That’s sad you have stumbled across a bug just in your first hours of gaming. The game is great past that part and there are a lot more to see than what you have got so far. But well, I understand your feeling however if I could suggest something I would tell you to give it one more try by making another char from another race. There would be a very minor chance that you come across another bug like that once again.
I’ve been clearing and exploring every single area of all continents to get this. If you don’t remove the achievement points and titles I’d be very disappointed.
That’s exactly what has been taking this whole time. They have been working on a way to do exactly that: removing undeserved achievements and stuff from those who got them due the bug.
Well, just a few words of advice… If you see a player abusing or hacking your best thing is to report them using in-game tools if possible. If you see or know about an exploit you better report it to exploits@arena.net. Most likely a dev/mod won’t respond to this thread as forums aren’t the proper place to report these things and also this section is about bugs and not exploits. Also, naming and shaming isn’t allowed on forums then it’s better to avoid showing names and stuff.
Oh? Maybe it happens only while in the instance, on open world it looks correct. And I always thought that instances would used the same maps as open world, seems it doesn’t.
Not actually, I remember buying a 5 points skill when I still had one or two 3 points skill awaiting there. I believe I have even a few screenshots showing what was unlocked and what not.
Nope. You absolutely needed 5 1 point skills before you could purchase any 3 point skills at all. And you needed 5 3 point skills before you could purchase a six point skill. That’s fact.
Ah yeah, my mistake. I had forgotten about the tiers indeed. I made a mistake with the rows/tiers (maybe I confounded it with healing skills per example, I could pick utilities before completing healing ones) but, however, I recall I could pick up any skill in a certain group no matter the order. From what I recall it’s like was said here:
First of all, healing skills, and elite skills had their own separate groups.
Second, there was no arbitrary order to unlocking the skills in each tier. You could pick one skill before the others, rather than going through a set of predetermined skills. So you would always progress your character in the general forward way, but with the new system you progress you only progress a part of your character because if you want that one elite at the end of a chain you have nothing invested in, you basically start all over again.Yes, there was a certain degree of buying skills that you didn’t really need, but it was less of a problem, because you would always get more options no matter where you spend that point in. Now it does matter where you spend that point, and you need to plan ahead to some degree if you want a certain skill or elite skill later on. Which is worse if you need to unlock all signets before you get that one elite signet you like, while preferably not using any signets in your utilities at all. (Just an example)
…that was what I was thinking about on my last post.
So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.
I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)
While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.
Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)
Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.
Tyria is more and more a game and less and less a living world with a soul.
It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.
My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.
While I’m sure that it’s workable. I still see that you have to follow the order in which it unlocks. I’m not sure how it works with traits as it seems that is a more gradual form of the trait books. But I was mostly meaning the utility, healing and elite skils.
It seems to me that those unlocks are more randomly put in a specific order which little people care about. And those also compete with trait unlocks to a smallextendOf course. It might be seemingly minor, but to me being able to unlock things in the way I want seems alot more interesting to progress my character than the current system.
For me, I liked the natural character progression. Regarding the new system, you’re not picking specific skills that fit your characters story anymore, but you’re basically set on a path to unlock everything. You simply presented a way to play the game (get all skillpoints) while I said or meant to say, It’s turning more into a game than a world (because you’re sort of molded into an optimal way to travel through it.
But yeah, the system on it’s own is not as bad.
But we’ve always had to unlock skills in order. That hasn’t change. Grouping at changed.
Since the beginning we needed to buy 5 1 point skills in order to be able to buy a 3 point skill, whether we liked all 5 of those skills or not. That was how the game was. Then we had to buy 5 3 point skills before we could buy a 6 point skill.
It worked as a gate the same way. They changed the look of how things are gated, but the gating really isn’t all that different.
Not actually, I remember buying a 5 points skill when I still had one or two 3 points skill awaiting there. I believe I have even a few screenshots showing what was unlocked and what not.
