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Mesmer December balance updates-OP edit 11/5

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Posted by: selan.8354

selan.8354

I wonder if Arenanet is aware of Mesmer build diversity atm :/.

Jon mentioned only shatter, phantasm and mantra. Where is the lockdown and condition? Or even bunker and support :o.

I hope he simply forgot, because if they aren’t aware of other builds, well, it would have a negative effect on my trust for them to change Mesmer properly >__<.

yup and also these 3 builds all dont work in wvw.

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Mesmer Feedback Color

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Posted by: selan.8354

selan.8354

but but i like my purple :-(

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Mesmer December balance updates-OP edit 11/5

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Posted by: selan.8354

selan.8354

I mentioned this in a previous post but I think it got buried in a wall of text. But shouldn’t our three main builds be:

1) Phantasm (power and condition)
2) Shatter (power and condition)
3) Clone-Spam (power and condition)

This gives us six distinct options—two versions each of three build types. And then each can be tailored further to boon share, support, glam, control, interrupt, etc.

Sorry for repeating.

All of those rely around our illusions staying alive, which they are terrible at.

I’d love to see more “traditional” and less “pet-based” mesmer builds become available, whether those are glamour, boon, interrupt, or mantra-based.

agreed. i wanna move away from the duelist part. in any other game a duelist is a medium armor class and not a light armor.i want less depending on clones and phantasms and more real mesmer traits=aoe based stuff that doesnt require any ai!

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Superior Sigil of Tormenting.

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Posted by: selan.8354

selan.8354

im using it with my tormenting runes and glamour hybrid. u get 1 stack of torment on 5 targets and no it last up to 14 seconds with the runes. im quiet happy with it. plus i give 2 more stacks aoe torment on heal and if the person with now 3 stacks hits me while i use scepter 2 block, i get 8 stacks of torment on him.

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Mesmer December balance updates-OP edit 11/5

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Posted by: selan.8354

selan.8354

Overall I think this a good small step for a profession that has a lot of roles it can fill fairly uniquely. I think this might give us 3 strong mesmer build archetypes.

1) Shatter
2) Phantasm
3) Mantra

I think right behind those are the interrupt shutdown mesmer and the signet mesmer, so future suggestions towards those are appreciated as well.

Thanks,

Jon

idk about the lots of roles. yes in spvp u got shatterer and phantasm builds, but mantra is not really viable due to the speed. u simply dont have thetime to recharge a mantra.
interrupt shutdown is very limited and i have never seen a signet mesmer ever…..

now yes in pve and spvp some of these builds work quite well i agree, but in wvw not at all.

shatterer barely works as the clones die before they actuall shatter, phantasms maybe get 1 attack off, but most of the time the heavy aoe in a zerg kills phantasms without them being able to deal dmg.
mantra…. i sometime use it for stability, but if i do so, i will give up most of my tagging tools. so far my only way to deal dmg are utilities.

wvw mesmers are lacking group dps. i would like to have a build again that deals enough dmg like glamour, that doesent require clones or phantasms.

i only play wvw and only vs zerg. if im on yaks escort duty then yes i could use my spvp build, but if there is a 40man zerg at the keep and the commander decides to push out, all a mesmer does is putting a veil down infront of the gate and then noeone need us anymore. and no i hate playing support builds. in none of the games ive played i ever played a healer or support, so thats not an option at all.

our roles have been taken away in wvw when confusion and immortal mesmer got nerfed to the round.

i would like to move away from the 1v1 stuff. no class in the game should have 1v1 skills only. especially a light armor should have access to viable aoe. and i think the problem is ai. our class sould be less depending on how any clones are alive and phantasms being the main source of our dps…..
AI is terrible in wvw.

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Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: selan.8354

selan.8354

well, anet i think buffing mantras is nothing we need as mantras as they are atm are not very useful. especially in a zerg…

i mean do u think i can charge my mantras(which btw decharge when in water o.0), then run in the middle of a zerg, attack a little bit(hitting barely anything, and then in that massive chaos of aoe and perma cc u go ahead and recharge that mantra……o.0

mantras are barely used as the way they work is not really ideal for a spam and aoe kinda meta or a fast speed combat game anyways.

id rather see a complete rework of mantras and turning them into aoe that dont require a clone/phantasm or for us to have to go close in order for it to hit…

mesmers are a light armor class that lack aoe which is bad and no ai is terrible in wvw.

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Dec 10th balance preview.

in WvW

Posted by: selan.8354

selan.8354

I think mesmer didn’t get tweaked in the right way. As it stands, especially in roaming wvw – condition phantasm builds based around prismatic understanding are incredibly potent. I would have liked to see a nerf to clone spam (maybe an ICD on deceptive evasion), a nerf on the duration of protection PU can give to the mesmer and some sort of change to the mechanics of phantasms. As it stands when fighting these tanky very stealth heavy builds you are inundated with clones and phantasms that leave you with two choices: die from on clone death conditions and the mesmer – or chase the mesmer and die from phantasm/clone on hit conditions. It’s alright in my opinion for mesmers to be able to deceive and stealth about, but where I wanted to see a change was to their ability to create clutter and something that forces mesmers to be smarter with their phantasms (maybe a cooldown system similar to ranger spirits). Right now I feel like fighting them is kind of kitten ed if you do kitten ed if you don’t in the sense that if you kill the clones/phantasms you suffer, if you don’t – well you suffer too.

i main a mesmer and roaming and 1v1 is the only place we are good at. in a zerg however we lack a lot. the pu mesmer is not really good in zergs as clones aand phantasms die wayyyy to quick in a zerg.

