Despite the fact that we can use in-game currency to purchase this pick (which is the only thing preventing this from being a straight p2w item), I still feel incredibly uncomfortable with it being sold. Node or no node, this item seems to be better than any pick in the game. I hope Anet isn’t considering abandoning their “cosmetic only” approach to the gemshop. I’m not really advocating for action one way or the other, but this certainly is troubling in my opinion.
My research so far is inconclusive, but it is looking like this is actually the WORST pick in the game, not the best.
How does ArenaNet define "excessive farming"
in Account & Technical Support
Posted by: mtpelion.4562
^^! he’s mad cos he was accused and blocked “botting” which he never did in his entire life, yet he is innocent he have to wait 2 day by now, which I just did in 2 hours. don’t mention most guildies are on the new patch and his is left behind…
and sorry to bring that up, when we was playing wow, the ticket response always very fast, usually within 2 hours, even in mid-night, and you can even call customer service for some direct support. With comparison like that, I can understand his feeling.
It is possible that he did in fact receive a response, but his email provider blocked the email.
Checkmate atheists?! Does that mean you believe the Elder Dragons…are GOD? :-P
I’d posit that the Elder Dragons were gods.
Gods who got killed.
Gods who got killed and did not have their powers absorbed and whose powers have now coalesced into powerful forces of all-consuming nature.
If you and everyone are so sure sprockets will rise in price, why isnt there already rampant speculation, driving up the price?
Hint: Sprockets aren’t that useful.Not only that, but these picks will insure that the market is flooded with them so the price will never amount to much.
Sprocket value was never the major issue. Its a step in a different direction. Also thanks to this, earlier version of picks are no longer BiS and they were advertised as such.
If the Watchwork pick does not get bonus ores, then it is actually the WORST in slot pick. I’m at 1000 pick attempts without a single bonus ore so far. More testing tonight.
Note, I am not talking about bonus pick attempts, but bonus ores. As in, I swing my pick one time and one ore is added, then one more ore is added.
Then i suggest making a minimum AP requirements as well. Is 10k enough? Or maybe we should go higher?
At a minimum you should have all of your slayer achieves as a prerequisite.
PvE Players complain about Gift of Exploration requiring going into WvW. Devs make Gift of battle even more WvW-dependant.
Ah, the logic…
This is a good change. Legendary weapons should require participation in all aspects of the game.
I like Stealth only for the auto-crit it gives me on my next attack.
Still running tests. So far the Watchwork Pick has returned 0 bonus ores. The acquisition rate of sprockets though… those things will absolutely never gain any value with these picks in the game.
Oh so the pick doesn’t give a bonus now?
The booster packs no longer boost ?EDIT: It makes no difference how the items are obtained via the store you pay.
It gives no bonus towards any form of competition, and thus no advantage.
Boosters increase the speed at which you do things, not the level which you can achieve.This is not a racing game, therefore the rate at which you acquire something is irrelevant to other players. I cannot use my pick to beat you, nor can you use your Karma Booster to beat me.
Pick gives a bonus and thus has an advantage.
boosters do just that and are an advantage.Explain exactly how I can beat you with my pick.
Pick any “p2w” item of your choice and explain exactly how it can be used by you to beat me at anything in the game.You have to be able to use something to win in order for that something to be a P2W item.
Ok for the point of discussion i choose gold, say we have 2 players equal in abilities and both just hit level 80, they both camp bosses together for dragonite ore, one of them buys gold and gets all the time gated ascended mats and makes full ascended weapons and armor, these two players then fight, being both equal in skill the ascended one will win.
Didn’t pay to win. Paid to speed up acquisition of top gear. The player who didn’t pay can still get the top gear and will be equal.
Your example fails to illustrate your point.
Pay to Win requires you to be able to pay to win, not pay to jump to the front of the line.
Oh so the pick doesn’t give a bonus now?
The booster packs no longer boost ?EDIT: It makes no difference how the items are obtained via the store you pay.
