[AVTR]
Isle of Kickaspenwood
1. Change the human female running animation back to how it was for the first 14+ months of the game.
2. Make running animation a character attribute, like hair style or eye color.
3. Put the new running out as a variant to select at character creation, for those (few? I never saw a “T3 Cultural Armor” sized outrage thread at how we were running for 14 months, or a developer blog, or patch note discussing why it had to be changed) who don’t like the way running was for the first 14 months.
4. Total makeover kits can be used to change your running animation.
5. Dream up new running animations for all the other classes as options, with some only available I the gem store. Profit.They changed the running animation? When did this happen? According to you it was two months ago? I played at the start, took several months off, but then started again more than two months ago and didn’t notice a change. If anything I think they should change how females hold the greatsword/hammer. I always thought them holding it down like that made them look weaker than their male counterparts, but that may just be my opinion.
I do agree it’d be a cool addition to their customization, but not likely to be implemented.
yeah it looks terrible now.very awkward and should be changed back
1.wvw and spvp balance separated
2. a new traitline for each class
3 new weapons
4 a weapon for mes that is aoe based and not 1v1
6 cc toned down
Um, stability? It sort of grants complete immunity to CC. I know other games have DRs but they also have 1 stunbreak only and no such thing as stability.
Yeah because EVERY class has easy access to stability….
Yes, I play necro too. Yet I don’t have issues with this.
Um, stability? It sort of grants complete immunity to CC. I know other games have DRs but they also have 1 stunbreak only and no such thing as stability.
erm yeah sure my 2 second stability on a stupid mantra that is so useful in a zerg. i never get stunlocked to death ever.piece of cake as mes……wait
You play a mesmer. Use your blinks, blocks, invulns, invis, CC… Mesmers have more tools than nearly any class to avoid someone. Or you know, just get out of the way.
if u blink u are still immobilize and guess what im using it all the time. i have stubreakers but with the cc meta its not enough.often i keep pressing blink but cant get it to work due to perma interrupts.gg
You can confuse the enemy with stealth and do far far more damage with those trait points and still have survivability through other mechanics. A Mesmer is pretty kitten strong going to the back of the enemy zerg and using Phantasmal Berserker from there where its usually lacking retaliation and AoE fields. Also PVT on Mesmer is obviously best for zerging but not small group play. Most classes don’t even have boon removal skills that are any good at all. Power builds should carry both zerker and pvt on them for WvW.
every commander will ask necros to corrupt boons not bring mesmers for it. also u are disagreeing with yourself now as u stated before that mes problem is in small groups and otherwise mes is veil feedbackbot. i think u sre just trying to get a point right eventough u are very very wrong. yes zerker gan hit a fe straggelers, yest anothe phantasm can hit, but u are still squishy and will get hit hard and cc’ed to death due to lack of stability. also an ele cand crit u with meteor shower for 7k easy. a guaranteed aoe that dioes dmg which a phantasm cannot.our aoe is very limited and thats why mes is still not more than a veilbot in zergs atm
the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones
Not quite, they are rather different. You ever used Blurred Frenzy on someone with Retal? You will be taking quite a bit of damage yourself.
Against a 1500 power target retaliation will do 2484 per target taking the whole attack with a maximum of 3. Mesmers being the class with the most boon removal and even having it on the auto attack chain of the weapon with highest pet damage reliance does not change.
again its pretty rare to be able to get the 3rd hit off on a target and sword is one of the least used pet ai relying builds. sword is pure close combat choice.ileap,blurred frenzy and all that then yeah u have the swordsman….not good in zergs good in 1v1
That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.
well gl with shattering all those clones that wilnever even reach the enemy past the aoe spam in wvw without ip. erm u started with phase retreat which is staff, then u mentioned mind stab which is gs, then u are talking about pu mes clearly by mentioning the extra stealth, so that one needs torch, now u mentioned offhand sword soo what is the build u are exactly talking about. gs s/s or staff/gs or gs/ s/torch or gs sword/pistol. so far u are only pulling out wiki stuff and making false staements like blurred frenzy makes u invul and clones immune to retal. its very confusing to be honest
I never even mentioned Mind Stab and I only mention sword auto attack which has http://wiki.guildwars2.com/wiki/Mind_Spike for the third chain. PU isn’t necessary for taking stealth skills and barely helps considering the massive trait cost for anything other than on clone death builds. Never said anything about extra stealth either nor anything about torch. As I said I only mentioned sword and staff in any of my posts and the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones sending a zerker through a retaliation stack zerg and even duelist will survive with no vitality on you through a maximum power retaliation on the first attack wave.