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Dec 10th balance preview.

in WvW

Posted by: selan.8354

selan.8354

honestly. this changes absolutely nothing for the wvw mesmer at all. we are still veilbots. the mesmer needs access to viable aoe wich we had with glamour builds, but after that one got nerfed to the ground, we are stuck with phantasms and clones which is ai and ai is terrible in a zerg. please move us away from the whole duelist thing. its not working as a light armor.

in spvp, yes…roaming yes,but not in a zerg.

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WvW Mesmer needs some help

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Posted by: selan.8354

selan.8354

well glmour builds got hit from 3 sdes:
confusion dmg reduction 50%
bb nerf
and the so called “bugfix” of confusion dealing dmg when its not supposed to

then we got the temporal curtain nerf
the retal nerf
blurred frenzy nerf
the underwater trident nerf
timewarp nerf
portal nerf
ic nerf

and all these nerfs happened while warriors and necros kept getting buffs….even other classes like engi got buffed and got their bug fixed. ileap is still bugged, blink still doesnt work n a bridge….so yeah that just mad our class not being able to keep up in wvw and right ow we are not in a good spot. there is maybe 2 builds u can sorta run in wvw zergs, but none of them feels like the glam or imortal mesmer builds felt in wvw. yeah we got blackwater, but thats still more of a roaming kinda build…
we need more aoe, that doesnt rely on ai!

What nerfs? what did they do before?
And no shortcuts please, I’m new to Mesmers so I don’t really know whats ic, tc, bb and whatnot ><"

Btw, thoughts please..?
http://intothemists.com/calc/?build=-N;4ZU-31273VV71;9;4T99J-47A3;04;039;9-m9fgm9fgRNGvcFZ7;34-8WCXIYM3U_9LV4V0N-Agk1Agg

the glamour build nerfs:

confusion dmg got nerfed by 50%
blinding befuddlement tait has now an icd
and they said the fixed a bug that made confusion tick sometimes when it shouldnt

blurred frenzies, made u invulnerable to dmg for the time it was used. so now if u use it u still get retal dmg.
temporal curtain used to be that u could put it down and pull right away which is very important if u are being cornered. now u cot an icd of 1second which is a pain as u cant pull enemies away from u fast enough. i feel this one alot.

trident used to stack confusion under water, now its bleeding once in a while

timewarp used to give more speed but the haste nerf hit it hard… it still kept the ridiculous cd of 240 sec!

portal used to have a shorter cd and used u were able to portal an unlimited amount of people …..

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Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: selan.8354

selan.8354

as wvw mesmer here is my imput to your suggestions:

ty for buffing mantras. those traits were really all over the place and needed adjustment.

i think though theses buffs again help the spvp mesmer and roamer, but again as a wvw mesmer, im still waiting on aoe buffs. in spvp i think we got more access to viable builds, than we have in wvw. problem is our ai. i would prefer having more viable builds for wvw that dont depend on clones being shattered or phantasms being out as in a zerg ai dies very very quickly.
thats why the massive glamour build nerf was such a big hit to the wvw mesmers. it was 1 of the only viable aoe builds we had.

so i would like to see some improvements to certain skills or glamours or manipulation skills like mimic. mantras are interesting, but the recharging is kinda stressful in a zerg imo. in a zerg there is a lot that doesent work like it does in spvp or small roaming. i would love to move away from veilbot in wvw so maybe u get an idea if u look at the gw1 mesmer……

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Flanking/Larcenous Strike is Imbalanced

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Posted by: selan.8354

selan.8354

well i think anet has to make a decision here though. either give the thief a lot of evades and nerf stealth or leave the permastealth in the game and remove the massive evades. imagine a thief with less stealth without the eveades….they would be very lost and very squishy. id rather have their stealth toned down than their evades.

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Antitoxin Spray useless for necros?

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Posted by: selan.8354

selan.8354

i think it is more useful in pve than in wvw. the cooldown is too long and the heal is kinda meh. but thats ok, because otherwise it could become too op.

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Warrior = Ele 2.0 ?

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Posted by: selan.8354

selan.8354

Condispam engi and necro will be next in list. It feels like all condi builds need to be toned down a lot, too much damage for stacking a single stat.

Mesmer clones need to NOT apply full condis…once they do that, mesmers will be pretty balanced.

no!that would cripple every mesmerbuild. u have to trait for this to happen so no. why always attacking mesmers? in spvp we are at a good spot. the only one that will give u trouble is the pu mesmer. u dont wanna remove a core mechanic of a class, plus that would hurt the wvw mesmer a lot too and there we are not in a good spot already.

Yeah, it so cool when Al does the whole work for u right?

its not like we have a choice. its in our weaponskills and traitline all over. just like confusion. believe me i would much rather have less ai!
i would even support to remove aie from the mesmer, so we can get at least something that is useful in wvw.

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WvW Mesmer needs some help

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Posted by: selan.8354

selan.8354

well glmour builds got hit from 3 sdes:
confusion dmg reduction 50%
bb nerf
and the so called “bugfix” of confusion dealing dmg when its not supposed to

then we got the temporal curtain nerf
the retal nerf
blurred frenzy nerf
the underwater trident nerf
timewarp nerf
portal nerf
ic nerf

and all these nerfs happened while warriors and necros kept getting buffs….even other classes like engi got buffed and got their bug fixed. ileap is still bugged, blink still doesnt work n a bridge….so yeah that just mad our class not being able to keep up in wvw and right ow we are not in a good spot. there is maybe 2 builds u can sorta run in wvw zergs, but none of them feels like the glam or imortal mesmer builds felt in wvw. yeah we got blackwater, but thats still more of a roaming kinda build…
we need more aoe, that doesnt rely on ai!

