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WvW Builds?

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Posted by: messiah.1908

messiah.1908

Marauder with zerk is good for roaming and group play
Just have to be careful versus condi burst so Shiro can help with disengage when being pressure while your dmg can pressure fast any enemy

Is rev burstty?

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Posted by: messiah.1908

messiah.1908

If you look for pvp bunker support like an ele you can build with cleric and ventari
Ele is still better with faster burst heals but ventari can out heal for longer time but hardly needed
Also ele can do 1v2 on point versus most class scenarios while rev is lacking versus condi pressure

Congrats to TCG, the new world champion

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Posted by: messiah.1908

messiah.1908

great fights
we still see how ranger and ele combination manage to hold point even if team losing players combine with warrior who also manage to do so for shorter time.
great portaling and rotation and support

GG TCG

Small suggestions for Rev core class

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Posted by: messiah.1908

messiah.1908

Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?

when using elite skills foes are daze for 3 sec (dont know why 2.5 sec) and for every foe interrupt you gain 20% energy
this can put the rev on faster sustain or offense mode as elite costs 35-50% energy

Energy generation isn’t a choice.

why is that

thief got initiative regen
mesmer alacrity and cs
ele recharge on air when crit
guard with elite skill

why cant rev? its only 1 skill which sit in salvation trait line

Have you seen a thief without trickery? That is the reason.


They would rather adjust baseline cost.

ok same reslot. if we had less energy spend i dont care. but less energy cost is all the board while energy gain from using trait is minor buff compare

Small suggestions for Rev core class

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Posted by: messiah.1908

messiah.1908

Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?

when using elite skills foes are daze for 3 sec (dont know why 2.5 sec) and for every foe interrupt you gain 20% energy
this can put the rev on faster sustain or offense mode as elite costs 35-50% energy

Energy generation isn’t a choice.

why is that

thief got initiative regen
mesmer alacrity and cs
ele recharge on air when crit
guard with elite skill

why cant rev? its only 1 skill which sit in salvation trait line

{VIDEO} AZ's Swordmaster build

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Posted by: messiah.1908

messiah.1908

basically you looking for +1 fight . on even fight you couldnt contribute much and if being target you have to bail out

basically same thief pros and cons

versus sustain class you cant do much 1v1 and versus high dmg class like thief its 50% win loss .

i didnt manage to see the pros about weapon choice in this fight over the d/p

Small suggestions for Rev core class

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Posted by: messiah.1908

messiah.1908

Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?

when using elite skills foes are daze for 3 sec (dont know why 2.5 sec) and for every foe interrupt you gain 20% energy
this can put the rev on faster sustain or offense mode as elite costs 35-50% energy

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

yea thats why i said the build wont work lol, playing ventari is like that, you spend all the time and energy trying to protect yourself.

At this point i think if there were any non meta viable builds, it would have been discovered by now, but its always fun to try sometimes.

i manage to be ruby with support mesmer S3 while its not meta build (used to be) and its perfectly working versus this current meta mid tier with necro and warriors.

so i try to find a spot to ventary and also try new things on the way

[Video] Outnumbered Fights

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Posted by: messiah.1908

messiah.1908

nice vid but i stop after seeing or more exactly not seeing any enemy dodge/evade once

how to make revenant a good healer [pvp]

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Posted by: messiah.1908

messiah.1908

so after tesing many variations of the healer concept and compare it to the meta ele here are my thoughts

1. rev has great healing skills in theory
2. rev had great buff to allies healing (15%,21%,20%,20%,25%) in some scenarios
3. on paper the tablets skills are or should be good and even can outheal the ele abilities
4. ability to heal from range (its pro and con)

the main problem i find is the micro managing the tablet around. i see low hp ally i move the tablet and he dodge aways not to take further dmg as he cant w8 for 1 sec to proc heal. thus it makes it harder to heal this way.
i played with a fellow thief and show him the abilities. he was amazed by the burst healing i can put but the constant movement of the thief made it harder. thus i ask him to come near the tablet if he need hp and BOOM it work much better. whenever he was low he come and i heal. but in this astrategic lay a big problem.
enemy will see the tablet and cc on it when they see ally come near. especialy in group fight. thus again micromanaging is needed always which seem it probably design to wvw larger area than small area pvp.
another big problem is the ability of the rev to self sustain. ele can handle 1v2 even in team fight. rev has much problem to sustain himself with no stun break, slow reaction with healing skills, no escape abilities.

so what can be done

i try to come up with as few as possible changes so anet might try them out with mainly ventary tablet skills.

