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Bunkermes comeback????

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Posted by: messiah.1908

messiah.1908

So what’s the flavour between cleric or knight neck?

Does knight allow you to kill something on 1vs1?

And why not using paladin?

i probably use knight if there is an ele in my party as i could be more soft bruiser.
still versus good player you wont be able to kill but you will be able to push him off point.with cleric you hit like noddle but your support little bit better so you can take more 1v2 freely (happens a lot in soloQ)

build diversity for mesmer

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Posted by: messiah.1908

messiah.1908

the problem with elite spec is a must at the moment while it doesnt have to be unless you wanna have a unique ability like cs and alacrity (which got nerfed)
the diversity comes for more option related to the main problem we have which is condi cleanse.
regarding dmg – anet said she wants mesmer to shatter more. so to buff the shatter ability with more dmg will buff more the condi mesmer . buff the phantasm will hindered the goal anet wants us to shatter. thus dilemma.
sword also need buff to its dmg mainly AA.
and yes its more AA spamming. look at the thief, engi and rev. i dont say buffing it with 50% rather to be more par with others but not better.
our phantasm will work only in duel or maybe in 2v2 out of point. unless they buff the health of the phantasm.

i only want to see more diversity so more mind games and tactics over same comp versus same comp which ended in rotation game mainly.

build diversity for mesmer

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Posted by: messiah.1908

messiah.1908

  • solution to low damage: rebalance mesmer damage, away from phantasm and in weapon skills instead (see my signature)
  • solution to condi cleanse: rebalance conditions completely, separating debuffs (vuln, immob, blind, chill etc…) and damaging conditions (burning, bleeding, confusion etc…). Then rebalance hybrid damage to be on par with power damage (same overall DPS per number of stat) and reduce the amount of debuffs, with the idea that some classes excel in boons (ele, guardian, engi) some with debuffs (thief, necro) and some with a mix (mesmer, druid, warrior). Finally allow cleanse to only affect debuff (and reduce their amount and make many of them debuff-specific).This would overall reduce the need for condi cleanse (they will be used only to remove debuffs), and give them the same preponderance as boon corruption. Mobile builds or classes (thief, mesmer) would have easy access to self- immob/chill/cripple cleanse. Guardian would excel at AOE condition cleanse. Chill’s cooldown slowing would be reduced (like alacrity). We would live in a happy world!

I know it won’t happen, but I like unrealistic ideas.

i tried to go on more easy implementation

i agree with anet that enter the condi meta. you used to see only power meta which shifted to more balance once with both condi and power

in average you see 2 condi class, 1 support and 2 power class. while we used to see 1-2 support and 3 dmg and 1 condi.
so atm group trying to think for counter which is good .

but still we need build diversity and than you will see more complex intresting amusing fight. as team will need to master 2 classes so to be able to counter many builds and not just 1 build. and they group build will be more interesting and not so dull

build diversity for mesmer

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Posted by: messiah.1908

messiah.1908

so what our problems to have some build diversity

for what i read in those forums

1. power build need more power dmg to be par with thieves, rev etc…
2. more condition cleanse abilities to handle condi bombs

solution

1. power build – give gs more AA dmg – easy isnt it. test it and adjust later more skills dmg if needed
2. conditions – this is the main issue with build diversity as for now we stuck in inspiration line so

domination line – dazzling – dazing also cleanse 1 condition. not so op as you can daze for offensive and defensive. and when daze 5 enemies good for you if you manage to do so. so can counter necros with rise or mm and condimesmer with clones.

dueling line – critical infusion also cleanse 1 condition . 10 sec cd. good buff for dueling line as minor trait and with 10 sec cd so no op.

chaos line – chaotic persistence – for every 4 new boons on you you get 2 sec resistance. great for support mesmer which needs to apply many boons on himself or play with shout ele.

chornomancer – AWtEW – should also cleanse 1 condition from allies standing in it. as alacrity nerfed hard to hardly being used and same for wells atm.

now lets see if the combinations of those trait line can make OP build.

lockdown
use domination and can choose from dueling, chrono, chaos and not must go with inspiration. so 3 trait lines will give them 1 cleanse on daze assuming 5 sec cd. 1 cleanse on crit 10 sec cd. 1 cleanse when using well 20-40 cd. today it has no cleanse at all.

condimes
use illusion and can choose from chrono, chaos and dueling . they need crit so need to use crit chance amulet like viper or wanderer so more vulnerability with low hp. so without inspiration the trait line wont be so op. and can have 2 condimes builds with blind from dueling.

