I fear that they will only care about pets and just a minimal on the player character itself… Anyway, who else hates recharges on weapon skills as I do?
As ArenaNet’s vison of the Ranger is one of sustained damage, I think it would make sense for the CDs to either disappear (similar to how thieves use initiative instead of CDs) or for the skills that have CDs have their damage increased so as to NOT be a DPS loss when using them.
Like I said in one of my early suggestions, Ranger weapon skills lack direction and feel confused at best.
Proposal Overview
Pets need help
Goal of Proposal
Currently, pets are useful for tanking open world PvE mobs but not much else. These ideas should improve the effectiveness of pets so that the ranger feels like he and his pet are one, not that his pet is a ball and chain that is holding him back.
Proposal Functionality
Pet stats should scale based on the ranger’s stats and the pet’s family, with a weight on specific stats based on the individual pets (some benefit more from power, others from condition damage, others from vitality, etc.).
Pet Melee range needs to be increased to 600, or the AI needs to be significantly improved to combat the current “Run>Stop>Begin Attack>Cancel Attack>Run>Stop” cycle that prevents the pet from DPSing moving targets.
Pets need to take 30% damage from AoEs, be immune to one shot mechanics, and take 25% damage from cleaves, when not the selected target for the cleave attack.
When Stowed, the ranger should gain the “Aspect of the [pet name]” effect, which provides unique buffs based on the pet family and specific pet.
Speccing into Beastmastery should improve the pet stat scaling
Signets should always affect the Ranger and require a Beastmastery trait to also affect the pet (the opposite of the way it is now).Associated Risks
Having a pet is a risk right now…
I know the aspect part got quoted and discussed quite a bit, but I did have some other pet ideas too!
Specifically, the increased melee range, reduced damage, and stat scaling which would all go a long way to improving pet usage without needing to update the AI.
You should probably specify what areas of the game you intend to play as some classes work better for some areas than others.
For example, for open world PvE, the Ranger does really well thanks to his dumb pocket tank.
lol okay Gordon
It is true though. Greed is what makes us do more than what is necessary to survive.
Of course, it’s also getting off topic lol
Hey Mydnyght!
If you want the crystals to make celestial you have two options:
1. Buy them from the Trading Post
2. Join a party with someone who has the home instance node, wait for them to enter the instance, and then join them in the instance. You can now mine their quartz node!
Either way, once a day you can combine 25 crystals into a rare quality one that is used in the celestial insignias.
I think there was a recent post (like, from the last patch) on these forums about the Ancient Karka Queen no longer rewarding alts.
For most world bosses, your opening line is correct. Daily Account Bonus Chest and Daily Character Boss Chest.
I’m not sure about Teq, I don’t think my server has killed him yet but I know I sure haven’t.
I get that. All people are jealous. In fact, jealousy is what drives economies.
However, jealous is not a valid reason to limit the freedoms of others, especially when those freedoms do not in any way prevent you from doing what you want.
Not to be mean, but it’s main this type of attitude the breeds anger and resentment against those who play the TP. So I just want to establish that this opinion is likely not shared by others (at least publicly).
Jealously is a perfectly valid reason to suggest changes to a video games. So is inequality, and unfairness, and corruption. But the case here, I don’t think anyone is jealous of wealthy players, they’re just upset at perceived imbalance in the ability to obtain high end goods. Overvaluing the role traders play in the economy is going to do nothing to decrease this sentiment.
Also, jealousy does not drive an economy. Rather, labor and capital do. Pretending otherwise glorifies the middleman at the expense of thinkers, creators, and hard workers. People who say greed and jealousy drive the economy are just making excuses for their own.
That all said, in the case of GW2, there is no reason to remove the tools that facilitate trading, because a) the economy is relatively stable and b) the TP serves important functions that improve the game for both the players and Anet. If this changes, and if extreme wealth starts making goods unobtainable for newer players (thus discouraging them from continuing to play), then we’ll no doubt see changes to the TP. But until then, accept the benefits that it produces, and ignore the self-agrandized traders who overvalue their individual role.
Greed, for lack of a better word, is good.
It is what facilitates trade. Drives people to do more. Encourages people to take risks. Motivates people to succeed beyond basic sustenance.