zerker dies in zerg very quickly not only because of retal, because of cc and aoe spam. pu only for clone death?!?! u clearly have no clue then. pu is about the boons u gain through stealth and about confusing the enemy. there is power pu builds out there. and yes u mentioned to armageddon that the mesmer will not be feared still when coming out of stealth with additional stealth so i assumed u were talking about pu. and u linked wiki with all boon removal skills and said how awesome our boon removal was, forgetting that all these are spread out
Um, stability? It sort of grants complete immunity to CC. I know other games have DRs but they also have 1 stunbreak only and no such thing as stability.
erm yeah sure my 2 second stability on a stupid mantra that is so useful in a zerg. i never get stunlocked to death ever.piece of cake as mes……wait
That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.
well gl with shattering all those clones that wilnever even reach the enemy past the aoe spam in wvw without ip. erm u started with phase retreat which is staff, then u mentioned mind stab which is gs, then u are talking about pu mes clearly by mentioning the extra stealth, so that one needs torch, now u mentioned offhand sword soo what is the build u are exactly talking about. gs s/s or staff/gs or gs/ s/torch or gs sword/pistol. so far u are only pulling out wiki stuff and making false staements like blurred frenzy makes u invul and clones immune to retal. its very confusing to be honest
Can you please stop replying without giving me the post where I combined any builds at all into one.
dude, u are consistently changing the weapons and traits in your posts. first blurreed frenzy then phase retreat, then mind stab, then u come with stealth and consi removal and then now the swords man. u are aware of the fact that we cant have lower cds on phantasms, trait for condi removal and pu and use all those utilities and everything u mention here all at once right? if pu u have 30 in chaos…if u want illusionary persona u need illusion 30…it makes no sense going there most pu builds are the first 3 trait lines the reason why i dont like pu in zergs is because i like cleansing condis on heal which isin inspiration and i like better ranger for blink so inspiration again….cant fit pu with that. also all the traits u mentioned are all mixed in with different traitlines that dont add up together.
the reason why i keep saying u mix builds is because u claim mes having all those amizing defenses, but u mentioned every single weapon appart from pistol so far and traits that are in all 5 traitlines. if i check wiki and check in all thief skills and list them here then people will also tell me that u cant use all these.
blurred frenzy is only usefull when close to an enemy…could be your death vs necro
Hell, tonight i survived THREE Mesmers ALL using Blurred Frenzy on me. So even that it really isnt that strong compared to some skills. I did die in the end but was only going to end one was against 3 Mesmers. Though i was more than happy with how long i lasted against them all trying to burst me into nothingness.
You play a tanky Necromancer and wonder how you survive against 3 defensive skills on a low cooldown. They do like 5k damage with a berserker build and you have 18k base hp. Then you have a Phantasmal Swordsman hitting you for more damage every 3.2 seconds unless you kill it so it gets summoned 12 seconds after the initial summon.
wait wait so now your mesmer is using gs, staff, mh and offhand sword, plus torch?!?!wow let me guess he has a power glamour build then?
My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.
What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.diversion only works if u shatter the clones unless u are specced for the 2 traits u need for it same goes for distortion u can only use 1 at the time and u can easily dodge the clones or marks destroy them when they run towards u. phase retreat requires staff… u mentioned gs and sword before…now its staff… whats next scepter… how many weapons more? blurred frenzy is only usefull when close to an enemy…could be your death vs necro
Any Mesmer can shatter and should when needed, you do not need to build for it. The only mark that does any good damage without a power build is Putrid Mark and that still would never kill a clone. Blurred Frenzy has a short cooldown and doesn’t require the enemy to be hit so what exactly is wrong with using for defense? http://wiki.guildwars2.com/wiki/Sword#Ranger notice how that has less total dodge duration and start up time for their dodges for the same cooldown even with dagger.
u also cannot move while using bf. 12 sec cd so it cannt be spammed at all….. so bad idea to just use it without hitting anything.u cant just shatter if your clones miss or die. diversion fails very often id not traited with illusionary persona as u need to be closer to enemy again)and also u need clones for it so u cant use both of these in a row
Each stun/immbo should have its duration halved after one has been used within say 3-5seconds of them using one.
