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[Build] Mistrust vs S4 with (Vid)

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Posted by: messiah.1908

messiah.1908

also consider more dh around so more condi cleanse thus your condi dmg will be low as it shown in this vid when you attack the guard on mid . only your direct dmg did the trick mainly

[Build] Mistrust vs S4 with (Vid)

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Posted by: messiah.1908

messiah.1908

also try mistrust but still too squishy to fully utilize it in any team comp

i also love when i see MM or ranger and they confus each other and all the area :d

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

boons worth sharing – might, quickness, regen, vigor any boon is worth sharing….

Yeah, but you don’t really share those. At best you were sharing a couple stacks of might, a second or two of quickness, I saw maybe 5 seconds of protection once… it’s not very good.

offensively – i am not dmg dealer but can do some good dmg

Strictly speaking everyone can do damage, but the damage you do is not strong. This isn’t necessarily a bad thing, being a support build, but it is a true comment.

the reason i like the signet is give me perma swiftness with the rune and also proc aegis and manage to perma protection mid fight

So the permaswiftness is convenient, but with the chrono 25% passive, it’s not as impactful as it once would have been. Not sure what you’re talking about with perma protection though, you had nowhere close to that at any point in the video.

also retaliation does 240 dmg which is about 10-15% dmg buff if your AA is 1.5k-2k dmg

That’s…not at all how the math for this works. Retaliation only procs upon being hit, so its actual output damage is entirely reliant on how much you’re being hit. Additionally, light aura is not retal…it’s an aura that will apply a couple seconds of retal when hit.

At best, you’re getting a couple seconds of retaliation here and there, but you can’t even do that yourself! You have to let somebody else blast the field. On top of all that, light fields are objectively garbage. If people are blasting your light fields, they’re wasting blasts that could instead be doing aoe might, aoe healing, aoe blindness, or even aoe chaos armor would be better than the garbage a light field produces.

also the remove boons is also debuff to the enemy team

Sure, but anyone can throw on null field or pDisenchanter. Ross has a video up of him using null field in a condie build, it seems to work pretty well. This aspect of the build is not tied in any way to being a support setup.

Edit: For example, look at the fight at 5 minutes in. You’ve got a 1v1 going on home, so you engage to help. Your engage accomplishes little outside of keeping your ally alive because you produce zero pressure in the fight. It takes 40 seconds for you to convert that 2v1 into a kill, and this could arguably have been done without you there anyway. If you were running a burst setup, you would have been able to engage with a burst and finish that fight within 15 seconds tops.

you so true – i am not the best player but 1000 boons share i think i share more than you can notice. this is the problem. staff give boons when bounce chaos amor give boons , time warp etc…

the 2v1 was with bunker guard. i know i shouldnt have gone there but no dmg dealer came so i came to help. also its guard so i think even dmg dealer could not probably do it maybe after 20 sec . so i used 20 sec in fight i souldnt have been.

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

Honestly it doesn’t look very good. Signet of inspiration is a total waste on your bar, you never have boons worth sharing. You don’t have the punch to do anything worthwhile offensively, and you spent much of your time in those fights being used as a pinball.

You’re also enormously overestimating the usefulness of retaliation. It’s absolutely not a 15% damage boost, especially not from the hilariously unreliable light aura.

I was underwhelmed by this video also. Even if you do provide heals, boons, etc, I couldnt help but think “Why not just blow them up?”.

Also I couldn’t help but wonder, if the enemy team just focused you how would it have gone?

with pugs if i am focus i can be in trouble. thus i need my team to burst on me. but its like any ele or ranger if they are focused much.

why not blow them up? power mesmer cant. condi mesmer with all the cleanse will take some time, and the team need some support and ele is too squishy so mainly use to be sort of bunker with mender amulet

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

Honestly it doesn’t look very good. Signet of inspiration is a total waste on your bar, you never have boons worth sharing. You don’t have the punch to do anything worthwhile offensively, and you spent much of your time in those fights being used as a pinball.

You’re also enormously overestimating the usefulness of retaliation. It’s absolutely not a 15% damage boost, especially not from the hilariously unreliable light aura.

boons worth sharing – might, quickness, regen, vigor any boon is worth sharing….
offensively – i am not dmg dealer but can do some good dmg

the reason i like the signet is give me perma swiftness with the rune and also proc aegis and manage to perma protection mid fight
also retaliation does 240 dmg which is about 10-15% dmg buff if your AA is 1.5k-2k dmg

also the remove boons is also debuff to the enemy team

Furious Interruption with Diviner ammy

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Posted by: messiah.1908

messiah.1908

i have tested it shortly
StM is better than FI and you dont need diviner amulet just shatter at the right time for good quickness stacking where as with FI you need to take stability and timing your interrupt ….

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

You really need stunbreaks yo

why you say that?
what have you noticed?

