Showing Posts For runeblade.7514:

Need more maps like : Skyhammer and Capricorn

in PvP

Posted by: runeblade.7514

runeblade.7514

Is this satire?

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[Merged] Game Update Notes - December 10, 2013 ~ Thief

in Thief

Posted by: runeblade.7514

runeblade.7514

Not thief nerfs, more like thief shaving.

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"Weaklings!" - New Shout!

in Warrior

Posted by: runeblade.7514

runeblade.7514

12 second weakness, AoE, blast finisher and low cooldown.

Are you begging us to say no to every single of your suggestion?

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[Merged]Stun warrior meta

in Warrior

Posted by: runeblade.7514

runeblade.7514

Yes and so what ?

Everyone knows it. What is your point?

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Minions vs. Stealth

in PvP

Posted by: runeblade.7514

runeblade.7514

Lolol … I find it hilarious first of all that a Necromancer is making it sound like thieves are somehow superior when Necros are easily 3 times as tanky, contest nodes better, have amazing aoe pressure and god what else.

It sounds like you facetanked the necromancer and expected to win.

Oh yeah … using minions for CnD for backstab damage. I sure hope you weren’t talking about getting backstab damage on the Necro, because that sure as hell isn’t nearly as easy as you vaguely made it sound, because minions / swarms of AI make for an amazing body block, thus rendering D/P much weaker vs necros than something like tactical strike from S/D.

Read the post, use the terrain to your advantage. If you jump off a 1 mm hill, the minion will run around that hill just to get you. There, the MM lost its body block. Otherwise keep a target on the necromancer, cloak and dagger can hit minions even when you are not targeting them. There, minions do 0 damage to you.

If there is no hill, just run away from the necromancer and CnD the minions.

Not to mention D/P can’t remove protection which against a properly set up / played Necro is pretty much essential if you plan to not only try to burn through their health pool, but their life force guage, amped up life force regeneration, and then back to their health pool. All the while trying to fight off 9 quintillion conditions that you can’t hope to cleanse off reliably, survive, and do all that damage at the same time.

MM players typically do not bring Spectral armor as utility can be used for minions.

Even so, protection has a cooldown and a duration. aka, Protection does not last forever.

Especially if you don’t spec around removing conditions while in stealth. What a “kittening” joke. Sounds like said Necro really doesn’t understand the annoying balance issues of stealth that are not nearly as “helpful” or “overpowered” as some make it out to be.

Most people I fought against are able to dodge my marks even when I place them on their feet. Other than that, in a typical MM build, necros would be using staff. Thieves have tons of evasion arensal and shadow step skills. Thieves forte is preventing damage from ever happening.

If you’re dying, disengage. That is what your class is good at. If you feel that you are unskilled enough to take down a MM necro, you can disarm the necromancer by killing the Flesh golem then Bone fiend and then disengage to recover. When you recover kill the necromancer. Their two most important minions are dead.

If you are still truly unskilled to accomplish the above, get another player to help you. This isn’t a 1v1 after all. This tactic works against most players except thieves since they can easily disengage.

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(edited by runeblade.7514)

Minions vs. Stealth

in PvP

Posted by: runeblade.7514

runeblade.7514

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

You lose against thieves on a necro? Otherwise a thief just stealthing around isn’t going to do much.

But yeah I agree with the OP that AIs need to be looked at.

It is more surprising that you lose to necro while using a thief.

A skilled thief would use their terrain as advantage and use minions as advantage. They run around so the minions will have to take the long way around and then the necro is alone and defenseless.

A skilled thief would bring the minions as far away from the necro as possible and then watch the necro be alone.

A skilled thief would use blackpowder to negate all the minion’s damage.

A skilled thief would use CnD on the pets for backstab damage.

The problem is that you are not skilled enough to use a thief not the otherway around.

Necromancers doesn’t have much kitten nal other than minions. If you disable minions, you cripple the necromancer.

