Also brought me happy memories of playing Day of the Tentacle back then, checking a computer in the game that’s running the original Maniac Mansion, and when using it, you could actually play the whole Maniac Mansion game on it..
Thanks for the flashback, those games were really fun… and they weren’t exactly the latest thing when I first played them, but still great entertaiment.
Maniac Mansion rules.
Please consider making this an additional stand alone mmo as well as a seasonal gw2 feature. When my children saw me playing in the super adventure world last night, they swarmed my computer. My littlest (2) cried when I logged out. We then had to go to the park and hop around while the oldest (9) hummed the themesong and they chased each other pretending to be spiders and monkies.
I promise you your commercial audience is there. These are kids that ignore “vanilla” gw2 but 1 hr of super adventure and they are hooked. You must make a new mmo. Arenanet!
Lol that sounds like my kid.
Egads, yes please. SAB stand alone. Then everyone that loves jumping can have their jumping things they love, and mmo players can have a guild wars.
Anet obviously loves making jumping puzzles, why not make a straight up platformer and release it? I’ve been pretty harsh on the jumping, but I really do think it would be better to have these things separate.
Maybe you could even have it linked to gw so you could still get the in game skins and achievements, the way the HOM linked to gw2.
so somebody invents something in game, wich is obviously higher advanced than previouce inventions and that annoys you?
it’s called evolution
Umm, i’m not so sure you understand what evolution is.
I’m with the O.P.
The visual design is great, but the gameplay got old after about 10 minutes of jumping. I know I don’t have to play it, and I won’t. I just wish the Devs used the time to create traditional MMO content rather than platform based gameplay.
Kudos to Anet for trying something different. But the jumping is getting old. Every content patch aside from the “Living Story” stuff predominantly features “jumping” as a gameplay mechanic. It was fun at first… but enough.
Yeah I agree with you on that one.
I’m not a huge fan of the living story or scavenger hunts, but at least that FEELS right in terms of the game and what the game entails, not like some tacked on activity for people who are too bored with the actual game to play the actual game.
Sometimes I wonder if it’s just fashionable to be negative. I think maybe we’ve made it that way. Maybe it looks wise to sagely sit back and pass judgement negatively on something that is obviously making a lot of people happy. To be the lone, dissenting voice, shrieking out that, wait! hold the phone! THEY didn’t get what THEY wanted. Wisely, we need to be informed that we are silly for snapping up this drivel, that we are all being lead down the road to kittendom. For somewhere, there is that pure, wonderful game that is best for all of us. Never should we waver from our demands of being given that game, through free updates, as painful and as dreary as that ultimate grail will be. Cast out these fun updates! Never take your eyes away from the ideal of the one true game, never step off the trail that leads the developers there. Praise their efforts only in pursuit of that shifting, indefinable goal and negatively post on all other dalliances of free fun.
Yes! I agree everyone should share what you consider fun to be fun as well and no one may disagree with what you consider fun, nor contest it in any way shape or form!
Your sarcasm is really asinine. Sorry if playing regular Guild Wars is dreary and painful for you, but there’s lots of people that don’t need elaborate puzzles shoved in their face for a full month every time there’s some kind of holiday.
Always with the negativity. I don’t think anyone asked for this content, but it seems that as per the usual the optimists are enjoying what they got (for free mind you) while the pessimists do what they do best. Also, this is not indicative of any “direction” that GW2 may or may not be headed. In my opinion this game is seriously lacking in the mini-game department anyways, with Keg Brawl being the only one I can think of offhand. Is adding a new mini-game and weapon skins really setting off alarms for a sudden change of direction in people’s heads?
The fact that it is nowhere near complete tells me that they were skeptical about SAB to begin with, which really is sad. Sad enough that it prompted me, someone who rarely posts here, to sign on and ask: What kind of community are we that the same company that gave us GW2 is hesitant to share some of their creativity with us? I have nothing but praise for A-Net, especially in these last couple of weeks. Keep on naively hoping for a perfect game developer and pardon me while I go back to enjoying my free and optional content.
Maybe because they finally thought they shouldn’t put this kind of nonsense in the game? And for all the times people have said to keep super mario bros out of gw, this is kind of like a giant middle finger to everyone who doesn’t like these jumping puzzles, on top of the middle finger of the jumping puzzle advertising itself to me all month long.
