It’s the chain I beat you with until you
recognize my command!”
One idea to make healing power more useful, in PvE at least, would be to calculate outgoing healing the same as outgoing damage. Any AoE healing, or group healing, skills would be factored the same as any outgoing or AoE damage. This might make it a bit more useful, but as far as the details of it working, I’m not sure.
No idea what you mean by this. You want healing to be scaled by weapon strength?
I’m not sure exactly what I mean by this either. I suppose what I’m trying to say, is that if damage is: Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
Then maybe Healing Power could be something like: Healing done = (Healing skill) * Healing Power * (skill-specific coefficient) / (targets vitality)Healing skill would be rated in terms similar to weapon strength (i.e HS: healing: 3,275)
so the base would be 3275 * Healing Power * 0.5 (skill coefficient) / targets vitality.Again, not sure exactly how that would work, but it’s an idea.
That formula means targets receive less healing with higher vitality which doesn’t really make sense.
Oh yeah, good catch.
Maybe something like: Healing done = (Healing skill) * Healing Power * (skill-specific coefficient) + (targets vitality/2).
Or something.
Either way, something like this (but with a formula that actually works :P)
Basically make it so Healing Power heals about the same as damage dealt.
Healing Power then becomes useful, but it comes at the cost of being able to deal damage.
This doesn’t mean make a trinity system, but it rewards using healing/support builds.
Yes post your suggestions. From what Anet has said, the devs are always browsing the forums, although they don’t always comment. There has been many suggestions that have been implemented, but of course they also have been many that have not been.
The custom mail carrier, the wardrobe, the bank and TP in the PvP lobby, allowing the use of PvE armor in PvP, are a few examples of suggestions that have been implemented.
Don’t listen to the nay sayers that claim that Anet “never listens” and “are out of touch” with the players. That simply isn’t true. Make your suggestions and let Anet decide. Not every suggestion is a good one.
One idea to make healing power more useful, in PvE at least, would be to calculate outgoing healing the same as outgoing damage. Any AoE healing, or group healing, skills would be factored the same as any outgoing or AoE damage. This might make it a bit more useful, but as far as the details of it working, I’m not sure.
No idea what you mean by this. You want healing to be scaled by weapon strength?
I’m not sure exactly what I mean by this either. I suppose what I’m trying to say, is that if damage is: Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
Then maybe Healing Power could be something like: Healing done = (Healing skill) * Healing Power * (skill-specific coefficient) / (targets vitality)
Healing skill would be rated in terms similar to weapon strength (i.e HS: healing: 3,275)
so the base would be 3275 * Healing Power * 0.5 (skill coefficient) / targets vitality.
Again, not sure exactly how that would work, but it’s an idea.
if this is a lazy way to throw in season 1 then i’m getting really moist and salty :c
I don’t think it’s a lazy way to throw in season 1. They’ve already said that it is something that they would like to do at some point. And I am sure they are planning on doing it, but one of the major obstacles in implementing season 1 as replayable is the scale. Everything was massive and open world. They’ll need to completely rework everything to be done either solo, or with a 5 man party.
So far the best idea I’ve heard to do it, would be to add it as part of Fractals. That is, if they can scale down a fight the size of Vinewrath to be either soloable, or with a party. And that takes a lot of work and a lot of time.
But this at least gives those who missed it an in-game option to at least recall what happened instead of search the wiki and reading about it, or finding some youtube videos.
THANK YOU!!!!
Patch notes:
Magister Ela Makkay of the Durmand Priory has been busy chronicling Scarlet’s War (known outside of Tyria as Living World Season 1). She’d like to share her research with you when you’re ready. Simply activate “Season 1 History Lesson,” located under Scarlet’s War in your Story Journal, to learn more. (Note: You must use a level 80 character to access this recap.)
I know it’s not replayable (yet) but at least there is now something in-game that we can use to get a recap of season 1. I know this is something that many people have been wanting for a long time. Can’t wait to check it out!!
Thanks again!
I personally like healing power. Do I think it could be tweaked to provide more for team play? Absolutely! But as it is, it’s still has it’s uses.
It seems to be most useful in WvW though.
Anecdotal evidence:
Be in WvW with my cleric shout heal guardian (mace/shield) traited to do as much healing as I could.
Party with Necro (power build).
We encounter a 5 man group and get attacked. Wipe them all. Minutes later a 7 man group appears. Take all but 2 out before dying ourselves.
I was tossing around healing and boons like they were going out of style. The healing, as well as being either extremely lucky and or facing a really bad group of players, or both, was a major contributing factor to those fights. They kept us in the fight much longer then we should have been, and thus were able to smash our enemies.
