[AVTR]
Isle of Kickaspenwood
Oh god…
Yes please Anet, rework our class and bring us back GW1 mesmer.
Then all the whiners will know what frustration really is and be able to kill themselves.
I have (no) empathy for them.
this sooo much!i would love to see the mesmer more like gw1 mesmer. we woud be more than just veilbots in wvw. confusion was the only thing that was kinda close to the old gw1 mesmers ability to stop mindless button spammers, but anet nerfed it into the graound. id be happy to give up all my clones (which i cant use in wvw anyways)and even phantasms to get the real gw1 cry of frustraton back and with it a lot of the real mesmer skills.
I like how each time you critic ranger in the ranger forums, you get learn to play and stop using bear bow posts.
It’s not like ranger have kittened up traits, the worst profession mechanic and the worst power scaling of all the professions in the game.
Lol they have worthless pets and give up 40% of their dps for their useless pets. I can easily 2×1 or 3×1 rangers. Poor things.
thats also the reason why their performance in wvw is quite bad. their pet dies in like 2 seconds. i’ve seen a zerg though usingglasscannon rangers nuking everyone from a safe distance.
mesmers have the same problem as their clones barely spawn and the perma blinds , perma interrupts,perma stuns and the condition bombs cripple our class a lot.
anet, i’d be happy to give up some of our dueling abilities, if u give us more aoe based sklls that are mesmer unique like we had in gw1.
every class in wvw should be as feared as a necro or a warrior.
anet has to stop balancing wvw and spvp the same way. wvw is not just about roaming and 5 people vs 5 people.its this
http://www.youtube.com/watch?v=voHYLhEbCYcand this
http://www.youtube.com/watch?v=gKKaSluD1GQu really dont wanna buff warriors in wvw. go check your numbers of the classes played in wvw atm:
1warrior(by far)
2 guardian
3 necro
4 ele
5 thief
6 engi
7 mesmer
8 rangernow ask why.
warrior is godmode:too much regen,too much toughness for the dps they have, too much cc, too much resistance to conditions, to much interrupting, too much of everything
guardian: too many boons, best support build, great stability, great survivability
necro: to many conditions, great dps, awesome range, great tagging, can hold back an entire zerg with marks, too much fear, great health
ele: best aoe dps, great healing support, can destroy everything on walls and behind gates
thief: too much stealth, can 3 shot almost everything and has the role in zergs to gank the caster in the back. dps is too high though.
engi is great, but very hard to play. otherwise i think he could be way higher up.
mesmer: veil, tw, portal…thats it. lack of aoe, no clear role apart form a boring utility bot. servant for the warriors
rangers: pet dies in 2 seconds…game over. u can maybe have high dps rangers in the back of the zerg nuking some people, but still recruiting guilds often state:now recruiting. need mesmers for veil, warriors, and necros. no rangers!
This !
Lol!
warrior is godmode:too much regen,too much toughness for the dps they have, too much cc, too much resistance to conditions, to much interrupting, too much of everything
Warriors got to much toughness? haha..
Others got protection.. thats 33% damage reduction.. try to get that with toughness (you cant)..Warriors got to much regen? uhm… lol > poison maby?
Warriors got to much resistance to condtions? talking about berserker stance? lol just wait for like 8sec and spam your conditions after it..
Warriors to much interrupting? haha yeah mostly in melee range, so get out of the melee range, its still possible to kite warriors.
Too much of everything? aah this is the 30/30/30/30/30 warrior longbow/hammer/mace/GS/Sw+shield/axe/rifle build we talk about, yeah thats indeed insane.
Yeah warriors are great but not that great your talking about.
too much regen
http://www.youtube.com/watch?v=-VSMD3rmL2k
possible to kite warriors?well good luck in the middle of this
http://www.youtube.com/watch?v=voHYLhEbCYc
try to kite a zerg filled with warriors like that.
yeah guardian have a lot of tanking, but if they are tank they dont hurt. u got great toughness, healing, massive regen and high resistance vs conditions and also stability and all of that combined with great dmg. im not talking spvp. im talking zerg. combine that with lemongrass soup and bloodlust and all the boons u are getting from the rest of the zerg. the warrior turns into a beast.cc spam is way too much.
it makes wvw boring warrior trains. mesmer and rangers are in a pretty bad spot in wvw due to ai that dies in like 2 seconds.
So we can’t beat you… and therefore …..it’s imbalanced? .. One Earthshaker clears the map of all illusions lol…
Inserting words I never used is dishonest.
leuca onl because u had a bad time vs 3 organized mesmers doent mean the whole class has to be nerfed. all we have seen lately were major nerfs, which crippled our wvw viablity greatly. so now u want evn more nerf eventhough we are still bottom feeders in spvp next to the eles that have it even worse. what about nercos? or warriors and thieves and engis and guardians? what about rangers?
the moment u nerfe the mesmers even more, ull find something new to cry about. go ahead make a mesmer and try it out.
do u realize that most of our entire traitlines are about clones and shattering and phantasms? and the rest is all confusion pretty much which already has been nerfed to the bottom of the bottom of the bottom. u wanna remove clones? sure then let anet rework our entire traitline and weapons.
removing clones or nerfing them to the ground is like removing marks and wells from necros, or take away a rangers pet, orturn the warrior into a light armor class, or removing fire from an ele or stealth from a thiev or boons from a guardian or elixirs from an engi.
go and try to play a mesmer in spvp and see.
