A Miniature Doppelgänger (i.e. a Mini Me) because I’m so vain. 
(edited by penelopehannibal.8947)
This part:
EphemeralWallaby.7643:
Tl;dr intentional mechanics that allow pet kills to give experience and loot =/= permission to afk farm.ANet Michael Henninger.7451:
This is absolutely correct.
This is absolutely correct.
It is allowed.
Show me the post that’s not 3 years old where it says it’s not allowed.
Tell me why the same person who has been reported by numerous people for 5-6 months is probley in game right now afk farming red in Silverwastes. Tell me why i personally know several people who afk farm requarlary without any consequence.
More importantly- tell me why there are far more people doing it today, then there ever have been.
What’s the answer?
Here:
Tl;dr intentional mechanics that allow pet kills to give experience and loot =/= permission to afk farm.
This is absolutely correct.
If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.
Just to clarify, =/= means does not equal to.
Are we talking just PvP here? Because in PvE I have a thief with over 21,000 HP and full condition damage. Dunno what that’d be like in PvP but she kicks rear when doing PvE.
And apologies for making another thread for already existing topic, clearly I didn’t search well enough.
Not your fault, broken search system on these forums.
Another thread on the same topic just means that the AFK-Farming situation that some people think is allowed is getting more problematic.
Because it is allowed.
GM says:
“If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.”
It’s not allowed. The mechanic is allowed to gain loot. That wasn’t a go ahead to AFK farm, as clarified later in the conversation.
I wouldn’t call it discrimination against dyes. I’d more call it a bunch of narrow-minded kittenes trying to be hardcore and judging books by it’s cover.
Though as others have said, that’s only going off your side of the story. 
Forgive me if I’m wrong, but wouldn’t the MMR ladder system put most HoT players further up the ladder than non-HoT players, thus, Non-HoT players would be paired more with Non-HoT players, and vice versa?
I say “pairs more with” – it still goes of ability at the end of the day. I’m sure capable Non-HoT players can find their way higher than most, and not-so-capable HoT players end up on the lower end of the ladder.
Even if I’m wrong – having HoT doesn’t guarantee a win in a PvP match.
And apologies for making another thread for already existing topic, clearly I didn’t search well enough.
Not your fault, broken search system on these forums.
Another thread on the same topic just means that the AFK-Farming situation that some people think is allowed is getting more problematic.
Might be his weird pirate accent though?
As a role-player on Piken Square, we don’t usually use emoticons in chat. We just use the custom emotes ( /em) to describe how a character feels, or what they are doing.
I think this one can be filed under “Bigger fish to fry” on this one, sorry.
I would too like to see more PvE mobs have boons, but not all of them. 
I like Jumping Puzzles being included in the daily rotation. I think though, we need a bigger pool of dailies to choose from.
I’ve been seeing some rangers camped on a mob spawn letting their pet kill enemies for them, is this considered a form of botting? I know the players are AFK cause they have been there for a couple of hours.
This is allowed behavior; as it was designed to function that way.
This is an older post about afk rangers letting their pets kill stuff while they afk in a spot and the Game Support Lead said it was okay (although I’ve seen this type of discussion about Necro minions and Engi Turrets)
https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/first
Sorry, you’re wrong.
You’re missing the 3rd post down on the 3rd page where he clarified that he was referring to the mechanics and not player behavior. AFK farming is an exploit, and is against the ToS.
~EW
So it seems like they just have to decide who is doing it on purpose and those who just afk in the middle of a map because of something that happened in real life not allowing them log out the second it happened. (Which happens quiet frequently to me at least)
Pretty easy to determine. The timeout is like 50 minutes? If they’re still on the map after that, and have not been actively playing, then chances are something should be done about it. There’s a difference between stepping out because of something in real life and purposely AFKing in a spot for hours on end letting your pets/minions do all of the work.
