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Mesmer needs a massive nerf.

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Posted by: messiah.1908

messiah.1908

if it can be counter play, it isnt broken, isnt it?

something with counterplay can still be broken my friend

what does that even mean? that doesnt make much logical sense.

To be honest something with counterplay but only few counterplay or being high reward low effort ,or too hard to counter but too easy to pull , that thing can be broken .

But back to topic , moa itself has many counterplays , also harder to pull off on a mes (on an engi it could be far easier ),you can counter it easily with all classes .
So It is powerful but balanced.

then we have double moa :think about this one ,now if a necro can consume his lifeforce then use his elite lich form, cast 1 s skill in lich form , and then call target for your team to focus fire,and that necro finally kill some tank build .
and btw mes double moa is harder to pull off than the example i made above since illusion dies to random hit in team fight so easily .

Be fair, compare any other elite to Moa and tell me it’s in line with other elites? The other elite too you can counter (a lot easier most of the time) and their effect is FAR less important on most any battle. Heck, when you Moa a tornado or a Lich you not only counter that elite you also turn the table on the poor guy who also invested his elite. An other professions can’t double elite even if weaker.

perma stealth engi who can get heal as you can see him using his heal. and also res etc.. OP and basicaly save the engi in this meta

mesmer theme is to control ppl . moa control you. dont fight as moa just run away to LOS. so many places in pvp maps which save you if you just LOS.

believe me TIMEWARP is much OP than moa (with good group) as it control larger area and you are slow with the whole team and you can doable it (20 sec). fact is not many use it atm so they dont scream OP (yet)

I do not deny other elite can be powerful and useful but none has as profound an impact on a player and a team as Moa does most of the time.

If you face a foe you identify to be the pillar of the team all you have to do is Moa that pillar for the team to crumble. And you get to have 2 shots at it him… Yes time warp is very powerful (and still a mesmer elite btw), but at least other players are not utterly powerless in front of it and can escape the zone and still retain their skills.

TW – if your team escape the zone then you lost the cap ans the pressure is on your team to decap again.
again no one will use doable moa as it would be waste of 150 sec skill. good mesmer will save it for the next fight.

also as you see above most ppl use F5 just for moa as its hard to create 2 illusion in group fight and if you see them you will know something gonna happen and dodge or evade. and again when you moa team needs to support you.
you know how many times i got pressure and my pug team didnt support me for 10 sec and i used all my stun break and cleanse and heal. the pug wnet for the kill and didnt see i was stomp and then lost the fight. all of this without moa.
as you can see its group fight and not many 1v1’s

Mesmer needs a massive nerf.

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Posted by: messiah.1908

messiah.1908

if it can be counter play, it isnt broken, isnt it?

something with counterplay can still be broken my friend

what does that even mean? that doesnt make much logical sense.

To be honest something with counterplay but only few counterplay or being high reward low effort ,or too hard to counter but too easy to pull , that thing can be broken .

But back to topic , moa itself has many counterplays , also harder to pull off on a mes (on an engi it could be far easier ),you can counter it easily with all classes .
So It is powerful but balanced.

then we have double moa :think about this one ,now if a necro can consume his lifeforce then use his elite lich form, cast 1 s skill in lich form , and then call target for your team to focus fire,and that necro finally kill some tank build .
and btw mes double moa is harder to pull off than the example i made above since illusion dies to random hit in team fight so easily .

Be fair, compare any other elite to Moa and tell me it’s in line with other elites? The other elite too you can counter (a lot easier most of the time) and their effect is FAR less important on most any battle. Heck, when you Moa a tornado or a Lich you not only counter that elite you also turn the table on the poor guy who also invested his elite. An other professions can’t double elite even if weaker.

perma stealth engi who can get heal as you can see him using his heal. and also res etc.. OP and basicaly save the engi in this meta

mesmer theme is to control ppl . moa control you. dont fight as moa just run away to LOS. so many places in pvp maps which save you if you just LOS.

believe me TIMEWARP is much OP than moa (with good group) as it control larger area and you are slow with the whole team and you can doable it (20 sec). fact is not many use it atm so they dont scream OP (yet)

Mesmer needs a massive nerf.

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Posted by: messiah.1908

messiah.1908

wow guys just wow. no shame at all….

MOA

ok when i played before HOT condi shatter which basically didnt change much beside CS ppl say useless build. i used moa and ppl say useless build as with condi you cant kill moa like power mesmer does. so when power shatter turned you moa almost no QQ was made about it.
now ppl complain cause the ability to doable moa. fact is good player will NEVER doable moa as its 180 sec skill (150 alacrity). when i doable moa its means probably the game is over so i just want to use the skill for the fun of it.

moa has dodges and evade skill which can put you in safe place or LOS place.
also moa can be evaded. yes its hard mid fight so if your ele ally just stick with you and heal you, you should be fine. or engi stealth you etc..
i dueld mesmer in team fight and their moa only hits me 30% of the time and the rest i died only few times cause no endurance. is it op no. is it L2P yes . is it bad allies who wont support you yes.