Sometimes… I think folks over-emphasize damage in wvw.
My commander would rather we survive and do low damage than do high damage for a few seconds and die. When your zerg strategy is “run through the middle and gather on the other side”, skills like feedback and Mantra of Stability are the only way you’ll succeed.
I’ve found that my responsibilities change almost week-per-week for a medium-sized server. Some days I’m roaming, and a 20/20/30/0/0 selfish-condition build works. Some days I’m in a zerg and on veil/survival. Picking a build often relies on the needs of the group you’re with.
So far though, in general, I’ve found the 20/20/0/30/0 flexible enough to get me through 80% of the encounters I run in to
well roaming is different form zergs. op stated 30+ man zerg builds. and yeah the commander only cares that u are alive so u can veil them. of course i like being able to help the zerg with nullfield and feedback, but just being a support utility slot is not what our class should be about. i wanna be able to deal dmg and get lootbags too and not just veil the zerg and stand on the side and survive so i can veil them again. c’mon a mesmer should be more than that!
hmm my fantasy skills would be a lot of the old gw1 mesmers:
http://wiki.guildwars.com/wiki/Cry_of_Frustration
http://wiki.guildwars.com/wiki/Clumsiness
http://wiki.guildwars.com/wiki/Ignorance
http://wiki.guildwars.com/wiki/Mistrust
http://wiki.guildwars.com/wiki/Migraine
http://wiki.guildwars.com/wiki/Fragility_
http://wiki.guildwars.com/wiki/Signet_of_Clumsiness_
gw1 mesmers wer great at messing with mindless button spammers. would be great to have that back in wvw somehow.
i dont think they should be nerfing the drop rate that much as new players will have to grind so hard to get an ascended gear and weapons. im a wvw player so getting the stupid wood and all that is already annoying. at least we have easy access to dragonite and, the e.fragments and bloodstone dust…
3. Roamers are generally bad, but have good builds. I feel like this is a big thing most servers ignore when talking kitten on T1 servers. T1 knows builds for W3. They will be tanky, they will try to res downed players, and worst of all are all they are 75% warriors and guardians. Be prepared for a lots of resets in battle as almost no T1 roamers will go down without at least trying to run and reset the fight.
I had to chuckle at reading this from an FA player.
The first time we fought you guys was one of those wtf rng matchups it was us, you and TC. We’d never fought either before that I can remember (or if we had it had been awhile).
TC despite having a huge number advantage over FA were all zerker specced and ran in one group and died by the truckload. It was like a rain of bags for almost no work. You could tell they were used to steamrolling with karma trains over outmatched foes and could almost sense the confusion when they ran into an equal sized group. So it was all “yay they’re all zerker zergers free loot! YAY!”
Then me and a few guildies broke off from our zerg and we ran into an equal number of FA and thought it would be the same so charged in heedlessly. It was all “OH GOD THEY’RE ALL PVT AND KNOW HOW TO PLAY! PULL UP! PULL UP!!!” Haha. And I’ve noticed that every time we’ve fought FA since, they can’t even come close in numbers or coverage but pound for pound they are the toughest server I’ve ever fought overall. So, yeah, /salute and all that.
But back to the topic at hand….skill lag in tier 1 is awful, there could be a zerg fighting somewhere in your general vicinity (yeah the above posters are right its usually the SoR zerg but not always) and you’ll find yourself wondering when/if your button presses will go off. If you’re playing a class that lives or dies depending on if you dodge at the right time it is inconvenient to say the least.
JQ queues are really dumb because when we’re losing to SoR / BG half the maps are outmanned. I’ve spent a lot of time in SoR border and seen five other JQ all night. On the other hand when we’re winning or fighting smaller serves every map is queued. Kinda gives you an idea of what t1 is all about.
Also tier 1 is probably the only tier where players dislike winning because it just means more fair weather transfers come in and you have a hard time even getting on the map to play. Not to say everyone who comes to tier 1 is just looking to zerg and be carried, but let’s be honest most are.
If you look at the matchups there are two other groupings of servers that should be really good mathcuhps with each other – Sea of Sorrows / Fort Aspenwood / Maguuma / Stormbluff Isle and Ehmry Bay / Yak’s Bend / Borlis Pass / Crystal Desert / Isle of Janthir. I would look at some of those servers if you want close competition and good fights. T1 maps feel very crowded.