Though he is right about the NPE doing exactly what GW2 throughout its entire history has strived not to do. Examples being the whole “I swing a sword! I swing a sword again! And again!” thing, “You shouldn’t have to get to max level to have fun,” among others.
Ah yes, as I said I have agreed with them and I’m aware that as time goes by what they have been doing is going away from what they kept saying they wouldn’t do (although I wasn’t here when it was launched but I heard about). I was just talking about the way their statement was done. Labeling people like “if you can’t deal with it then go back to WoW” isn’t nice and not true. Someone not being able to do stuff doesn’t mean the game isn’t meant for them. The game should help that players to play, that’s what any game should do. But even though the way they made that help wasn’t doing the job properly before, it was better than how it’s doing now. It’s not always player’s fault, the system has its part in the guilty.
People also tend to be put off by ANet’s attitude of “pretending that this thread doesn’t exist, so that everyone will just give up and go away” that they’ve shown ever since this thread was created.
They can “pretend it doesn’t exist” but at least I’m going to keep bugging and not let it die as long I still play. :P
So. Since the trait system has been reworked along with the way utilities are unlocked… which turns out to be an even more gated system than before. What do people think about that now.
I’m not very much for this “unlock all other skills of the same type instead of hand picking the ones you actually want” and feel it’s another step in the wrong direction. But I have no clue how it actually plays out. Also there’s traits you need to pick with the same linear system which make your point allocation rather limited and well linear.( no matter that it’s displayes as a circle)
While it probably doesn’t matter on the long tun as you will unlock everything anyway. I’m not looking forward to leveling through a system that doesn’t at all let me progress naturally through the world of Tyria.
Then again the NPE was turning the game from “almost sandboxy” to jump through these hoops to unlock basic functionalities" and now they made even bigger hoops. (I guess that’s why the unlock system is displayed circular)
Ofcourse it probably works. But that feeling of a living and breathing world they were advertising is hidden more and more by the UI of levelling up “rewards”, skillwindows and taking away immersive and sort of realistic interactions with the world.
Tyria is more and more a game and less and less a living world with a soul.
It’s not as bad as all that. We’ve always had a lockout mechanism for traits. You ended up with X number of trait points to start, and up until level 40 you couldn’t access any trait above master and not until level 60 could you access the top tier of traits. So this isn’t really much different in that regard. In fact, you can access traits that you were never able to access before earlier in this new version.
My advice is to get every single skill point you can while leveling, because the more you get, the faster you can unlock everything.
Now I stop to think about it I see they are right. I hadn’t noticed that before as I only dealt with it in my lvl 80 and it had enough points to unlock everything. For traits it’s indeed not bad, it has somewhat linear progression as it was before and it makes sense for this type of thing. However, it makes things more limited regarding utilities and elite skils. Before you could spend points on any skill you liked as long you had enough points. Now, you are limited in a “linear progression” and can’t skip skills without getting others. Per example, let’s take Mesmer: if I wanted to unlock [Signet of Domination] I’m now forced to spend points to get [Signet of Inspiration] and [Signet of the Ether] first. Before I could get only [Signet of Domination] for now and get the others another time.
There is a big misunderstanding here. The bug has been fixed within a day or so.
We are not waiting for a bug fix, we are waiting for the solution to remove the rewards from people who earned them during the period when the bug was live.
The two things are quite different. Fixing the bug was probably simple, while devising a plan to remove titles, achievement points, HoM rewards from people who have gotten it because of the bug but not from people who have gotten them properly is definitely more difficult.
They cannot make mistakes there, imagine the uproar if they remove these from someone who has actually earned the rewards.Honestly, the bug isn’t completely fixed until it is launched in the game, Which it isn’t.
There is no Black widow, no Black Moa, No White Raven, No Rainbow Jellyfish, and merchant is still disabled….In my definition, that is still BROKE.
I just think that we the players have the right to know when the HOM will have rewards in it again. 4 months is WAY too long to just sit on this.
