Showing Posts For phaeris.7604:

Help a little with axe/mace - axe/warhorn build.

in Warrior

Posted by: phaeris.7604

phaeris.7604

You’re very squishy still with 20khps yet arn’t glass cannon enough to compensate.

Problem is shoehorning that warhorn trait takes away too much from your build imho.

You end up doing less damage, with lower hps. You also don’t carry any form of defence (ie: shield) to compensate for your lack of hps/toughness.

20k hps just doesn’t cut it basically. I’d drop the warhorn traits, put them into precision/defence for adrenal heal and gets knights jewels zerker mix to give you about 27k hps with roughly the same toughness and same crit and more attack.

You’re losing the ability to remove 1 condition with the horn every 16 seconds…honestly with the amount of conditions flying around in fights and you being in melee range to dps, that makes 0 difference in how well you do.

Anyone else tired of being snared...

in Warrior

Posted by: phaeris.7604

phaeris.7604

Sorry to burst your bubble, but when you come across a bunker you will be wrecked. It’s not even a skill thing. It’s just mechanics.

Also why axe/axe? Axe 5 does so little damage on such a long cooldown. You’d be better off replacing it with mace or even better shield.

Also your build has no way to catch any other class who kites you. Spvp is sadly not a representation of pvp. It’s easy to kill if you run around with 5 other players and throw skills out, stomping nubs. It actually pays more to zerg in spvp rather than 1v1.

But play enough and you’ll find that one guy with a tpvp spec which will eat you alive, and no matter how you play it, you’ll lose. You will look at your traits and abilities and have no idea how to counter what he’s doing.

Btw, if you think GS is pve only, you’re probably using it wrong. It’s amazing for going up against alot of classes if you know how to use throw sword and whirlwind correctly (ie: mesmers, fastest way to clear clones/phantasms with one keypress).

Nothing personal mind you. Maybe i’m wrong.

Hi. You say, I say

in PvP

Posted by: phaeris.7604

phaeris.7604

I thought i was doing something wrong when it came to killing bunker eles with my warrior. So I rolled one and had a close look at all the traits and weapon lines to work out the best way, what to avoid and timers on abilities.

Turns out it has so many regens, chills, heals and stun breaks/shields things which fire when you change atunement etc on a constant rotation with no real gap in when the abilities can be fired one after the other, it’s pretty much a waste of time trying to solo one (unless you can burst out 17K plus damage before they can react….maybe…)

Warrior insane damage

in Warrior

Posted by: phaeris.7604

phaeris.7604

I’m finding that the charge+Hb rarely works on anyone nowadays. It seems everyone is geared for that particular combo.

They either have some automatic escape, stability up or stun break+immunity or instant stealth or something or other.

I rarely expect to kill anyone with it nowadays. It’s more of a finisher when they’ve been whittled down to 1/3 life or less.

To take a person from full to zero in one go involves two conditions. 1) The warrior has to be glass cannon, so running 18k-20k hps, no defense + signet of rage/fury must be up and 2) The person who you’re attacking has also gone glass cannon spec + their stun break is down.

So it’s a who attacks who first scenario.

Why do people complain about Bunkers?

in PvP

Posted by: phaeris.7604

phaeris.7604

They complain because you can play at your very best, time your attacks/blocks/dodges to perfection know the other persons class abilities and when to hit and when to not hit, yet it will make no difference because of sheer class mechanics.

That person will win because he specced x points into x line and took x weapon spec, it has nothing to do with his personal skill, the spec is overpoweringly durable.

No way this can become an e-sport with this happening. You know why LoL is so successful? It’s because you never see the same rotation of champions for every team.

Sure they ban certain classes – like Alistair (who is highly resilient, has mobility,cc heals….hmm..almost bunker like…, and shen (can teleport to where he is needed….hmm..teleport….which class can teleport). But overall you see different variations in who picks what, and classes you thought where underpowered appearing in final matches. That’s the difference.

All you see now is the same classes in every pvp match. All assuran as a rule.

People want to see a good fight/tactics to beat a class. No one wants to see an elementalist dance around for 10 minutes as two people cant even touch him and he doesnt even have to target anyone to achieve this.

Guardian GS or Warrior GS Help

in Warrior

Posted by: phaeris.7604

phaeris.7604

Greatsword traited with leg specialist is pretty great imho.