One idea to make healing power more useful, in PvE at least, would be to calculate outgoing healing the same as outgoing damage. Any AoE healing, or group healing, skills would be factored the same as any outgoing or AoE damage. This might make it a bit more useful, but as far as the details of it working, I’m not sure.
I don’t get why all the devs seem to think necro is an attrition class.
Maybe because they designed it that way?
Because necro is a burst class by design, the devs just don’t know it.
Yes, because they don’t know anything about the very class and traits and mechanics that they designed, tested, and use.
In short, there are multiple options to play a variety of play styles. If you want to play a more burst build, sure!
If you want to play more attrition based? Sure!
Want to do something else? Why not?
Should I be limited in how I play necro because some meta website tells me to? Or should I play what I find fun?
The best way to show Orr being cleansed and still maintain the pre-death of Zhaitan Orr would be to make it into LS instances. So if the LS takes us back to Orr, those instances will show some restoration, while those who haven’t done the PS won’t find it odd, and they wouldn’t have to change the entire map and events to a post Zhaitan state.
From what I understand is that people who complain and are dissatisfied about various aspects of the game, are generally dissatisfied with their lives in general.
Way to go personal in order to ignore arguments you don’t agree with, when you can’t actually address the arguments themselves.
Actually my response was in answer to the question posed by the OP: " Why is the community so easily discouraged?"
As I said in another post: this doesn’t trivialize or invalidate the complaints. As I am not a dev, or Anet employee, there is really nothing I can do about complaints, except to agree or disagree. However, my point, as stated several times, is that at least some of the complaints we see about the game here in the forums, often stem from stress and/or disappointment in other areas of life, and not strictly from the game itself.
Wait!? You can get Pendant of Arah from the Arah Dungeon!?
I know you can the blue version from the dungeon, but I wasn’t aware you could get the exotic from the dungeon. I thought it was only from the Eye of Zhaitan event.
In any event. I agree. Ogre Wars really needs a fix. But the Eye event isn’t so bad, it just has too long of a reset time so that makes it irritating.
I just need Sam and the Pendant of Arah to finish my collection.
I think it was that back in 2004 Anet wanted to make a MOBA that appealed to players from other MMOs. The biggest groupings of people were called “Guilds”. Doesn’t take much to suggest to those players:
“What if you could fight players from other guilds? We’ll Call it ‘Guild Wars’”
And NCSOFT goes “Yes! Make it and sell it!”
“But what about players who don’t want to fight other players?”
“Lets hire some writers to slap together some lore and make a pve campaign on the side.”And there you have it. Guildwars 1, the MOBA with a Pve on the side. They just use their lore as an excuse to keep calling it “Guild Wars” even though no actual battles occur between guilds, except for the stuff we make up in WvW.
Another way to look at it would be:
“Hmm…we wrote this massive and complex story, and built a game around it, but people want to fight each other….I know, since the story itself is based on “The Guild Wars” why don’t we throw in a PvP element on the side. That way the name “Guild Wars” will appeal to those players as well…"
“Sounds great!!! lets do it!”
And thus Guild Wars and Guild Wars 2 was born.
I like axe mastery. Having the 20% reduced CD is pretty much awesome. But thats just me. Personally I like the CD reduction over the 20% increase in burst damage.
But to each their own I suppose.the axe skill cooldowns are insignificant without the trait.
Perhaps. But I still like it and use it regardless. It is less optimal? Sure. Do I care? Not really. I like it and will probably continue to use it.
From what I understand is that people who complain and are dissatisfied about various aspects of the game, are generally dissatisfied with their lives in general.
More than a bit of a stretch there.
“Being dissatisfied with aspects of GW2 means that you are dissatisfied with your life.”
Not really. People who are generally dissatisfied with life in general tend to complain more and be dissatisfied with more then those who are not.
That is not what you claimed. You claimed that being dissatisfied with aspects of GW2 meant that one was dissatisfied with his life.
So yes. generally speaking, being dissatisfied with ones life can lead to dissatisfaction in other areas, including Guild Wars 2.
Again not what you originally claimed. You claimed that being dissatisfied with aspects of GW2 meant that one was dissatisfied with one’s life.
No one here is contesting the idea that if you are unhappy with your life as a whole it may or will influence your opinion of things you interact with (such as a game). What is being contested is your claim that if you are dissatisfied with elements of gw2 you are disatisfied with life in general.
Yes. Being dissatisfied with elements of GW2, and raging and complaining about it, is a sign that you are dissatisfied with other aspects of your life. Perhaps I worded it wrong, and implied an absolute were none exists. If thats the case, then I apologize. But my point still stands.