Aye, this. If they have Auto-Attack assigned to their healing or signet skill, coupled with the strategic positioning of a character, as well as having a minion or pet build, all individually are ok, but when you put them together, it becomes an exploit to stay in the game for more than the time the auto-kick system lets you.
Glider Suggestions? Share Them Here!
in Guild Wars 2: Heart of Thorns
Posted by: penelopehannibal.8947
It’s also called Magic Carpet, not Flying Carpet. :P
I agree it’d be cool as a glider though.
Today I found out that if you get three rangers together with a war horn equipped, and all three simultaneously use [Call of the Wild], an extra companion will appear, in the form of a ‘Lunar Wolf’
It needs constant healing attention to sustain for long enough though as the health goes down quite rapidly.
How long as this been a thing? :O
So, there’s no effective way they could even detect this.
How do you know?
The first being that I LIVE (read: eat sleep and breathe) I.T. The second being common sense logic, if your keyboard performs these actions at the hardware level there’s no way for that to be detected because even if you were trying to (detect it at the software level), since it’s being performed at the hardware level, it would “look like” you were manually operating it. So again, the only way would be one form or another of admission.
Even detecting “programs” (software) that do this would be next to impossible, at least for any programs they’re not specifically aware of. And that would be to say they do have a way to search to detect for the ones they are aware of. Simply put, they would have to be aware of a programs existence to “look for it”. So if they are aware of PROGRAM1 and PROGRAM2 and search for it, and you use it – then MAYBE you would get caught. Though if you simply use PROGRAM3 instead, well they’re not “looking” for that one, so again, this is nothing more than a “feel good” rule that they cannot effectively enforce.
Don’t get me wrong, I’m against “botting” as one would traditionally think of it in the sense of hearing the word (as a gamer). I don’t think one should be able to set a PROGRAM to play FOR them while they are not even at the keyboard. But to attempt to say people can’t use an auto clicker, or macros, that’s just ridiculous. What about people with bad carpel tunnel problems? You put things in the game (like these boxes) that must be double clicked, and you have a whole stack of 250, you need to friggin click 500 times >.< NOT fun for someone with carpel tunnel issues; and there’s NO reason that should even be a “thing”. Luckily, as I’ve pointed out it’s nothing more than a “feel good” rule that cannot even be effectively enforced.
So you’re free to not believe me, but I know better
Hey, it’s not that I don’t believe you, but every man and his dog on these forums seem to be a computer programmer of some sort (just like every man and his dog who get caught using a bot or macro suffers from Carpal Tunnel Syndrome), and “know” just what goes on behind the desks of the devs and GMs!
I probably don’t know even 1% of what you know of IT. What I do know is, a lot of people who are sure there aren’t any speed cameras in certain places, still end up getting speeding tickets. 
So, there’s no effective way they could even detect this.
How do you know?
its in the grey area but free programs can also do the clicking for you. just have to move the mouse.
Which is against ToS and will get you banned.
No it’s not, it doesn’t gain you an “unfair” advantage…
Unless you consider saving your carpel tunnel an “unfair advantage”…
Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
- This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
- For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
- You cannot program a macro to perform the same or multiple actions on more than one account at a time.
- You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.
You do know how to read yes? It states “WHILE YOU PLAY ELSEWHERE”; yes THAT would be an unfair advantage as other people without said “auto-clicker” would not be able to set one client to “auto click” while they actually play on another. THAT would be an unfair advantage.
Automatically opening boxes, nothing wrong with it. And even if they do have a problem with it, too bad, there’s no way they’d ever know anyway unless one was dumb enough to admit to it (or have it on something like a youtube vid)…
You know how to read too, yes? I think you’re missing the part where is says “One stroke, one action”. I think you’re also skipped past the part where it says ‘for instance’ as well, which usually means that the instance given isn’t the only case where it’s wrong.
But, fine. Go ahead and use an auto-clicker and risk your account.
its in the grey area but free programs can also do the clicking for you. just have to move the mouse.
Which is against ToS and will get you banned.