In Anets defense, most of these things were silly OP.

tc was not op. it is a cc and other classes get to cc without an icd
glamours were very very strong,, but here is the thing: i ran into a glam mesmer group withmy old guild and the first 2 days, we died a lot to them, then we realized that the confusion hurt only if u keep spamming and we adjusted and died a lot less and even beat them many times..
if glam needed a nerf then 25 % less dmg would have been enough as necrowells are way worse nowadays and necro marks and wells have a wayyyy shorter cooldown. also our autoattacks and dps on glam only builds were very low, whereas condi necros scpeter 1 hits like a truck.
timewarp has a 240 second cooldown and last only very very short, so no op in that.

blurred frenzy was not op. its pretty much like the berserker stance a warrior has. now u die to retal if u use it.
ic was only op in spvp and in wvw barely used due to ai being non viable.

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Give iBeserker a Chance

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Posted by: selan.8354

selan.8354

No other class in the game can have their attacks destroyed before they’ve done anything

Rangers, Necromancers, Engineers. Four out of 8 classes.

rangers yes. their pet dies in like 2 seconds, so they are not in a good spot either.
necros have their marks and their autoattacks hurt a lot too, so they are fine… yes minions dont work that well in wvw, but they have 2 very effective builds: the condi and the power necro!
engis have grenades and all that

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Posted by: selan.8354

selan.8354

@BlackDevil

@selan

I agree. I’d shelve my mesmer if they made WvW ranks account bound in a heart beat. We’ve become glorified taxis for golems, others will chime in and say we’re in a great place, but I don’t see it. It’s not uncommon for me to be the only mesmer in the group and others will relog on to their mesmers to taxi golems only when they have to. Day by day, I’m seeing less and less of us and reckon we may be one of the least played classes now. See so many thieves, guardians, eles, warriors and necros these days.

Don’t get me wrong, I love my mesmer, but each “balance” to me just seems to make me think ANET has no real plan for us.

exactly! anet keeps saying: we are happy with where the mesmers are at right now". and that one makes me just shake my head. i mean do they play mesmers in wvw zergfights? i dont think so! yeah in spvp we got more build variety than wvw and in spvp 1v1 we are doing alright, but a class should nerver be balanced arond a 1v1 performance!
the wvw mesmer is suffering because of the spvp mesmer. anet seems to not know what our classes role is…and yes we have lost our role in wvw…or better said our role ins utilitybot now and of course less people are playing a mesmer in wvw. i mean who want s to be a stupid veilbot anyways?

the problem is:

mesmer is a light armor class

light armor classes are usually good with aoe and defense as a light armor wants to stay ranged or in the middle line due to being squishy.

a light armor needs certain defenses vs medium and heavy armor to slow them down.

we are mainly duelists and a duelist is normally medium armor

in most games out there a mesmer class is light armor and is known for confusing and manipulating the enemy. we got clones to confuse, but they dont work in zergs, so we need something to compensate for that. the gw1 mesmer was a pai to fight as they would punish mindless players. and this is what we are lacking! we need aoes that hurts the enemy when they blindly run in it.
i mean people are aware of necro marks and wells, so they try to dodge out of it or through it as they know this red circle could hurt them. same needs to happen for the mesmer. if we has an aoe that workes like certain hexes in gw1 then the zerglings then the mesmer would be a threat again.the glamour build was very very strong because people like to just spam 11111111 in a zerg and ignoring that fact that confusion hurt, but for people that were aware of this glamour builds werent as effective. all u had to do was backing off and cleanse.

so yeah i would like to see more aoe for the mesmer and less ai stuff so wvw mesmer is getting popular again. there is not many mesmers in wvw for a reason, so anet please look into the wvw mesmer!

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WvW Mesmer needs some help

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Posted by: selan.8354

selan.8354

well glmour builds got hit from 3 sdes:
confusion dmg reduction 50%
bb nerf
and the so called “bugfix” of confusion dealing dmg when its not supposed to

then we got the temporal curtain nerf
the retal nerf
blurred frenzy nerf
the underwater trident nerf
timewarp nerf
portal nerf
ic nerf

and all these nerfs happened while warriors and necros kept getting buffs….even other classes like engi got buffed and got their bug fixed. ileap is still bugged, blink still doesnt work n a bridge….so yeah that just mad our class not being able to keep up in wvw and right ow we are not in a good spot. there is maybe 2 builds u can sorta run in wvw zergs, but none of them feels like the glam or imortal mesmer builds felt in wvw. yeah we got blackwater, but thats still more of a roaming kinda build…
we need more aoe, that doesnt rely on ai!

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[AVTR]
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Warrior = Ele 2.0 ?

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Posted by: selan.8354

selan.8354

Condispam engi and necro will be next in list. It feels like all condi builds need to be toned down a lot, too much damage for stacking a single stat.

Mesmer clones need to NOT apply full condis…once they do that, mesmers will be pretty balanced.

no!that would cripple every mesmerbuild. u have to trait for this to happen so no. why always attacking mesmers? in spvp we are at a good spot. the only one that will give u trouble is the pu mesmer. u dont wanna remove a core mechanic of a class, plus that would hurt the wvw mesmer a lot too and there we are not in a good spot already.