CONDITIONS

mtd was nerfed
confusion hasnt change a bit (beside mistrust which only helseth use it atm)
so why didnt you complain about it 1 year ago…
with only 2 conditions mainly which does dmg you cant control them?
with burn guard with 1 condition can you?
beside shatters, the condi shatter dont do much dmg directly so save dodge for shatters. or blind or evade or run further till they explode.

compare to necro chill spamm and boon rip – common….

i see ppl with 16 confusion attack like crazy or with 10 torment running what do you expect. they will die. and who 16 confusion and 10 torment. they didnt learn to dodge or evade or cleanse. they didnt learn condi build is like sustain build so over time mesmer has the upper hand so learn when to disengage.

i can ensure you

remove portal and moa and you wont see mesmer at all
nerf moa to 5 sec reduce cd to 90 sec. it will be usless as ppl will now use doable moa to get to 10 sec moa as it used to be… and then you see more QQ
also most of the time moa dies cause of burst from full party and not just 1v1. you only moa 1v1 necros as they can transfer condi to you (OP QQQQQQQQ nerf it. kidding) or if you fight versus ranger 1v1 to finish the job fast has he can sustain longer (QQQQQQQQQQ OPopOPop NERF NERF)

again

if you doable moa once know this. this mesmer is nube and easy kill as for 2 min you have enough time to kill him and he will be almost useless in team fight

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

Fun fact, condi mesmer is meta because it beats everything 1v1 (If your running inspiration). The only good fight against it is scrapper and thats still shakey.

condi mesmer always being able to 1v1 almost any class. and it was never meta.
the semi meta before was carrion but too squishy for average players.
so condi shatter didnt become meta for the build itself rather

  1. new mercenery amulet
  2. high vitality amulet deleted
  3. more condi pressure from necro (who cant handle condi)
  4. the need for portal and moa from mesmer (while power mesmer is out of the meta)
  5. the need in good 1v1 class who can kill sustain classes. high burst class cant sustain much
  6. mesmer always find the way to stick to the meta !

scepter versus sword (condi shatter)

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Posted by: messiah.1908

messiah.1908

hi ppl

i really try to understand why ppl prefer the sword over the scepter in condishatter build insp line (not dueling)

i see ppl post their games with it and the condi pressure in average is very low when they swap to sword
i can see it mainly used for #2 skill evades. also the immoblize is hardly use in average and mainly when moa.
also sword dmg is very low (although the attack speed is bit higher)
when i duel mesmer my pressure was much more higher as if i use scpeter #3 they dodge it but than my shatter will hit. while i still have dodges as they have nothing to pressure me beside shatters.

i can see why use it in dueling as you need more defense utility with evades and swap clone if you use it right (not many ppl utilize it as top players do)

i use scepter mainly as the condi pressure is higher so even when my shatters on cd i still have confusion and torment from scepter. also the dmg is much higher (not from AA)
attakc #2 block is great against melee as even 5 torment pressure thief, ranger, engi, ele on point)
attack #3 if you know how to use it. its easy 6 confusion and 2.5k direct dmg (in average it almost like mistrust without aoe. as in avergae its 4 stacks every 6 sec)

your thoughts

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

Well from my point of view, condi mesmer is most definitely meta.

sure it is

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

Yeah mostly just +1 to Pyro & Messiahs remarks, but I think OP doesn’t realize just how much continuous Condie pressure the build puts out. Yeah it’s not as burst-condition as other Condition professions, but it just keeps on coming. You can cleanse, cleanse, cleanse, all you want, it won’t matter…more is coming.

I am averaging 350-450k damage per match, sometimes over 600k. That is no damage slouch! (And it’s usually about 2:1 Condie to Direct damage, which is also quite a different story than the older pure Condie Shatter builds that were closer to 4:1.)

the old condi shatter had the same dmg output. its not matter dmg output if you dont manage to kill fast. in the past no one beside me (probably) play condi shatter as power shatter just was better choise and vitality amulet which gave more sustain versus condition.
atm if i have 100k condition dmg i can be happy as it mean i manage to kill faster the enemy without him being able to heal and sustain longer (but sute i love to see abover 300 condi dmg and 150 direct dmg)

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

I’m talking about the learning curve for new players wanting to get into mesmer because they saw the shiny seal of approval making it “as good as reaper or scrapper”. Then they drag down the game by queing into ranked mode for the first time with mesmer which they think will carry them the game but is actually dragging your team down.