No it’s not, it doesn’t gain you an “unfair” advantage…
Unless you consider saving your carpel tunnel an “unfair advantage”…
Macros
Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
- This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
- For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
- You cannot program a macro to perform the same or multiple actions on more than one account at a time.
- You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.
No thanks. The travel toys are toys, not combat aids. We don’t want to get into that conversation again…
You can only use them outside of combat, so it’s not a combat aid.
That’s exactly what I said!
The travel toys are toys, not combat aids.
The point is that giving them swiftness would not somehow turn them into combat aids. Mounts are almost inevitable because demand for them is high and the arguments against them (at least outside of combat) are just not very sound.
I actually think in-combat mounts have the potential to be really awesome, but it would probably take a lot of resources.
They would because if they were given permanent swiftness, a character would be able to zip about in the PvE maps, with the 33% movement bonus, getting into and out of combat as they like, as quick as they like without the effort of up keeping your own swiftness. Then eventually this:
People seem to want these toys to have swiftness by default. After that they’ll ask for something else. Eventually they’ll get it to the point where we have mounts.
Uh, no, because the mounts don’t work in combat. Sheesh.
Ok, let me rephrase then, because you seem to think what I meant as a combat aid is just whilst you’re actually fighting a mob, when I didn’t mean just during that. I’m sorry for confusion.
What my original point meant was, the Carpet, Sonic Tool and Broom should retain their original feature as to playing around, fooling about with your friends etc. whilst not doing anything in particular.
What I’m worried about is, that it will now get used as an aid to doing PvE in general, such as map completion, doing champ trains, event farming etc. if they were to give a permanent swiftness of +33% movement speed. As I said, the swiftness should be maintained by the player via combat traits/skills/kits etc. instead of being permanently put on without effort at all.
Kind of like how costume brawl toys are separated from main PvE, I think the movement ones should be too.
Edit: Especially since they’re Gem Store items too, which if given a permanent swiftness boon, would be teetering on Pay To Win
No thanks. The travel toys are toys, not combat aids. We don’t want to get into that conversation again…
You can only use them outside of combat, so it’s not a combat aid.
That’s exactly what I said!
The travel toys are toys, not combat aids.
The point is that giving them swiftness would not somehow turn them into combat aids. Mounts are almost inevitable because demand for them is high and the arguments against them (at least outside of combat) are just not very sound.
I actually think in-combat mounts have the potential to be really awesome, but it would probably take a lot of resources.
They would because if they were given permanent swiftness, a character would be able to zip about in the PvE maps, with the 33% movement bonus, getting into and out of combat as they like, as quick as they like without the effort of up keeping your own swiftness. Then eventually this:
People seem to want these toys to have swiftness by default. After that they’ll ask for something else. Eventually they’ll get it to the point where we have mounts.
No thanks. The travel toys are toys, not combat aids. We don’t want to get into that conversation again…
You can only use them outside of combat, so it’s not a combat aid.
That’s exactly what I said!
The travel toys are toys, not combat aids.
No thanks. The travel toys are toys, not combat aids. We don’t want to get into that conversation again…
can we please get rid of the guild emblem on the magic carpet <_<
You can un-rep your guild before hopping onto the carpet.
I don’t consider the XP a waste. I consider the XP showing as acknowledgement that I’ve killed something, and that it’ll count as progress during an event or a renown heart.
OK so this is an early reset. Why the kitten did you not give us early warning for this so we could prepare? You need to communicate better and understand exactly what info players want.
Since no server got a warning about this, everyone started off on the same foot anyway. It’s not like ArenaNet haven’t been fair about it.
its in the grey area but free programs can also do the clicking for you. just have to move the mouse.
Which is against ToS and will get you banned.
To be honest, I kinda think we need less farm trains, not more.
Considering the price of buying Transmutation Charges currently in the gem store, it’s not something I see coming to gem store.
However, I can see it being a rare drop from Black Lion chests, kind of like the permanent bankers and hair style contracts.