It gives no bonus towards any form of competition, and thus no advantage.
Boosters increase the speed at which you do things, not the level which you can achieve.This is not a racing game, therefore the rate at which you acquire something is irrelevant to other players. I cannot use my pick to beat you, nor can you use your Karma Booster to beat me.
Pick gives a bonus and thus has an advantage.
boosters do just that and are an advantage.
Explain exactly how I can beat you with my pick.
Pick any “p2w” item of your choice and explain exactly how it can be used by you to beat me at anything in the game.
You have to be able to use something to win in order for that something to be a P2W item.
Oh so the pick doesn’t give a bonus now?
The booster packs no longer boost ?EDIT: It makes no difference how the items are obtained via the store you pay.
It gives no bonus towards any form of competition, and thus no advantage.
Boosters increase the speed at which you do things, not the level which you can achieve.
This is not a racing game, therefore the rate at which you acquire something is irrelevant to other players. I cannot use my pick to beat you, nor can you use your Karma Booster to beat me.
I didn’t say the sky was vanilla, only your assessment on p2w hinges on the word win.
Win: acquire or secure as a result of a contest, conflict, bet, or other endeavour.
“there are hundreds of prizes to be won”synonyms: secure, gain, achieve, attain, earn, obtain, acquire, procure, get, collect, pick up, walk away/off with, come away with, carry off.
Nothing you can obtain in the gem store grants you any kind of advantage over other players in the game that would allow you to “win”, with the exception of the Power Booster, thus it is not Pay to Win.
Furthermore, everything in the gem store can be purchased with in game gold via the currency exchange, thus it is definitely not Pay to Win.
You can pay to reduce time spent, and that is it.
I disagree.
You are arguing that the sky is vanilla. Your disagreement with my assessment that the sky is NOT vanilla is illogical because your premise is incorrect.
I think “leet kids” feel leet because they know at any given moment they can do content faster and better than the others, and as a result look down on them as wanabees, p2w wont let you play with the cool kids, you can think you are as good, but you know your not, just a noob with gear they cant use like “leet kids” can.
And before anyone says, i don’t consider myself a “leet kid” only pointing out a p2w fail.
Well, there is no P2W in this game, so your entire comment was irrelevant.
Time spent out of game rewards the player with more gold, than time spent in game.
Since Gold is everything in this game. That’s a bit of a problem.Try to keep up champ.
Sounds like you’re confusing your GW2 recreational time with your real life. That’s a lot of a problem.
Try to see a doctor about that.
In all seriousness though, this is a game. A game in which those without a lot of recreational time have the ability to stay on par with those who have loads of free time to spend in game. That is why this game is superior to some other games where time online is the only way to obtain anything, at least from the perspective of people who don’t have a lot of time (i.e. most people). The people who don’t like this concept tend to be the “leet kidz” who only derive enjoyment out of showing off their “phat loot” that others don’t or can’t have.
I am ok with the decision to disappoint those people as there are plenty of games already that reward that playstyle (see WoW).
I did not get enough out of my experience??? Moneywise, I’ve got orders of magnitude more then any other hobby I had. Just not very happy that I achieved most of the things (like legendary) relaying on my skills in my real life job instead of my skills ingame.
That sounds like a personal choice you made, not a problem with the game design.
So people that buy expensive clothes, expensive cars, expensive houses in real life and declare it “winning” are somehow right, where in digital space “winning” has a different definition completely. Winning is in the eye of the beholder, and I don’t care about someone’s $200 pants in real life, but when they declare it to be winning, who am I to challenge their view on it if that is what they perceive to be winning.
You can’t win life by having money by your definition, but most of the world does declare having money to be winning. The definition doesn’t suddenly change in virtual space just because you deem it to be different.
Meanwhile, other people view winning in life to be having a great family, or being happy. There is no one metric to “win” everything by.