I think it can be said like it’s like a broken dam: it blew and flooded around but the leak was fixed, however the damage caused by it still needs to be dealt and may take a longer time than fixing the leaking took.
As was said before, they can’t do mistakes in this case, it would get even worse if they mess with who had nothing to do with the issue. The thing is it seems they have only one person on this and whoever is doing that is being very thorough (a good thing though) and as a programmer myself I can imagine what such a task it must be. I understand the frustration and know that 4 months is pretty long, but it could be even worse if they rushed with it or made a poorly job.
If you have submitted a ticket and got no reply for some days you can post about it in this thread: https://forum-en.gw2archive.eu/forum/support/support/GW2-Tickets-for-Review-3-days-older-1. It’s possible you will get a response about the status of your ticket in a few hours there. However, I don’t think they would usually reply to those type of reports, unless they need more info and such, but give it a try and post there.
Also yes, I would advice avoiding any naming and shaming when reporting these things on forums, it’s frowned upon as you know. Also yes, this is Support section but it’s the Bugs sub-section. It would fit better under Technical Support or any other Support sub-section.
Apparently all characters got an “auto-build”, in other words the traits were set in a way to match the closest build possible of what it was before the trait changes hit. But for characters below 80 it seems it used more Hero points than available in order to make that build and now the character is “in debt” of Hero points. Possibly you have like a “negative” amount of Hero points and you will start earning them when that “debit” is over. Check your traits and see how much you have unlocked, that could be the cause.
Once in Dry Top all my skills stopped working so I relogged. When I did I had been teleported far outside of any map.
Dry Top? So how the heck did you end at the outside of Silverwastes? lol Or weren’t both pics about the same incident?
What do you mean with “disappeared”? Can’t you see them on map or it’s the count which is wrong? It has been a while since I got world completion but I haven’t heard about any issues with hearts and such.
Anet should really read this thread :P. like near everyone else, the game should of never been changed. never ever ever ever repeat infinitely. There was no reason for it. no need for it. If new players can not figure out what the kitten a down state or skill is or why they are dying in a lvl 30 story when they are lvl 12, they do not need to be playing. They can go back to WoW. It was already self explanatory, it was easy. I see a lots of new players quitting because there is no challenge. a lot of old players quit because this isn’t gw2 anymore, I never took my my Mesmer or my Necro into Pve because I knew how much of a kitten fest it was(pvp tomes ftw) The game we all fell in love with is gone. It is a basic Korean( leading to be a cash grab) game. It is sickening, STOP DOING THE kitten YOU PROMISED YOU WOULD’NT DO. you went main stream, so very heart breaking to see the best MMO franchise end up this way.
While I agree they made bad decision about these changes I think you were a bit rude on your statement. I believe there are even several new players that doesn’t even know what WoW is about. Yes, there are players who could need help figuring out that things even though they were pretty obvious for the most. It’s just that the way which Anet has chosen to help them was a bad one, there could be better ways for how this NPE could have been implemented as all these pages has showed. There are people from all levels out there, since from basic or very unexperienced (“noob” as some would call it) to hardcore or experienced players who would learn stuff in a eye blink. Someone having difficult learning things doesn’t mean the game isn’t for them, but then it’s what a well-designed tutorial (current NPE is miles away from that) is for if they intend to attract these type of players. Let’s try to keep it not offensive to any group of players.
Best npe would be bringing the old 2012 gw2 back, i miss it so bad, this new way of leveling is majestically boring and just not worth it, im glad i already have my maxed out lvl 80’s cause i just wouldn’t bother doing it now. Leveling has become a drag and even though wvw has been removed from world completion its become boring as sin, the heart quests have been nerfed to death and simplified so bad that even babies would get bored of them… All in all, go back to the old way that actually made this mmo different and fun because right now its just a daily login and out app.
I can’t agree more…
Then please explain to me why is that happening just to the people who still haven’t pre-ordered HOT ?