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RPG Blasphemy

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Posted by: selan.8354

selan.8354

Hon I’m on Piken. T1 EU. Vizunah is massive

My bags 20 slot, max spaces, fill up entirely every 20 minutes when I choose to join the Zerg.

As for avoiding the Zerg, stealth and double dodge and vitality over 25k is your friend.

i am double dodging and i am wearing dire armor or pvt depends on which build im running.also right now it is more like who has the most heavy armor in their zerg.

the thing is that nowadays mesmers are not seen as dmg dealers or threat in a zerg, they are veilbots and maybe tag a few, but compare that to the other light armor classes we cant keep up..at all!

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Posted by: selan.8354

selan.8354

/shrug.

I’m fine with the Mesmer how it is (bit of speed might be nice though). I’m not squishy, I have yet to be beat by a warrior in a duel, I can survive three-way keep battles for more than two hours and not die once, I can portal and ninja stuff, I have debuff spells that few use but are uber powerful … There’s a heck of a lot of survivability in the class and a ton of useful utility items that make for some interesting combination and builds that aren’t cookie cutter.

so how big are your zergs? 30+? how is your tagging going? its not just about surviving, its about having the ability like a necro has to deal aoe without having to run in the middle of the zerg with light armor and maybe tag 1 or 2 whereas every other class gets 15-20 lootbags out of it u get 3. and yeah try to outrun a zerg! also when the zerg pushes out… enjoy the cc that holds u back, enjoy the perma lochdown and then next to all the blinds cast your phantasm….

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Most commonly seen professions in a zerg

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Posted by: selan.8354

selan.8354

most of the zergs are mainly warriors, then guardians, then eles and then necros……then thieves and engi, and then 1-3 mes to veil the zerg and maybe an unlucky ranger somewhere.

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Posted by: selan.8354

selan.8354

well there is a lot that doesent make sense about the gw2 mesmer. glamourbuild made sense, duelist only ..not so much. we are slow, are light armor class, are forced to go power because. most of our stuff is ai heavy, we got a massive lack of aoe, and lack of conditions. so a duelist should not be light armor.

the gw1 mesmer had it right. gw2 mesmer is forced into weird puzzled together builds to try to get something like an aoe sorta effect. ai should not be a light armors main dmg dealer.
thats why after the nerfs to the mesmer class we are kinda stuck as a veilbot, that doesnt do dmg, is no threat, support only, squishy and kinda unneeded if veil and tw is on cooldown….

this has to change! a lot of my mesmer friends see the same issue. all the roamers will probably jump in now as they dont see the issue in a 1v1, but as a former glamour mesmer that fights vs big zergs, i do see the issue with the light armor. u cant make a class squishy and force it to be a 1v1 only or a utility bot.
id love to see a complete rework of our clkitten ai, more aoe mesmerlike skills. less duelist more gw1 like!

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Suggestion: Confusion change for WvW

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Posted by: selan.8354

selan.8354

well yes we are light armor and yet we are a 1v1 class only…?!?!? a light armor should have some form of aoe.

necros=condi dmg,corruption
ele= elemental aoes
mes=confusion……aaaaand nothing atm as everything we got has either been nerfed or is ai based.

id like to see less ai less rng, more aoe, more mesmerlike skills that punish the mindless enemy.

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Suggestion: Confusion change for WvW

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Posted by: selan.8354

selan.8354

actually i would love to have some sort of skill that does something like this. after all thats what the mesmer is all about…or better said used to be. now we are downgraded to veilbots, so the wvw mesmer does need something in wvw. something that the gw1 mesmer had. i think our role should be punishing mindless melee trains, not weak utility bots.
maybe our class just needs a major rework with this. less ai, more gw1 style

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Warrior = Ele 2.0 ?

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Posted by: selan.8354

selan.8354

A mesmer don´t need high armor. And the GS is still the best weapon in game. So pls NERF!!11

The problem is, warrior is NOW viable and the whiny community cry for help because they play only the 1 year old builds.

erm the problem is that the warrior has no risk at all atm. he can have it all:cc,healing,toughness and power.
why are u even attacking the mesmer right now.yes in spvp we are a tough opponent, but we do have risks.
u wanna do condi=u have no power
u wanna be tough= u have no power, but u can have condi
u wanna have power= u are pure glass and have very little health

yes a a mesmer needs armor and toughness as spvp and wvw is not split and the current meta prevents us to go full berserk. but honestly please nerf all the clones and phantasms right away anet, so we can at least get buffs n other areas where we need them. i’d like a complete rework of our clkitten ai,less shatter, less rng based condis, so we can get at least 1 really strong wvw build which we lack atm!

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Waypoints in WvW.

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Posted by: selan.8354

selan.8354

If you’re going to change the way waypoints work then you’re going to have to do something about golems (alphas and omegas) and ram mastery.

Golems and traited superior rams currently burn gates down (reinforced or not) faster than a defensive force can get there.

Have scouts, waypoint before the keep gets contested. You have a 30 second window before the keep comes up as contested after it has been attacked, enough time to waypoint if you have proper scouting. Although they should lower the damage of omegas a bit or increase the supply needed because a server that has a t3 keep fairly well defended can take all of its supply and build 5-6 omegas and head out without a worry.

erm we ususally have scouts in every keep and believe me if u get rushed, scouts wont help as eve if u inform everyone on ts right away, the enemy is already on the inner or even in the lordsroom by thetime help arrives…
this is a little extreem, but check what an omega golem rush can do to fully fortifiyed keeps:

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Is Mesmer really tPvP viable anymore?