Furious Interruption with Diviner ammy

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Posted by: messiah.1908

messiah.1908

this is the concept you wanna try out with diviner amulet

i can have quickness rdy up when i need to share with shatter and shield skills

still too glassy so be ready with distortion and allies helps

http://gw2skills.net/editor/?vhAQNAseWnsICVohlpBGoBMrhlTjqOav2vlMAShg6sKiisD-TJRGgAg7PkcCAAOCALPCAA

Test builds for sPvP, need feedback

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Posted by: messiah.1908

messiah.1908

the problem with another assumption is that you can stay at range
you cant
thief will shadow step/steal/shadow shot to you
guard will JI or wing of R to you or pull you with spear so it will be hard for you to be in range so while they can pressure you, your effectiveness will drop down fast to the point of being useless

if no thief or DH around or you are not being targeted than you can do ok with this build and concept

so far for me i have played versus 3 necros team and usually 2 necros and had no problem with knight amulet
the sword is really helpful in melee trap with evade and also good with rip boon with AA

your concept is really close to mine but i have 3k armor and 17k hp

support mesmer in action [video]

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Posted by: messiah.1908

messiah.1908

hi guys so nice vid here with all the DH around
had some fight versus full team of 5 dh but didnt upload it (we won dont worry)

just show you the potential of this build

my team had 1 bunker DH which result nice as we could support better each other in the team while also buff

the enemy team knew i am support as i played earlier game with 2 of them

hope you like it

also better version with slight change is taking delayed reaction (more slow) and seize the moment (for more quickness stacking and sharing) (not in this vid)

so i freeze some Key moments
1. the healing potential
2. the auras light and chaos – retaliation buff your dmg by about 15%
3. the boons sharing
4. ppl dodge out off the healing well (fyi check the color if it aint red stay)

(edited by messiah.1908)

Chronomancer Buffs Across Board?

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Posted by: messiah.1908

messiah.1908

guys its so easy – portal that’s it

remove it and no one use mesmer plain simple
also remove class stacking we will see DH bunker or dmg

portal keeping us in this top tier game nothing else

noob memser seeks help...video inside

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Posted by: messiah.1908

messiah.1908

its seems that your conditions as expected doesnt last long enough also so your direct dmg goes higher that your condi

in average condi meta build you should do around 250 condi and 180-200 direct

but guard has many blocks cleanse, necro transfer and cleanse and DS
so you dont have much chance to reached those numbers

when you get more higher ranked you will see less DH and have the chance to do better

support mesmer revised

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Posted by: messiah.1908

messiah.1908

so far with many unranked and the beginning of ranked
i met lots of DH (even full organized group) and most have 1 necro 1 ele 2 dh engi or ranger
less warrior and less condi mesmer

i curtain that support mesmer is the perfect class to support versus those necro, ele , ranger and bunker guard
he is the boon ripper better than necro (necro is more boon ripping on going while mesmer have fast boon rip)
also buff the team especially if you have rev or bunker guard with you

i have been accuse and reported abusing as apparently i had 5 illusions out….
ppl scream at me to switch to the condi meta while our team had not any support and the enemy team had ranger and ele. while i gave 800 boons, remove conditions and res 5 times and doing short 1v2

i know it wont enter the meta but its hell of fun to see necro going DS losing his stability, daze and stun lock to death or see warrior using his resistance wondering why he is still taking condi dmg ….

so far my best game was 1500 boons, 180k healing to allies and 800 boon removal

the average really depends on your group. if they manage to kill fast you will be hardly noticed and vice versa

also its more tactic game rather to see so many skill spamm (DH )

Test builds for sPvP, need feedback

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Posted by: messiah.1908

messiah.1908

your first build looks like bruiser build but much weaker than engi
scepter can be nice dmg weapon but needs critical dmg while you got 150%
focus used in control enemy but you dont got boon removal on demand only null field which used more for cleanse and need you enemy to stand in the field
i would go with sword for more control with immobilize
but without shield you are easy pray
wop is useless atm i really want it to work but maybe good in 1v1 as yo already got stability i think boon sharing would be better than it with trait or signet

i would go full support like the build i am using with knight amulet and few trait changes

for second build go like this
http://gw2skills.net/editor/?vhAQNAR8encfClphlqB2oBEgiFij6cDugPzMAClFqOT70QF-TJhGABAcRA4uMw57PowTAAA
but be careful from thief rev etc… as you squishy

Test builds for sPvP, need feedback

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Posted by: messiah.1908

messiah.1908

there is failure in your assumption

every class can do almost any role and do them all.

but for group wise its more helpful when you do 100% your role and your allies their 100% theirs

than you can focus on support while your ally on dmg

and so on

no doubt you can do them all in 1 build but it will be weaker than focusing on 1 role

bunker guard is far better than you
support ranger is far better than you
and power thief/rev is far better than you

Test builds for sPvP, need feedback

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Posted by: messiah.1908

messiah.1908

what is the purpose of the build?
dmg? point holder? bruiser? support?

dmg – you dont have enough
point holder – you dont have much durability with passive utilities and skills
bruiser- same

its like a combination of support with no boon sharing, sustain with low dmg

ES idea : The Magician

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Posted by: messiah.1908

messiah.1908

they change guard, ele so why not ours.
the mechanism stay the same almost just give other abilities

you still need to shatter but you also have the option not to if you want to play with phantasms build

you can be bruiser, dmg dealer, supporter, or condi with this concept

support mesmer revised

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Posted by: messiah.1908

messiah.1908

Watched your vid.

Remember, sword leap procs chaos armor in your fields. You gotta proc that kitten man! XD

i know i hate sword thus i hardly use it beside evade frame

If you want Ventari to be viable...

