(edited by mtpelion.4562)
No offense, but when you have this mindset that you will “circumvent” something before you know what it is, there is no point in me discussing it with you.
It also means that there is no point in you even thinking about it, because your idea is flawed from the get go.
Restrictions, regulations, etc. outside of consumer protections NEVER have a positive impact on an economy. All they do is force routes around the rules that wind up hurting the general public even more than whatever perceived problem the rules were intended to address ever did.
Also, progressive taxes are probably the most blatant sign of a jealous person possible.
No offense.
Rata Sum is my home thanks to the efficient design. Even your home instance is just a ramp away for those daily nodes.
“Ergo, when there is a disparity between the manifesto and reality,”
It appears so based on this wording, yes.
“When” being the important word. I’m not saying there is a disparity, just explaining the reasons behind a disparity.
…You’re making this assertion that there’s a disparity between the manifesto and the game…
Did I?
Mmm, no, I think there is an issue about developers opening their mouths about their games before they actually face reality.
(Exhibit A: John Romero’s Daikatana.)
I think there is a point when developers start going from concept to alpha testing where they discover some things are present for a reason. Not dirty money-grubbing reasons either, but play experience reasons. (Not everything goes back to Gold for Gems for Cash, my friends.)
Some limits and methods exist for a reason. D&D figured this out ages ago, and so did M:TG.
You can’t blame them though. Developers come up with ideas that they get excited about and want to share the ideas with their fellow gamers (who get equally excited). As for things being present for a “reason”, believe me, that “reason” can always, ALWAYS, be boiled down to “the publisher says we can’t spend the <insert ‘time’ and/or ’money’> to make our vision a reality, thus we must reuse <insert old method>”.
Disappointment is the natural child of artists having their creativity limited by stock values.
If you’re going to try and claim that the manifesto was somehow disregarded you should provide some sort of evidence backing it up. Arguing by assertion really isn’t good enough.
My argument is that a manifesto is not a contract, because it is written by the workers, not the suits who tell the workers what to do. Developers are like us, Publishers are not.
Ergo, when there is a disparity between the manifesto and reality, you can be sure that the Publishers in suits are behind it, not the Developers (who wrote it because they believe in it).
Here is my standard response for any thread that contains the word “manifesto”:
Developers write manifestos because Developers are gamers. Because Developers are gamers, they want the same things we want.
Publishers bankroll games because games are profit engines. Because Publishers are interested in profit engines, they force Developers to disregard the manifestos if they think the ideas are too financially risky (i.e. not proven to be extremely profitable).
Also, ensure that your firewall/anti-virus is not blocking the “awesonium.exe” process. The TP uses it’s own executable file that sometimes requires manual assistance to get through to the internet.
The price is a function of both supply and demand.
It is probable that both Dusk and Dawn have the same drop rate from the forge. Since Dusk is preferred, many people who obtain Dawn will sell it for what they can get for it in order to offset the cost of acquiring Dusk. This causes the price of Dawn to drop below the average cost to acquire via the forge. Dusk is more popular, thus it is likely that the current price is actually somewhat higher than the average cost to acquire via the forge, but you pay that extra premium in order to avoid gambling.
Can you explain why Dawn is cheaper?
It is less desirable.
Dusk sells for 800g because that’s about the average cost to acquire it via the Mystic Forge.
If it is unrealistic to be able to save that amount to buy it then it is equally unrealistic to believe you can get it via forging.
The Princess Dolls are incredibly easy if you range them since their ranged attack barely does any damage at all and they can only debuff you with Confusion and Weakness if you get within melee range. They do have a lot of hitpoints though, so I rarely stick around to finish them. Just grab the present and flee.
If you are going to use the forge, do it with dungeon token weapons. This method will ensure that:
1. You are generating gold from dungeon runs, so you will eventually have enough to buy it outright when you realize you aren’t going to get lucky and
2. You aren’t incurring an opportunity cost on the rare/exotics you are throwing away since the tokens aren’t good for really anything else.
“Just met one of those entitled types…”
Was it you? Did you see yourself in the mirror?
Press the “B” key or click on the crossed swords button at the top left of the in-game interface to access WvW.
I’m honestly not sure how you get into Structured PvP as I’ve never attempted to do it.
I think it is important to point out that Developers are gamers and thus want to build a game that gamers who are similar to them enjoy. However, they are employed/controlled by Publishers.
Publishers are executives and thus want to improve the value of their stock options by running a game that has a lot of revenue. Lots of revenue is most easily achieved through games that are widely played but content shallow (because content costs money that could be spent on acquiring new players).