Again, I see many of the complaints as those people taking out their frustrations in other areas on Anet and the game. That is not to say that GW2 and Anet are perfect, but many of the complaints are really trivial in nature, and really have no bearing on the game as a whole.
The “Anet lied” threads, the “Game is all about grind” threads, the “Its pay to win!” threads. etc. Those, at least from my point of view, are someones frustrations and issues manifesting themselves and being focused on Anet and the game when the source of those attitudes and complaints come from outside the game.
From what I understand is that people who complain and are dissatisfied about various aspects of the game, are generally dissatisfied with their lives in general.
More than a bit of a stretch there.
“Being dissatisfied with aspects of GW2 means that you are dissatisfied with your life.”
Not really. People who are generally dissatisfied with life in general tend to complain more and be dissatisfied with more then those who are not.
That is not what you claimed. You claimed that being dissatisfied with aspects of GW2 meant that one was dissatisfied with his life.
It’s more like being dissatisfied with owns own life leads to being dissatisfied with GW2. Think of it this way. Stress leads to feeling powerless, feeling powerless leads to complaining. Complaining leads to seeing everything with a negative light.
So one can logically conclude that something in a persons life is causing stress and feelings of powerlessness, which then bleed out into other aspects of their lives. Generally it’s things outside the game (Real Life) that are the causes of the stress, which then cause the player to react and complain about aspects of the game due to the stress from the “outside”
If that something causing so much stress is GW2, then that person has much bigger issues.
Have you ever been upset with someone and got snippy with someone else not involved in any way?
It’s the same type thing.
Stress at work leads to stress at home which leads to stress in relationships, etc.
So one can conclude that if stress leads to complaining, then complaining about work, leads to complaining about your house, which leads to complaining about your car, then your computer, then the games you play on your computer, and so on and so forth.
So yes. generally speaking, being dissatisfied with ones life can lead to dissatisfaction in other areas, including Guild Wars 2.
From what I understand is that people who complain and are dissatisfied about various aspects of the game, are generally dissatisfied with their lives in general.
More than a bit of a stretch there.
“Being dissatisfied with aspects of GW2 means that you are dissatisfied with your life.”
Not really. People who are generally dissatisfied with life in general tend to complain more and be dissatisfied with more then those who are not.
If you are generally a happy person, with things going well in your life, are you more likely to complain about something or not?
Also studies have shown that complaining in general is actually bad for your health, physically and mentally.
(edited by pdavis.8031)
From what I understand is that people who complain and are dissatisfied about various aspects of the game, are generally dissatisfied with their lives in general. They are the same type of people who will complain and pitch a fit if their order at a restaurant is wrong. Their complaints and dissatisfaction stem from other areas and bleed out in more areas. They also tend to focus on the negative much more.
Using the restaurant example: Person A and B both order a burger without onions. The order comes out with onions on the burgers. Person A gets upset, demands that the order is remade, and a discount applied to the check. Person B is disappointed, but picks off the onions, informs the server, and moves on. During the meal, Person B is enjoying their burger and isn’t concerned about the onions. Person A become hyper critical of everything, the service becomes too slow for them, the tables haven’t been cleaned yet, the floor has crumbs on it, everything the server says or does becomes an affront and personal insult to them. They don’t enjoy their meal and are too focused on the negative.
Person A was dissatisfied and complained about one thing, the onions on the burger, but it soon grew into how dirty the restaurant was, how terrible and rude the server was, etc. and had a terrible experience.
Person B was dissatisfied with the onions on the burger, and did complain, but focused on how good the burger was and had an enjoyable meal.
That is not to say that the complaints are wrong, and that we shouldn’t complain when things don’t meet our expectations. But the difference is letting those dissatisfactions and complaints cloud everything else. So it then becomes not about a bug in WvW, but about how much the devs don’t care, how they are letting the game go down the drain, how they are trying to kill off WvW, etc. etc.
The name “Guild Wars” comes from the series of human wars that were called “The Guild Wars”. Guild Wars 1 one takes at the end of the 3rd Guild War with the invasion of the Charr.
Guild Wars 2 picks up the narrative 250 years later.
But the origin of the name comes from the lore and backstory of the games themselves.
http://wiki.guildwars.com/wiki/The_Guild_Wars
I like axe mastery. Having the 20% reduced CD is pretty much awesome. But thats just me. Personally I like the CD reduction over the 20% increase in burst damage.
But to each their own I suppose.Why? Axe’s main ability is F1 anyway.
