[AVTR]
Isle of Kickaspenwood
I think I remember reading something about “If we see a population decrease we have reason to do something about it” (paraphrased, of course). I really think, that if we continue on with having the top 6 servers fight each other, morale will decrease on the T2 servers and you may start losing even the more dedicated players. It’s quite demoralizing for players currently in T2, fighting a T1 server. I’ve spoken with a few people on my server (Sea of Sorrows), we’re all starting to feel beaten down and tired after just one week against a T1 server.
T2 servers are already starting to bleed guilds over to T1 already, imagine how bad it’ll get after we are stuck fighting against a T1 server every week. I can’t help but think a lot of the people who are stacking on the top 3 servers only want easy wins (because if they favoured competition it would make more sense to spread the population out over the 6 servers who would be in the gold league).
It’s not fun anymore. Playing against someone you KNOW will beat you with barely any competition is NOT fun. This is a game -> Games should be fun. Please don’t take the fun out of WvW by making us play boring matches where the outcome is already known before we even start fighting.
yeah for us fa this is our 3rd week in a row vs t1 servers. it is very demoralizing. a lot of players are playing other games atm as they dont feel like leaving the server. it is not fun being spawn camped in eb and seeing that an other part of the zerg is doing the same to u guys (ty btw for flanking them once for us).
many people are tired of the endless zergs. when we come up with soemwhat even numbers in eb when jq has a little down moment=only 50 man zerg and not 70 man zerg, then we get to at least play the game a little.
but anet need to step in right now and fix this nonsense! dont pushfor the leagues in this state. u will destroy t2 servers like this
The real problem is the mentality of “we want fights so we’re moving up”. For a year this made some sense, but with the league starting and T2 getting caught up in this carnage it’s simply not true for non-NA prime time anymore. You will be PvDing for 7 weeks, and if you fight each other in a match up it’ll be the ultimate coverage war with no one to cover or double team in your “weaker” timezones. Fact is without a strong 3 server in your match ups it’ll be map jumping galore in a mad attempt to cap PPT to win the league. Less fights than ever before in T1.
lots of truth in that. lets see if the bandwagoners are still happy when they cannot get their achievement chests because they are stuck in endless queues!
JQ is currently stacked so much and with their dedicated WvWers, they will get #1, they recently bought a HUGE BG guild. BG’s ppt can no longer hold up to SoR or JQ and are vastly outmaned during most timezones.
With their numbers JQ and SOR will have winning though boring weeks while the other servers in the league may be a bit more even.I still hope for good fights here and there though, even if its just showing up during your primetime and give it all you got and have fun.I’m not sure that’s completely accurate. BG is still a very formidable Server with strong population and good coverage.
Morale and momentum definitely currently favor JQ and SoR but I wouldn’t count BG out just yet.
If however, your attitude spreads through BG and catches on Gold League just got even worse
erm i faced bg and sor over the past 2 weeks. jq has turned into 1 giant monsterblob server and they are still stealing guilds from other servers.
Rank 3: Jade Quarry: 335 380
Rank 5: Fort Aspenwood: 102 384
Rank 7: Sea of Sorrows: 96 653 (Rank 6 next week)ANet, if rank 3 is annihilating rank 5 and 6, rank 1 and 2 will do exactly the same, if not worse.
Thank you in advance for making Season 2 into four leagues, with BG SoR and JQ battling it out together as it should be.
no one is gonna be left for season 2.
all u will have left is t1 and all other servers were absorbed by it. the servers that fell apart simply quit playing. 7 weeks of spawn camping is no fun.
also the class balance in wvw is a disaster but anet stated that they dont wanna split spvp and wvw balance. if my class doesent get the well deserved wvw buff and a certain godmode class gets nerfed, i dont see a reason why even playing. i chose this class i chose this server. i wanna play, have fun and have balance. anet failed with all those points atm.
i cant play as there is nothing but 70 man zergs on each and every map. u wanna cap something anf get portalbombed by a zerg even if u are only 5 people. is it fun. no. we are working so hard and have no chance. t1 buys our guilds and we will be facing this for 7 weeks or more. are the classes balances? no, not at all. its not fun being forced to be a veilbot because anet took all our aoe away while mass buffing a certain other godmode class.
anet u failed me soo much, can u please fix it? i used to have fun and couldnt wait to log in every day. now i feel weak on my mesmer(because u dont wanna put the effort into wvw balance separation form kitten SPVP esport kitten)and now all my class will get is a stupid mantra. im getting spawncamped by a t1 server and u even force me to do this for 7 weeks in a row.
hell kitten NO.