powermes
use dueling and can choose from domination, chaos, chrono. again not so much condi cleanse/resistance like other power class have.

supportmes
use chaos and inspiration mainly and need to proc boons to have the resistance. so the 2 sec resistance will enable him to take other utilities like more wells or glamour field etc… might be too good with cleanse

you can start with small changes for 1 trait line or 2 like dueling and domination. and than check what needed more is at all

condi mesmer ranked -community overview

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Posted by: messiah.1908

messiah.1908

thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them

Yeah, a bit of team cleanse can go a long way, shoring up the gaps in personal cleansing.

also please share you build i want to test it a bit

condi mesmer ranked -community overview

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Posted by: messiah.1908

messiah.1908

thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them

Bunkermes comeback????

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Posted by: messiah.1908

messiah.1908

yes lots of condi which this build i think is the best to counter it compare to all classes atm.
also change it a bit so instead of well of recall i replace it with signet of illusion. so more shatter and boons abilities heal and condi cleanse when bunkering more.
also change the trait to delay reaction. as now i have only healing well so no need for 2 sec alacrity . and slow is nice when interrupting and than took IR just to have more clone so more 3% dmg mitigation uptime
with this variation its more easy 1v2

condi mesmer ranked -community overview

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Posted by: messiah.1908

messiah.1908

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

i still dont know as only 700 condition dmg which taking almost half of it compare to carrion. while getting 50% crit chance and 187 crit dmg . so if power shatter is still not good why you think 700 condi dmg covering over the lost dmg?
while also being glassy as hell (thief and dh unless you not holding/contest a point)

Not saying it’s better than meta, I’ll clear that up. It’s just a very, very refreshing change of pace. It’s nice doing power shatter damage in a match but adding that extra 30% with conditions. It’s a lot for opponents to deal with because they can’t exactly ignore the conditions while I’m bursting all over them.

One other thing I do a bit different is heal mantra which provides better overall personal survivability than the heal well due to the shorter CD and restorative mantras heal (plus the 600 toughness when charging). Add the shatter heals + signet of illusions and you’re very sustainable.

And let’s face it, at this point every viable amulet (excluding wanderer/rabid that people don’t seem to be running) is glass. Sure carrion/sage give the great extra health pool which helps mostly in dealing with conditions. If you have inspiration you don’t have a problem with those anyway. Heal mantra helps tremendously here as well.

EDIT: I’m also planning to run my build with viper which should be better damage overall. Just having a lot of fun with destroyer atm.

if so as you said go viper indeed as it should be better overall dmg output

Bunkermes comeback????

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Posted by: messiah.1908

messiah.1908

Played bunker mesmer in season 1.
Played condi mesmer in summer 2015.
I have more than 8k games on bunkers (all meta since 2012).

My input for the cleric builds:
Play with Water sigil, water runes and the heal on swap.
This will bring your cleric healing at a greater place. I understand the tech for retaliation, but with my suggestions your will be way more useful in team fights (where bunker shine).

Since druid nerf, cleric mesmer could be the healer that can AOE cleanses for friends (without stacking two tempest).

My input for the Knight builds:
Use sigils on crits (blood + air) on both setup.
Use vampiric runes.

This build seems more bruiser like, (sustain on points) and so you need to kill fast with great survivability. Those options would open more sustain + pressure to achieve this.

Please test my inputs and report, so I feel that my input are useful.

thanks man already tried it
cleric – my team thanks me more than using the knight when i took the role of team support only.
so in pugs its really hard. how many time i type DONT MOVE HEALING ON POINT. and still ppl jump even when the fight is over….. go figure

so yes in group fight cleric is better. in solo knight can work too.

thief is our counter either way if they are good. as they can prevent you the support while you focus on your self sustain.

Well, I tried it yesterday night.

It’s better than my other bunker build/classes for soloq. Better than tempest.

I played with null field, portal and Decoy. I link both ring of conditions removal before the start, saying I go mid and put portal on home.

I use my 3 rings of conditions removal on points. Easy enough, people on points are condi cleanse.

But… I use retalition and soaking damage and haste on illusions, I don’t use any alacrity traits (If got 2 illusions, bring 1 more). Spam more illusions when shattered.

This is great… Sigil of water is mandatory, so you can heal while body blocking for your mates. Playing bunker is hard. People think it’s easy… but they don’t know what a good bunker is.

Actually, I am back on my bunker mesmer to get a lot of great things. It’s not the same that it was in season 1…. but, wells and alacrity are not that great anyway. I miss conditions damage… but… well, no biggie.