Fixed for you
How many people realize that the golem thing is temporary and that it ends tomorrow?
If this was permanent, then it would certainly be an issue, and one that would have been resolved on day 2 at the latest. The reason they haven’t done anything is that it’s a temporary event that, as pointed out, doesn’t effect the economy. Why spend the time, energy, and resources, taking away from HoT, to fix a bug that is going away tomorrow?
@Entenkommando:
My TL;DR version of the OP.
Anet lied to us about WvW, and now they aren’t talking. WvW needs to change or it will die.
So what do you propose? What would be the key things to do in order to keep WvW alive? Are there changes coming? yup. Do we know when they’ll be released? Nope. Does this mean that WvW has essentially been abandoned? Not really.
However, I can agree that there could be some changes to the current scoring system. But the problem with that solution is having it work for both max populated servers, as well as under populated servers.
Any change you make to the system that benefits having more people, the lower population servers lose out. And then you are back in the exact same position as before, just with a shiny new system that doesn’t work.
For example: If you reward capping points more than holding points, those with the bigger populations basically running a EotM style train and cap everything. Servers with lower populations lose out, because of the lack of manpower to pull it off.
If you reward holding more than capping (much like the current system) the servers with the lower populations lose because they don’t have the man power to hold the points.
So how do you create a scoring system that treats each server equally without regard to population without making those with larger populations feel that a majority of their people don’t really matter as the scoring will be the same if they had 150 less people on? At the same time making it so those lower populated servers can actually stand a chance?
It’s not an easy solution. And as Briggah said ealier: I have yet to see a solution that works. So maybe thats the reason Anet hasn’t done anything, because its not a simple fix as many people have claimed. And until they have SOMETHING they aren’t going to say anything. Thats their policy, like it or not.
it dosnt matter unless you doing high end fractals or arah.Everything works.And even so,you still can do it,all depends on skill and time.
The question isn’t “can it be done?” but rather, “wouldn’t this be really freaking strong?”
I don’t know about really strong, but it would certainly be fun!
No. They should not be banned simply because what they are doing is ethically wrong, and sleazy. If they are breaking any rules, then yes, action should be taken. But they aren’t breaking any rules.
It doesn’t matter if you think they aren’t breaking a rule; it doesn’t matter if I think they are. The only judgment that matters here is ANet’s: if they think the actions are damaging to the community, they’ll take the relevant steps; if they don’t, they won’t.
(My best guess is that they will: history suggests to me that ANet tends to read the Terms of Service as broadly as possible to prevent unethical and sleazy behavior from becoming common. Your best guess, if I understand correctly, is that they should not, under a strict interpretation of the ToS. We’ll probably have to agree-to-disagree, until/unless ANet responds to this thread directly.)
I can agree with that :P
However, the only response from a dev I expect on this matter would be a moderator locking down. But you are right, either way its entirely up to Anet how they will address this, if at all.
I like axe mastery. Having the 20% reduced CD is pretty much awesome. But thats just me. Personally I like the CD reduction over the 20% increase in burst damage.
But to each their own I suppose.
How exactly do you reach this boss? Where is the entrance?
I’ve marked the approximate entrances on the map. The area itself is directly south of Balthazar temple (Glorious Victory Waypoint), and there is no POI or WP in the catacombs.
Sometimes the entrance near the Hero Point is closed and you’ll have to go to the other side.
OP what level are you?
If you are level 80, jump into Silverwastes and do the event, as well as the hidden depths event. This will net you lots of gear bags (3 blue/green items) as well as a bunch of rares and other salvageable goods. Salvage EVERYTHING. Including the rares, and then salvage the ectos. Just salvaging all the greens and blues that I get I can get about 2000 luck per run. Upgrade all the essences of luck via artificer (lvl 0). It’ll save your mouse.
It would also be beneficial to invest in a copper fed salvage-o-matic. Frees up a ton of inventory space, and is much cheaper per salvage than the basic kits.
(edited by pdavis.8031)
I swear to God necros will complain about anything.
It wasn’t so much of a complaint as it was an observation. One that was wrong as it turns out. I don’t complain much. Even though much of the necro community complains about how bad necros are.
This is scamming in my opinion, and either way you can report people for it, support has all the tools to see where every piece of gold in the game goes, report him, encourage others to report him, and let support do their job.
How is it scamming? A scam implies that you are giving something in return for something else.
It’s a scam because: there’s no way their statement could be true week after week. So they are begging for people for donations and misleading the community about the reason.
