Showing Posts For messiah.1908:

Pro League started (Shocker!)

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Posted by: messiah.1908

messiah.1908

again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.

Well, both yes and no. The new meta build has something else going for it too – the new amulet is perfect for the build – but that isn’t either really tied to the class as much as that it is tied to those stats and the runes. People have been attempting builds similar to that one since HoT launched but it hasn’t really been viable until january when those stats became available (and only in sPvP).

So to a degree it’s a moa-portal meta and before people picked up on mercenary’s it was certainly nothing but a moa-portal meta but the build can handle itself a bit better now and add things to the team with some sustain and fair pressure. So now it’s more of a moa-portal-mercenary-condirune meta, on top of the new class stacking rules, but you’re kind of right in how it’s still not really about the class (as demonstrated by the class outside of the specific meta in the build’s specific mode where those isolated rules apply).

condi mesmer was before the patch good in 1v1 (i know i played it). not the mercenary buff the build rather the lack of high vitality gave the build a second chance
but drop the portal and moa and see how many gonna use mesmer….as in team fight without moa the mesmer ability to do great pressure with conditions while ele and ranger engi cleanse them can shut down the mesmer so he will stuck in far/close point rotating. and if so you will see probably ranger, engi, ele, necro, rev team

Minimum 4 Different Classes

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Posted by: messiah.1908

messiah.1908

i also agree to prevent stacking . but not by forcing ppl

like they do when the map is empty and if you move you get some bonuses

give bonus to the the group which play with no class stacking . it will put pressure on players to change while also benefit them and the group

like more xp or points or money etc…

Minimum 4 Different Classes

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Posted by: messiah.1908

messiah.1908

but what will happen if lets say i master only thief. and there are 2 thieves . the other thief also master thief

if we rerole to a class which we dont know it will be bad for the team thus you force ppl to know all classes

Ruby division makes people hate PvP

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Posted by: messiah.1908

messiah.1908

the problem which ppl fail to understand is anet try to achieve several goals which colide with each other
1. each player can see his actual rank he belongs to
2. each player should try to strive to legend
3. players should be in 50% win rate give or take in pvp

if i am on 50% win rate i should never in average rise in ranks
if i need to try to go to legend i should have a 75% win ratio till legend (unless i need to farm matches). nevertheless is should be more than 50%
if each player should stuck in his rank he will hardly be able to go to legend without pro players carring him to there.

so it seems ppl dont like to see themself as ruby even if some may belongs there and other not.
it seems ppl like to farm points till legend like a title and not like as a proof of mastery

thus the system fail as it must take good players and group them together versus bad players to enabel them to go through the ranks. as if the system put good players with bad players you will have 50% win ratio again with no climbing in ranks.

i think choose between farming and mastery rank.
if each player should stuck in the rank he belongs to . its ok by me but give every rank the posibility to lose points and tiers
if pugs will fight versus group (even if not full) it should be taking into considiration somehow
if its just farming take out the MMR from the equasion and the 50% base win rate

PvP Party Names Green, No Longer Blue; Bug?

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Posted by: messiah.1908

messiah.1908

if you are inparty member with pugs you shaoud take care fo them too and not the blue ones

:)

PvP Party Names Green, No Longer Blue; Bug?

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Posted by: messiah.1908

messiah.1908

not a bug

:)

Pro League started (Shocker!)

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Posted by: messiah.1908

messiah.1908

i see still some ppl understand it all wrong

its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.

some teams fail to pressure the mesmer but when they do the enemy fell apart.

So which pro team are you on?

Mesmer is meta and the only way a thief could take our spot is if they get some serious power creep

again its not mesmer meta rather moa and portal meta. without portal and or moa mesmer would not have been chosen.
you saw teams without mesmer which also won versus the mesmer team as they knew how to counter the rotations. you saw how tempest could easily survive and support his fellow teammates and also evade the moa dmg…

its like ele needed for their support cleanse and heals
engi for their sustain on a point
ranger for their sustain and res and bit dmg
necro for their condi skills on a point
rev for its dmg
mesmer for their moa and portal mainly (as if team just 1v1 unless its engi they bit fail with rotations

Pro League started (Shocker!)

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Posted by: messiah.1908

messiah.1908

i see still some ppl understand it all wrong

its not mesmer meta. as atm mesmer is being used as portal and moa bot.
if they gave thief little bit sustain or more ability to handle 1v1 better he could easily take this role
also you saw good rotations just shut down mesmer portal. and if being ignored mesmer rotation was shutting down the enemy team. you could see how mesmer usually got the first place in points as he mostly decap/cap/ contest points.
now rotation.
for every class and build there is some degree of counter build
watching the stream and comp scepter over sword is much better as you cant stack 2 necro and i didnt see guards.
thus memser could easily take down any ele as the ele need to watch out for shatters and weapon skills as well. sword hardly being utilize in the right way.
also you saw how pro players can handle versus moa ppl so complain about.
mesmer atm taking the part of thief with decaping points. and also with good sustain on point and good 1v1 . if thief could be great in 1v1 (not good as he doesnt have sustain) i think we could see thief instead of mesmer
if any nurf will come to moa or portal mesmer will be out of meta thus its not mesmer meta rather portalmoa meta.

some teams fail to pressure the mesmer but when they do the enemy fell apart.

