I just find stacking MF gear to be a wasted effort. It’s a stat like any other, but with low returns and combat uselessness. At least I can craft MF jewels that sell for stupid amounts on the TP for now; at least until people realize that it’s not all important.
The beauty of the system is the stats don’t actually matter all that much, not at all like other games. So, yeah, MF doesn’t do a lot. But it’s not like you’re kitten if you wear it. Skill and positioning matter so much more.
I’m actually unimpressed with the map design.
Zones are rectangles, with very limited, abrupt transitions to other zones. Compare even to WoW (2004) you had continuous zone boundaries, cross almost wherever you like and go back and forth at will.
Sometimes you can climb a 45-degree slope. Other times you can’t climb a 30 degree slope.
Inside of zones, you frequently encounter invisible walls, and abritrarily restricted travel. I think I understand why they limit it so much, but it feels like a throw-back to old-fashioned rpgs that don’t promote a feeling of being in an explorable world.
I went to explore an island with a lighthouse recently. Approach it and WHAM invisible wall on the face. Still hurting from that…
/sympathy for mimes
Putting it in consumables is the same or bigger effect than on the gear.
If you eat Omnomberry tarts, you’re foregoing 150+ stat points you should have got eating something with more vitamins. That’s a big hit to your stats!
WP cost does affect my decisions on what/where to play and with which character.
I’d be a horrible friend or guildmate if I let WP cost dissuade me from joining them.
The way I figure it, in-zone WP is about the same cost as two loot drops.
Across zones it gets bigger, of course, even using the mists – LA – city. Also if you’ve ever been in a dungeon group, it takes several minutes if someone cheaps out and makes you wait while they come thru the mists.
And then you have to also consider that El and Engi get away with only one weapon set. So they should pay more, doncha think? Riffing on the 2/3 above, have them pay 150% on karma weapons.
Yep.
Hard to find weapons that the damage is higher but stats are lower.
If you were testing the effect of weapon damage, you’d need to adjust your armor at the same time, to control the influence of power/precision etc.
There’s a lot of games on the market for every version of hardcore that you want.
If you actually want actual hardcore, you better read Hangul.
I think map chat is where the bots harvest names, as the 3 GW2 players in my family receive spam mails at rates according to how often we use /m.
Something that occurred to me, however, is that selecting “block” might be putting me on some mail-lists.
If someone puts you on their block list, do you get a message?
I run 2 systems side by side. One is a venerable Core2Duo (E8400 from 2008). The other is a modern i7. They both perform “about the same,” and to be honest the i7 hangs a bit more often.
It really feels like the i7 isn’t benefiting from having the 4 cores/8 threads at all.
I’m trying to see how it affects the game at all if they stick to the TOS.
I mean to the players, not people trying to make money off GW2.
We have a huge enough community of people willing to do fan content for free…
I didn’t know until this very thread that e-sport required the ability to make money from it. Thought it was just a game that had rankings and bracket-tournaments and stuff for the sport of it. I guess it’s like the olympics. To be an esport you have to make money at it.
The “fixing one problem by creating another” seems to be ANet’s M.O.
Simple example — making Ranger Pets unrezzable.
What was the problem before? That “F” interact key is undifferentiated for loot revive and interact, which makes players frustrated when they just want to loot and end up talking to NPCs or reviving your pet.
*_Could*_have made the interface less clunky, let us separate loot from revive, make revive’s target clearer and easier to manage.
Or instead, take the sloppy way out and just make pets unrevivable.
Same with dungeons — people going twice as fast as you’d like them to make content last. You could tune it. Or you could nerf the kitties out of it.
Mix and match, like Grrranimals.
I wish there were more dynamic events or things going on in the middle zones. Newbie land was pretty good.
I find money trickles in at least as fast as I need it. But I don’t pay more than a couple coppers over vendor price for anything (so wear a mix of green and yellows).
When money was tight, I quit crafting. It’s been fine since then. If I ever needed to raise money, the blue crafting mats sell for a lot.
A naked 80 character will be helpless, and basically the same as a naked lvl 30 character.