BTW, I tried rune of radiance… and man, you where right about it.

atm in ranked its very hard sometime or very easy. if i put in chat support mesmer still ppl dont know what it means… standing on my well, field using blast etc..
so most fight i get 1v1 or 1v2 and ping for help which come after 1-2 min . so more bunkering less support

when playing with group than i see the change. 800-1200 boons share, condi cleanse and 100k+ healing to allies

condi mesmer ranked -community overview

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Posted by: messiah.1908

messiah.1908

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

i still dont know as only 700 condition dmg which taking almost half of it compare to carrion. while getting 50% crit chance and 187 crit dmg . so if power shatter is still not good why you think 700 condi dmg covering over the lost dmg?
while also being glassy as hell (thief and dh unless you not holding/contest a point)

The blocker [video]

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Posted by: messiah.1908

messiah.1908

Willing to share the build? :> I’m interested and for playing barely pvp, if I do I’d like to have fun there ^.^

dat music tough :S

build
http://gw2skills.net/editor/?vhAQRArc7encfClph1qBeoBEgilnj6sACgDDdxynDoeQP0FF-TJRHwA72fAZZAAPBgAnEAA
though if you starter in mesmer go for staff at first. as this weapon set may not be fun at the start
music – “back from the dead” (for me as i used to play double scepter and nerf after nerf condi mesmer is still here… and also “immortality”….

The blocker [video]

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Posted by: messiah.1908

messiah.1908

another vid with the blocker build (i named it)

7 sec ele killing

:D

condi mesmer ranked -community overview

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Posted by: messiah.1908

messiah.1908

Playing lockdown.

Killing everything.

put some videos man pls…..

condi mesmer ranked -community overview

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Posted by: messiah.1908

messiah.1908

so why is your thoughts so far

amulet – carrion
rune – guardian
weapon – sc/sh+sc/sw
pros – great 1v1 and some 1v2
cons – thief hard counter if they patient. guard hard counter as you cant control the point . if the point isnt matter they are still hard but doable if you patient.
with staff more easy to kite them but you lose the point to them in 1v1.

ele died is sec. my best was 7 sec i post short clip. i was so shocked i looked for the thief and i saw i have no thief in my party ….lol
rev the same easy pick
ranger still easy
warrior you need to kite when he has resistance but can lose the point.

would like to hear your voice

Bunkermes comeback????

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Posted by: messiah.1908

messiah.1908

Played bunker mesmer in season 1.
Played condi mesmer in summer 2015.
I have more than 8k games on bunkers (all meta since 2012).

My input for the cleric builds:
Play with Water sigil, water runes and the heal on swap.
This will bring your cleric healing at a greater place. I understand the tech for retaliation, but with my suggestions your will be way more useful in team fights (where bunker shine).

Since druid nerf, cleric mesmer could be the healer that can AOE cleanses for friends (without stacking two tempest).

My input for the Knight builds:
Use sigils on crits (blood + air) on both setup.
Use vampiric runes.

This build seems more bruiser like, (sustain on points) and so you need to kill fast with great survivability. Those options would open more sustain + pressure to achieve this.

Please test my inputs and report, so I feel that my input are useful.

thanks man already tried it
cleric – my team thanks me more than using the knight when i took the role of team support only.
so in pugs its really hard. how many time i type DONT MOVE HEALING ON POINT. and still ppl jump even when the fight is over….. go figure

so yes in group fight cleric is better. in solo knight can work too.

thief is our counter either way if they are good. as they can prevent you the support while you focus on your self sustain.

so we're back to 50/50 matches ?

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Posted by: messiah.1908

messiah.1908

isnt it a huge problem when the design is for 50% /50%
how can you go up if its like this in average as it mean you won 1 game and next 1 you lose or supposed to lose.
if its only by strike than also you had 3 wins so it mean you gonna have 3 losses.

how does it qualify my personal rating when i also cant control my team actions only mines.

Alright guys, what's the plan for S3?

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Posted by: messiah.1908

messiah.1908

doable scepter here. so far thief melting and ele. too many block while i am able to contest the node.

but still low lvl only emerald

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

Ok so for now the best option for condie mes in my opinion is sage amu. Same power and condi as merc, buff to vit and almost useless healing but it give U enough damage.
But now theres no chance to take down two thiefs like with merc, and even one thief or war can wreck me down in seconds.

My question is between Sage and Carrion – which is more useful?