Honestly the best fights I’ve had in terms of opposing player skill have been against Fort Aspenwood and Sea of Sorrows. Blackgate has some good roamers too but its rare I actually get to finish a fight against them without one zerg or another interrupting.
ty .we always work hard. i think our matchup with u gys has left a footprint on our morale though. maybe jq sea……they spawncamped all 3 exits of eb which was kinda annoying and also one of our big na eb guilds was bought by u guys. it kinda demoralized a few of us, but we will keep on fighting.
FA lost a few guilds after that, but i think we will be fine and get new guilds, as like u said, we are pretty tough fighers….maybe because in t3 we got smashed by tc for like 13 weeks. being outmanned is fa’s speciality. i also like sos as they are very similar. they even rushed jq’s spawncamping sea from behind for us :-)
i think though t1 really needs its own league or there needs to be a way to create alliances or something to balance the huge coeverage issues. we will see. if FA catches up this week, we might gonna see a lot of t1 again for 7 weeks.
(edited by selan.8354)
I like how each time you critic ranger in the ranger forums, you get learn to play and stop using bear bow posts.
It’s not like ranger have kittened up traits, the worst profession mechanic and the worst power scaling of all the professions in the game.
Lol they have worthless pets and give up 40% of their dps for their useless pets. I can easily 2×1 or 3×1 rangers. Poor things.
thats also the reason why their performance in wvw is quite bad. their pet dies in like 2 seconds. i’ve seen a zerg though usingglasscannon rangers nuking everyone from a safe distance.
mesmers have the same problem as their clones barely spawn and the perma blinds , perma interrupts,perma stuns and the condition bombs cripple our class a lot.
anet, i’d be happy to give up some of our dueling abilities, if u give us more aoe based sklls that are mesmer unique like we had in gw1.
every class in wvw should be as feared as a necro or a warrior.
anet has to stop balancing wvw and spvp the same way. wvw is not just about roaming and 5 people vs 5 people.
its this
http://www.youtube.com/watch?v=voHYLhEbCYc
and this
http://www.youtube.com/watch?v=gKKaSluD1GQ
u really dont wanna buff warriors in wvw. go check your numbers of the classes played in wvw atm:
1warrior(by far)
2 guardian
3 necro
4 ele
5 thief
6 engi
7 mesmer
8 ranger
now ask why.
warrior is godmode:too much regen,too much toughness for the dps they have, too much cc, too much resistance to conditions, to much interrupting, too much of everything
guardian: too many boons, best support build, great stability, great survivability
necro: to many conditions, great dps, awesome range, great tagging, can hold back an entire zerg with marks, too much fear, great health
ele: best aoe dps, great healing support, can destroy everything on walls and behind gates
thief: too much stealth, can 3 shot almost everything and has the role in zergs to gank the caster in the back. dps is too high though.
engi is great, but very hard to play. otherwise i think he could be way higher up.
mesmer: veil, tw, portal…thats it. lack of aoe, no clear role apart form a boring utility bot. servant for the warriors
rangers: pet dies in 2 seconds…game over. u can maybe have high dps rangers in the back of the zerg nuking some people, but still recruiting guilds often state:now recruiting. need mesmers for veil, warriors, and necros. no rangers!
can u link your complete build with one of the editore?
http://en.gw2skills.net/editor/
maybe we can see what u are doing wrong.maybe its the armor or traits, or utilities
Thanks for Maguuma hills, AVTR.
Helped a lot <3
hahaha yeh ty for the keeplord chest
My bad I meant to link http://www.youtube.com/watch?v=iPPotO067lo which is the build ye. My only problem is veil like I said, since my guild requires it
id swap nullfield then or give up mirror images. feedback is very important in both builds.if i run glam build insteat of triforce, i still keep the focus traited so it refelcts projectiles and if im asked to veil, ill bring that instead of blink or mirror images. if u have 5 glam mesmers popping feedback all at the same time u might gonna get pretty nice stacks and somewhat ok dmg.
triforce build is good for pushing into keeps as u can get invul with distortion and maybe set up a portalbomb. it is not an easy build to pull off, but effective.
I have no problem with this quit frankly. I know no 5 man guilds outside of spvp. You don’t do much WvWvW is you think 20 versus 20 is a zerg fight. If it is it is the very bottom of it of the designation.
gvg are anything between 5v5 up to 30v30 or even higher. hahaha yeah 20 is a group in wvw not a zerg XD.
this is fighting in zergs
t2 vs t1 zergs
seriously, this is all that we have left. confusion got nerfed to the kitten ground and destroying the only viable zerg builds for wvw btw. in spvp yeas, we are great, but necros eat us alive and thieves down us in like 2 sec if we are not careful.
u complain about the one class that is right now at the bottom right above eles.
but hey yes please rework the mesmer and make us viable in zerg wvw again and im happy to give u all my illusions and clones. we got no stability, weak condition cleansing and pretty much nothing for teamplay atm appart from stupid veil and stupid portal services.
this is more like an spvp question, but if im on my roaming build, bye bye warrior. mesmers are great duelers….but terrible atm in zergs, apart from being a veil bot.