You don’t have to be expecting something tangible for someone to be scamming: just look at all the people who ask for donations after natural disasters and then pocket the money. They aren’t offering you anything specific in return, except the expectation that you are donating to a worthy cause. Instead, their cause is not worthy and worse, it discourages people from donating to those truly in need.
Admittedly, the stakes here are much less important: someone getting 7g from someone wanting to be generous doesn’t really “hurt” anyone, after all it’s all just virtual wealth. However, it’s bad for the community, i.e. in the context of this game, it’s still sleazy.
Honestly, I’m surprised that anyone would defend this behavior as legitimate, especially those that have, in other posts, complained about TP fees, TP flipping, in-game lotteries, and other practices/mechanics which have actual benefits to the community (however controversial they might be). In this case, the only person receiving anything at all is the scammer (and the donator, but only as long as they are fooled about what happens with the gold).
I donate stuff all the time to friends and even strangers; I just never do so for someone spamming /map.
tl;dr it’s a scam to ask for donations by giving a false reason and I hope that ANet treats it as such.
I’m not defending it as legitimate. I agree, it’s dishonest and sleazy. But the question is: “Should CS take action against him for doing it?” I would say no. It’s not breaking the rules, it being a scam, is at best, in doubt, and is well within the established perimeters of the rules and the game.
The ramifications of Anet taking action against him are rather grave. This means that Anet can take action against anyone for any reason, simply because some players get annoyed at them. What happens then? Do people get banned for RPing in map chat because some people find it annoying? Because people claim that it’s interfering with their “enjoyment of the game”? Do bans start getting issued to players who join LFG they are not qualified for? It could be considered “griefing” because they are interfering with someones particular playstyle.
If a person asking for donations, or implying that they need donations to buy something, can be banned, what else becomes bannable? Being AFK at an event? What if you had to step away from your computer just before the event started? Is that griefing, and thus bannable?
No. They should not be banned simply because what they are doing is ethically wrong, and sleazy. If they are breaking any rules, then yes, action should be taken. But they aren’t breaking any rules.
What happens if 4 necros jump into the forge ? Is there a chance they get transformed into one good character like a Warrior or something ?
RNg being RNG, the likelyhood of getting a good character from 4 necros is about the same as getting a legendary (not a precursor) from 4 fine pieces of gear. No, you’ll get a worse character if you forge 4 necromancers. :P
do you think you get a quaggan when you do that?
A Quaggen would be an upgrade so no. A Skritt or Risen grub would be more likely. :P
Your necro is born under a bad sign.
Well he does follow Grenth so…..
Maybe thats the “Hidden” modifier. The choices in character creation. Maybe if he was a follower of Dwayna instead he would have much better luck. :P
Another RNG conspiracy thread?
I’m surprised nobody has put the sign up yet.
I wouldn’t say it was an RNG conspiracy. The only reason I mention it was because of this thread:
https://forum-en.gw2archive.eu/forum/support/bugs/Necro-loot-drops-are-bugged/first#post4462317
It seems that people were having issues with loot in general with necro.
This is scamming in my opinion, and either way you can report people for it, support has all the tools to see where every piece of gold in the game goes, report him, encourage others to report him, and let support do their job.
How is it scamming? A scam implies that you are giving something in return for something else. In this context a scam would be if he was saying “If you give me X gold, I’ll give you Y gold back when I finish making this item and sell it.” but then never does.
So if you choose to contribute to a charitable organization, then find that they never intended to use the money given them for the charitable purposes they advertised, by your own definition, that’s not a scam?
Is he asking for money?
Is he making promises that he is using said money to buy Bolt?And by my own definition, yes that would be a scam, but running around saying “Only 7g till Bolt!” is neither asking for donations, nor making any promises that said gold is only to be used for such and such a purpose.
I never stated that the charitable organization asked for money, or that they had to.
When I was a kid a young girls parents made national news because they had shaved their daughters head, claimed she had cancer, and then accepted donations from the community. Note, accepted, not asked for; neither did the parents ever claim they even needed money for her cancer treatments. The local community started collections without being asked, and people donated without being sought out.So, by your definition, because they were not asked for the money, it is completely justifiable, those parents did not scam anyone? Because the jail time they wound up serving, and loss of custody over their child, would say otherwise.
I am guessing this is the story you are referring to?
She made a Gofundme campaign in order to get donations for treatment, she faked medical contacts and documents in order to get donations for those who looked closer into the matter. In the end she was charged with Child Endangerment and Drug charges as she gave her child Cannabis oil.
There is this one as well, but she was specifically asking for donations for doctors bills, food, etc.
