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Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: messiah.1908

messiah.1908

Druid, Ventari Rev, Scrapper (if desired), all use Menders just fine.

It’s really just a flaw in the Ele’s personal survivability department vs. melee trains that Clerics amulet did well at covering up.

People saying all support is dead because Eles have to use an amulet with lower personal survivability and everything else unchanged, smh @ that logic

mesmer with no tougness cant support while thief easily counter him
same for rev…

ele needed a nef with healing power but not all the other classes

was mesmer support op in the last season? no only me played it (counter the condi meta) but now i cant play it with mender while thief can easily gank me with 2k armor …..

First to Burst, wins!

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Posted by: messiah.1908

messiah.1908

so now you said that meta bunker will be rather than support.

wow …..

bunker guard, engi and ranger will be meta with point holder and other with condi

basically ventary rev, support mesmer, support ele unenviable any more . why? if they gave us the utilities, traits, and weapon to build for it?!

Revenant broken OP heal after patch

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Posted by: messiah.1908

messiah.1908

ventary build doesnt need the player to be good rather the allies to watch where the tablet is located to get the heal

this is the huge flaw concept ppl forgetting. to get the heal you have to be near it.

the player cant predict even with comms where the ally gonna be (maybe in wvw cause of zerg) so the ally need to play near the tablet to benefit the healing and buff it gives

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: messiah.1908

messiah.1908

Good no holy trinity was what we were promised.

we were but for 4 years it was.

so no one can support? which means power or condi meta all the way…..with no build diversity

do you consider support mesmer or support rev holy trinity? so why they got healing aoe abilities…. i wonder

is no support is wanted just delete and replace them….

Chronomancer Buffs Across Board?

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Posted by: messiah.1908

messiah.1908

ppl forget 50% dmg reduction is now 33%. no toughness so only 2k armor

we can take more dmg so basically thief got buffed

yes to compensate we got torch buff – wow reflect on the way …..

yes condi mesmer is good in 1v1 .

power lockdown mesmer still in high tier just maybe…. low lvl tier bring it on like it was.

support mesmer gone with the wind with no cleric….

but burning guard just got huge buffed…. and ppl still complain about mesmer….

Removing Amulets will NOT Solve the Problem [Merged]

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Posted by: messiah.1908

messiah.1908

does support build died with the cleric amulet

i have 4 years in pvp and wvw area more in theorycraft

just testing ele (i have less experience with it), support mesmer, bunker guard, and new ventari rev

its basically not possible to build support without toughness any more . and atm there is none toughness amulet with healing power

so just mender ranger will be our new support class in some degree?

was it right to delete cleric amulet if they want to nerf the ele healing abilities? while hurting all other aspect of the class and build diversity?

i have played support mesmer last season till ruby and testes ventari rev but now all support is gone beside ranger and maybe guardian (more bunker than support/healer)

anet i think you had bad decision . nerf ele support abilities skills and utilities not the cleric amulet

Revenant broken OP heal after patch

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Posted by: messiah.1908

messiah.1908

you kidding right?

New Mesmer Changes

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Posted by: messiah.1908

messiah.1908

mesmer got buff directly and indirectly by nerfing other sustain abilities

condi mesmer still strong or even stronger
power mesemr little bit more dmg but more cc
support mesmer gone with the wind (no cleric so no toughness)

Unable to login after DC in story

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Posted by: messiah.1908

messiah.1908

same for me in pvp arena or any area of the game. even if i choose old char i manage to log in the game but dc after couple of min

Things you saw today in unranked.

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Posted by: messiah.1908

messiah.1908

guys cant you see the problem which is inherent the the soul of MMR
if the design is to be on 50% win rate no one can climb the ladder. your mmr should be average
the rank system just give the ppl the opportunity to see that
few ppl get higher results while other lower result

if the top skill players should win in 90% win rate it means some other losses in 90% loss rate or the system should give them the opportunity to play with much more range of players the the losses will spread between the community
but all in all the average will be 50% so if you listen in math lessons most thing is like normal distribution so less than 5%-10% are in the top and lower and most are in average range
the problem with anet its seems to put you there while you think you should be in other tier….