Hi. One question yet. Are you planing to remove this insane cond-removing of warriors? As I recall from official statements, a high HP pool = poor cleaning and vice versa. Now I do not observe this. Its understandable, in last balance patch you’ve decided to improve crying warriors. But have improved everything at once, it seems. Clearly you have gone a bit too far, making them almost immune to condition. Now I can easily kill 3-4 people at once by my cond war. Quite a cheaty, isn’kitten
they are not only immune to condis, they are godmode in wvw atm. they have too may cc, too much healing, too much condition removals, too much stability, too much immunity, too many block and next to all that they get a massive healthpool, massive toughness, massive armor and even amazing dps….
little example of the regen madness.
jq just bought another guilf from fa and i think some from tc. even sor wasnt this overstacked when we faced them a week ago. they are going crazy with buying guilds atm.
Who’d they pull over this time?
RQ and Rise
RISE went to sor
ok well saw a few rise in jq today, maybe a different one…kinda hard to read all the guild in those giant mix guild zergs o.0
seriously sor and bg watch out jq turned int a monster server!
So everyone knows its a nightmare for us, How do you protect yourself from them? I find it a bit annoying to say the least that we can only get access to removing them from traits or a Poor 45 second cool down skill that can be dodged and that only transfers 3 conditions or a terrible AoE which you can easily be knocked/feared out of with a 40 second cool down. This in a Meta where you can easily have 5+ instantly applied.
The moment i come up against a condition build i simply know that i will either be forced to run or die. Unless i actually TRAIT for them it seems very weak and no matter how you are looking at it you are making yourself weaker either by having to take certain traits or taking certain utilities.
Now i know that we cant be masters of everything, but what exactly do we get in return for this big target above us saying “lol kill me with conditions”
I don’t know if you play sPvP, or WvWvW, but I can speak from an sPvP point of view. I run an interrupt build that has manipulation skills on a shorter cooldown, so I run arcane thievery which works whenever I’m in a jam and need to cleanse a few conditions, but mostly I try to play a prevent style of defense against condition builds, and really all builds for that matter.
Since I have an interrupt build, I always try to lockdown an opposing opponent and interrupt/daze/immobilize them so that they can’t get off any of their skills. If I can burst them down quick enough and/or keep them locked down long enough, I can put them on the defensive and not have to worry too much about being bombarded with conditions.
Again this is from a tPvP point of view, I’ve only played WvWvW a few times so I don’t really have any insight there.
And just as a disclaimer, there will always be times where you get bombarded with conditions and there isn’t much you can do about it.
arcane thievery has an insane cooldown and fails way too often. and sry im a wvw player and fight in zergs. the amount of condis there is insane and mesmers are due to no stability and no condition cleansing that is viable, stuck as veil/tw/portal bots as we lack aoes and even the traited stuff requires clonse and a successful shatter which wont happen as the clones die instantly in a zerg.
u see even more rangers than mesmers atm.
anet hates mesmers abecause they aregood in duels ad spvp. i have no issues in spvp since i found my new build. if i die its due to a mistacke that i mad vs a cc spammer.
warriors are plain op atm so losing vs them doesnt really count.
in wvw the cc is insane the necros are insane, engis are powerful, eles are powerful. even rangers can hit u hard there, but mesmers are a light armor class and as a light armor class it doesent make any sense to not give us more viable aoes and condi access. also we need more cc to keep the enemy off us. aoe that doesnet require clones to shatter.clones die instantly in a zerg. u get blinded so often in wvw, getting a phantasm out is already hard and then it dis instantly after maybe hitting 2 targets a little. but u cant go glasscannon in zergs so no to that build that u all hate so much in spvp.
they nerfed temporal curtain and took a big junk id survivability away as we needed this to work in to pull the enemy off us.
we need confusion aoe dmg to be viable in wvw as we are a light armor class and our confusion didnt hit nearly as hard as an eles meteor shower or a rangers longbow attacks only if multiple mesmers would stack it then it would hit hard, but c’mon 5 necros can inst eliminate massive numbers with a few marks. thieves can burst u down with a few hits, so why cant our confusion be bursty? they backstab u for 9k easily.
id say buff confusion, unnerf temporal curtain, buff our condition cleansing and please not the mantra one. or at least buff arcane thievery.
give us access to stability
nerf the warrior!!
shave the necro
and buff ele(they really need it) in spvp but not wvw please.again nerf the warrior. then fix the retal spam on guardian. reflections should not trigger retal. u are reflecting an attack not hitting the target so reatal on that does not make sense at all.
and this is a zvz perspective not roaming, not 5v5, not 10 v10 im talking zergs. anet need to separate the game modes seriously!!!!!
its clipping into my face, has no animation and also clips in my chest and shoulder and bacl and armor and all that
jq just bought another guilf from fa and i think some from tc. even sor wasnt this overstacked when we faced them a week ago. they are going crazy with buying guilds atm.