You become a hater when you ask not to make content that alot of people enjoy. Its a retro jumping puzzel and it affects your game in no way. Mine as well ask them to remove wvw because it is taking away frome dungeons right? Don’t ask for something removed because it took dev power. That is just rediculous.
That is just rediculous.
Game Over
One month a year is great for something like this, give people something to look forward to!
What about playing actual guild wars? Look forward too?! Really?
Game over… for all jumping puzzles. :P
I’ve finally realised why I can’t enjoy or begin to enjoy this game even though it’s amazing and is in my favorite genre.
I’m not the demographic at which they are aiming for.
With the “Super Box Adventure” commercial I realised GW2 is made for the 35 year old gamers, or gamers generally older than me in their late 20s to 30s, who love this nostalgic feeling of 8bit games and bad american commercials. I didn’t grow up with this so to me it’s just not something I can relate to on any level.
With no time constrains and content available to anyone at any skill level, they are aiming this game at ppl who have a wife and possibly kids, gamers who don’t have that much time in the day to actually play games in general, in another term casual players who don’t have all the hours in the day to play. That isn’t me i’m not a casual gamer, I have hours for college work (not uni), and games. I’m not constrain by casual hours.
I’m not looking for an arcade game or an adventure game to play, a 8 bit platformer or a platformer in general. I’m looking to play an mmorpg. Mini games are fun but when the bulk of my fun from the game is coming from mini games, i might aswell be playing a real adventure, platformer or arcade game than a water downed version of such in an MMORPG.
Hey don’t blame me, i’m 32 and looking for an MMO and hate all this retro pseudo 8-bit pandering that’s going on with everyone lately. If I want retro, I play actual legit retro games. =)
*I DO have a wife and kids but as an adult I realize that I have little time to work with so I have to plan game time better if I want to get things done.
Its freaking fun and liking it. Hell, its been almost 4 months I have stopped playing the game.
My brother call me about this crazy retro thing and could not believe it!
Almost four months?! I don’t get you people…. I played gw1 for 5 years straight… maybe like 1 month break at most. GW2 just came out last november.
If mario is what brings people back to the game then this kind of makes me feel sick in a way because it’s starting to feel like guild wars is turning more and more into “casual gaming wars”.
This game is nothing like mario.. It is however a hell of alot like The Legend of Zelda <3 And stop complaining about variety in this game. If you don’t like it, move on. There happen to be ALOT of people supporting this thing right now. We like it because it’s fun and it give us a nice little break from the seriousness of some of the in game world (( Like the haters xD ))
More worlds PLEASE!! Love you Anet <3
If you want a break from guild wars, play a different game please.
Yeah the haters… oh you mean people with opinions different from your own? rolleyes
That’s not fun either. Really kind of a pain if you want a legendary since you seem to have to grind that puzzle over and over for badges. Or grind forever for badges in regular wvw.
Lighten up a bit…? They do want players to have fun and all you know..Its just a small thing,learn to appreciate something already kitten 24/7 complainers,dont you ever get tired of yourselves ?
Never, their massive egos and feelings of entitlement are the fuel which slowly burns to keep them alive here!
It’s not entitlement nor is it ego. Shall I link you to the GW2 manifesto and remind you of the fact of 1 patch of class balancing after 7 months which still hasn’t changed much to the fact that certain classes outperform others in many ways.
The hater community (if a self-devouring organism could be termed such) links to the manifesto as much as a Marxist and is as ideologically fractured as one as well. Spare me your proselytizing.
Oh snap, we got a fanboy here then. We don’t hate, we are losing trust in ANet regarding GW2, where important aspects of it are left in the dark for so long.
Pretty sure “fun” is one of those important aspects.
You know what’s fun? Guild Wars 2
You know what is not fun? Platform Jumping for items. It’s like one step away from literally jumping through hoops for general loot as well as exclusive content.
Lol @ the amount of hate I got for expressing my opinion about the new content.
Oh didn’t you know? You’re not allowed to speak ill of these puzzles nor question their existence in game.
…because it’s FUN, and lot’s of people DO like it. Despite how little sense they make, or that they don’t fit in at all with the rest of the game, and they’re not challenging for the right reasons. A bad camera and sloppy collision shouldn’t be why something is difficult.
While I appreciate the cutesy clouds and terrible graphics are supposed to trigger a nostalgic response from me and make this new content fun, I can really only say 1 thing..
If I wanted to play a mario, I’d be playing mario.
I want to play Guild wars 2. Please spend your resources on content for that game.