Ruby division makes people hate PvP

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Posted by: messiah.1908

messiah.1908

all i can say since ruby i had fights which i get win by huge difference and right after its like the system matchmaking me with so low lvl players to put me in 50% win ratio
like the team say close mid and 1 thief going far versus necro and died hard there. and after going there again when our team got full 3 cap so he think he can handle it again

it like every time i get a thief i know i already lost (sry thieves i am sure some of you are pretty good as i have counter some of you)
so till ruby i had like fast 90% win chance and now constantly dropping to 50% to force me stay in ruby
so my solution is to do 1 game and win and stop playing the game for the day. i need 6 more wins to diamond .
btw someone would carry me to it?

New Mesmer Stream

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Posted by: messiah.1908

messiah.1908

are you NA or EU
and what time you cast

we cant fight together (ruby close to diamond atm)

How do you kill a condi mesmer?

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Posted by: messiah.1908

messiah.1908

so funny ppl. i had a revenent player on my team and condi guard on the enemey team
i really dont know why but the revenant insist to fight against him and lost every time

i ask for him to stop but he just qq and said . guard are OP he can put burn on me every time.

i ask do you have condi cleanse
he said no
so what do you expect versus build which put only burning to you
OP he said …. so funny
sure we lost….

so mesmer puts 2 conditions on you

Ruby division makes people hate PvP

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Posted by: messiah.1908

messiah.1908

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

I dont believe the MMR part one bit. Currently 75% of my games already start with a disadvantaged team composition. Like 2-3 thieves, guards and warriors on team.
Today I even had a game with 2 thieves and 1 relogged thief so we had 3 thieves in total. Needless to say we lost hard. Outrageous matchmaking for diamond division.

it was thief daily. same kitten happen to me. the player said his main is not thief he just wants daily. so we lost

League Reward Structure

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Posted by: messiah.1908

messiah.1908

the problem is still here. you wont see much ppl imporve because there is not much incentive to imporve. more than ever in S2 where basically you told you belong in amber or diamond base on luck or soloq with grind players.

the progression should be base player achievement and base on his build or role
if i did right in the game and my role is dps and i achove high dmg output or high kills or decaping etc… i should get rewards for it

i see lots of ruby players which are good at their class but thief can hardly carry a team. or an ele if his team constantly die or rotate badly.
i had a team who died in mid 3v4 in 4 sec. wipe in 4 sec . you can dodge twice and block for 6 sec so common….

so before each match you choose your role. if you manage to gain enough point to fullfil your role you will get points as it mean you are good player (i post other thread on this idea)

New Mesmer Stream

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Posted by: messiah.1908

messiah.1908

nice
pls post last streams so i can check them out

A message from mesmers

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Posted by: messiah.1908

messiah.1908

you just send engi to fight the mesmer 1v1 on point and the rest of the team is clear for mesmer

or you send thief to constanlty decap so mesmer need to use portal or lose his point.
or just focus the mesmer first make him use his shatter and then he is empty

l2p guys build wont carry you (some will like engi, ranger, ele ….mmmmm sustain build)

like i dont try 1v2 i wont try 1v1 if i know enemy can counter me

its like ppl asking for mesmer to stop playing theirs abilities.

i didnt hear any non mesmer offering something else for portal or moa. only QQ

and to buff power mesmer again with MOA – common instant kill for the mesmer so say thanks the it is condi and not power creep build

you see mesmer with portal – so change to thief and portal will be countered if the thief knows his job

regarding spamming – atm i can see and know every build rotations (almost). so everyone spamm (and if they dont i know they are more dangeruse). the only one who doesnt are thief, mesmer as they need to watch when to interrupt , daze, blind, dodge.

(edited by messiah.1908)

CondiChrono Gameplay w/ Analysis (Diamond)

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Posted by: messiah.1908

messiah.1908

nice

few tips versus engi on far

versus good engi its useless fight. so go there use portal and back off

he will cap the point and w8 for the portal to disapear which give your team advantage on mid 5v4. if he follow you just use it and decap and come back to mid (dont cap it unless its even fight on mid)

also use more your signet of illusion. oyu hardly use it as it can save you versus the necro transfer just CS+all shatter +signet (for cleanse) +all shatter (for pressure as necro was low) and all over again fo the finish.
also good versus enemy ressing. as if F3 in CD you can use signet and daze again . (also good versus engi if you can time it right

on mid if its 3v3 and your team can sustain little bit pressure . use portal rush far decap and comback mid. if you think your team wont able to take pressure you can moa 1 player so its like 2v2 for 10 sec which is enough time to do that rotation.
when you come back probably 1 enemy will rush far for cap if his team will be low so than you can snowball .

when running to far for +1 the ranger you should moa fast and immobilize with sword for easy kill – its another snowball effect on far.

you are so luck to get to diamond – i am taking break as ruby curss got me
so i am fighting with legendary ppl to have fun and dont care about it anymore

How do you kill a condi mesmer?