Alse Gs 3+5 are amazing escape tools/closers. I find it better than other weapons tbh.

Also gs3+4 are just great ways to quickly clear mesmer phantasms in bulk.

Anyone else tired of being snared...

in Warrior

Posted by: phaeris.7604

phaeris.7604

As in the title says…

So many snares…chill, snares, roots, immobilise to which stability has no effect. As a melee warrior this is just a kitten nightmare.

I’ll walk into a fight and i’m snared! I don’t even know what snared me most of the time. Aoe snares! Traps, necro marks, Downed thief spamming snares which hit 3 people, caltrop fields absolutely everywhere, ranger mud, engineer turrets/glue fields….it never ends!

It’s almost as if melee is frowned upon. I took the movement skills break immobilise trait, to see if that helps. Not really! Breaks root, but no effect on the other plethora of slows.

I took condition removal, as soon as you remove something, you get resnared again! I tried the horn, again, just resnared a second later.

I honestly think this is why the warrior underperforms, just to much kittened cc.

How do I take on HS spamming thieves?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Actually they are immune during the stolen whirling axe. The reason they are immune is they can dodge multiple times, more than just the 2 due to traits. The spin keeps going and doing damage and because they’re dodging they won’t take damage.

So for all intensive purposes they ARE invulnerable. Maybe you had no idea about this Calysto, or you just don’t want to bring this fact to everyone’s attention so it receives the nerf it should do (not even a nerf, if you dodge it should cancel a move.)

Hop on over to a thief whilst they have dagger storm up? Oh my. They can move and the dagger snares you and damages. So you walk crippled trying to chase them and end up taking more damage and bleeding and even IF you clear the snare (not the bleed) you will be resnared….

There is not really a technique to avoid taking a 5k C+D, followed by an insta steal for 5k followed by an instant back stab for a minumum of 10k. That’s pressing 3 buttons (oh and the sigil for the backstab). So the word easily should never come into it if you’re playing against any thief who isn’t absolutely awful.

As HArrier said, you will most likely eat the steal and c+d, it’s at this point you have to throw up shield or endure pain. Dodging can be hard, because of the basilisk venom, it’s a last resort if shield 5 or endure pain is down.

What’s better, to run away whilst they burn whirlwind and daggerstorm? or sit there taking 10k more damage and not being able to hit back. This is why you’re losing. Judge when to attack and when not to attack. Same applies to fighting every class. Warriors arn’t rambo, that’s guardians.

We’re more hit and run currently.

(edited by phaeris.7604)

Any other warrior experienced this

in Warrior

Posted by: phaeris.7604

phaeris.7604

Well….

I was backstabbed by a thief once, it hit me for 12k as i was 1v1ing someone else, and it dropped me as my health was already low. Then the thief did a dance on my corpse. The thief then proceeded to do it again and brag about their backstab damage in chat.

I then spent every round after that making sure i was on the opposing team and would go for that thief straight away. After destroying him repeatedly for 3 games in row as soon as I could find him he sent me a tell saying:

‘I am reporting you for child like behaviour, this isn’t fair.’

I must admit, after the 5th combo on him and the typing ‘Where is your dancing now!’ it probably was pretty immature…but it’s a video game. If I want maturity i’ll go to work.

Why are Warriors so underpowered in PvP in general?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Thing to remember as a warrior in WvW. If you don’t want to fight, you are one of the best classes at getting away.

This is why I favour the greatsword. GS3 then GS5 puts alot of space between me and my opponent. Especially useful if he blows all his elites (thieves guild etc) and you want to kite out, let them wear off then go back to the fight.

Spvp is bs though, bunkers kill the game for everyone else.

How do I take on HS spamming thieves?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Axe 5. I meant whirling axe

Not GS 3.

Throw bolas is horrible. Just such a broken skill. If the person walks slightly sideways or up a slope it just sails past them.

How do I take on HS spamming thieves?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Yeah, it’s pretty lame. They ALL do it..without fail nowadays, very frustrating.

Warriors can do it actually on axe 5. You just press dodge twice. Which is what thieves are doing during that movement.

BUT…big difference is where as a warrior can only dodge twice maximum in a row, due to thief traits they can dodge almost constantly, so because they can do this during the move it appear sthey have complete invulnerability, but the move will still do damage.