also in unranked when i see ppl with starter armor and weapon its mean bye bye to win and rotation game lol so i just play for fun

condi qq

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Posted by: messiah.1908

messiah.1908

also in pvp they is not dire amulet . so stop posting answer which belong to wvw thread

condi atm are balance beside small adjustment to warrior resistance and sustain

power build need some ticks here and there like power necro, mesmer and some nerf with sustain and passive like druid and engi and DH and warrior

that’s all

Lol

this guy plays condi d/d thief all he does is spam death blossom and dodge

and talks like condi actually req skills

and yes pvp has wanderer’s amulet and rabid which is quite same as dire

you mean this guy as me? i dont remember me playing in ranked or unranked dd condi build….

wanderer and rabid had no vitality. only 1 defense state no both. so or vitality with carrion or toughness with rabid . or power with sinister .
so hardly the same if you dot have 9k hp missing….. LOL

and if you have trouble with DD thief just bring some cleanse as he got mainly 2 conditions which are bleed and poison so easy to cleanse ….

condi qq

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Posted by: messiah.1908

messiah.1908

I can’t believe there are people defending condis.

Conditions are not only strong themselves, with sigils they’re even stronger. HoT traits ESPECIALLY make them stronger. Added on top of that, with some builds you can spike them instantly as if you were playing a power build. Warrior mace primal burst is a good example. Conditions can be mitigated through resistance and regen, but resistance can be stripped and regen is just worthless. Cleansing only works once and in the blink of an eye, they’re reapplied. There’s barely, if any, a reliable counter or a method of immunity against them. Before anyone responds, yes, I know about condi conversions and skills like defiant stance, but that’s it. Conditions don’t have a reliable counter to them.

Power builds on the other hand, can be….blocked, blinded, inflicted with weakness, mitigated with protection, invuln AND negation . I mean come on! It’s out of control! There’s a LOT of condi BS right now. Nobody can deny it.

this pretty much

He isn’t 100% wrong but there’s a lot of inaccuracies here. Especially the no counter to conditions part… a single cleanse is a direct counter to conditions..

Conditions are a non-issue in higher competitive play but soloQ are not nearly adamant on being team players. As most players in this thread are soloQ players, no wonder there’s a lot of condi hate going around.

The other issues in SoloQ are stackable classes. If there’s 2+ Necros, an Ele and/or condi Warrior, then the opposing team are in for trouble. Stacking Necros will deliver so much AoE condi damages back to back that all the cleanses in the game can’t keep up. Of course this also assumes the Necros and team are competent players themselves. Sometimes matchmaking will place a low mmr Necro on that team due to “mmr balances” when it’s really making the team stronger.

We’re at the mercy of matchmaking.. a system that needs to be 10x smarter than it already is.

i had several fight versus 2 necro warrior ele and mesmer. most of them condi meta.
i switch to my support mesmer and 80% win rate. null field with time warp with CS with signet share boon and all the condi are irrelevant while my team boost with quickness and might and protection killing them 1 by 1….
learn to counter the meta…. or just split the necro from mid fight

condi qq

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Posted by: messiah.1908

messiah.1908

also in pvp they is not dire amulet . so stop posting answer which belong to wvw thread

condi atm are balance beside small adjustment to warrior resistance and sustain

power build need some ticks here and there like power necro, mesmer and some nerf with sustain and passive like druid and engi and DH and warrior

that’s all

condi qq

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Posted by: messiah.1908

messiah.1908

I can’t believe there are people defending condis.

Conditions are not only strong themselves, with sigils they’re even stronger. HoT traits ESPECIALLY make them stronger. Added on top of that, with some builds you can spike them instantly as if you were playing a power build. Warrior mace primal burst is a good example. Conditions can be mitigated through resistance and regen, but resistance can be stripped and regen is just worthless. Cleansing only works once and in the blink of an eye, they’re reapplied. There’s barely, if any, a reliable counter or a method of immunity against them. Before anyone responds, yes, I know about condi conversions and skills like defiant stance, but that’s it. Conditions don’t have a reliable counter to them.

Power builds on the other hand, can be….blocked, blinded, inflicted with weakness, mitigated with protection, invuln AND negation . I mean come on! It’s out of control! There’s a LOT of condi BS right now. Nobody can deny it.

Stupid posts like this really kitten me off.

You are saying condi attacks cant be blinded or blocked???

Lets see the differences….

Vs power you got weakness and protection

Vs condi you got reaistance and cleanse

Looks fair to me….

If youfail to avoid an attack and get hit. vs power you get full damage, if its condi you get time after to deal with the damage.