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(edited by runeblade.7514)

Athrael's Master Impaler S/S + LB

in Warrior

Posted by: runeblade.7514

runeblade.7514

Wow, This build is so original,. even though I seen hundred of these with the same exact trait and weaponset a hundred times before.

OP definitely deserve ownership of the cloned original build.

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(edited by runeblade.7514)

Allow custom messages on guild banners

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I am against this.

You can drop banners at a ridiculous rate and they are quite cheap.

These will give gold sellers more advertisement promotion.

What gold sellers?

Your sarcasm would be funny if there wasn’t a gold sellers at all. Gold sellers sends private messages on advertising their site, they also spam on the map chat as well.

Put this tool out and they will cover the map with advertisement messages.

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Minions vs. Stealth

in PvP

Posted by: runeblade.7514

runeblade.7514

None of the repliers have used stealth against a mesmer or really any channeled/AI ability.

And you haven’t played a MM against a stealther.

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Minions vs. Stealth

in PvP

Posted by: runeblade.7514

runeblade.7514

Minions already are slow to react.

Plus, cloak and dagger counters minions. A player is hard to get CnD on, but thieves can easily get a CnD on any pet.

Stealth already counter minions also. While in stealth, minions do 0 damage against you. Only the petmaster can damage you while a thief is in stealth.

No nerfing required.

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Best hotjoin hero class in current meta

in PvP

Posted by: runeblade.7514

runeblade.7514

The zerg profession.

Just run a 0/0/30/30/0 build and have your zerg summon to kill for you.

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Allow custom messages on guild banners

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I am against this.

You can drop banners at a ridiculous rate and they are quite cheap.

These will give gold sellers more advertisement promotion.

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It's time for dual swords to shine

in Warrior

Posted by: runeblade.7514

runeblade.7514

I’m not sure about integrating off hand sword into the auto attack animation. Dual wielding full sized weapons isn’t as good as fantasy games would have you believe.
Go find 2 sticks of what you feel is roughly “sword” length, hold one in each hand and try swinging them about. It’s cumbersome (the weapons get in each others way), slow (you might think it’s faster, but delivering a full blow requires putting your entire body into the swing) and requires extra energy(two heavy blades instead of one), and to take full advantage of it requires you to be highly ambidextrous(which isn’t that common/simple to achieve).
It makes more sense as it is now, with the auto attack chain purely using the main hand weapon, while the off hand is used for specific moves.

No one care about realism.

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Mini Pets how to fix the problem

in Suggestions

Posted by: runeblade.7514

runeblade.7514

No.

I completely disagree, I don’t want a zoo wars 2.

If you want a “sign of wealth,” Click on it manually every time.

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Fetid Consumption replacement

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Hell no.

/15 char

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Dhumfire

in Necromancer

Posted by: runeblade.7514

runeblade.7514

I think this guy is a PvEr.

Burning for a single target sucks when the meta is about AoE.

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Powerful Shouts! (PwrfulBnr Replacement.)

in Warrior

Posted by: runeblade.7514

runeblade.7514

I disagree.

Shouts should remain support.

If anything, they should buff Physical skills. They are the CC/interrupts of the warrior.

Nobody cares about physical skills, they are basicly “Arcane.” skills except worthless.

And Shout skills are support. Physical skills are CC.

Doesn’t matter if you care or not.

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Wish dungeons has 1 path that is soloable.

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I think OP meant that mobs would be scaled down in health so that solo players won’t have to take forever to kill a mob.

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Confusing Images

in Mesmer

Posted by: runeblade.7514

runeblade.7514

0 damage?

So in my condition/crit setup I’m potentially loosing 3k’s or more worth of attack/crit damage on top of the ongoing confusion damage I’ve stacked?

I’ll pass. Nice idea though.

vs. a nice new noob killer skill and 3 second indirect CC, I’ll take that over yours.

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Confusing Images

in Mesmer

Posted by: runeblade.7514

runeblade.7514

If it’s just one second.. why not just interrupt the target?

Different flavor of CC and that current Confusing Images is just lacking.