1. when you change legends the tablet skills should be up. there is no need to activate it to see you skills. this will give more faster reaction time to situations.
2. PS – should be -7 drain – nice buff but not a must
3. NH should be 15 energy(25% less) and 3 sec cd (50% more) and buff the healing by 25% to compensate the 1 sec delay still might be problem which make the rev a team HP watcher. this is the main healing aoe skills. the energy drains too fast
4. PE should be 25 energy and convert conditions into boons – which might pull off ppl from dragon legend. as a healer rev lack boons support.
5. the passive heal with heal skill should be buff or go better with healing scale. and the radios should be 240 and not 120. the main problem with healing as with no defense ability or sustain you cant handle the pressure. so this buff wont make it op. rev has no way to pressure so if warrior has 880 hps with signet and burst ability we need at least 500 and not 380 with 1200 healing power.
6. protective solace should be block and not only destroy and even better reflect as it cost so much energy for a healer and need so much good timing with good energy management. the reflect makes it nice as pressure ability if use it right
7. remove the fragments from elite skills and replace with healing burst which ticking for 5 sec (or 6 sec if traited with natural abundance).
its so hard during fight to reach these random fragments. so every time you use ventary skills you proc healing burst (180 radios) so maybe reduce the healing from it a bit. so from 1.6k assuming 3 allies so they will heal about 3.2k each. make it 700 healing pers second tick for 5 sec aoe.
8. natural abundance will convert 1 condition into boon every time you use ventary skill. as rev lack codi cleanse versus this condi bomb meta comp. it wont be op as you need energy to heal yourself and allies. but when being burst by condi you have the ability to do so.
9. invoking harmony – should be also to self. as you can swap back to dragon or dwarf and migh be good to benefit the healing buff instead of counting 20 sec during fight (micro managing again)

for dwarf legend

1. vengeful hammers – better dmg and healing scale as with 1200 healing its only 62 healing per hammer which is so low. i think around 100 with 1200 healing power should be good. (should consider wvw as you can hit 5 target and get heal for 1k per sec so maybe limit to 3 targets)
also dmg might be buff to 100
2. forced engagement – reduced energy to 25 and increase cd to 6 or 7 sec
3. inspiring reinforcement – the stability has reaction time before it proc. it should be proc when i use the skill and not when the skill ends the animation.

hope it help and give some ideas. i have done unranked and ranked fights to test every variation, healing abilities, self sustain etc..

assuming the buff it all like the above maybe some adjustment will be needed to no make it op healing bunker (no stunbreak, no immunity like ele so i think it will be fine)

DENIED (?)

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Posted by: messiah.1908

messiah.1908

unranked is worst ppl testing build doing 4 cap on close or far versus 1 thief who run away ….

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

atm after several attempt to play healer in most cases the problem is not having burst heal like an ele.
sustain heal i have and its great but the moment i am being pressure even myself i cant sustain long enough

i see ele manage to do 1v2 in most cases . we need to find good spot for healer to be able to sustain themsleves. this i think raise up the % of healing buff to apply also to self in some cases like 50% hp, low energy,
the #6 skills should also reflect and block. it doest block as intead just stop from projectyle to enter.

the skill #9 in dwarf the hammers need more dmg and more healing like 200 dmg and 200 healing (now its like 60 healing anf 70 dmg). this buff can make ppl think twice if taking dragon is really needed over dwarf as in team fight it could heal you and pressure nicely . you can raise the enemry to 8 from 7

DENIED (?)

