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I play a necro, but I traid a warrior for one play session...

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Posted by: phaeris.7604

phaeris.7604

Lol warrior.

There’s not a single class who isn’t less useful in tpvp.

In regards to sPvP & Warrior usefulness:

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Posted by: phaeris.7604

phaeris.7604

I respect your opinion Defektive and your builds are great. But the problem isn’t the warrior per se. The abilities are nice (albeit alot of the traits are just redundant and seem pointless to choose, and 80 percent of the utilities serve no purpose in spvp), some weapon skills are ok, but they are mostly single target, on long timers and incredibly tiny duration.

The other issue the warrior suffers from is range. To land hit you have to be pretty much on top of people for melee. I can’t count the number of times i’ve sword 2’d to someone, hit sword 3 and it would miss because they would be out of range.

Stability negates the whole hammer and mace line. I’m finding stability up on so many targets now that people have realised it’s a must have for pvp. Last night I was getting perma knocked down by elementals in lightning specs , I had to sub in stability buffs just to actually stay on targets. best part was..the elementalist seemed to have stability uptime greater than me, better escapes than me yet could output damage constantly from range.

Historically the trade off for being melee was you were tankier and if you could reach your target you could put out some hurt. If you were ranged you were squishier but you had the advantage of not having to be near your target. I find myself having to wade through swathes of aoe damage to stay on a target as they roll around and drop aoes/fire and forget abilities.

That balance doesn’t exist in this game, consequently range has all the advantage. It has escapes, damage, cc and defence.

At the moment all the warrior is good for is for stomping noobs in hot joins. If the person your playing against has any ability the warrior will fall over because currently every profession out classes the warrior.

Warriors need their utilities buffing, their 1H damage buffing (looking at you greatsword,sword,mace,bow,rifle damage key 1), traits overhauled to be more group friendly, utility cooldowns lowered (and made more group/aoe friendly). Shield needs to have some sort of natural block chance. It does no damage, has long cooldowns for such short timered abilities.

I feel sorry for warriors I see in spvp, because i’ll target them with my warrior as I know chances are they won’t have stability, or camoflage, or stealth on first hit or instant ranged escape abilities up and they’ll drop faster than a cloth wearing class to any attack.

[PVP] Please review warrior hundred blades/bull rush combo

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Posted by: phaeris.7604

phaeris.7604

Sure why not?

I mean it’s not as if warriors arn’t bottom pick already in tpvp, why not make them even more pointless.

Also….you’ve never been on the end of a mesmer mindwrack phantom burst i assume?

A thief backstab/steal/haste+heartseeker/pistol whip spam?

A guardian flame combo?

A shortbow ranger haste crossfire spam?

Oh…they’re ok though right?

You should play tpvp, there arn’t any warriors at all in 5v5. Just don’t come crying when mesmers finish you in <5 seconds whilst they remain on full health. Makes no difference how you spec or if you can dodge or not.

Jon Peters talks spvp - mesmer on trebs, bunkers op, etc.

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Posted by: phaeris.7604

phaeris.7604

I’m glad to see he’s noticed the thief-warrior steal ability is completely ridiculous in nature.

Can anyone think of a sPvP Longbow build?

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Posted by: phaeris.7604

phaeris.7604

Sorry to shatter your dreams, but longbow builds never work. The damage is just too small.

I ran a super effective build with longbow + Greatsword.

It was a high hps one focussed around greatsword traits and just equipped longbow in other set.

I’d open with longbow attacks (longbow 3 would hit for 3-4 k on multiples), close targets and then once in range switch to gs and do the real damage.

Once i build up a full adrenal bar i’d switch to longbow, fire off the adrenal and longbow 3 again (which combined was very good), and then back to GS.

Longbow was nice as it allowed me to keep up damage as i chased people. Also if I had to run I would just fire up LB3 and Longbow adrenal behind so chasers would be forced to take damage as they chased. LB adrenal + LB3 was nice to fire over thieves shadow refuge if they threw them up.

I’d never have a build based on it though. Same goes for rifle. The dps is just poor compared to ANY other weapon.