Thus, Developers will promise things that gamers want, because they want them too. Then the Publishers tell them to cut/skip those things and add profit-based systems like vertical progression.
With a few exceptions, all weapons are made from three parts:
1. Handle/Shaft/Grip
2. Blade/Head/Barrel/String
3. Inscription
Once the weapon has been created (i.e. it is in your inventory), you can “enchant” it with a Sigil.
It sounds like you have already used the Inscription to make the weapon. What you need to acquire now is a Sigil which is a separate thing from the Inscriptions.
To apply a Sigil, open your hero page (H button) and double-click on the Sigil, then double click on your weapon. If there is already a Sigil on the weapon it will ask you to confirm that you wish to REPLACE the existing Sigil with the new Sigil.
Go to your Hero panel. Click the little top hat icon at the top. You will see a different outfit. You can hotkey set a toggle to go between armor and town clothes. The town clothes can’t be used in combat and tend to be more citified cloth outfits. Occasionally you can get more via the gem store so as to expand your wardrobe.
I’ve been playing since launch and never noticed those before…
So they can’t be used in combat and have a very limited selection? Why not just make them armor skins and dump this concept?
If a blue salvages into an Elder Wood (T5), this is worth more than selling the item outright on the TP, no?
When you salvage, you gamble. A blue selling for 40s is either a guaranteed 40s or a chance at parts that could be valuable.
e-Mail from "ArenaNet?" Please read! [merged]
in Account & Technical Support
Posted by: mtpelion.4562
If your account still works, the email is guaranteed to be a scam.
ArenaNet isn’t going to warn you that you are getting banned, they will ban you and then it is up to you to ask them to get back in.
What are “town clothes”?
EDIT: I’ll put it a different way… you’re saying someone with 20 alts at 450 crafting EACH doesn’t deserve to make 20 damask?
ArenaNet apparently believes that players who take the time to level 20 characters’ crafting and who obtain the requisite components don’t deserve to make 20 damask each day.
I strongly disagree with ArenaNet’s position on this issue, but it is their game so I’m going to voice my disapproval and move on.
As I have stated before, Precursors (and completed Legendary weapons) should NEVER have been sellable on the TP. There is nothing “Legendary” about buying Excalibur in a Bazaar…..
My legendary coin collection, including many legendary coins, was almost entirely found at bazaars, yard sales, and similar sales.
“Legendary” is not a description of the acquisition process, it is a description of the item and its capabilities/features.
My guess is that Celestial did get a boost, but it isn’t noticeable due to rounding.
I wish it was on a per character basis, making leveling the same crafting skill multiple times actually have value.
I was pretty happy that Quartz tanked. I sold all mine two weeks ago for 3s70c a piece. Yesterday I rebought my entire stock for 1s20c. Now I have all my Quartz AND 2s50c per Quartz in profit.
They had a bug with the tonic recipes, they had a bug with charged quartz in winterboxes (assuming that was a bug), the Copper-Fed Salvage-o-Matic was white quality then rare quality then white quality again.
But salvage rate RNG must be ok.
Testing for bugs in salvage rates takes more than a handful of samples.
You’ll need to compile a few hundred salvages just to start to see a realistic number. Make it a few thousand to eliminate the margin of error.
A random guy salvaging 20 items is not data.
“play the game, not the UI”…
Then don’t put in skills that require you to play the UI instead of the game.
The counter to Condition builds is available to all players. It’s called Vitality and it is available in many different forms.
If you want to run glass cannon, you need to either run with someone who is specced to cleanse you, or come to terms with the fact you are going to lose to the condition spec if you don’t kill them in the initial burst.
Seems balanced to me: Either trade some of your DPS out for vitality or die.
Clicking Buy 100 times in November, and then clicking sell 100 times in December should not warrant a 750g reward.
Why?
They took a risk and tied up their assets. They could have just as easily lost 750g.
Did he check his spam folder? If it isn’t there, he needs to the support tab at the top of this webpage and file a ticket.
I like how they updated Evon’s dialogue to make it related to the recently released Fractured content. I’m not sure if it is foreshadowing, but I certainly hope so!
I would concur. I would also like the percent listed on our own and our selected foe’s health bar as well, since many abilities use % as a factor and it would be nice to know exactly when that factor applies instead of guessing.
I would like to suggest that the Account Bound status of Charged Quartz Crystals be reconsidered.
These items are used to make Account Bound gear, so the removal of the Account Bound status from the requisite parts would not have a significant impact on the Crafting meta while easing the time gating aspect of the gear.