Yeah really… I don’t know why this isn’t a straightforward concept, but it seems to confuse the bejesus out of a ton of people.
Figures that the first fun thing to be put into the game in ages would be hated. How about we remove anything deemed childish and immature so we don’t break people’s precious immersion.
what about the game itself? In ages? are you kidding me?! it’s been AGES since launch?
If you people want mario brothers SOOOO MUCH, get off guild wars and go get a NDS, & play a casual.
Stop being so grumpy, it’s a bit of harmless fun!
If you really don’t enjoy it do not take part in it, avoid Rata Sum, do not open the mysterious boxes!
Sure ill just turn off all the sound to so i dont ahve to here anoying 8bit music in the load screen, or the anoying sounds of all the effects and pets running around.
Im not a RP player or anything but i like to be immersed in a world when i play, and this stuff destroys it.
Im happy some like it I really am, but this game is turning into something other than a fantasy mmo. Personally this makes me sad.
You know, he’s right. Every few months, guild wars has to drop everything and thrust a new stupid jumping puzzle in your face. There’s no avoiding seeing or hearing about it.
its cool to be able to change gears once in a while from the fast paced hardcore action of the regular game to the fun hilarious style of the super adventure box. All while still playing GW2 and staying in contact with your in-game friends and guild mates.
I guess that’s a plus. I’m not too fond of pseudo 8-bit things, but this obviously had a lot of work put into it.
LOL wait, fastpaced and hardcore? That’s more what I consider these puzzles, especially when the punishment for failure is more than just a long walk back to the beginning. Regular game is relaxed imo, even in heavy combat.
Best part about SAB is the advertisement they made, and the 8-bit arrangements of the music.
I enjoy it more than the games dungeons.
I HATE dungeons, but honestly I’d rather have dungeons than this. At least high end pve fits into an mmo.
We could argue the definition of the term ‘MMO’ until the cows come home. In case you are unware, the MMO genre has changed dramatically over the years and will change even more so in the next decade. You seem to be clinging on to the past and can’t or won’t accept change.
Actually no, you couldn’t. It’s massively multiplayer online. And roleplaying game is a roleplaying game. Since this is a computer roleplaying game the focus is on stats and numbers rather than the actually role playing, unless you choose to be a role player.
Yeah it’s great playing a game to get away from another type of game only to have the game you’re playing start revolving around the type of game you want to get away from as “an optional diversion”. Just as an example, I don’t see an awful lot of demand for skyrim mods involving platforming.
I know jumping puzzles have lots of fans, but there’s just as many people that despise them, and not a lot of “in the middle” sorts.
(edited by ophidic.1279)
I really hate this Stupid Adventure Box. I play this game for an MMO experience. This is just pandering to the social media crowd. What does this have to do with Guild Wars?
Whether or not this is fun is beside the point. They should be using that time to improve the game, not adding side games which serve no purpose to furthering the Guild Wars game. This is just another time waster. If I wanted to play Super Mario I would go buy a Wii.
Exactly. If you want to make platform games, make a platform game.
Don’t make a mmorpg, then stick a platform game in it. I don’t remember the part in Risk where everyone has to go out for a soccer game.
You need to think outside the square. Blizzard have introduced different elements to their MMO – namely farming crops and pet battles – and were overwhelmed at just how popular they were. The die hard WoW players all enjoyed it, its just another option for the player base to take part in some different content. You are by no means ‘forced’ to take part in those game mechanics. Its an option, remember that before complaining.
Yeah yeah, I know i’m not forced… but it sure is thrust into your face, both in game and out.
Farming crops and pet battles sounds much better imo, but there’s no way i’m touching wow. I love guildwars, I just hate these puzzles.
I enjoy it more than the games dungeons.
I HATE dungeons, but honestly I’d rather have dungeons than this. At least high end pve fits into an mmo.
I really hate this Stupid Adventure Box. I play this game for an MMO experience. This is just pandering to the social media crowd. What does this have to do with Guild Wars?
Whether or not this is fun is beside the point. They should be using that time to improve the game, not adding side games which serve no purpose to furthering the Guild Wars game. This is just another time waster. If I wanted to play Super Mario I would go buy a Wii.
Exactly. If you want to make platform games, make a platform game.
Don’t make a mmorpg, then stick a platform game in it. I don’t remember the part in Risk where everyone has to go out for a soccer game.
Awesome job. Reminds me of all those games i play….
discusses you thoughts!