I think it’s really hard to just throw a few things in the void and compare the two like that. The bottom line is that balancing is not easy, and that no matter what position you take in how things are balanced in the game, you have to take into consideration an enormous amount of variables. The thing is this: Anet needs condi builds. It gives the lesser skilled players something to use and still do decent. In other words, the learning curve for condi builds should be very low, and the skill ceiling should also be low. For power, the learning curve is high and the skill ceiling is also high. From a balance and money making point of view, it all makes sense. For example: look at Call of Duty- MW2. Remember the noob tube? Grenade launcher with one man army? It takes much less skill to use the grenade launcher, but it’s very hard to do very well with it.

The thing I’m really getting at is this: condi builds have a high skill ceiling and a low learning curve. The skill ceiling for condis needs to be lower. (Whatever that entails.)

The reason it needs to be lower is simply because you can run an amulet with 900 toughness attached to it and still pump out the same numbers that any other condition amulet has. And the argument I’ve received from someone is that “900 toughness is barely anything.” Ha. Ha. Hah. haha.

So, condis can stay how they are. That’s fine. But something needs to change. More access to resistance, and more access to boon stripping could work. So that if someone wanted to be a condi build and still do very well, they would have to sacrifice sustain for boon stripping because of the increased amounts of resistance in all of the professions. Or they could keep their sustain and hope that the other player hasn’t built their build for more resistance. (Here in comes the lower skill ceiling part.)

Thoughts?..

atm power build consider as much lower skill ceiling and low learning cure with all the passive abilities – see engi, warrior , ranger

the only high curve are power thief and mesmer

condi seem easy but good players need to learn and watch the timing as in power build. when to burst and to use key skills combo. especially when condi are ticking and not burst direct dmg in 1 sec. you need to learn the enemy cd’s and if you fail to do so you wont be able to kill just to put some condi on your enemy when in 2 sec his cleanse are ready to use…

Add negative personal score for dieing

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Posted by: messiah.1908

messiah.1908

When I play roaming DPS war, and I die 5 times over the course of a match, how will that be reflected in score when I take 20 enemies down with me?

And how will my score compare to a bunker spec who dies 0 times, but kills absolutely nothing?

personal score dont mean a thing. rather the score you got on each mode
defensive
offensive
support

as i said several thread. give point base on your score mode.
before each match a player must choose his role (if its too complicated for anet than by your amulet) – it will also improve composition btw
if your role is support – than give a score base how heal you gave or condi cleanse you did overall the game.
you can also do track and title thus everyone know if you have legendary support than you probably know your game and rotation

if you got legendary offensive you know to kill and do dmg

if you bunkery so defense so if you take almost no dmg it mean you were not in the right spot to take the dmg and just stand on empty point or you had such great team which able to kill fast the enemies . but nevertheless you hardly contribute to the fight.

Add negative personal score for dieing

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Posted by: messiah.1908

messiah.1908

so if i fight someone for 20 points worth of time on a point my team owns, before dying, (so net 15 points), especially if holding it whilst re-inforcements are on their way. That is somehow worse than fighting off point when you dont hold 2 points? yeah…. i see why dying is always the worst thing you can do in conquest…….

Learn to disengage. Seriously. If there are even “reinforcements” on the way, then leave point, run up to them… in best case pulling whatever was fighting you on point into those “reinforcements”.
You get kill points, you didnt feed kill points and at the worst, you lost the capture but you can now re-cap it fast.

Btw… 15 points worth of capture points are 30 seconds… thats around the time it takes to get back into the match after dieing.

Think about it. Best case… your dieing didnt put your team behind, worst case… you cost your team points because of your respawn timer.

not necessarily true
my team had small lead and we need to hold the 2 points we had. the enemy team had better burst dmg so the job was to hold and die on the point as long as we can till another ally came to contest the point

so yes we die after the another but we manage to hold 2 points this way and win the fight

you can also see in top esl team that dies in each team fight but win the game with decaping tactics

Small lead… but then you go on and feed the enemy team 5 points for each death? And you “managed to hold 2 points this way”, this means you fed the enemy team at least 10-15 points every roundabout 10 seconds. While gaining max 10 points during that time.
You see the flaw there?

Correct strategy would have been…. committing to one point and winning that one point (-> you get the kill points)… disengaging and re-engaging to keep the capture neutral until your team arrives.

Reading these replys makes it even more obvious that players are trivializing kill points and kill disadvantage. And I blame the personal score for it. You might “know” that it isnt worth anything… but why is that? Because things like feeding, double capping… are NOT reflected in personal score.