We currently have the ability to purchase the ascended planks, ingots, fabric, and leather made by other players, we should therefore also have the ability to purchase the Charged Quartz.
Inflation, briefly described, is the loss of a currency’s value or purchasing power.
This is not a concept that can be measured without looking at all aspects of the economy, as individual items or even entire markets will shift prices substantially for a vast variety of reasons, most of which are completely unrelated to inflation/deflation.
Most of the very expensive items have gone up in price primarily because of the laws of supply and demand, but also because a degree of inflation has occurred.
I would posit that the inflation that has occurred has not been large enough to negatively impact the game in any way and that your issue is actually one of supply, not a devaluation of your in game currency.
So the least used warrior weapon will now be used even less? I guess balance has been achieved.
A prophecy that misread could have been.
-Yoda
Players buying gems is what allows you to log in for free every day.
Don’t hate on ANet for that.
Really? I thought it was the $60 USD that I coughed up for the game in the first place (of which I would gladly cough up another 35 for an expansion, but not for gem store fare).
Nope. $60 buys you the right to use the software. The servers are maintained via players buying gems. Your $60 right to use will become pretty useless if people stop buying gems and the servers go dark.
Three things:
1. Check out the Chantry of Secrets in Bloodtide Coast. It does not show up on the map, but it does have a PoI that you need.
2. Go to Divinity’s Reach and check your map. This area does not have a world map mouseover indicator.
3. Ignore the percentages in the mouseover on the world map. Look at the specific items for completion instead.
This would be hilarious… even at 1% you could get 10 necros to kill Teq… 200000k AOE heals FTW!
That would teach them for using HP as a “difficulty enhancer” :P
I’m pretty sure you can buy and sell in WoW using Blizzard’s website and a mobile app.
I’d like an ArenaNet supported version of these features for GW2.
Here’s my idea:
Signet Passive: x% of Life Force Generation is also added as healing.
Signet Active: Sacrifice 10% of your current health. The targeted foe instantly loses 10% of his health. You are healed for 200% of the health lost by the foe over 5 seconds. Nearby allies are healed for 100% of the health lost by the foe over 5 seconds. The instant health loss would need to be adjusted for champions/bosses, of course.
It’s pretty obvious that the new healing skill is not very popular. Because I’m confident the forum users can come up with a better skill, let’s hear your ideas for updates/tweaks/replacements for the new Necro signet.
It was pretty obviously a bug, one which ArenaNet couldn’t publicly address since it was easy to exploit.
They took the only option, which was to keep quiet so as to minimize the impact of the bug through low awareness levels and patch it out.
Players buying gems is what allows you to log in for free every day.
Don’t hate on ANet for that.
I’m running a full cleric wellmancer spec using Axe/Dagger and Staff.
Overflows have their own timers, so the fact that SB was up in the main instance has no bearing on whether he is up in your overflow instance.
From what I can tell, the new healing skill is not actually a healing skill at all, but rather a spike damage setup skill with the cost of making the Necro very susceptible to being spiked himself.
It seems very PvP oriented.
[quote=3326020;laharl.8435
The snowflake salvaging wasn’t a bug.[/quote]
It was a bug, in that it allowed the creation of Globs of Ectoplasm through the use of Mithril, a clearly unintended result that clearly rewarded those who used the bug.
Just because YOUR liberal ideology compels you to force your play-style on others, does not mean that the Queensdale gig is a bad thing. For those of us who have been here since launch and do not WANT to level through all of those crappy mindless events for the 8th time, this is a relaxing, albeit slow alternative that you can pop in to and out of with ease. The game needs things like this, and less people who would see things ruined for others because they do not personally see the value in them.
And the notion that YOUR advice is “fatherly” is laughable. Please do not ever try to impress your warped ideology me or my children.
Just a quick aside (don’t want to derail the thread over semantics): “Liberal” has a denotative and connotative meaning. Here in the US, the connotative meaning refers specifically to “left wing” politics and is used completely independently from the actual meaning of the word (i.e. one who believes in liberty). Ergo, a person could be completely opposed to liberty and still be called a “liberal” in the US because we connotatively use the word without respect to its denotative meaning.
While most US readers will understand your usage of the term to refer to the American left’s desire for a highly uniform economic structure (i.e. a “commune”) where equality of result is enforced, foreign readers may be confused by your use of the word “liberal”.
I think a better word would be “authoritarian”, since such a program would require the suppression of individual liberty at the hands of an ultimate authority in order to achieve the OP’s stated goal of a uniform economic system.