No warrior changes.. Ever

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Posted by: phaeris.7604

phaeris.7604

Honestly the only time bola ever works consistantly is when I bull rush them/shield stun them and then drop it on the straight away. So basically I have to be on top of them and they’re not moving.

Longbow 5 misses all the time, axe 3, gs 5. In fact most things a warrior needs to close down kiters misses.

[video]Matale 7 - Hammer WvWvW

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Posted by: phaeris.7604

phaeris.7604

WvWvW is so much better than tpvp in my eyes now. I played so many matches or spvp and for the first time last night decided to go out to wvwvw with some guildies on my level 53 warrior.

Had an absolute blast. Killed groups 3x our size with effective extend.

They need to allow you to see the names of the people you kill though.

A warrior build

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Posted by: phaeris.7604

phaeris.7604

Did you want it for pve or wvw or spvp?

It’s hard to go wrong with the warrior, but at endgame you need to know what role you are filling. Are you the dps? the lockdown? the support?

Hacking Going On in Tpvp

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Posted by: phaeris.7604

phaeris.7604

I’ve seen speed hacks in one game. It was a ranger, and he was pretty much moving at 10x my speed and leaping ridiculous distances.

He was on my side, but i still reported him.

[video]Matale 7 - Hammer WvWvW

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Posted by: phaeris.7604

phaeris.7604

Great video man, love 1vX fights.

Nice to see a warrior who mixes it up hand to hand as appose to equipping rifles and thinking they can do any sort of real damage with it. I’ve always thought if you want to play like a ranger, you should roll a ranger.

Keep it coming. I’m on Desolation, so i’ll look out for you.

dual axes viable?

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Posted by: phaeris.7604

phaeris.7604

I would go axe + shield and longbow/rifle.

You need the shield just for the block. Honestly some dungeon mob will knock you down then finish you in 2-3 hits.

I prefer longbow to rifle. Longbow 3 hits for a ton, more than axe 5 in total and on a quicker cool down.

Weapon swapping feels useless.

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Posted by: phaeris.7604

phaeris.7604

I’ve been playing longbow + GS warrior with great effect recently in spvp.

Requires constant swapping as you end up utilising every skill to make it work.

The warrior in fact requires most swaps I feel, as alot of skills for each weapon are pretty lacklustre/ don’t have that much group utility.

Class I found i needed to swap the least to do well with was thief. In fact I just used buttons 1+2 on the dagger and i could drop stuff with very little effort. Heartseeker is just insane.

Bugs and Issues Compilation:

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Posted by: phaeris.7604

phaeris.7604

When thieves steal whirlwind from warriors it grants them stability and 100 percent evasion for its duration.

Whirlwind on a warrior doesn’t give evasion or stability.

Cluster Bomb hittign for 7-8k AOE for 2 Energy, give me a break?

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Posted by: phaeris.7604

phaeris.7604

Greatsword autoattack hits for less damage than most 1h warrior weapons….

But good try….

Thiefs Discussion Thread [Merged]

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Posted by: phaeris.7604

phaeris.7604

Another big problem with thieves I experience constantly is the steal—>whirlwind—→dancing daggers routine.

Why do they get 100 percent evasion and stability on stolen whirlwind?

Then stability and projectile reflect on daggers?

All the while doing damage. There’s nothing you can do apart from try and run away for the whole duration of both.

Warrior whirlwind doesnt give you stability OR evasion, you can take damage/be stunned. So why does the thief get both those added in?!?

Warrior bug compilation. [Closed, used the sticky]

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Posted by: phaeris.7604

phaeris.7604

When a thief uses steal on me, they will steal whirlwind whatever weapon i have equipped. Problem is, when they use whirlwind they evade everything and have stability in their version.

How come my version doesn’t give me the same.

So they can steal—>whirlwind(stability+evade)—>dagger storm(stability+evade)—>..hs spam…

Only one reason for stunbreak

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Posted by: phaeris.7604

phaeris.7604

Or..the opposing team go ‘Lets hit the GS warrior first, he’ll go down super easy’.

Of all the targets to pick why wouldn’t you go after the gw warrior.