So lets fix this and make personal score worth looking at.

i dont know how you got this.

i had 1v2 or 1v3 on mid , i knew i gonna die. if i break away the hold mid and far and bunker it as they got better dmg than ours. so i hold the point for 15 sec which yield 30 point and died which gave them 5 points. ally came and contest and so on

30 versus 20 every 15 sec and so on = win.

if the enemy was smart they should go to mid 4 of them and dont let me to come to the point with cc and immobilize to decap it. when it decap only than they can win and i would have to disengage

condi qq

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Posted by: messiah.1908

messiah.1908

atm anet succeed to make balance between condi dmg and power dmg – GG for them

the only problem which needs to be address is sustain, passive sustain for several classes

consi mesmer is the right place atm just with amulet gone
condi warrior has better sustain which need to be address
necro is in the right place in the right situation

some power build need to be address like engi, warrior, and also guard abilities to block

i am talking pvp. as in wvw or off point fight its different story

anyone else not liking unranked?

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Posted by: messiah.1908

messiah.1908

LOL

yesterday i had a match with warrior . he type on map chat he is going to enemy beast and post his weapon and build

ppl whispered him he typed in map chant and not team
i thought he was trolling but he did rush to enemy beast

we won btw while most of the time the warrior rush to help in 2v1 (we were 2) i really dont know why so always i had to watch the map to see what he is doing to counter my teammate action. so i rush to help in 1v3 situations etc….

also in unranked i like to test build and how to counter the meta. and most of ppl i play with i think same reaction like in ranked. some are bad some are good

fyi – so far support mesmer is huge help versus condi team (mesmer, warrior, necro) better than ele imo.
you just need someone to back you up if you being focused (like ele needs)

My WvW Revenant Build

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Posted by: messiah.1908

messiah.1908

my opinions about shield, axe, sword off hand

shield – cost more nrg, longer cd, root in place, but more defense with healing and protection. so overall the root is it main disadvantage
axe – pure offense with teleport and good dmg, no defense at all
sword – good dmg combine with good block. sync very well with main hand sword combo

so my choice for wvw is sword. for pvp depends if you more roaminng or group lay as if you root in place and your team dont come to help you good as dead.

combo with sword

use shiro and PT to be in melee range when you see attack coming block it with #4 dont immobilize yet rather use #5 to pull it especially if he is attacking you. now after the pull immobilize with #4 again and use #2 and #3 fast (prefer with ED for greater dmg)

this is the full combo.
you can drop using #4 if you see the enemy used his 2-3 dodges
w8 with #5 pull for longer skills activation or when the enemy just AA.

Good combo may be but just 1 problem energy)

only 55 energy full combo and if you block the full duration its about 50 and evade fram also bring back some nrg . also i try always to build nrg before i burst

(edited by messiah.1908)

Add negative personal score for dieing

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Posted by: messiah.1908

messiah.1908

not necessarily true
my team had small lead and we need to hold the 2 points we had. the enemy team had better burst dmg so the job was to hold and die on the point as long as we can till another ally came to contest the point

so yes we die after the another but we manage to hold 2 points this way and win the fight

you can also see in top esl team that dies in each team fight but win the game with decaping tactics

Condi rev

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Posted by: messiah.1908

messiah.1908

chill chill chill is your best friend in this scenarios

My WvW Revenant Build

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Posted by: messiah.1908

messiah.1908

my opinions about shield, axe, sword off hand

shield – cost more nrg, longer cd, root in place, but more defense with healing and protection. so overall the root is it main disadvantage
axe – pure offense with teleport and good dmg, no defense at all
sword – good dmg combine with good block. sync very well with main hand sword combo

so my choice for wvw is sword. for pvp depends if you more roaminng or group lay as if you root in place and your team dont come to help you good as dead.

combo with sword

use shiro and PT to be in melee range when you see attack coming block it with #4 dont immobilize yet rather use #5 to pull it especially if he is attacking you. now after the pull immobilize with #4 again and use #2 and #3 fast (prefer with ED for greater dmg)

this is the full combo.
you can drop using #4 if you see the enemy used his 2-3 dodges
w8 with #5 pull for longer skills activation or when the enemy just AA.