They basically just need to make whirlwind stop when you dodge, like every other single move out there….

0.5sec starting cd on all abilities when moa'd please.

in Suggestions

Posted by: phaeris.7604

phaeris.7604

I agree. Why exactly is button one moa attack a bloody unbreakable channel.

ALSO…can we allow the moa to jump?

Bad enough you’re in moa form, but I can’t even jump over small objects/ledges….

What would you replace Great sword adrenal with?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Yes, having it give might stacks back would be actually much better.

Blast combo sounds good, but part of me wants more utility on the warrior instead of just more damage bursts.

What would you replace Great sword adrenal with?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Great sword adrenal, we can all agree(?) is completely redundant (especially if you’re running signet of rage, and who doesn’t run signet of rage?)

It actually works out for me, as i use traits which benefit me from having a full adrenal bar.

But if it were something actualy useful I might adjust things a little. So how about a small aoe snare (with a sweeping blade animation).

Or even more useful a small aoe condition cleanser (the radius being larger with each adrenal bar).

I just feel that the ‘adrenaline’ bar ability is the warriors ’ thing’. Apart from hammer they are all either just straight out damage, or damage with a small cc attached.

ALSO…..why don’t we have traits that specifically effect adrenals? Yes we have ones that effect the ‘burst skills’ as a whole, but i’d rather be able to change specific adrenals effects with a point investment.

Warrior Sword Flurry is disappointing.

in Warrior

Posted by: phaeris.7604

phaeris.7604

Agreed.

Has anyone ever actually used uppercut? Ever?

How do I take on HS spamming thieves?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Also…if he decided to whirlwind steal do not attack him, he will be unhittable the entire time. Just run away. This is because a thief will spam dodge during the move. Since most can dodge 4-5 times in a row, they will be unhittable the whole time doing damage.

How do I take on HS spamming thieves?

in Warrior

Posted by: phaeris.7604

phaeris.7604

I don’t have any issues with those thieves.

The thieves which I find problematic are dodge, drop caltrops, ping me with shortbow constantly, so i’m pretty much perma snared and even if I remove the condition i get resnared straightaway by infinite caltrops. (but that’s the choice I make, if i used rifle i’m sure they would be easier). But those thieves need space to operate and are really only any good 1v1. Best way I’ve found to handle them is don’t chase, just run and if they follow you pan back, wait for the moment to catch them in a rush+frenzy+hb. Only way to really have a chance.

I run GS/sword+shield btw. With 27k hps. Adrenal health regen and mending signet.

For heartseeker spammers as soon as you see that blur of damage and your health dissapearing you have to be quick enough to hit shield block or endure pain and dodge out of there/sword leap out of their range. I will then switch back to greatsword, then GS3 through them for more damage and evade (because you will not be able to target them still) and further HS spam, then hopefully they have low initiative and can be targetted, then do a great sword throw to root them (traited leg specialist), and then bullrush/frenzy them down. Remember their haste is 4 seconds, they will try and spam as much as they can in that time period so do not let them hit you for that duration.

If they are specced for backstab etc they will be quite fragile, so the bullrush combo usually finishes them.

It’s funny seeing a thief say ’don’t be the bullrush frenzy hb guy!’ Really? When a thief can put out (like 3 were doing constantly last night) 11k backstabs, followed by 5k steals and then a 5k c+d on me in the space of a few seconds whilst maintaining near invisibility and being untargettable the entire time… Why wouldn’t i want to burst you down asap?

The lower my health gets, the stronger your heartseeker gets. The longer a fight goes on the better it is for a thief as he can regen initiative very quickly for more spam.

My root on GS4 is the key to this whole thing, it completely disrupts heartseeker spammers. Also the ability to sword leap out of harms way. My leap is further than their heartseeker leap. I tried subbing in axe for sword last night, but i didn’t do half as well against thieves. You need that escape mechanism to avoid the initial firestorm of damage.

(edited by phaeris.7604)

Thiefs Discussion Thread [Merged]

in PvP

Posted by: phaeris.7604

phaeris.7604

Only thing about thieves I see needing a change are:

1) The stealth bug needs fixing. Taking damage for 2-3 seconds without being able to target anything is pretty annoying even when spamming nearest target.