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Posted by: messiah.1908

messiah.1908

Friend of mine wants to learn who to handle Condimes so I showed him
You just have to play and learn the mesmer rotations
You probably won’t kill him but he manage to hold a point for 1 min 1v1 versus other mesmers

Condi shatter meta - why?

in Mesmer

Posted by: messiah.1908

messiah.1908

Thief bias; just wanted to put that out there.

I think there are several reasons you see condi mes’ in the meta right now besides portal/moa.

1) Merc Ammy – the mes isn’t fodder for spike power builds
a) Merc amulet + inspiration + Chrono/shield gives you a decent sustain portfolio. Yes, you will lose drawn out 1v1s v certain classes but that isn’t the point. You have staying power, both in team fights and 1v1s where you’re waiting for help.

2) Chronophanstasma – Note the only pure condi builds out there have a prolific amount of condi spam, which this build gives.
a) you generate clones like crazy. this allows you to use more shatters, more often. condi builds benefit more from this than power builds because condi build has more shatters that can be used to significantly contribute to dps

3) Paladin Amulet – Many classes are running around with this amulet, which creates a new barrier to spike burst (anti power mes) compared to previous patches. Condi doesn’t care.

This is certainly not an exhaustive list, but gives a few reasons why mes’ like condi. I say high five despite the pains that it brings to me as a thief. Enjoy.

clone like crazy? same as before.
before ppl use DE so every dodge create clone
now we need to have at least 2 to create 1 so after 2 shatter i have none as cp wont create again phantasm.
with weapon it the same as before

mercy amulet just give 3% dmg reduction fyi
and the power is not high enough with sword and staff to really do something

AG Nubquest Tournament

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Posted by: messiah.1908

messiah.1908

ok will join for it next week

saw only 4 solo player there

cant wait!

legendary wanna be

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Posted by: messiah.1908

messiah.1908

so here is the way to be legendary and override the pip system

we are not guildies just friends who played rarely together
i want the feel how is it to be in legendary

so i play with ele (with comm), ranger, necro and engi
versus
thief, rev, necro, ele, ranger

sry for didnt put the full match . i though i click the record and the end of the fight i clicked to stop it but instead started to capture it so only had the final result

as you can see we won by time and not points. how come
let me tell you

i knew thief will push close as he can prolong the contest by harassing
this is what he did. i manage to push him off so the fight went to mid
i knew i couldnt go mid as thief will push back to decap. so i put portal and ask engi to use it if needed. as engi can do better on point versus anyone while i can moa on mid…

why engi? i am dmg , ele is support, ranger is support, necro is dmg and engi is bruiser so our team lack dmg versus rev and thief.
i saw thief pushing close so i use the portal and no one use it. so i port back to hold.
thief back away to mid and our necro got killed on mid 4v5.
i ask engi to come close to switch. he didnt respond on chat. so i ask necro to switch with me when he rallied
enemy team gain 2 cap points and leading in 100 points and rising

thief saw me on mid and teleport to close meeting the necro and i. so rush back with 25% hp
so i rush mid kill the rev. thief just disengage. moa the ele so he cant res and ally ranger target him so manage to kill him . ranger came so killed him too with condi stacking .
opportunity to flip the points arise!

as thief dodge the point , the ele rush back to mid to contest so we only had 1 point versus their 1 point. still points behind.
so i went to killing tactic rather capping tactic.
ranger rush to far to contest 1v1 ranger v ranger. useless fight but he pull off the ranger of mid. as thief manage to decap again close i rush there capping it while ele manage to res our necro (again) on mid.
i w8 15 sec for portal. ele got killed so i rush mid and res the ele . thief again teleport close so i knew its never ending story as engi wouldnt have listened. i manage to kill the ele, rush far instead and leaving close and kill the ranger 2v1 port mid to kill the rev who try to res. and hold 2 points almost. 1 enemy came to contest so necro rush close fully cap while i contest mid 1v3 so we had 2 cap points while there had contest on mid. i rally and rush far to +1 to hold it
now every time i got 1v2 on far 1 ally came to help so thief disengage and ranger got killed . i saw thief standing and ranger stop fighting so i didnt stomp the ranger (he was off point) the animal ress the ranger (stupid me but i really though he would have stop fighting , and he rush mid but too late we won by points.

