You’re not me so please don’t presume to speak for me. I’m having just as much fun now as I was on the first day of pre-release. Keep up the good work Arenanet!
Saw a thief the other day named Check Yo Pockets. Had a good hearty laugh from that one.
you do realize the GW1 servers are still up and running right? Nothing stopping you from returning.
Relax… yes. It-s annoying the actual state of the game. But tonight we are receibing a big patch that we hope all these bugs get fixed.
People who tell others to relax amuse me, I think it makes them feel cool or something. No one is worked up, get over yourself.
From the dev lists tonight’s patch has nothing specifically detailed to deal with what I brought up.
Your thread title:
Deplorable state of the game – BUGS!That looks like you’re worked up chief, so that’s likely the reason you’re being told to relax. As far as early bugs go, I honestly have no idea what you’re talking about. I have a severe case of altoholism and have played the 1st 3 zones of every race dozens of times at this point and have yet to run into any bugged events, NPCs, hearts, nodes, anything. The first bugged event I came across was in some level 45 zone (don’t remember which), but the early zones, like level 30 and below, have all been fine for me and everyone I’ve played with.
I like how when you yourself doesn’t experience a problem, it suddenly isn’t there for anyone else either. I’m glad your personal experiences are accepted as an objective truth in the GW universe.
Pretty much all of the bugs I’ve seen reported are level 40+, so my experiences are relevant to the discussion as they seem to be the norm rather than a single “lucky” case.
Relax… yes. It-s annoying the actual state of the game. But tonight we are receibing a big patch that we hope all these bugs get fixed.
People who tell others to relax amuse me, I think it makes them feel cool or something. No one is worked up, get over yourself.
From the dev lists tonight’s patch has nothing specifically detailed to deal with what I brought up.
Your thread title:
Deplorable state of the game – BUGS!That looks like you’re worked up chief, so that’s likely the reason you’re being told to relax. As far as early bugs go, I honestly have no idea what you’re talking about. I have a severe case of altoholism and have played the 1st 3 zones of every race dozens of times at this point and have yet to run into any bugged events, NPCs, hearts, nodes, anything. The first bugged event I came across was in some level 45 zone (don’t remember which), but the early zones, like level 30 and below, have all been fine for me and everyone I’ve played with.
Ever saw this section called BUGS on these very forums? Obviously you have no idea what he is stalking about because ignorance is bliss. Maybe all the topics on BUG sections about broken personal stories, DE’s, broken SP etc are also just figment of our imagination.
People in lvl 70 to 80 zones are already joking about to rename GW2 as Star ship troopers. Yeah it is that bad.
“People in lvl 70 to 80 zones”
He was referring to early leveling zones so your whole post is invalid. Please read and understand the OP and what I was responding to before you post.
Relax… yes. It-s annoying the actual state of the game. But tonight we are receibing a big patch that we hope all these bugs get fixed.
People who tell others to relax amuse me, I think it makes them feel cool or something. No one is worked up, get over yourself.
From the dev lists tonight’s patch has nothing specifically detailed to deal with what I brought up.
Your thread title:
Deplorable state of the game – BUGS!
That looks like you’re worked up chief, so that’s likely the reason you’re being told to relax. As far as early bugs go, I honestly have no idea what you’re talking about. I have a severe case of altoholism and have played the 1st 3 zones of every race dozens of times at this point and have yet to run into any bugged events, NPCs, hearts, nodes, anything. The first bugged event I came across was in some level 45 zone (don’t remember which), but the early zones, like level 30 and below, have all been fine for me and everyone I’ve played with.
You just explained why respecing costs (including travel to town) is limiting your choices, therefore contradicting your previous post.
Why only 2 free builds and not 3 free builds? Or 4?
I can’t believe people would argue against having the freedom to swap between builds with ease and convenience.
Ok for one…ANet can’t just give you everything, lets just get that out of the way now.
You can’t just have it to where you can swap with no penalty…it devalues a players roll and how they have built their character.
I think have 2 or 3 builds saved up would be the absolute worst idea you could possibly do.
I vote for ANet to keep it as is.
Reading your comment just made me re-read mine (I’m not the one you quoted, but am the one he quoted) and I realized I left something out. I think having 2 specs that you can save would be a good idea, but I think there should still be a fee to swap them. Something maybe little less than the current re-spec fee (though if it stayed the same that wouldn’t be unreasonable either) since you’ll be likely swapping specs more than re-specing all together.