Greed is the thing that takes transactions and makes them into an economy.
Without greed, we’d all still be farmers, growing just enough food to live on and hoping we don’t have a drought.
So while greed may be the black stain that we love to point at and condemn (and granted, it frequently leads to horrible acts when you allow it to control you), it is the main reason we have civilization (well, greed and beer).
I don’t buy them, but I get plenty via salvaging and I drop them in the Mystic Forge. I’m probably throwing away gold every time (I’ve never actually spreadsheeted it), but I use them to do the Mystic Forge daily and roll for a high value Superior.
Same thing with the Marks, Talismans, Seals, Medallions, and Crests.
Patches, nodes, whatever. So you’re saying the ones near the south tower can be harvested more than once daily?
A node is an individual grapevine.
A patch is a rare occurrence at specific locations where there are multiple grapevine nodes in a compact area. These nodes do not reset every hour but instead on a once a day basis. For reference, you can find a grape patch in Lornar’s Pass behind the pirate base in the southwest corner of the map.
He’s asking if the grapes by the south tower are just nodes that reset every hour or if they are part of a grape patch and thus only reset once a day.
Not the same amount, <snip>.
The difference is thousands of times because the executives are valuable as individuals while the workers are only valuable as a mass of labor hours. Nothing they add to the business is important enough on an individual level to warrant them being paid any more than they are currently. That is why those jobs are usually worked by high school kids while they live with their parents and save up for college/car/spending cash and NOT by people who are trying to sustain themselves… they aren’t providing a very useful or important function and are paid accordingly.
That’s a very flawed argument. <snip>
It’s actually a flawless argument, your opinion is just divergent from it. Flippers increase the amount all players can sell their items for RIGHT NOW and decrease the amount it costs for all players to buy and item RIGHT NOW. That is what they add, and that is why they are getting paid.
Yes, but only because they don’t understand <snip>
Not true. There is no way to get a better price without a difference in time.
Further, you are supporting your position by arguing that the majority of players are either too incompetent, illiterate, or lazy to read and comprehend the very basic information that is presented when they list their items or buy from the Trading Post. If your supporting argument is true, then nothing we are going to be able to do will “fix” the issue because the players will still be too incompetent, illiterate, and/or lazy to participate at an effective level.
I’ll also repeat, flippers increase the price that you can sell something for and decrease the price you can buy something for. The only people they hurt are OTHER FLIPPERS. Everyone else benefits from their actions.
What convenience do they add? <snip>
Now you are back to calling the playerbase incompetent, illiterate, and/or lazy. If your arguments are true, then they can’t be helped anyway so your argument becomes moot. The flippers, once again, provide better prices to sellers and better prices to buyers, all while eliminating the need to wait for your transactions. That’s pretty much the best definition of convenience possible.
And keep in mind, if flippers were removed, <snip>
Flippers drive the deflation of the economy by engaging in many, many, many transactions and moving the same items multiple times (making them be taxed repeatedly). Without them, the volume of trades would significantly be reduced, the prices you get from selling your items would be significantly lower, and the prices you pay to buy would be significantly higher.
Yes, you can still buy and sell instantly, but without the rapid pace of price equilibrium that flippers provide, it could take MONTHS for the prices to become reasonable so buying instantly would become the worst possible decision you could make.
I get that attitude, and don’t at all begrudge it, <snip>
You don’t begrudge it, but you want it deleted from the game because you don’t understand it? Sounds legit…
Flippers do not hurt the economy, they do more to help it than most players. They stabilize prices, offer instant transactions at the best possible prices, and delete currency from the game and thus fight inflation. I dare you to offer an example of anyone who does more to aid the economy than the flipper.
could, but I don’t want to. <snip>
The little green man behind the curtain of your argument rises his head. You want what they have without doing what they do.
I get that. All people are jealous. In fact, jealousy is what drives economies.
However, jealous is not a valid reason to limit the freedoms of others, especially when those freedoms do not in any way prevent you from doing what you want.
Stop comparing your wealth to that of the flippers and you’ll find two things:
1. Their wealth has NO IMPACT on you at all.
2. You’ll enjoy your gaming time more.
All quotes above were snipped to get under the post length limit.
