It’s an old as hell known bug. Honestly, it’s completely irrelevant as any serious player should be turning off ground targeting anyways. More than doubles your reaction time, and it’s not like the sizes/ranges are hard to remember.
Really doesnt slow you down that much. You can double tap the mark to basically smart cast it without enabling it in the options. Means you have the option to be more precise when you need to and still cast quickly.
You’re adding an extra click. That’s double the moves, double the time wasted, even if you don’t account for the natural latency of even the highest end computer naturally has, simply the extra reaction make a difference in a close fight.
And I don’t need the smart cast to know my range.
I can probably double tap a number key faster than most people react in this game so I really doubt im at a disadvantage. Bringing in natural latency is completely pointless as you would never physically be able to tell the difference lmao.
Karma gear is perfectly fine for your starter set. Ive never needed karma for anything other than obsidian shards for my legendary. I also wouldnt save gold for armour unless you really cant get the stats you want quickly enough. Once you hit 80 you should start doing dungeons and earning tokens to buy the sets with the stats you need for whatever build you want. You also earn a lot of gold and karma doing dungeons. You can also make some nice money with karma if you have no plans to use it on anything else (Orrian jewelry boxes).
Heres a build i just put together using target the weak. In my opinion its only worth taking in a power build if you scrap going into soul reaping for stability or lower DS cooldown. Basically you get alot of access to multiple conditions to get around 10% bonus damage from target the weak most of the time. Coupled with 20% bonus damage under 50% hp. Get spectral skill cooldown to be able to spam spectral grasp for single target chills more often.
http://gw2skills.net/editor/?fQAQRBIhdu1IjW1elmmGDfiA6x7zlziecslxMqCwD-TEAg0A
You could take well of darkness with chilling darkness trait like i said in the previous post for aoe chill + blind, buts its a long cooldown and you would need to swap banshee’s wail for chilling darkness. If you do this you should also swap spectral mastery for unyielding blast.
(edited by spoj.9672)
I wouldnt recommend relying on focus 5 to apply chill. You lose a lot of dps by channeling that ability. Best to save it for boon stripping. I would recommend a warhorn with the dagger. But you could get some nice target the weak bonuses by using an offhand dagger and traiting into chilling darkness. This gives you an instant blind + chill every 18 seconds which is more often than the focus chill, plus its an extra condition. You also get more access to enfeebling blood.
But then target the weak isnt that strong. You do more damage by going 30 into spite and taking close to death (you have more power and a huge boost in damage once they are below 50% hp).
It’s an old as hell known bug. Honestly, it’s completely irrelevant as any serious player should be turning off ground targeting anyways. More than doubles your reaction time, and it’s not like the sizes/ranges are hard to remember.
Really doesnt slow you down that much. You can double tap the mark to basically smart cast it without enabling it in the options. Means you have the option to be more precise when you need to and still cast quickly.
Players who’s opinions I would definately respect are Kravick, nemesis, oblivion, and obviously anything Bas says is amazing.
I fixed it for you :P. It looks much better this way.
Pfft minions. That is all. :>
Factions was the first gw i tried. It instantly got me hooked and made me buy the rest of gw1. It was also my favourite landscape. I spent most of my time in gw1 playing in factions zones because i just loved it there. The jade sea was amazing and it would be a real shame if the jade sea and echovald forest dont make an appearance in gw2.
Players who’s opinions I would definately respect are Kravick, nemesis and oblivion.
Im down for this again.
My biggest gripe is that necro’s have one great advantage in certain dungeons (boon stripping or corrupting). But the most useful class in pve has more boon stripping utilities and a boon strip on their most powerful melee chain. Why does mesmer get absolutely everything? The only weakness mesmers have is a lack of reliable condition removal. Really think necro’s need a buffed more sustained way of boon removal/corruption.
Dont get me wrong I love playing my mesmer. But it is kind of a joke how overpowered they are.
I only mentioned using the fear because the other 2 arent available from the start. Infact you are usually dead before they become available.
Its not a bug but it is very annoying that you cant cancel the channel of life leech. Its gotten me killed a few times in TA because i wasnt able to switch to target a vile blossom in time. You can get around it by selecting a new target and using the fear to cancel but that can be a huge waste of the fear.
I’m not home atm, but I should be able to upload the footage later today or early tomorrow.