Nicolas Rayge – Male Norn Ranger – It kind of just came to me during BWE3 while trying to think of a name. I liked the sound of it so it stuck.
Brumak Deathclaw – Male Charr Engineer – He’s charr and the name invokes a sense of power and intensity.
Fallere – Female Sylvari Mesmer – Latin for deceive. Seemed fitting for a Mesmer and looks like a Sylvari name.
Niteris – Male Sylvari Necromancer – Latin for plague. See above.
Blintz – Female Asura Elementalist – Snaxx was taken and blintz was equally as cute (she’s small and as adorable as you can make an Asura)
Revvan – Male Asura Thief – Reference to Revan from KoTOR. The double letters were only for a more “asuran” touch.
Shaq Fu – Male Human Guardian – My main in WoW was a druid named Shaqfu. I just enjoy the name and wanted it to make a return in GW2.
Arms Murphy – Male Norn Warrior – Long story short, my nickname is Charlie Murphy and a tradition for my friends and I when a new WWE game comes out is to create characters of oursleves and get drunk on new years eve while we watch them fight each other in a tournament to see who wins (all of them are CPU controlled). One year I made my character with massive massive arms and he was dubbed “Arms Murphy”. My norn also has massive arms so it seemed to fit.
I understand gold sinks. But re-traiting shouldn’t be one of them. GW1 originally had a sort of XP currency to re-spec attributes, but Anet eventually realized that this was counter to the theme of the game: creating strategic & unique builds not gear grinding. So they got rid of it. GW2 is the same way. i think eventually retraiting will be free, but not until Anet adds more skills and improves upon the existing trait system. As it is, traits don’t add the flair that GW1 had with its buils system. When it does, and people are retraiting more often, they’ll make it free.
We covered this on the first page. In case you missed it:
“This. Is. Not. Guild. Wars. One.”
And yet GW2’s design is similar enough to GW1 to mention. Both games are designed around the premise that gear isn’t the important thing, the build is. If creating strategic builds and changing it up to support the situation is what’s important, then playersr should have the ability to freely do that. After all, there is no holy trinity here, so each player can spec very differently to support, deal dmg, etc depending on the situation. No monk rocking a straight heal build anymore that can be used in all groups. Now we can bring a support ranger or a condition ranger or a sniper ranger…*all of which require retraiting. *
Not if you spec right they don’t. If you spread out your traits a bit you can very viably perform any of those roles with one build. I’m not arguing that having multiple builds available to you wouldn’t be convenient, it would. But it would also devalue the uniqueness of an individuals build and devalue the effort it takes to learn what the best build for your play style is.
I understand gold sinks. But re-traiting shouldn’t be one of them. GW1 originally had a sort of XP currency to re-spec attributes, but Anet eventually realized that this was counter to the theme of the game: creating strategic & unique builds not gear grinding. So they got rid of it. GW2 is the same way. i think eventually retraiting will be free, but not until Anet adds more skills and improves upon the existing trait system. As it is, traits don’t add the flair that GW1 had with its buils system. When it does, and people are retraiting more often, they’ll make it free.
We covered this on the first page. In case you missed it:
“This. Is. Not. Guild. Wars. One.”
Why do you people leave WoW because you’re sick of it then come to another game and expect it to be WoW?
This applies to most MMOs released after WoW.
I’ve noticed this too. It’s amusing but sad really. This is how it seems to play out:
“I don’t enjoy WoW anymore so I’m going to try out ‘insert MMO with traditional play style here’.
“This is basically WoW in space/with rifts/with ‘X’ feature slightly different. This sucks, why wouldn’t I just play WoW since that’s basically what this is but I’ve already invested time into WoW?”
“I don’t enjoy WoW anymore so I’m going to try out Guild Wars 2.”
“This is NOTHING like WoW, What the kitten? Where’s my shiny gear treadmill? Why no dueling? Why no LFG even though everyone hates it in WoW? Why is everything so hard even though everyone complains that WoW is too easy?”
Etc., etc., I think you get the point
It’s like people are always mad that the new MMOs are WoW clones, and then they’re mad that this MMO isn’t a WoW clone.
Wut…?
You just explained why respecing costs (including travel to town) is limiting your choices, therefore contradicting your previous post.
Why only 2 free builds and not 3 free builds? Or 4?
I can’t believe people would argue against having the freedom to swap between builds with ease and convenience.