Sure, 4 stat amulets have more stat points, but given how negligable healing power is does Sage offer much benefit beyond slightly higher direct damage (and lower condi damage)?

Carrion is a winner with better condi dog and higher hp
Still now 1v2 is much much harder

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

I’ve been trying a couple variants on this build.

- Why are you using the well heal?

- Can the burn on guardian runes proc more than once per second on a given opponent? I don’t think I ever recorded a case where I got more than one burn stack.

Thx!

Healing well is good for support
Burning stack I though so too but check my video the mesmer hit with 4 stacks
Need to check how ….

Mesmer status since Merc Amulet is gone...

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Posted by: messiah.1908

messiah.1908

use destroyer amulet, play hybrid build. Destroyer amulet is actually very strong.

No condition damage = no hybrid pressure.

No condition damage = no challenge for Revenant.

Sigh. You guys do realize that DESTROYER has both power and condition damage right. Pls don’t confuse it with demolisher amulet.

Yeah, except it won’t work. Condition damage is DoT, if you don’t have T, you don’t have D. Pretty simple actually. With destroyer you have no defense against physical damage, therefore you won’t survive long enough to do meaningful damage.

LOL condis stopped being “Damage Over TIME” (in the traditional sense) ever since ANET made condis stackable. Why do you think there is the term “Condi Burst”?

Mercenary just made it so that you had a huge amount of safety to throw your condis on the enemy.

But to say Condis in GW2 is classic Damage over Time is pretty far from current reality.

condi is still dot and will ever be

the stacking refer more in pve when couple of ppl can put 35 torment, confusion and bleed. in pvp you hardly see above 10-15 torment usually comes from the mesmer. thus dot

the burst means that we do our combo to put as much stacks as possible when we see our enemy used his cleanse.

i run with condi mesmer to try to stacks. it was funny we did 20 confusion and 25 torment on one guy. he got to 5% hp and cleanse . he died after that but still funny.

[Build] Buh bye Merc, hello Paladin

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Posted by: messiah.1908

messiah.1908

To my hybrid core mes I’m using sage amu. Just started to use it, and I need to say it give the same damage but I need to be more focus, specialy when playing against thiefs and wars. I.m a little bit more squishy but I still can do enough in team fights.

i think ppl will test it and will choose between paladin and cleric
its hard to be low armor versus the power creep while standing on point and bunkering and support

[Build] Buh bye Merc, hello Paladin

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Posted by: messiah.1908

messiah.1908

more support version less dmg

with perma alacrity your healing skill will be ready every 9 sec so 2 condi cleanse and best healing ratio on self

but still WoE is needed to support allies not only yourself

slow – when interrupt is trash but with time warp on the area you negate so much healing from the ele and dmg from the dmg dealers with slow
also STM is usless now so CP is much better to create illusion

http://gw2skills.net/editor/?vhAQNAseWnsnBlqhFoB+fCUrhFij6sBugJouS/0Q1MASgFC-TJhIABFVGY59HA4UAI7TAAA

Why runes of radiance? Is PR in TW/CS/NF that significant?

radiance give you 1.5 sec to chaos armor which means more weakness and cripple procc and more boons on you so more protection and regen uptime
also when using heal you get light aura so with healing skill you can get 10 sec which means more vulnerability on enemy (good for your allies) and more retaliation boon on you so more dmg output for you.
also it give vitality which you need now more while having good armor

null field and tw – yes it is significantly . having 2 sec resistance while in null field . as null field ticking cleanse means you dont get hit for 2 sec while the condi is being cleanse. good for ress also protect from poison field. tw buff your dmg dealers enormously. thief doing only AA will hit like crazy. and also sharing back the boons prolong its duration on them.

Sounds interesting! I’ll give it a shot. Why do you use Cleric ammy btw? Isn’t the healing power really wasted on Mesmer as a main stat?

your amulets choices
paladin – more dmg versus less healing output on allies.
knight – more dmg and armor versus lower health and low healing output
cleric – best healing output but no dmg. well heal the second healing getting all the buff from healing power. also regen will be 280 and not 140 hps. all the rest is just meh but still the longer the fight it adds up.

just consider ele cleric is still better. he puts protection, regen like crazy with shouts, heal like crazy with all his abilities, while cleanse conditions
downside he cant share more boons like we do. and he got lower hp base

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

look at the meta build bunker druid he just take another glyphs. only with moa you could kill him fast but now for 6 sec its much harder