Example (say each stun/immbo lasts for 3 seconds)
1st: Lasts 3 seconds
2nd lasts 1.5 seconds
3rd lasts 0.75 secondsThis way it would mean that the target would have time to be able to do SOMETHING about it and the attacker would have to use other attacks while they wait for the “debuff” to expire
It could be something like:
Exhausted: The effort you used to stun/immbo your target has weakened you, during this period you Stuns/Immbo have diminishing returns. Stacks. Lasts 5 seconds.
agree with this. its not only an outnumbered problem. 2 warriors can easily chain lock/immobilize/knockdown/interrupt/fear/knockback 2 other enemies to death. so a diminishing return on cc like that could make wvw a little more fun as u actually have the chance to react
My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.
What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.
diversion only works if u shatter the clones unless u are specced for the 2 traits u need for it same goes for distortion u can only use 1 at the time and u can easily dodge the clones or marks destroy them when they run towards u. phase retreat requires staff… u mentioned gs and sword before…now its staff… whats next scepter… how many weapons more? blurred frenzy is only usefull when close to an enemy…could be your death vs necro
Feedback causes my near death if put on a retal zerg.
I have actually been DOWNED from Full health (little over 21k) from JUST using Feedback on an enemy zerg attacking a gate lol
yep used feedback on nnk zerg only one time and never again XD
Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.
so does every phantasm adn nullfield and ll the goodies u say is so op and ez mode. u assume things that never happen like this in game. mesmer stealths so it takes a lest 1 sec for necro to put a mark down so yes mes will come out of stealth still feared. u assume that clones eat retal…lol. if i hit u while retal is up i eat lots of retal. feedback causes my near death if put on a retal zerg. u assume every mes out there runs gs and mh sword u assumke and assume but most of your points are rare situation and 90 percent of what u stated today was either false or over exaggerated by combining 4 dif mes builds and requiring a utitlity bar with 12 slots. and 3 weapon swaps….get your facts straight. what class do u main? warrior?if thats the case im gonna be back in 20 min because im rolling on the floor laughing
Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.
Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solidNull field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?Arcane Thievery – Terrible in most situations.
Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + ChillSome of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.
In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.
this again. and also not every mes uses gs,mh sword i used scepter/focus and staff for the longest time. still use it in spvp. the mind stab misses quiet often as it does have a longer animation and only affects a tiny area. i barely use it and im not even pu mes in wvw. i need my focus on at all time due to pulls and speedbuff. if u wanna get around in wvw u need speedbuff somehow and traveler is not exactly what i need in a rune to support my build so focus is my must take and i hate to swap out weapons
So accept that your build lacks things and gets counter played by it, not the entire class.
oh i get counterplayed all the time. vs warrior…well i got no stability can stunbreak but immobilize= death as i have bad condi cleansing
thief can burst almost every light armnor down in seconds
another mes is major counter vs mes eventhough 2 pu mes will have a very boring fight
condi necro destroys mes
engi can cc and condi and burst a mes down easily
the only one that is not and insta killer is guardian
point is, as mes u always have to be quick and aware or u die right away. its not esy to play. and btw u dont even know my build. its not pu nor is it shatterer nor is it phantasm and i do have 3 builds i run. if u panic vs a mes and just mash 111111 u will die on my torment build.
if u u rush me on my power build ill have a tough time but if u dont watch out ud die very quickly and not because of boon removal.
if u rush me and spam 1111 vs my glam hybrid, confusion, vlunerability, bleeds, reflects and torment will kill u. fact is, u gotta think and react fast when facing any kind of mesmer. there is builds that focus on u mindlessly killing clones while mashing 1111 without thinking. mes punishes mindless spammers
oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more
Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.
It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.
Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.
Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.
You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.
Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge
yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right
Necromancers destroy every class quickly when played right but those classes probably lack stealth.
just fyi. necros deal with stealth the best. shadow refuge…lol hello necro mark, hello ds 3. mes spawns 3 clones and stealths, put mark a little behind the clones 1 behind u and 2 to the side, go ds and fear nr 3 and hello mes with no stability have fun being chain feared and bursted down
Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.
Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solidNull field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?Arcane Thievery – Terrible in most situations.
Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + ChillSome of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.
In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.
this again. and also not every mes uses gs,mh sword i used scepter/focus and staff for the longest time. still use it in spvp. the mind stab misses quiet often as it does have a longer animation and only affects a tiny area. i barely use it and im not even pu mes in wvw. i need my focus on at all time due to pulls and speedbuff. if u wanna get around in wvw u need speedbuff somehow and traveler is not exactly what i need in a rune to support my build so focus is my must take and i hate to swap out weapons
oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more
Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.
It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.
Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.
Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.
You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.
Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge
yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right
Clones have a short cooldown with 2 weapon sets and the clone cooldown reduction trait which a phantasm or shatter build takes. They will always get the first strong hit off unless you stupidly summon them during an Engineer Jump Shot or something. Clones also scale with your stats so having high vitality and toughness gives ridiculously tanky clones with signet and defender but only a tank phantasm build should ever go none berserker. Mesmers also can have more boon removal than Necromancer especially while a Necromancer lacks many with a minion build.
my berserker misses quiet often, the second phantasm is either the slow image if on staff or the torch phantasm that is very slow or the iwarden that hits but only if u stand still and do nothing about it. and u cant weapon swap that fast plus phantasms have quiet a cd.. we dont have much boon removal on command ready u know that right? u are mixing up all different builds.
first off not everyone uses mh sword.
secondly nullfield is on a 40 sec cd http://wiki.guildwars2.com/wiki/Null_Field
arcane thievery is a utility that takes up a slot if u are pu u need stealth utilities so u can on take either arcane or nullfield not both plus 45 sec cd http://wiki.guildwars2.com/wiki/Arcane_Thievery
mh sword , sry but no mes in his right mind will be that close to u to constantly hit u with his autoattack
check out the builds out there that people use and see what utilities they bring. why else do u think commanders and guild leaders want necros for corruptions?
as a mes u gotta spec into condi removal or bring condi removal, so that limits a lot of builds already. plus then u need blink or decoy as a stunbreaker. if u want clone on dodge than thats another 20 points in a different trait line…soo u might really wanna play your mes again for a few hours and see that retal, condi and cc hitting u. maybe it will help u to understand mes in future
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target
phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off
clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back
How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
yeah small group play and if u knew anything about mes u would know that the build itself has nothing to do with clones or not. they are there no matter what. same with phantasms. so what do u want? blurred frenzy wher u were wrong stuff about autoattacks nonstop removing boons…? every 3rd attack does that…what on earth re u doing? standing still and letting a light armor hit u nonstop in the face?
if i wanted to remove your boons i certainly cant count on my sword, ill use nullfield or arcane thievery!
u are in the wvw section here and we are talking about classes in wvw and large group fights are part of that, not just roaming. mes have weaknesses…big ones. yes the pu builds need a little tone down, but other than that your whole problem sounds more like an l2p issue here.Wow would you look at all that boon removal and you still have clones taking retaliation damage. How many other classes have boon removal and how many have pets to do their damage and take the retaliation if it isn’t removed. Answer is only MM Necromancer. I don’t even know where you got the idea I have a problem anywhere.
oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.
i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more
Once again I tested it and retaliation hit the clone and not you so I don’t know what you are even talking about. I have a level 80 Mesmer moron it was the first class I played.
You know that Blurred Frenzy you love so much, guess what happens if you use it on someone with Retal….