I have a feeling everyone is missing the point I’m trying to make here…

i agree wit learning curve but its the same for each build especially power shatter which had the highest curve.
yes i had 3 enemies mesmers which i was able to down 1v1 one after the another. so they will learn and adjust and probably will kill me eventually next month…

Condi shatter meta - why?

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Posted by: messiah.1908

messiah.1908

It does NOT work in this meta. Scrappers have insta cleanse, Reapers will simply throw the condi you make right back at you and Eles couldn’t care any less about you. Probably the only way you hardcounter someone is through Herald.

I’m not talking about forcing it on ME, I’m talking about forcing a build in pvp to be played by explicitly lying to the public to make them think it is actually good.

the fact you are worng atm. in the past you probably right but now no more amulet with higher vitality which make conditions works better

reaper < condi mesmer just dodge the condi trasnfer or chain cc the necro or just moa him
druid< mesmer just stack some condi let druid cleanse and next burst he is down
ele<mesmer just attack him below 75% and he is down (can take while but ele will get off point so decap for mesmer) or just moa
rev<mesmer
thief<mesmer unless thief waiting time in stealth and not contribute to his team elsewhere

only problem can be scrapper cause of the passive S and healing skill. if not interrupt they back in the fight but still doable. guard also as they can control the point better but off point mesmer wins

now regarding rotation. if ele is on far and mesmer push to him even if the fight take long. the enemy team lost support class versus sustain class. same with ranger.
most of the time you wont see mesmer pushing 1v1 versus scrapper. thus if enemy send scrapper to far to hold it then enemy team lost sustain while mesmer will moa ele or ranger and fast win snowball.

so the fact is it indeed works in this meta (till anet ruin it again)

Win = 0 PIP [Merged]

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Posted by: messiah.1908

messiah.1908

same thing had a match yesterday we won no pip for the whole team and not loss pip for the losing team.
game wasnt recorded in the game log
i was in win strike
desolation server

Mesmer Condition Removal Problem

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Posted by: messiah.1908

messiah.1908

I run dueling/ill/chr (mistrust) with the heal well for cleansing (blink, precog, portal) against teams without reapers. I run insp/ill/chr with the heal well and shatters for cleansing vs teams with reapers. Ultimately, you need the removal, so you take insp. It sucks, but you do what you have to.

In this build have you tried running cleanse mantra with the heal well (would have to ditch precog ofc)? I’ve found it to be decently effective in most circumstances with a non-insp build, even with reapers on the other team. Adding a -% duration rune can also help.

heal well has longer cd so you would cleanse 1 condi every 30 sec versus getting healed more every 20 sec.
even when i run with insp i saw i hardly being condi bomb versus necro in team fight and also 1v1 cause of the pressure if the combo gets right F3 shield 5. if in trouble i just LOS while my clones pressure a bit
null field is better versus necro i think as it can shut down thier RS poison bomb and while standing in it torment wont do much dmg.

[Ranked PvP Build] Shatter Chrono

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Posted by: messiah.1908

messiah.1908

Solid suggestions thanks guys!
As for the portal thing, I just can’t bring myself to use it, my reasoning being that for the 5-6 games I have used the build, we usually win the initial mid fight and so its a quick +1 with blink regardless of map. I understand the benefit of portal but for me its a preference thing.
Side note – Necros don’t have stab if you Moa them in shroud and only really fight revs if you can pick them off in a team fight rather than 1v1. Same applies to scrappers.

so again only when moa your combo works so what do you do 2.5 min in between you dont hit engi/necro/rev? so you dont 1v1 only +1 . thus you’re roamer thus portal is must or just rerole rev or thief.
if your team always win 1/4/0 rotation than maybe yes portal is not much needed but when home is decap by enemy thief/rev you can portal mid-far and decap far and comeback mid to help while enemy sending someone to cap far so you +1 than close is empty so you rush close and cap it. ending again in close-mid point in your favor.
if enemy team holding your close than you cap far and always winning the rotation game
also power mesmer is weak versus rev , engi, thief, and cant kill ranger, ele guard. thus rerole meta class /build atm till anet buff power mesmer next season

PVP: Random Conditons Out of No Where?