Terrible. I used to play guild wars to GET AWAY from this kind of stuff.
I have 4 level 80s now and I don’t know if I can do it anymore. The process of leveling characters just stopped being fun after my first 80. I slogged on and got 3 more characters to 80 but it gets worse every character. I even tried crafting. Sorting through what mats I need and going back and forth between the trader and the stations is just as bad as doing hearts or doing the personal story. Dungeons are too difficult on pre-80s, both to find groups for and to be effective in.
How about an experience boost for each level 80 character?
How about a daily per character experience reward for jumping puzzles?
How about buying commander tag = instant level 80?
Any other ideas?
Each post like this is more boring than the last.
Serious question.
There are obviously a lot of people who enjoy this sort of content. Should similar instances be made more prominent and permanent?
Personally, I think that if they focus on jump-based content that stays true to lore and environmental aesthetic, these puzzles could be very viable as a method of obtaining weapon skins, armor skins, and various other items.
Yeah… prominent and permanent in a separate box, in a separate game.
Are any of you old-school tooms gang actually playing GW2?
I am a gw1 player, and the only thing I REALLY hate about gw2 is all these jumping puzzles.
Playing the game for 46 days (or roughly 1100/24) is not the same as being here the entire time. You talk about ‘wait and see’ when we have.
Sorry to say, the game keeps getting worse. You just need to get out of the honeymoon phase and realize it.
Or…. maybe you’re a baby.
IRL name changes are expensive too!
My attempt was just in making a moderate sized FPS deathmatch, I can’t even imagine how long they had to jump at walls and rocks for to make sure everything was the way they wanted it.
did somebody say breaking maps? I may decide to roll an engi just to be able to use jump shot to get places. I love the high cliffs you guys have made, and really wanted to explore more.
I used to bypass map boundries out of boredom, in some cases I’d just be jumping a bit and before I realised I was in places not intended to be reached.
Name one map or one specific area in a map and I most likely walked out of it at some point, or would be able to without much effort, without the use of fancy leap abilities (although they can be very useful).
I’d say the three Orr zones are probably easiest to climb out, I’ve jumped every building, every map edge, and several more places in just Cursed Shore alone, simply running around looking for Ori nodes back in the day (then getting distracted or bored and proceeding to jump on rocks).
I do this is all games, I got this weird dedication to reaching places developers didn’t think players would reach. I report each of those locations… Sadly they aren’t as creative as I am in reaching them, using cheap invisible walls to block off areas rather than creativity.
I recently revisited some of the area’s I managed to enter around launch, I reported them then, but you can still acces them today.
Anyway, I’d like more jumping puzzles, it’s the only properly unique PvE element GW2 has compared to most MMO’s. I get working on big jumping challenges takes a solid amount of time, but I certainly don’t mind seeing regular additions of smaller ones, rather than a big one every few months.
Man, have you ever tried to make a map for a game and not seal up the holes with invisible collision hulls, AND make it look natural? It’s tougher than it sounds, lol.
They could, at the VERY LEAST, fix this awkward camera that bounces around and zooms in an out as it hits the walls of the tiny confined spaces a lot of these puzzles are in.
Make it a bit more rubbery, or for gods sake give us a few more options for camera control… at least bring back first person view.
If you can’t do jumping puzzles then you don’t deserve the rewards.
I guess a ton of people don’t deserve ascended gear and laurels then… gated content INDEED.
It’s gated by your own lack of skill nothing else. He’s right when you can’t get to the end than you don’t deserve the reward.
Just like how laurels and ascended gear are gated by people’s patience and skill at the ACTUAL game, not some super mario brothers diversion that has literally nothing to do with guild wars.
If you can’t do jumping puzzles then you don’t deserve the rewards.
I guess a ton of people don’t deserve ascended gear and laurels then… gated content INDEED.
People complain about laurels and ascended gear being gated content… what about everything at the end of jumping puzzles?
I’ve given up. I can barely do trolls end.
These jumping puzzles are like a rotten spot on a piece of delicious fruit. =(
It’s probably because blue and yellow are not complementary colours
Erm…methinks someone never took an art class. Because blue and yellow are complementary colors.
http://en.wikipedia.org/wiki/Complementary_colors#Color_theory
At least it’s coordinated throughout, which is more than I can say for some of the multicolored monstrosities i’ve seen.
Is this the most casual AAA MMO ever? I know some of you will get offended by this question thinking I’m attacking the game, but clearly, it was a design decision that Anet went for. Just curious if there has been another with more casual elements?