Season 3 ends, share your stats and feedback

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Posted by: messiah.1908

messiah.1908

i got to ruby bit easy and suddenly stuck there
mostly play support mesmer because all the condi flying around and hardly and ele showing up.
till ruby i had about 80% win rate and with ruby i suddenly felt a fast changes in grouping. ppl dont want to change classes so i had 2 thieves no ele, 2 necros. some go afk at the start or when they saw we losing . ppl push far and die constantly etc…

my win rate drop to 50% and no matter what i did or change the outcome was the same . some fight the team gg me as i manage to carry them with lost of ress, decaping and lord killing all by myself (but rare ones)
i even play with legendary good players or diamond and they even state that our group contains noob ppl (who were also legendary or diamond)

so i stop taking it seriously and start testing builds with rev (healer, support, control… some did worked fyi)

How many are keen for S4

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Posted by: messiah.1908

messiah.1908

if the system still make you stuck in ruby cause it team you up with low lvl ppl than ppl still gonna QQ about it. and by the way anet working the system design in a flaw matter as it score the player base on his group play.

the only solution is to add also self score by your class or build
like if i am ele support i will get point base on how good supportive i was . if i am thief than decap/cap and dmg etc…

when i see thief in group fight dying all the time or ele sit on close bunker the point while we need him on mid fight it give you no incentive to work harder

thus if i win i get 1 pip and if also i did good offense i get another pip
if i win and didnt do well i get only 1 pip
if i lose and still did good i wont lose pip
if i lose and did worse i lose pip

this way even when you see your team losing you will try harder to do good to not lose a pip. or even when you team winning you still push harder to gain another pip
and when the fight ends in like 500-0 probably the winning team get only 1 pip cause the system match them with such low lvl players or afk so the ele didnt need to support much and the dmg dealers didnt do much dmg so this win wont benefit those easy matches only the harder ones.
how you do it ?
put a score limit. like for every class put a dmg limit , support limit, and defense limit. so when you reach those you will get a pip for self score

like necro dmg should be like 700k – aoe
thief dmg should be 300k – solo
support for ele should be 500k but for ranger 300k
defense for guard should be 500k, warrior 600k
(just throwing numbers)
etc..

Autoattacks should generate energy.

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Posted by: messiah.1908

messiah.1908

Rev dont need energy regen with autos just removing energy costs on weapon skill.

Agreed or if they want to do baby steps they should half the energy cost of all weapon skills and see how it affects game balance.

agreed. but i can see the outcome. more ppl spam utilities so they will add more cd to utilities. so nothing will change

Many of utilities already has good CD or high energy cost so atm you should make a choice what to use weapon skills or utilities so atm u cant make any combo like Absorb Pain+precision strike for exemple because it costs almost all ur energy and without it ull die (

35 +5 nrg is not all your nrg. nrg management is play with above the 50% and swap below to regain 50% . so if PS cost 0 they will probably raise the utilities nrg or add cd

(edited by messiah.1908)

WvW rev build

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Posted by: messiah.1908

messiah.1908

you can roam with every class just need to learn when to disengage and engage and learn your limit and weakness

i play mesmer, thief, necro, guard, rev, etc..

mesmer condi very easy to roam with
thief the same

both has great disengage abilities

rev fun to roam but be careful from condi bomb

hope it helps

regarding armor take power vitality combine with toughness power

Bruiser rev [video]

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Posted by: messiah.1908

messiah.1908

short 2 clips with the build concept
on duel i tried to focus to show the healing ability

have fun

Condi History & Analysis

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Posted by: messiah.1908

messiah.1908

i dont have probem regarding dmg by power or condi

the problem i think is the sustain some class and build have and even more with passive sustain abilities

Autoattacks should generate energy.

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Posted by: messiah.1908

messiah.1908

Rev dont need energy regen with autos just removing energy costs on weapon skill.

Agreed or if they want to do baby steps they should half the energy cost of all weapon skills and see how it affects game balance.

agreed. but i can see the outcome. more ppl spam utilities so they will add more cd to utilities. so nothing will change

Autoattacks should generate energy.

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Posted by: messiah.1908

messiah.1908

the main problem is anet introduce new concept of energy management (like thief initiative). so thief skill cost ini – yes thief utility cost ini – no. does thief has way to manage his ini – yes with trait and utilities

Mate what are you smoking? Thief utilities do not cost ini.
Also let’s be honest…as Revenant regardless of spec you will never get passed the 70 energy mark. So can we please have energy generation outside of combat and have energy reset at 50 as it always has when you legend swap?

can you read
“thief utility cost ini – NO”

Balance Predictions and Meta Change?