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Posted by: messiah.1908

messiah.1908

if you see necro on the enemy side some bugs making the signet to be above 1200 range like 2000 so you can cought chilled and cripple

0 pips for win again

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Posted by: messiah.1908

messiah.1908

me 2 on a win strike and i got pips on the second game

i want my 2 pips NOW !!!!

also as you see the game doesnt showup in the game log

Attachments:

(edited by messiah.1908)

[Ranked PvP Build] Shatter Chrono

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Posted by: messiah.1908

messiah.1908

take mental defense over II . you dont have much boons to share and necro will just rip them off and defender will support and fill your shatter much more.
also rev spamm stability and also engia and necro in some way so consider it with lockdown build. so your best way is to moa and lockdown and kill.

you must take portal so drop decoy

Climbing division is all about Winning streak

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Posted by: messiah.1908

messiah.1908

no it does not. once unfavorable matches arent made any more because everyone better than you has left the tier, your win rate will rise.

No, not, do the math. Think about it. For one player to have a 51% winrate, it requires another player to have a 49% winrate. For one player to have a 90% winrate, it requires another player to have a 10% winrate.

I mean, in practical terms, this isn’t exactly what happens, but the actual result is even worse, because what really happens is that low-end people tend to just quit, meaning that for every 90% winrate player, there are likely several under 25% rinrate players.

It’s impossible for more than half the players who attempt PvP to have any long term 50%+ win-rate, that’d be like having two candidates in a race each getting 60% of the vote!

The only way that players can advance with lower than a sustained 50% win-rate (ie the ONLY way that more than half the players can potentially advance) is when there are plateaus, like in emerald, where they can advance on a streak and then lose more games than they’ve won, but not fall back down, and repeat. In the tiers without this safety-nets, it’s impossible to win without a 50%+ rate.

you basically right which means ANET favor some players to run faster in tiers by opposing them with low lvl players till the equalibirum is balanced than you will see more and more 50% rate and no one will gain to next tier. which means for next season if you got stuck in sapphir you wont try harder to get their again or the climb to ruby . and you know you belong to sapphire and same thing for everyone else. so basically Anet put an icon which is permanent on everyone this season. you belong to first tier, the other second and your third and so on.

why to strive for legendary

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Posted by: messiah.1908

messiah.1908

hi guys

i am at ruby atm. the way to it was bit easy (win strike till emerald than only 8 losses till ruby)

in ruby most fights the score is 500-50 to 100 and when i lost it was 450-500

its seems probably the way to legendary till is doable or at least diamond

so why should i strive for it (mainly is soloq) as it seems more pve grind for a title only

why are you striving ?

Missing a ranged 1H power weapon!

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Posted by: messiah.1908

messiah.1908

melee weapon are always fater than range weapon regarding power builds

look at thief sb and pistol compare to dagger and sword.

the more you are close the more you are in danger

Mesmer Condition Removal Problem

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Posted by: messiah.1908

messiah.1908

You don’t need condition removal as a mandatory function to make Mesmer work.

Know your enemy first and foremost and learn to disengage when you need to.

This is false. I do not know on what MMR you play at but in High MMR matches, you might as well just afk if you do not have any cleanses.

Knowing your enemy is like 5% of the equation. You will never ever beat any condition class without a cleanse. It’s impossible. (Assuming equal skill)

Every class needs condition removal of atleast 1 source.

What you said makes you sound like a bad player who needs a crutch.

Again, I do not know what MMR you play in, so I am assuming you are facing average players.

And you’re clearly a bad player. Case in point, this thread.

Okay, 1v1 my ranger with no condi cleanse. Let’s bet gold on it. NO condi cleanse means no sigils either.

And please no PU.

I can understand the condition cleanse stipulation. But still the hate on pu???

If it’s a 1v1 why would you need PU? I don’t care much for PU because I love Bountiful Disillusionment too much now over it but if you have to rely on PU to win then you’re as bad a player as phokus claims Stickers is.

This is basically the definition of scrub logic. While stickers is right that you’re not going to see PU in most competitive matches, claiming that a win to PU is a false win is nothing other than creating false win conditions that have nothing to do with the actual game.

Oh yea. Lemme ask you pyro, am I delusional that Condition removal is required in competitive pvp matches?

So in the past, you could play power shatter with minimal/no condition removal. You played it as hit and run with ample stealth; engaging rapidly, bursting rapidly, disengaging rapidly. This worked, mostly. If an engineer or necro or trap ranger or something got the jump on you, you died without any question.

Power Mesmer is not viable in the current meta, and so neither is that tactic. Any sort of condie build has a much longer time period of engagement that they need to be impactful on a fight. This is true for power interrupt builds too, not that they’re viable either. Needing to stay in a fight longer means you can’t just blink away in stealth and nurse yourself back to health every time an engineer sneezes on you.

If you run without any condition removal in this meta, you’ll generally end up dead or dying most fights. You won’t accomplish anything useful outside of adding screen clutter. A single necro mark can incapacitate you for most of a fight without removals. What are you going to do with chill, poison, and weakness on you for 10 seconds? What are you going to do if the necro spends 3 seconds to cast more than 1 mark? What will you do when an engineer walks by and covers a point in condition aoe?