That’s actually what I did. When I installed the game it was on the system with just the SSD, and I only put the HD in recently.
The game we have doesn’t seem to match the manifesto and self-congratulatory proclamations.
Play the way you want to play. But, no, not that way. And not that way.
Exciting world with big dynamic events — but past starter zone, it’s just the same static events, over and over.
Really Rift’s scripted invasions felt bigger and more exciting.
WvW, but god help you if you try to queue. And then get dumped from server so you can start the queue all over.
The dungeons are such a disappointment.
Guild Wars Account hacking more likely internal than "fansites"
in Account & Technical Support
Posted by: mulch.2586
Most of security should be on their side. From what I’ve seen in other games, it takes awhile for a new game to learn how to manage it.
Something that’s peculiar is the gold-seller spammers aren’t even in game while they’re doing it. Not even using the actual client to access the game…
Update? No, I was in-game there was nothing about another update, just 10 minutes of mobs being weird, half of them invulnerable, then hard crash. Would be weird to update more than once a night, ya?
Mobs were acting very strange, then I got booted. Can’t get back in.
I have my system on a SSD, and keep music, videos, and documents on a hard disk drive.
It was my intent to have GW2 on the SSD with all my other programs. On C:\Program Files
However, when I launch the patcher, it pauses while the HDD gets fired up, and I can hear it spinning.
Why’s it going on the HDD? Where? How can I restrict it to stay on the SSD?
System is Vista HP 64
I’m pretty sure every profession has set-ups that grant mobility to you and take it away from the target.
If you’re specialized in something else, you maybe should rethink your configuration.
Swear in /guild if that’s the sort of crowd you run with.
Swear in /party
Swear at your RL family.
Get super-nasty in whispers.
It’s only public channels that will get you right-clicky reported.
How do you game with friends on another server, if there is no overflow for that zone?
Posted by: mulch.2586
Guesting isn’t functional yet. It’s a feature that’s coming soon™
Right-click drag and report. I’ll do it every time I see it. I do run with filters on. But people will spell it kkittenn, k i t t e n, kytten, and whatnot to bypass the filter.
So I suggest, if you’re gonna be salty, get your spelling right. That way you can get the tickly feeling of being a potty mouth and I won’t see it/won’t report.
I’m curious how far you went with the mesmer. They’re famously late bloomers.
A suggestion:
Whatever you think you might like to play, take it to sPvP where you can play a fully traited, fully equipped lvl 80 version to see what it’s really like.
Something like the mesmer is very underpowered as a newbie. Engineer, too, til you get some utility slots.
for what it’s worth, if you watch videos of people doing spvp or the like, they’re usually not doing much more involved than keeping all their skills on cooldown
I watched a guy who did a slow-mo play-by-play of how he was blocking or countering, and it seemed intricate and refined. Then I rewatched and discovered the #1 main thing he was doing was positioning and heavy video editting, cuz he was just mashing the skills as they came up.
Moral of the story — focus on movement and mash the other keys until your fingers learn where they are.
a shame
/15char
another character slot is pretty cheap relative to the cost of bag slots
I have to say, if I’d had more than a couple BWEs to play this before purchase, I’d not be playing.
I think they made the right business decision.
There’s the cost, and the total break of immersion.
Why does it get more expensive the higher my level?
A clunky game design, all cuz they want to be the one game without mounts.
What can you do?
I see the point. The game, especially open-world WvW and dynamic events stuff, doesn’t promote any reason to even know someone’s name. Show up, mess around, leave. Cooperate or not, it’s up to you.
It’s an interesting kind of community structure. I don’t even know who made my armor. But I do know I got it at the lowest price world-wide.
The oh so kitten line about end game we want you to play the way you enjoyed…
The talk and hype nothing like what’s on the street.
Gold – Gems – Real Money — these are part of the game’s economy.
The other stuff ANet wanted to keep separate so that it’s not a pay-to-win game.
Glory and pvp is all restricted separate from the other parts of the game, so that’s another facet.
The real puzzler for me is why dungeon currency has to be different for each dungeon.