(edited by mtpelion.4562)
Why do flippers make this point as if it supports their position? It does quite the opposite. True, the TP does not create money, which means that every copper that a TP flipper makes is TAKEN from a player who was playing the game to earn it. TP Flippers add nothing to the game, all they do is take take take from their fellow players. Every item on the TP was added to the game by a player’s looting and harvesting. Every copper on the TP was added by a player’s looting. The normal players add to the game, and all the flippers do it take, and they seem to think this is all perfectly fine.
If the TP flippers added nothing to the game, then they wouldn’t be able to get any gold from other players.
Those other players CHOOSE to give their gold to the TP flipper in exchange for an instant transaction at a reasonable price.
The TP flipper adds convenience and gets paid for it.
What happened is that there are more logs available for sale than there are people who want logs.
Supply exceeds demand, so prices fall.
Prices will remain very, very low until a new item that everyone wants is added that requires a lot of logs to get.
People are insinuating you can only make masses of gold through flipping now?
Currently and historically there has always been ways of making tons of gold outside of flipping. More than enough to buy whatever you want, without taking on any risk whatsoever.
Care to elaborate on what said “ways” (plural) are? I make more money on the TP than in any other activity I’ve ever done in game. It’s the reason I use the TP in general. I’ve found it near pointless to try and get gold anywhere else, let alone actual drops. This game is the Sahara desert of drops/gold, and at the same time gold is the end game. The only way to craft high end items (you know, the desirable ones) is to grind gold and buy the lodestones or whatever other crap you need to make them. There is no such thing as looting the required components. Not if you don’t have 8 hours a day and 4 years to spend grinding against Farming Punishment and the like.
This is a sematic post, so feel free to ignore it if you don’t want to be technical.
You cannot make gold on the Trading Post.
You can only acquire gold that was already made by another player.
I believe this was done in WoW and was a huge disaster as newbies would use it and boost up to level 80 without knowing how to play their character or the game.
You can already get to 80 without knowing how to play your character or the game…
I don’t have a problem with certain classes being better at burst and others being better at sustained, but in a game where burst is king in almost every instance, that philosophy needs to be revisited.
At the very least, every class needs to have a burst weapon available to them so that they can participate in ALL aspects of the game, since a lack of burst makes you non-viable in burst-required fights.
I’ve actually had a TP item turn account bound. It sucked. (I was trying to flip it)
I believe it was the Mad King’s Slippers… Basically: the item was tradable and there was a big spread on buy/sell listings so I bought one and posted it as a sell listing, then they updated it so you could select the stats, so the one I had listed on the TP was returned to me as account-bound.
I had a boatload of Magic Find gear do that as well.
I’m not sure I like those suggestions Prysin. I think both Shortbow and Longbow are reasonable weapons on their own right now. What they need is something to make them more interactive to play.
I’m also not opposed to the condition vs power breakdown the 2 weapons currently have.
Shortbow certainly needs more condition coverage, that’s the main thing holding back Ranger condi builds in general over the other condi classes. Giving them confusion and torment would go a long way in solving this problem. But it would be easier to just put confusion on quick shot and torment on crippling shot, don’t you think?
<snip>
Here were my suggestions for Longbow and Shortbow back on page 1:
(note that the numbers below refer to the skill bar number)
Longbow – Reward Max Range and synergize with pet.
1 Damage should not scale with range, but should apply vulnerability at 1000+ range
2 Cripple target and swiftness for pet
3 Immobilize target and Might for pet
5 Knockdown at 1000+, 1 second stun at 600-999, 2 second stun at 0-599. Regen for petShortbow – Condition Damage
3 should apply Burning
4 should apply Torment
5 should become the leapback from old #3 and apply confusion
This, to me, is a huge moral issue. If MGM set up an online game where you could pay real money and play a slot machine called the “magic forge” that gave people a chance at getting something out of it that was worth more money than they paid in, it would be illegal by current internet law, yet Anet and other companies do exactly that, and, on top of it, guarantee that you’ll never get anything of value back (because the money exchange only works one way into a closed system).
The bold part is why the ArenaNet system is not illegal.
I have no issue with bows or ranged combat existing, but the community going round and round with the same skritty argument is not helping the matter. You want bows “viable” make suggestion to help counter the overall design that lead to melee superiority.