It annoys me more that my characters say stuff like “May Lyssa confound you” all the kitten time, I follow no gods and neither would my character.
Doesn’t this only happen though, if you have [Prayer to Lyssa] equipped? 
The way I see this ‘problem’ is – it’s only really a problem to people who are in the maps to gather from nodes. Which, as someone who does sometimes go out to farm nodes himself, I think is an acceptable risk.
An alternative is to have no mobs near nodes, which bots would have a field day with.
Hmm… to be honest, I see the heart vendors designed as a convenience for characters levelling, rather than for characters doing map completion. Saves a few gold until you’re ready to purchase something more specific from The Trading Post. Having said that, it probably is rare for anyone to purchase stuff in this way.
As for the cost of Waypoints vs the Gold you get from hearts – to be honest, I think Waypoints should cost more than the hearts, because you’re paying for the convenience of instant travel.
I do think though, that the karma reward from completing hearts is a little low. Wasn’t so bad when karma boosters were a thing, but now they’re gone, I think the heart vendor karma reward could do with a small boost – might help populate the world a slight bit more for people wanting to ‘farm’ karma via hearts instead of event trains. 
Assassin’s Daredevil.
The only thing I think is wrong with underwater combat is the fact that it’s a 3-D environment, with only 2-dimensional attacks. You can still sort of cleave enemies with a spear, for example, but it only seems mostly towards enemies in front of you, rather than around you, especially the Z-Axis.
It’s a bug I believe. I think you can rectify it by logging onto GW1 and off again, then back to GW2. Can’t remember though.
- People are only playing Shiro and Glint. No other invocations used.
I use Shiro & Mallyx rather than Glint on my main Revenant. /shrug.
Quite frankly I couldn’t care less how many or few new NPCs we get in the next story, as long as my own character gets some dialogue in too!
I’ve not played Runescape, sorry.
One day, you might end up getting a precursor drop from an enemy aggravated by another player. Their loss
Update I have a ticket submitted, Still no reply yet though.
A ticket can take up to three days. If it’s been more than 72 hours, then you can post your ticket number in the sticky:
https://forum-en.gw2archive.eu/forum/support/support/GW2-Tickets-for-Review-3-days-older-2
When you do map completion, you get rewarded two gifts of exploration. If you use one gift of exploration, would you then get two?
Seriously, I think Map Completion should be done the way it is. No fast ways of doing it, because it’s not exploring otherwise. It’s actually a major part of PvE!
I believe it is just a display bug, and the actual duration is increased.
I realize the chance of help is low...
in Account & Technical Support
Posted by: penelopehannibal.8947
Unfortunately yeah, you are out of luck.
However, despair not. If it’s simply for the armour, you can get another character to join The Vigil, unlock the skins for that character so you unlock the skins for all (providing they are of the same armour weight) characters on your account. 
World Completion is for smaller amounts of everything, the long run. You can get XP quicker, Karma quicker, hero challenges on their own quicker, but Map Completion gives you everything, but in smaller amounts.
one person might level to 80 quicker, then get a load of gold quicker, but then will eventually have to go and farm karma again, then hero points for elite specs. If you do World Completion you’ve done a considerable amount of all of it in one go.
So what you mean is, of the total number of precursors that are being given by Zomorros, are there more and more of that share being given to newer players?
Then I’d guess at saying the answers is yes, but not because of some unfair broken code in the system, but mainly because the older players have probably already made their choice of legendaries, so are moving on to making other things, such as Legendary backpacks, spending in guild halls, doing new legendaries (which require the precursor crafting) instead.
So you suggest that ANET made a conscious decision to alienate all the older players that have never received not one precursor in the 3.5 years the game has been out? That’s a pretty messed up suggestion if you ask me.
Either that or are you suggestion that older players should take their accounts and sink tons and tons of gold into making precursors and that because of this system they don’t deserve precursor drops?