The same rules apply in real life. Having nicer things only means that you have nicer things. Wearing nicer clothes does not help you win at chess. Having a nicer car does not help you win at Basketball, and having a nicer house does not help you win at thermonuclear war.
The people who declare having nicer things to be “winning” in real life are just as wrong as the people on this forum who believe that you can win by playing dress up in a game. Those people seem to be confusing the concept of “winning” with “enjoyment”. I can enjoy my nice house, but having it does not help me win, nor is it proof that I have won at anything. Winning requires there to be a competition, so the only way I could win by having nicer clothing is if I brutally beat a guy and took his clothes off of his back so that now I am the winner and he is the loser, but even in that case the clothing was just the score, I still had to beat him to win.
Well, you guys can all quit playing now. I have amassed 2 billion Watchwork Sprockets and have now won the game.
You all lose. I win.
It’s not about sprockets. It was never about sprockets.
Why do you people continue to ignore this? Why do you continue to blatantly ignore this? If all you want to do is troll, leave this thread. Please.
All P2W arguments are exclusively about sprockets. Those people don’t understand that winning has nothing to do with sprockets, nor can sprockets help you win. I’m just humorously pointing that out there. You cannot pay to win in Guild Wars 2. Period.
The vertical progression argument is separate and may have merit.
This is your opinion, and I respect that even if I disagree. To have unique skins for some people is winning in a game, whether you recognize it or not, in their mind it’s winning. Open your mind, think outside the box that developers have created for you to play in.
I don’t think playing dress up is winning either, but I respect the fact that some people do feel that way. It’s up to you whether or not to realize that.
If we allow arbitrary and subjective criteria for “winning”, then every game ever made is P2W and the entire argument against P2W is invalid.
Some words have actual meanings, and they apply regardless of what some players wish they meant. “Winning” is such a word.
Those players may get more enjoyment out of playing dress up, but they cannot ever win by doing it.
PvP isn’t winning for everyone. A lot of people don’t even play it. Winning in this game can be gold, skins, PvP, achievements, all kinds of stuff, and it varies player to player.
No. Absolutely incorrect.
You cannot win at playing dress up. You can only win where objective criteria are present for determining who has won and who has lost.
This is true, any game that gives you shortcuts for RL money is a p2w game, plain and simple.
P2Shortcut is NOT P2W. Being at the top the fastest is not winning. Being better than the top is winning. P2W requires that payment of real money puts your character above what non-paying characters can achieve… plain and simple.
Time gated crafting items can be purchased for cash/gem/gold as can legendary weapons, nice gem shop armor skins and unlimited use picks/salvage machine to just about everything else, saving you time and in game gold, i don’t see how gw2 isn’t p2w.
Because gold acquisition is not “winning” in GW2.
There is no way to acquire an advantage over other players in any form of competitive content in GW2. Everyone has access to the same stats.
Time is money. If you have an income in real life, trading gold for gems is the worse solution. If I go working for 1h and trade gems for gold I get at least 4x as much gold as farming for one hour. And its not even a well paid job.
Real cash should be the most efficient way to acquire gems. This is a business, after all.
The fact that you have the option to spend your recreational time acquiring recreational pixels is an added bonus, that also protects the game from being P2W.
Subscriptions are all about making it easier for the publisher to get paid. There are no benefits to the users at all, and in fact, that model promotes lazy post launch development so the subscription model actually hurts players in the end.
F2P or B2P allows the players to pay what they want to while not feeling pressured to play x amount of time each month to get their money’s worth out of it. It also promotes active development since the game must add new things to get players logging on and to generate revenue. Granted, you can have bad active development (such as Pay to Win content), but those games tend to die once the players realize that cash is the most important stat.
Yeah, you’re going to have to tell us which mob you are trying to kill.
1. Early sources of funds can be high level map clearing and hitting the World Bosses.
You’ve also make some money doing some types of farming.
Dungeons pay out gold each day for the different paths.