the ele friend laugh that i am such humane player for not stomping when enemy stop fighting ( well yes i am)

so hope you like the script (no video included this time)

btw i am still ruby (had 4 fights with legendary ppl won 3 of them while in ruby soloq lose 4 out of 4 )

Attachments:

match making and points gain suggestions

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Posted by: messiah.1908

messiah.1908

hi pvp community

so here are my ideas:

problem:
1. ppl play soloq thus can hurt their action in the game by forcing them to carry as much as possible bad players and not knowing if the are good or bad
2. full team also win too easy and hardly you see full teams also you have so easy fights at the beggining . thus losing ppl are frustraed and winning ppl sometime bored
3. ppl dont know if the play well even if they lost
4. other ppl dont know if you are good player or not as i see great player stuck in ruby atm….

theory:
1. the points should be calculated by individual goals combine with team goals

suggestion:
1. some ppl ask do deny class stacking
i say why? every one should play what ever they want
also it will cause meta composition which can be boring as in theory each class can play each role

solutions:
1. as each class can play each role anet should define the pvp game by role and not class. ie
before match you press you role you wanna fill. like support, dmg, bruiser (probably up to 5 roles)
after you fill your role the match making system should put you in teams accordingly.
thus you wont see 4 necro team as bruiser or dmg. or 3 mesmer dmg or 3 thieves dmg etc….
if everyone wants to play support – anet will know it should nerf the support . if everyone play dmg than its zerk meta and anet will know she needs to nerf the dmg etc… more easy to anet to respond to buff or nerf needed. and also the community will agree to that as matches should be balance
also anet can act accordingly ad reward player by roles . like weekly rewards and not class.
2. so after anet match you by the role you wanna take the points you get should be accordingly. like support – the amount of healing , res, contest. dmg- the amount of killing, decap, dmg done etc….
so it will be more on self achievements. as you can do great but your team can have bad players or players who dont think of winning rather getting achievements.

3. points
if your team won AND you achieve your role goals you will get 2 points
if your team won and you didnt achieve your goals you will get 1 point (you carried)
if your team lost and you achieve your role goals you will get 0 point (your team was bad and not you)
if you team lost and you didnt achieve your goals you will lose 1 point

now how ppl know you are good at your class and role
put achievements by the roles
like legendary supporter, dmg, bruiser etc…

also the matchmaking can be much easier and even higher mmr can play with lower mmr and get points (1 point if he lost but did good )

this is the theory. i didnt want to elaborate further as you can get the idea

thoughts?

The reason you're stuck in a division?

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Posted by: messiah.1908

messiah.1908

You belong there. A tier system like the game has now isn’t there so everyone will hit legendary just by grinding. If you are “stuck” in a division where your games go 50/50 you belong there. The sense behind a tier system is that you should get into a division where you get matched against people your skill and win/lose 50% of your matches. You aren’t stuck in ruby – you belong in ruby. You aren’t stuck in sapphire – you belong in sapphire. I don’t understand how this can be so hard to understand.

if the game is design to 50% all match than all ppl would be stuck in ruby as it is the first tier in which you can lose points. so the +2 pips when you have tripple win is base on luck on your 3rd game.

if the design was to put ppl where they are than you should see for first tier and second also losing pips and the match making wouldnt count on MMR .

4 necro team OMG so OP (not)

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Posted by: messiah.1908

messiah.1908

with sword i have less pressure moa’d ppl while with scepter its more easy
but versus guard and engi who can pressure the evade is more needed. even with some thief

staff is more for moving and porting around and some clone creator and bit more aoe weapon than sword

Skyhammer Design Discussion

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Posted by: messiah.1908

messiah.1908

map is too small between points
skyhammer should be daze and not do dmg or do minor dmg as atm is too high
put some more objectives so it can interesting and not like any other map

4 necro team OMG so OP (not)

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Posted by: messiah.1908

messiah.1908

scepter is better more in 1v1 situations and versus ele, rev, thief, warrior and ranger
sword is better versus guard, engi
also sword had less condi pressure versus scepter but little bit more sustain with evade

atm i feel i need to be less aggressive and more sustainable to hold 1v2 fights as i meet less durable players.

i like them both but it depends on the role i am taking

4 necro team OMG so OP (not)

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Posted by: messiah.1908

messiah.1908

so ppl wisper me wait till you fight full necro team

and necro is OP

in pvp its all about rotation

here is a game from last night as i had the luck to match against 4 necro team

my team said OH kitten we gonna lose. i just said easy match go far and close (rev didnt listen)

Full Diamond Solos vs. Full Ruby Solos

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Posted by: messiah.1908

messiah.1908

the match is done by +7 to -7 pipe range

so ruby was close to diamond and diamond was close to ruby

why the game didnt match it better -easy they want diamond to go further with thier mmr.

i have also had it as 4 ruby+1 diamond versus enemy 4 diamond +1 ruby

we won

AG Nubquest Tournament

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Posted by: messiah.1908

messiah.1908

saw it ty sry. registered

AG Nubquest Tournament

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Posted by: messiah.1908

messiah.1908

its only for NA

what about EU?

and how do i egister as solo eu?