There are several more cases, but each one generally has the parents lying, but also asking for donations, and falsifying medical documents in order to receive those donations. Which is very different then just saying “My kid has cancer.” And thats what they were charged for, not for claiming the child had cancer, but for using the false information and fake documents to get donations.
My point is, there is nothing in the ToS that says you can’t ask for money, that says you can’t go into every map and say “Only 7g till Dusk” in order to get donations, or anything. I doubt very much there is anything CS can, or will, do about it. In the end it’s “Buyer Beware”. If you feel that such people are lying, then don’t give them anything.
This is scamming in my opinion, and either way you can report people for it, support has all the tools to see where every piece of gold in the game goes, report him, encourage others to report him, and let support do their job.
How is it scamming? A scam implies that you are giving something in return for something else. In this context a scam would be if he was saying “If you give me X gold, I’ll give you Y gold back when I finish making this item and sell it.” but then never does.
So if you choose to contribute to a charitable organization, then find that they never intended to use the money given them for the charitable purposes they advertised, by your own definition, that’s not a scam?
Is he asking for money?
Is he making promises that he is using said money to buy Bolt?And by my own definition, yes that would be a scam, but running around saying “Only 7g till Bolt!” is neither asking for donations, nor making any promises that said gold is only to be used for such and such a purpose.
Take the ice bucket challenge that was going around last year. That was, in my opinion, a scam. As only a small percentage (6% IIRC) was actually going to ACL research, whereas the rest was going to salaries, fund raisers, etc.
If he said it once, as a sign of being proud of almost having it then fine.
But no one (I hope) is foolish enough to believe running through different zones spamming it was done for any other reason than to elicit the giving of said money.To hide behind “well I didn’t actually ask for it” is bull.
Yes, it is dishonest, but then shall CS start taking action against people because of what was implied by a persons comments?
So dude runs around the world saying “only 7g till Dusk!” and people think “Hey cool! Heres a gold! Good luck!”
Should he be banned/suspended for that?
Does CS need to start looking into the motivations, and intent behind each persons words and actions in chat channels?
Following the same logic, should be be banned suspended for linking exotic drops in map chat? Linking said item COULD be seen as an intent to sell. If I was to run around linking [Guardian of the Six] (exotic shield) people could report it as intent to sell outside of the TP. Should I be banned/suspended for being excited about a cool shield skin I found?
Think of it this way. In real life, can a person on a street corner holding a sign asking for money for food be legally responsible and held accountable for not buying food with the money given them? What if they were to use that money to buy some clothes instead? Or a bus ticket out of town? Should they be held accountable?
What happens if 4 necros jump into the forge ? Is there a chance they get transformed into one good character like a Warrior or something ?
RNg being RNG, the likelyhood of getting a good character from 4 necros is about the same as getting a legendary (not a precursor) from 4 fine pieces of gear. No, you’ll get a worse character if you forge 4 necromancers. :P
This is scamming in my opinion, and either way you can report people for it, support has all the tools to see where every piece of gold in the game goes, report him, encourage others to report him, and let support do their job.
How is it scamming? A scam implies that you are giving something in return for something else. In this context a scam would be if he was saying “If you give me X gold, I’ll give you Y gold back when I finish making this item and sell it.” but then never does.
So if you choose to contribute to a charitable organization, then find that they never intended to use the money given them for the charitable purposes they advertised, by your own definition, that’s not a scam?
Is he asking for money?
Is he making promises that he is using said money to buy Bolt?
And by my own definition, yes that would be a scam, but running around saying “Only 7g till Bolt!” is neither asking for donations, nor making any promises that said gold is only to be used for such and such a purpose.
Take the ice bucket challenge that was going around last year. That was, in my opinion, a scam. As only a small percentage (6% IIRC) was actually going to ACL research, whereas the rest was going to salaries, fund raisers, etc.
This is scamming in my opinion, and either way you can report people for it, support has all the tools to see where every piece of gold in the game goes, report him, encourage others to report him, and let support do their job.
How is it scamming? A scam implies that you are giving something in return for something else. In this context a scam would be if he was saying “If you give me X gold, I’ll give you Y gold back when I finish making this item and sell it.” but then never does.
As said before there is nothing in the ToS that say anything about asking for gold. I have a guildie who just sits in the PvP lobby and asks for silvers.
If you don’t like it, just ignore him and move on. But reporting him, and encouraging others to report, actually is a bad idea. If he’s not breaking the rules, then those reporting can have their accounts actioned, and it bogs up CS with a bunch of extra stuff they need to take care of before they can begin to work on actual problems, instead of some person who is apparently excited for almost finishing his legendary. (The actual message doesn’t say anything about asking for gold, making promises to those who donate gold, or anything else for that matter.)