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

I tested this a bit last night. I died a lot more compared to Mercenary amulet, but it can put out a lot of condi damage if the opponent runs out of cleanses.
http://en.gw2skills.net/editor/?vhAQRAre7cnknBFqhNqBmpBEgilnjCdxynD4sACgDreQP0FF-TJRFABnXGAgTCgw7PMwTAAA

The 1050 precision is such a waste. I’m trying to at least get some benefit from that 50% crit chance with the sigils, but I don’t really love them so far.

wanderer wont let you kill ranger, ele and some engis.
you need to power to work it out. so carrion is your only choice left or viper risky as hell.

wanderer is working in 1v1 mainly but still with 15k hp and 2500 thief can land hard ones. while in carrion with 25k hp you can soak some punches

I wasn’t going to comment on this or any merc thread but you stated that wanderer’s won’t let you kill rangers and eles. As a mesmer who has been using wanderer’s 24/7 and has reached legendary (not that that’s so special anymore ~.~) using that amulet and only that amulet, I have to say that you are wrong. Rangers are my favorite players to encounter, I have not met a ranger yet that I’ve been unable to shutdown in a 1 vs 1 or in a group setting. <3 rangers

Eles on the other are tricky bees. It depends on the player and build; scepter and staff eles are counterable but meta eles have insane cleanses, but even they can be overpowered with large numbers of condi, or a quick Moa to apply your conditions ;p
In the worst case scenario you’re just wasting his time and disabling him to cap.

Lastly engi’s are tough, well for me. Engi’s will counter me unless they’re running condi (which happens nowadays), though that might because of my pistol. Thiefs on the other hand are fine. Either confusion or torment gets them or a combination of both. All of the above is based on my experience using wanderer’s since its release. Viper’s is viable and isn’t insane glassy as it might seem, just skip the team fights or warn your team that you’ll need a dozen resses.

ranger shouldnt die to condi build in 1v1 if they have the right build with cleanse. so with wanderer it will take you much longer
same as ele much longer to put them below 75% hp
thief if using shadow shot combo only with steal when you blocking will cut you done and pressure you . if they just AA hs they will die if not being careful. (check my vid versus the thief (bad one)

i dont say wanderer is not good rather it doesnt do much power dmg to be hybrid versus several classes at the meta

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

here is vidoe from unranked moments

check what happen to the condi mesmer at the end (still dont know what he did there… kidding i do know)

(edited by messiah.1908)

[Build] Buh bye Merc, hello Paladin

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Posted by: messiah.1908

messiah.1908

Definitely more support and less damage on that one. ;-)

As usual, you make good comments, but they are also very much focused on being 100% support with little to no damage output. While that certainly may turn out to be more effective overall, I don’t find that playstyle to be appealing to me.

Since I mostly PuG I like to be self-reliant and able to at least hold my own in 1v1s, if not against great players, then at least against the band-wagon riff-raff of any particular profession. (cough Thieves cough)

I want to be both a significant factor in team fights, and be dangerous solo. All my builds aim to find that balance, rather than focusing on one thing entirely at the cost of another.

I believe this build does that quite well. The team support I give between boons, resses, control, and damage output is definitely significant, but I also don’t just draw-out 1v1s or even 2v1s until help arrives.

Thanks for the input though, I will try out some of your suggestions to see if I can find an even better balance.

i tried paladin. yes it work in 1v1 in pug group. but only versus bad ones. your 2.6k armor is not much versus their burst atm. so to control a point might be hard sometimes. also you have to decide. whether to support which means always move with your group (with comms its easier as they know when to come to you) and share boons etc… or holding points but than you dont need much group support.

[Build] Buh bye Merc, hello Paladin

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Posted by: messiah.1908

messiah.1908

more support version less dmg

with perma alacrity your healing skill will be ready every 9 sec so 2 condi cleanse and best healing ratio on self

but still WoE is needed to support allies not only yourself

slow – when interrupt is trash but with time warp on the area you negate so much healing from the ele and dmg from the dmg dealers with slow
also STM is usless now so CP is much better to create illusion

http://gw2skills.net/editor/?vhAQNAseWnsnBlqhFoB+fCUrhFij6sBugJouS/0Q1MASgFC-TJhIABFVGY59HA4UAI7TAAA

Why runes of radiance? Is PR in TW/CS/NF that significant?

radiance give you 1.5 sec to chaos armor which means more weakness and cripple procc and more boons on you so more protection and regen uptime
also when using heal you get light aura so with healing skill you can get 10 sec which means more vulnerability on enemy (good for your allies) and more retaliation boon on you so more dmg output for you.
also it give vitality which you need now more while having good armor

null field and tw – yes it is significantly . having 2 sec resistance while in null field . as null field ticking cleanse means you dont get hit for 2 sec while the condi is being cleanse. good for ress also protect from poison field. tw buff your dmg dealers enormously. thief doing only AA will hit like crazy. and also sharing back the boons prolong its duration on them.