I’ll try to edit (and commentate, which honestly is a nightmare with my pronunciation) some of the earlier and probably the newer footage as well during the weekend, and I could also try making a combined perspective video while at it if you’d like. Basically, I could edit together everyone’s footage into one video either by scaling each clip small enough so that I show all of them simultaneously or by moving from player to player based on where the action is.
I’m not sure how well it would actually work, but it might be fun.
I didnt record so you’d be missing atleast one perspective. I may try and get something sorted for recording, ready for the next time though.
Sweet, so did you have a full necro squad going or was their some pugging involved? Flow = EU Tourney Organizing King!!
Did you try the all MM run?
We had all necro minion masters. First game we were in the lead until we lost the keep due to high mobility classes on the other team. The other two games we won quite comfortably. The build most of us used was described by nemesis before we started so when the video is uploaded it should all be there.
(edited by spoj.9672)
Went better than expected and was a lot of fun. Looking forward to doing it again.
They replied to this on the WvW forums as mention in this thread previously.
A moderator replied. I think a dev response would be more appropriate.
I couldnt find that post funnily enough. Would like some acknowledgement that they are aware of the bug on this thread tbh.
Going for a sentinel set just for the lols of being able to absorb massive hits. If I want to do damage ill just switch to my beserker or knights gear.
Erm im pretty sure several months ago we didnt have this issue. So its nothing to do with when they changed DS to be our class mechanic. Its obviously a bug that occured in one of the major patches. Missing a number in the formula probably.
I currently run a beserker wells build with the same weapon sets as you. Knights is also good if you are worried about dieing. For traits I use this setup:
http://gw2skills.net/editor/?fQAQRBIhdu1IjW6elmmGDfiA6x7zlziKgMqHrrcnD
Soul reaping is a really strong tree for this type of build but you can really swap things around. Ive tried using life siphon before and it was pretty good but i wanted more damage and didnt really need the sustain in pve. You could also try 20/20/0/0/30 or 30/30/0/0/10. Both still do very good damage in a beserker damage build. I tend towards 30 in soul reaping due to the stability which is very useful in a lot of dungeons but its personal preference. Also the 25 points in soul reaping provides a pretty nice damage boost.
How about similar ability to underwater DS 4. Strip conditions off all nearby party members and gain lifeforce or health for it. Could apply the new condition to all nearby enemies aswell.
Mesmer can pretty much do everything a necro can do but better + utility.
The patch with the new DS skill will be the necro focused patch. Just wait for that guys. Hopefully downed hp will be fixed next month seeing as its a bugfix patch. Signet of spite wasnt bad for an extra boost in power on a zerker build. Now its even better. Obviously you dont use the active. Although Blood is power is still better unless your group can give you those might stacks instead.
My only issue is when it bugs on flat terrain and pulls the enemy 2 inches because you were 1 step lower than them or it just decided to hook their feet into the floor. Happened a few times in tpvp yesterday when i was trying out a spectral build. Couldnt pull people off the points because they kept getting caught on seemingly flat terrain even when we were both on the same flat floor and close to each other. However when i was on the point and pulled them into the point it worked fine. :/
How about combining these two classic gw1 hex’s to make a condition. http://wiki.guildwars.com/wiki/Reckless_Haste
http://wiki.guildwars.com/wiki/Price_of_Failure
So how about reduced cast times (like a weaker quickness) but if attacks are blocked, dodged or they miss then they take damage. This Would allow for pretty cool team mechanics. Stack blind to get get maximum damage. Time dodges and have a guardian aegis spam. Glancing blows could also trigger the damage so weakness would be useful aswell.
(edited by spoj.9672)
I really hate the idea of weapon specific skills. Asking for too much there. Its like giving us the warriors class mechanic inside our own already pretty strong mechanic.
Maybe a life stealing dot.
Problem with this is if you stay in Death Shroud you can’t be healed. If the dot is short therefore, it would often be wasted.
Stealing a boon could be good as we don’t have access to that many.
Solution is to make this life stealing dot actually heal you in DS…
If you are hell bent on putting the new condition on our DS #5 then I really hope it benefits all types of builds.
So how about acid. A dot which scales off condition damage but increases physical damage taken by 5-10%. Maybe it boosts direct damage taken the more types of conditions on them.