No I didn’t. I never said I felt that having the ability to have 2 saved builds was necessary. I said it would be convenient to have 2 builds. And as for why not 3 or 4, simply because 2 would be good for solo play or group play. Those 2 seem to be the only things that would benefit from different builds (since your build in PvP is already different).
As it is now, I can easily fulfill both roles by simply swapping to different utility skills and different weapons. Example:
While solo play on my warrior I run with mostly signets in my utility slots and GS/rifle weapon set. Maximize my DPS and my self buffs. When I do a dungeon I bring mostly Banners to help my team and my weapon set changes to mace/shield and longbow for the AoE. It’s very effective as is and I don’t think it needs to be changed by any means. It would just be convenient to have 2 builds and I wouldn’t be bothered by that change. If they made re-specs free or gave us the ability to have infinite builds, that would bug me because it would make the trait decisions you make worthless.
As it is now, I trait for a combination of damage (solo play) and support (group play). I like this as it promotes diversity instead of min/maxing. Adding the ability to have a second build would hurt this a bit and I understand that, but if you were limited to 2 builds and had to pay to re-spec either of them the decisions you made would still have to be carefully thought out.
I don’t think it limits the choice really and here’s why. The free respec every time you get a new manual is meant (in my opinion) to give you the opportunity to try out different play styles on your way to 80. That way, when you get to 80, you should have a good idea of how you want to play your character.
The one thing that has been mentioned in this thread that I will say I agree with is the idea of having the ability to have 2 builds that you can swap between out of combat. The reason for this is that when I’m playing in the world just questing and gathering and stuff, I like to have a good damage build that I have designed for solo play. When I run dungeons I’m almost 100% about supporting my group. I wish I could have 2 trait builds that I could swap between in this case so that I can perform both roles depending on what I’m doing. The ability to switch to more supportive weapons is a good start, but in order to fully fulfill a support role, I need to re-trait at the moment.
I’d like to hear the opinion of the devs as to why having costs on respecs is such a good idea.
We can argue all we want, if we don’t know the true intentions behind this we’re barking at the wrong tree.If they chose this simply to create another money sink at the expense of freedom of choice and gameplay diversity, they are really lame.
PS: also bring the option to save builds once you remove the respec cost.
Someone already linked that article:
“We realized that an important part of building a character is some sense of permanence. With this new system, you are flexible enough to change if you really want to, but you should still feel like the choices you made matter while you are out adventuring or slogging your way through a dungeon.”
http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes
Edit: Also, I fully agree with Jon on this. If you want to test out builds go to the mists and mess around there. When you have something you like spec for that. Or hell, test it as you level, like me. You get a free respec every time you buy a new manual (so 3 free respecs). I’ve been using that to test out new builds. Also, with it being 1s and change, it wouldn’t kill me if I did want to pay to respec. Stop whining about insignificant costs.
(edited by souldonkey.9534)
So you rushed to 80 and ran out of stuff to do and that’s somehow the dev’s fault? Dude, all MMOs run out of content eventually. Even in WoW, if you level a toon to 85 and run dungeons enough to get the best gear (a joke now with the way they throw epics at you) eventually you will find yourself with nothing to do but PvP or sit in a capital city and troll trade chat.
What’s the difference here? You got to max level. Presumably you got the gear you want, and now you have nothing to do. Guess what, that would happen in any MMO. All MMOs have a finite amount of content and all MMOs have “filler” content for people that rush to the end.
In most MMOs that filler is gear treadmills, PvP, and achievement farming. In GW2 the filler is vanity gear (which requires dungeon farming for tokens), PvP, and achievement farming. Seriously, the only difference is the type of gear you’re going for. In WoW you have to farm the best of the best gear if you want to stay competitive and “good” (if that’s your definition of good). In GW2 the gear you’re after is purely cosmetic and optional. The gear with the best stats is relatively easy to get, you just need to work for the look you want.
You really just have to gauge it on what kind of content you want. If you don’t like farming for achievements or PvPing then you likely wouldn’t do that in another MMO either. That leaves gear, and if you like having gear determine your skill level, this isn’t the MMO for you. If you like to have the same gear as everyone else stat wise and have skill determine your skill level and only concern yourself with looking cool, that’s what your endgame should be.