This is the triforce build your running right? The thing that it’s missing is veil, for some reason almost every commander wants a veil every 10 seconds and we’re kinda forced to use it..
those are the glam build videos before nerf. triforce is in this one:
i normally dont run veil if i dont have to as i prefer nullfield feedback and either decoy or blink
(edited by selan.8354)
yes please it takes sooo long to find something if u need it and all u can do is go through pages filled with the wrong armor to finally get to the stuff u are looking for.
i run triforce build which gives u more survivability due to distortion, retal, reflection, but it is hard to tag with it. i also run glamour build with traited focus and perplexity runes. i usually kite around the zerg and use blink instead of mirror images. unfortunately is is still pretty weak even with perplexity, but at least u can tag well.
here is the build video
http://www.youtube.com/watch?v=N736Yg57RcQ
now during the current meta, try to not run in the middle of your own zerg. if your zerg is stacking, try to be a little bit behind them or on the side. i usually try to put nullfield first in the middle of the enemy zerg, to rip their boons and then pick a target in the middle for my feedback. try to pull some enemies through your glam fields with temporal curtain. glam works with rabid btw. most of the commanders want u to use veil, so glambuild is great as portal and veil both are glamfields.
id recommend u to watch the videos from my guildleader kylia brefore glamnerf. we ususally ran around 8 to 10 glam mesmers.
here is 1
http://www.youtube.com/watch?v=c5DaSPeEgg4
and here is one 13 vs 40
Yes.
Also, our power in zerg v zerg lies in utility: healing/reflects/boon stripping and sharing/condiyion removal etc. sadly, thats traded for aoe damage (but you have enough to tag most) :c
well and thats myproblem. if u dont pve or duel much, because u like fighting in zergs, then u feel the lack of aoe. i miss the good old glamour builds and anet overreacted with a huge massive nerf to it. nowadays that all other classes have been buffed, im sure the glambombs wouldnt be this terrible for the enemy anymore. maybe give the mesmer a trait that gives us 10-15 percent more confusion dmg, would help us to not be support only.
when glam was still very strong, we were the ones punishing mindless spammers and zombie zergs, but it was just a press a few buttons for the win. u had to time your glams well and it needed skill.
or maybe a new trait could help us too.
in spvp we are very strong and i think the qq will not stop ever. it feels like ages ago since anyone has ever cried about a mesmer i in a zerg…..
(edited by selan.8354)
hmm i see mantras pretty hard to use in wvw zergs, but i think if u try to kite around the outside of the zerg u could pull it off. in spvp the speed required is a little higher and with the cc meta the channeling has to be well timed.ill def give it a try in both spvp and wvw and see if i can puzzle something viable together. i still think it need a lot of skill to use mantras. maybe a trait change would make them a little better. maybe a channeling that turns u invis while doing so could already help.
if anet really want us to use mantras more, then they need to add a few more things to it so we can actually get a few builds out of them. i would love to see people qq: darn that mantra mesmer, got me again.
in spsp we are doing fine atm, also pve and roaming. zerg fighting not so much. we need a little love in the aoe area as our clones and phantasms die too quick in a zerg and also we are to squishy in those situations.
no this would imbalance wvw greatly as every giant zerg would run it. so thoutnumbered wuld get stability but die in seconds and wouldnt even be able to contest a circle if a giant force rushes their keep and the help is still on its way.speedboost out of combat wouls give zergs even more bonus as now they actually dont need to equip and trait for speed anymore, making them even more powerful.
Mesmers are fantastic with utility, offer a fun mixture of different playstykitten ast some very fine weaponry with only a few rusty skills, and look ten thousand times more stylish than any other belle at the ball.
The one major complaint I would voice is that the class mechanic feels a bit inflexible. Depending on how far outside of the SPvP bubble you go, the illusion mechanic becomes less and less viable. Conjuring fragile NPCs doesn’t do much good in a WvW zerg where they get blown to bits before accomplishing anything. If world bosses follow the example of Tequatl, illusions are going to become a liability rather than an asset in that content (unless iWarden will keep bugging out and appearing in thin air, bless its spin-to-win heart). And finally, shatters just don’t do well in a setting that stresses sustained DPS instead of bursts, but we’re still being forced to bring the exact same skills on the F1-4 keys no matter what build we run.
The Mesmer is doing pretty well, but I wouldn’t say no to some illusion adjustments that make them more flexible to cope with different types of content or a way to pick what skills occupy my class mechanic tab.
very much agree with u. i love love love the mesmer and will not give up on it ever. the problem is the ai that only does well in small fights and of course spvp. i agree we do need illusion adjustments or even changes to f1-f4 buttons according to certain traits. i would love to get more flexibility. who knows what the future brings. still want that whip or mh pistol and maybe a new trait or even new traitlines for all classes that could open more build variety for everyone.
yay. ty this is indeed exciting news for many of us. gvg was in desperate need of attention.
ther is no such thing as a flawless thief. there is the regular thief, that uses the same 3 buttons over and over even if its not working out for him at all.
example: pistol thief keeps shooting even though i i ve 2 iwardens up and kills himself XD
and then there is the skilled thief that is less predictable. make sure u dont burn your defenses all at the same time. there is typical combos they all do, but stay on the defense. i find decoy and torch quite useful vs such thieves.