2) The ability to dodge non stop during the whirlwind steal needs to end. If you press dodge, whirlwind should stop. Having the ability to output constant damage whilst takinkittenage is nonsense. Change it on warriors as well (although they can only get 2 dodges in a row max).

3) Dat backstab….wow. Being hit for 10-12 k in an instant, followed by a 5k steal, then a 5k c+d in the space of a few seconds…Crazy stuff, mainly because it’s unavoidable.

4) Stealth stomp. Absolutely everyone does it now. Makes a joke of other peoples downed state abilities (change it for mesmers as well)

Everything else is alright. I don’t even care about the haste+heartseeker/pistol spam thieves as at least i have a few seconds to react.

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

Wow, taugrim speaks, i’m honoured!

Arn’t you playing a mesmer in tourneys full time now?

Remo unarmed and dangerous. He could avoid bullets with ease.

And games? MOdern warfare dagger. I would literally run around and one shot everyone just using my knife.

And common logic? I swing my sword at a bunker elementalist who is wearing cloth, and it does less damage than when when i’m attacking other warriors…of course! why not!!

WvW is nothing like spvp, just a whole different ballgame. So many bads in WvW. I take my level 58 warrior out in greens and blues and can kill geared 80’s. Just bad players who are so used to zerging they can;t 1v1.

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

Gs is lolable is it? Such snobbery about using the greatsword. It’s funny how people always assume the only use of the GS is kitten bullchargefrenzyhb!! kitten !

A weapon which gives you an evade+damage + escape manouver.

A gap closer + additional escape ability.

A ranged snare+root when traited which you can throw behind you and stop multiple chasers/escapers which also does damage twice.

And finally a hundred blades, which if used correctly forces people to move out of its range so being able to prevent a rez or a stomp.

Oh..you also appear to think the only use of frenzy is with HB. That’s nice. You didn’t notice it’s also a stun break. You can do a double time stomp with it and also a double time rez. So along with shake it off that totals 2 stun breaks i have on my bar.

But yeah, you stick to axe and using adrenaline on eviscerate whenever you can. I’ll let my 3 bars of adrenaline keep fuelling all my adrenal related traits.

Please don’t tell me you run warhorn…..in spvp….because there’s nothing which stops a mesmer shatter/Hb burst/thief haste burst/ranger burst/ elemental burst like a warhorn…..I hope you have a shield in your other set.

The GS isn’t about spamming button 1 and hoping to beat them down. It’s a multi use weapon which gives you control of the battlefield and viable escape options.

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

A suport warrior….hmm..a warrior who provides support to their team, almost guarding their team…almost like….let’s say……. a Guardian!

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

I still have no idea why people think rifles are so potent. They are truly the leech off other peoples engagements weapon. They’re all well and fine when no one notices you and you can plink away happily building up to that killshot.

But when I see those warriors with that rifle, it’s a guaranteed kill everytime. It’s almost sad to see them miss their rifle 5, then try and switch to their other weapon set, which doesnt do much damage since they had to spec in rifle damage.

I have never once ever thought ’ Wow, that rifle warrior sure gave me a run for my money.’

The only appealing thing about the rifle is the range, which minimises kiting. But there’s never a time i would rather have a rifle than a shield in my 2nd set. Shield+reflect trait is so incredibly useful (usually against rifle warriors.)

Defektive [ONE] - Warrior s/tPvP Video

in Warrior

Posted by: phaeris.7604

phaeris.7604

Really dude? I can see you don’t take kindly to constructive criticism.

The treb mesmer…i literally couldn’t watch him play. There were so many things wrong with him.

Defektive [ONE] - Warrior s/tPvP Video

in Warrior

Posted by: phaeris.7604

phaeris.7604

Thanks for doing the vids man, but spvp matches are not the greatest things to watch. You get so many randoms in them and I can go from facing a thief who I can stomp into the ground in <3 seconds ,to fighting a condition thief who I can’t lay a finger on.

Or an elementalist with some awful spec who falls over, to a bunker build one who has a health bar I can hardly shift.

If you can show yourself beating bunker builds or defending a point effectively in a tpvp match i’ll gladly watch/subscribe.

Warriors...

in PvP

Posted by: phaeris.7604

phaeris.7604

You play a thief. I’d be happy with the way warriors are too if I didn’t play a warrior.