Not exactly, I haven’t pre-ordered HoT and I just passed by 2 revenants and I was just fine, no crash or any other issue. Maybe it’s just coincidence or maybe any files related to revenant got corrupted in your client. Try to repair the game and see if it helps. In case you don’t know how to do it: https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
Two of my friends are facing the same problem, and everyone who did are telling me that yeah its happening to those who haven’t pre-ordered HOT when i asked on map chat.
I see, but well, as I tried to point out it doesn’t mean it affects everyone who didn’t pre-order, there are exceptions it seems. Btw, it seems some revenant effects are missing files, maybe it among other things is what is triggering the issues that you and others are facing, or somehow related to it.
Why this seems to be a common plague amongst MMO developers (SOE and Bioware also come to mind) is beyond me.
That’s sadly a new trend among developers nowadays. In attempt to “streamline” or attract “below-average” users they have been tending to dumb-down things or “think” for the users by taking decisions for them, or even preventing them to have choices. A bit off topic but related, I’m even mad at AVG with their latest version. The free version doesn’t even allow me to choose anymore when it should seek for new updates and only will do it when it thinks it should. >.<
Then please explain to me why is that happening just to the people who still haven’t pre-ordered HOT ?
Not exactly, I haven’t pre-ordered HoT and I just passed by 2 revenants and I was just fine, no crash or any other issue. Maybe it’s just coincidence or maybe any files related to revenant got corrupted in your client. Try to repair the game and see if it helps. In case you don’t know how to do it: https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
Beside the sepia effect, if you look on your Story Journal and compare both Personal Story and Living Story you will see they have different dates (the number at the right top, below the picture).
Also yeah, it’s intended. Personal Story instances using the map looking like it was when story took place were one of the changes made after its restoration: https://forum-en.gw2archive.eu/forum/game/gw2/Personal-Story-Restoration-update/
That’s an already known issue: https://forum-en.gw2archive.eu/forum/support/bugs/The-Game-is-moving-SUPERFAST
Hmm, sorry to hear it didn’t work. Well, I don’t think it’s a common and widespread bug, it’s the first time I hear about it and I even haven’t experienced it so far. Or let’s wait to see how many show up with the same issue. Maybe if you prefer a more personalized assistance try to contact Support. In case you don’t know, you can find a link for that on the page I linked before. Good luck.
No idea what’s it about but if you have found some type of exploit or something that can be exploited feel free to report it to exploits@arena.net, that’s the proper way to report these things. Just to remind, that email is meant for reporting exploits, hacks and stuff and not players. If you have caught someone exploiting report them using the in-game tools.
Yay, more stuff to add to the list in https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-33-Updated-October-22nd/ :S
Temporal Curtain swiftness doesn’t stack if the player is already under the effect of swiftness.
Veeeeeeery old bug (actually intended feature) that has been around from since a few after release
yes but annoying none the less. I always felt this was stupid. Curtain should pulse like the Guards staff #3 skill. If you can stand on the symbol and get stacked swiftness why cant you run through curtains line and have the same effect?
Yup it is. I don’t know about the reasons as it was done way before I joined the game, but from what I heard it was an intended change because there had been abuses with it. But yeah, I also agree it was a lazy implementation and it could be worked better. Luckily with the changes done to Signet of Inspiration (?) mesmers can have some more reliable source of swiftness, not the ideal though but better than relying only on Temporal Curtain.
Oh btw, maybe an idea would making it to prevent stacking the boon if it came from the same source within an interval (like 3s?) but allowing it to be stacked if the last came from another source or if it has past such interval. I believe it could prevent abuses without making it worthless.
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Maybe your client may have corrupted files. Try repairing it and see if it solves the issue. More info about how to do it here: https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
Yay, more stuff to add to the list in https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Bugs-33-Updated-October-22nd/ :S
Temporal Curtain swiftness doesn’t stack if the player is already under the effect of swiftness.