2. You should do the story mode for each dungeon in order to get a sense of the dungeon’s flavor. After that, run the paths and find the ones you like and don’t like. Some paths are really easy and dungeon runners do them every day for the gold.
3. Depends on what you want to do. Most max DPS Warrior builds use Greatsword and Axe/Mace with full berserker gear.
4. You’ve got 4 more character slots left. You can always start a new character and try out another class.
Mobs will reset the fight when you kite them too far from their starting location or when you are standing in a place where it is impossible for them to hit you (like on the roof of a building or up a cliff wall).
As long as you are just dodging, etc. then they won’t reset. It sounds like you are trying to use the terrain to your advantage, and the game is designed to prevent you from doing that in order to prevent exploits.
Well, you guys can all quit playing now. I have amassed 2 billion Watchwork Sprockets and have now won the game.
You all lose. I win.
Your best bet is going to be running dungeons for the daily gold reward, then buying the T6 materials.
Outside of that, you’re looking at champ trains for the boxes and hoping you get lucky.
I really would hate to buy this item just to test it, so I’m going to ask again whether the sprocket replaces the occasional bonus ore (not the gem chance) or if it is in addition to the bonus ore.
If it is a replacement, then I am ok with the concept as long as it is clearly advertised because people who use it on anything other than copper will be hurting themselves financially in the game.
If it is in addition, then I’m still ok with the concept as long as:
A. There are faster ways to get the bonus material (which is true right now) and
B. The bonus material is a relatively low value item or is used to make account bound items.
Yeah, I started out trying to play support before I realized that if I selflessly helped the team I would get absolutely no rewards.
Now I make sure I use the ballista for a while before I switch to the hammer.
Here’s something I’ve always wondered… Why do Iron and Steel Ingots take 3 ore pieces while other ingots require 2 ores to craft? Same goes with Soft Wood Planks. 4 logs while other planks take 3.
Anyone know why it’s set up like that? It’s been bothering me ever since I started crafting.
There used to be a massive oversupply of these items. The increased number of materials needed to refine them was ArenaNet’s attempt to burn that excess supply and make the raw materials valuable.
The Steam Creatures are obviously Scarlet’s minions from the future, sent back in time to reinforce her earlier watchwork minions in the past (our present).
I am 6% serious.
With this, they are trying to see if they can get away with something that for GW2 is unprecedented. They’re still gathering information wether or not they got away with it, or trying to figure out how to respond to what is a much bigger controversy then the flamekissed skin.
I don’t think 30 people on the forums constitutes a controversy. I have a feeling that we will absolutely see more items like this because it will sell, the vocal minority on the forums notwithstanding.
There were districts in GW1 because everyone played on the same server (technically). Once you left town, or switched maps, all those were instanced (on different servers). GW2 has to have separate servers, because this is a true MMORPG. Each map is an open world. When that maps is filled, a new one is created by means of our current Overflow system. If the map isn’t filled, you can guest to another server that has more population in your time zone. You get 2 guest passes per 24 hours. I suggest visiting Black Gate, since they have the most coverage around the clock.
Right, and that’s why they should just merge the maps cross server. Right now we, the players, are forced to manually merge ourselves via guesting. They need to look into automating the process since your “server” is only relevant to WvW and the Guild bank.
Again, you can’t just merge all servers into the same PvE map. You create a lot of issues with all players trying to congregate to the same map that holds 100 to 150 players max. If a large guild were to try and go to a map that’s already half filled, you get the same results, which is being pushed to Overflow. But there are a couple of differences here: 1) Merged PvE maps would more likely fill faster, leaving organized parties to have to be burdened with map separation more of often. 2) All that additional coding by the Devs would be a waste of time if people just kept getting kicked into Overflows once maps fill.