Essentially, taking no condition removal means that you can’t fully engage into any fight. Fighting on any point will be abject suicide, and you’ll be eaten alive by many current builds in a 1v1 scenario. Phokus argues that you can just disengage when necessary to stay alive. This is technically true, and will result in you awkwardly standing between points accomplishing nothing for most of be game, hoping that nobody notices you slowly bleeding out in the corner.

With that said and done, what are your suggestions? Really curious to hear em.

I run dueling/ill/chr (mistrust) with the heal well for cleansing (blink, precog, portal) against teams without reapers. I run insp/ill/chr with the heal well and shatters for cleansing vs teams with reapers. Ultimately, you need the removal, so you take insp. It sucks, but you do what you have to.

same here if i see team without necro i can run dueling instead of insp. sometime rev can surprise with condi but than i will play safer. but most of the time i play insp just to make sure and also for the heal and defender

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

this is the tutorial of the build i am using compared to the meta battle build (dueling or insp with sword)
this is my opinion why to take scepter over sword but all pll i see using sword …. so unless you take dueling with mistrust i dont think you should take sword

Mesmer Condition Removal Problem

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Posted by: messiah.1908

messiah.1908

i dont know how can you hold a point 1v2 or 1v3. sure i can sustain but i will loos the point unless they are really bad players. try to hold it versus necro engi and rev . you cant.

regarding the topic
i think mesmer is in a good spot regarding cleanse. you have torch with trait (which may be buff for 2 condi cleanse and not 1 on each skill)
we have null field which if done right can ruin necro burst from RS skills as he puts mainly poison in RS and nothing else. and mantra which is clancky but ok
insp line is great support line with healing, cleanse, res faster, defender resistance so sure without the trait line you losing much support.
so the question what do we get from other trait line . dueling doest bring much to the table beside blind
domination more cc and little bit dmg but stability may ruin your day.
if we had more power so we can do more pressure in a short time we might if you remember play without cleanse like power shatter used to be.
atm only necro bring condi bomb and nothing else so i dont think we need more condi cleanse with our weapons and even if we did it still would have been 1-2 cleanse with staff #4 maybe and nothing more

Fighting Condi

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Posted by: messiah.1908

messiah.1908

Don’t forget blind with d/p which can shut down mesmer phantasm and necro attack
Use Los and stealth to break targeting

always the far pushers.....

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Posted by: messiah.1908

messiah.1908

pushing far has several advantages and depends on group composition
you will need some sustain in mid fight if all zerk dont push far . if there is engi and ele or druid than push far

push far if you think you can stall the cap or can handle 1v1 and win for cap.

push far if you think you can handle some 1v2 for 1 min so your team will have better chances on other two points

push far for the decap and come back asap to mid (mesmer or thief usually or druid even)

also in soloq let your team know you gonna push far

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

here is another 2 fights is sapphire before ruby reached
https://www.youtube.com/watch?v=v1HMM-3PKUU&feature=youtu.be

first fight with 2 condi mesmer so 4 moa . ele was shut down. we did bad rotation. necro didnt watch far and lost it couple of times. ranger didnt watch mid and lost it . and i didnt watch close and lost it….and thief venom share didnt share and mostly died
and when i ping portal location to lord and write it on chat no one came….rrr

second fight mostly on far versus necro, ele, and on buff (just buying time for my team in 1v1 1v2 1v3 etc…)

Ah the joys of soloq =P.

I’ve been a scepter stalwart for such a long time but really gave sword a strong run and gotta say I think it’s better. You simply stay alive longer.

One other problem with scepter in a mercenary/inspiration build is you lose a lot of the damage from your CI burst due to no crit and no access to fury since no dueling. Of course there is the ranged aspect which is decent and the selling point if any.

also try sword as most top players do these days. but for me is give me some advantage i see lacking with sword
sword – mainly defense/utility weapon. blur, teleport and low melee dmg.
scepter – range block + torment or blind and confusion which is nice start without shattering. so yes less evade frames but just little bit.
sword works in some cases better with group cause of immobilize and teleport. but scepter is all around weapon i think which pressure melee very hard without shattering.
regarding dmg:
sword #2 does about 2k
scepter #3 does 2.5k
AA sword little bit more but its melee and doesnt proc condi or clones as scepter so my sustain dmg is still there not like sword if i miss my shatters frame time

[Video] Condi Shatter PvP gameplay

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Posted by: messiah.1908

messiah.1908

Also I cant tell if you’re chastising me for not taking cleanse or praising me. Either way, if you’re going to argue about the build itself I wouldn’t bother.