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Posted by: selan.8354

selan.8354

that all we are atm is either a veil bot or a 1v1 duel class. every other class is doing better atm.

1v1 according to very good players (not me but see opinion of Sensotix / Xeph / Lord Helseth ) mesmers are dominated by thiefes (at least).

yeah well thieves do need a heavy rework too……too much stealth, so anet hasto buff certain parts about thieves first in order to nerf the stealth abuse. as a mesmer its pretty tough to hit something that is invisible as almost everything requires a target… so yep i agree

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Mesmer Thoughts

in Mesmer

Posted by: selan.8354

selan.8354

+100

im in a mainly mesmer guild and a lot of us are playing different classes atm. the confusion glamour build was one of the only viable wvw builds, but then it got nerfed to the ground, and nerf after nerf we turned into this sad state of utilitybots. as a light armor u do need viable aoe! in wvw due to necro aoe and ele aoe, our phantasms and clones are useless=no aoe for a light armor class.

then the terrible stun immobilize meta is terrible for us if we wanna fight with the zerg. u get perma interrupte, chainstunned and then the retal kills u in the end.

the mesmers role was clearly defined in gw1. i think our aoe should actually punish mindless meleetrains and that was what confusion was for us. confusion doesnt hurt u if u dont spam as the stack dont last long(yes perplexity i know itlasts too long i get it)

we need more aoe that dont require a clone or phantasm to work. no ai!!! necros=condition bombs…now mesmers are light armor too, they shouldnt be a duelist only class, they should be the punishing class for stupidity punish mindless zerglings, mindless button spammers, they should be feared not abused as a servant for veil/tw/portal!

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Give iBeserker a Chance

in Mesmer

Posted by: selan.8354

selan.8354

Hi O.P.

I agree with you 100% and disagree with the poster above. He/She obviously has never ran frontline or he/she would understand that anything based on shatters/clones/phantasms/pets/minions is utterly and completely useless. There is a HUGE difference between going organized vs organized group and uselessly text/map chat plinking from the back.

Skirting around the zerg isnt an option unless you are backline or roaming. Any trait points invested into clone generation, shattering, clone dmg, clone health, or effects from shatters are a complete and utter waste. I have found only 2 things that semi-work for these situations.

1. Focus #5, when traited, you can pop it on opponents backline its reflect will tag all the targets trying to shoot through it and it still will hit within its melee range. It is subject to less server lag because it is immobile, so you can get it out where other clones/phantasms cant.

2. The ilock, you can pop it at long range and it kinda stands there doing a shot or 2 to its target before it or target dies and if traited will give you a nice heal which is quite important.

Rest of them, useless.

However, I disagree with you about an invulnreability idea because conversely, in PVE (many dungeons, for example Lupi phase 1) there are bosses where you need to immediately shatter. An invulnreability and preventing a shatter would be so detrimental that you would have to switch out of GS entirely. So while this might fix one aspect of the game using greatsword, it will break another.

Only thing I could do on my part is switch GS to staff, chaos storm field bouncing auto and ilock are far better for tagging and frontline then GS anyways. And Staff#2 is basically a free spammable stunbreaker irrelevant if generates a clone or not or that clone hits its target or gets shattered, cant go wrong with it.

So to sum it up, if you are running GS in frontline, you simply arent playing correctly anyways due to lack of your best stunbreaker, GS is at best roaming or PVE weapon. Perhaps it will change in the future as it would be really nice to have good ranged DPS weapon, but for now, just dont use it or stay kitten are the only 2 choices.

very much agree with u too. invulnerability is kinda op in a small group. i think anet has to rework our class in wvw as all our clones and phantasms arent viable in a zvz encounter. i know all of u will come now with but i use this and i use that….no i play my mes everyday and fight in zergs: here is my experience:

i have 4 armorsets:
pvt with melandru runes where i run a power based build….gs/sword/focus….barely able to tag, still die a lot…does feel a little awkward in a zerg

dire armor with melandru set and triforce build. staff/scepter/focus…. tagging is tough with this one, but u survive better…pretty much the veilbot build as u can run with the zerg

rabid armor with perplexity runes and glamour build. staff/scepter/focus. great for tagging, very squishy and no u cant kill kitten…but at least tag

rabid with tormenting sigil/runes glamour or triforce…. again pretty squishy, but tagging is good with the torment/confusion…but again u are only a tagger, not a killer

what we lack is being a threat in wvw. in spvp we are feared, as sometimes in a 1v1 the enem doesnt even know what hit them and they are dead. in wvw we are taggers, but mainly used for veil, timewarp, massinvis and portal….since the glamour and immortal mesmer build nerfs, we lack a lot of aoe dmg and the state of other classes puts us right down to the bottom in wvw.

most of the guilds run warrior/guardian/ necro trains with ele supporters, while they only require 1-2 mesers for veil and timewarp…. something has to change for wvw mesmers and no its not the mantras…

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[AVTR]
Isle of Kickaspenwood

Listening to nobody actually (title change)

in PvP

Posted by: selan.8354

selan.8354

i think the biggest issue is also the 3 game modes. each one of them requires different balancing. it used to be much better when they separated spvp from wvw balance. also certain runes and sigil should not make it into wvw at all. also costume brawling skills that give u fast speed or swiftness in wvw.etc

some examples:

people in spvp are whining about mesmers:
anet listenes and states mesmers are in agood spot.
then the wvw mesmer is at a very very bad spot, so wvw mesmers are more like no we are not ok, we lack survivability, swiftness, clones die too fast, we lack aoe, lots of builds dont work in wvw and we are just veilbots.
then the roamer jumps in and states, now i have no problem at all…well yes u can use an spvp build for roaming……..