(edited by messiah.1908)

Why are mesmers offering nerfs

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Posted by: messiah.1908

messiah.1908

i say for every nerf thread we need 3 buff thread to balance it for the dev

so buff moa
buff mtd
buff mistrust more
buff dmg from GS and sword
buff portal to indicate the the distance
just buff already

Is anyone having trouble getting past ruby?

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Posted by: messiah.1908

messiah.1908

Why do people assume you’re supposed to advance if you play enough? It’s about whether you’re good enough or not. If you’re still in ruby after a few weeks it’s because you belong there. Amber, emerald, and sapphire are all trash divisions in that you will progress through them if you play enough. Ruby is the first actual barrier that starts to seperate the not too good and the not too bad.

you are right partialy. as all ppl will get eventually to ruby thus also bad player will play there and infulent good player. lets say i took 1 week vacation and now all the bad ppl in ruby and i really belong to diamond . i will get stuck in ruby cause of statistic party with more bad ppl.

Nah. You see, 5 bad players vs 4 bad players and one good player means statistically you’ll advance, if in fact you are a good player as you say.

yes but the problem also in matchmaking
yesterday i had a thief clamming to be good. we ask him to decap far if empty. what he did? he rush far fight against engi while we had 4v3 on mid . he died and back to far again. so its not that all the party member are bad . it takes 1 bad to ruin all the rotations. in fact i had 2 losses with him so i took 5 min break than 2 win without him. than i played with diamond friend and he pop up again so we lost again. its like the system want me to stay at ruby . and after without him we won versus 4 diamond group ppl. when the thief play everyone ask him to stop and +1 . what he did. he went to help and ele in 1v2 while the ele was in full hp instead coming to us in 2v2 on far…
so basically it means average or good players must carry bad players without communicate so just follow them and dont let them died with bad decisions.

Is anyone having trouble getting past ruby?

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Posted by: messiah.1908

messiah.1908

Why do people assume you’re supposed to advance if you play enough? It’s about whether you’re good enough or not. If you’re still in ruby after a few weeks it’s because you belong there. Amber, emerald, and sapphire are all trash divisions in that you will progress through them if you play enough. Ruby is the first actual barrier that starts to seperate the not too good and the not too bad.

you are right partialy. as all ppl will get eventually to ruby thus also bad player will play there and infulent good player. lets say i took 1 week vacation and now all the bad ppl in ruby and i really belong to diamond . i will get stuck in ruby cause of statistic party with more bad ppl.

Team>Class>Build>Gear>Skill

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Posted by: messiah.1908

messiah.1908

Skill is by far the first to go. Without skill even good group composition the team wont be able to carry the unskilled players
Team I guess you mean communication thus for me it’s again skill to communicate . Or if it just composition I had win with 3 thieves versus 3 necro. .. again skill far better than team

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

i really dont know why ppl say condi meta

guard- power
engi – power
ele – support
thief – power
ranger – power/support
mesmer – condi
necro – condi
rev – power

so only 2 classes use condi and you call it condi meta?!

i call it balance meta

now necro cant go to power as he too squishy versus the power creep and usually he doesnt burst pressure much rather put sustain condi pressure unless you take all the spin poinson without cleanse

mesmer is more burst pressure with condi which can yield around 15 torment and confusion which are around 4k dps

Mainly because you get a minimum of 4 necros per game on average.

? usually see 1 to 2 and if more it’s easyour win
Also it doesn’t make it conditions meta rather necro meta

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

another soloq rank match

hope you like it

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

i really dont know why ppl say condi meta

guard- power
engi – power
ele – support
thief – power
ranger – power/support
mesmer – condi
necro – condi
rev – power

so only 2 classes use condi and you call it condi meta?!

i call it balance meta

now necro cant go to power as he too squishy versus the power creep and usually he doesnt burst pressure much rather put sustain condi pressure unless you take all the spin poinson without cleanse

mesmer is more burst pressure with condi which can yield around 15 torment and confusion which are around 4k dps

Guide: How to win Solo Q by Zoose

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Posted by: messiah.1908

messiah.1908

i like the guide bit there is a lot more details which untold to try to expand it as there are lot of new players around …

Share your exp why you lose/win a match

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Posted by: messiah.1908

messiah.1908

i always look who are the enemy class and whom i can counter and try to focus him in 1v1 if needed or in team fight and tr to avoid class who can counter me unless i need to buy time in kiting
i try to focus the support or dmg dealer as if ele die the whole team can croumble or if dmg dealer die the enemy wont have much power to pressure us.