Every profession can be made useful everywhere. That doesn’t mean you have to sugarcoat everything and deny fault. The Mesmer lacks damage contribution in zergs and suffers in PvP due to the condi meta. They’re the two primary downfalls of the Mesmer right now. They’re still one of the, if not the, best utility professions for both dungeons and WvW, but don’t expect to be putting out loads of damage in comparison to other professions with superior AoE and DPS.
Overall, they remain one of the game’s most versatile classes. Top dueling and skirmishing profession, alongside the Thief. Best utility skills in the game. Wide variety of builds; direct damage, condition, support, etc.
The Mesmer itself, IMO, has no major issues right now. The problem, in terms of PvP, is that other classes are too much. Conditions in general need to be toned down, and builds like the S/D Thief need some tweaking, both of which are apparently coming.
i agree with u that the mesmer def is not weak. we are not weak, but the current class balance i quite overwhelming for me as a mesmer tha fights in zergs every day.
when i roam, i run a different build and feel quite strong again as like u said we are excellent duelists. thats why i would love to see spvp and wvw balance split. in spvp the only reasone why mesmers struggle is due to condi meta and cc warriors, but if that is turned down we are fine.
wvw although its not just the other classes, its the nerfs that stripped us of a lot of dmg contribution in zergs. we are a light armor class after all, so aoe like dmg is kinda important as we cant just run in the middle of them all like a warrior for example. maybe future mantra buffs or just some changes that could open wvw zerg mesmers up to new builds. i would love to see more build varioety for a zerg mesmer. in spvp i think i have plenty of builds to choose from.
yeah that would be a great thing in wvw as most of the clones never reach their target so we dont get the aoe dmg or the stuff u get from traited shatters. making them invulnerable after we press f1-f4 would be great
I just want my iWarlock to hit if the target is strafing….I collected some funny footage of 3 warlocks trying to nuke my friend in spvp who was just strafing back and forth like a foot. wif…wif…wif…..
I’ll try to post it soon.
hahaha yeah that one is pretty annyong but please wanna see that video hahaha
secretly i hope they nerf veil and portal to the ground, so all the people saying oh yeah mesmers are sooo important will realize that all they were to u was a veil/portal bot and then anet might gets the point that this class is almost not played in zergs anymore and we might finally get a mesmer aoe group viable build.
as for me im on strike. u want veil?go roll a mesmer yourself and do it. its boring and btw im not your servant.
how do u feel walking your stupid golems? massinvis? nah ask your thieves to do that. id rather spec for me to survive. tw? no id rather use my hounds of baltazar to at least do some aoe dmg that doesent rely on clones or phantasms.
The mesmer is an advanced character to play – mainly because it’s so squishy, but the damage it does is pretty intense – I often do crowd control when in a zerg with my greatsword – I took out a guardian 2wice yesterday while taking a camp solo – but the second time he came back with a warrior that hit hard the first shot and I’d have to give up a ton of damage to have the defense needed against that kind of spike attack. Not worth it either because no matter what, we are light armor.
yeah mesmers are pretty awesome for roaming,but we are bottom tier in zergs due to clones dying before they reach for a shatter, phantasms dying too quick, not many multitargeting skills, no stability and poor poor condition cleansing. u wanna roam, go mesmer, u wanna zerg or gvg unless u wanna be a veilbot, dont go mesmer.
id say necro as it is great in zergs, give u a ton of lootbags and also great as a roamer.
Literally no commander will ever ask a mesmer to take three utility skills unless they’re bad.
Most commanders in my experience understand the need of a stunbreak.
hmm i like feedback and nullfield, but hate veil. the cooldown is too much. but yeah there are quiet a few commanders out there that ask u to bring exactly this feedback/nullfield/veil and either tw or massinvis.
I agree with the post above me. As far as WvW goes; mesmers suck. It has been my experience that it is the least played class in WvW which is proof in itself. We have some utility but we are useless outside of the zerg and arguably the worst class for 1v1 and other small fights.
Worst class for 1v1? You need to look into mesmer some more. We are literally one of the BEST classes, if not the best, for 1v1’s.
yeah we are duelists and quite capable in a 1v1. tpvp already shows the issue with mesmer group play though because of lack of aoe, condition cleansing, stability and survivability. in wvw yes very very weak atm due to the countless nerfs the mesmers have been through. glamours were great for zvz situations and mesmer was actually quiet feared because of it.
nowadays i struggle to find the right zvz build, that can like other classes tag, survive and kill and be part of the fight. atm it feels like i watch the other classes form the backline:
they stack, they empower, they want veil and then u have to kite the zerg trying to do dmg, trying to avoid the enemy warriors and necros, then they will ask for veil again, then u watch again while they fight, then massinvis, then u get downed due to being on cooldown as u are required to bring feedback/nullfield/veil and massinvis= very little survival(no stunbreakers, no blink, no decoy, long cd on condition cleansing)
people that say mesmers are ok, are probably not really playing wvw zerg gamemode they are more the pve players, roamers and spvp players and there i agree. im a killer roamer and even a regen warrior cant keep up with my roaming build.