Who’d they pull over this time?
RQ and Rise
actually i agree on the whole pvd thing as a 60 man zerg can down the gate almost without siege. also the consitant thief gate tagging is annoying and should be removed.
walls have to be made safer for defenders so the enemy actually needs siege to getthe ac’s down. pulls are ok, but ele dragontough and meteorshower is ridiculous. also necros marks reache too far in and their autoattacks completely ignore los and can even hit though walls. same with behind the gate theenemy should not be able to spam 1 on staff guardian or insta kill people that go near it to repair. all these things are in favor of masszergs.
make defending possible for outnumbered servers. allow us to actually put siege up. make the zergs work harder and not just pvd and mass aoe the walls
jq just bought another guilf from fa and i think some from tc. even sor wasnt this overstacked when we faced them a week ago. they are going crazy with buying guilds atm.
ty very much this is a good video again for all the beginners. pve players should go to your youtube channel first if they wanna wvw.
I’m hoping Servers E and F join up and decide to do something other than WvW for 7 weeks. That will leave the gold league with 6 1v1 matchups and 4 1v0 matchups.
yeah seriously we just leave when its like that, no point in even trying to cap something. it wil get swarmed by 70 people shortly or even 35 people portalbomb 5 people and a cata…o.0
oi we must be sooo scarry…
so we will just deny u the karma train during downtime, lets see how u get your achievements for the leagues.
plus can u stop buying our guilds? its getting ridiculous, unless u just wanna destroy servers so your overstacked servers dont have to work hard to win.
And if Anet doesn’t change the leagues, here’s something you guys can do to encourage destacking:
How to kill T1 stacking via boredom: don’t let them karma train.
That’s what they do to keep themselves busy during blowout matches. Deny them that luxury and they have nothing. Of course, that means you can’t karma train as well but for the greater good….Also, during NA prime time, consolidate ALL your forces into one map (or two). Let the other 2/3 maps be completely capped. They will find that there is only 1-2 maps with things to cap and people to fight. Agonizing queue times will be encountered as their entire wvw population tries to get into one map. Cue the queue QQs.
And for all the oceanics, asians and euros out there who aren’t in T2:
They DO have them. Stop transferring to T1 and head to T2. The foundations have been built…. now come and let it flourish.TC has : KH, Awe, xTyr, INVC, NAGA -> all oceanic/sea guilds – TC is the RP server and has a large pve community. If you want people to pve with during your wvw down time, TC has you covered. A lot of CD’s old asian community is now on TC. TC also has a solid militia force. No matter what time of day, there WILL be people out in WvW (eu prime time included).
FA has: uA, AVTR, NV, DPS, Meow, BKB -> all oceanic/sea guilds – If you’re oceanic, you should know that FA absorbed a lot of IoJ’s oceanic community. That includes several pvx/pve guilds which I did not list. And let’s not forget the asian community DPS/BKB (malaysians, filipinos) as well as quite a number of Japanese pvx guilds.
Both TC/FA have enough of their NA online during EU prime so if any euro guilds transfer to them, you won’t be alone. Some brave guilds just need to get the ball rolling. Take the first leap. Do what IRON did for SoR that eventually lead to KISS and AFTL moving over.
ty deli. yeah we capped 1 tower today and sieged it up until it was siege caped. their megablob kept throuing insane numbers at us over and over but we ended up holding it for over an hour, which is a lot if u fight t1. but i agree if u wanna stop their stupid 60 man blob form attacking, just leave the map. they are usually spawncamping eb with 70 people but honestly just leave and go pve. do the new dungeon. if they cant fight or cap they will log off.
during oceanics they usually hold around 600 ppt. anet, how is that kitten fun?. anything else than t1 cannot fight t1. i wouldnt recommend anyone to go there as atm all u see is huge zergs of random guilds that flood the maps uncoordinatedly. there is only very few skilled t1 guilds that actually dont need the other 50 people to fight with them.
how do u think they are gonna get their achievement? they wont if they fight t2 and we refuse to givem caps during down times.
u wanna transfer, go t2 or lower. if i was to transfer out of t2 id go to a lower server t3 or t4. better fights, better skills, no massblobbing, not just chees warrior/guardian/necro trains that spam cc for the win. what u call a zerg in t3 is a havoc group in t1. o.0
do they care?