And as far as the dungeon farming gear runs go, I would take GW2’s system over traditional MMOs any day. In WoW I ran 1 dungeon 37 times before a piece of gear I needed dropped. 37 times. For 1 stupid piece of gear. It got to the point that after we beat that particular boss (the second out of 4 I believe) I would drop group if I didn’t get it because I hated that kitten dungeon so much after that. At least in GW2 I know that every single run is getting me the required tokens I need (and will be even better when they roll out the new changes), and that I’ll be able to use those tokens to pick the exact piece of gear I need. I don’t have to rely on some crappy random number generator and hope the gear I need drops.
You can’t just come clean and admit that the amount of content that’s in GW2 is way too meager for an MMO that advertises itself as revolutionary (or any MMO, really)?
What’s the level of your highest character?
No. Because it’s not. There’s literally hundreds of things to do in this game. Just because a few people have put in 8 hours a day since launch and feel like there’s nothing to do does not mean there is nothing to do…
Besides this is something that is in EVERY mmo, at least here it doesn’t scale with every respec, just with how many trait points you have.
As pointed out earlier, the original Guild Wars didn’t have this. Besides, wasn’t part of the idea of GW2 that it not be like other MMOs?
There is so much more for them to focus on, and to me this seems very petty.
For those of us that enjoy mixing up our builds, it’s not petty at all. Guild Wars 1 had literally hundreds of skills, a variety of attributes, and the ability to switch between them quite freely (at least after the initial period of making respecs cost). Creating different builds was part of the game; while it was optional, it was expected that players would do it, and the game design encouraged it.
And then Anet went and basically removed that aspect of the game from the sequel. So no, it’s not minor.
Say it with me:
“This. Is. Not. Guild. Wars. One.”
There, got that out of the way? Now here’s a tissue for your issue. The gold sinks in this game are not game breaking or even inconvenient. Get over it.
So you rushed to 80 and ran out of stuff to do and that’s somehow the dev’s fault? Dude, all MMOs run out of content eventually. Even in WoW, if you level a toon to 85 and run dungeons enough to get the best gear (a joke now with the way they throw epics at you) eventually you will find yourself with nothing to do but PvP or sit in a capital city and troll trade chat.
What’s the difference here? You got to max level. Presumably you got the gear you want, and now you have nothing to do. Guess what, that would happen in any MMO. All MMOs have a finite amount of content and all MMOs have “filler” content for people that rush to the end.
In most MMOs that filler is gear treadmills, PvP, and achievement farming. In GW2 the filler is vanity gear (which requires dungeon farming for tokens), PvP, and achievement farming. Seriously, the only difference is the type of gear you’re going for. In WoW you have to farm the best of the best gear if you want to stay competitive and “good” (if that’s your definition of good). In GW2 the gear your after is purely cosmetic and optional. The gear with the best stats is relatively easy to get, you just need to work for the look you want.
You really just have to gauge it on what kind of content you want. If you don’t like farming for achievements or PvPing then you likely wouldn’t do that in another MMO either. That leaves gear, and if you like having gear determine your skill level, this isn’t the MMO for you. If you like to have the same gear as everyone else stat wise and have skill determine your skill level and only concern yourself with looking cool, that’s what your endgame should be.
And as far as the dungeon farming gear runs go, I would take GW2’s system over traditional MMOs any day. In WoW I ran 1 dungeon 37 times before a piece of gear I needed dropped. 37 times. At least in GW2 I know that every single run is getting me the required tokens I need (and will be even better when they roll out the new changes), and that I’ll be able to use those tokens to pick the exact piece of gear I need. I don’t have to rely on some crappy random number generator and hope the gear I need drops.
When the most proficient min/maxers run out of things to do in 3 days, that is not a good sign, it will take less hardcore players a bit longer to reach that point, but 3days for an mmorpg is very short.
Apparently gw2 is a game that is supposed to be played inefficiently, you gotta take your time killing mobs and doing cool combos to enjoy it more and stuff like that?
The people that ran out of things to do in 3 days would run out of things to do in 3 days in any MMO. I can’t remember the last time WoW released a content patch that the top guilds there didn’t have completed in less than a week. It’s no different. These are just the hardcore players that rush to the end to be the first. The gear treadmill is typically what keeps them playing and in GW2 the only gear worth obtaining is strictly for vanity purposes. These players want the best “stat” gear (the very definition of a min/maxer) and the best stat gear is easy to obtain at 80. That’s the point. That gear isn’t the determining factor when it comes to skill, skill is.