Mesmer- I’m not spending 5 minutes chasing someone
Engineer- amazing kiting running through mines not worth it first.
Necro – Need to go through 2 health bars and a slew of conditions
Guardian – enough said.
Thief – again…it’s not happening with stealth and shadowstep etc..
Elementalist – Correctly specced amazing escape abilities/mist form, not worth it first
Ranger – maybe…but they’re not really a threat.

So warrior becomes first target. He can’t escape, he has no ranged damage, he has low toughness if he’s HB spec, if he hasn’t hit got stability as his 3rd slot he’s falling over to everything. If he has so what, it means he has no stun breaker.

This is where the GS warrior is so weak. This is why no one runs warriors in decent tpvp teams.

Only one reason for stunbreak

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Posted by: phaeris.7604

phaeris.7604

Reapers protection?

Stand inside a reapers mark?

Spectral walk?

Lich form?

Retaliation counters?

I’d say that’s a pretty good setup.

Only one reason for stunbreak

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Posted by: phaeris.7604

phaeris.7604

Dude, if your moad, soemone throwings stones from a downed state will kill you, never mind 100bs…

If you don’t have stun breaks/teleports etc/ abilities which shift you or do something defensive when you lose a ceratin amount of life quickly chances are you have access to stability.

When i’m entering a fight/facing a GS warrior i’ll usually pop stability. I pop it when I enter a big fight because chances are someone iwll try and knock you over and you’ll be the recipient of a big damage ability (thief/guardian fire breath thing/mesmer multishatter/ dragons tooth….the list goes on….)

Only one reason for stunbreak

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Posted by: phaeris.7604

phaeris.7604

You really have a problem with the Hb combo.

It takes 3 skills to be up for it to happen. If frenzy isn’t up HB is a dreadful skill.

If you were to remove frenzy/HB the Greatsword line would be so incredibly lackluster it would be up their with longbow in spvp effectiveness.

I stopped using the combo simply because it was so avoidable, and if the person avoided it, you stood there swinging at air and took 50 percent extra damage. So ultimately even if you did get someone down you went down straight afterwards. If you didn’t kill them in one burst you would go down in the blink of an eye.

I’d be more concerned about the thief version of frenzy + pistol whip/HS spam.

Or how about pick the warrior out at the start of the fight and moa him. Now he has no defence for 10 seconds and can do less than nothing. Fight won.

My opinion on OP skills

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Posted by: phaeris.7604

phaeris.7604

Wow, you’re really reaching there. Every class has the same defence at those stats. You have to sacrifice a stat somewhere. Infact you have more defence due to blink/boon removal moa bird and escape abilities.

So what’s this zero defence you mention?

Ranger? you’re bringing up a ranger? Do you know how easy it i to drop rangers compared to mesmers?. I’ll pretend you didn’t say that. Elementalists? who run with 6k less hps. That explains why the boards are flooded with complaints about elementalists….( :/ )

What skills have risks….let’s see..Is it more risky to stand away from a fight, where aoe is going off constantly and fire inwards? Or more risky to actually have to stand in the middle of that fight to use your point blank range skill.?

Which one could it be?

Really? Using a phantasm is more risky than say….using my 1ft range shield stun, which is negated by stability/dodge/block/aegis and I can only use if i’m in melee range of every other class?

I’m failing to follow your line of thought.

My opinion on OP skills

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Posted by: phaeris.7604

phaeris.7604

There we go, that’s the problem. Put a mesmer in the hands of a good player and it’s a joke.

25k hps and yet he can pump out that sort of damage at range???

The mesmer is a caster, has ranged damage, with ranged abilities, yet can have the same hps as a class who has to stand toe to toe to do any damage.

The damage from phantasms needs toning down. There’s no risk in using them and so easy to get off. That’s why I see 3+ mesmers on each side in every game I play.

Countless Mesmer Livestream PvP Available Now

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Posted by: phaeris.7604

phaeris.7604

Mesmer! What a great choice!

It’s a hard class to play with a really high skillcap.

Only those who like a challenge play mesmer. Right after they’re done pilfering sweets from very young children.

What class should I roll if...

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Posted by: phaeris.7604

phaeris.7604

Mesmer.

Check the twitch streams. When you see people like pokket picking a mesmer to play it means it’s the easiest possible class to do well with.