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Posted by: messiah.1908

messiah.1908

the current meta build pretty much balance . maybe small very small changes

the buff should be to create diversity

power mesmer with GS
thief with pistols with untireflect ability
DH – higher cd on traps
scrapper – reduce sustain passive trait
ele – reduce sustain passive trait like condi and healing. and bring back the power ele with more sustain to handle the fight
rev- buff ventari and dwarf abilities and energy management
necro – buff power and GS like faster hit rate
warrior – reduce sustain and healing abilities
ranger – reduce pets dmg and bring more pets diversity with buff

Downed skill 2, deception

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Posted by: messiah.1908

messiah.1908

still every down state skills is useless as even if you stealth after 2 sec you are being stomped unless teammates res you

so why we have down state skills ….

in pvp you hardly see ppl use them rather prefer to bleed out if they are off point
your AA is hardly doing dmg, your healing is interruptable by any dmg so why use it,

so dont use it unless you enemy is really noob. like i was down 1v2 and they constantly stomp the clone and not me …..

Autoattacks should generate energy.

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Posted by: messiah.1908

messiah.1908

the main problem is anet introduce new concept of energy management (like thief initiative). so thief skill cost ini – yes thief utility cost ini – no. does thief has way to manage his ini – yes with trait and utilities
so rev? skill and utilities cost nrg. no nrg management but swap legends
but utilities cd are much shorter. so basically we have sort of time cd management and hardly new concept.

and because i dont think anet gonna change it any time soon just learn your rotation and time it right like it was on full cd (your stun break use with shiro is like 30 sec) this way your nrg will do fine. in some burst moment i will use 2 utilities or 1 utility and 1 weapon skill which cost in average almost 50 nrg

so no nrg cost to skills will just ends up in higher nrg for utilities
more nrg management like in AA or new trait will just cost in higher cd to utilities or skills

bruiser build tutorial in wvw [videos]

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Posted by: messiah.1908

messiah.1908

here are the healing abilities in this build (being whispered)

food – 325 when crit – 2 sec cd
sigil of draining – when interrupt 1025 no cd – can do wonder with staff #5 on group
sigil of water – 370 every 5 sec. also heal allies
sigil of blood – 453 every 5 sec
rune of defender – when block 3920 every 30 sec
trait- FS 58 with vulnerability
trait- AA 324 every 1 sec
utility – VH 114 for every foe – works in group fight with 570 healing per sec
staff AA and #4
and regen boon from FoN

so in average you can maintain about above 1k healing per sec in 1v1 scenarios

This is getting ridiculous

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Posted by: messiah.1908

messiah.1908

So you are saying people should get a legendary backpiece just for showing up to PvP and doing well at PvP shouldnt matter. That type of thinking is just sad.

Thats like saying you should get a raise at work just for showing up even though you are doing a bad job.

If you compare work and a game you don’t expect to be taken serious in this discussion, do you?
Most of the players will get the legendary backpiece. That’s the key of those achievements. They were introduced to get more people into pvp not to reward a minority of players.
They introduced reward tracks for the same reason. They want people to play that part not for some “elitist thinking contest reward”.

To get back to your comparison. If you work, you get paid for showing up, not for the quality of your work. Your employer expects you to be at work in time and do the work you have to. You won’t get paid better because you finished one hour early.

also you get paid for doing your job and not being blame that your coworker went afk or do his job miserably unlss you are his boss so you should fired him … but in this game i cant fire afk or bad rotation player

This is getting ridiculous

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Posted by: messiah.1908

messiah.1908

The issue is that the shiny ( the backpack ) requires advancing through divisions. That reward was intended to attract players to PvP.

Because ANET has made it difficult or impossible to advance, the reward is denied to the very players it was intended to attract. It will alienate them instead.

.

So you are saying people should get a legendary backpiece just for showing up to PvP and doing well at PvP shouldnt matter. That type of thinking is just sad.