Diamond wanna be

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Posted by: messiah.1908

messiah.1908

the fun facts to me are:

  1. i almost know when i am gonna lose by the first rotation split.
  2. i know when i gona lose if the necro is dieing in 3 sec every time
  3. i know when i am gonna lose if no one gives target at team fight
  4. i know when i am gonna lose if no one attack the moa which i put target on it
  5. i know when i am gonna lose if 3 ppl fighting versus 1

so i try to carry which sometimes need me to 1v2 and die after 2 min hoping my team can win and take point. or do decap rotation with portal juke and when i manage to cap 2 points alone my team insist to fight on other point instead of disengage to hold what we have.
in some fight we had 2v3 and we won the first round and then enemy respwans one after the onther and we continue to hold the point till we died after 3 min. our 2v1 died every time and 1v1 didnt manage to decap while we hold our only point and ask wtf???

so i play with diamond players and getting better results even if i lose (due to error i or my team made and its fine as i learn from those) like 500-490 or 485-500

but now with diamond when i 1v1 suddenly thief come to +1 fast kill and rotate fast to far and i smile and say ty man finnaly or ele rush to me as i am beinf focused and fully restore my hp or engi stealth me …. and they even know how to take target WOW.

Diamond wanna be

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Posted by: messiah.1908

messiah.1908

hi ppl – just sharing
so after getting stuck in ruby like a week (i am not playing much like 2 games perday soloq)
i see so many ppl afk the game and qq, ppl who play it like solo and rush far 1v2 and die and insist on being stomped over and over again, ppl who say they go close and go far. ppl who disengage 2v2 and leave you 1v2 with less than 50% hp…. while the enemies are 25% hp ….
ppl who try to res with 10% hp … ppl who dont know what portal means on mid to lord… ppl who dont recoginze moa and how to take target….

so i start grouping with friend which is on diamond and its feels like balance more

so i guess if i wont get diamond i will just que with diamond ppl and have fun their like diamond wanna be

:D

i feel anet is going to nerf moa and portal

in Mesmer

Posted by: messiah.1908

messiah.1908

if anet will nerf those skills it would be a shame

pvp is all about team and not soloq 1v1
if your team fail to support you while you moa’d than its their fualt. if you cant hit the evade keys than its oyur fualt.
yes i also died as moa in about 10% of the time why – cause i know this skill and my team helps me. yes most of the time i ended in 25% hp but its like calling for nerf for every skill which hit you while you already used all your escpae utlities and heal skill.

moa is basically the only skill which make your team play as one. atm most of the classes are self sustain. even bunker got killed. mainly ele is the only reminder left.
moa is the only skills which make the fight more intresting.

i myself can see moa nerf not becuase its strong rather to see some change in mesmer. to cut it to 5 sec will destroy mesmer (not to talk about portal)
if its 5 sec with 90 sec cd than give it more like for 5 sec the moa take doable dmg (condi and direct) thus make you not only to turn moa also to plan the burst on him and yor team burst. and also nerf moa skills with shorter evade or no evade at all. and give it more power….

portal – should not touch it . hardly ppl use it in soloq. and in team fight its maked the fight intresting to watch . like a thief decaping point and flipping the map.

when will you fix moa?

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Posted by: messiah.1908

messiah.1908

Tip for new players and mesmer
1v1 you wanna use moa when you push far and kill fast . You use it once
Enemy should kite with a lot of Los places and never be killed . If the mesmer used it twice than for 2 min he won’t have moa
You mainly use moa on team fight to create snowball
In team fight you can easily disengage and if you stun immobelize than team need to support you

So please qq about moa need to learn
So many time I moa ele and he back off the fight as he should be or engI just stealth him out of danger

the never ending losing streak

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Posted by: messiah.1908

messiah.1908

i am in mid ruby mainly soloq. most i got is win. i know i will loss in the beginning of the fight if my team dont call target or dont target my moa. than i just try to push far decap it and try to hold 1v2 and hope my team will win 4v3 or 3v2.
one game we had a enemy thief. i ask the engi to guard between mid and close and the thief constantly decap close cause the engi always left his spot while we always out numbered them . they almost won till i got the thief down and let him bleed (didnt stomp him at all and he ress himslef) so he stop decaping our point. need i say i had to rotate with portal close mid – mid far and noone use it to help +1 etc…

and my team call me nube cause i didnt target the necro (who got ress by the ele and ranger)…. go figure. at the end they shut up cause i had 165 point while my team had about 30-50 points ..

so yes match making is not the problem its the ppl in it

Condi shatter meta - why?

in Mesmer

Posted by: messiah.1908

messiah.1908

Messiah, I have to ask for some advice on dealing with Trap DH. I always see people say they’re no big deal, but for me personally I have to say it’s one of the most annoying classes to me ATM. If they +1 it’s just instant death for me, and I have found very little effective counters. It seems that even combining all of the following: Dodges, F4, BF (when Sword), and Shield #5 and Chaos Armor up, it doesn’t seem to matter I just melt. I try to blink out, I take damage and get pulled back in for more damage. I often seem to take damage right through BF and even F4!? (Maybe it’s lag I dunno.)