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Posted by: messiah.1908

messiah.1908

the problem with ventary is the concept

any other healer build use his decision to where the heal goes

ventary heal goes where the tablet located but unfortunately till you target it to one location you allies already dodge out the area and miss the heal burst

so as you see your allies need to know that if they wanna get healed they should come to the tablet (as stop moving in pvp is death sentence)

also the self heal is low thus you have to lose energy inorder to sustain yourself

so i think the healing skill should self heal more and have higher cd while the other 3 skills should heal more the group while also reduce the energy cost

also pls dont make ventary the only legend who needs to activate when switch
and make it every time you switch you heal around you for X amount

I am in doubt. Advise needed

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Posted by: messiah.1908

messiah.1908

http://gw2skills.net/editor/?vhAQRAsa7fncfCFqhlpBOqBEgilXjqeYT2ltsC6tgDNAypmA-TpRAABAcCA44IA0z+DecQA0vMAFPAAA

use this

you are squishy so cant stand on point. must attack from range and dive in with sword when u see opportunity

thief can destroy you so must use stealth wisely and interrupt him or else you wont have any chance

guard have many block so you have to w8 for the right moment to attack and play defensively

warrior you must remove his resistance or you will have problem

rev – still easy if you manage to evade or block their burst or put confusion before they burst

engi can sustain you unless you manage to interrupt them with pistol and gw

power mesmer is like a thief so careful from the burst. its the game who burst first

ranger easy unless he plays defensively

hope it help

playing versus 3 DH

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Posted by: messiah.1908

messiah.1908

we have a winner Pico gg

i knew my team couldnt held mid fight as basically 3 DH and ranger counter the mesmer necro and ele while we have no dmg at all.
so tactics is to split them

so i push far with engi and hope for the best

BTW we won

playing versus 3 DH

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Posted by: messiah.1908

messiah.1908

sry guys no reflect as the meta for guard is symbol and traps and less LB

try again

common its easy than you think

ES idea : The Magician

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Posted by: messiah.1908

messiah.1908

first why Magician ?

mesmer and thief are almost alike and basically countered each other on and off
mesmer uses his illusions to weave deception magic….

so how can mesmer be deceptive?

ok now it will become trickier (you will see no more spamming shatters)

choosing this elite trait will grant you access to deceptive images which change your 4 shatters and your illusions are harder to kill while activate a shatter

shatter
Mind wrack – your illusions get overpower and critical dmg for short duration (5 second) and explode after their attack creating smoke cloud blinding the area 120r (12 sec cd) (1 illusion explode dmg X , 2 illusions 2X, 3 illusions 3X)
Cry of Frustration – your illusion get access to taunt pulse which taunt the area around them for 1 sec every 3 sec 240r. when they killed they burst in flare of ashes which proc retaliation to allies around them (20 sec cd, 2 stacks of confusion for each illusion 3 sec each)
Diversion – you become an illusion for a short duration (1sec) . if the illusion killed you disappear in butterfly smoke (1 sec stealth) (for each illusion the duration is prolong by 1 sec) (30 sec cd)
Distortion – command your illusions to alternate the area around them causing reflection to any dmg dealth back to it source (duration 1 sec base) (45sec cd)
Restorative manifestation – disable your shatter for another 10 sec . creating 3 illusions of life which cannot be killed for 10 sec. when taking fatal dmg random ally near them absorb their life force and healed instead (75 sec cd).

as you can see you start seeing the main idea – taunt and retaliation/dmg reflect, burst heal

weapon
main hand : shortbow (i know most of you want pistol)

AA – fire a beam of butterflies which dmg and confuse your enemy (yes confusion we are mesmer)

Arrow of chaos – teleport to target location leaving a clone behind you (leap finisher) 12 sec cd

Phantasm wrath – creating a phantasm which gives retaliation to allies around him and attack your target with brutal force which put vulnerability and confusion 5 stacks (retaliation time is 3 sec) – 20 sec

arrow of light – shot an arrow of light to target location creating an area of light which proc light aura on allies for 4 sec and dmg foes – 25 sec cd 240r

Mind control – shot a poison arrow to target location creating an area which taunt foes for 1 sec each second they stand on it and poison them for 3 sec for 3 pulses – 30 sec cd 240r (blast finisher)

as you see the idea is to give many retaliation options via phantasm, light aura also creating vulnerability option which boost your condi and direct dmg so you can go hybrid and still be viable while try to be the focus of fire with taunt.
the shortbow leap can combine nicely with staff leap to confuse your enemy on your location or even with sword to catch running foe.

utilities: deception

heal – see the light – you heal yourself for X amount and creating a phantasm healer (yes yes yes) which give regeneration to allies around him and cleanse 3 conditions off you . if condition was cleanse the phantasm dies. 30 sec cd
deceptive refuge – creating an area of refuge which proc might and retaliation on allies standing in it while proc weakness and confusion on enemies (ethereal field) – 30 sec cd
suspicious eyes – you gain revealed for 3 sec proc reveal in the area around you while gaining stealth to allies 3 sec – 30 sec cd break stun
heavy mind – break stun and slow your enemy for 3 sec – 35 sec
frenzy concussion – for 3 sec you get retaliation, quickness and 5 might but takes doable the dmg – 50 sec
elite – i am what i am – for 3 sec absorb all dmg allies taken and blast it around you. the more dmg absorbed the more dmg is done – 120 sec cd

as you see the idea it to boost retaliation might and control the dmg is taken while forcing enemy to fight you with taunt. so your main dmg is done by taking dmg.