Considering how EASY most of it is, I’d say yeah.
Wait… that’s what a casual game is right? An easy game? Ok I’m looking at wiki, and I guess this is pretty casual in terms of how long you can put in and actually accomplish stuff.
I dunno. Casual games… is that like that angry birds thing?
(edited by ophidic.1279)
The current system for precursors is flat out broken. The fact that an individual can play for 8 hours a day for a year and never see a precursor is a problem. Even if you do get a precursor drop it may not be the one you want and it may not be worth anywhere near the amount the one you want is. In my opinion what would be a good system would be to have a precursor vendor and have him sell precursors at something along the lines of 1000 tokens from each dungeon. Not only would this make it so that you can get the precursor you want it would promote people playing every dungeon. It just seems unbalanced to me that a person can get lucky and get their precursor and essentially have their legendary for a fraction of the cost of someone who never gets it and ends up having to get it on the TP.
What about people that don’t like or want to do dungeons?
Has anyone tried to farm a chaos axe?
Rare things are rare.
Chaos axes were easy to get lol… don’t even compare GW1 farms to GW2.
This game surpasses any korean grind, puts them to shame actually.
There were multiple chests to get it from and they also dropped off mobs if you were lucky. Everyone and their mom had one, which wasn’t a bad thing imo… at least these items should be obtainable without wasting your entire life away.
I’m so sick of any decent items in this game requiring a ton of mats to farm/buy on TP and throwing them into the mystic toilet, why can’t they just drop themselves at a fair chance %?
Yeah just farm underworld over and over! Easy, if you can handle the underworld I guess. I couldn’t get a hang of the soloing the place, so I was lucky to get one when I was in a party.
Not just that but the difficulty of the content once you hit 80 is a bit meh too.
Yeah, Guild Wars 1 was WAY harder.
Has anyone tried to farm a chaos axe?
Rare things are rare.
You people are incredible.
Anyway, I’m a few laurels away from enjoying my ascended gear.
See you in game. :P
Not every single part of the game is going to be fully available to every single player.
That’s not really the game’s fault. It’s impossible to ‘fix’ this ‘problem’
It’s not even a problem that needs to be fixed!
Correction… It’s not even a problem!
The introduction and continuation of ascended gear (and the associations that goes with that, ie guild missions and such) has really turned this game into a typical wowish mmo. Certainly a big departure from the original guild wars. I enjoy the game still, especially the combat and the visuals, but I really don’t like the current direction of the game.
I love how a bit of gear makes the game like wow.
God, saving up for a car and a house must be the most unfair thing in the world.
Everyone realizes some skills cause invulnerability right?
That’s not it. We’re not completely stupid. :p
This happens on monsters that do not have invulnerability. It’s an obvious bug in the way the game determines whether a monster can “hit” a player or not.
Not obvious to me!
I’ve never encountered that, except that time I tried to kill a champion shark by shooting into the water from on top of a rock, lol.
I’ve experienced this way too often. I’ll be hitting a mob and sitting right next to it, and it’ll become temporarily invulnerable to my attacks. Oh, but he can still hurt me, of course.
It’s a bug in the way the game’s combat functions. Mobs are supposed to try to run up to you or shoot at you, and if it’s determined that they cannot hit you, they become immune to your attacks. The idea is to prevent you from exploiting their AI by attacking from a place they cannot reach. The problem is, it doesn’t always correctly detect the monster’s location relative to the player, so sometimes I’m attacking a mob that is literally right in front of me, and yet he’ll be immune to my damage and hitting me back just fine.
Everyone realizes some skills cause invulnerability right?
This is obviously a faked SS. You can’t even HAVE 75 laurels yet, not for quite a while actually. Plus Ecto’s aren’t a currency, I highly doubt they would make them into one as they are already used for too many things as it is.
You realize that this pic must have been taken on a test server, therefore they might as well have a million laurels over there already? Beside, ectos are a currency right now, they are an important part in just about any “luxury” item recipe.
Ectos have been a currency ever since someone maxed out the gold in a transaction in gw1.
People should be grateful, ectos seem to be less of a hot commodity here than in GW1.
this is a terrible story.
The story of looking for things and then picking them up and then looking for who to bring them to.
Is there something else going on? Who can be bothered to read these lifeless flavorless npcs?
Just tell me what to do and I’ll do it in exchange for loot.