[Build] Buh bye Merc, hello Paladin

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Posted by: messiah.1908

messiah.1908

more support version less dmg

with perma alacrity your healing skill will be ready every 9 sec so 2 condi cleanse and best healing ratio on self

but still WoE is needed to support allies not only yourself

slow – when interrupt is trash but with time warp on the area you negate so much healing from the ele and dmg from the dmg dealers with slow
also STM is usless now so CP is much better to create illusion

http://gw2skills.net/editor/?vhAQNAseWnsnBlqhFoB+fCUrhFij6sBugJouS/0Q1MASgFC-TJhIABFVGY59HA4UAI7TAAA

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

I tested this a bit last night. I died a lot more compared to Mercenary amulet, but it can put out a lot of condi damage if the opponent runs out of cleanses.
http://en.gw2skills.net/editor/?vhAQRAre7cnknBFqhNqBmpBEgilnjCdxynD4sACgDreQP0FF-TJRFABnXGAgTCgw7PMwTAAA

The 1050 precision is such a waste. I’m trying to at least get some benefit from that 50% crit chance with the sigils, but I don’t really love them so far.

wanderer wont let you kill ranger, ele and some engis.
you need to power to work it out. so carrion is your only choice left or viper risky as hell.
wanderer is working in 1v1 mainly but still with 15k hp and 2500 thief can land hard ones. while in carrion with 25k hp you can soak some punches

Thief Pew Pew

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Posted by: messiah.1908

messiah.1908

i think he meant that the thief and ranger npc in the mist killed him too many times….

Mesmer status since Merc Amulet is gone...

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Posted by: messiah.1908

messiah.1908

its really depends how you see your role now

with mercenary you could do some 1v2 till help comes
without it its gonna be much harder to impossible

carrion is my first choice with higher hp bar
anyother amulets give lower hp or no power

we need power to do some dmg to those ele. without power i wont be able to counter them unless in a team fight you will w8 till they take dmg below 75% hp and than shatter burst them

so if no power needed go rabid or wanderer
but i bet on carrion as the pressure it does this what helps you especially versus thief

Imagined Burden Broken

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Posted by: messiah.1908

messiah.1908

shadow nerf i guess or they gonna buff GS so they testing something ….

condimes - a new beginning [vid]

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Posted by: messiah.1908

messiah.1908

so mercenary is about to be gone

what we have left

back to basic i guess

what does it mean?

1. we losing toughness or hp so now we have to be more careful
2. we might not be able to hold points in 1v2 anymore
3. we can still do huge condi pressure and even better a bit
4. portal is still available
5. moa seem useless for elite skill
6. we might have to play like +1 roamers with condi dmg

basic:

1. carrion amulet – all the rest are trash with too much low hp. with no power state you wont be able to kill the ele anymore in a decent time
2. rune of the guardian migh be your new friend – with more toughness which we lost and burning when blocking so little bit more condi pressure to the mixture

build
http://gw2skills.net/editor/?vhAQRArc7encfClph1qBeoBEgilnjCdxynD4sACgDreQP0FF-TJRHwA72fIwJBAZZAAPBAA

staff – yes yes yes big miss only for PR but all the rest is almost trash for condi build

with the amount of blocking still its good 1v1. just have to notice unblockable skills
like necro marks, warrior signet of might, shadow shot of the thief,

you can still use staff if you like and sometimes it can perform better

but dont try 1v2 now on point

good luck guys

lets wait and see what else changes they gonna thrown to us

vid of this build in unranked
https://www.youtube.com/watch?v=7FTXn7_aNpo

(edited by messiah.1908)

Mercenary Amulet Being Removed for S3

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Posted by: messiah.1908

messiah.1908

And my core hybrid build will go to trash…

read my new thread about condi mes and you might be surprise it didnt

[Poll] State of GW2 "E-Sports"

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Posted by: messiah.1908

messiah.1908

i vote excellence
1. no build diversity
2. which force every patch for rebalance through amulets mainly
3. which result in meta boring build with no counter play
3. no beta test area
4. which result in hot fix (bad fix)
5. which all of them result in boring matchups with no interest

Mercenary Amulet Being Removed for S3

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Posted by: messiah.1908

messiah.1908

so with amulet changes i think we’ll see more warrior

although good mesmer can still be good with carrion or rabid just have to play more careful

I don’t think mesmers need to worry about warriors. With phase retreat and blink, it is easy to kite warrior for days unless they go for rifle.