In theory, we’ll get cross-server guesting available at some point, too.
There is a forum for personal story quest-lines.
The Asura line you’re talking about is the one that led me to bring a friend. I was on a mesmer.
Regardless, in a MMO if something seems too hard for you to do alone, bring a friend or two.
Well, it’s seems common opinion is it’s best to skip AC.
Use your transfer option if your server is bad.
But I have to say, my server has WvW queues that are too long to bother with. And still you never see anything but the basic repeating dynamic events anyway.
Going to a full server won’t make a poorly-designed game better.
I’m frustrated and disappointed.
The dynamic events, like Shadow Behemoth in starter land, were grand and felt awesome. Only never to be seen again, zone after zone of just a few repeated “dynamic” events that all feel the same anyway.
So try WvW. Hours long queues, only to get dropped from server and join the queue again.
So try dungeons…
What’s left?
I’m frustrated and disappointed.
It’s not about the loot. I guess I get that.
But it should be about something, right?
The trouble is running out of anything that feels good to do in the game.
WvW is out for hours long queues only to DC and queue again.
Crafting.. well if you like it, I guess.
I’ve been really disappointed that I’ve still never seen anything like the Shadow Behemoth in starter zone. Dynamic events that aren’t.
and now this.
So much disappointment, having previously been enthusiastic about this. It’s not just the $79 × 3 plus gem store costs for the 3 of us in my family. But rather the hope that ANet’s actions might match their words, not just hype.
I actually like very difficult small group action. But I want something for it. It’s better to afk-auto fire at a dynamic event than to get a group for this anymore.
Maybe it was too easy or too good a payoff. But to more than double the time to clear while also cutting the rewards to 1/10 what they were. The dungeon devs have no sense of moderation. It’s gotta be bone-crushing, unrewarding, and you’ll grind open world to afford it.
I feel stupid for buying this game. I should have seen it coming.
I’d given up on WvW cuz of the queues.
I usually like dungeon content, but now…
Really regretting getting GW2 atm.
I’m not sure what to do now. I’d given up on WvW cuz of the queues. Now giving up on dungeons. What’s left? ERP?
I ran it.
We found added a sniper when you first go downstairs, changed fighter to a champion, 3 more adds with the encounter with the Norn, a champion with the next set of adds, made the dogs cast fear and snare, added a bomber and extra sniper with the tree-house folks. So at least double the trash.
At lvl 44, I got 72c and 1340 xp. First time running it today, but I ran with the same character yesterday.
Literally lost 3 silver, cuz we wiped a few times.
Heaven forbid you run a dungeon in the same amount of time as a TV show!
What do you think this game is, entertainment?
My hunch is it’s the WvW and sPvP balancing that makes them want a simplistic/elegant system. That’s why there’s only 8 professions, race doesn’t do anything relevant, and there’s relatively few abilities to tune.
Jewelers don’t need fine mats for any of their crafts from 1-400. It is a craft that is good for any and all professions and levels This is a huge enough advantage in and of itself.
Why? I can gather a ton of fine mats by farming for an hour or so. Far more than I can get in gems.
Ok, just imagine/suppose that perhaps it were harder or more expensive to do jewelry than it is to do armor/tailor/leather and/or weapon/hunts/arti.
That would be totally ok, it is what it is. Cuz jewelry doesn’t readily come from other sources, and is worn by all professions. So it’s a completely different beast — doesn’t compare to the other crafts any more than chef.
Everyone and their mother is already complaining that the market is flooded with crafted goods and making any profit is difficult. Making it easier to make stuff will only exasperate the problem.
I’ve found most of them soloable, except on my teen-level mesmer, which I admit is a profession that I don’t appear to be gifted at.
But don’t ask for difficulty to be lowered — do like you’d do for a champion mob or a dynamic event or a WvW target that’s too hard for you. Group up!!!
For heaven’s sake, if you can’t find a friend (or friend-to-be) to help for the 5 minutes these take, must have no social skills at all.
I didn’t do Priory, but for the others you can purchase them in your order’s HQ.
A MMORPG — if something seems too hard for you, try it with a friend.