then there is the warrior:
warriors were terrible, horrible nonviable in spvp. anet listened and buffed……too much
now in spvp the warrior is top and wvw absolutely over powered…..
anet is happy, because they are not as op in spvp as they are in wvw.

ranger:
had its ups and downs in spvp, never really popular in wvw. then they got strong in spvp. anet listened and nerfed. now ranger is up in wvw, but still stable in spvp.

the problem is the 3 modes. u bring pve stuff into wvw that arent exactly pvp balanced. u balance all the classes according to spvp 1v1 which hurts certain classes a lot in wvw.

honestly anet: please rework mesmer completely. get rid of a lot of our ai stuff(less whiners in spvp, doesent matter in wvw as it is absolutely useless) and give us viable aoe that doesnt require ai at all! we are a light armor class and making a light armor a duelist only is just not working at a ll in wvw.

tone us down so we can get buffs for wvw where we really need it…and no mantras are not the answer at all. go fight in a zerg with your mesmer.
build variety is terrible. check the gw1 mesmer.

split wvw and spvp balance and stop bringing pve stuff into wvw before tested!!!!!!!!!!,

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About new armor skins and some feedback

in Tower of Nightmares

Posted by: selan.8354

selan.8354

the trickster light armor looks more like medium armor on my female. its weird and i dont like it at all. i mean if u make a covering light armor, id like to see something more elegant…not haute couture

imo anet is going a “little” bit too much into the direction of david lacroix/Alexander McQueen……(picture below….)

id rather see something simpler (like the other 2 pictures)

Attachments:

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WxP Ranks - Do we really need them?

in WvW

Posted by: selan.8354

selan.8354

i like the ranks, but accountbound doesnt make that much sense.

lets say u have a main. u play it a lot in wvw and build it for cata, siegemight, ac, ram and treb mastery, because u siege a lot.
now u make a thief and wanna roam, u might wanna go for guardleech and applied fortitude.
i think anet wants to make it like this:
a wvw rank is character bound, because each character has a different role. so my mes is good at siegeing, but maybe i zerg more with my warrior and therefore build it more with applied fortitude and guardleech, siegebunker.

they want each character to earn their ranks, which sorta makes sense. so if u wanna run fotm builds and have to make a new class, then u gotta earn your guadleech and applied fortitude…

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Waypoints in WvW.

in WvW

Posted by: selan.8354

selan.8354

Waypoints are being evaluated currently. There will be changes to that aspect of WvW that we look at in the upcoming tests. Based on how that works out, we would then move any of those changes into the live game once they had been tested. We aren’t discussing the specifics just yet, until the test is live.

well lets hope though that u consider, that if u are outmanned and the enemy rushes a keep, people need to be able to get there and defend it. the masteries have made defending a pain as gates and walls dont last long.
i think u should improve the keeps first, before changing wp’s. i know it works also the other way areound, that an outnumbering zerg gets to portal in and banner the lord right away, but defending needs to be improved. omega golem rushes are terrible meta atm and even if u are in the keep there are things that make defending nearly impossible:

eles can dragontooth almost everything down without los(this still hasnt been fixed!!!!!)

eles meteorshower hits everything on the wall

necros can hit u through the wall and no los

omega golems melt though everything in seconds

most of the time once u arrive at the keep after wp is contested, they are already either in the lordsroom or on inner eventhough u called it out right away

the keeps are built too zergfriendly (make traps, chokepoints, strengthen gates, make cannons more safe, make walls more safe, etc)

also thieves can tag a gate and contest the entire keep

make gates invulnerable to autoattacks (pvd is ridiculous)

so yeah after that u can change the wp’s

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Antitoxin Spray

in WvW

Posted by: selan.8354

selan.8354

The heal sucks, i doubt anyone will use it.

On another note, has anyone seen the new foods and sigil they came out with to buff condition? It is ridiculous.

What new food and sigil?

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Torment
http://wiki.guildwars2.com/wiki/Toxic_Sharpening_Stones
http://wiki.guildwars2.com/wiki/Toxic_Maintenance_Oil
http://wiki.guildwars2.com/wiki/Toxic_Focusing_Crystal
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Antitoxin

the new stuff

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Is Mesmer really tPvP viable anymore?

in Mesmer

Posted by: selan.8354

selan.8354

lol no.
Mesmer is not much use anywhere tbh. Portal and veil bot is all. Anything else is better done with another class.

pretty much this, although in tpvp its not as bad as it is in wvw. what gaps do we fill? veil and portal. we are a light armor with no aoe if u got no clones(which happens in wvw all the time. clones and phantasms die wayy to quick) the nerfbat has hit us so hard, that all we are atm is either a veil bot or a 1v1 duel class. every other class is doing better atm.

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WvW Mesmer needs some help

in Mesmer

Posted by: selan.8354

selan.8354

yeah ther used to be some good wvw builds, that didnt rely on clones, but the nerfbat hit us way too hard. i feel very up atm, but try out either triforce or glam so u get to at leat tag.

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Antitoxin Spray

in WvW

Posted by: selan.8354

selan.8354

no, it should not heal more, as the removing of all those condis is already strong as it is, but yeah im glad it not a good heal as it could become overpowered otherwise.