In my suggestion back on page 1 I suggested that the Longbow become a dedicated “Beastmaster” weapon. You do damage from afar while buffing and synergizing with your pet. That would improve the bow’s viability without making it OP. Not a perfect solution of course, but I thought it was a good idea, which is why I suggested it.
I think Beastmastery and Bows are contradictory gameplays. The bow is tied to the archer, providing great ranged combat. The Pet on the other hand both offering and taking buffs in close range and depends on someone crippling the target.
Furthermore, if you’re playing with a longbow, your pet will waste a remarkable time closing the gab and staying on the target. The only reason to use a pet with a longbow is to keep the target on range, so you can deal max. damage.
The only bow that could be a beastmastery weapon would be the shortbow, since you can still be near your pet.
The main gist of my suggestion back there was to give our weapon sets some better (or some) definition. We should have a weapon set that really complements the beastmaster, but it doesn’t have to be the Longbow. I just picked that one because it is so remarkably under…focused?…
I have no issue with bows or ranged combat existing, but the community going round and round with the same skritty argument is not helping the matter. You want bows “viable” make suggestion to help counter the overall design that lead to melee superiority.
In my suggestion back on page 1 I suggested that the Longbow become a dedicated “Beastmaster” weapon. You do damage from afar while buffing and synergizing with your pet. That would improve the bow’s viability without making it OP. Not a perfect solution of course, but I thought it was a good idea, which is why I suggested it.
Step 1 – Hit all three Orr areas, Frostgorge Sound, and Southsun Cove
Step 2 – Guest to second server and repeat Step 1
Step 3 – Guest to third server and repeat Step 1
Step 4 – Profit
I really like where the Aspects discussion is going.
The ability to swap between a pet and an aspect can really open up a LOT of interesting playstyles for the Ranger as a class and it addresses both the current technical issues with pets AND the philosophical issues some players have with the pet-tether while still keeping the pet as the class mechanic.
What is about the speed of the sickle ? Is it normal speed or faster like the Consortium Sickle ?
Btw.: I wonder that there was no massive uproar about the P2W factor of the speed of that sickle.
You can’t have P2W when an item can be purchased with in-game gold. P2W would mean an item is blocked by a money gate, that you must use real world money to purchase. Since every item in the gem store can be purchased with in game gold. There is no item that is P2W.
You don’t have to tell me that. That was more or less just a joke about all these P2W nonsense
Oh yeah .. you can either directly buy masses of sprocktes for 80 gold, or buy a pick for 80 gold and harvest 100.000 times the next 2 years to get those sprockts ..
Wait… I thought having the most sprockets was how you won this game?! Have I been stockpiling them for no reason?
Wilderness experts should be masters of poisons. Therefore, Rangers should have the most potent poisons available.
Great point here and I agree. I would be awesome to see a way to increase poison potency for the Ranger and it’s something we’ve been talking about internally as well. We’ll keep looking into it and see if there’s something that can happen here.
Aren’t thieves poisons while survivalists are cure experts….Both depending on line?
Survivalists would be masters of both poisons and cures, because both skills are effectively mandatory for surviving in the wild.
Thieves would not be expected to really know either, since thieves are not assassins, they are stealthy surveillance experts who get into places where they don’t belong.
I was afraid of that. I almost feel like I’m being penalized for having multiple level 80s (yay! :P). So I’m looking at parking four alts at jumping puzzles. Maybe five, as that would give me enough character slots for each class. But no more. Probably not even worth the effort. I’ll have to buy most of them, anyway. Either that or become a trading post mogul :/.
Not the end of the world, but I think Silver Doubloons and the Juggernaut could use some attention.
Your 80s can still farm the Doubloons, just not from the JP. Try killing some medium leveled, blind, underground foes for the bags they carry while mining…
Good point. But I don’t need three level 80s for that XD. Two of them will just be collecting dust (as far as Silver Doubloons, anyway). I’ll try that and see how it goes. I’d be surprised if it’s better than buying them outright, though.
It is kind of time consuming, and the drop rate is pretty low, but the other materials from the bags are currently rising in price so it certainly isn’t the worst way to spend your time.