Lets see your Mesmer " clones do all the damage." build…
I am still waiting to see this Mesmer that you think has Illusions do all the work (minus the summoning, but i’ll let you off on that)
Also
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
Do you not remember the post I replied to you earlier?As what class(es) You already tried to inist that your “knowledge” from S/TPvP meant that Necro are amazing and that Dark Path is a quality skill, which those of us who have actually PLAYED a Necro is WvW is a different story…
this! sooo much! i play both necro and mes but main my mes and gotta say that as my mes i am constantly on the move, dodging, casting, blinking trying to block and all that. my clones are useless in a big fight, so im on my own right there. i do gvg’s quiet often and mes is not an ai class that lest the clones do all the work at all. so what class do u play then…its clearly not mes or necro
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target
phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off
clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back
How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
yeah small group play and if u knew anything about mes u would know that the build itself has nothing to do with clones or not. they are there no matter what. same with phantasms. so what do u want? blurred frenzy wher u were wrong stuff about autoattacks nonstop removing boons…? every 3rd attack does that…what on earth re u doing? standing still and letting a light armor hit u nonstop in the face?
if i wanted to remove your boons i certainly cant count on my sword, ill use nullfield or arcane thievery!
u are in the wvw section here and we are talking about classes in wvw and large group fights are part of that, not just roaming. mes have weaknesses…big ones. yes the pu builds need a little tone down, but other than that your whole problem sounds more like an l2p issue here.
Once again I tested it and retaliation hit the clone and not you so I don’t know what you are even talking about. I have a level 80 Mesmer moron it was the first class I played.
Also
I actually have the least play time in Spvp out of all modes. I have done every single temporary achievement besides dailies and probably have like 1000 hours on WvW.
Do you not remember the post I replied to you earlier?
great and i have 2k hours, but i main a mesmer and if u know anything about them u wouldnt state things here that are simply false. also u would know that clones are in every weapon and dont call me a moron as i dont call u names either or did i.
Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.
first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target
phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off
clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back
You heard it here first Blurred Frenzy is weak, kitten anyone who thinks being invulnerable 2 seconds out of every 12 is strong.
Just to stop misinformation- Blurred frenzy is not invulnerability, it is only evasion now and has been for months: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first
Carry on the “discussion”
The only difference is stuff like Engineers shield stun works and retaliation works on it.
Which is a significant change to saying that it’s invulnerability.
Mesmer is still one of the least affected by retaliation classes since clones do all the damage.
miss informed again. u just blindly hate mesmers. if my phantasm hits a target with retal i get the retal dmg like everyone else.play mes and try to survive in a zerg and then come and talk again.
yeah the cc is too much atm.something needs to change as its really not fun being perma cc’ed to death without even a chance to use a block
buff the other classes to have viable builds for zergs and larger groupfights( some might will need a tone down in the 1v1 department in order to get the buffs),
make immobilize non stackable, get rid of perma fear, perma stun, perma interrupts, perma cc,
make warriors less godlike in wvw,
separate spvp balance from wvw balance
give every class viable aoe dmg
give other classes some love!
hmm i got my necro to 80 in 3 days: used the scroll fo get lvl 20, than did events in queensdale and storyline and then 1 day joining the karma train in wvw. plus a few dungeons.
stale matchups and classes being balanced around spvp.
Ok FA, vacation time is over! you had enough turkey and egg nog. Now get your butts out there and kick some kitten , go go go!
but but but the cookies…….
Relatively more balanced matchups and reduced variety, or increased volatility and far higher likelihood of terrible blowouts?
Find new things to whine about please.
dont get me wrong i prefer not having blowout matchups but some variety would be nice even if we face t1 servers again. and yes ill be there for dolyparade XD[YAK] is ready
mag guild [FEAR] could their leader contact please?might found some black sheep among u…
ugh same matchup again. this sucks. tc for the 5th time in a row. this is already getting boring. please devs, fix this its terrible and the trolling and hate will get worse and worse. same exact matchup like last week. its boring anet!!!!! change it back before we had at least some fun matchups but now its just sale again. cant handle another 14 weeks the same servers!
So I run a guardian in GW2 and been WvW since launch and rank 35 in arena.
Although I have played a warrior in rift and WoW something told me not to make warrior my main GW2 and boy did I dodge a bullet!
That’s right, whoever makes the dev decisions about warriors in GW2 has succumbed to the age old mistake of listening to the whiners instead of looking at classes objectively.
From the perspective of a middle of the road class I can tell you that warriors have NEVER been a threat. I died ONCE in all of my sPvP to a warrior and that was bc I wasn’t paying attention and pooped my stability to soon. Now as I understand it they were nerfed for some some reason.