For me, I would like to see one precursor drop before they force me to use a system that is built to cost me more gold because I am an older, more loyal player who has played this game pretty much since release.
I see your point but I disagree. I think that drops for older players should remain the same as drops for newer players. yet I see more newer players receiving special treatment (more fruitful success at obtaining precursors the free way) and not being forced to use the spend all the gold in the game new system.
I think you’ve mis-understood what I said. I haven’t suggested in the slightest ArenaNet are making a conscious decision to alienate older players. I’m suggesting the exact opposite.
I’m suggesting there might be fewer of the older players trying to create precursors, due to already having made a few legendaries over the years. The drops for an older player are still equal to the drop for a newer player, I’m saying the total share of the precursors dropped can go to newer players.
For example, if Zomorrow drops 1,000 tomorrow, 800 of them might be accounts under 1 year, 200 over 1 year, based on fewer older accounts actually trying. That’s what I’m trying to theorise. Of course, I could be wrong, but I’m only coming to this theory based solely on your conclusion that more new players are linking precursors than old ones.
How do you know every single one is telling the truth as well?
I have been in party with multiple new players who have had this happen. So when player equips something that just dropped for them it is hard to not see the evidence that they have said item.
However I stated above some players might be prevaricating or exaggerating their experience.
That said, I have come here to see if anyone else experiences witnessing the high level of these drops I am not asking ANET to give me free stuff I am not asking ANET to increase the drops but I am asking them to investigate this as an unfair advantage to new players would be uncool to loyal players who have been here for multiple years.
It isn’t hard to look at the numbers. It is well within their purview to know the numbers of precursors and how old are the accounts receiving a specific (higher)number of items.
Well, I think looking at the amount of precursors on the Trading Post, and seeing the prices haven’t dropped dramatically gives me a good indication that there isn’t a rise of precursor drops in general.
But that said, even if it’s true that newer accounts are getting ‘better luck’ than older ones, this would be malpractice and I doubt ArenaNet would admit it. But I don’t think this myself, everyone’s clients are the same we’re all under one house, one rulebook.
I never said the amount of precursor drops had risen. I said that it seems that newer accounts are getting an apparently more favorable amount of luck regarding precursor drops than older accounts.
Edit: I would like to add that I never stated that ANET was doing this purposefully which I agree would be malpractice of a sort, but that perhaps the system is broken or something in the code is giving these players an unfair amount of drops over other accounts.
So what you mean is, of the total number of precursors that are being given by Zomorros, are there more and more of that share being given to newer players?
Then I’d guess at saying the answers is yes, but not because of some unfair broken code in the system, but mainly because the older players have probably already made their choice of legendaries, so are moving on to making other things, such as Legendary backpacks, spending in guild halls, doing new legendaries (which require the precursor crafting) instead.
How do you know every single one is telling the truth as well?
I have been in party with multiple new players who have had this happen. So when player equips something that just dropped for them it is hard to not see the evidence that they have said item.
However I stated above some players might be prevaricating or exaggerating their experience.
That said, I have come here to see if anyone else experiences witnessing the high level of these drops I am not asking ANET to give me free stuff I am not asking ANET to increase the drops but I am asking them to investigate this as an unfair advantage to new players would be uncool to loyal players who have been here for multiple years.
It isn’t hard to look at the numbers. It is well within their purview to know the numbers of precursors and how old are the accounts receiving a specific (higher)number of items.
Well, I think looking at the amount of precursors on the Trading Post, and seeing the prices haven’t dropped dramatically gives me a good indication that there isn’t a rise of precursor drops in general.
But that said, even if it’s true that newer accounts are getting ‘better luck’ than older ones, this would be malpractice and I doubt ArenaNet would admit it. But I don’t think this myself, everyone’s clients are the same we’re all under one house, one rulebook.
How do you know every single one is telling the truth as well?
I’m sure there was a lot of people who had precursors drop between August 2012 and February 2013 as well. Everyone only had the game for no more than six months then.