I don’t care for the jumping puzzles.
The vistas, it really depends on the zone I’m in. The higher zones just don’t look pretty at all, monotone grey on grey. So no, I don’t watch the vista, and just view them as a chore toward 100%.
How about not letting everyone in party kick/invite by default?
in Suggestions
Posted by: mulch.2586
The party interface is sooo wonky. Half the time, even when I formed the party I can’t kick. It’s really no better than it was in BWE.
(ps. try “edit” Stevoli)
Can’t believe no one has mentioned Xfire yet…. GW2 is the #5 game on xfire.
Interesting! Cuz it was the 5th highest selling game in the article, too.
Fewer, not less waypoints, by the way
I think if it’s gonna have a waypoint system, this set up is good. For the lowbie zones, waypoints are rarely contested, so you can get where you want. BUT before you can ever get to one, you have to walk there first.
Walk speed is slow, and particularly as you level up, the zone design has so many unclimbable hills and maze-like construction that it can take you a mile of running to travel to a point that’s 50 ft away as the crow flies. So we need waypoints, cuz no one should have to walk thru these gawd awful zones more than once.
I have received on average more than one paid tournament ticket per sPvP level earned just in the level-up chests alone.
I didn’t suggest making exotics, they are just tokens.
Well, what do we get when we toss these 4 tokens into the forge?
I understood the suggestion to be they’d act like an exotic weapon.
I actually really like the way they gated/scaffolded the 1-79 part of the game. Leveling never felt slow or difficult, and did feel like a progression — from helping farmers against bandits, off to the frontier, and then to the front lines of the battle against death and dragons.
I don’t see cheap prices as a bad thing at all, myself.
You can vendor if mats get too low to sell.
Bypassing the other T6 mats (orichalcum, ancient wood) to make exotics doesn’t seem like a good solution, regardless.
Fifth best seller, in the first month after launch.
grats ANet!
The key for this, actually, is the tightening of security, so it’s not as easy to hijack accounts as it was for the first month.
The in-game spam can’t be very fruitful, cuz I’m betting all the cheaters who want to buy gold will turn first to Google.
How about you use a more useful stat and sigil on the weapon and let it go at that? You have a choice what gear you want to wear.
This really doesn’t seem like a problem to me, like they designed it this way on purpose. Note that we who favor 2-hers get to spend less to outfit ourselves. So it’s just a tradeoff.
There are mobs that do more damage the further you are. E.g. the snipers in CM that one-shot you at range, but if you’re next to them they either miss or don’t do damage (never checked the log to see which).
I guess what’s being asked for here (cuz it’s absurd to ask them to restrict us, like forcing guardians to have a scepter equipped, no thank you) is that there be more range type pve damage.
Maybe dragons could drop stuff not in melee range. Or spawn more mobs out on the ranged folks. Maybe add some obstacles to maps so that it’s not automatically easy to get line of sight, and melee people could use walls and such for cover.
Here's the thing about "getting" a legendary, give or take 3 years.
in Crafting
Posted by: mulch.2586
If you do all the other parts first, the task of acquiring the precursor will seem much less daunting.
Couple thousand wvw kills.
500 dungeon tokens.
100% map complete.
Hit ~ 100 orichalcum nodes, ancient wood, etc
Do enough DEs for the karma
All that’s gonna get you such a big pile of cash and sellables…
I figure the way to do it is start with mastery of combat, exploration, and dungeons. Save getting the precursor until you’re most of the way to being done. By then you’ll have a pile of wealth, the relative value of precursors will have come down, and quite possibly, ANet will have relaxed how hard the precursors are.
I’m betting that almost all the people whining about how hard/expensive the precursors are don’t have the other steps completed yet. So even if ANet handed them a precursor for free, they still wouldn’t have a legendary.
Seems like they decided not to invest much time into making emotes. I get the feeling it’s just not ANet’s kind of thing.
You don’t get one-shot if you don’t take the hit.
Doesn’t matter your toughness, what matters is standing to take the hit.
Dodge-roll isn’t a casual thing. It’s a low-skilled player vs knows the basic game mechanics thing.
It is NOT easy to do dungeons. But neither is story-mode not for casual players. Really, you can only do story mode once or twice each dungeon in your whole lifetime because of re-run penalty. Explorer mode is not casual-friendly, cuz it takes ~17 runs to get what you came for.
I coulda sworn tells work across servers, i.e. that you could whisper me at my forum name from any server. That really doesn’t seem like a hack.
There’s so much buggy display in WvW that I’d hesitate to believe what I see on my screen is what anyone else sees. Cuz over half the people in the Lord’s room are invisible, every time. Not a hack, just not-yet-ready software.
Reading the top post, I get the impression they’re going in as a duo. You really need a full 5-man group.
At this point in the game, most people have run it a few times, and can show you the ropes (and chains).
Even if not able to run with a veteran, the first time I ran it, none had done it before and there weren’t yet guides for it. So we took a long time, but it was fun, regardless.
there is a suggestions forum
why suggest something to take away player choice?
did you realize the engineer doesn’t exactly have a melee set?
This argument gets brought up over and over again, and it’s a bit of a fallacy.
Melee weapons cannot be used at range. All ranged weapons can be used in melee range.
again, why suggest a rule that takes away players’ choices?
I play a guardian. We have 1 ranged weapon and I don’t care for it much.
there is a suggestions forum
why suggest something to take away player choice?
did you realize the engineer doesn’t exactly have a melee set?
Can your conditions crit? Why want precision?
Why our CC breakers are taken off the bar, when Moa’d?