Would you take a warrior over any other profession in a 5v5?

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

I will get tells in pvp from opponents telling me ‘All you can do is run!!!’

That’s how skilled i am at running away/escaping.

Warrior Bugs Thread (needs new maintainer)

in Warrior

Posted by: phaeris.7604

phaeris.7604

I’e found why thieves get stability+precision during their whirlwind version.

Due to the way they gain endurance a thief can dodge 4-5 times in a row. So they just steal, dodge,dodge,dodge, all the while doing damage.

So i’d be happy if the spin stopped on dodging. I don’t see why you should be able to output damage whilst using the dodge skill.

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

Oh yeah, tryndamere in fact had more group utility than a warrior does….that’s just sad.

The only good thing i’ve found a warrior can do, better than probably anyone else (bar a thief) is run away. He is the best running away class in the game. If you want to avoid fighting anyone warrior is the class for you.

Why Warriors are under par in general in pvp.

in Warrior

Posted by: phaeris.7604

phaeris.7604

I had a long think about this last night, after coming up against some bunker builds and not even being able to get them to less than 3/4 health. I looked at my damage output and when seeing figures like 750 pop up per swing I had to laugh when their standard ranged attacks would light me up for 1k+ every second.

Put it this way, if I said to you if I were to remove frenzy from warriors, would you have any fear of them whatsoever?.

When people like taugrim/yojack say ’ Well the best build is with rifles’ a ranged weapon there is clearly a problem with melee.

So why the imbalance? You get penalised for melee basically, having to stay on your target long enough to do 3 swings to get any sort of output is basically impossible with dodge + cc immunities + stability + knockbacks + PERPETUAL snares/chilled + stun + dazes + retaliation + invulnerability + moa form + stealth + having to run/dodge constantly through multiple red circles, Factor in a bit of latency/lag sometimes….you’re on a losing streak.

Removing conditions is actually somewhat pointless, as they get replaced so fast it’s a joke. ‘Shall I use it on this snare? ok then! oh kitten he’s put down another field of caltrops just by dodging once and i’m snared/bleeding all over again’.

Warriors used to be a threat before people discovered the correct builds with other classes, now they’re pretty much a joke. They’re the least sturdy, with the least dps with the least group utility. The banner line is just so bad….oh yes! I love replacing my superior weapon skills with 4 crappier versions + plant banner (which is the same function as if i press weapon swap….).

Finally….if you play League of legends, i like to compare the warrior to Tryndamere. He’s always picked at low level random matches by people who want to stomp with him because if you don’t know how to handle him, he’s pretty potent. Once you reach higher ELO absolutely no one uses him because he is so easy to counter and brings nothing to the group.

/rant off…..

Warrior Sword Flurry is disappointing.

in Warrior

Posted by: phaeris.7604

phaeris.7604

It’s pretty rubbish.

There are only two times ever you’ll want to use it.

1) Hit it then switch over to GS for hundred blades.

2) To peel off players from attacking anyone else, or holding them in place for other people to attack. Or to root them whilst you escape.

The damage is nothing. 3k (if they don’t clear the bleed?) , people do that from ranged in a few seconds all the time to me with standard abilities. kitten Steal hits for 3-5 k instantly traited.

Worst thing about it is it roots you at the same time. I actually find I end up taking more damage from the class i rooted than i do to them for the duration.

2H weapon button 1 damage/sigil use

in Warrior

Posted by: phaeris.7604

phaeris.7604

It does not make up for the loss of a sigil.

Like I said, if that wasn’t a factor it would balance.

But it is. I lose out on 5 percent extra crit chance, or stacking power charges or freeze on swap…etc…that’s a huge loss!!

I Don't Know How Else to Say It

in PvP

Posted by: phaeris.7604

phaeris.7604

Seriously pls guys….I don’t get it at all…I’m playing a freaking ele( the profession with the most whine threads) and I don’t see any of the problems you mention, it’s really a matter of l2p man, during every fight I’m well prepared to be CCed at least 4-5 times in row, jeez during tournaments I prepare myself to be the target n1 and still do great

You do realise how powerful elementalists are don’t you in bunker spec form?