we are great duelists,but its not always easy to pull off as 1 mistake can down u instantly.(11k backstabs arent fun) mesmers arent a 1 button spamming for the win kinda class which makes us so awesome .
in wvw although being a skilled player atm is not enough and watching the zerg from the backline and only being a support is not fun at all(unless u like support builds).
i wanna be a threat like a necro is, i wanna be able to do dmg and tag and being able to push with the zerg, not just veil and then stand back till the veil cooldown is gone.
mesmers shouldnt be belittled like this.i love this class and i do wanna be strong in zergs again. anet give us our glamour builds back please! even if its not the confusion u buff,add something for us so we can be strong in zergs too. it suuuucks being a veilbot. it sucks feeling squishy and up compared to every other class in a zerg atm. how about u add something to glamour traits, like u added burn for necros, add something for us (clones and phantasms srent very viable in zergs atmas the enemys aoes kill them too quick which is also the reason rangers arent that great in zergs. ai is terrible in zergs).
well an anti cc trap would be nice. :-)
Condition clear & Stability. Oh wait, you wanted like something you put on the ground?
Come on.
erm i was joking actually. but also erm im a mesmer there is barely any stability available to our class.
Warrior is fine. You just need to learn how to counter the different builds that are out at the moment. I’m a warrior and even I’m still learning how to counter so,e builds myself.
Signet is fine, poison hits us really, really hard. Server stance is On a Long cool down. Look when we pop it, kite, then bomb. Make us use our GAO closers, force us to use cool downs that are long then we are left with nothing. Then it’s all up to you to get us down.
Pressure us hard enough and we just run out of things to use. Just make sure your clever on how you pressure us.
With regard to the runes, just put a 3 second cd on it
I like your sense of humor, Warrior is fine =)
I do hope you are being sarcastic btw.
nah people that play obvious broken and op build are usually delusional. warriors have no counter build as a mesmer for example.in spvp maybe, in wvw, no.
and biiig lol to the 3 sec icd. nice little try. if it was only 3 sec it would still be stackable to 25. 15 sec icd to make it non stackable with interrupts. or just change toe rune to increase confusion dmg by 5- 10 percent instead to buff the real confusion classes like engi and mesmer.
(edited by selan.8354)
Name two ways Mesmers can survive on par with other classes without clones.
I specifically mentioned the AOE used by the new boss revamps and you compare that to newbs in pvp? Your point could not be more irrelevant.
No their HP did not get buffed, it got nerfed, twice, immediately after launch.
Ok seriously – don’t talk about something you haven’t even checked! I just went trough ALL the patch notes since release and there was not a single nerf to the HP of illusions. You must have been playing the beta, or just dreamt it…
1.
Split the hit point values of clones and phantasms by game type:
Increased the phantasm base hit points by 55% in PvP and WvW.
Increased the phantasm base hit points by 270% in PvE.
Decreased the clone base hit points by 25% in PvP and WvW.
Increased the clone base hit points by 28% in PvE.For me this looks like a very very obvious buff, don’t ya think so?
(source: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2339673)2.
None illusion addicted defense abilities of the mesmer? Hm… Scepter block, sword block, sword blur, chaos storm aegis, F4 is even timeable with a short summon from sword 3 e.g., mimic block, tons of aoe projectile reflections, portal, blink, staff 2… I can’t see a problem to evade or block attacks without illusions … The “problem” is not the mesmer I guess …
actually the best blocks are scepter 2 and the mh sword block imo as u can still move around while doing so. f4 requires clones unless u traited, chaos storm is rng based and very very rarely i get ageis, but comes in handy due to interrupts. mimc is fine vs projectiles, but with the current meta u will see way more hammers and swords instead of projectiles.
and yes vs a thief its not fun if u cant spawn anything to defend yourself, because there is no target 90 percent of the time, but if u have a scepter, helloooooo torment, good bye thief.
erm but sword blurred frenzy got nerfed hard btw. reflects and blurred fenzy both can kill u with retal dmg if u hit a zerg with it.
hm maybe play a little pve for a few hours so u get familiar with the mechanics, then there is a ton of builds in the mesmer forums. try blackwater its fun to play. mesmer is not just a class u can jump on an then u can kill everyone. u gotta know what kinda mesmer u wanna be, thats why id suggest u go ahaead an try it out in pve first.
Perplexity Runes are definitely on our radar. I talked with our designers about this and you can expect some changes to this rune-set in the near future. I don’t have specific details on what changes we’ll be making, but I figured I’d let you guys know that we are looking at it.
Thanks guys!
good one. at last. the 10sec ICD is long overdue.