Considering how there are three classes that have always been MUCH more overpowered than warrior (Mesmer (insane OP), Necro, Thief)) I wondered why on earth they did this. Even a well played engineer is better than a warrior when they were supposedly OP.
I have come to the conclusion that devs are just so out of touch with classes that they come to wildly inaccurate conclusions and delusions about “class balance” based on a few whiners who just see a warrior going all hundred blades on them and they scream for warrior blood ignoring the fact that they could literally “S” key out of it.
In conclusion, Anet stop listening to the loudest whiny babies and listen to educated well rounded players who are experienced in all classes and are actually good at the game. Stop trying to balance bad skill.
erm u are in the wrong forum here. this wvw not spvp. there is 1 annoying build out there for mesmers yes pu mesmers are hard to kill, but in a zerg mes are veilbots still as we lack aoe.
warriors in spvp were bad and then they got an insane boost that affected wvw way more.
in spvp i wouldnt complain about a warrior in wvw it is still too powerful. if u are chained stunnlocked immobilized, knockdownned and knocked back without the chance to react. it is not a l2p or skill issue it is a balance issue. cc is out of control atm and needs a tone down so u can actually fight and not just stand there till u die.
also mes has very little access to stability, but mes is not op at all. we got most of our builds nerfed to the ground and then we get 1 that is annoying and yes that 1 build needs a little tone down, but the mes is still in a very bad spot in wvw. do u think its fun being a veil/tw bot?
oh cmon its funny and has been in game for ages.really wann take all the funny stuff out of the game.
you keep forgetting the fact that balance teams play certain classes and look at what is popular and then boost it.
So far i have come to the conclusion dev’s play : Warrior, Mesmer and Guardian.
yeah right, thats why they nerfed our cglam builds by around 60%. thats why we are veilbots. yeah we can roam and thats it! tw, veil, portal is all we are in wvw because the devs all play mes right. every dev i’ve seen was either war, necro or guardian. mes has lack of stability lack of speed lack of condi removals. yeah we are a 1v1 class and unless the devs rework our class thats what we will be. veil, veil veil veil veil veil veil!
this seems to happen a lot to me now. I even caught it while streaming.
yeaht thats exactly it. i can phasretreat but still stuck after that, but sometimes i cant even use my attacks. but u can jump and thats it. also autorun seems to have a problem lately. i click it and my character doesnt react at all. then u get frozen in position and cant do anything appart from a few attacks. my guildie managed to unfreeze by putting a postal for me down. otherwise u gotta wp.
yeah love when my character gets all weird when i respawn after death. it happens a lot.
22k kill shot? nice photoshop , he not even have 25 stack of power, lots of stack of might. I was trying maaaaaaaax kill shot build in spvp, I even used banner for 15% crit dmg more. u cannot do this dmg in spvp xD
the highest a kill shot ever hit me for was 13k but the target must have been upleveled or pure glass or not geared right. still 13k is a lot but then again killshot is easy avoidable as u see it coming, but eviscerate is harder to spot…
Warrior does not have even half the defenses of a Mesmer and with all those defenses if you couldn’t dodge the obvious Eviscerate animation its a learn to play issue.
lol. ok in a 1v1 mes is doing alright if with the right builds, but in a zerg mes melts in seconds. perma immobilize, perma stun, knock downs knock backs and that with like half the toughness and health of a warrior. we gott no stability our passive healing signet is pretty usless in a zerg and we got the worst condi cleanse in game….your comment that a mes has more defenses than a warrior is a complete joke or u must be trolling.
yeah a lot of necros do that nowadays. i have a necro, but i prefer spectral armor and wells on my bar, so i dont abuse this. not a big fan of using stuff that clearly isnt intended!
ugh back to another 16 weeks matchups with tc. that nearly made me stop playing last time as it gets very boring after a couple of weeks facing the same server over and over. you just know every tactic and how to troll and to spy and all that if u are facing the same servers all the time. yeah we might tget destroyed by t1 servers, but i prefer that over the same stale matchups. i actually like facing our old worst enemy and had fun during matchups with them that happened randomly, but facing em 90% of the time will get very boring and very fast.
dont get me wrong, i love t2 server fights, but tc for the 3rd time in a row….i’d prefer to go back to the old variety, so u dont know what server your are facing and u cant place griefers already and u can get new gvg’s.