maybe. but honestly even if i hear stuff like that they are refusing to balance spvp and wvw separately(because its too confusing=too much work for anet) already tells me they dont. class balance is already a mess.they are too proud to undo certain nerfs(like the mesmer confusion build overnerf could use a buff now, they buffed necros and warriors and are gonna buff eles now too, we get a stinky stupid useless stupid mantra kitten)
or remove certain features that are just wrong( ram mastery=too strong atm unless u improve keeps and towerd, treb mastery 3 gets abused by monster zergs camping a cliff and draining the last supply of u, ac…..oh well, cannon mastery can almost 1 shot u, ballista mastery on superior ballista 1shots people.
etc…
no i dont think they care.balance is important for me. and if i wanna run with my mesmer i do actually not wanna be a stupid veil/tw/portal bot because anet overnerfed confusion and over buffed everything else while refusing to buff mesmers because our class does well in spvp and roaming.
stupid spvp ruins wvw balance and now also our maps with the bloodlust playground for 1v1 players.
split the spvp and wvw balace anet. it is not the same gamemode!!!!!One thing you need to know is class balance testing are done in WvW and not sPvP. Said no one ever.
XD true! very very true
do they care?
maybe. but honestly even if i hear stuff like that they are refusing to balance spvp and wvw separately(because its too confusing=too much work for anet) already tells me they dont. class balance is already a mess.
they are too proud to undo certain nerfs(like the mesmer confusion build overnerf could use a buff now, they buffed necros and warriors and are gonna buff eles now too, we get a stinky stupid useless stupid mantra kitten)
or remove certain features that are just wrong( ram mastery=too strong atm unless u improve keeps and towerd, treb mastery 3 gets abused by monster zergs camping a cliff and draining the last supply of u, ac…..oh well, cannon mastery can almost 1 shot u, ballista mastery on superior ballista 1shots people.
etc…
no i dont think they care.
balance is important for me. and if i wanna run with my mesmer i do actually not wanna be a stupid veil/tw/portal bot because anet overnerfed confusion and over buffed everything else while refusing to buff mesmers because our class does well in spvp and roaming.
stupid spvp ruins wvw balance and now also our maps with the bloodlust playground for 1v1 players.
split the spvp and wvw balace anet. it is not the same gamemode!!!!!
i hope they are changing some of the things in there. the wvw mesmer could definitely need some love and the warrior needs a big shave in wvw. seriously balance team, play the game in all game modes, play each class and u will see the issues. mesmers pretty good in spvp, but in zergs are veil/portal/tw bots. i like to play my mesmer and i like to wvw in zergs not roaming, so stop forcing me to use a warrior only because u completely fail to balance.
and pleas split spvp again from wvw. eles are more than fine in wvw, warriors are op and skillless godmode, necros are too much too their scepter even hit u through walls, guardians retal and stability is too much, engis are ok, rangers up due to pet dying in 2 seconds, but at least has some aoe, mesmers up due to lack of aoe , clones die too fast, phantasm miss, no stability, squishy, thieves have been a pain for like ever, but oh well im sorta used to be ganked by them by now.
so far all i see is eles buffed (good in spvp, unneeded in wvw)
warriors buffed( wtf? they are already godmode in wvw. no risk just jump in hack slash mass cc and collect badges, no counterplay)
mesmers get a mantra buff(seriously?noone ever uses this and in wvw i dont have the time to cast a mantra nor can spec in matras to actually make this somewhat useful, either buff confusion for mesmers or give us more viable access to soe as the lones die in 2 seconds in a zerg)
(edited by selan.8354)
I want to see a redesign of all the towers/keeps/camps. Defense in this game is a joke. Taking an objective is much easier and much more worthwhile than defending said objective. The gates melt before anyone can even get in to get on siege for defense. Some people only care about fights, some only about ppt, some just want to scout and defend. Why is it so hard to accommodate and reward all of these play styles ? You might object “well one person should not be able to stop a zerg from taking a tower”. It’s not just one person, it’s the tower/castle as well. That is what they are DESIGNED for. I’m not saying that one person should always be able to stop a zerg from getting in but he should at least be able to stop them from using flame rams on the kittening gate !
very much agree with u. the towers and keeps need a whole makeover. also gates should not take dmg through pvd. we dont need siege to be made godlike, we need the keeps and towers to have traps, narrow chokepoints and safer walls. stronger gates, traps and stuff that slows a zergs down or even splits the zerg up as certain passages can be blocked or so.
taking a keep should be alonger process and not just 70 people facerolling everyone. preventing people to get on walls and pvd after rams are down.