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25/10 FA/YB/CD

in Match-ups

Posted by: selan.8354

selan.8354

The massive golem rush by YB today on SMC was absolutely the coolest thing I have ever seen in wvw. Great job YB.

Keep it up!

Ape Of God-Fort Aspenwood

What is your definition of massive?

We had 35 omega golems.

btw if u guys ever face jq, thats the only way u will get your bl back…

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Antotoxin Spray is the anti scepter

in Mesmer

Posted by: selan.8354

selan.8354

tried out that heal…its terrible, so i doubt many people will use it. i think it has a long cooldown and the healing is kinda meh….phew

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Antitoxin Spray

in Tower of Nightmares

Posted by: selan.8354

selan.8354

what i dont get about antitoxing is the confusion removal. its basically again an anti condi mesmer thing! why not bleeding…oh thats right that would affect warriors and bleeding theives! so what does that leave the mesmers in wvw with? nothing thats right!

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Antotoxin Spray is the anti scepter

in Mesmer

Posted by: selan.8354

selan.8354

i dont understand why an antitoxin affects confusion. this destroys every confusion build in wvw and makes it completely useless. oh well warriors def. wont switch their heals……but other classes…..bye bye confusion…again

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A call to remove Hammer from Warrior

in Suggestions

Posted by: selan.8354

selan.8354

Use stability, learn to dodge and stay awake during fights.
Hammer is fine.

try that with a mesmer in the middle of a zergfight…just saying good luck with that.

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Does Warrior need a nerf?

in Warrior

Posted by: selan.8354

selan.8354

The hardest thing for me to understand is not that they’ve brought the Warrior up to other classes in the past months, but that they nerfed the Elementalist into the dust and refuse to do any changes to Elementalists that are meaningful.

It’s also quite hilarious to me that Ride the Lightning was nerfed because it made Eles “too mobile” and then here we have Warriors with almost 2x the mobility, 2x the HP everything else with greatsword Rush, Whirlwind, and sword leap + utility bull charge.

I don’t think people are upset that the Warrior is now more playable in PvP and such, but it’s upsetting the Anet seems to have the Warrior as their favorite right now and just continually turn it into more of a powerhouse while ignoring the rest.

p.s. FYI i have an 80 ele, and 80 warrior. So i’m not that biased

yeah as a wvw mesmer same thing. anet nerfed all our wvw builds to the ground. the confusion and bb nerf was extrem. making an entire build non viable. then they nerfed temporal curtain and alot of other stuff we needed in wvw. now in spvp we are still decent, but with all the nerfs, we lost a lot of viability in wvw(clones and phantasms arent that good in a zerg, so 90 percent of the spvp builds are useless in wvw).
now if anet wouldnt have overrreacted wit our glamour builds, i think we mesmers would still have something to bring to wvw (other than veil).
every wvw build atm feels like we are trying to improvise around all the stupid nerfs and still do dmg in a zerg and trying to be a threat like a warrior.i mean it used to be that the warriors actually had to be careful when facing a mesmer heavy group. but now its just them facerolling their keyboard without thinking.
as a light armor we are not having aoe anymore due to the massive glam nerf.
meanwhile anet buffed necros to be an amazing light armor class and warriors turned into tough cc beasts.
why didnt anet make those buffs before and then shaved confusion glamour builds instead of destroying everything we had and turning us into utilitybots?

i think thats what makes a lot of other classes angry. anet has given mesmers nothing in return after the glam nerf while warriors and necros kept receiving buffs. so yeah of course we are complaining about the op ness of a warrior. eles went through similar nerfs(u barely see d/d eles anymore) their mobility got nerfed very hard whereas warriors are harder to catch now. etc. for the classes that have seen the nerfbat manytimes, yes we feel left out. last patch we got a mantra buff…. a kitten mantra, that noone ever used before. its a stupid mechanic in a cc heavy meta! no buff to glamours no cooldown reductions where we need it.

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Unkillable Warrior

in Warrior

Posted by: selan.8354

selan.8354

Okay, why do people keep posting WvWvW vids to show how “broken” a class is instead of SPvP?

well i think a lot of us want spvp and wvw balance split again as it is simply not possible to balance both the same way. while i agree that warriors were absolutely terrible in spvp a while back and needed buff. anet went the wrong way with this. i dont mind some etra cc, but right now the cc a warrior can produce is too much. combine that with the halin and u get op in spvp. in spvp i would say a shave will fix things fast.

in wvw however, the warrior was already strong not top, but strong. while mesmers got confusion builds nerfed to the ground leaving them in wvw with very little builds, the warriors got out of control. now it doesnt depend on skill anymore, it depends on how many warriors a zerg has. with my mes i can barely walk around a zerg due to little stability and the massive cc spam. the regen warriors there are out of control too. u wont be able to get their health down enough to killthem in a 1v1 if u are not pure berserker, which is pretty bad for wvw as u die too quick in a zerg if u are wearing zerker.

while rangers sorta dissapeared and mesmers became veilbots, warriors are the kings f wvw.

the classes are like this now( and this is a balance issue)

s-class:warrior
a-class: necro,guardian
b-class: ele
c-class: engi, thief(due to bad zerg quality)
d-class:mesmer( utility bot, no aoe since confusion nerf)
-ranger ( pet dies, has some aoe quality, but very little defenses in a cc and condi heavy zerg

so anet either bring all other classes up to warrior level (also by unnerfing things like confusion or in spvp rtl for example), or nerf them.

i hate nerfs as my main class has been nerfed to the ground in wvw (not spvp! in spvp i still do very well on my mes), so i’d rather see buff and shaves than nerfs.