trait

deception cd 20%
your illusion hp is doubled
deception skills proc aegis to allies

for each illusion alive you gain 1 sec of quickness 3 sec cd

remove 3 conditions if you have retaliation and taking dmg – 10 sec cd
when disabled proc 5 sec retaliation and taunt for 3 sec
when proc retaliation you proc regeneration and swiftness for 5 sec – 10 sec cd

reduce incoming dmg when you have retalition on you by 10%

retaliation avenger – retaliation dmg is 100% stronger. your skills dmg are 20% lower
retribution ending – when retaliation ends on you you blast the area doing X dmg – 20 sec cd
when it all begins – when you take dmg below 25% you recharge all your first 4 shatters skills

so this is it

hope you like the ideas here. i am sure some of them might be OP but this is the idea

it will put mesmer is a unique spot (more like phantasm build and less on shatter spamming build)
it will force you to engage and take dmg rather on snicking behind and shatter

see you later

playing versus 3 DH

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Posted by: messiah.1908

messiah.1908

my team
1 ele
1 scrapper
1 condi mesmer
1 condi necro
1 me support mesmer

enemy team
3 DH traps
1 druid
1 ele

condi mesmer and condi necro basically get countered by the druid ele and DH with so much condi cleanse
thus we dont have our dmg dealers
enemy team have better ways to put pressure on a point with all the traps symbols and have better direct dmg
also no communication with the group….

what do you think was the outcome?

support mesmer revised

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Posted by: messiah.1908

messiah.1908

Feedback from my test.

The build is great. I don’t need to switch to paly for heavy condies. I still play Knight.

I use sigil of generosity and sigil of doom for my soloq run, because I can still bruiser like point in 1v1 and hardly die (with rune of vampirism).

Why do you take scrapper rune versus condi comp?

Why do you use glamour resistance trait versus power comp? I prefer Mental Defense for more tankiness.

I use portal in the place of signet of illusion, If I play alone.

Well of eternity being a light field, I didn’t remember that from season 1. More options, I guess.

This is my support build versus high condi team. I played support mender guard and support sage tempest aura share when team are power based.

I like the fact that mesmer can support even with tank amulet. Since ele and guard relied a lot on heals for sustains (while mesmer block, blinds, chaos armor, cc…) it’s not possible to be tanky in “minus fights” anymore.

The alacrity trait, I prefer to play with shatter 2, create 1 more clone. More shatter potential and CS is way longer that way.

Going full boon sharing, Leadership runes and the new boon amulet, could make great resistance sharing “utilities” that people feel you are doing.

The boon sharing Herald one, bring some protection to share… AOE protection + protection share… double AOE protection x boon time!

Still. In testing.

Dal Dal Dal,
Humble 1k mesmer spvp games or 10% of my playtime (not so bad).

even versus condi comp there will be power base class so 5% dmg reduction while i have 2.5k armor is better. if you use knight amulet than you dont need scrapper as you have high armor.

metal defense is more 1v1 as the phantasm got nerfed and the 2 sec of boon rip which means 2 more boons and the quickness and slow think its better. if you dont take TW than take illusionary inspiration
i like SOI cause of the proc of boons , regen aegis, retaliation . and portal i dont use as i dont see me as roamer rather point holder or group support

the new amulet with 70% boon duration make you so squishy so unless you dont have high burst to put the enemy on defense and than you taking 2 roles. roamer with high dmg and support with boons share. you gonna be in a big problem
protection you have too much just with chaos armor procing so you dont need more

support mesmer revised

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Posted by: messiah.1908

messiah.1908

ok semi conclusion

after playing it a bit with allies 2 and pugs this build is very nice

it basically counter to every boon spamming as it force them to activate skills, like rev who need to spam his utlities so lose energy and ranger who need his regen so badly and ele or guard
the debuf is so great

just putting might stacks on thief and quickness and its free kill for him just with AA or HS

also i think you can be reliant resser with feedback resistance and distortion

the main problem and solution

your team hardly notice your support only you.

you know when you share and boost your team with 10 might stack fury regen protection and quickness sometime
hardly ppl notice the boon ripping (its not like necro who turn them into conditions)
so only the ress part is noticable

so most of the time when you say you support ppl think you are point bunker and you are not

the best way i see it work is when you have power dmg on your side
so even if i bunk a point i know when i ping my ally like a thief or rev will arrived and BOOM the enemy will be dead

its very hard to do 1v2 unless you leave the point and kite around which is also good to buy some time for your team on 4v3

i think when i fight with pugs only 1 thief gg me as i ress him 4 times in 2v4 and we won cause he did dmg kill and died i ress and stomp he did dmg and died i ress and stomp 3 times

will it become meta – dont think so with ranger around . will it be playable yes i think with all the condi around and boons

support mesmer revised

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Posted by: messiah.1908

messiah.1908

guys listen my build became meta and i have a proof

Next time counter with a question

“Who plays to win?”

i only noticed it when my team mate told me to read map chat

phantasm build can it be?

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Posted by: messiah.1908

messiah.1908

I feel like you are being a bit hyperbolic in your assessment of the phantasm’s rate of death. Perhaps not, perhaps its a bit of the language barrier.

But number aside, I get what you are saying, you feel phantasms die too fast. However consider, with good positioning they are taking away attacks that might otherwise hit real characters. If left alone they can do significant damage. (If you spec/gear for them to do so.)

Overall I disagree that they should be altered into normal attacks. They already do provide a unique decision to the opponent. They essentially allow for tricky things like attacking around corners and dealing damage from multiple vectors while alone. Good use to multiple types (ranged and melee) can allow you to really make them worry about where they are positioned.