6 needs a longer cooldown imo. the 5 stacks last for almost 15 seconds after all.
well i cant costume brawl while using these runes as each interrupt damages the other brawlers XD
1. I don’t like that Mesmers cannot summon clones on invulnerable NPCs. Necros and Rangers can still send their pets on invulnerable NPCs but because skills do not work on invulnerable NPCs we cant summon clones; which leaves us completely vulnerable to attack and we do not have the gear and other self-surviving skills to compensate for it.
2. Our clones HP was nerfed into the ground since launch and now with boss fights being made harder clones have become twice as useless because any AOE attack can one shot them.
lol yup this is also a problem in wvw as the clones die before the shatter happens in a zerg, which makes us lose a viable access to aoe.
also for me annoying is that when i am standing right under the cannon and use phantasmal warden it says even out of range(which it is clearly not) or los and then goes into full cooldown. if a phantasm fails due to los it shouldnt go into full cooldown.
if i just used nullfield and then swap another utility out while the cooldown is still ticking to something else like portal, the portal has the same cooldown like nullfield.
i leap falling all the time.
when using feedback getting a ton of retal dmg which doesent make sense at all.
the 1 second cooldown on tc. very often i find myself cornered by warriors where a fast tc pull was able to give me at least a chance to get a second or 2, but because of the 1 sec cooldown the warriors will interrupt me before i can pull them away from me.
the massive cooldown on tw. after the nerf of tw 240 is wayyyyyyy too much.
massinvis sometimes not includes myself o.0
sceper nr 3 is sooo annoying as it is slow and fails a loooot of times.
diversion fails way too often
blink is supposed to break stuns. u blink and are further away but still stunned a lot of times
phase retreat makes things worse wayyy to often especially when it doesnt retreat u but moves u forward instead.
when using feedback u sometimes get pulled in the middle of a zerg even though doors
when using feedback on a mesmer blinking u blink instead (can be funny, but is confusing)
well an anti cc trap would be nice. :-)
Sorry Lahel, like I said, even if you weren’t saying what I thought you were saying, you shouldn’t call a build trollish unless the OP said it was for trolling reasons. It just discourages them a bit. If it is trollish in your opinion, give further reasons to why you think that and how to imrove it.
yeah calling something a troll build doesnt mean to insult the build, it means that the enemy facing it will be trolled. permastealth thief is a troll build.
now back to the build. well your build lacks dmg for sure. u have little to no condition dmg and your dps is almost as low as a glambuilds dps, which means your auto attack hits like a wet noodle.
sure u will be able to fool the enmy, but u cant kill anything. a warriors regen is higher than the damage u deal.
your sigils are for conditions, which u clearly dont have. then u add burning duration which again is for conditions which u dont have in your build. you use trinkets and runes for condition and still u have no condition dmg. so u gotta decide what u want this build to do.
do u wanna deal dmg with conditions, u gotta us specific trinkets and runes
do u want dps? then spec for that.
right now u are dealing little to no dmg at all
so look at for example the glam build http://en.gw2skills.net/editor/?fgEQNAW7dlw1qqHVzpGg9IxJFMv5oecdrXdSKKNqB-jEDBINCy0CCy5QFRjtaqIasaZAaIY6YLq2kD1KOQWywGzIeEYCBsYNA-w
u notice the dps is pretty low; like yours, but the condition dmg is very high. and your traits dont make sense. u got 1 glamfield in your bar so why using a trait that grants confusion on glamfield? also again with 800 condition dmg?
pretty much all your traits say condition dmg, but your condition dmg itself is wayyyyyy to low for all those traits. go back again and figure out what u want this build to do and then start playing with the traits
(edited by selan.8354)
same issue here. it runs smoothly and then boom lag spike for 2-3 sec and then everything fast forward.happens quite often when i switch camera angles or if there is a lot of aoe going on. but the spikes are quiet random
This thread is just funny to read coming from the perspective of a Mesmer.
No non-Mesmer really gave a crap when Confusion was stomped into the ground, and confusion is a Mesmer’s primary source of condition damage—really, it’s the Mesmer’s only reliable way to apply it.
And yet, when someone talks about nerfing perplexity, every thief, warrior, and engineer comes out of the woodwork to defend it.
A significant problem with perplexity is now it gives certain professions access to confusion when they didn’t need it, at least not in the way perplexity applies it. Engineers and thieves already had powerful condition spec’s (and could and do usually go tanky because they don’t rely entirely on precision to generate extra bleeds), and perplexity allows them to cover the confusion condition with other, lesser conditions to make cleansing hard.
As for the warrior, well, a warrior can have approximately six interrupts from their weapon bars alone and all on relatively short cooldowns. So a class with up to six interrupts on short cooldowns, who does big damage, 400 hp/sec regen, loses conditions with each burst skill, who can easily keep 15 seconds worth of big confusion on you…yeah, you should just wait it out.