The real threat to mesmers are still revenants and thieves.

i didnt mean mesmer need to worry about warrior . just said that we gonna see more warriors now.
while maybe mesmer gonna stick to the role of roaming ability and forget about the holding point ability now warrior can be good in 1v1 and holding points (less roaming)

PvP Season 3 Amulet Changes

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Posted by: messiah.1908

messiah.1908

it might seem the right choise for pvp
every class should have role
condimes had 2
good roaming with portal and good 1v1 while also good in holding the point

but warrior now has the same abilities with great regen 880 per sec, immunity to direct dmg for 10 sec, resistance for 24 sec, even if they use viper as their base armor is higher and health pool.

Mercenary Amulet Being Removed for S3

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Posted by: messiah.1908

messiah.1908

so with amulet changes i think we’ll see more warrior

although good mesmer can still be good with carrion or rabid just have to play more careful

Chaos Armor needs a Part 2.

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Posted by: messiah.1908

messiah.1908

if you cancel the random boon/condition when you get hit and replace it with explosion than you have like 5 sec with nothing
if you still save the random boon/condition it might be too strong for condi mesmer atm

so if the explosion will give boons only to ally than it can be nice for support build and also when ally blast choas field and get chaos armor the explosion will give so much more boons sharing which again might be too strong depande on the boons

so lets say i love the idea but it has to be something like this
after 5 sec the armor will explode blind enemies and granting 1 might (3 sec), 1 resistance (1 sec), 1 retaliation (2 sec) to allies, 180 radios

so if condi mes want to blind he will need to rotate the chaos armor as they can stack leaving it with 1 explosion only. so 5 sec after the another to create explosion.
for support the same which give boons

bunker mesmer return [VIDEO] #2

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Posted by: messiah.1908

messiah.1908

hi guys
another vid with the build with pug unranked
basically our composition was in huge disadvantage.
we were 2 rangers, 1 engi, 1 bunkermes, 1 thief
so only 1 dps, 4 support/sustain
the enemy had 2 guards, 1 condiwarrior, 1 ele, 1 ranger
so 3 dps, 2 support/sustain

also i did few rotation mistakes when we had 2 points and i left to lord (why why why….)
and not leaving the point and getting wiped ….
but …

see the outcome yourselves

Current Chrono is Turret Engi V2

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Posted by: messiah.1908

messiah.1908

hi Terrorsquad. i play with you and bit with your guild mates

as mesmer (main) and thief (used to be main due to ping issue and borness) and necro main i will try to give some feedback on your feeling and community feeling

first almost any qq i read, and the ones who know me knows i always trying to understand and test and see if there is any truth, basically comes from ppl who dont even try to understand the mesmer class.
i for once used to be like that so i practice and duel so many ppl until i can know by heart what skill they gonna use and when. yes its hard and i still die a lot.
i play condi mesmer from day1 before chrono and hot and whats so ever.

i can agree that at the moment it seems that condimes is very strong in this meta.
why i say it seems ?
because condi mesmer has always been strong in 1v1 (wvw day and pvp)
the meta has rarely been 1v1 playstyle but it became like this the more power creep come to its playstyle. (when bunker and support fell short)
thus i think nothing should be changes not even the moa. as you can see anet nerf moa not because its strong skill rather it became strong and more popular with cs.
mesmer is the only class who always had 1 build to play with. from power build when condi was not useful with all the support around. with bunker when power got nerf hard. and now with condi when bunker got nerf.

as the power creep got more absurd ppl start taking more risk (like if you remember power mesmer hardly use any condi cleanse) more risk i mean less condi cleanse. so ppl took the opportunity and use condi build.

also regarding the easiness of the build. condi mesmer is easy if you play it right. yes i can kill a thief if he’s eager to kill me. i will kill ele if i bait his water attunment. there is a lot to learn. i can see condi mesmer and know his lvl by the way he approach to fight.

most mesmer just spamm. good one bait, feel the rhythm of the enemy and count cd’s

also ppl find it more easy to QQ rather to think what can counter condi mesmer

so ppl assume chrono trait line is to be blame. in fact its bad trait line. the only thing it gives really are. CS so i can use skills twice. cp+ir which replace DE so now i can play without dueling trait line.