Anet might be out to get necro, but I’m pretty sure you’re just being screwed over by RNG.
That may be the case, but after I switched to my warrior to toss in rares, I’ve gotten more exotics. I may just keep doing that because it seems my necro has terribad luck and Zomorros hates him for whatever reason. :P
Maybe it’s just me, but when using the Mystic Forge, I have noticed that if I use my necro, I rarely get anything of value. Been farming SW for awhile, and getting tons of rares to toss in. Most times I get another rare, and very very rarely will I get an exotic.
So I decided to hand over all my rares my warrior to my warrior, and lo and behold, I started getting exotics. In 12 rares that I tossed in I got 2 exotics. I tossed in nearly 3 times that number on my necro with no exotics.
Maybe it’s confirmation biased and RNG. But it seems that with necro I don’t get near as good returns from the MF.
Has anyone else noticed this? Or am I trippin’?
I’d really like to use dual axes for roaming PvE instead of greatsword. I just feel that offhand axe is geared towards dealing with situations that never occur in PvE events. You want to tag every opponent in a PvP zerg? Great! You want to tag every scaled up mordrem is the middle of a player zerg? Funeral!
Instead of buffing the skill, I would have really liked to see some more axe oriented options in the middle of the arms trait line. The passives are decent, the “Dual wield” grandmaster trait is why we care (or double leap finisher if you’ve got some gig set up) but the other options seem too condition oriented to take that line. Axe is pure direct damage and so one of the most likely suspects to go full zerk gear. Given the already high crit chance you probably packing, all these +crit traits benefit cond proc skills most and pure damage far less.
Casting balance aside for concept, I would have loved a trait that gave two of the following effects::
- all whirl finisher attacks gain half a second reflect on cast
- all whirl finisher attacks gain half a second dodge on cast
- Dodging does not interrupt whirling axe
- all whirl finishers which do not hit their max number of targets will redistribute up to one additional hit to existing targets for 50% damage.So for the cost of a trait, either provide some small measure of defense (for going toe to toe against hard hitting mordrem) or allow axes to scale slightly better against mobs below the 3 count. That or remove the two axe requirement for reaping the reward of using axe mastery.
Traits that work amazing with Axe
Axe Mastery (thats a given)
Burst Precision (Awesome for Evicerate)
Dual Wielding
Burst Mastery (use with Burst Precision for near spammable Eviscerate with 100% crit rate)
Beserkers fury
Signet Mastery
I’ve been running Axe/Axe in PvE roaming for forever and see no reason to change.
I have found Whirling Axe to be awesome and amazing!! Rending Strikes adds all sorts of Vulnerablity. Plus 3.5 seconds of a whirl finisher is pretty sweet. Burning bolts for days!!
Plus with the right set up, you can spam Eviscerate every 5 seconds. Plus it works great for tagging groups of mobs, as you can just plow through them and keep moving.
Although I would like to see a reflect projectile, or at least a destroy projectile, but as it is I feel that its pretty darn good for where its at.
And as a side note: With Burst Mastery, Burst Precision, and Axe Mastery, you can use Eviscerate every 5 seconds. IIRC HB is on a 8 second cool down, so you can use Eviscerate 3 times to every 2 times with HB. (But I could be wrong)
I thought I salvaged The Hunter once upon a time.
Had the skin unlocked in my wardrobe, so I googled it, because I couldn’t remember where I got it, and saw that it was the skin of the precursor.
Turns out though, that you could get the same skin from the PVP Plated Sniper rifle from back in the days of PvP weapons. I apparently had unlocked the skin from the PvP version of the rifle and when the wardrobe change took effect, it transferred over.
I about had a heart attack, and my guildies were about to kick me out of the guild :P
Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.
thanks for playing!
Yes I’m in the USA I have looked on amazon and to be honest I can’t tell if something is nicer or not. I know how to tell how big a hard drive is, and know I would like one having 1-2 gigs… Believe that’s the right saying lol.
Thanks to everyone taking time for help BTW!
I think you mean 1-2 Terabytes. A 1-2 gig hard drive isn’t even enough to load the operating system :P
I’ve been looking at this system:
http://www.dell.com/us/p/alienware-x51-r2/pd?oc=dpcwxy06h&model_id=alienware-x51-r2
But this might fit your needs a little better especially if you are adamant about your budget:
http://www.dell.com/us/p/alienware-x51-r2/pd?oc=dpcwxy02s&model_id=alienware-x51-r2
They are basically the same, but the first one has a better processor and twice the RAM. But the second one should do exactly what you need it to do and more.