Also keep in mind that many people use Chronomancer, and for the trait Chronophantasma you can use shatter as well as maintain some significant phantasm threat. Additionally as it is impossible for Anet to balance all specs in all situations we need to accept that some builds are simply better or worse than some others in certain content. (Phantasms are amazing while doing solo PVE content, and perfectly fine for dungeons, it’s ok if they are not the best choice in sPvP). While true balance might be an ideal, it is simply put, not realistic without making everything super homogenized and boring. MMOs just cant do that no matter how much people howl and scream for it.

In short, I feel that asking for the abilities to ‘just delete them and give us and ordinary attack’ is not a constructive comment and oozes hyperbolic sentiment. I would be very disappointed if this change was made.

i guess language barrier.

i was asking to buff their hp in pvp as otherwise it seems like normal attack as they die to fast to do something

support mesmer revised

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Posted by: messiah.1908

messiah.1908

guys listen my build became meta and i have a proof

Attachments:

phantasm build can it be?

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Posted by: messiah.1908

messiah.1908

so in pvp and wvw phantasm die quickly enough

i know anet wants mesmer to use shatter more but still the phantasm has a role or they could just delete them and give us and ordinary attack as usually they dont live longer for a second attack

so basically i see some resemblance to ranger pet

ranger pet only 1 will be at a time and with 16-31K hp (correct me if i wrong)

mesmer in usual can have 2 phantasms and a time with cd of 20-30 sec recharge

while most dmg is done to the ranger and not to the pet versus mesmer it seems usefull to just do 2 AA and kill the phantasm and denied the mesmer ability to shatter effectively

so i think the base dmg should rise to compensate and aslo open up easely phantasm build
the base HP in pvp is about 3.3k and for defender 5k (nerf i think the last patch)

we have SOI to buff HP by 50% and trait with another 20%

so to get to 16k i divided it by 1.5 so we have 10.5k base dmg . not divided by 2 as in average you will have 1.5

so to properly have a build which relay more on phantasms and less on shatter i think the base health for phantasm should be around 6k and defender about 9k and avenger should be 7.5k

it will also opens up a unique decision making if to shatter or wait to your phantasm to attack.

atm i think most ppl wait for the first attack and shatter which again pop up the question why not delete phantasm and put it like any other weapon dmg skill

what are your thoughts?

support mesmer revised

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Posted by: messiah.1908

messiah.1908

this is the build variations

1. versus power build comp
http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBGqBUrhlejyMAugM6cDKhQo+Ub1XF-TZxGABA8AAUuMQCHBAp3f4gLCAA

2. versus condi build comp
http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBGqBUrhlejq+Ub1X9cDKhQwMAugMC-TZxGAB4XGIhjAAAPAgDuIAwv/AA

if you see DH , ranger and necro take feedback over PD

support mesmer revised

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Posted by: messiah.1908

messiah.1908

Been running Messiah’s build, but then with the minor changes that skcamow suggested in his treat about “Chrono Bruiser Redux” and it’s a really fun build, plus a solid one as well.

I clearly underestimated the power of boons and how prevalent they are in the current Meta and stripping multiple people constantly off them, whilst applying them to allies is just so powerful. I’m not a good player by any stretch of the imagination, but I generally get 100k+ damage and 250+ damage absorbed and 300-500 boons applied to allies. This whilst sticking on one or two points, so I’m not even fighting all the time.

Solo it has a fair chance against most classes, although I really struggle against thieves. However, the class really shines whilst you fight alongside someone and just buff the crap out of them.

Thanks for sharing this build!

if you play diviner you will have problem with thief and rev.

atm i dont have problem with them as i try to predict their combo burst and counter it with good timing and rotations with skills. like see the burst coming and use the well healing so all his burst just misused while my hp is still up. use shatter and F3 and stun with shield. after 2 combos the thief will be low on initiatives point so you buy yourself another 5-8 second . will try to post thief 1v1 on point. usually they leave if they cant kill you in 10 sec as they know they waisting time with you if the point is yours

support mesmer revised

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Posted by: messiah.1908

messiah.1908

The other thread posted about bruiser
But will post it here also

support mesmer revised

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Posted by: messiah.1908

messiah.1908

also tried feedback instead of disenchanter. can work nicely

are we creating glamour builds…….

support mesmer revised

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Posted by: messiah.1908

messiah.1908

so far guardian trying to melee me on the point or i try to melee them
i see more and more the meta build ( on testing section) of the DH. healer/ bunker/bruiser which becoming the meta and its more team fight than roamer/solo. so i dont have problem with it

Long Ele WvW Roam Fight [Video]

in Mesmer

Posted by: messiah.1908

messiah.1908

cool

but pls pls

save F3 for the water attunment
save shield stun for water or earth
use more #2 block. so many time ele uses aoe field just use it and pass through it to proc 5 torment for free
ready with blink when the ele blink away usually for heals with watter
block when he uses his air attunement overcharge

have fun …

support mesmer revised

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Posted by: messiah.1908

messiah.1908

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

XD

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

It’s tongue and cheek. In theory it should tear you to shreds. Your shield becomes a liability as your blocks/projectile hate become null and void, and you can’t hope to kite/sustain the ranged pressure. It’s non reliant on boons in sofar as it needs resistance to counter conditions, but since you have no real condition pressure that’s not a concern. Team focus would change this, but since the build can continue to pressure from range it doesn’t just have to keel over to that.