If you actually want to work for your kills play necro or a non gs/hb spec warrior.

Classes which start off as ‘amazing’ generally take a tumble in balancing patches.

I always have bad luck when it comes to class picking

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Posted by: phaeris.7604

phaeris.7604

Really? you think the warrior has more damage/defence/utility than the guardian?

I always have bad luck when it comes to class picking

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Posted by: phaeris.7604

phaeris.7604

Warrios are not fine, it’s either they’re balanced and everything else is opd. Sorry, but the guardian does more damage and has more defence at the same time with 10 times more utility…how is that fair?

Warrior bug compilation. [Closed, used the sticky]

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Posted by: phaeris.7604

phaeris.7604

so why when im clearly in combat, ie my health isnt going up, yet my adrenaline bar stays still

Warrior bug compilation. [Closed, used the sticky]

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Posted by: phaeris.7604

phaeris.7604

ahh…explains it

Warrior bug compilation. [Closed, used the sticky]

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Posted by: phaeris.7604

phaeris.7604

Signet of rage: Passive effect doesn’t work. I see the buff present, but my adrenaline bar is stationary?

Help on Unkillable Warrior/Non-Support

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Posted by: phaeris.7604

phaeris.7604

Play a guardian.

What you’re asking for on the warrior is impossible.

You can either be high dps poor defence.

Mediocre defence, high hps (27k) with some shout heals and low dps.

Warriors can’t tank. You’ve noticed in dungeons you get destroyed by mobs. That’s how it is. Why do you think warriors go rifle/longbow for dungeons. It’s so they won’t get hit.

Sorry to dissapoint you, but warriors are more stand at the back and shout stuff at things, but don’t go too near anything or you’ll get hurt sort of class. Guardian on the other hand seems insanely durable, yet can output dps similar to a warrior.

Healing Shouts build Q's

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Posted by: phaeris.7604

phaeris.7604

It doesn’t work, Shout healing is pointless.

1) To get decent heals on your shouts you need +heal stat. To get this you completely kitten your damage.

2) You have to take 3 shouts. Problem is instead of using them when you need them you just end up using them as 3 quick heals.

3) When facing someone you have 3 heals for 1200 each to throw in when your health drops. OR…I could activate endure pain and ignore 10k worth of damage (more if it worked for 5 seconds instead of the 3 it actually does).

4) Whilst i’m ignoring the damage I can be out putting lots of my own damage because I didn’t kitten my dps by getting shout heal setup.

5) You avoid the need for healing by killing the other guy first or mitigating it. The longer it takes to kill him, the more damage he can put out vs your damage, and a few 1200hps heals here and there won’t change any outcome against a good player.

Warriors come on...

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Posted by: phaeris.7604

phaeris.7604

harhar.

Shadow phoenixz….(great name btw). Greatsword warrior is the worst spec. It’s only good for beating scrubs. At any decent level of competition it’s a laughable.

Warriors are probably one of the least tanky classes in the game due to the fact armour plays very little part in mitigating damage in pvp. So the ability to avoid damage/absorb/reflect it plays a much larger role. Consequently other classes do far better.

Warrior damage is probably in the middle. Thieves do more, dps guardians do more. The good thing about warrior damage is it’s melee, so easy to avoid. It has no range.

I tried a thief last night, heartseeker was hilarious. It leaps you to your target and is pretty much spammable and does the 2-4k damage a hit.

I’m not sure if you’re a troll, can’t speak english or are 9 years old. The warrior due to it’s many flaws is actually the hardest class to do well with. Poor defence, melee range damage, no range, no real group utility and no real escape abilities.

The key to beating a mesmer....

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Posted by: phaeris.7604

phaeris.7604

“Great skill but usually wasted. Ironically mesmer is one of the worst quickness users.”

Spvp isn’t 1v1, aoe haste for your team? I’m having trouble understanding why you can’t see how strong that is…

Moa – oh you think it’s just lame….I would have said it’s singularly the most overpowered ability in the game, 10 seconds of no damage or abilities, you can’t jump, and no way to remove it. It turns a 5v5 into a 4v5 for 10 seconds, which means a win.