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Posted by: messiah.1908

messiah.1908

feel your pain.
i am stuck in ruby but also i dont like to play meta builds atm and to try out new builds as i like more theorycraft than to reach legendary

but also when i play for win like when i group up with legend friend who knows how to play. and we team agasint full legend while our team also had 2 diamond while one diamond in 2v2 left me like 1v2 as look at me till i was down and stomp didnt rush to ress 2 steps and also the same for my ally thief (he said instead of ress he use block shield while the thief getting the dmg…. common. and at the last he qq about how he team with ruby (me) …
its not common to see diamond ppl playing like amber regarding rotation support pressure etc…

also its feel atm i am team with lower mmr ppl cause i starting to have more losses as always i see so many bad rotations like we hold 2 cap. isee the enemies rushing close so i ask ele and guard to stay mid and hold it so we can 3v3 at far. boom they come for 5v3 and we lose mid ….. now tell me do they deserve to be diamond …..
or even better we doing 4v4 on mid . i see the enemy have good aoe on point with necros and guard. so i ask just to contest and target the necro. i cc the necro 3 times and dmg him till 25% hp . necro back off and noone coming to help finish him. i turn my back and see 3 allies dead…. (we had ele also) … sooo… what the hell am i doing wrong….

its like the system wants me to play with full team with ts …. as without it noone listen or react at time

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

indeed ventari should auto spawn when switch legend
the energy should be cut of a bit 5 less for each skill
also the fragments should be closer to each other to be easy picked by team and self

problem is glint doesnt give much beside kd every 45 min and great heal skill
while on paper ventari has block ability, healing ability and cleanse ability

so i think that reducing the energy would help to sustain and also might buff the healing buff to allies from traits to yourself also or one of them cause when you get cc or condi bomb there is nothing you can do

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

ok guys

i tried really hard to work with ventari

as healer is doing ok not as ele but the ele had better chance to do 1v2 . ventari give more sustain health where the ele can put some burst health thus at the long run we lose energy

as point holder ventari works fine with the kd but thats what it gives for you. so 1 skill only just for kd?? and the cost of 3 cleanse dont make room for other skills to work with

with demolisher i had more luck with taunt, kd in group fight and also in some 1v1 as my dmg enable me to pressure. but i think dragon will be better than ventari just cause of the heal skills if you work it right.

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

regarding healing rev – yes it works especially if you off point as you can be healer from safe spot. my healing was about 150-200k.

if ele take some burst dmg he has very fast healing abilities like going water attunement using it and or use elite, or shout to gain fast 5k healing . while rev can get the same but after 2-3 sec.
but rev has great elite if allies are smart and pick up the fragments which heal 2k each.
also ele cannot heal from range – this is the main concept of the rev.

regarding point holder i try to come up with build which act like engi or even ranger or both…
so far sometimes it works but 1v2 much harder as there is no escape skills/utilities like engi or ranger have

sword shield is a must in any of those two builds.

DENIED (?)

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Posted by: messiah.1908

messiah.1908

Here’s my latest match, for which I waited 11 minutes. I’m the blue Ele. This isn’t competition. ANET needs to provide fair matches.

wow sry for you

their thief and mesmer did all the killing while yours did nothing

it means probably they always fight you outnumbered so easy kill and targeting you team

I've just made it to diamond...

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Posted by: messiah.1908

messiah.1908

i had couple of games where i lost and my personal score was 185 while the rest of the team were at top 60

i decap, res, cap, stomp, dmg etc… while my team basicaly did wierd rotations died a lot

ruby talking here….

when i teamup with diamond i start to see more reasonable rotation and even then some mistake and wierd decision like going 4v1 after team wipe just to get killed again

There are bads in every division, including legendary.
I’d urge you not to consider personal score an indication of skill or lack thereof. It’s not uncommon at all for the MVP of a match to have one of the lowest scores. Or for the team with the highest net personal score by a landslide to give an easy win to the opponent. Of course, you mentioned specific mistakes, too, so just focus on that.

Regarding score I usually don’t look at it
But when the variation is so hight it means something
If I had 60 and top player 100 than OK
But when my team had 20,30,50,60, and mine 185 … common

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

ths sigil isnt available in the pvp btw

U wot m8?
Edit: Might Sharing is one thing, but you can also be a source of Fury and a fair amount of Protection also if your comp’s lacking either. Still, I’m curious about what you find. I might give both builds a shot in unranked later myself and see what happens also.

Maybe I was blind but could not find it lol

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

So far I have dueled and unranked as I don’t want to ruin mine and team progression
With healer build Duel necro manage to hold on point up to 2 min
I felt I could do more
Against thief I manage to hold above 2 min till he catch me with no stability so cc chain took me down

Remember it’s team fight not solo build as healer

Also I need to practice more with rotation and energy management as I am not main rev

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

is it a bug
Resist the Darkness -give like 498 more armor while it 7 pips so should be 280

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

This build wont work. You are not going to last long enough to support your team. All that would happen is you will end up spending most of your energy if not all of it healing and cleansing yourself.