https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-Tutorial-Series/first#post2951383
check out this thread it has some helpful videos if u are starting out in wvw
sry joonk but i gotta disagree with u.
dungeon, yes we are ok, spvp 1v1 1v2 we are alright
wvw we are only alright as roamers, but in zergs we need buffs. we lack aoe, we lack cleansing and we lack out of combat speed too. in combat we can blink and stuff but that about it.These are the typical comments of a dissatisfied mesmer player. Maybe it’s the whole “grass is always greener” thing, but it’s simply not true. We are more than “ok” in dungeons, we are one of the most desired professions to have in a dungeon/fractal run. We are so much more than “only alright” as WvW roamers. I win the majority of encounters while roaming in WvW and every fight I’ve lost I felt was due to simply being outplayed, not because of some flaw inherent in the profession. Yes, even against the infamous stun warrior.
I will yield to you on the zerg issue though, as I don’t enjoy the zerg playstyle and so don’t have enough experience with it to really comment. But don’t shortchange our capabilities in other areas of the game!
If we could stop being so focused on other classes (the warrior) and cherry-picking capabilities we’re envious of, maybe we could get over the self-imposed perception of mesmers as handicapped and come to realize how awesome, capable and unique they are.
well ok you are a roamer. well roamingis almost like spvp. but wvw is a group pv play and with groups i mean lager than what u see in spvp. mesmers already sruggle in tpvp atm due to the heavy condi and cc meta. i made it clear that i was talking about wvw zerg fights and as a roamer of course u dont see the issues mesmers face in zergs. being downgraded to portal/veil/tw bot is not ok. im also not a support kinda player.
your pov is again from a small fight pov. yeah if i go roaming, i change my build to my spvp build and warriors alone arent any problem. but im coming from a zvz persepective where the mesmer really could use some love and warriors need a tone down. and its not only mesmers that need help in that are. rangers need help there too. eles need help in spvp but in wvw they are in agreat spot…etc. its all ametter of perspective and from my experience in zerg fights daily i think mesmers are ready for a wvw buff.
Now that I think about it – you’re the same person who made a post complaining about mesmer movement speed just a few days ago, even though there are plenty of options for overcoming that weakness. Yes you have to give something up, but that’s fair.
Just be careful what you wish for (and complain about). We have viable builds for so many different types of content (dungeons, fractals, PvP, WvW roaming). I think mesmers are in a great place right now and I would much rather keep our current weaknesses of condition removal and movement speed than have them “re-balance” mesmer abilities.
sry joonk but i gotta disagree with u.
dungeon, yes we are ok, spvp 1v1 1v2 we are alright
wvw we are only alright as roamers, but in zergs we need buffs. we lack aoe, we lack cleansing and we lack out of combat speed too. in combat we can blink and stuff but that about it.
i face massive hammer trains atm in wvw and sry but my stunbreakers and cleansers are not able to keep up with this horrible meta we are in. all i can do is speccing for some form of glambuild and watch the fight from the backline and hope i can tag something. a warrior/guardian train vs a mesmer groub is pretty much not a fair fight as everything u do is causing mass retal and the mass cc will lock u down to death in seconds. as a light armor class we have not enough access to viable aoe as our clones die before reaching.
necros are at a way better spot right now.
in wvw commanders will demand u to be their veilbot and portal bot and tw bot and that it. u cannot kill a warrior by yourself anymore unless u are in a 1v1.
warriors have it all massive healing, massive cc, great dps, great mibility, great out of combat speed, great condition cleansing and awesome toughness and vitality and armor. so yeah warriors got it all.
necros have weak spots like the lack of stability though. also if u manage it past the marks and the condibomb autoattacks u can actually put enough pressure on them to beat them, but agin not in a groupfight.
mesmers are good in a duel tough, but a class should have also group and team dps build options.
very much agree with this. im on fa and yes we lost 2 guilds already, but i think the rest of us is gonna stay. people in fa have some pretty tough skin as we were having a pretty rough time in t3 for 12 to 14 weeks vs tc at the time and we are not going down without a fight nor are we a bandwagon server at all. thats why our community has grown a lot and will try to get through this. but i see people not logging in atm as jq just seem like a huge massive bully that zergs everything u own within a couple of minutes. u cant hold anything unless u got a 40 man zerg mass building ac’s.
i do agree with the op though and hope anet will act quickly as the current matchup vs jq for example is taking away all the fun.
its not fun being spawncamped by 70+ man blobs(btw sos awesome move when u flanked them from behind last time)
its not fun when u take an other exit to go and take a camp, being flanked by the same zerg
its not fun owning a keep and sieging it up, but the 70 man zerg rushes it from all sides and builds a ton of siege to counter yours
its not fun that u can only cap something, because the t1 server allows u to so they can karmatrain.