It’s ridiculous that perplexity runes are better at applying confusion than the class the condition was supposedly built to service.
very much agree with this. this rune wasnt supposed to the new viable access to confusion for everyone. do u guys have any idea how much a glam mesmer gave up for high confusion dmg and high stacks?
check for yourself
http://gw2skills.net/editor/?fgEQNAW7dlw1qqHVzpGg9IxJFMv5oecdrXdSKKNqB-jEDBINCy0CCy5QFRjtaqIasaZAaIY6YLq2kD1KOQWywGzIeEYCBsYNA-w
no dps, little health, no clone spam, long long long cooldowns. this is what glamours are. and if u check the duration of confusion on our build u will see its never lasting long. 5 stacks for 15 seconds for 1 interrupt is too much and clearly broken.
so u guys cried over confusion and were ok with an entire build made unviable, but now because u got to abuse a rune u cry because there will be a nerf?lol.
and im sure mesmers and engis will still be able to use the rune after the nerf as we already had access to that condition before.
seriously, anet has already statistics of classes being played and warrior is by far nr 1, while mesmers are the least played class…..that should tell the devs maybe something? maybe? the warrior meta is terrible and forces everyone to zerg up even more if not a warrior or a guardian. also warriors are like kings and all the other classes have to serve them. guardian to provide boons, mesmers to veil them, eles to stack might and water fields. this is boring.
little example of the regen madness.
Yeah, how the hell can you justify the nerfs they’ve done to the light-armor classes after that.
yep they nerfed glamours to the ground, but allow warriors to cc spam which is way worse than glmours.
they nerfed temportal curtain which is important sometimes to get a warrior off your back, but u allow the warrior to mass cc with very little cooddowns.
u nerfed eles pretty hard, but u allow warriors to regen with the broken signet
u nerfed confusion to the bottom for mesmers but u allow necros to do the smae dmg with way shorter cd’s and way stronger dps
u nerfed eles mobility, but u still didnt fix permastealth
now u nerf thieves, but u still buff the warriors that are already brokenly op in wvw
u nerf phantasms and add broken los that even prevent u from spawning a phantasm if u are standing right below it, but u allow necros to hit us through walls and warriors and guardians to hit u through doors
seriously? stop balancing on spvp 1v1 situations. mesmers are not fine at all in wvw zergs or even larger groups. i say unnerf us to bring us back to being viable again. u allow condition spam? well unnerf confusion and glam builds and unnerf rtl.
i feel very strong in spvp and yes roaming too and there are many viable builds for dueling and maybe some tpvp, but in wvw i feel very up atm in zergs. yes, we do have limited support abilities and veil/portal/tw and nullfield, but guardians are the better support and necros can convert boons into conditions and conditions into boons.... i play wvw everyday on my mes and fight in zergs, but since all the other classes have gotten buffs after buffs, im starting to feel very sqiushy and not as viable. i love our dueling aspects and in fact the class that gives me the most troubles are mesmers in a 1v1 situation.This is exactly where the mesmer stands in pvp.
Pretty good for duels.
Rubbish for mass fights, pretty useless in wvw zergs.
Token veil and portal.
Overall not a very good class at all for wvw, which is exactly why you dont see alot. (targeting and single target dmg priority issue)
This is their exact position as they stand.
our best wvw aoe was glamour, but after the countless nerfs, mesmers have been stripped of surviabilities and also zerg dmg. i do not like playing a support build, but if u like it, mesmers do have something tho contribute. being only used as veilbot is not really what i call a viable role for me as a mesmer. i love this class and would love to see some more aoe abilities that a mesmer can do to fight a zerg. we do need some serious love in wvw and im not willing to give up on my mes to reroll as a warrior.
give us more viable wvw zerg builds.
i cant find it on mmo-rpg.com or twitch.tv
yeah does anyone have a link for it?
im sure these runes will still be viable on a mesmer as we already have access to confusion. the nerf will probably just prevent interruption heavy classes from abusing it. they were intended to buff confusion builds and not give free viable access to confusion to every class.
and no it needs more than 10 seconds icd. if it was only 10 secondons u can still stack em up to 25 with a non confusion class.
If SBI make it into gold league, they will implode as a server in a manner of weeks.
If they can’t break away from Mag this week even though they have a not-insignificant coverage advantage they will get spawnlocked by TC, let alone T1. Then the mass exodus will begin.
Apparently some SBI clans are saying people are transferring off the server already because of a “difficult” match this week. Really? Transferring off because the match is TOO balanced for you?
lol really? we havent even brought all our numbers. this week fa was on vacation as we all needed to relax a little after 6 weeks. many of us needed a break from the massive blobs and also we need to fix our moral a little after jq bought a big guild and a few guilds left to avoid that t1 massblobs smashing us. sbi will fall apart after 1 matchup with jq then for sure.
i mean sbi still portalbombs….try that vs a t1…XD
Warriors will be made unkillable in WvW so they can dominate all realms of play.
this warriors will be be immortals in wvw. mesmers will still be vail bots with nothing else to contribute in a zerg fight. mesmers will get 1 mantra change and thats it and remain the bottom feeders in wvw.
necros do need a tone down for sure, but it should be done the right way considering that thieves are still as strong as they were since the bginning and the warrior has become a beast
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