In a team fight if you get targeted you wont last up to 20 seconds because then there is also some direct damage to worry about. Even at 2700 armor i take a lot of damage if im not blocking or dodging, at 2400 you might as well not take any at all.

compare the fight with an ele. if the ele get focused his team should do the dmg on him to support him. if the ele dont get focused than he can heal his team mates.
this build has good control in 1v1 situation and in team fight sure your team will need to help you

but as i said i will keep digging and trying

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

I think Glint would be more useful overall than Jalis. I get that you want to use Taunt, but outside of Eye for an Eye, Jalis’ taunt is kinda weak for its cost. Maybe if Forced Engagement chained multiple enemies close to the target, it could have been better.

Hammers also still has terrain issues, and you wont be able to sustain very well when you’re under heavy pressure. Disengaging also isn’t likely since you have very little mobility.

At the very least, Glint can support you/your allies with boons, give you additional sustain with Infuse Light, and give you some extra mobility with Swiftness.

Maybe something like this?
http://gw2skills.net/editor/?vlAQNAsemn3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlxO6q/e9iPKRNgCaA-TZRIABEcGAOf/BvPEAA8AAgvMAA

-You can get some Protection uptime from Herald Rune’s effect on heal skills (in addition to Bolster Fortification), One with Nature, and Facet of Chaos’ upkeep.

-A Sigil of Transference on Staff for more outgoing healing for allies, and Energy on Sword for more evades (and therefore, more Stab/Condi Removal). Purity on both to try to keep conditions to a minimum (Generosity might not be a bad choice…)


Maybe Hardening Persistence is something to consider against power-spikes, since you can trigger it with Glint’s utilities or the tablet’s reflect (albeit briefly), but it would be a bit selfish =P

good ideas especially HP . as it give 280-320 armor boost
swiftness i also can get with dwarf combo as it has light field and staff blast

i tried glint and i find that the boons pretty much cover by other builds and class and only might sharing is useful.
i will try the sigil over mine as mine gives every 5-9 sec 700-2000 hp while yours idea will give 10% for each heal so i try to calculate the hps (healing per second) but i think it will be bit weaker someting like 120 hps versus 140-240 hps

ths sigil isnt available in the pvp btw

(edited by messiah.1908)

I've just made it to diamond...

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Posted by: messiah.1908

messiah.1908

i had couple of games where i lost and my personal score was 185 while the rest of the team were at top 60

i decap, res, cap, stomp, dmg etc… while my team basicaly did wierd rotations died a lot

ruby talking here….

when i teamup with diamond i start to see more reasonable rotation and even then some mistake and wierd decision like going 4v1 after team wipe just to get killed again

I've just made it to diamond...

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Posted by: messiah.1908

messiah.1908

guys you see the problem on your faces and still ignore it

if the game design for 50/50 w/l than no one should climb

even with 2 pips in winning strike you should lose some to gain to 50% again

so the way ppl climb is by forcing the game to choose for you the statisitics for winning or losing.

also it desing by groups and not solo play style.

the design is a fail.

they should design it for solo achievment (not grinding) like how many points in dmg, support, defense etc.. (like compare the amulet to your role outcome should be)

cleric need to have hight defense dmg and high support with healing.
zerker need to have high dmg etc..

if those points achieve you will get a point. if you win also gain another point….

easy!

revenant theorycraft build for pvp [video]

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Posted by: messiah.1908

messiah.1908

hi guys

after doing 5 fights with those two builds i made some tutorial about them

1 build is like point holder with great amount of KD and cc
second build more healer

i will do more fights and post the outcome and results

so far the decap part is so nice especialy in group fight
the amount of tuant is amazing and good cc

might be problem if you are being targeted in team fight but so far 1v1 versus engi, ranger , warrior and necro went fine

1v2 versus condi took me down after 30 sec … i started the fight with low energy … but thats life….

Small suggestions for Rev core class

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Posted by: messiah.1908

messiah.1908

i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe

ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)

rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher

i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as well

also i dont like fragments as its only in as bunker 1v1 not as healer. but this is me

Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)

care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stun

PS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed

If you analyze the skills properly you’ll notice that the skills that heal and sustain yourself well are different from those that sustain others well and they are mutually exclusive because of energy limitations.
Therefore avoid having to sustain yourself in the first place and spend most of your energy on supporting others. Having large access to outgoing healing also favors this tactic.