I never played GW1, but from what I hear there are other classes that are even further removed from what they were in that game. Mesmers, is one I’ve heard. “Because GW1” doesn’t seem to be a particularly useful point when talking about GW2 classes.
I’m not arguing that it should be like GW1, I’m point out that certain expectations were set in GW1 about what a class that goes by the exact same name and description should be in GW2. Since those expectations were not even close to being met, that is where a LOT of the frustration comes from regarding the impotence of the bow.
Pets should not and will not be optional. Rangers will not and should not be as effective as other classes at any range without factoring in their pet’s damage. The problem is that currently it can be difficult to get the most out of our pets because they die too easily to concentrated AoEs, and the solution is to fix that problem, not to remove the pet from the equation entirely.
If they can fix pets so that they are not a baseline liability, then I agree they should not be optional. No other class has the potential to lose 30% of their effectiveness due to bugs, ignoring, or improper use of their class mechanic. In all cases except Ranger, the class mechanic is at worst an unused flavor feature that is ignored because it isn’t needed.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: mtpelion.4562
It is decisions like these though that make me NOT want to buy gems, ever again. Sacrificing morals for the almighty dollar is an EA move and not something that I expected from Anet to be honest.
It’s a business move, and should be expected from all businesses since their exclusive purpose is to generate profits for the shareholders.
Trust me, you’ll be a lot happier if you go through life expecting business decisions from businesses because that way the surprises you get in life are always pleasant.
I was afraid of that. I almost feel like I’m being penalized for having multiple level 80s (yay! :P). So I’m looking at parking four alts at jumping puzzles. Maybe five, as that would give me enough character slots for each class. But no more. Probably not even worth the effort. I’ll have to buy most of them, anyway. Either that or become a trading post mogul :/.
Not the end of the world, but I think Silver Doubloons and the Juggernaut could use some attention.
Your 80s can still farm the Doubloons, just not from the JP. Try killing some medium leveled, blind, underground foes for the bags they carry while mining…
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: mtpelion.4562
There is little to zero dopmine gratification from GW2, more like Tryptophan induced zerg gameplay. I digress though….
Stating that losing players is “ok” since they are the minority screams of a poorly devised business model.
The business decisions at ANet are becoming bolder and more morally ambiguous by the day.
Long gone are the great designers and customer support teams that MADE GW1 what it is.
Le Gems, buy them….$12.50 or more every two weeks please
Not every decision made by a company is going to liked, the trick to having a successful business is to make decisions that are profitable, even if that means kicking some customers out.
I’m not saying I agree with the decision, I’m just saying that from a business perspective it is often “ok” to lose customers if the decision results in higher profits overall.
The gates transport you to a location. The new gate could simply transport you directly into the portal (i.e. it is a two stage process in which you are transported from Vigil Keep into the portal in Lion’s Arch, which then transports you into the Mists).
See, lore intact!
Hopefully grapes don’t tank before I get home and have a chance to capitalize on them. I’ve got a TON of them because they are part of my daily farming circuit.
When initially released I hoped that we would have a skill that camouflages us. Instead of sharpening stone could we get camo? ( Makes more sense in survival) As far as I know the only option for this is a feat.Maybe make 2 versions of it? In combat we get a few seconds while out of combat we can hide indefinitely (Maybe in specific terrain?) PvE/PvP/WvW
Also tracking of specific foe types would make sense. Ogres, animals, humans, charr, sylvari, asura. A feat to select 2 races? Maybe make this a signet passive or active? and so forth. WvW/PvE
Also the reintroduction of preparations would be nice. Like in guild wars 1 only one would be active at a time.
An option to perma-stow pets and get back that damage.
The problem is that a ranger is extremely undefined in the fantasy world. Many different roles to fill. The scout role needs a bit of work :/
I kind of wish that pets were a utility skill and preparations were our class mechanic. Unfortunately, that ship has sailed.