It’s not a matter of l2p at all. I played in a hot join last night and there were 3 eles, all with exactly the same setup, sceptre/dagger etc, and all 3 were equally ridiculous to fight against. They all used the same rotations, had the same ability to heal up to almost full and could kite endlessly. The game was farcical at the end.

When you see randoms playing the same class doing equally well against everyone they face, it’s not that they all happen to be being played by skilled players, or the players they face on other classes are awful, it’s the class design that’s the issue.

Do people honestly think ‘Wow!! i’m amazing on this class with this build! I was really bad on other classes, but i seem to absolutely kill playing this. It’s clearly a L2P issue for everyone i’m up against!.’

Warriors...

in PvP

Posted by: phaeris.7604

phaeris.7604

I think alot of you misread what i typed.

I was playing as a warrior trying to take point from other classes set up as bunker builds.

Warriors can’t bunker at all. A 1v1 is tough enough as a warrior, a 2v1 is impossible, no matter how good you are. If the other two players arn’t morons you will fall over in no time at all.

Roaming is the only thing a warrior can do, but once you reach a point what then? You can’t beat a bunker so what then?

If I said you had to bring in one more class to your tpvp team, and it was a highly skilled warrior, or a mediocre mesmer, which would you pick?

Warriors...

in PvP

Posted by: phaeris.7604

phaeris.7604

They may well be balanced..it’s just ashame being balanced means you’re ineffective.

The bunkers were an elementalist first. Between his mist form/shields/ traits/ kicking in and knockdowns (dagger/scep i assume) he could pretty much heal himself up non stop, and seemed to never get snared and have alot of stability. In the end I just left. I was never going to win. In fact his mist form came up twice, that’s how long the fight went on.m If he had chased me off his point he would have finished me.

A necro, so many conditions. He could just kite around, drop marks etc, deathshroud/fear. It was laughable. I had one whole condition removal ability on a 30 sec timer. Honestly….it;s replaced almost instantly with another condition.

Engineer…wow, between the constant damage from bombs/mines and his ability to kite and heal yet be very resistant to damage. Quite an impressive class to point hold.

I really couldn’t see any point in a warrior in spvp. I didn’t say they had a tank spec, warriors don’t have any such thing. Everyone can dodge/negate hbs now. Condition damage is so prevalent heavy armour counts for little in defence. I keep finding guardians running round doing equal damage to mine yet are 10x harder to bring down in some cases.

Disagree with me, but I rarely see warriors even in hot join anymore. Just the same old cookie cutter specs for all the other classes.

There has to be a trade off for having to get into melee range to do any damage when pretty much every class you come up against can do ranged attacks whilst moving, drop aoes everywhere and just run back and forth through them whilst you shuffle round snared/chilled trying to get in 130 units to land a weapon swing. Oh yes you can spec for some more mobility/defence, but your ability to topple anything is 0.

People think warriors are fine because they’re not really any sort of threat to them.
It’s like all the classes had abilities designed to get away/stop melee from hitting them.

I’m sure i’ll get warriors who hot joined and have fought some baddy eles or engineers and will tell me how easy they found it. But whatever.

Warriors...

in PvP

Posted by: phaeris.7604

phaeris.7604

Wow..just fought against some bunker builds (as a warrior for clarification). It was an absolute joke. I could not even dent them.

This isn’t a learn to play, when your damage is less than what they put out, yes they can heal up, dodge and negate what you do

What exactly is the point of the warrior class?

(edited by phaeris.7604)

2H weapon button 1 damage/sigil use

in Warrior

Posted by: phaeris.7604

phaeris.7604

Classically, in other games (daoc), if you used a 2h weapon the damage would be much greater than a 1h. But similar to wielding 2 1h weapons. Also the procs on a 2h would more potent than a 1h as a rule.

Makes sense!! You give up a weapon slot! There needs to be a return on that.

But tests show that 1H axe and sword hit for more than great sword and hammer. (the last step in mace damage is higher than listed GS damage as well).

Now that would be ok if sigils didn’t do anything. Beacuse then you’d still have 5 skills, and you’d be hitting with your main hand 1h weapon, not both.

But they do..they do alot of things. So you’re penalised for using a 2h weapon. You lose dps on button 1 and you give up a sigil spot.

I’m not sure what the amazing trade off is.

Solution? Best thing I can see is up damage on 2H weapon button 1s to above 1H’s or allow you to slot 2 runes on a 2h weapon.