Check out this book:
Pretty much a GW(1)->3.5 Ed. D&D conversion
Nice!
I’ll have to look into a bit more, but initially it looks kind of cool
Something isn’t right in those screenshots. Undead runes and tuning crystals means that 13% of toughness and 4% of vitality becomes a bonus to condition damage.
In the 3rd pic you have 2091 toughness and 1063 vitality, so that would mean you get an additional 314 cond dmg. But the difference you’re showing here is only 190.Anyway, like I said before, Tuning Crystals are irrelevant here, you can use them with any other rune as well. So basically the only thing you have to worry about is if the 7% bonus on Undead will total more damage for you than the duration bonus or procs of other runes. Of course this depends on the situation, but from my experience the answer is usually: no.
I don’t know. I went to SW, took the first screen shot while out of combat. The second after I reached 10 stacks of Corrupters defence, and the last one after I took the crystal and had 10 stacks of corruptors defence.
Unless the Krait Tuning crystal is broke and isn’t giving the proper amount of condi damage
(edited by pdavis.8031)
Ok so here are my numbers after switching to undead runes.
Just gear. No buffs: [img]http://i.imgur.com/LVMkW8Y.jpg[/img]
With Corrupter’s defense: [img]http://i.imgur.com/ZNmf1f9.jpg[/img]
With Krait Tuning Crystal: [img]http://i.imgur.com/rZ6Mrer.jpg[/img]
Its seems my armor doesn’t get much past 3k, but increases condi damage quite a bit.
I switch to undead runes last night. And noticed a 400 point increase in condition damage.
That would mean your armor value was 5714.
O.0 that might be a little on the high side,
Undead runes gives CD from 7% of toughness, and the Krait crystals give 7% as well, but 6% of vitality is also converted.
I honestly wasn’t paying attention to the armor or toughness, just the condition damage.
But does the % conversion to CD from toughness/vitality remove that much toughness/vitality? Or does it remain the same, but add to CD?It’s a bonus, not a conversion, so your precision stat will stay the same.
Anyway, your earlier post made it sound like Undead runes alone gave you +400 cond dmg. Of course tuning crystals also buff your stats but that isn’t related to switching runes, unless you were refering to the additional 7% of the Undead’s 100 toughness.
Side note: having a higher condition damage stat doesn’t necessarily mean that you’re also doing more damage than with a +bleeding duration rune, or a rune that procs additional conditions or a leeching charge.
Oh, my bad. Yeah I was referring to the additional condi damage from the 7% of toughness in general.
But the added toughness, converted into CD not only through the rune, but the crystal as well, certainly helps a lot.
I’ll check on my toughness when I get online tonight and keep you posted.
I switch to undead runes last night. And noticed a 400 point increase in condition damage.
That would mean your armor value was 5714.
O.0 that might be a little on the high side,
Undead runes gives CD from 7% of toughness, and the Krait crystals give 7% as well, but 6% of vitality is also converted.
I honestly wasn’t paying attention to the armor or toughness, just the condition damage.
But does the % conversion to CD from toughness/vitality remove that much toughness/vitality? Or does it remain the same, but add to CD?
I don’t typically place buy orders anyway, but I don’t see a problem with allowing players to put whatever they want. I don’t see why it should be restricted at all.
oooo I might have to invest in undead runes. I am currently running krait. But with rabid gear, undead runes and the trait that adds toughness (Corrupter’s Fervor)….so much toughness!!!!
And then you add in the Krait Tuning Crystal… and now you have so much condition damage
I am so going to do this now!!
You know you can’t feel much of difference beyond 3000 armor, right?
I know. But with the added toughness that converts to condi damage, it’s actually pretty awesome. I switch to undead runes last night. And noticed a 400 point increase in condition damage.
oooo I might have to invest in undead runes. I am currently running krait. But with rabid gear, undead runes and the trait that adds toughness (Corrupter’s Fervor)….so much toughness!!!!
And then you add in the Krait Tuning Crystal… and now you have so much condition damage
I am so going to do this now!!
I can’t speak for the other condimancers, but I think conditions are fine where they are at.
I’ve noticed during my time on the forums, that no matter the nerf, people will be upset. If it’s buffed, people will be upset.
I don’t see anything wrong with condition damage. In fact, after the change, my bleeds and burning and everything else seem much more powerful then before. Condimancers are now viable(ish). I just can’t see a justification to remove condition damage.
But thats just me…I guess it means that I don’t know how to play necro or anything….
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