Thats like saying you should get a raise at work just for showing up even though you are doing a bad job.

here is your mistake this is game not a job. top esl who doing it for money = job. all the other here to have fun . this is why ppl leaving pvp . they stop having fun as matchmaking system told them they are not good

Help with build/Rate my build(Rev raid build)

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Posted by: messiah.1908

messiah.1908

this is what i play with zerg and roaming

http://gw2skills.net/editor/?vlAQNAW8snXNuNSqJ7JR/kVlsgyrS4QZWJYrcskFNFyugHMiqz4G/odABICA-TVCGABEpcQJlc2r+D+XAgpUCWmuhBOCAcv/AAPEASBYuUL-w

when i dive into enemy zerg activate RotGD and VH and yo do fine

WvW rev build

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Posted by: messiah.1908

messiah.1908

Hi new to rev need a good WvW build [cant go marauder, don’t have stuff for it/crafting eg]

Anything else is fine

for what use?
roaming
small group
zerg
support
dmg

bruiser build tutorial in wvw [videos]

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Posted by: messiah.1908

messiah.1908

hi guys

another short clips in wvw testing the concept

add also sigil of draining for more healing and life steal

sometime in group fights i feel like 55 hp monk (from gw1) its funny

hope you like it

and that’s the build
http://gw2skills.net/editor/?vlAQNAW8snXNuNSqJ7JR/kVlsgyrS4QZWJYrcskFNFyugHMiqz4G/odABICA-TVCGABEpcQJlc2r+D+XAgpUCWmuhBOCAcv/AAPEASBYuUL-w

hammer sometime is being used more in 1v1 scenarios

(edited by messiah.1908)

The reasons condi is out of hand

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Posted by: messiah.1908

messiah.1908

The whole condi builds can take more defensive stats doesn’t apply in sPvP though. Two condi builds are running Carrion, they are actually hybrid builds. They supplement their lower condi damage with extra power damage. The other condi build takes Wanderer’s amulet, which invests in all three condi stats. This corresponds with power builds taking Marauder and Paladin amulets. So that argument just doesn’t really apply to sPvP.

The sustain from these condi builds is coming from traits and profession mechanics, just the same as power builds. Not really any glassy builds in this meta besides Daredevil, and they compensate best they can in other ways.

@Ario: No problem, I always try to stay logical.

yet you dont see power mesmer or power necro. if both build has the same sustain why none use the power ones?
warrior use wanderer as they have base higher vitality and armor

what the hell are we arguing for

i agree condi almost compare to power . i just state why ppl hate condi builds

The reasons condi is out of hand

in PvP

Posted by: messiah.1908

messiah.1908

the problem with condi will always the same problem

ppl dont like to get dmg to something they cannot prevent.
with power build if thief hits you for 6k dmg the next hit can be mitigated by dodge, block, evade, immunity etc…
with condition when you get the burst which hit lets say 3k per sec you can cleanse once but than hit you get burst again if you didnt dodge, evade, or block you will take 9k dmg or get killed.

so ppl like and will always like to get killed by power build as they say its my fault i didnt dodge,block,evade but with condition which after apply they cant do anything if cleanse skills is not available they hate it

the result will be always the same

thus i think to problem is not with cleanse or application rather the problem is with sustain
mesmer was op in s2 with amulet. when it nerf mesmer had to use carrion so power build can take them if they are smart.
warrior and necro still might seem better as warrior has so many passive sustain trait and skills and necro almost the same with DS and other skills. so ppl hate them

if condition burst can do 3k per second than the sustain versus the power build should be the same so less armor and less passive trait

same with power build . why ppl hate engi. as they got good dmg and sustain with so many passive trait

Not that I don’t agree with your suggestions or adressing sustain, but did you just compare a Thief crit to a series of condi attacks? I mean, I could always be wrong because I don’t play Warrior or Mesmer, but I’m pretty sure there is no single attack that applies enough conditions to tick for 3k damage as second.

Also, I can’t stress this enough, you avoid condi damage the exact same way you avoid power damage. You don’t just magically get conditions on you, you have to be hit with an attack. And for the most part, for my Necro amd Engi at least, the damage done over time from a single condi attack is generally less than the damage done all at once from a single power attack.

by reading your answer i see you didnt get my point

i said why ppl hate. i do not hate

most ppl can take direct dmg and get killed in 3 sec but thief burst while if they get killed by mesmer after 10-15 sec they scream op, kitten condi etc….
also i can do 3k confusion tick for 2 sec thus 6k dmg so yes sometime i can compare

the only problem is condi build have passive sustain (most of which used in power build) but also have toughness or ability to handle direct dmg better (not mesmer any more)

power build invest in 3 line to be effective – power, crit chance and crit dmg
condi build – condition thats all

Next elite spec.

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Posted by: messiah.1908

messiah.1908

man amazing suggestion with spirits

but see the guards with spirits – no one use them in any game type

so try to think how can it be played in pvp and wvw and pve

pve its easy just give them dmg
in wvw AI dies in 1 sec from zerg
pvp you dont see much minions with necro and why is that?….

nevertheless could be nice concept if they give the spirits some defense and good offense and if they do what about illusions for mesmer , guards and minions….