So yeah, I’d certainly like to have this on my team depending on what I was running, but I wouldnt be to concerned if I were facing it XD

i think is most cases you cant build to negate every other builds out there

so i guess my team would have to support me versus dmg and pressure the enemies who target me. same with ele or even old bunker mesmer.

even with this build if the thief target me i will go down eventualy if no one pressure him

Which is fair. So the question then becomes how does it hold up to team focus fire, which should do fairly well so long as you can pull off to drop focus and return.

usually i come from behind (like necro tactic) and let my team take the first hit and than jump to the mid when my team ready to burst. after the initial burst its more easy to me to handle pressure. but if i get focused at the start i will try to do so off point so my team can hold the cap while i try LOS etc.. while my team try to focus their dmg dealers.

support mesmer revised

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Posted by: messiah.1908

messiah.1908

i think they worst opponent to play against is range weapon

like guard LB , necro staff/ scepter,

if they try to hold the point i consider it melee attack and it more easy to play against

sure 1v1 it can be difficult and i might lose the cap bit it can take a while so help should come from the roamer side
but more importantly is to play with the group and like a point holder as with this the enemy can out rotate me base on my position.

i think as state above the rotation used to be around the bunker/support. so where was the ele you dont want to fight there. but this coming meta the rotation is gonna be from the sustain and support side class. get the point and move to the other point according to the enemy movement

also consider you usually saw ele and ranger together as support/point holder . i think we still gonna see the ranger here so to our rotate this composition can be hard and the enemy should decide which is better , mesmer or ranger to play against

support mesmer revised

in Mesmer

Posted by: messiah.1908

messiah.1908

How will it fare vs Killshot Mesmer?

Real question, Ross, who can fare vs your killshot mes?

XD

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

It’s tongue and cheek. In theory it should tear you to shreds. Your shield becomes a liability as your blocks/projectile hate become null and void, and you can’t hope to kite/sustain the ranged pressure. It’s non reliant on boons in sofar as it needs resistance to counter conditions, but since you have no real condition pressure that’s not a concern. Team focus would change this, but since the build can continue to pressure from range it doesn’t just have to keel over to that.

So yeah, I’d certainly like to have this on my team depending on what I was running, but I wouldnt be to concerned if I were facing it XD

i think is most cases you cant build to negate every other builds out there

so i guess my team would have to support me versus dmg and pressure the enemies who target me. same with ele or even old bunker mesmer.

even with this build if the thief target me i will go down eventualy if no one pressure him

support mesmer revised

in Mesmer

Posted by: messiah.1908

messiah.1908

How will it fare vs Killshot Mesmer?

i really dont know as i havent seen any

1v1 it hold versus rev, engi, ranger, condi warrior, condi mesmer, necro

support mesmer revised

in Mesmer

Posted by: messiah.1908

messiah.1908

with the healing bot gone and the boons which flying around

maybe there might be a need for a mesmer

design to debuff the enemy with removing boons , weakness and slow
buffing allies with boons, quickness, protection, regen, retaliation and many cleanses

hope you test it

Chrono Bruiser redux?

in Mesmer

Posted by: messiah.1908

messiah.1908

here is my bruiser support build. mainly support but due to less healing and more dmg i think i can be called bruiser

against heavy dmg comp go

http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBGqBUrhlejyMAugM6cDKhQo+Ub1XF-TZxGABA8AAUuMQCHBAp3f4gLCAA

against heavy condi comp go

http://gw2skills.net/editor/?vhAQNAW8encfClqhFoBGqBUrhlejyMAugM6cDKhQo+Ub1XF-TZxGABJcEAA4BAgfZA43f4gLCAA

Chrono Bruiser redux?

in Mesmer

Posted by: messiah.1908

messiah.1908

i tried it (you took my post lol)
the problem is too squishy with no armor so thief can gank you hard fast and easy even under protection

so far my boons sharing build need more tankiness so knight or paladin amulet

will post video with knight while testing boons removal (didnt share much boons with pugs team)

1 MILLION DAMAGE Revenant PvP

in Revenant

Posted by: messiah.1908

messiah.1908

cool vid i guess for showing rev play and yes i did watch your video to provide some constructive criticism.

1. you need to plus one more, you are supposed to be playing rev like a thief who comes in blows people up and leaves once they are downstate to do that at the next point. rev has amazing mobility and burst damage. yes you can 1v1 for days but that is a complete waste when an engi, warr, chrono or even a druid can do that job. burtnik is right and a good rev should have between 300k to 700k dmg if he does what he is supposed to do. props if you keep hitting that 1 mil mark

2. you are using your UA to much in team fights. damage is spread out so it is a waste when you should be saving it as a defensive skill in team fights. in actual high tier play you will never see a rev waste their UA in team fights due to the fact that it is a great defensive move. 1v1 sure use it but might as well sword auto for more damage and save it for defense

3. you don’t use quickness enough.. you barely used it for damage or downstate cleave. re watch some of the esl games and revs utilize quickness on sword along with their shiro heal and absolutely delete people. that is your main source of damage and all the other moves you use outside of their utility for certain situations is just to look cool i guess. for example you used your glint knockback into weapon/legend swap to shiro and staff and used your staff 3.. why would you use staff 3? should have just knockback swapped legend to shiro and sword auto with quickness. wasted your staff block for nothing when you needed damage and not a blind or block.

those are the main things other than the glaring poor choice of outnumbered fights, lack of rotation and plus 1’s, and the other teams terrible engi(engi should not lose that fast to rev or ever lose a 1v1) and a scepter ele who was food to your team… good vid to watch if you want to see some rev gameplay but far from high tier, forums aren’t here for praise but for criticism.. at least that’s how i view it, use it for constructive criticism. hope this helps you

+1 for that

nice vid but i think more good rotation was needed and more quickness to finish ppl faster just with AA
too much off point fights but that due to bad enemies also …
1m dmg doesnt say anything if you were good or bad. its all about your role. as a thief i sometimes have 200k dmg. but i have all the kills, decap, cap etc…

please continue to post your vids

(edited by messiah.1908)

condimesmer revised for S4

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Posted by: messiah.1908

messiah.1908

Hard to see something like this not being better than if ran with inspiration. Sure you have three condition management sources but it just seems the SoI clutch survivability is just too good.