But id still really like something which boosts our attrition. So ideally that would be something with heal. Maybe a life stealing dot. Considerably higher healing than the traits give but it would be over a smallish duration and on a longish cooldown to balance it.
(edited by spoj.9672)
I may be able to make time for this, this time. Sounds like fun. :>
Bhawb – good point, hadn’t considered that. Still, point remains – they’re boring and of no use to conditionmancers :P
spoj – given the SR, BM and DM (assuming 2k toughness) are identical, why is the SR fine but BM and DM not?
Power is not the same as percentage damage so you can ignore DM. Its fine seeing as every class has a traits like these. Soul reaping is more of a power tree anyway so thats completely fine. Id prefer and 10% boost in damage though to keep even with most other classes. BM is pretty crap because you need to be full hp but it makes sense to put it in seeing as thats a life steal tree. Curses one still benefits condition builds. It just means the auto attacks and non condition damage is boosted which is pretty fair for all types of builds.
SR and curses ones are fine imo.
“Flimsy rez” – best rez in the game…
….
Erm warriors banner is a better res but ok.
Ok, maybe not. But It’s certainly something worth thinking about.
Shadow Aura: Channel your life force into a shield that will reflect projectiles and blind nearby foes. While channeling Shadow Armor, life force drains at twice as fast. 5 second channel. 25 second recharge.
(The blind would be an AoE pulse going out every second, very reminiscent to Plague of Darkness.)
While the name could use some dramatic flair, I think this could be the missing #5 skill Anet is looking for. Yeah, yeah, they say they want a “shadowy DoT”. But this skill would appeal to all necromancers regardless of how they’ve traited, and would give the class a projectile defense that is so very needed.
Would a skill like this be OP? I’d love to get some feedback on this.
Would make soloing GL incredibly easy. I kind of feel its very op even if you increased the cooldown. As much as i would like projectile reflect/block i think enough classes have it and i dont think it really fits the necro.
I like the idea alot. Addresses the same things i wanted improved, but in a different way to my idea. I wanted to sacrifice life force for some health. This provides attrition in certain situations and also gives a nice dps boost. So id definately be happy if this is what the devs go for.
I do think we need to be alot more powerful to make up for our lack of stability and invuln.
Well this made my day. Thanks for the laugh.
We need attrition not a dot. Thats why i second Kraag Deadsouls ideas. One of them is very similar to my idea. Sacrifice life force to heal.
As people have said there are two sides to this issue. But dieing so quickly from any attack while downed is incredibly unfair and unbalanced. If the devs wanted us to stay with this low hp then they would have to buff necro toughness in downed state massively to make up for it. Life leech can easily be tweaked to work just as well as before.
Im hoping this is fixed in the patch at the end of the month because its just completely broken. I cant make a single mistake in fractals otherwise im completely dead within seconds, whereas my teammates can make the odd mistake and then get ressed with no real difficulty.
Posted this on the other thread. I dont think we need another condition on DS. I think we need a utility that gives us a stronger position as an attrition class. Especially as we have very low mobility.
Id like a high cooldown extra heal. So you sacrifice 50% life force to get say 4k hp at lvl 80. If you have less than 50% life force the healing is reduced. Cooldown would have to be pretty high. But it would give necro’s the ability to recover from burst. Which at the moment they cant because we cant escape to heal and we cant heal while in DS so as soon as we’re down to our last chunk of hp we’re screwed. We can only stall our death for a little longer.
It would act as an emergency heal which would benefit our role as bunkers or an attrition class. In my eyes necro’s should be the best bunkers due to our very low mobility and huge hp pool, we’re also a unique bunker in that we dont rely on boons, so we need more to make up for that. Every type of build would benefit from a heal by sacrificing life force. And it can easily be balanced by tweaking healing power and cooldown.
Id like a high cooldown heal. So you sacrifice 50% life force to get say 4k hp at lvl 80. If you have less than 50% life force the healing is reduced. Cooldown would have to be pretty high. But it would give necro’s the ability to recover from burst. Which at the moment they cant because we cant escape to heal and we cant heal while in DS so as soon as we’re down to our last chunk of hp we’re screwed, we can only stall our death for a little longer. It would act as an emergency heal which would benefit our role as bunkers or an attrition class. In my eyes necro’s should be the best bunkers due to our very low mobility huge hp pool, we’re also a unique bunker in that we dont rely on boons. Every type of build would benefit from a heal by sacrificing life force. And it can easily be balanced by tweaking healing power and cooldown.