Veeeeeeery old bug (actually intended feature) that has been around from since a few after release
If you see a player using exploits or something like the only thing to do is report the player through in-game tools. This way GMs and staff can deal with them.
But if you can’t see or get the player abusing, as you mentioned, but know about some exploit or something that can be exploitable you can report it to exploits@arena.net. Just to note that, as stated by a dev, that email is for reporting exploits, hacks and stuff, not to report players.
Also, be careful about naming and shaming on forums, it’s frowned upon and not a good thing.
Foo, quaggan doesn’t like to be rezzed. Quaggan wants to sleep in the rock.
LOL.
But yeah, 8 of 10 times I’m near that event I see it’s broken :S
I hoped that with the new wallet this would have been investigated and fixed but … still buggued.
Same here :/ Although if you keep switching between Inventory and Wallet after 3 or 4 attempts the Inventory will shrink by 2 slots. Btw, I was expecting the wallet would work like a tab, same way like tabs in Hero and other panels: same window size for any tab. Having Inventory and Wallet with different window sizes looks really weird.
I’ll give that a try.Maybe the lag and disconnects are coincidental.
That’s possible. Lag and disconnects has been very common lately.
Without any screenshoot I can’t say for sure what would it be but have any of you tried to repair the game? Maybe some textures got corrupted with the update.
Oh I just thought something.. by chance has someone measured FPS when the issue occurs? I wonder if it’s FPS going crazy or if it’s dropping frames during it. Just trying to wonder how client and server would react to it with the timers going crazy.
And once again… https://forum-en.gw2archive.eu/forum/support/bugs/World-area-progress-not-showing/
Based on that I don’t think that hiding those stuff is really being “helpful” to them… It should “teach” players and not make them more confused instead.
Level 72? Based on http://wiki.guildwars2.com/wiki/Level_rewards it shouldn’t give you any choices of armor. Unless you mean level 71?
I have noticed something like that recently. Just after I would log in, so soon the loading screen ends I’m able to see things moving fast (anims and stuff) but only for 1 or 2 secs, so not even time to move or do anything, but it has been happening almost every time I log in game.
A few maps have had new pois, vistas, and waypoints added. If you’d previously completed those maps, you wouldn’t get the completion reward a second time after getting the new landmarks. That’s probably what happened.
Good point yeah.
Nice, now it’s clear to see what you are experiencing. Well, it looks like some graphical glitch or something when some effect is on. Try to repair your game and see if it helps.
For info about how to do that, check here https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
I understand about not posting attachments, but maybe posting a screenshoot (obviously hiding names and stuff) could help to see what you mean. I haven’t seen anything like that so I don’t know it’s a common issue or an isolated case.
Not actually, map completion rewards are still in game. If you are experiencing issues maybe you could try to contact Customer Support as I don’t think it’s a common issue around here.
Hey guys!
No release date yet, but it looks REALLY promising right now. Not for next release though, I don’t want to get your hopes up and dash them on tuesday.
FWIW the programmer doing the fix is extremely meticulous and wants this to be 10000% right when it goes out. It is not an easy fix and it has been being worked on since it broke.
If we can all be patient just a little bit longer then we will have more Gods Walking Amongs Mere Morals in the future… but sadly one of them won’t be me.
So a couple of conclusions we can take from this update:
1 - For those wondering, the fix probably won’t come out for about another month. Since we’ve been told they will only release the fix in a scheduled patch, and since Miss Lauren has told us it won’t go live next Tuesday, maybe by the end of July (best scenario). Just speculating on what’s been told…
2 - Like someone else suspected, in a different thread about this issue, we now have confirmation that only 1 programmer has been assigned to deal with this fix and that, probably, he’s been bashing his head against this issue, for 3 months now, with little to no help.My question is as follows: Why has ANet assigned so few resources towards fixing this situation? Since HoM is a big part of GW2 (because it rewards players with exclusive skins, pets and minis) and since it’s a critical link between the only 2 MMO’s ANet has ever made, why is 1 guy enough? Everyone tells us that it isn’t an easy fix, that it’s really risky and that it’s a programming nightmare, still they assign this to 1 programmer (No offense intented, towards him. I’m sure, whoever was put in charge of this fix is a very talented programmer. Keep up the good work lad!