Matty it was compliment playing without cleanse. i know the build and its very hard to play if the enemy condi bomb you…. . for me its hrad to play without insp line.
put back the vid . you know how many vids i poast ppl didnt like. as long you enjoy them continue post them

[Video] Condi Shatter PvP gameplay

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Posted by: messiah.1908

messiah.1908

nice try to do 1080p videos and put some music or commentary
dont spam shatter and save f3
nice hanging without condi cleanse ….

taunt bug - when it gonna be fixed

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Posted by: messiah.1908

messiah.1908

when i am being hit only from revenant i notice that when i taunt i cant move unless i type dance or sit . is it known bug and when it gonna be fixed
i hate to die to a rev ….

condishatter build and tutorial [video]

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Posted by: messiah.1908

messiah.1908

here is another 2 fights is sapphire before ruby reached
https://www.youtube.com/watch?v=v1HMM-3PKUU&feature=youtu.be

first fight with 2 condi mesmer so 4 moa . ele was shut down. we did bad rotation. necro didnt watch far and lost it couple of times. ranger didnt watch mid and lost it . and i didnt watch close and lost it….and thief venom share didnt share and mostly died
and when i ping portal location to lord and write it on chat no one came….rrr

second fight mostly on far versus necro, ele, and on buff (just buying time for my team in 1v1 1v2 1v3 etc…)

(edited by messiah.1908)

MMr and soloq versus group

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Posted by: messiah.1908

messiah.1908

so you basically saying its luck
cause when i soloq i get better allies which where better then the enemy we faced
when i teamq i had bad luck cause we match versus better enemies
or the system gives you better chance when you playing alone versus in a team

so it has nothing to my own mmr or experience and i cant assume i was being carried or carry

The system uses your mmr to make your team. If you have a high MMR, when soloq you’ll be paired with people that also has high MMR. This allows you to ramp up easily, as most of the times you’ll play against teams with average-low MMR.

When you team up with 4-5 people, this rule stop working. Now you have more chances the team you’re facing also has high MMR (you’re not longer in the high MMR club), making those face rolling matches you had when you were soloqing a mirage. Or probably, those people you team up with were simply bad players.

this seems more right as when i soloq my the enemy score is 100 in average and rare cases above 300
in team the score more like we get 450-490 and we loss
but my team got higher rank than me so when i was emerald they were sapphir.. so rank is not a factor?

MMr and soloq versus group

in Mesmer

Posted by: messiah.1908

messiah.1908

so you basically saying its luck
cause when i soloq i get better allies which where better then the enemy we faced
when i teamq i had bad luck cause we match versus better enemies
or the system gives you better chance when you playing alone versus in a team

so it has nothing to my own mmr or experience and i cant assume i was being carried or carry

MMr and soloq versus group

in Mesmer

Posted by: messiah.1908

messiah.1908

i manage to get win strike amber soloq
than party up with 5 and 4 in emerald and lost 4 times in a row
so i soloq again and got win strike to sapphire
than few win strike and when i team up with 3 again 1 win 4 losses (one member was ruby already so we faced full rby team i guess). so i dua and got 5 win 3 losses so again solo que and win strike to ruby

Q: do i have such a low mmr than i win in soloq or i rush the divisions fast to get appropriate mmr enemies? or just luck or OP build

GW2 PvP Lacks Tactical Depth

in PvP

Posted by: messiah.1908

messiah.1908

regarding spamm
when i soloq yes i see lots of spamm. so i w8 and just AA. when the spamm of the bursty skills is over i do my burst which sometime ends in a kill …
so it is not just spamm its also:

rotation – i sometime see 3v1 while i left alone 1v2 – why ?!
class rotation – sometime i see ranger and ele doing 2v2 so on other point we dont have support/sustain
decap free point
etc…

Good Times, 5 Necros

in PvP

Posted by: messiah.1908

messiah.1908

when i solo q and see 3 enemies necro i had only wins
when i solo q and on my team had 3 necros i had only wins

atm ppl dont build around counter build. they look at the meta battle and play. but if i see 2 eles on enemy team and no necro is my team it can be hard .. so more i go up in tiers more ppl start to change accourdinly which is nice

Embarrassing Question

in Mesmer

Posted by: messiah.1908

messiah.1908

usually the skills you want to doable are:
moa – easy even without any illusion. just cast moa and before its end use CS
utilities wells and glamour (not portal) – if you using those . you will need at least 1 illusion
staff – chaos storm – usually used in rotation to moa or GW
scepter – #3
shield – #5
ALL SHATTER – just spam them. save F4 if you dont want to distortion to prevent cap
signet of illusion – use f5→ use all shatter, →use signet → and use all shatter again. than cs ends→ and cast all shatter →and signet again→ and all shatter again – total 4 times shatters – best with insp line which can cleanse a lot and aslo be as offense and defense. your enemy will see you using shatter and think now you are vulnerable but you have all the shatter up again.