So you rushed to 80 and ran out of stuff to do and that’s somehow the dev’s fault? Dude, all MMOs run out of content eventually. Even in WoW, if you level a toon to 85 and run dungeons enough to get the best gear (a joke now with the way they throw epics at you) eventually you will find yourself with nothing to do but PvP or sit in a capital city and troll trade chat.
What’s the difference here? You got to max level. Presumably you got the gear you want, and now you have nothing to do. Guess what, that would happen in any MMO. All MMOs have a finite amount of content and all MMOs have “filler” content for people that rush to the end.
In most MMOs that filler is gear treadmills, PvP, and achievement farming. In GW2 the filler is vanity gear (which requires dungeon farming for tokens), PvP, and achievement farming. Seriously, the only difference is the type of gear you’re going for. In WoW you have to farm the best of the best gear if you want to stay competitive and “good” (if that’s your definition of good). In GW2 the gear you’re after is purely cosmetic and optional. The gear with the best stats is relatively easy to get, you just need to work for the look you want.
You really just have to gauge it on what kind of content you want. If you don’t like farming for achievements or PvPing then you likely wouldn’t do that in another MMO either. That leaves gear, and if you like having gear determine your skill level, this isn’t the MMO for you. If you like to have the same gear as everyone else stat wise and have skill determine your skill level and only concern yourself with looking cool, that’s what your endgame should be.
And as far as the dungeon farming gear runs go, I would take GW2’s system over traditional MMOs any day. In WoW I ran 1 dungeon 37 times before a piece of gear I needed dropped. 37 times. For 1 stupid piece of gear. It got to the point that after we beat that particular boss (the second out of 4 I believe) I would drop group if I didn’t get it because I hated that kitten dungeon so much after that. At least in GW2 I know that every single run is getting me the required tokens I need (and will be even better when they roll out the new changes), and that I’ll be able to use those tokens to pick the exact piece of gear I need. I don’t have to rely on some crappy random number generator and hope the gear I need drops.
(edited by souldonkey.9534)
First of all, Have you even checked out the other class forums? Most of the whining is, “OMG why don’t we have speed boosts” or quality of life changes".
Naw. It’s much more than that.. Pretty much every profession forum is whining about something bad about their class, either about them being broken in some way (Guardian, Necro, Ele, Engi ) or too hard to play ( Necro, Ele, Engi, Mesmer ), or having too many trash options ( Necro, Engi, Warrior, Guardian).
Thieves and Rangers seem to be the only people who seem to actually enjoy their classes to some extent.
My thoughts exactly. And FWIW I play equal amounts of my Ranger, Warrior, and Guardian and freaking love everything about all 3 of them.
You ever punch a baby in the face and watch his reaction? That reaction is about how I feel about this community at this point. Nothing but a bunch of whining self-entitled brats that demand more than they really need. Some things need fixing, yes, but these people act like Arenanet broke into their houses and shot their dog or something.
Case in point: Knuckledust in this very thread…
I have one skill point that’s preventing map completion for me. While frustrating, as someone said earlier, it doesn’t bother me that much. I’m not paying per month, I’ll get it done when it comes available. My bigger worry for world completion is WvWvW – that’s going to take forever!
I’m interested in the game now, not later, this wait mentallity due to bugs is not an acceptable response in reality is it? you would not accept this in any other customer service industry or product. the defence of fanboys annoys the hell out of me.
Yea, whoever decided WvWvW should have PvE explorable points was just….
Forcing us to do something we don’t want to where the rest of that is done (99%) in a mode we want to do.
And expect us to wait 1-2 weeks just to cap things like that because nobody will take enemy main keeps.
Some design decisions blow my mind, padding the game out for no reason (LOL DUNGEON TOKENS)
Then…bye? Please, if you’re going to be this immature and stupid just leave now. I don’t know what server you play on but I don’t want to risk the chance that I’ll ever actually run into you in game. If something this small gets you this angry maybe you should re-evaluate your priorities champ.
@souldonkey First of all, Have you even checked out the other class forums? Most of the whining is, “OMG why don’t we have speed boosts” or quality of life changes". I know how to play the class. In sPvP I always end around 3rd/4th place point wise. I know how to play, but it doesn’t seem balanced that for the amount of work that needs to be done for a ele is accomplished by a whirlwind + KD + hundred blades or a HS.
Also, /ignored. Won;t have to see your troll posts anymore.
Calling you out for being bad isn’t trolling. It’s honesty that you obviously desperately need. But whatever you want to do man. Keep telling yourself you’re good and the profession you play is just unbalanced. That’s how bad players stay bad chief.