).
Go figure out corporate priorities… Sigh… Anyhow, thanks for the update.
I know the feeling. I work as programmer and several times I have to work on troublesome stuff and no one else there is able to give any help. At times some ones do but they are usually assigned to something else. Yeah, I wish the mind of companies’ leaders and developer would match somehow :S Not to mention that all what they assign to me at once have “top priority”. sighs
With the introduction of NPE (New Players Experience), map completion won’t show until you reach a certain level. More info here: http://wiki.guildwars2.com/wiki/Level_rewards
(yay! d*** NPE strikes again)
From what I see it should pay you 100 crests, it seems someone put some “extra” zeros there :P
Forum search has been broken since the release of GW1. Of course Anet has acknowledged this bug, but since they cannot make money fixing it, they told players just to use Google search instead.
Actually, once a dev have said why a fix wasn’t done yet. The thing is they used a third party software that’s no longer maintained, no support anymore, and nobody from Anet has been able/have had chances to work on a fix. They don’t know its whole internal works and nobody have had chance/time to learn it and then work on a fix. Know this issue is also annoying to them. (They should put this explanation on that sticky thread btw)
If you would use the forum search, you would know that this topic was discussed for years now… oh wait!
lol (ba dum tis) :P
Yup, as stated there is a sticky thread that addresses these issues. Also, once a dev stated why they haven’t fixed the search (and whole forum yet) but to summarize it is because they used a software from a third party company that’s no longer maintained. Nobody from Anet was able/could fix the issues like the broken search because they don’t know its internal working and nobody was able/had chance to learn how stuff works yet.
It seems like the game chose it properly for me lol. Btw, the game had picked up Chaos, Inspiration and Dueling based on how it was before patch. The only change I had to make was on Chaos line, I had to choose Master of Manipulation and Chaotic Dampening. Others in this line and on Inspiration was already chosen xD
I use Staff/Sword though, I’ll test to see how I’m going to play with it.
There is a similar one at very northeast, near a bridge. I can’t recall the name of that area but it’s the very top-right corner of the map.
If you haven’t got any response within 3 days feel free to post in this sticky thread: https://forum-en.gw2archive.eu/forum/support/support/GW2-Tickets-for-Review-3-days-older-1/
Yay, at least mesmers now can have some more mobility. Signet of Inspiration giving granted swiftness each 10 secs.. woot! :P
Is there anything wrong with the personal story?
i just got the game yesterday and just started playing earlier with a human engineer but after finishing “Defending Shaemoor” theres no more quest for me.From what I can see in your screenshot, it looks like you need to hit level 10 before you can access the next story “block.”
From the wiki:
“Each character’s personal story is divided into eight chapters, with each chapter unlocking every 10 levels.”
Yay, “user friendly” NPE strikes again :P
To be fair, on his screenshot it does say (in orange text to stand out) “This episode will become playable at level 10”.
I’m not sure how that could be clearer. Maybe it should be bigger?
My mistake, I didn’t see his screenshoot. But anyhow, I was just teasing with the change made for NPE. I still think it dumb to have PS in chunks based on level. But that’s another discussion for another thread.
Your Scrolls of Knowledge were converted into Spirit Shards, you can check it on your wallet as already said. Bags with 5 Spirit Shards are a conversion from those Scrolls given by the 2nd Birthday Gift (I can’t recall the item name). I also got surprised and puzzled about that bag until someone pointed me out that.
Edit: that bag replaced this https://wiki.guildwars2.com/wiki/Skill_Point_Scroll
(edited by shadow.6174)
).