Only the difference the boon stripping can make is detrimental to the other team (takes the hard counter of the war and flips the table, for example). So if you can pull it off without inspiration then it’s worth it.

Shield will still win out over torch, especially for point holder.

the stability on demand is far better than the cleanse. and also it has more conditions handling abilities
torch – 2
pd – 2 or even more on low cd – great for 1v1
null – 5 ticking
healing well – 1
resistance with F5 for 2 sec

so inspiration line only yield 5 and with soi 10 with another 2 on healing skill. the main difference is the healing part when shatter.

i swap for sword/sh +sc/t also work nice

Chronomancer Buffs Across Board?

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Posted by: messiah.1908

messiah.1908

We mesmers got buffed everywhere EVEN condi. The rest of the patch does indeed help the condi build unfortunately

What you can take from this post-

Nonviable mesmer stuff got buffed.

Nonviable buffed mesmer stuff still nonviable.

Yes, this is unfortunate

XD

P.S. Nothing was buffed that the meta condi chrono build uses. How this was missed by this mesmer is astounding. We mesmers know otherwise.

~Posturing like a boss.

Read the rest of the patch notes and you’ll see what i’m talking about. Was the build directly buffed no, but it was indirectly buffed.

“Indirectly buffed” You keep using that phrase. I don’t think you fully understand what it means though.

Just because other classes had their sustain toned down isn’t a buff to mesmers, not even indirectly. That is just class balancing. Making them easier to kill period is not a buff to mesmers, it just isn’t. All it does is bring them more in line with other classes.

So the build which was God tier last meta didn’t get nerfed but ALL the builds it faces/has problems with did…..and you claim it wasn’t indirectly buffed.

The defense rests.

Great, so you concede that S3 Condi Chrono build wasn’t buffed, and your statement was factually wrong. Glad we cleared that up.

Ooo facts, let’s go over some. Meta Condi Chrono was hard countered by both condi berserker and power berserker, and still is now. Meta Condi chrono has zero boon removal and can’t do anything to high resistant uptime. Condi chrono relies HEAVILY on blocks, and fails completely to unblockables. Condi chrono is susceptible to range pressure, has poor kiting ability, and zero stealth for target drop. Meta condi chrono has a single stun break, and zero stability, making it susceptible to CC/interrupt/lockdown. Meta condi chrono isnt weak by any stretch, and can have other lesser troubles not mentioned here (heavy direct aoe pressure killing clones for example), but if you don’t know how to take down a condi chrono, and thinks its super OP, it’s 100% a learn to play issue on your part.

Here’s how a typical fight goes against a meta condi chrono when you A: know what you’re doing, and B: come prepared (pro tip: note the unblockables shutting down all his “OP” defences, and his inability to escape heavy ranged pressure)
https://youtu.be/_78YhAAcs6w?t=111

~Much <3 4 Azukas.

PS: If anything the balancing of other classes will allow for the entry of more classes/builds to deal with things like meta condi chrono. This is a good thing.

Indirect is something you should look up.

Also please don’t post videos of non meta builds claiming counter. A condi Mesmer can hold out long enough vs a condi warrior for help to arrive or just out maneuver him.

Please use real examples next time

Are you suggesting bringing a “meta” build to a fight that isnt capable of doing the job?

I don’t think you realize how playing to win works.

You claim Meta Condi Chrono is “God tier”. I prove Meta Condi Chrono is HARD counterable (meaning utterly defeatable). You ignore/evade the argument as always.

FYI, in conquest, pushing the meta condi chrono off point for the decap is a victory for the fight. Of course the chrono can “avoid” (staff kite, f4 distortion). He looses the point regardless.

Any argument that “help can arrive” aka “Meta condi chrono saved by rotations” is at best a weak argument because A: That means his team is weaker on the other two points, and B: the other team can simply rotate to make it an even 2v2.

Please, continue with your “God tier” argument. I’d like to hear more

~Still a L2P issue.

I got the entire ESL pro league on my side bruh. You got yourself running a non meta warrior who you built to counter 1 specific build.

So can you tell me which team ran a power warrior in the finals? Can you tell me which teams ran condi mesmers ^^

Again come at me when you have legitimate examples and facts instead of “Look what I did in Hot Join bruh!”

Actually you’re wrong and misinformed as usual Azukas citing who you believe to know better but without understanding what they say or do for yourself.

In the pro league finals didn’t you think it was weird that TCG condi warrior ran the non condition damage greatsword?

Helseth explained the reasoning behind this afterwards on his stream (can’t link as you need to sub to see vods now) and that was that it allowed the warrior to win match ups it usually wouldn’t and they knew what the likely team comp of Rank 55 was.