That does not mean that you should never bunker or get close to your opponents to pressure them it’s just that you have to know when to do so.

Also Soothing bastion is terrible, it’s an autoproc that roots you therefore making you more vulnerable against competent opponents, it also interrupts your actions be it whatever you might have wanted to do. It’s usually used by newcomers that can’t use the available defenses properly and it only works in low tier matches.

The extra stability stack is far more useful in pretty much any case.

BTW if you look at the original interviews this is even the way they intended Ventari to work but it only started working because of the last set of buffs. The reward for it still isn’t enough but it’s usable.

My request for buffs is because I know that this tactic can be countered once other players are aware of it and right now you can only outperform auramancers slightly while in that ideal state. Therefore you need to either increase the time you are able to stay in that ideal state or increase the reward for being in that state.

Also everything I said applies specifically if you intend to use Ventari to replace an auramancer in support. There is a bunker/decap build that was made by Rym this season and that obviously plays very differently, don’t expect to keep anyone else alive though.

but favor healing others over self sustain will result in you being focused by thief and getting killed in 5 sec thus you must mixed them. no one will let you heal freely from range once they see your tablet out.

i know the SB cancel your actions thus i know when it gonna procs so using it twice yield me 10k healing . only problem is shadow sot from a thief which is unblockable.

No thief can burst you down alone… If you play correctly. Also facetanking thief AA is a no-no try to kite them after all tablet usage doesn’t interfere with your mobility…
And I never said that you would permanently be able to keep this condition I specifically said that you won’t. Your job is to maximize the time you are able to stay in that ideal state through smart positioning. Also there is a dodge button, use it.

i would love if you can post a vid 1v1 a thief on a point . after 2 dodges, block from staff, and shield proc, couple of interrupt steal combo and you will be pressured hard so i wanna see how you manage to use the tablet to heal your party while trying to stay alive.
sure ele can take same pressure aswel but he got better sustain as your tablet will be in range

Small suggestions for Rev core class

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Posted by: messiah.1908

messiah.1908

i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe

ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)

rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher

i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as well

also i dont like fragments as its only in as bunker 1v1 not as healer. but this is me

Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)

care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stun

PS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed

If you analyze the skills properly you’ll notice that the skills that heal and sustain yourself well are different from those that sustain others well and they are mutually exclusive because of energy limitations.
Therefore avoid having to sustain yourself in the first place and spend most of your energy on supporting others. Having large access to outgoing healing also favors this tactic.

That does not mean that you should never bunker or get close to your opponents to pressure them it’s just that you have to know when to do so.

Also Soothing bastion is terrible, it’s an autoproc that roots you therefore making you more vulnerable against competent opponents, it also interrupts your actions be it whatever you might have wanted to do. It’s usually used by newcomers that can’t use the available defenses properly and it only works in low tier matches.

The extra stability stack is far more useful in pretty much any case.

BTW if you look at the original interviews this is even the way they intended Ventari to work but it only started working because of the last set of buffs. The reward for it still isn’t enough but it’s usable.

My request for buffs is because I know that this tactic can be countered once other players are aware of it and right now you can only outperform auramancers slightly while in that ideal state. Therefore you need to either increase the time you are able to stay in that ideal state or increase the reward for being in that state.

Also everything I said applies specifically if you intend to use Ventari to replace an auramancer in support. There is a bunker/decap build that was made by Rym this season and that obviously plays very differently, don’t expect to keep anyone else alive though.

but favor healing others over self sustain will result in you being focused by thief and getting killed in 5 sec thus you must mixed them. no one will let you heal freely from range once they see your tablet out.

i know the SB cancel your actions thus i know when it gonna procs so using it twice yield me 10k healing . only problem is shadow sot from a thief which is unblockable.