I’m trying to get Silver Doubloons from JP chests. Either I’m doing it wrong, or the RNG god is making its displeasure known to me. I have a L80 parked at Crimson Plateau JP in Diessa Plateau (downlevels to L24). Another L80 at Swashbuckler’s Cove in Gendarran (downlevels to L30). I have two level 21-22 alts parked at Under New Management JP in Southsun Cove. I just moved a level 21 to the end chest of Angvar’s Trove guild mission in Snowden Drifts (thought I might get more loot there). I was doing several JPs a day for a few days in LA before it blew up. That makes five characters parked at chests, and I’m working on a sixth.
Nothing so far. Based on the rates people report in this thread, I was hoping for something by now. Am I doing this wrong, or is this just my usual bad luck? Could I be doing it more effectively than I am now?
Your level 80 won’t see Silver Doubloons (downleveling does not affect the loot here). You have to park a level 30ish character at a JP for a chance at the Silver Doubloons.
Note that these are also my “low hanging fruit” options, as in, I chose the things I thought would be some of the easiest changes to make that would have the greatest impact. I don’t want to suggest retooling any weapons because I think that the trait changes and design changes I’m making would be enough at this point, and that even if I personally don’t like some of the weapon skills (like Rapid Fire), those are much harder to balance because unless you are number tweaking, it would take a graphics team, skill team, and balance team a lot of effort to internally test, balance and develop a new skill, and I want the changes to be as immediate as possible.
Rule Number One of Negotiating: Ask for the improbable, settle for what you actually want.
The best gold sinks are the ones that players will happily partake in because the costs overall seem small. TP fees and waypoints are inconsequential to most, but they soak up excess money. The Mystic Forge eats a lot of wealth, but people keep playing it despite the odds because there is that chance of hitting a jackpot. Making costs onerous like jacking up waypoint costs to ridiculous levels not only would make players balk but it would not even be as effective anymore as the cheaper wp system due to people who would choose to walk instead (and gather more mats and kill mobs for loot along the way, creating yet more items and money that may otherwise have been ignored).
You know, I don’t frequently think about the Mystic Forge, but now that you mention it, it occurs to me that the MF actually serves to increase prices.
By destroying 75% of the products that are gambled in the MF, you are seeing no change in money supply, but an overall reduction in product available for sale.
Are you sure it doesn’t have a 20% increased chance for a Dandelion?
Hey all,
A few of you mentioned disappointment at the lack of response so far in this thread. Yesterday was an extremely busy day for me to be actively participating in the thread, but I figured it couldn’t hurt to get the thread going.
I’ll be spending most of my day today just going over this thread and summarizing some of the ideas. I’ll try and get some of the guys in here as well to comment on specific feedback!
Please be patient, the thread hasn’t even been up for a full day!
Thanks
See guys! I might not have much faith that Ranger can be helped, but I have faith in Allie!
The Aetherblade Thug is capable of one shotting players. I know it can be difficult in the thick of battle, but if you are going to melee, you’d best find the Thug and kill him first.
What time are you guys most active? I’ve been meaning to get back into WvW but hadn’t since I noticed we were in last place all the time so I figured no one was there.
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: mtpelion.4562
Which is interesting since GW1 didn’t charge a cent for convenience. I suppose that the developers of GW1 are not the same as GW2 since they are going to nickel and dime it’s playerbase into the new era of micro transaction hell.
So, instead of making the playerbase happy and content, they will enforce micro transactions until players either submit or become frustrated and uninstall.
Perhaps not the best of business strategies.
GW1 was during the era when free to play was a new concept, still in its infancy. Today, the model has been tweaked so that it provides a lot of profit without necessarily becoming “P2W”.
This convenience item does mark a new territory for ArenaNet, but whether they venture further or back off won’t be determined by posts on the forums by a handful of players (I know that we on the forums like to think we speak for everyone, but we really are a minute minority of the total playerbase) but by the volume of sales.
People, in general, are fairly lazy and crave the dopamine fix that comes from instant gratification. While some players may be mad enough to leave the game, those players are not only a minority, they also tend to be the same players who don’t buy many things with real money.
Like anyone who played GW1, I chose a Ranger for the bows.
Here, take a look: http://wiki.guildwars.com/wiki/List_of_ranger_skills
I challenge anyone to read that list and come back with “Ranger isn’t about bows”.