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just nerf heal sig to silence the whiners

in Warrior

Posted by: selan.8354

selan.8354

erm no healing signet is not ok at all atm. ever fought a reen warrior in wvw? and no u cant just stunbreak all the time. mybe the firt 3 stuns, but imagine 25 warriors in a zerg or 30 of them. try to stunbreak that. then yes the regen is a big problem as it heals u even if u are cc’ed. we cant heal when we are immobilized or perma interrupted. u can.

as a mesmer i have barely any stability and yes ill get knocked doen and chain immobilized and stunned all the time. if anet doesnt fix this overbuff with a nerf, then id like to have my full confusion back and bb ant tc unnerfed on mesmers. plus i would like to get some more gw1 style skills for it too.

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Mesmer builds

in Mesmer

Posted by: selan.8354

selan.8354

erm no wouldnt recommend zerker gear at all if u are not a roamer. as a roamer, u can use the spvp builds u know. if u are a shatterer u cant just kite around the zerg. shatterers are more in the middle line and so u would need toughness if u dont wanna melt in 2 hits.
yes of course u can stay in the backline and inflict some dmg, but if the enemy pushes out, u are the rallybot.
in a zerg u want toughness. if u are powerbased then i’d recommend pvt, if u are condition based either rabid or dire gear. i have like 3 armor sets 1 rabid with perplexity for glamour hybrid build,a rabid set with tormenting runes for trifocre build and a dire set with melandru runes if im running with a zerbusting group.

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What is ONE change you'd make to your class?

in Guild Wars 2 Discussion

Posted by: selan.8354

selan.8354

I’d make the Mesmer more like its GW 1 counterpart and less of an illusion pet-spammer class. Bring back hexes in a limited fashion (call them “delusions” or something, I don’t care) and make us more of a punisher class dealing with the manipulation of the our enemies’ minds again.

this very much. our class is a light armor and hex like skills would make way more sense than being a duelist. id say tone the phantasms down and the whole aoe clone shatter as in wvw none of them are really good to use. as light armor u should have more access to aoe that doesnt depend on clones.
our class should be the one punishing mindless spammer. when confusion was still strong, it was great to punish mindlesszergs.

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[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: selan.8354

selan.8354

armor skins

warderobe(where u can store your current armor skins and newly unlocked skins,like the zenith weapon skins)

weaponskins(not rng based)

housing

book of builds(where us can store your current builds) so can access it fast after resetting traits
did i mention armor skins? i really want armorskins,(cute, elegant, intimidating, class specific)

Ascended weapon color changer: i have a mesmer, that is using rabid. everything is kinda nice looking…and now my staff is orange and black(necro style). i would like to get it in a different color!

or even a weapon dye pack!

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GW2 PvP/WvW...

in Guild Wars 2 Discussion

Posted by: selan.8354

selan.8354

If you think a little about WvW you fin that only problem in WvW is skill lag.
Zergfest is not because of rally or other. Only few proffesions are not because of they are the best. it is because of skill lag.
Warrios and guards have big passive survability and good auto attacl. But other profesion survability depends on other than autoattack and passive.
Mesmer depends on his clones. Ele on changing attunements, ranger on his pet, engi on his kits. But with skill lag you can use only auto attack.
As ele you cannot change attunements. As mesmer you cannot create phantasms and clones(not to mention null field).

You see when there is no skill lag, warriors are not so strong. My mesmer can kill warrior almost every time. But with skill lag when i can use only skill 1 and sometimes other skill i am doomed.

Engi is really good and you need to l2p as it require some skills. but when you cannot switch kits and you relly on autoattack you are doomed again.

So fixing skill lag means more profesion diversity in wvw.

and no its not the skill lag . i fight in massive zergs everyday and skillag is not the issue. warriors and guardians are in a better spot perios. eles and necros are great light armor classes for wv. mesmer clones?!? they die in an instance. mesmers have a massive lack of aoe in wvw. spvp…we are awesome, 1v1…we are a pain to fight, small encounters… we are strong….zergs… we are terrible due to no clones, cant go phantasm its too glassy and alsonoe viable aoe, terrible stability, no passive condi removal, permastuns, long cooldows, light armor should not be forced t go upclose to kill.

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GW2 PvP/WvW...

in Guild Wars 2 Discussion

Posted by: selan.8354

selan.8354

yeah balance in wvw is an abkittene joke. all a mesmer is needed for is veil, veil and veil again and then tw and maybe a pull or two. noone asks for rangers or wants them,no engis and thieves are only good to gank straggelers. most important ones
1 warrior
2 necro/guardian
3 ele

thats all u need and then maybe 1 mesmer to veil them. now as a mesmer u have nowhere near enough stability to survive in a zerg. u are squishy and there is barely any viable zergs builds. they all feel likerandomly puzzled together to somewhat accomplish something that is sowhat useful to deal dmg in zergs. te only 2 real zerg builds were immortal mesmer and glamour builds and anet destroyed those.

now there is a rumor of a new heal that removes apparently all conditions that mesmers can inflict at once soe another kick in the groud ad another build gone that somewhat dealt a little dmg. same with rangers, they finally had their pets boosted and due to spvp it got nerfed again.
meanwhile warriors are godmode and the new skill will make them even more unkillable. if anet introduces a skill like the one the rumor is about, then please redesign the entire mesmer class as we are all about confusion and clones and phantasms (and torment was really good). clones die in 1 second or dont even appear, the permablind prevents phantasms and phantasms die pretty fast too. so gg

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