Just to explain the point clearly: You adjust your builds to counter what you’re fighting. In Ross’ examples power warrior is alright against things that do not apply tons of poison and/or blinds which put him at a favourable match up vs mesmer, ele, druid and can do alright vs engy and rev. This is mostly due to CI and adrenal healing with HS giving 1k/s regen and blinds/blocks (note you can proc off pets) would shut it down hard.

Highlighted everything that mattered. Again come at me when you see a power warrior in the finals.

The claim was “Power AND condi berserker hard counter meta condi chrono”. So yeah, thanks for affirming you have no basis for an argument once again

You say: God Tier, needs a nerf. Got buffs this balance patch!!!! <- XD

People who know say: Solid build, strong, looking good all things considered. Not immortal, has weaknesses, and is counterable (both downable and able to be forced off point).

Reasonable people know: Hmm, if a supposedly God Tier class/build can get absolutely rekt by a “trash” non-meta build, maybe its not so God Tier afterall…

Anyway, this debate is pretty thoroughly defeated at this point. GG. See you next balance change I guess, Azukas.

warrior condi or power counter condi mesmer due to resistance. sure mesmer can win if he is better at kiting los etc but will lose the point

on point fight the warrior has better chance to decap.

most of my fight versus good warriors if i manage to put them on low hp they run and if they manage to put me on low hp i run. if we both have stayed on point one of us would have died.

atm with boon removal mesmer might have the upper hand (short experiment so far with disenchanted)

also even when support mesmer was non viable meta i manage to play it and won fights versus the condi meta comp (warrior, mesmer, necro) which was the perfect hard counter to them . but no one played it

atm i think because of less healing builds we will see more support build which reduce dmg via protection, regen, weakness, blind etc… (mmm. maybe support mesmer will be back again….)

condimesmer revised for S4

in Mesmer

Posted by: messiah.1908

messiah.1908

My guess about the meta comp
Guard burning or power
Thief
Ranger healer
Mesmer condi still over power
Warrior power or condi

Ren pushed out little bit
Ele unless his power burst will be better than his sustain

So condi mesmer will be alive as point holder and group dmg

burning guard revised

in Guardian

Posted by: messiah.1908

messiah.1908

this is my concept for burning guard

http://gw2skills.net/editor/?vVAQRAre8dn8cCdDhNDBGDB8Dhl4BT+/1/WgVBgHQ9KbM8imRA-TJRHwABOJAILD8Z/BAPBAA

the concept

so many ppl will say warrior is still better with lost of condi burst which cover each other. but guard has more cleanse , blocks, and direct dmg is better now with aoe symbols

this build design with burning aoe 240 which proc faster just from AA
while also proc cripple and the ability to put vulnerability on the point with symbol
scepter symbol gives also might to allies standing in it
also with immobilize you can combo really nice with your team the burst
regarding cleanse F2 remove 5 now so design to handle burst and also cop. and PF both for pressure and support
HG for stability for group and solo fights if needed and rotation with blocks abilities you should be fine
healing can be both trap or shelter
i took soaring devastation to handle fleeing target as guard is slow compare to others and also for the dmg it porc

when i burst usually the enemy have 5 conditions on him
burning 5-10 stacks
vulnerability 5-10 stacks
cripple
poison
bleed 3 stacks

also this build have so many dmg buffs

rune 7%
power of virtues – 5%
fiery wrath – 7%
symbolic power – 10%
symbolic avenger – 10%
zealot aggression – 10%
pure of sight – 7%-13%
and vulnerability – 5%-20%
so with good combo you can have 50% and more direct dmg buff so even if the enemy cleanse i will do good dmg on him

condimesmer revised for S4

in Mesmer

Posted by: messiah.1908

messiah.1908

so this is my revised mesmer almost as i wanted to be in the first place

http://gw2skills.net/editor/?vhAQNAW7fncfClqhlpBGqBEgilXjqeYP2l1sDmhaCNAypnD-TZhAwAjLDAb/BAXAgNPBAOHEAA

and more aggressive build
http://gw2skills.net/editor/?vhAQNAW7fncfClqhlpBGqBEgilXjqcC6tgDNAypmoeYP2lF-TZhAwAjLDw5gAAb/BAXAgNPBAA

the first build design to handle boons while dealing good pressure with stability

so warrior will have harder time to take you down when resistance get removed.
its also support with null field and healing well so when ele healer bot is gone you can support while doing dmg
the new Phantasm Dis is great even if it dies after the cast as it remove 2 boons and 2 conditions and if you cast it and it manage to do 1 hit the bounce is good. try to shatter it before it dies to resummon it
you can take sword – combine with torch to secure the burning proc and change the elite to moa if you like . i still prefer the scepter in most cases.

the aggressive build design with blind and confusion so be more careful from cc and use shatter at the right time to blind and pressure.

New Mesmer Changes

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Posted by: messiah.1908

messiah.1908

mesmer got buff directly and indirectly by nerfing other sustain abilities

condi mesmer still strong or even stronger
power mesemr little bit more dmg but more cc
support mesmer gone with the wind (no cleric so no toughness)

What about support with Knight Amulet?

Why did you change your thought process about it?

knight is more bunker . so less healing from shatter and from healing skill.
so less support and more point holder (accros the board)

i think the meta will shift to 1 condi, 2 dmg, 1 rez bunker, 1 sustain

ranger is the only viable support with heal, guard with bunker, thief, mesmer condi warrior condi or necro condi