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It's time for dual swords to shine

in Warrior

Posted by: runeblade.7514

runeblade.7514

Dual swords are alright.

They excel in sustain damage. You have cripple and leap at the same skill. You have a impale that is a ranged attack then there is Riposte for more bleeds. Immobilization on the burst.

A enemy will have a hard time escaping dual sword warriors, and while they run away, they have to suffer bleed stacks on them.

However, other dps option like Axe or Greatsword suffers from moving enemies. If your enemies defended from your burst or escape you, the enemy can just kite you to death while you do less damage than the ‘mediocre’ dual sword damage.

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Physical skills need buff

in Warrior

Posted by: runeblade.7514

runeblade.7514

Physical training trait is useless because the trait is designed wrongly. Instead of buffing the damage, buff the reliability of the skill. Physical skills are designed to be control.

Grandmaster trait- Physical Training: Physical skills are faster. 20% cooldown reduction on physical skills.

Kick and Throw bolas are now instant.
Bull’s Rush leap is 50% faster.
Stomp now takes 1/2 cast time to use.

Why Grandmaster trait? Because I want to see Triple Physical skill to be the new meta.

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Powerful Shouts! (PwrfulBnr Replacement.)

in Warrior

Posted by: runeblade.7514

runeblade.7514

I disagree.

Shouts should remain support.

If anything, they should buff Physical skills. They are the CC/interrupts of the warrior.

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Confusing Images

in Mesmer

Posted by: runeblade.7514

runeblade.7514

How would you balance this?

The way I would balance this is: Confusing images no longer damages enemy and no longer cleaves. This way, enemies will not feel forced to attack the mesmer in a 1v1 situation.

CI is no longer a passive debuff and it now plays an active role in shutting down players.

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Confusing Images

in Mesmer

Posted by: runeblade.7514

runeblade.7514

So if I coordinate with a Necro I can supply a group with 25 stacks of confusion and the initial guy will have already blown their cleansing? Sounds like something nerfed a day after. :P

Your necro will only be spreading 25 stacks of confusion for 1 second to the entire group.

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Confusing Images

in Mesmer

Posted by: runeblade.7514

runeblade.7514

Confusing Images- Inflicts 25 stacks of confusion each pulse.
0 Damage, no cleaving damage.
Channel time- 1-3 seconds.

What it does is that every second, the targeted enemy will gain 25 stacks of confusion. I would like to see Mesmer scepter be a shutdown weapon set and making Scepter be more like Empathy from GW1.

http://wiki.guildwars.com/wiki/Empathy

Yes, it is meant for you to not attack while you are struck by confusing images. Anyone who does deserve to die and doesn’t deserve to cry nerf.

I figure this skill would be more fun than just passive confusion.

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Centurion's Claw

in Suggestions

Posted by: runeblade.7514

runeblade.7514

http://wiki.guildwars2.com/wiki/File:Centurion%27s_Claw.jpg

Please turn the blades around.

I really want a Warglaive weapon and make a WC3 Demon Hunter.

http://www.wowhead.com/item=32837/warglaive-of-azzinoth

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Are 3 stances worth it?

in Warrior

Posted by: runeblade.7514

runeblade.7514

Zerk stance is great for running into the battle and away from battle.

Enemies will focus fire with cripple, bleed, poison, burn, chill, and everything onto you because you’re the closest and out of position. If the enemy sees you as free kill, they wasted their condis on you.

Zerk stance is great for running away. No enemies can slow you down.

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Spear mainhand + shield offhand

in Warrior

Posted by: runeblade.7514

runeblade.7514

One handed sword → Greatsword
One handed Axe → Greataxe
One handed mace → Hammer
One handed spear → Polearms

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im terrible plz help me

in Warrior

Posted by: runeblade.7514

runeblade.7514

Final Thrust build: If you want to finish enemies when they have low hp.
http://intothemists.com/calc/?build=-sFwo;1NK-M0d4NL-60;9;59TT;23;008B41A;1LRV4;2jwmAjwmA3BU

Make sure you do, Shield Bash + Final Thrust.