Let’s lay it out. Say they created Districts for Queensdale, and that there’s new content there. Guild X has 50 members trying to get into a map. As they log in, some are placed into QD1, some are in QD2, and the rest are in QD3. Because maps are merged across servers, you already have ten Queensdale Districts spawned within minutes. Members of Guild X wants to be put into the same map, so they attempt to taxi on each other, but all fail. Reason being, each map is already hard capped. Now Guild X has to leave the map to try and create an empty District. Again, since all servers are merged, people are flooding the map. There are now 25 QDs made, and Guild X members are still trying to get into the same map.
The situation above is extreme, but presents the problem at hand: Each map is filled quicker, reducing the chances of organized groups joining the same map. With the current system, the expansion of new “District” maps are slowed, since each server goes to their main first, and Overflows are generated only when the previous map is filled. Highly active servers push Overflows quicker yes, but less active servers never fill their mains.
By having merged PvE maps, you spread the problems of large, active servers to the low/medium ones. At least with the current system, organize guilds can guest to get away from their full maps, and solo players can guest to join those other server’s filled maps. It’s not the perfect solution, rather one that’s a bit inconvenient but works.
None of those problems are insurmountable. In fact most would be very, very easy to prevent with a minor amount of planning.
Let’s assume a soft cap at 100 players and a hard cap at 150 players.
Every time a map hits 100, a new map is created.
Transitioning between maps is as easy as hitting “m” to open your map, then selecting a new map from the list (just like in GW1). The map list will show the open maps and the number of players in them. You can transfer into any map that has less than 150 players (the hard cap).
Your guild group has 100 people in it? Not a problem, check the list and find any of the maps that currently have less than 50 people in them. Shouldn’t be hard since people leave maps all the time and the system is designed to fill a map before moving to the next one, rather than evenly distributing players amongst currently open maps.
They could even add a “Invite Guild to Map” button that allows you to invite your entire guild to join you in a specific map, given the space.
Massively more user friendly than the current system for assembling a big group AND ends the problem of dead maps.
If you want keys, buy them with real money. They are NEVER worth converting gold to gems.
You can turn in your sprockets to Evon at the Black Lion Trading Company. However… be careful, it’s hard to win on the TP. I’ll sell my sprockets for 1 copper less than you, and ruin your profit margins. My Trading Wars rank is roughly around Dolyak level.
If I horde my sprockets I can be the Sprocket King. Once I link my sprocket collection in map chat everyone else will despair and stop playing, thus making me the winner of GW2!
There were districts in GW1 because everyone played on the same server (technically). Once you left town, or switched maps, all those were instanced (on different servers). GW2 has to have separate servers, because this is a true MMORPG. Each map is an open world. When that maps is filled, a new one is created by means of our current Overflow system. If the map isn’t filled, you can guest to another server that has more population in your time zone. You get 2 guest passes per 24 hours. I suggest visiting Black Gate, since they have the most coverage around the clock.
Right, and that’s why they should just merge the maps cross server. Right now we, the players, are forced to manually merge ourselves via guesting. They need to look into automating the process since your “server” is only relevant to WvW and the Guild bank.
Guild Wars 2 wasn’t a P2W game before, but now it is, since this item gives you a clear advantage over someone who doesn’t have it. If a person with the pick and a person without the pick mine a rock the person with the pick suddenly has gained extra wealth that the one without a pick has not. He paid for the pick and he is now further ahead because of it.
Oh man! No wonder I can’t seem to win this game. I don’t have any sprockets! I better start getting as many sprockets as I can so I can win.
Where do I turn in my sprockets to beat everyone?
It’s not just the name calling and the ranting either.
Someone shouts “Oak up” – someone else who is on the train at Boar says “wait for train” or “don’t kill” – doesn’t even say please, as if it’s a divine right to the train.
If this doesn’t tell you what’s wrong with the Champ Train nothing will.
I’d say that you are misinterpreting the context of the chat you are reading. If they are busy fighting the champ at the current stop, they probably don’t have the time to type unnecessary words like “please”. They are expediently expressing their request and you are interpreting some kind of arrogance that does not exist.