If they really wanted to move away from bows, then they should have given this class a different name because this universe already has a Ranger, and this guy ain’kitten
(edited by mtpelion.4562)
$12.50 Charge for Convenience of Lions Arch
in Battle for Lion’s Arch - Aftermath
Posted by: mtpelion.4562
Capitalizing on convenience is how ArenaNet provides you with access to GW2 without a monthly subscription.
The amount of inconvenience created by the destruction of Lion’s Arch (and thus the subsequent removal of a central hub with all services) is minor. I get that the introduction of an inconvenience is much more irritating that the introduction of a convenience, but nothing is available behind the paywall that is not available for free on this side of the paywall.
Furthermore, we have no idea if the current state is going to be permanent (I would wager it won’t be, once the Living Story wraps up), so until we have an answer to that question, this “discussion” ranges between angry, irrational tirades against evil corporations and purely hypothetical scenarios that we have no way of knowing if they have any bearing on reality at all.
The long and short of it is this, ArenaNet will continue to capitalize on convenience because that is their business model. When things are inconvenient or become inconvenient you will have the following options:
1. Pay for convenience.
2. Find a subscription-based game where convenience is what you pay for each month.
3. Adapt your play time to accommodate the inconvenience.
no, because that would kill certain dungeons and new people in the game, AC, TA,CM, SE would probably become by and far the most often run dungeons because you can get to them right at the exit of a racial capital and other dungeons would cost as much to get there as you would make (almost).
I was being facetious, hence the ( :P ) smiley.
The main reason why the TP is the best way to deflate the currency is because it has an extreme number of transactions and thus only needs to delete a small amount of currency per transaction keeping it an affordable method. If we were to transition the gold sink into other areas of the game they would become so insanely expensive that new and poor players would be unable to play.
This section is mostly haunted by those with vested interests.
The only real benefit of flipping/speculating/etc outside of a gold sink is of the individual capitalizing from it, not the game as a whole.
Relying so heavily on the tp gold sink for curbing inflation is a rather “lazy approach”.
There are many cons that the current system inflicts upon the whole game to rely on such a gold sink method. ( I could expand on this, as I have in the past, but find it is mostly a waste of time given the majority audience in this section)You make it sound like the gold sink is a minor benefit.
I disagree – it is a huge benefit that is more important to the game by being included than without. Any negatives related to prioritizing gold sinks are miniscule compared to having a game without gold sinks.
I in no way think it’s minor. I just think that there can and should be better alternatives that do not have such a sweeping effect on gameplay (playing content outside of the tp) rewards.
Well what kind of gold sinks in game should we have that will be as effective as the TP?
I cannot think of anything that will sink just as frequently and encompassing across the population than the TP.
How about bumping Waypoint fees up to 3g per use?
:P
Capes require a LOT of physics coding to make them not look incredibly stupid, thus they are a high cost (to develop) cosmetic item which makes them a very low priority.
If you ever see capes, they will probably be gem store items in order to offset the expense incurred with making them.
I dont believe i am judging anyone, nor am i being harsh, by stating a fact. Simply, we have seen little to no response from the devs yet. Whether theymplanned to wait it out, to begin responding today or not, this must change. I am merely expressing my slight dissatisfaction of this lack thus far. Patience really inst the issue here, i just want what i believe was promised, a discussion involving both devs and players. I feel the need to mention this now, before we are 20 pages deep with no responses. Think of it as a simple call to action.
I think the lack of ArenaNet posts is a result of the thread being opened towards the end of the day which led to them not actually being in the office for most of the thread’s life so far. They basically opened it and then had 2-3 hours before they left the office for the day. They’ve only been back in the office for about an hour now, so I expect more interaction soon (once they have a chance to read through the suggestions so far).
I hope your are intelligent to know what I meant by the statement and are just using semantics for kittens and giggles. If you want an actual discussion I will entertain it.
I know what you meant, I just wanted to point out that while some people benefit on a more personal level from their interaction with the market, the market benefits everyone.
Full Disclosure: I’m sitting on 191g right now. I’m a very conservative investor, primarily because I don’t have the recreational time available to commit to investing in game. I’m not personally using the market to amass a vast fortune, but I do understand and defend the concept of a free market from both a philosophical and financial standpoint.
Every player has a vested interest in the TP. It keeps the economy from either stagnating or hyperinflating.