Lol, L2P is all I can say man. Seriously go into any of the profession threads and this same topic is discussed about that profession there by some no-talent crybaby such as yourself. Learn to play your class well before you start whining about how it needs buffs and every other class needs nerfs. Maybe you’re just bad? No, that couldn’t be it could it…
Give me a break.
Obvious troll is obvious. It’s pretty clear you’re hear just to /flex about all your accomplishments. There is no way I believe that someone actually thinks that putting in 6 hours a day to a video game is standard. Hell I work 8 hours a day. If I played a game 6 hours a day that would total to 14 hours, leaving me only 6 hours to sleep. And that’s not including time with my wife or kids or any other activities I might enjoy.
6 hours a day in a video game is a lot. You may not feel like you rushed anything, but doing all that you did in less than a month is rushing it, no matter how you feel on the matter. You rushed to the end, did everything you wanted to, and now have nothing to do. Your situation is unique to the minority that play the at the same pace that you do.
@ Rascial
I want these changes. What you’re seeing is the people that love to complain voicing their opinions. Those of us that are having fun are too busy doing that to post. Also, Have fun having epics handed to your panda like candy. I’ll be too busy enjoying my well-deserved and earned rewards.
Wrong. The vast majority of people here do not agree with the massive nerf to dungeon rewards. Most people here agree with the difficulty fix to CoF #2 (more or less) so stop making up straw man arguments to support your position.
The problem, as every single person in this thread has identified, is not that “we can’t farm the dungeon super easily” but that the dungeons are now not worth playing at all because you will LOSE MONEY doing them.
That is unacceptable.
As for your straw man quip, yeah because that’s not the pot calling the kettle black. This whole thread is littered with straw man arguments. You only mention mine because it disagrees with your opinion. And running the dungeons isn’t pointless. You won’t lose money if you don’t die, so up your skill level and you’ll be fine. run story modes until you’re good enough to run exploration modes. That’s how the system is supposed to work. And you’re not supposed to get rich from chaining dungeons. There are plenty of other more efficient ways of making coin in this game, go do that if you want more money.
If it’s so unacceptable go play something else. I like it the way it is so I’m going to continue to play and and hope they don’t reverse their changes. Just as I’m free to do that you’re free to leave and play another game if this is not enjoyable to you.
@ Rascial
I want these changes. What you’re seeing is the people that love to complain voicing their opinions. Those of us that are having fun are too busy doing that to post. Also, Have fun having epics handed to your panda like candy. I’ll be too busy enjoying my well-deserved and earned rewards.
As a casual player, please pleas please. For the love of all things sacred, do NOT undo these changes or nerf difficulty. I love the new changes as is. If I’m going to look badkitten I want to know I worked my butt off for it. I’m a casual player and I understand that the exploration mode dungeons are optional and only for players SKILLED enough to master them and not meant to be farmed for easy gear. This isn’t WoW or any other gear treadmill game and that’s exactly what I love about it.
Also, lol @ everyone here who is whining that they don’t have the best of the best gear less than a month after release. Are you kidding me? You actually WANT to get everything there is to get and have the best of the best items in less than a month? Really? Well then go play another MMO that will give that to you. Me, I’d like to play an MMO that actually has LASTING VALUE and will provide me with enjoyment for a long period of time, rather than an MMO where I can get the best gear in 2 weeks and then hang out in a city on my bigkitten dragon mount trolling trade chat with [Thunderfury, Blessed Blade of the Kitten] spam.
You will not be missed when you are gone. Please Arenanet, do not listen to the whiners here. It only looks like a majority because the SANE people are too busy having fun in your game to post here. Hell, I try to avoid coming here as often as possible just because of all the temper tantrums. I couldn’t resist posting here though, if only to make it known that there are plenty of casual players that are severely enjoying this game and the difficulty level.
Well there is a way to fight every boss, most people just aren’t looking deep enough into the mechanics of the game. There is so much more groups could do to coordinate but they don’t.
Agreed. Most boss fights do have interesting and unique mechanics. The only problem I’ve seen in dungeons so far is that it’s too easy to just cheese the boss by traveling to a way point and running back to the fight. If they took away that ability alone, people would be more forced to learn the mechanics of the fights.
To be quite honest I think it is in there for the casual players or people who would super rage at the game because they simply just couldn’t beat a dungeon. I wish I could find people willingly to experiment in dungeons.