ANET, pleas do something, now.
T1 is killing all servers like this! once tc and sos and fa has lost enough another server will move up and face the same kitten for weeks. t1 is out of control.
On top of the clipping it doesn’t seem to look as good in game as it does in the make over menu
. Its more more…blurry and low res. You can really see it on the character’s right side where the hair next to the flower is really just kinda of a blob of hair. But in the menu it looks way cleaner. Wish i had known it was going to look worse before i bought it
yeah i’ve noticed that aswell. int the makeover editor i had to take the armor off, because of the headpiece to see the look and it looked great in there. now the hair looks very bad quality in game. pixelated and no animation and like glued to my head and face. its clipping in my back, my neck, my chest my face and seems very very flat.
please adjust this anet
well i do melt vs a necro for sure in wvw, but remember necros dont have stability either. blink away form them (and the zerg if u are in wvw). pull the necro or interrupt him, then cleanse and dump everything u have on him, rinse and repeat.
the problem is that we lack aoe a lot in wvw, so we are kinda forced to move into midlle or even frontline if we wanna do dmg in a zerg. anet has to fix the mesmer as we are not a medium armor class and as a light armor, we should have viable access to aoe, condis, cc’s , stuns and bad stats. as a light armor it is hard to survive in close combat in a zerg. we are simply stuck as a duelist right now. our stunbreakers and condition cleansings need improvements and also aoe and multi target skills as anet hasnt given us anything back since the bb and confusion nerf.
right now the other classes have received many many buffs, so how about giving us a little confusion back?
He’s mad he’s been getting farmed by SoR/BG monozergs this week.
Don’t worry you can go back to monozerging FA/SoS next week.
FA here. actually tc has improved a lot and it is fun fighting their zergs as they like fun fights as much as we do. yes, tey will mostlikely win due to having way better coverage han we do, but at least they dont just massblob 2 servers down to 20ppt and then spawncamp both servers in eb with their 70+ blobs.
im on fa and the guilds that are left here atm have no intention to go to t1 ever. the ones that left i’d say their loss as our community and im sure tc’s aswell are strong and fun to be around. if we were to transfer, all of us would go to a lower tier server as we all like good fights. we dont hunt for ppt only. we hunt for great fights and fun.
i understand that people in t2 feel like running when thinking about the terrible leagues comming up as t1 will be smashing out in blowout matchups, but honestly, where is the fun in having 70 people on each and every map all the time and facing a server that has a normal to high population.
they zerg a keep from all sides and think that they’ve accomplished something when they get the keep?
well we feel accomplished when we hold the keep despite facing a monsterblob that outnumbers us 3to1.
fa and tc had a lot of bad blood in the past, but honestly i kinda miss the good old matchups and epic fights we had with them. they do have a great community too and are open to fun and actual skilled fighting. yesterday during the matchup screw up we all had a blast.
the t1 massstacking is ridiculous atm and fa will stay strong. we dont need 70 man zergs 24/7 to feel good about ourselves. we got a great community and if u ever joined our ts then u know how much fun we have together and im sure tc is very similar to that.
if guilds bandwagon to t1, their loss…enjoy the queues!
because of permastealth……
hahaha love the video!i use the pull all the time.
so this giant zerg managed to get langors backwall down so they all have to squeeze through this narrop passage to get to the wall break. my mesmerf friend and i were standing on the top and kept pulling them off that cliff. the ones with little vitality died right away, the other ones had to walk alll the wy back up/ it was hillarious. all we needed was a necro with fear to make the ultimate trolling complete.Xd
Zerker is fine in zergs, just make sure you’re aware of what’s around you so that you know when to dodge/blink/blurred frenzy to mitigate damage.
You’re going to be in the backline so you’ll see the melee train coming from a mile away so it’ll be easy to avoid, and if some enemy ranged focuses you, you can try running near the commander for safety and boons or just fighting them off.
yeah if u are glassy, stay out of the cc area. and kite around the zergs. im a glam hybrid and trifoce so i can stay in the middle field, but if i was a zerker i’d stay far in the back.
hi. im a wvw player and im very open to try out zerg builds. i’ve tried many differnt builds and at the moment im running triforce and a glam hybrid build. so, if u have questions or a new zerg build, feel free to contact me. im in t2 and in a mesmer loving guild [AVTR], so if u have a build, me and my friends can give it a try.
latest video btw.