Yeah OK sometimes I can avoid some of that of course, but I’ve seen so many people claim you can just dodge out of the traps and that they’re easy to avoid, but the CD is so low that it doesn’t matter if I manage to barely limp through 1 set of traps, a few seconds later I eat the next round. (And it’s not like the damage output and sustain of the DH is poor in between traps!) That just doesn’t seem to work for me. Worst is if I do manage to get out after losing 75% of my HPs almost instantly, I get shot in the back for 6k with TS.

I do kill them 1v1 most of the time, but it takes absolutely perfect play on my part. One single mistake and I’m dead. In turn the DH seems like he can make mistake after mistake, and not really get punished for it. It usually takes a fairly long time to kill them, and that means having to survive at least 2-3 Trap dumps.

A bit of a QQ here, but DH is pretty annoying right now for soloQ, especially as I said in a +1 scenario. It’s usually instant death before I can do much more than press a single button, which is ofc F4 or Blink, but even that never seems to buy me enough of a breather to survive more than 2-3 seconds blowing all me defensives.

Any tips/tricks?

i feel you bro
as said above just stand and use your shield for the spinning trap.
but guard will try to push you and pull you back for doable dmg. the pull if its land is unavoidable/unblockable (op). so best thing is to blink to LOS places so he cant pull you.
also its hard to 1v1 on point so what i do is just staff PR and blink if needed. if you miss it you gonna died or be ineffective as you use all your defense utilities.
in group fight i try to be in safe places and let my team take the dmg
if i manage to pressure him with 6 confusion and torment he become pressure and need to use cleanse

just practice as i try to . and i died alot

the never ending losing streak

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Posted by: messiah.1908

messiah.1908

i had win streak 1st and 2sc tier. 4 losses in 3rd tier. got to 4rt tier and started to lose.
one match we were 5 ruby versus 4 diamond and 1 ruby team up. i always soloq
when i lost i am thinking why the hell no one use portal when i write in chat or ping the map or i manage to hold 2 point while my team whipe in mid and i portal mid to far and no one use the portal so we lost . also hardly in soloq no one target my moa …. so go figure. also i try to carry with 1v2 and still my team loss the fight in 4v3….
so i stop playing and probably need to find ppl to play with

scepter versus sword (condi shatter)

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Posted by: messiah.1908

messiah.1908

Why I prefer sword:
1. Vastly superior survivability. Against necro, you want to negate their marks as much as possible. Sword2 is the best way to accomplish that so you can save F4 for later.

2. Easier to lock down a target. Especially combined with moa, you can actually chase down a low target and possibly kill.

3. Autoattack already covered by staff. I would say scepter is not as good as a filler between burst compared to staff.

4. Scepter has high damage but extremely clunky to use. Scepter 2, a lot of times, require you tank some damage. Scepter 3 has a long channeling time which can leave you vulnerable during the time.

i get that sword is more defense weapon. but with insp line (not dueling line) you have much defense tool.
with scepter i dont need to chase moa ad scepter 3 does nice 2.5k dmg and confusion stacks. also most moa try to attack inbetween so block for 5 torment and clone for shatter is huge buff.

i watch frostball twich and his dmg in 1v1 and group fight is very low in average 2 torment and 4 confusion. yes sometimes he manage to burst higher with 10 confusion and 10 torment. also most moa run away from him and immobilize is clancky with sword.

so basicaly more defense versus necro and engi…. so more 1v1 and less team fight dmg

I don’t know but I think if ppl don’t try to run away from condie mesmer when moa’ed, they are doing it wrong.

There is no chasing potential from condie mes outside of one blink. I don’t get how they want to attack into scepter 2 when moa’ed. They should also dodge scepter3 or even moa 5 so they evade and flee at the same time.

usually when i moa ppl press 5 and 2 to flee away. if they dont and stay on point they die. after using 5 and 2 they have only dodge so i shatter and they dodge and than i use scepter 3 to finish and shatter again . easy unless they find LOS spot .
also usually they dont like to loss the point so they stay on it and die (beside engi)

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

how is it condi meta that only 1 class use condi – reaper. we now the second class while all other support and power

the last meta was bunker and before power and now its combine meta as it should be

mesmer good in 1v1
rev – easy kill
ele – easy kill but can take longer and easy decap
thief – easy to medium
ranger – easy kill
engi – medium to hard but easy decap
necro – hard only cause condi trasnfer
DH – medium unless you try to fight on point

in team fight just 1 moa if your team know how to focus fire and cc the res and you got a snowball.
in fight when i see my team fail to do so i know i have to carry them
i had 1v2 (necro and mesmer) for 2 min decaping a point, while my team died in 3v2 what can i say ….

scepter versus sword (condi shatter)

in Mesmer

Posted by: messiah.1908

messiah.1908

I would say: condi mesmer is a weak build only viable thanks to portal and moa. The condi pressure does not matter as much as your staying alive to use your portal and moa.