Really? you spend all 3 utility slots on stun breakers? Some of your best abilities come with stun breaks. Decoy? Blink? Why wouldn’t you have those slotted?

If you lose vs thieves, your reaction time is too low, or you just spam everything on the first target you see instead of saving abilities for when you really need them.

No utility! Best till last!!! – You mean to say:

Greatsword – Bounces between targets giving might to allies, vuln to foes

Mind stab – removes 1 boon 5 targets!

Illusionary wave multi target knockback!

Staff – Chaos storm! – 30 sec timer – buffs to all allies aoe and conditions to all foes!

And so on!

I haven’t even started on utility slots. Say you slot blink and decoy. You still have moa, timewarp (aoe), you can choose null field, phantasmal disenchanter. All spells which benefit the group.

So the phrase ‘Mesmers have no utility.’ …i’m not sure what you’re getting at. Do you really slot 3 stun breakers?. Maybe that’s why you do to thieves so easily.

In which order would you place each profession atm?

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Posted by: phaeris.7604

phaeris.7604

1) Guardian – Over the top class, amazing defence combined with high damage, it’s like a warrior on steroids.
1)Mesmer (joint top), Low skill cap class, lots of get out of jail cards and still retains high damage.

2) Thief – Easy to play, high mobility, high damage. Goes down fast if focused though.

3) Engineer – Amazing defence/kiting ability yet can keep up a decent offence.

4) Necro – Well played necros are just very strong. Amazing team addition, with great synergy.

5) Elementalist – Depends on the spec, but i’ve played against some great ones, and some awful ones.

6) Rangers – Just not very good. The trap ones are ok at point defence 1v1, but bring any other player into the mix they fall over. Every other class (apart from 1) brings more to the table.

7) Warriors – Just no point. You have guardians. Warriors do less damage, are more squishy, less cc, less group utility, less useful abilities. They are easily shut down/snared off and have no decent ranged capabilities. HB is a joke outside of rush/frenzy combo. GS 1 damage is lower than 1H weapon 1 damage, yet you sacrifice 1 rune to use a 2H…

Hammer Warrior are real OP

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Posted by: phaeris.7604

phaeris.7604

Haha hammer warrior.

All i need to do is pop stability (and what good warrior doesn’t have stability), which negates the entire hammer line and then beat the warrior to death in <5 seconds. Even if my stability is down i have access to shield and mace stuns and x2 dodges. more than enough a counter whilst I win. It’s an easy to beat/slow weapon with poor dps.

It’s only a good spec when you combine it with other players who know what they’re doing. All you are is a stun/knockdown bot. Effective yes, but 1v1 you do nothing.

Why do people keep out only 1 wep?

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Posted by: phaeris.7604

phaeris.7604

I see thieves,mesmers and rangers mostly. More and more elementalists though as people realise how strong they actually are in spvp.

The warriors tend to all be greatsword ones looking for that bullsrush/hundred blades/frenzy combo. They end up sorely dissapointed most of the time when they realise how very fragile they are and how easy it is to avoid it.

Diminishing returns on stuns/knockbacks/dazes are needed.

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Posted by: phaeris.7604

phaeris.7604

Worst idea ever!!!

You’d pretty much kill the warrior.

If you’re getting chain stunned etc, invest in stability/traits which activate stability. Since you are I assume you haven’t, meaning you want to be able to spec all damage and not have to sacrifice any points in stability traits.

If you do this, you’re going to have a bad time.

Like the GS warrior I met last night. He clearly had the frenzy/bullrush/endure pain traits, all power and prescision.

I stunned him before he even reached me in a rush. beat him a bit whilst he has frenzy up, then shield stun him again and it’s game over.

If you want stability spec for it.

There isn't an overpowered class, just underpowered players.

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Posted by: phaeris.7604

phaeris.7604

I play a mesmer. I know deep down it’s overpowered because despite being a poor-mediocre player in every other game i’ve tried i’m having alot of success with the Mesmer and rather than admit it’s because the abilities are way out of whack balance wise I want to attribute it to me being very skilled all of a sudden when I wasn’t before.