now for more defense play :
if you see the burst coming and you have no healing skills or escape evade. use f5 before the burst and if the burst wont kill you you will have the same hp before the burst
if you see many condi on you follow the same if you have no condi cleanse
if you want to run away and fool you enemy use CS in los. run away or blink away. if he follows you you will be ported back to the CS location (i used this in pvp in some maps mostly in 1v2)

hope it helps

unable to move

in Revenant

Posted by: messiah.1908

messiah.1908

why when i get hit from rev suddenly i cant move and must type “sit” or dance
what the cause of it? is it bug from stun/block/etc….?

[Build - PvP] Auramancer

in Mesmer

Posted by: messiah.1908

messiah.1908

already try it after the bunker nerf
it doesnt bring anything to the game but boons which make the necro life much easier to rip them

take shield over pistol as your job is not dmg rather sustain on point

why condi mesmer is a thing ?

in Mesmer

Posted by: messiah.1908

messiah.1908

That completely Utopian concept is what this launched advertising.

Yes, but every MMO does that, pretty much. And anyone who ever played any MMO before knows that it is nothing but marketing bullkitten.

Actually, GW2 is somewhat unique, in that it advertised that any class would be able to fill any role.
When I go back and remember my experience in other games, classes were pretty much entirely dedicated to 1 thing.

I actually can’t think of another MMO I’ve played that was advertised the same way as GW2.
Now, all of them are advertised as the next “wow killer”, but that is because people are stupid.
You can’t kill WoW, it’s already dead. There are no souls in that game, only zombies.

thief has always been dmg dealer and +1 – even anet said so
engi – most of the time sustain/bruiser
guard – bunker and bruiser
ele – support most of the time
necro – condi and aoe power dmg
mesmer – dmg dealer and for short time support/bunker
warrior – bruiser
rev – dmg dealer
ranger – still try to find its spot.
so we got 3 dmg dealer, 2 support bunker, 3 sustain/bruiser

"Disgusting Mesmer" Build

in Mesmer

Posted by: messiah.1908

messiah.1908

Getting tired of iAvenger bug...

in Mesmer

Posted by: messiah.1908

messiah.1908

mesmer’s focus, Temporal Curtain, took 3 years to fix.
So I am guessing between 9 month to 1 and a half year.

BTW, don’t you guys feel like shield is very underwhelming ATM?
First they nerf blocking duration from 2 1/4 sec and 2 1/4 sec to 1 1/2 and 1 1/2, and we are ok with it? i mean the usual block of shield is 3 sec but mesmer having it split which is not equal to full block of 3 sec.
Also the damage from iAvenger is abyssmal too

working with alacrity the cd of phantasm skills got reduce so 3 sec every 12 sec is great unless you phantasm is killed before you shatter

condishatter build and tutorial [video]

in Mesmer

Posted by: messiah.1908

messiah.1908

another 2 ranked soloq fights
https://www.youtube.com/watch?v=aHRwbyChoqw&feature=youtu.be

changed to signet of illusion for better defense and offense abilities

Do you have an SSD or an HDD?
Genuine question, because I noticed you were running into some of the issues I had before I bought an SSD.
The whole enemy mesmer being invisible for a while.

For some reason, it appears GW2 doesn’t like to keep individual character data in ram for very long (Haven’t tested on 64bit client), and chooses to reload character data from the disk.

At least, that’s my assumption. Since buying an SSD has eliminated that issue for me.

no and no

atm i am thinking to upgrade my computer with ssd 250 gb and better ram and better video card (970 or 980gforce)
i had these issue only lately or maybe cause my wife and kid also start runnig on the same internetline and take some space.

condishatter build and tutorial [video]

in Mesmer

Posted by: messiah.1908

messiah.1908

another 2 ranked soloq fights
https://www.youtube.com/watch?v=aHRwbyChoqw&feature=youtu.be

changed to signet of illusion for better defense and offense abilities

Season 2, pain and agony.

in PvP

Posted by: messiah.1908

messiah.1908

maybe its only me. i had winning strike amber. in emerald lost 4 games and again winning strike to sapphire .
i had team up with 2 thieves guard and necro versus 3 necros and 2 ranger and we won . just ask the thief to rotate like hell and head shot spam the necros
basically i notice that before the fight we state our split (usually close mid basic 1-4)
when i lost is was just cause of bad rotation and no support from my team. i had 1v2 for 2 min while my team weren’t able to kill 4v3
also so many engi and necro and ranger ….

why condi mesmer is a thing ?

in Mesmer

Posted by: messiah.1908

messiah.1908

so basically you saying that mercenary (used to be carrion) and the remove of high toughness/vitality amulets brought mini comeback to condi shatter

why condi mesmer is a thing ?

in Mesmer

Posted by: messiah.1908

messiah.1908

Mistrust is also a big contributor to why it’s being played so much now. Even though it’s spammy, random interrupts there ares such a plethora of sources (shield being the highlight).