solutions

1. the community should try to come up with counter. if no counter to be found than you can say OP.
warrior is counter, good guard is counter, ranger is counter. i even publish bunkermes return just to handle the condi mesmer meta and it works.
2. anet should find a way to make 3 builds diversity for each class.
so power mesmer, bunker mesmer should have comeback. power mesmer needs more dmg to their AA and F2. bunker mesmer need more support with resistance and bit healing to allies. and condi is good as it is.

warrior as example has now two builds. power and condi with the same concept almost just because they have better sustain with healing and resistance.

i can continue. but if there will be more diversity so now more 1 meta comp rather 3. you will see more counter builds and class and than the leader board will be more versatile

Warrior: The Counter To Condi Mes [video]

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Posted by: messiah.1908

messiah.1908

regarding the fight on the movie

in pvp if i see warrior as condi mesmer i will take utility which steal 3 boons and trasfer 3 conditions (forgot the name sry). this will put yours winning chance better if after he use healing skill you steal the resistance for 5-6 sec. and shatter him

also in the movie it seems the mesmer just spamm skill. he didnt try to stun you from using key skills (healing) or preparing a shatter burst with 6 fast illusions when you stun.
also its treu that 1v1 the warrior has the advantage on the point. if the mesmer would kite around the point with staff and PR he would had better chances

Warrior: The Counter To Condi Mes [video]

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Posted by: messiah.1908

messiah.1908

warrior condi or power can counter the condi mes

just cause of the resistance rotations and the pressure he can pull off if done right

as condimes i have duel a bit both builds. condi warrior were much easier and easy to kill as long as they try to hold the cap. if they kite around its much longer

power warrior much harder as they have unblockable skill, resistance and ton of dmg output to pressure you so you push to lose the cap and kite around to prolong the fight

also imo every 2 min fight consider for me a counter the the player and if you manage to do so with several players than to the class and build. and warriro does so with condimess.

as bunker mesmer (which i comeback to it) 1v1 versus warrior is easy …fyi

Q: WvW Mes Boon Share??

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Posted by: messiah.1908

messiah.1908

dont forget with chaos line you get 3% duration for each boon on you. so its easy to have 5-8 boons thus 15%-24% longer duration

Bunkermes comeback????

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Posted by: messiah.1908

messiah.1908

can other tester share their thoughts?

after testing it a bit i can say 1v1 it easy but it is not what the concept should do

so 1v2 much harder if the enemy team send the right class to hold you off like condi and power class, if they send 2 power class its doable

this build shines in team fights as boons are flying and healing if the team know how to take it from you (like not fight off point rather near you)

usually i try to stick to dmg dealers in pugs group like rev or thief. the dmg when they get 10 might stacks fury is huge and tend to kill any class very fast so even 2v3 become easier

if the enemy send necro to target you my team should target the necro and if we manage to do so the fight is much easier

Anyone use phantasmal disenchanter?

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Posted by: messiah.1908

messiah.1908

the problem is in the concept
anet wants us to use shatter as a main core but put our defenses in the phantasm
if they would create phantasm build than i guess it could work as you rarely shatter with phantasm build

RIP moa on core mesmer

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Posted by: messiah.1908

messiah.1908

instead nerfing the moa cd anet should buff the moa skills

make a skills which cleanse, make a skill mich does aoe dmg, and make the AA hit much more harder. than ppl will think twice if to use the moa or not.
it will give the moa person the chance to react and act accourdingly

Back to playing Elementalist I guess

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Posted by: messiah.1908

messiah.1908

moa nerf so what we are still in terrible place . i mean everyone as every class got basically 1 build to play with

i wish anet build more diversity. statisically they have should made it with 4 trait lines with 24 traits and 3-4 weapon set and 5 utilities . there should be at least 3 builds each class

nerfing only what the community scream and qq is such a bad design and act

bunker mesmer return [VIDEO]

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Posted by: messiah.1908

messiah.1908

tutorial of the build and concept
unranked testing – tried mid holding and than far 1v2 while pushing to the limits to test it.
put the end results of 2 fights (the first i forget to cap – you can see the results 499-500. it was 400-100 and when i kicked in to carry the fights we manage to outrotate them.

versus 4 comp team our pugs just got killed including me so this build need good group and rotations knowledge

hope more will try it and comment on their results

(edited by messiah.1908)

Anyone use phantasmal disenchanter?

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Posted by: messiah.1908

messiah.1908

In 1v1 you can put it far and it will do OK
Just don’t shatter often this is the big problem
In team fight useless