So I will point out obvious ways to beat the Mesmer like killing his phantasms first and dodging moa and so on but failing to point out the entire time the mesmer is nuking the hell out of me and throwing up more phantasms/clones.

Also I seem to think that being able to teleport instantly to the treb in khylo to repair is as fast as picking up a repair kit and running to the treb….

There, that’s better.

Why do we have such weak downed skills?

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Posted by: phaeris.7604

phaeris.7604

Oh, regarding downed skills. Warrior skills and elementalist downed skills are the worst.

Every other class is better by far. I don’t think my hammer has once ever stopped anyone from finishing me.

Vengeance is on such a long activation timer, no one ever lets you get it off. Give us ones on par with the thief/mesmer!

Why do we have such weak downed skills?

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Posted by: phaeris.7604

phaeris.7604

I wish i had screen shotted this, but a few days ago i was finishing a mesmer after somehow activating my vengeance. He had activated his rogue, and the rogue dropped a smoke bomb? for 5k damage.

Bug? or something to do with vengeance? I was shocked. Never had it happen before.

Warrior survivability.

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Posted by: phaeris.7604

phaeris.7604

I can understand the no archetypes thing in gw2, i’m all for it, but when 85 percent of your abilities require you to be on top of a target you need some survivability.

In WvW unless you’re willing to spec rifle/longbow you may as well go home, or be prepared to pay alot in armour repair costs.

In Spvp the people I find easiest to murder are other warriors. I won a 2v1 yesterday against a GS warrior and a dual sword one. The dual sword one put out no damage, the gs one blew his HB on my block, i bolad the swords guy, stunned the GS guy, finished him off in 5 seconds, then killed the other one ending at 75 percent health. ( I run axe/mace, sword/shield).

It’s almost hilarious how easy it is to kill other warriors compared to every other class i fight. If they run an all out attack spec they drop so quickly once they blow their initial charge. If they run defense they do 0 damage and i can cull them, it just takes a little longer.

Rifle spec warriors…oh please please spec this way. Easiest of all to kill/avoid their adrenaline shot. Why play a rifle warrior, just play any other class with ranged damage and have more dps, better utility and survivability. I don’t understand that spec at all.

All other specs are the same. It’s fun watching the triple axe build ones fail. They look lost when I block/kite their whole axe 5/frenzy combo and their adrenaline bar is still on 0. Where are you eviscerate!!!!.

It’s too easy to kite/snare/avoid warrior damage. All other classes have aoe/snares/buff removals and most importantly viable ranged damage. This is where warriors fall down. If a warrior can’t get near you he does 0 effective dps.

The balance is : If you need to melee to do damage you need to be able to sustain some damage. If you have ranged damage you are more squishy. As it is the warrior is squishy in whatever circumstances. Make our armour count for something.

The key to beating a mesmer....

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Posted by: phaeris.7604

phaeris.7604

Are you all insane?

Mesmer has hands down the best abilities in the game.

‘Blurred frenzy’ – 8 sec timer (6 sec traited), evade all attacks for 2-3 secs. The warriors shield block is on a 25 sec timer!!

Time warp – 10 sec aoe haste ..Sweet jesus!!! 10 sec haste?? aoe??? That’s just insane.

Moa bird – 10 sec stun with no way to purge??

It’s near impossible to stun/root a mesmer. Every other class is subject to cc, not the mesmer.

A half decent mesmer shouldn’t lose 1v1 ever, or 2v1. This is the point you know a class is unbalanced.

All i see in spvp matches are mesmers/thieves.

Thieves are still tough, but not that bad.

Mesmers…..running around with similar hps to melee classes, all the dps and 100x more utility.

Give us some Hope - Mesmer/Thief/Guardian

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Posted by: phaeris.7604

phaeris.7604

Well you do main a mesmer…..

and it just so happens that you’re a more skilled player than 95 percent of the players you face…nothing to do with playing a mesmer…

(edited by phaeris.7604)

Give us some Hope - Mesmer/Thief/Guardian

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Posted by: phaeris.7604

phaeris.7604

Warriors exist mostly in hotjoin matches in numbers more than one. 80 percent want to run the wombo combo because they think they will just dominate, the other 20 run the hammer spec/rifle spec and don’t do very well due to the fact those two rely on a good team to support you. The combo spec ones end up sorely dissapointed most of the time as any decent player can avoid it now.