I know not everyone is running mistrust but it’s honestly looking like it might become viable for top tier. I have my own doubts, have asked pro league players if they’ve actually tested in scrims and thus far no but I’m sure will be heavily tested over the next few weeks.

i used mistrust a lot with sword and compare the sword to scepter i manage to proc with scepter the same or even higher confusion stack without mistrust while have condi cleanse from insp line. also necro with stability, engi, rev, druid, ele almost every one got stability so the interrupt per seconds is pretty low compare to scepter #3.

top players:
helseth using mercenary with mistrust
phantarm using viper with insp line
frostball using mercenary with insp line

why condi mesmer is a thing ?

in Mesmer

Posted by: messiah.1908

messiah.1908

is it only power mesmer not viable anymore? if so it doesnt make condi mesmer bad just there was other build which was better…

Yes and yes. Power build are more fragile then condi and it’s easier to survive on them. Also almost all of the time when I use my burst I need to run away to stay alive, and with condi I’m still damaging my oponent.
Dunno but I have better results in figths when I play condi, and it’s not only on memser.

so what has changed the last 1-2 months? why was condi never a thing? and now yes

Mesmer Condition Removal Problem

in Mesmer

Posted by: messiah.1908

messiah.1908

does mesmer can play without condi cleanse?
YES
can he play it against all classes
NO and yes (depneds how good is he)

what mesmer has are clones. ppl tend to forget

against necro try to confuse him for your clone and he will transfer the condi to it instead of you
i hardly being faced with lots of condi burst from necros….
also moa is good to shut them down.
engi can be hard but i didnt see much condi engi around
burning guard can be problem without condi cleanse but just play with staff from range and w8 little bit…
see helseth playing without condi cleanse and he hardly being faced with condi burst. when he does he died. so just pick your fight, play smartly and its doable.

why condi mesmer is a thing ?

in Mesmer

Posted by: messiah.1908

messiah.1908

really legit question from someone who played condi builds as a forever

even before the expansion ppl said condi shatter in pvp is bad. their condi pressure is low . may be good in 1v1 but failed in group fight cause all of the condi cleanse

so what has changed?

i know no more high vitality amulet in used. but only bunker used it
we basically got condi nerfed so condi shatter should have gone worst
ele ds go buff/nerf depend who you ask
ranger got more condi cleanse
all other classes have the same condi cleanse as before?

so why only now its a thing?
why when i posted so much builds around mtd and confusion ppl said its bad?

is it only power mesmer not viable anymore? if so it doesnt make condi mesmer bad just there was other build which was better…

Suggestion: Polymorph Moa

in Mesmer

Posted by: messiah.1908

messiah.1908

moa is useless if your team dont know how to stack burst in it.
when soloq and target the necro or ele and use moa and no one is doing any dmg to it so they just 5 and run away….
putting it in 5 sec will nerf it so hard that it wont be used unless the cd will be 45 sec and not 90. but either way it wont give the mesmer the ability to kill fast as engi will just heal so fast, necro with DS and so on. so basically you turn this to 5 sec daze
if the the 5 sec moa will proc also 5 stack of torment and 5 confusion than.

condishatter great in metabattle - yay

in Mesmer

Posted by: messiah.1908

messiah.1908

so far i have win with this condi shatter 20-0 (solo, dou, full) unranked and ranked
in ranked 8-0
able to 1v1 almost every class (ele can be hard)
in team fight moa is game changer – gonna see some nerf i guess
portal also great
conditions stacking with good shatter kill anyone…

condishatter great in metabattle - yay

in Mesmer

Posted by: messiah.1908

messiah.1908

So I’ve finally looked into this build and its basically a more refined version of the condi build that people were trying in the HoT beta.

Considering in the HoT beta shield block lasted longer, alacrity wasn’t nerfed and the other elites specs weren’t as strong I don’t know why everybody is suddenly deciding this is amazing now when it wasn’t that great then.

cause pro players dont have any other mesmer build to play with…
and cause amulets changes with less vitality
more condi pressure stacking
more ways to negate direct dmg over condi dmgand cause it always works….