(edited by spoj.9672)
Fair enough. You have obviously thought about it. So I would just go for it and try it out. You will probably find you make tweaks to improve it as you play it. I know i did that alot when i was creating my own builds.
Ive never had an issue with missing with dagger but then im very good at keeping my character moving and facing my target. If you can keep yourself locked on its well worth taking.
Nope. Fear has so little duration compared to other cc’s. The damage amounts to about the same damage as 12 stacks of bleed would. Which is fair seeing as in pvp conditions are constantly removed so it makes it difficult to stack bleeds. Fear just gives the necro that much more viability with conditions in pvp. A player with plenty of stun breaks and condition removal is still difficult for a terror necro to take down quickly. Once those conditions are removed, were doing no damage until we build them back up which takes time due to necro’s slow rate of condition application.
Its more that most of your traits dont synergise very well. Also your primary weapon set is a strange choice. Scepter + dagger is a better choice if you want condition damage. Axe + focus or dagger + warhorn/focus is more power based.
I had another look at your traits. It seems in theory like a nice idea. Its just too unfocused. I think you will just find the build is rather underpowered as a result. But I could be wrong. I feel like if you want to use DS like that you should change the scepter to a dagger. Enfeebling blood on DS is pretty much melee range so you wont get any benefit unless you’re in their face. In which case you should take the necro’s best power based weapon (mainhand dagger).
You’re also not going to get much out of terror due to a lack of condition duration and damage. Its a nice cc and provides some good extra damage but is almost wasted on most builds unless you build around it a bit more.
(edited by spoj.9672)
GW1 necros should give Mesmers in GW2 a try like others have said.
Have done. Mesmers are fun but nothing like gw1 necro’s. Only similarity is confusion with hex’s. I became very bored of the gw2 necro pretty quick while lvling. Only find them fun in organised dungeon runs. But even then i find the necro much more entertaining. Even though gw2 necro is no where near as fun as gw1 necro.
Not sure what you’re trying to do with this build. Seems like you’re speccing into everything. You’ve got condition and power and some DS stuff. You should pick one thing and then build around that imo.
Scepter is a condition weapon, focus is a power weapon. Staff is a support weapon but is generally needed in WvW (atleast in zergs). If you want to put any points in death magic, i would go for increased mark size.
Have a look at nemesis’s videos for some ideas. His builds are well thought out and pretty refined. I believe they are stickied at the top of the necro forum.
My god thats the worst suggestion ive seen. Soul reaping traits are mostly about making DS offensive. Therefore crit damage should remain in soul reaping. Toughness is about defense or support (Staff is a support weapon on every single class). So boon duration is fine but really it would be better to change boon duration to something necro’s actually get more benefit from. Maybe reduced condition duration onself.
A power build that is tanky would be the abomination build you’re using. Generally power builds for dps run beserker gear. So power precision and crit damage.
power builds generally arent tanky
I paid a little more attention to my downed sate in wvw because of this thread.
I was downed at the same time as a thief. We both just auto attacked each other.
Before the thief got back up he was still at about 50% hp, the whole thing was over before fetid ground was even ready to use.
My normal hp pool is 26k btw.So today I terror-feared a guardian down immediately after going down myself.
This time everything worked properly, I managed to rally ~1 millisecond before the guardian (I didn’t use death’s embrace). The whole thing lasted so long that my fetid ground was almost ready a second time.
Apparently sometimes it bugs and sometimes is doesn’t…?Honestly, “I won/lost this fight” is a poor way to judge. Just watch the red numbers that correspond to your degen, if possible. Multiply that number by 30 (iirc) and that’s your downed state health pool. Then get downed on any other character with a similar standing health pool and check the degen. Multiply by 30, compare the downed / standing pools between both professions.
This example was not about winning or losing a fight. Both examples should demonstrate how fast my downed hp was drained by someone who went down at the same time.
Even if the guardian killed me first, it was obvious this time that my hp wasn’t reduced to 30%, while it certaily was against the thief.
My point is: this hp bug doesn’t always occur.
No even in the bugged down state a necro beats guardian 1v1 downed lol. The life leech heals for more than the guardians puny first skill. I assume you are talking about WvW anyway. In sPvP the necro doesnt have the issue.
(edited by spoj.9672)