(edited by selan.8354)
targeting is def.weird. also in wvw, it will target pets and turrets first and then the players the furthest away from u. even if u are attacked by someone directy u will have to manually target in order to get the right target and not some critter or something random.
i dont think thats the main reason. i usually stay away from those forums as people are quiet rude to each other and then the whining and ranting and all the hate speech has just gotten too much. people would read those threads and then start hating an entire server over a few forum trolls which affects the game itself.
sometimes people go quiet far in this game and the matchup thread has been open for a lot of hate and rage, which can be rather annoying.
less drama, more fighting!
the problem with the forum being removed is only that it will be harder to schedule a gvg, but other than that there is nothing to really miss about the matchup thread.
the exploit pictures are handled to harsh here but then again posting such pictures will lead to people knowing about this exploit and using it even more.
yeah i glitched into a tower, made a screenshot and jumped out and then sent it to anet so they can fix it.
lets hope anet improves our keeps and towers soon so those issues get eliminated and maybe we can make an official gvg thread.
i think thief should stay the most mobile class. it doesent make sense though that a heavy class outruns a thief. in lots of mmos the warriors are mobile in combat but cant bolt away like in gw2. i wouldnt complain about thieves though, because anet even stated that they want thieves to be the most mobile class and i think it should be a core mechanic of the thief.
Mobile doesn’t necessarily mean fastest. Thief is still the most mobile through dodges, teleports, rolls, etc. Warrior just has fast cross-map speed.
yeah still the warrior can flee combat too easily for a heavy armor class, but i guess it will be way to hard for anet to adjust that without hurting the warriors combat abilities.
i would love to have a whip for my mes. :-)))))))
i think thief should stay the most mobile class. it doesent make sense though that a heavy class outruns a thief. in lots of mmos the warriors are mobile in combat but cant bolt away like in gw2. i wouldnt complain about thieves though, because anet even stated that they want thieves to be the most mobile class and i think it should be a core mechanic of the thief.
actually my guild has a drinking night every thurday(friday in australia). usually in wvw, but we go spvp aswell and it is hillarious. we got ts rulez that change every week. like u say certain words=drink or u swear=drink, u fall to your death=drink(gets u drunk quickly in skyhammer XD), in wvw we had times where the loot was responsible for drinks like pirate armor drops u would have to yell yarr and drink…
funniest one was the song drinking night where whenever u heard the song:“u cant touch this” u had to dance with your character the last 2 in the group had to drink and “ice ice baby” u had to sit…in wvw its funny whe the enemy zerg expects u to rush in the keep and all of the sudden everyone stops and starts dancing XD. in spvp when u are drunk its still a lot of fun.:-)
Be smart.
-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.This is an EB keep, not garrison. There is only one way they will come into the lord room…………….
Be smart.
Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.
Then post people outside the keep to get the CC on them before hand or make them pop thier invulns before hand. The keeps in EB are placed close to spawn for a reason. They are supposed to be easy to defend by coordinated groups and difficult to take. Red Keep is a freaking meat grinder before the inner gate if used correctly. Blue Keep has a giant kill zone in inner that is a free-fire zone for ACs. Green Keep has lots of choke points but is probably the easiest to take with a rapid push.
If you are not taking a keep due to them bannering the keep lord you are doing something wrong.
You think people just let the warriors meander inside? There should be some kind of ICD so that it’s not banner after banner, literally.
Like people have said, more than warriors can rez a lord instantly. I’ve used it with my guard and I’ve known ele’s who have mist-formed in and rezed him. Next time move the lord to some odd place that is easily defensible or just work on killing people before they can get there. Immobilize works wonders on guards.
mist form ressing isn’t the same as any instant res skill. What i’m saying is there should be a cooldown or a debuff the lord gets once he’s insta revived like that. The defending team should have to try and contest the circle. not make it dissapear.
Good lord. Eles, guards, and mesmers all have instarevive skills just like warriors. I was saying that eles mist form to the lord and then insta revive them. My previous statements concerning your inability to prevent the ressing still applies. Its honestly your/your zergs fault it went that long.
actually the instant rez from a mes is not a real rez…
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