How well will this build work?

in Warrior

Posted by: phaeris.7604

phaeris.7604

Utilities i can’t do without in WvW.

‘Shake it off’ – Basic stunbreaker/condition clearer – If you don’t have a way to break stun you will fall over to every HB frenzy/charge warrior who comes along/shatter build mesmer.

Bullrush – To close an opponent/run away – everyone will kite you, unless you’re fighting another warrior everyone will run. You need an effective gap closer+knockdown. Also makes for an amazing escape tool.

Frenzy – I find it too useful. Couple it with HB for a quick burst, or with rez for a super fast ressurection or a quick stomp before their friends arrive.

(I sometimes use endure pain, depends on how i’m feeling, just the duration is so short (3 secs), and the cooldown is way too long.

In my opinion greatsword gives you the most bang for buck in pvp/WvW. Traited with leg specialist you have a ranged multiple 1 sec root with damage on a fairly short timer. An evade+damage+get away tool. Another get away tool or gap closer+nice damage. And Hundred blades, which if done well is amazing.

BUT…..greatsword 1 is pretty low damage compared to axe 1 and HB is very hard to use, since it makes you stationary and NO ONE stays still in WvW/pvp. So the only two times you ever reliably get it off (if that) is after a bull rush or if someone else has rooted them. (or if someone tries to rez someone….)

@ANet; Show longbow some love

in Warrior

Posted by: phaeris.7604

phaeris.7604

Longbow is nice in dungeons, nice in siege but has no place anywhere else.

Longbow 1 damage is so bad, it’s so so bad. I had a longbow warrior shooting me in an spvp match with one. I had my adrenal health regen going and my healing signet, and honestly my health didn’t even go down. The best thing about longbow is 3 and the adrenal. But so very avoidable sadly, unless you longbow 5 then throw them out.

How well will this build work?

in Warrior

Posted by: phaeris.7604

phaeris.7604

For pve or pvp?

For pvp – It won’t work. You are just too fragile, axe has very little closing ability and range abilities. The signet thing as mentioned is fine for levelling up to about 50-60 but no use in pvp. Pvp needs stunbreakers/charge/frenzy/shouts

Pve : – It’ll work for just heart quests and some events, but dungeons you can’t run that. you’ll fall over if a mob breathes on you. I’ve found my best success in dungeons is running more defense, (to get adrenal healing, turtle for 200 tough), And then run longbow / macehorn. (sometimes shield..depends on the boss)

I’ve tried the dual axe spin and then the whole eviscerate build and it’s just way too easy to either be knocked over/stunned/rooted./crippled. Axe 5 is on a huge cooldown. I could probably get the same (if not more) damage from Greatsword 3.

The only good thing about axe is axe 1 does very nice damage as a spammable attack, it’s just ashame axe 2+3+4 are very bad.

(edited by phaeris.7604)

I'm a PvP n00b. (Warrior) Any build suggestions?

in PvP

Posted by: phaeris.7604

phaeris.7604

Mace/mace axe/horn honestly lacks as a build. It may work when you have a squad, as in WvW, but in spvp, you’ll either be defending/taking a point.

You can’t defend with that setup as..well warriors can’t defend points. They have very little defence, no boon removal or much condition application. A warrior can just about win a 1v1 with a class (not against a good mesmer/thief/guardian/engineer) and get away. If they’re winning 2v1 something is incredibly wrong. it’s not possible, no matter how skilled you are.

That leaves point taker. You won’t be taking points from a guardian/engineer/mesmer/elementalist anytime soon. You just physically can’t do the damage to keep up with their healing/kiting before help arrives.

I run a surival/damage warrior in spvp. GS sword/shield. I trait the shield with reflect missiles and the GS with leg specialist. I can kite alot if i don’t want to stay and fight. GS 4 (with leg specialist is just amazing for peeling off chasers). If a fights going badly, I run.

There’s currently no place for a warrior in Tpvp though, he can’t hold points, or take points against bunker builds. If they do run a warrior it’s for the HB burst glass cannon build to finish opponents as quick as possible. But honestly a thief backstab build is stronger with more survival or even better use a shatter mesmer build who can do what you do every 60 seconds every 15 seconds and has more utility.