The reasons condi is out of hand

in PvP

Posted by: messiah.1908

messiah.1908

the problem with condi will always the same problem

ppl dont like to get dmg to something they cannot prevent.
with power build if thief hits you for 6k dmg the next hit can be mitigated by dodge, block, evade, immunity etc…
with condition when you get the burst which hit lets say 3k per sec you can cleanse once but than hit you get burst again if you didnt dodge, evade, or block you will take 9k dmg or get killed.

so ppl like and will always like to get killed by power build as they say its my fault i didnt dodge,block,evade but with condition which after apply they cant do anything if cleanse skills is not available they hate it

the result will be always the same

thus i think to problem is not with cleanse or application rather the problem is with sustain
mesmer was op in s2 with amulet. when it nerf mesmer had to use carrion so power build can take them if they are smart.
warrior and necro still might seem better as warrior has so many passive sustain trait and skills and necro almost the same with DS and other skills. so ppl hate them

if condition burst can do 3k per second than the sustain versus the power build should be the same so less armor and less passive trait

same with power build . why ppl hate engi. as they got good dmg and sustain with so many passive trait

bruiser build tutorial in wvw [videos]

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Posted by: messiah.1908

messiah.1908

build tutorial with new concept design for group play peel enemies, good control and great dmg with sustain
still conditions burst will kill you so careful but you can mitigate the dmg as long you got good energy management

hope you like it

[OMFG] Looking for Mentors

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Posted by: messiah.1908

messiah.1908

i am eu in the guild

will be happy to do some pratice

only problem is when i teach usually ppl kill me after that…. kitten

Finally , Thief is well balanced

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Posted by: messiah.1908

messiah.1908

Season 2 – I Carry My Team With Portals
http://img01.deviantart.net/14be/i/2016/099/c/0/gw001_by_superkoreanbella-d9yaolt.jpg

Season 3 – I Carry My Team With Shadow Traps
http://img13.deviantart.net/dc78/i/2016/182/2/1/s3_legendary_5_by_superkoreanbella-da8cw2r.jpg

Thief is well balanced at the moment
but I think Thief still need more buffs

Why have you won more games than you’ve played?

he won 353 versus game played 539 so 65% win rate

MMR hell explanation

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Posted by: messiah.1908

messiah.1908

i dont get it

you say i need to play much much more games to get to legendary.

so good player will get there faster while bad player if play enough games will be there too.

what does it mean at the end of the season

who is good player
who is not

so why legendary mean as title

so if i am ruby atm (only 5 games per week max as i started to get clueless ppl so stop playing and started to test build instead) does it mean i am less skilled

so if legendary came out just to attract more pve players i get it but it sound like anet push it that community recognize skilled player. which is wrong atm by design

so i dont know if i am in mmr hell or used to be. i dont know if i need to play more games just to prove what . i am grinder pvp player.

i do know that when i play thief i manage to decap points and stomp and burst low ppl. while my team constantly died like in 10 sec in even or even uneven matches
i do know when i play mesmer and do 1v2 for 1 min my team cannot do 4v3
i do know when i play support mesmer i see ele dies in 3 sec on mid. while i manage to ress him and he died again over and over and over till i ask him to stay close and do nothing ( btw we won)
when i play guard (dwarf shiro build) i have fun and doing great if my team do rotation rights and not 3v1 on far while i am alone on mid holding it pinging the map like crazy….

so what legendary means?

Please rework Jalis this coming Balance Patch

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Posted by: messiah.1908

messiah.1908

My suggestions
Heal skill is ok but still rev is weak versus condi builds so it would be nice that 7 skill will proc also resistance
Skill 8 is ok but maybe less energy or more taunt duration like 3 sec
Skill 9 is nice but need buff to dmg and heal . It might be good in wvw or pve but in pvp it useless as you won’t get much health or do dmg
Elite skill cost too much and should be 35 and give it shorter activation and longer cd

Please rework Jalis this coming Balance Patch

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Posted by: messiah.1908

messiah.1908

i have good time with jalis in wvw . but agree need some rework

Congrats to TCG, the new world champion

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Posted by: messiah.1908

messiah.1908

i whish the casters instead of talking so much could show us past events and key movements by each players.

like for the next tournamnet Helseth 1v2 at the end of the game….
etc..