How dynamic when we have websites with countdown timers for them?
Stand and deliver.
Collect loot.
Careful about complaining. Cuz you know ANet, they won’t make it more fun, just nerf the drops.
WvW’s definitely not like skilled pvp. The jousting isn’t by player skill, but by moving of troops, and siege is what really matters.
It’s not very much like pve, tho, cuz the mobs there are super easy in comparison.
The zone design seems like they went out of the way to make it annoying and unfun.
I’m still working on finishing the map there, but it really makes me hate GW2. I’m playing my ranger there, and the pet pathing reminds of 1999’s EQ.
wvw is not like real pvp, give it a try with an open mind.
chances are if you’re a pve player, you’ll like it.
I’ve had it happen a few times recently. Just log-out to character select and you’re back out of combat. I guess that option doesn’t work if you’re in WvW or a dungeon, cuz you’ll have troubles getting back.
GW2 healing isn’t something you do for others. The self-heal capabilities outstrip what you can do for allies.
Healing Power as a stat is meh. 300 healing power will get you about 5% on most heals. So don’t take it. I’ve never seen a serious build for tournament or whatever that’s based on healing power.
Vitality is handy to give yourself a buffer, particularly against conditions, since many professions have limited condition removal abilities (either have to wait on a proc or they’re on utilities).
ANet is struggling to try to balance what they have currently. A complete overhaul of the stats and gear is a bad bet, and impractical.
There’s some cool mystic forge weapons you can get with distinctive looks and not quite so much work.
I like the legendaries, glad there’s some ‘sub-legendary’ weapons, too.
the nerf to retaliation all cuz of sPvP whiners… Yet another game where the devs can’t manage to balance pvp without detriment to pve.
It’s unfortunate that sPvP balancing affects all the other parts of the game.
realistically, ANet’s not made much/any progress toward this being ready to launch this mythical “new improved” GW2
It’s a cute thought experiment. If I could get my money back, would I?
Once you’re flagged, seems like you’re gonna have problems forever. Whether it was a misstyped digit or the name on the card not exactly matching your account, maybe your bank declined the transaction once… you’ll always have trouble from this point on.
Can "Armor" please be separated into Light, Medium and Heavy Armor categories?
Posted by: mulch.2586
It is a bother the way it is right now.
/sigh
But at least it’s up most of the time now.
I think the solutions for anti-botting lie with server-side security.
The kludge solutions end up hurting the legit players (witness people getting chat-locked after just one or two “/map LF1M TA ex.”
of all things that should be purchasable via karma, cultural armors make sense
You get them from being the Hero of Divinity’s Reach and whatnot.
Should add a tab on the vendors to give karma option, like the gear we can buy in the 80 zones.
I felt like the old number 2 was instrumental in PvE fights.
But yeah, the move is a pain to relearn the muscle-memory and whatnot.
What’s really a %^&* is that we can’t move those skills around to begin with. Hey, even in GW1 I could put skills where I wanted. If we had a decent UI, we’d not complain, we’d just make it right ourselves.
I feel like the game system is designed to encourage alts.
SPVP Breakdown and the...it cuts you off about this point anyway...so lalala...wow it just lets you keep typing wow...well anyway.
Posted by: mulch.2586
you sir are obviously a very naughty kitty
Everyone can. Just the thief and mesmer have skills to do it. Other folks can if they’re stealthed by an ally, or if you pick up a feather.
How many skill challenges are the same old tired “hey, I’m a powerful member of the Pact/Seraph/Wardens/etc, I dare you to duel me.”
That it’s such an integral part of the PvE game and yet the devs left it out makes you think someone high up got his feelers hurt too many times by duels. Cuz dueling’s exclusion just doesn’t make sense.
Great guide. I still went ahead and made a couple items, cuz I could put them to use., and did some skilling up changing logs into planks, cuz that’s like free xp. And also there’s a bunch of other potions you can make. The ones in the O.P. are the cheapest to make, but considering how much more xp you get from discovery than from production, I found it fruitful. Plus you know you’ll get good use of potions of undead slaying, for example.
It was already obvious that Whispers are the smart ones, and priory are the geeks. Not surprising who has a better hide-out.
It was linked here a while back when it came out.
It’s not actually a review, just a good bit of game-related comedy.
I’m really glad I brought a pre-established social group to GW2, cuz the game mechanics don’t foster groups or relationships.
In contrast my first MMO, EQ, was based on a social-engineering perspective, that game elements should encourage social relationships, so that people would continue to play, not because of the game itself, but because of their social ties.
Many professions you literally couldn’t level without a group, and a group required the original trinity (heals, tank, CC/Slow — didn’t even count damage dealers). So you made groups cuz you had to, and you formed relationships so that groups would be easy. A cool side-effect – if you were a bad group member, you were left having to roll a solo class, cuz people paid attention to who was good/bad.
Has happened to guildmates. Seems like if your first credit card doesn’t work, there’s some limit of tries before they shut down all buying for that player.
Green for Halloween?!? Why? Just cuz it rhymes?
Halloween is Orange and Black. duh
(and ya I know black isn’t a color, but …)
Not seeing the fun in this, with buggy underwater and the claustrophobic camera…
I’ve swum and swimmed and swam all the water-logged kittens out of this place, but I still can’t jump out of the water at the top.
If underwter combat weren’t so buggy… maybe they’d be tolerable, possibly even fun.
But my pet won’t attack that target. That target goes invulnerable. Oh now that target’s not fighting back, but I kill it anyway. Hooray me.
And the maze bit… They’ve totally backtracked from the marketing hype of the game is supposed to be active and fun.