The thing that is wrong with the champ train is that low level champs provide loot that is just as good as max level champs. What they should do is fix the materials to the champ’s level (want T6? Go to Orr or Frostgorge) and weight the gear loot based on the difference between the player and the champ’s level (i.e. the Queensdale champs would have a 50% chance to drop gear that is level 15, a 40% chance to drop gear that is 15-79, and a 10% chance to drop gear that is level 80, assuming a max level player kills the champ).
This would make the Queensdale train great at farming low level materials or Karma, but Orr and Frostgorge would be best at farming max level gear and materials. It also opens the door for medium tiers of materials to be targeted for farming by starting new trains in medium level zones.
Simple solution: Nerf all ascended weapons back to exotic level.
ducks for cover
Honestly, I would have preferred that they keep Ascended gear with the same stats as Exotic and the difference would have been the Infusion Slot that allows you to delve deeper into Fractals.
The problem with this slippery slope is that if you buy the pick, you buy into the idea itself. It will become the “new normal”. And you can’t complain later when they add something more valuable to a new harvesting tool.
So slippery slope, yes, but not for the reason you picked the analogy.
Suggesting something is bad because you believe it will lead to something that is actually bad in the future is only a valid argument once you have some kind of evidence that suggests the trend is real and not an unfounded opinion.
Nothing wrong with warning ArenaNet that you’ll be watching them closely, but the fact is that this is a single incident that has no real meaning yet, so we cannot logically extrapolate a doomsday scenario from it.
And yes, I always reserve the right to complain later.
If you can post on this forum, you can download the legit launcher. Click on “My Account” directly beneath your user name at the top right of this page.
Also, do not use launchers from other sites… that’s a guaranteed way to get your account stolen.
So then I would agree that the pet damage should also increase by 5%. But doesn’t a ranger deal about 60% or so of the damage while it’s pet still deals 40% or so. So that would mean that for 5 months most professions got a 5% damage boost, while rangers got a 3% overall damage boost, and elementalist (conjures), engineer (kits), and warrior (banners) got nothing, and still have no sign of getting this proper damage increase.
The scale depends on your spec, but yes.
I went in to check out the event for the first time in months….Got told I have to read cliff notes on Diffy.com so I dipped….Its not even worth playing much anymore. Gotta read rules to even play now….and to map complete gotta go into WvW where I will never get what I need cause I will get downed every 5 minutes. Not being able to map complete without being forced into a PvP situation ruined it for me a while ago…thought I would pick up just doing events and such and I get told I have to read the rules just to play the event. blah. The game just keeps getting better..good thing its not a pay per month game.
You don’t HAVE to read the guide. You can attempt the event (I’m assuming either the marionette or the wurm?) but you will die several times until you figure out the mechanics. Many Bothans died writing those guides.
didn’t rangers (as well as necros and mesmers) already get a major health buff to their pets since the ascended weapon update?
Only in PvE… and your pet should never die anyway, so extra health doesn’t help offset the stat gain from ascended.
Id rather it be done automatically. Anyone on any server who enters a zone all go on to same layer. When it fills up, create a new layer and do the same thing. Allow players to change layers, join their friends, guild, groups in other layers, etc. Same thing as other games already have. Other than WvW, servers are a useless distinction. Market is integrated. Dungeons are integrated, you can guest from layer to layer. Just take the final step and merge PVE altogether.
I agree. Just make the maps function the same way that the cities worked in GW1. There really is no downside to that format.
I’d like to see the Precursor system include the following elements:
1. “Shard of the Precursor” Token Collection from world bosses.
2. Crafting.
3. All Dungeon Achievements.
4. Karma.
5. Fractal Relics.
6. “Mist Essence” from defeated players in WvW.
Any Precursor system should require you to participate in all aspects of the game (except sPvP since that is kind of its own thing and has a higher skill cap that many players won’t be able to clear).