Small suggestions for Rev core class

in Revenant

Posted by: messiah.1908

messiah.1908

i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe

ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)

rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher

i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as well

also i dont like fragments as its only in as bunker 1v1 not as healer. but this is me

Run proper traits remove Soothing bastion and get Enhanced Bulwark.
Not that it would be a bad idea giving Ventari a stun break on PE. What you are doing to PS is a no-no though.
If you want to run Ventari for support stop trying to frontline, it’s more efficient to heal others than yourself. Also take some outgoing healing traits, runes and sigils.
Another note don’t use hammer you give up too much support and sustain for a negligible damage. (This part you did correctly in your build)

care to explain your ideas?
with dwarf you got stability just need to time it right. so even with EH it can be rip off with necro or thief leaving you vulnerable to cc without much break stun

PS is nice idea for healing on point . as rev not always need to be on range. if so he will be targeted and going down fast with no escape means. so to be bunkery is sometimes needed

Small suggestions for Rev core class

in Revenant

Posted by: messiah.1908

messiah.1908

i dont think the amount of healing is the problem. on paper the ventary has good healing burst abilities which all are aoe

ventary will should be 240 r and not 120. i notice in team fight ppl move dodging evade so to use it right 120 is just too small radios to be effective healing skill (maybe its good in wvw)

rev need 1 more break stun so maybe with protective solace give it longer cd and also make it water field and when you finish it (diminish sloace) it will be blast finisher

i always had trouble even in 1v1 against high cc enemy like engi thief and warrior (direct dmg not condi)
also vengeful hammers should have better dmg and healing with break stun as well

also i dont like fragments as its only in as bunker 1v1 not as healer. but this is me

Condi Stealth Trapper Thief

in Thief

Posted by: messiah.1908

messiah.1908

you miss used your skills

you see red circle and no enemy blink away than cleanse

you stand while spam shatter and finally blink with 1 hp

you didnt see him cause he didnt use skills that to direct dmg so only he used steal to put poison and confusion than put needle trap which put another poison immoblize and bleeding and did 2 dodges to put cripple and bleeding
with 5 confusion you spamm shatter so you take nice dmg from it

if you had blink he had to reveal himself

Good PvP builds?

in Mesmer

Posted by: messiah.1908

messiah.1908

go to metabattle and check it there

condi mesmer
few power shatter (very few)

funny. now i know team is being fixed by anet

in PvP

Posted by: messiah.1908

messiah.1908

we had good composition
ele, warrior, thief, mesmer and engi
enemy had also good composition – thief, 2 necro, engi, ele

our thief said he would push close as he used pp and have no defense ability – omg so why play with no defense at all…. never mind that

as mesmer i push close and a enemy thief came

he used also pp.

what are the chances of both thieves use the same weird uncommon weapon set in the same game (btw i love pp as well)

P/P pvp haters

in Thief

Posted by: messiah.1908

messiah.1908

so sry for the thief who try to kill me with his p/p

at first i didnt think thieves use p/p in ranked but me. i was condi mesmer with scepter
than i saw him push close to me in 1v1 and stand. he didnt use steal so BOOM i knew he’s pp and use block and shatter. he was dead in 5 sec.
later he comeback again but now he manage to put me in 25% hp. so i block rotation and dodge and shatter. he died in 10 sec but my hp was low about 5%.
third time i push far to 1v1 so he came for 1v2. i block again with scepter and shatter and he was dead in 5 sec. but his warrior condi ally came and kill me. while i manage to put him on 50% hp. almost just almost 1v2.

but gg to you thief

tip : use pb on you and stand in range. the illusion when come to you will get blind and wont do dmg to you. remember they got 240 radios
also cause you in range you have reaction time .so dont push to the point just range me and be careful with my blocks so use stew weapon or use blind on me

again gg

support mesmer (old bunker)

in Mesmer

Posted by: messiah.1908

messiah.1908

Thanks! That looks like a fun build to play as, what does the light aura from rune of radiance do though?

when you struck you gain retaliation and put vulnerability on foe

support mesmer (old bunker)

in Mesmer

Posted by: messiah.1908

messiah.1908

support rev theorycraft

in Revenant

Posted by: messiah.1908

messiah.1908

hi guys

do you think support rev/ bunker can exist?

i mean using centaur stance

i test it in unranked and it seems to work . ok aoe healing , removing conditions ( but not burst conditions stacks) good cc, great protection uptime.

sure it cant win versus the ele support build atm. but i am testing

i wish the healing could be better buffed

atm with cleric rune the healing is like 2.7k from natural harmony so if it could be like 5k healing with longer cd it could be better like as for now its 2 sec cd so make it 4 sec cd. as with the power creep you need burst heal versus the burst dmg.
also buff little bit the natural abundance from 1.2k to 2k as it proc in random places which makes it hard to catch . or make it 2 procs instead of 1 proc.