I’ve come up against all classes, some players I can stomp, some stomp me. There’s no class I can consistently say I will always win against. Some I will beat quickly, others will be a long fight and some luck.

Every person I’ve faced who plays a mesmer will do well. It’s not possible that only the most skilled players happen to be choosing the mesmer. It’s the class mechanic.

Give us some Hope - Mesmer/Thief/Guardian

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Posted by: phaeris.7604

phaeris.7604

It generally should work like this : HIgh offense, poor defense. Poor offense, high defense.

That’s where those 3 classes fail.

Mesmer can output alot of damage, with burst capability yet maintain the ability to avoid being hit/locked down. Moa morph is like having a 10 second stun for all intensive purposes with no way to get out.

Thief has very high burst/sustained dps, stealth and abilities to reset fights/escape when they choose. Their elites are very strong.

A defensive guardian is more defensive/higher utility than a defensive warrior. A dps guardian puts out more burst/higher utility/more defense than a glass cannon warrior.

That’s the problem. Other classes have to make sacrifices depending on what role they want to choose. Those 3 classes don’t. They excel in all areas so that’s why they feature so heavily in spvp.

Warrior should have a natural 5 sec swap

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Posted by: phaeris.7604

phaeris.7604

Warriors are heavily reliant on switching up their weapons. I saw the thread about the 3 weapon usage, and yes, I can see reasons.

That won’t ever happen though, and I think a nice improvemnt in allowing warriors to be more effective in their role is to make the standard weapon swap timer 5 seconds, with the ability to lower it to 3 seconds traited.

It makes up being ineffective at range, having to be in the thick of fighting and melee. At least you get to weapon swap alot more and this adds more dimension to the class.

A warrior in need of a bit of faith

in Warrior

Posted by: phaeris.7604

phaeris.7604

Do it.

It’s a well known fact in all mmos the classes which seem op’d at the start never undergo any changes and continue to stay opd for the whole lifetime of the game. Whilst the classes who start off with issues never get fixed and stay at the bottom of the pile and never ever get to shine.

Ever.

:/

How to deal with Thief?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Does anyone really fall for the bullsrush/frenzy/Hb combo anymore?

If i’m up against a warrior who is relying on that it’s an automatic win for me.

How to deal with Thief?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Now, to beat a thief is very hard, near impossible if he is as good as you, simply because the thief has ways to reset the fight.

In my experience the best ways to beat thieves is having the greatsword/mace+shield set. i don’t think it’s possible with any other set.

1) Don’t blow frenzy+rush right away, save it for the last half of the fight.
2) Save your shield block for the initial haste+basilisk poison burst if he’s a backstab/spammer thief, or save it for the dagger dance if he’s a condition thief. You can tell the difference in how they usually start the fight.
3) If he throws up refuge swing and spin in that circle, he’ll soon come out as you’re getting free hits.
4) Use dodge to get range, use GS 3/4/5 to come back in damaging and close on him. Use GS 3 to get away, then bullsrush and frenzy to get him down low.
5) Once you have a full adrenaline bar and he’s half health or less then this is the time to switch to mace/shield. Mace adrenaline burst, shield slam, mace 3, mace 2 swing swing back to GS, rush/throw etc….

6) My third utility skill is either bola (which is great if it lands) or fear. Fear is great as it buys you time and some free hits.

That’s your best chance. I will target thieves above everyone now, simply because if you can do well against decent thieves, it means you will do very well against most other classes. Really good thieves are ridiculously hard to beat though.

Just don’t be the bulls rush,frenzy HB as soon as you see someone guy. Use it at an appropriate time in the fight when taking 50 percent more damage isn’t a factor.

Warrior bug compilation. [Closed, used the sticky]

in Warrior

Posted by: phaeris.7604

phaeris.7604

Last stand : Not sure about this really, but went to test it in the mists last night. Walked up to the dodge bot, got knocked down nothing atcivated and it would knock me down again as soon as i walked back up to it.

Endure pain and shield block sometimes don’t do anything to stop damage. Completely random when it happens.