Am I too negative?

you not negative and moa is strong (get rdy for nerf) and portal only in the right hands.
mesmer is great in 1v1 but this is pvp

i just want to compare sword versus scepter with insp line as you already got defense ability so why cover with more defense over offense and you condi is mainly with shatter and not weapon

scepter versus sword (condi shatter)

in Mesmer

Posted by: messiah.1908

messiah.1908

Why I prefer sword:
1. Vastly superior survivability. Against necro, you want to negate their marks as much as possible. Sword2 is the best way to accomplish that so you can save F4 for later.

2. Easier to lock down a target. Especially combined with moa, you can actually chase down a low target and possibly kill.

3. Autoattack already covered by staff. I would say scepter is not as good as a filler between burst compared to staff.

4. Scepter has high damage but extremely clunky to use. Scepter 2, a lot of times, require you tank some damage. Scepter 3 has a long channeling time which can leave you vulnerable during the time.

i get that sword is more defense weapon. but with insp line (not dueling line) you have much defense tool.
with scepter i dont need to chase moa ad scepter 3 does nice 2.5k dmg and confusion stacks. also most moa try to attack inbetween so block for 5 torment and clone for shatter is huge buff.

i watch frostball twich and his dmg in 1v1 and group fight is very low in average 2 torment and 4 confusion. yes sometimes he manage to burst higher with 10 confusion and 10 torment. also most moa run away from him and immobilize is clancky with sword.

so basicaly more defense versus necro and engi…. so more 1v1 and less team fight dmg

Mesmer needs a massive nerf.

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Posted by: messiah.1908

messiah.1908

if it can be counter play, it isnt broken, isnt it?

something with counterplay can still be broken my friend

what does that even mean? that doesnt make much logical sense.

To be honest something with counterplay but only few counterplay or being high reward low effort ,or too hard to counter but too easy to pull , that thing can be broken .

But back to topic , moa itself has many counterplays , also harder to pull off on a mes (on an engi it could be far easier ),you can counter it easily with all classes .
So It is powerful but balanced.

then we have double moa :think about this one ,now if a necro can consume his lifeforce then use his elite lich form, cast 1 s skill in lich form , and then call target for your team to focus fire,and that necro finally kill some tank build .
and btw mes double moa is harder to pull off than the example i made above since illusion dies to random hit in team fight so easily .

Be fair, compare any other elite to Moa and tell me it’s in line with other elites? The other elite too you can counter (a lot easier most of the time) and their effect is FAR less important on most any battle. Heck, when you Moa a tornado or a Lich you not only counter that elite you also turn the table on the poor guy who also invested his elite. An other professions can’t double elite even if weaker.

perma stealth engi who can get heal as you can see him using his heal. and also res etc.. OP and basicaly save the engi in this meta

mesmer theme is to control ppl . moa control you. dont fight as moa just run away to LOS. so many places in pvp maps which save you if you just LOS.

believe me TIMEWARP is much OP than moa (with good group) as it control larger area and you are slow with the whole team and you can doable it (20 sec). fact is not many use it atm so they dont scream OP (yet)

I do not deny other elite can be powerful and useful but none has as profound an impact on a player and a team as Moa does most of the time.

If you face a foe you identify to be the pillar of the team all you have to do is Moa that pillar for the team to crumble. And you get to have 2 shots at it him… Yes time warp is very powerful (and still a mesmer elite btw), but at least other players are not utterly powerless in front of it and can escape the zone and still retain their skills.

TW – if your team escape the zone then you lost the cap ans the pressure is on your team to decap again.
again no one will use doable moa as it would be waste of 150 sec skill. good mesmer will save it for the next fight.

also as you see above most ppl use F5 just for moa as its hard to create 2 illusion in group fight and if you see them you will know something gonna happen and dodge or evade. and again when you moa team needs to support you.
you know how many times i got pressure and my pug team didnt support me for 10 sec and i used all my stun break and cleanse and heal. the pug wnet for the kill and didnt see i was stomp and then lost the fight. all of this without moa.
as you can see its group fight and not many 1v1’s

Again, I totally agree that this skill is very strong. But I do not agree it has as big a strategic value as a well placed Moa.

Beside, not everyone has to stop contesting the cap for the duration of the spell (and some cap like Cemetery are too big to cover with one AoE).

same with moa in cemetery – run to stairs LOS and jump down again los – wow 10 sec pass and you are fine while the team didnt target the moa and the mesmer lost 90 sec cd skill…. OR you get moa and stay on the point attacking the mesmer and die in 5 sec….
same with engi and hammer – you dont take stun break or just have used them all and still thinking you can be mid fight. the engi aoe chain stun you and you down in 3 sec… is it op .. no