(edited by selan.8354)
i wouldnt go zerker in a zergfight ever. my friend who has a mesmer was pure glass cannon p/crit build which is ok for roaming but no toughness or vitality. i gave her a couple of builds with toughness and she loves it. i gave her glam hybrid with perplexity, blackwater mesmer, triforce and the anti warrior build and she loves them all.
if u fight in a zerg make sure to bring cleansers and stunbreakers with u due to the current meta. also if uare squishy try to kit the zerg from the backline or middle line so u dont get caught in the heavy spike cc area win which a mesmer melt very very quickly.
i hope though anet gives us more caster like aoe stuff as we are a light armor class after all. and light armor needs cc, aoe and have access to conditions and stuns to keep the heavy and medium classes off your back. scepter 2 has been a live safer vs thieves many times btw. i run scepter/focus and staff in zergs and scepter/torch mh sword/pistol as a roamer
Well I have animations and pretty much everything set to Max settings, so no issues there.
I’m currently using this new hairstyle (screenshot below) and it doesn’t move or anything.
this is not the bugged hairstyle…the other one clipps with the entire character and almost all armor pieces
I’m not talking about clipping, as this is my topic, I am discussing the hair physics. This hairstyle is bugged in the sense that it has no physics like all the older hairstyles. It is static and doesn’t move.
I believe you posted in the wrong thread.
yep i think i did but op is right: it is very very flat and not very animated at all….. just flat . needs def a lot of work in that departement
Well I have animations and pretty much everything set to Max settings, so no issues there.
I’m currently using this new hairstyle (screenshot below) and it doesn’t move or anything.
this is not the bugged hairstyle…the other one clipps with the entire character and almost all armor pieces
seems like the balance team was programming this patch instead of the programmers as they always do such a great job….
yeah got the same issue with this hairstyle. it looked epic in the makeover window, so i chose it, but now it seems to be glued to my face and clips into armor and neck aswell. under water it looks very odd atm.please fix this as i love love this hair style.
yeah we need more trap areas for our keeps. atm with the current masteries its wayyyyyyyy to easy to zerg a keep withing a minute.
i’d say make it more like eb jp traps, where u can even cage people in and they have to bash their way ou, also the trap sounds pretty amazing. 60+ would sure have a bad time with this one.
the keeps need an overall make over. thy need to be more complex with more narrow passages. example:
in eb langor a giant zerg got the backwall down. now the whole zerg had to walk along the cliff to get to that wall. i was 1 person noticing the advantage and used my pull. boom 5 insta dead.i necro with fear would have caused even more damage. so yeah it is possible to defend, but the current towers and keeps are too easy to cap.
make capping an epic event, nit a 1min zergfest or golem zerg party.
gotta say i disagree with the op. this is a hard dungeon, but dont nerf it. its not supposed to be a speedrun. once u learn the ropes u will be fine. just make sure u have nice patient people in your group.
I knew we’d finally get ahead of TC!
haahahahahaha omg good one.
hahaha i think we were either on the tc/sor/bg matchup map or ours. but this was hillarious. we log in an we have like the oposite of what we are facing atm. everything fortifyied and wp’s and supply…..:-) no spawn camping jq mass mobs XD
yay FA went from 20ppt vs jq to being this
erm same here: we are facing tc now XD
hahaha ty sos that was epic what u guys just did now in eb. flanked the spawncampers from behind. :-)
Disagree. Ruins are nice against blob power. Good job Anet, imho.
it doesnt change anything against blobs at all.the blob simply walks now in a circle around it instead of through it. the same 70 man bolbs as before the change.
(edited by selan.8354)
Let me remind FA, when I was on SoS, you guys would take a full map queue zerg in EBG (80-90 people) and take SoS towers/camps/keep while TC was cherry picking what they wanted. You would also push SoS bl when your own bl was being taken by TC. I don’t feel sorry for you. I don’t feel bad for you. I don’t care that you’re upset it’s now happening to you. Edit: A prime example of why I don’t feel bad for you; I spent 2 hours personally (as in by myself) upgrading Durios and Umber. Running yaks. Buying/building siege. Scouting. Defending the camp from roamers. Etc. Within 2 minutes, a 90 man FA blob showed up, flipped Umber, flipped Durios, destroyed the siege I built, chased me down, killed me, and spammed emotes. Sucks to be you now, I guess. hashtagKarma
To SoS, though I still love you guys, we used to do the same thing to SBI and CD before the random matchups started. We always had blowouts against them, always had T3 towers that we packed full of siege and open field ACs. Every server does it. Stop talking bad about the server that’s doing it to you if you’re going to do it next week.
erm there is no 90 man zergs happening ever u know that right?