But have fun in spvp. It’s not that coordinated and you get alot of bads playing thieves and mesmers wnating to feel opd.

This is getting old...

in PvP

Posted by: phaeris.7604

phaeris.7604

I’m not sure being hit for 18k is being out played.

The only ‘state of invulnerable’ is endure pain on a 80 second timer for 3 whole seconds.

So you get a thief starting his attack. Since there’s no attack animation or warning how exactly do you predict a warrior to use that 3 sec window to avoid abilities which take a button press to use. I’m all ears.

All those knockdowns and pushbacks and shouts. Now that you mention it, silly me!, i didn’t realise we had double everyone else’s utility slots! Here’s me been only using the 3 of them!.

This is getting old...

in PvP

Posted by: phaeris.7604

phaeris.7604

Seem fair!

I love how cloak and dagger + steal hit for 3-5 k each using a single button press and gives you 3 sec stealth…

A warrior eviscerate will maybe hit for 3-5k and takes 3 adrenal bars being built and a crit and give you…..an empty adrenal bar.

I think my class is broken...

in PvP

Posted by: phaeris.7604

phaeris.7604

I play a warrior. I look at the advice on beating x class etc ankittenep getting the advice you need to dodge this and then dodge that.

Now I go in game and press the dodge skill, but it appears I can only get two dodges maximum from the bar.

Now this must obviously be broken, because if you total up all the dodges you need from peoples explanations on how to avoid other classes abilities, it seems you need to dodge 10 times in a row.

Is there some sort of setting in the options I haven’t activated/turned off?

Bunkers need a ruthless nerf.

in PvP

Posted by: phaeris.7604

phaeris.7604

Hmm… all this talk of condition removal, poisoning and so on makes my warrior cry.

Is there anything less useful than a warrior in tpvp

Rifle warrior Lovin!!

in Warrior

Posted by: phaeris.7604

phaeris.7604

People still playing rifle?

Tuagrim has alot to answer for. I still see the rifle/hammer warriors in spvp all the time. Now i’m not sure if he meant his build solely for tpvp, but in spvp I just roll over them with my GS/sword/shield warrior.

I was 1v2 yesterday, had the rifle warrior down to 15 percent, but it’s tough on a warrior with those odds. The other guy (ranger had been plinking away and that pet does some nasty damage), I realy should have run but I do love to test my mettle.

I switch to the ranger, I see the rifle warrior loading ukittenllshot animation and so I hit shield block (reflect traited)…..watching a rifle warrior kill himself off his own killshot, there’s nothing better. (i died to the ranger, but still great fun…).

I can see rifle only being good in WvW, as part of the zerg. It’s pretty pointless in Spvp, i’ve just never ever had an issue with it.

Youtube video showing some things we've been discussing

in Community Creations

Posted by: phaeris.7604

phaeris.7604

poppin stealth on a corpse is kind of a waste anyway when theres other ways to do it and save stealth for combat

Oh yeah, stealth is on a huge timer isnt it…hardly available at all…

Youtube video showing some things we've been discussing

in Community Creations

Posted by: phaeris.7604

phaeris.7604

Oh also..

Stealth stomp…It’s all I see now, no way to defend against it. Who does it? mesmers and thieves!

Youtube video showing some things we've been discussing

in Community Creations

Posted by: phaeris.7604

phaeris.7604

All i see in this thread is thieves and mesmers defending what are clearly opd classes.

The ability of the thief to lay out huge damage isn’t a l2p issue. You all speak as if players have infinite dodges. The initiative regeneration of thieves is pretty much a non issue. They can spam their most powerful moves repeatedly and with the borken lag stealth mechanic they’re so difficult to target for the short time they arn’t in stealth they may as well be invisible the whole duration. It’s not a l2p, when i see l2p, it means the person saying it usually plays that class and they’re so desperately clinging onto the opdness because they’re well aware that on ever other class they’re less than mediocre.

Moa is just nonsense. It completely kills a fight, 10 seconds? of being able to do nothing but run away with no way to purge it?

Lets talk Quickness

in PvP

Posted by: phaeris.7604

phaeris.7604

If they were to remove quickness from a warrior they would have to severely up the weapon damage to compensate. Especially for the greatsword as it would gut the effectiveness of HB.

That or make HB a mobile cast. That I could live with.