this is the build i was testing
http://gw2skills.net/editor/?vlAQNAW8un3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlRNgCawO6q7eNjOKB-TJxGABMVGAgLCQuPBg02fAA

this build offer
good aoe protection and blind up time on a point
every 10 sec also fury and 3 might stacks
AA from staff provide swiftness and regen
you need good control on location to activate the healing skill every 2 sec so you can heal about 2k your ally and another 4k every 2 sec
your cleanse are in 5 sec cd so your team needs also good cleanse ability versus this burst condi meta
good retaliation and cleanse with combo but your allies need to be next to you (light field with whirl and blast from staff
good sustain from blind spamm and healing skills and great cc

what do you think

try to be effective and dont answer with noob build /uselss without explain why

support mesmer (old bunker)

in Mesmer

Posted by: messiah.1908

messiah.1908

so finally i reached to ruby with this build

so weird how many ppl dont know or remember this build

my conclusion:

work mostly effective with team with ts.

buff is amazing if you got an ele or rev with you. the burst from 25 might stack to your group along with protection fury and TW is amazing

the null field on the point basically shut down warrior and necro completely so you team has the advantage for 7 sec or more.

most 1v1 is easy to medium. but in team fight you should be careful if you are targeted so make sure your team has dmg abilities on you.

how you know you have good players with you or bad ones.

if they say you didnt support or they say thanks for support

i has couple of fights and at the end they call me noob as i didnt do kitten

basically i heal allies for 300k, share boons 1100, and cleanse condition 600, 3 ress, 5 stomps

i think support is the hardest role to see the effectiveness. bunker its easy as you hold the point as long as possible, dmg its easy. support hardly being noticed while in fight.

maybe anet could give in the end of each fight statistics from other players who effect you.

like boons you got from whom
condtions cleanse off you and by whom
ress you got from whom
healing you got from whom

Condi bomb=no skill.....

in PvP

Posted by: messiah.1908

messiah.1908

so many foolish statement are flying around by probably ppl who dont understand

i try to make it simple

direct dmg – 1 hit can cause great dmg if crit and good dmg if not crit.

so watch if you got weakness, blind , if enemy block, evade, and got dodge before you burst him. also predict your timing so you can do combo and smash button and AA to finish him

condi dmg – 1 hit CANT cause great dmg if crit either good dmg if not crit.

so need to land several hit to stack up several conditions so cleanse wont be easy. count the number of cleanse enemy have ,watch out of blind, if enemy block (in some cases), evade, and got dodge before you burst him. also predict your timing so you can do combo and smash button and AA to stack conditions

condition ignore armor but also got condi cleanse to negate the dmg. direct dmg doesnt has cleanse if it hit only healing same as for condition. this is the reason why condi ignore armor.

so learn the necro rotation, memser shatter rotation and warrior head stun rotation.

both are involving pressing buttons. but smart player will press them in order at the right time and kill you in 7 sec while not smart player will take 1 min to do the same job

see attached 7 sec killing ele . is he smashing buttons ? am i ?
https://youtu.be/Gm4RcxJ-ikM?t=34

5-Minute Queues in Saphire

in PvP

Posted by: messiah.1908

messiah.1908

lost of ppl stop playing this game fyi

[Maths] Power/Boon vs Conditions balance

in PvP

Posted by: messiah.1908

messiah.1908

So a wall of text to simply say :" buff necro and nerf the rest"…kk

Like not only there is no base stat reducing condition dmg but..you also suggest to reduce the number of cleanse..and have them only affect disabling condis?!….This thread is gold…it’s just epic

if you read carefully what OP said you wouldnt said that.

he siad give more builds diversity which emphasis the role of each class to counter each other but changing the role of some conditions/boons

i do agree some class had better way to cleanse than others and probably should be balanced. but the general idea is intresting

mesmer is not "psi" enough

in Mesmer

Posted by: messiah.1908

messiah.1908

confusion makes it happend the problem it tide to condition dmg so power dmg cant benefit from it
also retaliation tide to direct dmg so if memser had more access to it and buff to the dmg retaliation does (like 33% more dmg – like guards have with burning , thief with poison, ranger with bleeding etc..) and give more ability to proc it than mesmer could control both areas

we have a trait which shut down for 15 sec

you want more cc ability so it can be insane as mesmer are to king of cc abilities. but the problem other classes have more stability proc these days.