I’m a Mag PvE nublet, but even I’m putting in my time to push us to get the 6th spot. Gained 20+ WvW ranks thanks to the Cody Train last nite!
And from my own observations, Maguuma has Tier 1 skilled players with Tier 8 coverage. Thus is the reason why we deserve that spot, since skill is measured higher than population.
ok so ive seen maguuma in various matchups and yes u guys lack coverage. u have some pretty good players on your server. so does my server. we push zergs that outnumber us by a lot and win many times and i gotta say lower tier servers are way more about tatics that numbers. but believe me u dont wanna be in gold league. if your 30 man zerg runs into a 70 man jq zerg u might get a few wins, but a lot of times u get steamrolled.
i think u have faced a t1 server before…not sure, but the current t1 have stacked even more and do have some very skilled guilds now. but if u get up here, u will see for yourself.my server is fighting hard and we are a little tired but we wont give in. even while sitting on 10ppt we will still try to push. so hope u guys will do the same.
We faced FA and JQ in week 31, and of course we got steamrolled in PPT. However, my recollection is that provided our numbers were not worse than 2:1 they were bags for the taking. To be fair, their zergballs were probably full of mouth-breathing, up-leveled pugs…. What I do recall vividly was the horrendous skill lag whenever we got near one of their zergballs. How the hell anyone can actually developed fighting skills in this environment is beyond me.
erm its not the same jq u faced then. its double from that now….
Lol at Daecollo comparing Troll Ungeant to Healing Signet
Can I get a 4 second stun every 7 seconds , immunity to conditions for 8 seconds , 2 blocks and also be able to reflect projectiles too traited? I’d be fine with Troll Ungeant only healing 400 then. kitten I say we get this to suggestions forums for rangers asap. Sounds good to me.
Rangers have multiple ways to evade, which can’t be gotten through with “Unblockable” Effects, there evades are much wider and pretty much all over their weapons. Your Greatsword’s Autoattack chain has a built in evade in it that is 1/3 as long as our shields block and the attack also does damage….
They don’t have stun know, but they have evades that can be used every 5 seconds to counter stuns and also easy easy access to poison. One of the most powerful conditions in the game.
Classes are different and have their strengths and weaknesses. Your post is pretty much biased against Warriors, However you must remember this before you post.
Out of 8 teams-
9 Rangers
8 Guardians
6 Warriors
5Thieves
5 Necros
5 Engineers
2 MesmersYes, your post only highlights 2 things, condition meta and 2 classes who have a very good tolerance against said meta.
“They don’t have stun know, but they have evades that can be used every 5 seconds to counter stuns”
Play a ranger class then get back to me.
Also, spirit builds usually don’t slot stun breaks. It’s harder to evade attacks actively than to pop an oh kitten button like most of the classes in this game. Spirit builds are alot harder than you think regardless of the passive playstyle it represents. Now go back to your duel arena and continue to 1on1 and defend the mace stun atrocity that this game has been plagued with. Like I’ve told many others, when conditions are toned down the class most devastated by it (because we’re forced into condi bunker specs) is rangers so you’ll be able to face roll us in no time.
Stuns are to punish people for running passive builds like spirits.
and they are absolutely overpowered in wvw. spvp is a whole different balance. warriors there do need a shave, but not as big as in wvw. atm warriors are out of control in wvw. if anet finally realizes that wvw balance is not= spvp balance, would make the game actually fun again.
ugh you are a mesmer? go reroll man u are screwing up the team.
the reason why nobody really cares for the ruins is that ther feel very very disconnected from the rest of wvw. its more of a little spvp esport area….
All of this chest thrumping and emote spams from JQ… even SoR seems classy the last 2 matches we had with them.
yeah gotta say sor was pretty nice and actually i had a couple of awesome duels with a few of them. sor would at least let us take stuff to get a karma train going. jq seems more like a big bully to me atm. lat time we were matched up with them during jq/fa/bg it was actually fun.
also maybe next time jq spawncamps sos we might just hit u from behind with our group;-) by accident and then maybe place a few flamrams on your bodies…just maybeSoR can be fun folks too. Even TW can roleplay as dolyak hunters.
hahaha. true! we have an rp guild made for tc’s dolyparade only [yak]animal control is dedicated to kill the dolyak parade.
dude u are already chain ccing, of course we should be able to have stunbreakers. its not fun to be locked down to death without the chance to do anything. ileap is already broken and fails like 70-80 percent of the time. l2p issue here sry
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