Condi build, if you want to do sustain damage.
http://intothemists.com/calc/?build=-sFFo;1NK-M0d4NL-60;9;59TT;22;018B41A;1LNX4;2jwmAjwmA2VA

Support option:
Empower allies- Great DPS boost.
Inspiring Battle standard- Regen.
Healing signet- This + IPS + AH will give you a big regeneration.

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[Merged] Please change or nerf Unsuspecting foe trait

in Warrior

Posted by: runeblade.7514

runeblade.7514

Unsuspecting foe is only good when combined with Skullcrack, Bugged Para Sigil, and 100b + against terrible players.

100b is more of an issue than unsuspecting foe. There’s literally no way to land the move WITHOUT first stunning your target.

Mace/shield and GS warriors are low mobility + melee range. It is a high risk build.

It requires players to know how to maneuver around warriors and dodge an attack every 7 second.

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WvW Walking is boring

in Suggestions

Posted by: runeblade.7514

runeblade.7514

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Conjure Fiery Greatsword needs a fix

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Honestly, I don’t think there’s anything wrong with FGs. Bear form yes, FGs no.

If anything, the damage is just too extreme. Lower it a bit, and it’s fine.

I disagree.

Bear form is a 8 minute cooldown.

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New elite "Ascended" skill

in Suggestions

Posted by: runeblade.7514

runeblade.7514

The problem with it being flashy is that it will make the game more unplayable than it already is..

Think of 10 Arc of the Convienant”, 6“Nightmare World”, 20“Call of the Risen”, and 12“Skritt Maintenance Crew" all showed up on the screen at the same time.

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Hard mode for current dungoens

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Some people already struggle with this “easy mode” … adding hard-mode would just further divide community.

Do you play all dungeons with all professions or just your usual warriors/guardians?

Easy mode is balanced around, “Get off the red circles”, “L2Dodge!”, or “Stack here.” This is not difficult once you figure out the patterns.

An ideal hardmode is that it enforces teamwork using control, support and damage.

  • Use a cripple to stop a mob leaping at you.
  • Toughness and vitality actually have a difference in survivability.
  • Use the amount of unreliable interrupts you have to prevent damage on your tank.
  • Boon strips/weakness/protection to trivalize a mob damage.
  • Mobs healing to enforce control options.

If you use control, you will kill your enemies faster than pure DPS groups.

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AI in pvp. Wake up NOW

in PvP

Posted by: runeblade.7514

runeblade.7514

I completely disagree with the topic.

It is stupid and just needs to be deleted.

I like AI pets and I hope Anet never change it.

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A Random Idea For Ele Conjures

in Elementalist

Posted by: runeblade.7514

runeblade.7514

One thing I want to change about Conjure is that it should always take the stats of the elementalist.

This way, playing as a Glass Elementalist and I conjure up a Lava axe, my tanky buddy will do more damage. If I play as a Healing elementalist and I drop a frost bow, my glass buddy can heal players as much as I can.

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Ways to encourage non-DPS builds.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I like most of them, especially the Conjure weapon.

I disagree with environmental weapons. I rather not have them at all.

Bosses with perma Retaliation, effected by players defense.
This will force players to find a fine balance between attack and defense. Glass cannons will be forced to reduced their damage output because their fragile characters can’t survive their own DPS.

I completely disagree with this one.

Instead, I would like bosses to use active retaliation. In which they will take the time to cast a spell to put retaliation on themselves.

This way, Boon strip professions will be useful here.

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[Merged] Please change or nerf Unsuspecting foe trait

in Warrior

Posted by: runeblade.7514

runeblade.7514

It only increase crit chance when the target is stunned.

Nope, doesn’t need a nerf.

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Warrior: Offhand Sword vs Offhand Shield

in Warrior

Posted by: runeblade.7514

runeblade.7514

It really depends on how you want to play.

Off-hand sword will give you a nice bleed + torment. Great for sustained damage.
Shield will give you a stun. It locks the enemy player from moving, dodging and attacking. Great for burst.