I beat the game in PvP

in PvP

Posted by: messiah.1908

messiah.1908

the queue time for team comp will be too high as there are not many team queue atm

maybe if they give more gold/prizes to team comp we will see more ppl try to group together in team Q

Why we need Platinum Division.

in PvP

Posted by: messiah.1908

messiah.1908

i think your idea can be good but need other angle to it

you cant force ppl to change classes. you will have longer queue then ever

what anet can do it every match ppl choose their role and by that role anet will do the matchmaking

roles:

offense
defense – like sustain build
support

also by the role chosen player will get points. like if you chose support and your healing to the group wasnt that good you wont get points , but if you heal like crazy or ress etc.. you will get extra point wether you win or loss .

so even if lets assume all player will choose dps and defense and no support ppl online
anet can group them accourdingly

p/p build you can play with (pvp and wvw)

in Thief

Posted by: messiah.1908

messiah.1908

good burst from range, great for +1 and group fight

be aware from reflect so use LOS, kite

build tutorial only

P/P pvp haters

in Thief

Posted by: messiah.1908

messiah.1908

If you are playing daredevil, p/p can be ok. But whenever I play p/p (don’t have HoT) I feel clunky and one trick pony.

try this build . i had fun with it. you got lost of hp gain with it
http://gw2skills.net/editor/?vZAQNAqaVl8MhSnYhTw7Jw/EH+E1OAetAsnWtQO4LilIKA-TJBGABeXGIgHAAAnAgQ2fAA

DD just give you another dodge and nice healing skill with pp.

P/P pvp haters

in Thief

Posted by: messiah.1908

messiah.1908

so far p/p worked for me okiesh

it could wrok better but there are many reflect atm.

so p/p works best as long as you dont trying to contest or cap the point so with 1-9 scale where 1 easy, 9 harder

1. necro
2. ranger
3. rev
4. guard
5. mesmer
6.warrior
7. thief
8. ele
9. engi

just kite use los and you do fine. if its +1 its so funny when you burst from range and they dont see it coming as the unload dmg is very good

(edited by messiah.1908)

You know you're in trouble when...

in PvP

Posted by: messiah.1908

messiah.1908

In a match last night in ranked.

I had a thief in my team who went far to cap. I watched his health bar and it was always full, I was wondering whether he was AFK or something because he stood there for quite a while. I decided to check on him and what I found was that he spent the whole time in stealth until an enemy player finished killing one of ours, capped the point and left. When I arrived he felt comfortable enough to cap the point.

This was like playing 4v5, he wasn’t doing anything else.

common you should carry the team and win it so easy

Temporal Enchanter Trait

in Mesmer

Posted by: messiah.1908

messiah.1908

resistance – great on ressing ppl to resist the poison effect mainly. also with null field it give you 2 sec till 5 conditions do the dmg so lets say 6 sec conditions bomb on you you got 33% less dmg and it get you closer to cleanse all of them

super speed – nice to have mainly. in mid if you being targeted and you drop TW or null field melee class will have hard time to catch you for 2 sec
but does it comprehend the glamour skills. dont think so i would go with something else instead of super speed like alacrity, or even the opposite of resistance just for boons. any boons on the enemy are useless ….

You know you're in trouble when...

in PvP

Posted by: messiah.1908

messiah.1908

Pre game trying to get people to talk but they never do.
I race to mid, 4 of my team mates go home, and stay there.
I wait for them to catch up but they head to far, all 4 of them
They spend the rest of the match fighting the other team at far.
I ask whats going on, try to get them to help, no reply.
I dunno if people get tunnel vision or some kind of battle frenzy but they wouldn’t get off far. I spent the rest of the match trading mid and home with their thief, who messaged me during the round telling me how stupid his team mates are.
Final score was 500 465, we lost.
Just ranting, I get a lot of games with very bad players.

You lost by 35 points
So you say your team went far and didn’t cap so to achieve 465 point it mean or both team had only 1 cap at all times and your job is to secure it while they do 4v4
OR your team did lots of kills without able to cap so they didn’t take advantage in 4v3 if they had some down enemies and if one of your team got killed you should swap with him as he could go home from spawn
All in all close fight