I’m a casual player. I really don’t mind them in story mode because, as someone else said, if nothing else they provide less skilled players a means to be able to beat the boss. I personally like to challenge myself and explorable dungeons seem perfect for that. I haven’t gotten a chance to do any of these yet, but I’m assuming the way point cheesing is still there as well. That’s really the only place I think it should be taken out.
Well there is a way to fight every boss, most people just aren’t looking deep enough into the mechanics of the game. There is so much more groups could do to coordinate but they don’t.
Agreed. Most boss fights do have interesting and unique mechanics. The only problem I’ve seen in dungeons so far is that it’s too easy to just cheese the boss by traveling to a way point and running back to the fight. If they took away that ability alone, people would be more forced to learn the mechanics of the fights.
-snip-
So I will do them one better I’ll spend 0 hours in their game.
lol bye? Honestly I won’t miss players like you at all. Please, do us all a favor and leave. This game is so much better without entitled babies like you.
Here is the post I started about the weather / day / night cycle.
https://forum-en.gw2archive.eu/forum/game/gw2/Let-s-talk-about-the-weather/first#post77216
It was locked down for the reason that ANet didn’t think there was room for anymore discussion…which is the same thing as saying, “thanks for the suggestions, but we don’t really have any intention of changing it.”
Butthurt much?
To answer your question, The reason you can’t change your profession is because the game was not designed that way. If you want a game that allows for that, play a game that allows for that. The only logical answer to your question, though, is “because Arenanet designed a game built around playing one profession per character”.
That’s it. There’s no other reason beyond that. and no other reason for this discussion to continue.
And what is your game of choice?
My guess would be Solitaire…
WTS Troll Food – 1s – PST.
Seriously people, stop feeding the troll…
Well, ArenaNet can do the following…
- Kodan added as a playable race alongside fighting Jormag
- Tengu added as a playable race alongside fighting Kralkatorrik and reopening Cantha
Personally I’d love to see both of them get added since they have interesting lore and also… who doesn’t want to play as a giant polar bear or bird.
What would fighting Kralkatorrik have to do with getting back to Cantha? You thinking of Elona?
I put it up blindly, if somebody can use it, good for them. I will continue to do so.
Also its better then wasting the time hunting down a vendor when you in the middle of nowhere
This is really stupid because you’re breaking the market. If people like you keep doing this no one can ever make a profit because no one can ever put the same item up on the TP for a higher price. Is it really that difficult to up the price of what your selling a little?
Hell, you don’t even have to do math. If you list something that vendors for 50c and the listing fee says it’s 3c then just ballpark that the 10% fee is 10c. It’s obviously high and that’s fine. so now you’re at 13c in fees (it would actually be 8c) so round that up to 15c. List the item for 65c. Someone will still buy it but now you’ll actually make a profit on it and people that want to list the same item can match your price and also make a profit.
As it stands now, I have to either match your price and lose money or list it at a higher price than yours and never sell it. Listing items at 1c above vendor is lazy, wasteful, and it breaks the economy.
I respect your opinion, but I disagree on literally every single point you’ve made here. The game is fantastic, nothing is clunky. Everything is incredibly responsive and the combat is more fluid than any other MMO I’ve played. Also, I see this game becoming an eSport down the road. I don’t think it’s quite ready yet (spectator view nudge nudge) but it’s definitely heading that direction.
I’m sorry you didn’t enjoy it, but the game really is incredible and I see it becoming a great success as time passes.
If your pets are dying too much you’re doing it wrong. you should be swapping your pets before they die. I’ve had no issues doing this. As long as I pay attention to my pet’s health I can easily swap an almost dead pet out for my spare pet and then swap back when the spare pet is low on health. That’s the reason you have a pet swap ability. I did AC story the other day with a spider and a hyena. The only times my pets died were when I died.
Ascalonian Ghostbusters [ECTO] (PvX) [Sanctum of Rall] EN (US) Casual
in Guilds
Posted by: souldonkey.9534
We are a casual guild started by a group of RL friends that view this game as exactly that, a game. This is not a job so no one will be required to log in at certain times, run dungeons at specific times, grind influence, or anything like that.
We have a Teamspeak 3 server that is also optional. The only time we ask that you join it is if you’re in a guild dungeon run as it makes communication easier (you don’t even have to say anything, just be able to hear everyone else).
We like to help others and have fun. If you think that’s something that’s right up your ally, let me know here or in game.