Sword is best paired with Sword. MH sword has tons of cripple. MH sword’s adrenaline does immobilize as well, so you don’t really need the stun.

Axe is best paired with shield. The problem with axe is that the adrenaline skill is easily dodgable. You need a stun to go with it.

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[Merged]Stun warrior meta

in Warrior

Posted by: runeblade.7514

runeblade.7514

Blackpowder -> move out of that field. lol common sense
Headshot -> does no damage, are you trying to interrupt my heal? oh wait oops my heal has no activation time
Pistolwhip -> lols i didn’t see a single S/P thief
Cripple -> does nothing when Im just bunkering this point
Poison -> Cleansing ire with LB burst
Bleed -> Haven’t really run into any condition thieves really.

Blackpowder- You are still blinded when you move out of the field. By the time you hit that thief, he can just fart another blackpowder.
Headshot is good in stopping any attack.
Pistolwhip- I saw a hundred of these yesterday.
Poison- Thief’s dagger auto spams these like it is nothing.
Bleed- Calthrop.

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The Holy Trinity... is missed.

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

The problem with dungeons is not that trinity is useless.

The problem with dungeons is that Control and support are useless. The problem is that the group can be completely 100% DPS role without much trouble. The problem is that dungeons can be done with only dodging. You don’t need defensive skills, which have high cooldowns. It’ll be a waste, and you’re better off using a more damage support utility.

If I can throw a cripple/daze/knockback around and it will actually make a positive difference, then the game will be 10 times better.

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[Merged]Stun warrior meta

in Warrior

Posted by: runeblade.7514

runeblade.7514

It is hard to l2p when thieves are always farting blackpowder, headshot, and pistolwhip like it is nothing. It is hard to l2p when a single thief massive cripple, poison, bleed you to death.

No, Healing signet needs buff. A thief shouldn’t be allowed to kill warriors when the thieves are trying their best. In a 1v1 situation, a thief should rethink and just run away from the warrior.

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[Merged]Stun warrior meta

in Warrior

Posted by: runeblade.7514

runeblade.7514

I was told that healing signet is the most OP skill.

I equipped it and I still get killed easily by a thief.

If Healing signet doesn’t protect me from a thief, I think it should get buffed more. Healing Signet is not OP enough to protect me from thieves.

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Ready for a New Gw2 Novel!

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

Yeah, there is a word about the next one.

“Sea of Sorrow will be the last novel.”

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Anet needs to make dungeons more interesting

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I disagree on loot.

We already have good unique loot already.

There are RNG loot from champions and there are Gated loot that you can buy with tokens. If you raise the RNG of the champion loot, then those loot will be trash.

What Anet needs to do is to make Control and Support role useful.

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Stop making MAPS and give us MODES

in PvP

Posted by: runeblade.7514

runeblade.7514

They still have to make maps for those modes.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Can we get Anton's backpiece?

in Suggestions

Posted by: runeblade.7514

runeblade.7514

The closest you can get is with the medium Order of Whisper armor.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

My Gripes with the Dungeon Community

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I wouldnt say guild groups are sensitive. They just communicate with each other and are unlikely to waste time keeping someone in a group if they all feel like they would be better off without you. When I run dungeons with my buddies we pug the extra slots and occasionally we get terrible players, if its mid run we will stick it out till the end, unless they are preventing our progress, then kick them and find a replacement for the next path.

When I mean sensitive, I mean sensitive completely. From the 20 terrible guild groups I joined in, they reacted with kicking me out of the group with me criticizing and advising on how to do it.

And this is being kicked from the first criticism from all 20 of them. I didn’t even get to nag a second time.

A pug group wouldn’t kick me from the first criticism. A pug group would only kick me if I continued to nag.

Yes, Guild groups are extremely sensitive.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Crossbows

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Instead, I would like Crossbow just be a Longbow or Rifle reskin, but mainly rifles only.

Crossbows are held the same way rifles are held. With a simple projectile and sound effect change, crossbow will fit perfectly.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant