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I hope its not a hard gate. Id like to be able to complete combat encounters without the masteries even if it means its ten times harder.
The most close to “other MMO classic caster” is Staff-Elem only (and they are very good in this role and pretty welcomed in the dungeon groups), not Necro and especially not Mesmer.
Mesmer is a very good PvE class. No idea how you came to the conclusion that its not. Maybe because pugs dont ask specifically for mesmers? Its not great for damage but its utility is top notch.
http://gw2dungeons.net/Records#0AIfSga
See how many times mesmer is used. And see that sometimes two are used.
Just max melee it and camp lightning whip like a scrub. Its easy that way. :P
And yeah LW is 300 range.
The big question is whether fractals actually becomes rewarding or not. Or will easy old dungeons still be the go to for gold and fractals will still be a waste of time unless you like chasing a carrot on a stick.
D/F for fractals. The only logical choice.
They said we will have mastery tracks awarded retroactively. But that still means we have to level up that track to get the abilities required for progress.
Rising Dusk is completely correct. Keep living in fantasy land everyone else.
Yes it ignores DS. If you have over 90% of your regular hp then you will get the bonus.
I doubt the name will be two words.
Anything instanced will be a blessing. But anet doesnt like to call things by universal names. So if we get a new type of dungeon it will be called something obscure.
Never said anything about sustain. I was talking about base durability. Warrior has pretty much the same advantage. Its a case of if you cant dodge or avoid effectively with active defence then your high base health pool is going to save you even in glass gear.
Also its true classes like guardian, ranger, engi and mesmer should all be pretty easy to survive with aswell. But you really can faceroll it on necro and warrior. Because you simply dont need to avoid anything other than overlapped and stacked teragriff rushes. Its almost like playing nomads in fractals only you have more damage.
The poison is totally unneeded. The life leechers can be pulled out of the aoe and the little things can be interrupted just by being hit. Ive been using dagger necro for mordrem and havent used any poison.
All classes have plenty of effective methods of dealing with them. They all have the complete package (ignoring poison) if they take the right weapons and utilities. Like i said the only advantage is the base durability. And i suppose you could make the arguement that necro gets some free extra control from deathshroud skills. Theres no distinct advantage for the necro in terms of efficiency though. Only in safety. And thats because with how many enemies there are, active blocks are sometimes less reliable than passive defence.
Ive tried ele and warrior in silverwastes. Both were more effective at killing and i didnt have to adapt much at all (didnt even use cc or debuff conditions). The necro was simply easier but slower. Which is exactly what i expected due to the classes relative differences in dungeons and fractals.
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Thats so untrue lol. Current mordrem arent really any different to your standard old mobs. The only difference is they have a bit more variety in attacks. Which makes them more of an awareness check. But with proper awareness the class order of effectiveness doesnt change. The only advantage necro has is the high base durability so you can pay less attention and still survive. That doesnt mean necros are top contenders for dealing with mordrem. It just means they are a good pick for bad players who cant dodge or adapt.
That said mordrem and hard hitting mobs such as the ones in high level fractals increase the requirement of proper usage of CC and debuff conditions to survive. This is something necro can do. So we arent terrible for these types of enemies. However people seem to think other classes dont have an abundance of CC and debuff conditions. Which is completely false. Often times they have better and more accessible debuffs and CC.
More and more difficulty will increase the need for CC and debuffs. So that combined with hopefully more control and utility on the necro specialisation will allow necros to find a good spot in fractals and the new content.
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Theres another possibility. It might not have been right at the end. The OP said it was his first time so how does he know? He could of been kicked after watching another full cutscene and the group decided enough was enough.
Maybe they just didnt want to wait for the full final cutscene at the end boss. Its scummy but im struggling to genuinely sympathise with the OP.
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Ive been intentionally avoiding this topic for a while. Just thought id say i agree with Dusk and crackedmuffin on this. Both sides are in the wrong. The kicking at the end is an overly harsh and spiteful move to pull. Theres no real excuse for being like that. But the op ignoring a request in spite of his group mates wishes is grounds for a justified kick. Also we dont know if it really was the end or if it was the very next cutscene that he was kicked. We obviously only have the biased OP’s perspective of what really happened so yeah…
These sort of things can be avoided with basic social skills. Shame most people dont have any.
We are also not mentioning that it takes 3 people to kick 1 person from a 5 person party. 2 other people did not agree with OP’s actions as well.
I believe that patch note was incorrect. The fix never worked.
See i wont have a problem with it mostly being open world if i can still get opportunities to fight bosses solo or in small groups. Unfortunately the megaserver killed that for Orr temples.
Approved.
Such a fun timegate.
Is noFB the same guild as qT? Are these players in both guilds or other guilds as their primary guild? Currently we dont have the option to assign multiple guilds to a single player and the guild is defined by the players automatically. So its going to say record is done by qT + noFB until Weth adds a manual guild select option. We can change it later when he adds that option so dont worry about it.
You can PM me all the character names and their associated players if you want. Ill add them now. And look at the record later.
Oh i dunno. Only most of the playerbase.
Im sorry my realistic speculations arent what you want. To be honest ill be thankful with anything completely different from mesmer greatsword. That weapon is totally useless. Whereas the guardians greatsword is the most useful greatsword in the game.
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An auto attack with ONLY chill on the third hit suggests that the weapon is power control based. If it was a siphon weapon we would probably see something else on the auto or no conditions on the auto. We can already rule out conditions and range simply on the auto.
The other skills are anyones guess. But seeing as the auto attack suggests melee control then im going to say we will probably get some decent aoe burst skill on the number 2 like every classes greatsword. and then maybe some debuff attack which works in a similar way a leap would (so an immobilise as an alternative gap closer). Then for the 4 i would guess some kind of aoe field similar to guardians. Maybe a dark field, maybe an aoe blind. It would be something defensive so it could be debuff conditions or it could be a block. And then the 5 will probably a CC skill of some sort (hopefully AOE). That would be my best guess based on the hints weve had, the design of other class greatswords and along with keeping to our classes core design principles.
So in keeping with power control. Id imagine we would get mechanics and utilities which increase our debuff support and group control/utility options.
Obviously this is all speculation. I could be completely wrong. But I would be quite surprised if I was. This assumption is based on the hints we have such as common complaints and desires, the chill auto and marjorys bone walls.
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I prefer the some data options. Some data on one column looks a bit empty but its nice and clean. So i guess all data on one column solves the emptyness problem. Some data on two columns is almost perfect apart from a couple of character names getting cut in half.
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The only thing that bothers me is how long names get pushed onto a second line in the table. It makes it look less neat. But im not sure exactly how to solve that without making tables huge.
Id suggest vertical tables but i dont think that would look better. Maybe just extend the guild name column slightly and then force characters to be split into two lines always. So 3 on the first line and 2 on the second.
Also i noticed on the all time we have TAFU. The only TAFU we have for archive purposes i believe is our old casual run. What do people think about having this? Its not using the correct timing and ofcourse the start of the dungeon changed completely since. And its warrior meta. x)
Also if people do want it added. Should it be all time unrestricted or restricted. It would show up in both tables and make them look complete if its in restricted. And this was before we had the different rulesets.
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Guys… we already know what the very basics of the GS is going to be, there is no need for speculation when we can see the auto attack in game already.
Ive learned to ignore people who live in fantasy land and who choose to not see evidence we have already. Fairly certain i have replied to the OP 3 times saying spears have been confirmed to not be coming but he still made a new thread about them.
Im going to guess standard necro will be better for condition builds.
We have already had confirmation that there will be no spears and it will only be one specialisation per class for HoT release. More specialisations will come in the distant future as a way to expand classes.
Even if you play the Necromancer perfectly, it still underperforms compared to every other class when played equally perfectly. That’s the problem, and why people sigh at seeing Necros in PvE.
Not true, I have nearly every class at level 80 and geared and I can tell you that played well it is not the lowest damage or utility class in the game, I only think people always assume “oh it’s a necro, he must be running conditions in PVE”…
And I also have all classes at 80 and play them all in organised groups. I know the ins and outs of each class. And necro is definitely the lowest on the list for PvE. In fact I know necro better than most other classes but the less than perfect knowledge i have on other classes still trumps necro’s capabilities by a long margin.
Well assuming people redo them 50 should always be faster. So theres not much point adding a filter for different scales when all future runs will be 50.
Id say no personally. Its not like there was many of them anyway.
Imagine this game without updates for the whole year.. Yeah..My guessing is april 28.
There have been no information whatsoever that there will be no updates between now and release of the expansion.
In fact I believe it to be completely opposite and that they have actually said that there WILL be updates between now and release (I’ll see if I can find it).
I believe you misheard. They said there wouldnt be anymore LS and they would just focus on HoT for now. And they dodged the question of other patches by saying theres a balance patch coming on the 27th of Jan. So we will most likely just get minor balance patches until release and if we are lucky a festival. But I wouldnt bet on it.
I would pay $50 for an expansion specifically targeting end-game, instanced content. Here’s to hoping!
+1
Yeah when im playing hammer its more for the ring of warding than the prot. Although prot for mossman makes it pretty easy in an organised group. Which can be fun in its own way.
They were obviously telling him to stop ranging (and he misunderstood what they meant). The orbs are not fired if everyone is in melee.
But yeah why did we even have this arguement on a necro thread. xD
I don’t really mind that fractal skins are very rare “RNG” drops, but what I do mind is that even the skin you get is completely random.
The hardest part about that is that I’ve heard horror stories of people receiving the same skin 5 or more times.
Thats pretty normal. I tend to get countless scepters. A friend of mine seems to always get torches. Fortunately for me i got my fractal sword during our race to 50 after fractured. He still hasnt gotten his and hes probably done over 3 times as many fractals as me.
Played warrior for the first time in months today. Felt so slow and sloppy it was horrible. The swiftness nerf on signet combined with the fact that i always play D/F ele. I dont think ill be going back to warrior ever unless the specialisation is cool.
With adding a new record. If its a new all time is there a way to get it to show up in both tables without editing the whole previous all time entry. Essentially avoiding adding it in twice. :P
Pugging arah as a duo of necros then having to carry when the rest of the group when they wipe. Would be fun if only it didnt take forever to kill everything solo on a necro. x)
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It works exactly the same as other blinks except its locked behind a long cast time. Mesmers and thieves cant blink up the wall either. Its a terrain issue which wont be fixed.
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Im not sure what you have against small group content. And im not sure why you feel the need to devalue my opinion at every turn. Besides anet have stated HoT will bring new challenging group content. Now we dont know for sure what that means. But when they say “group” I think of party sized. Im just expressing what I think would be the minimum of what I hope they have planned. If you notice im not actually demanding them to make any of my suggestions happen. Im simply speculating on what we might get. Call it hopeful optimism that they are finally giving players like me some stuff.
Also I dont see whats unusual about about wanting content that isnt zergable and is done just by smaller groups. Theres a very large amount of people that like that kind of content. Proof can be seen by how many people still do dungeons and fractals despite them being rather neglected.
I’m not trying to be nasty, and maybe I’m misunderstanding, but ‘extrmeely hard large group content that can be done privately with smaller groups’ doesn’t hit a very large demo.
You are misunderstanding me. Im not saying tailor it to small groups. Im saying just give guilds private instance options. This still tailors it for the full demographic world bosses are already aimed at but in addition allows private groups to tackle it without pug interference (thats increasing the demographics the content is aimed at with only a minor additonal mechanic). People think you need huge numbers for tequatl and Wurm. But id love to try it with say 10 or less per wurm head. Unfortunately we cant stop pugs joining.
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Also they dont have to create new instanced environments. They can simply add a private instance system. Or some kind of lock out using the mastery system to prevent unwanted players from joining the fight at any time. For example a mastery skill is required to open a door to a boss but once a group enters noone else can enter after it closes. So basically people have a small window to enter a fight and then any late arrivals have to wait till the fight is over and try the next attempt. Theres nothing to stop someone sneaking in. But it allows groups atleast some mid fight protection from unwanted interference.
I feel this would be a bad move. and new open world boss will probably be on a timer. So if you miss the start you have to wait till the timer resets. And let’s face it. When the expansion launches people will be at diffrent places. Locking content behind having to do something with no way around it is bad. If a mastery is needed to gain access. Then the raid/world boss should be in a place where you would need it to get there. Not a mastery that you might not have yet but have the boss where everyone can get to. I personally feel that world bosses are the way to go. As a lot of people get to try it and learn how it works at the same time. Locked raids will have players only wanting to group with people who have already done it. Leading to people who get restricted from doing it, we all know this happens, is happens with dungeons. I personally don’t want to pay for the expansion and then be limited by other people on what I can play in the expansion because a small number of people want raid content for them. If people want raid content so much they should beg ANet to make it in to a guild challenge. That way, if you want to do it, join a big guild and have at it.
Im not talking about world bosses. Im sure anet realises world bosses dont provide real challenge as a single player has very little impact on the fight.
We just need to show off some really entertaining unrestricted runs to give it a kick start.
The reason aether failed was because they didnt listen to us. Weve given plenty of good feedback based on that disaster. So they should now know not to make that mistake again. We asked for new explorable dungeons. They removed one and gave us a story dungeon with the difficulty of an explorable path to replace it (Pretty obvious removing a path is going to cause bitterness). Only that particular story dungeon had even less replayability than the original ones due to the timegates, unskippable cutscenes and fun first time only puzzles. And yes it is a pretty clear case as to why it failed. It was poor design and implementation.
So on top of causing bitter resentment for taking away a path they also failed to implement a truly replayable and rewarding replacement. Also weve given loads of feedback to fix aether so it becomes more replayable and they still havent touched it. All it takes is a few skip buttons and making some doors open while dialogues plays instead of after it finishes. And a slight reward buff.
Also they dont have to create new instanced environments. They can simply add a private instance system. Or some kind of lock out using the mastery system to prevent unwanted players from joining the fight at any time. For example a mastery skill is required to open a door to a boss but once a group enters noone else can enter after it closes. So basically people have a small window to enter a fight and then any late arrivals have to wait till the fight is over and try the next attempt. Theres nothing to stop someone sneaking in. But it allows groups atleast some mid fight protection from unwanted interference.
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Ive had very enjoyable pugs the last couple of days with people who advertised as “experienced zerker” or “elite runs”. A couple of them were even filled with 2-3 from the same guild.
The ones you should watch out for are the ones that put restrictions which are based on ignorance. Such as AP requirements, heavy only or no class x. But as TPMN said its a gamble. Sometimes you just get put in a group full of morons and that can happen with any or no lfg description.
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Well it hardly requires much effort to implement methods for both sides to get what they want. I dont think this is an issue that should be us or them.
Yeah thats kind of what i am expecting. But im not really a fan of it simply because after a certain point i am going to have to deal with strangers coming in and influencing the content I want to experience. As someone that is looking forward to new challenging encounters to solo. If its all open world, this is going to be very frustrating for me.
I wouldnt say forcing everyone to play with people they dont know for challenging content is a good idea either. I dont play MMO’s to play with strangers. I play them to play with friends and guildmates. I really hope we have something which isnt more Wurm and Tequatl. Because there are a lot of players that like playing with just their small groups or guildmates.
Wildstar had good raids. It was the rest of the game which caused the game to fail.
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Spears are not being added. It was confirmed in several interviews that they will remain underwater only and that they were only used for artistic effect in the trailer.
The “problem” with designing a mmorpg with “no endgame/elder game/whatever” is that the levelling experience needs to be the retention point. That usually means long leveling times, unforgiving of mistakes, open world PK and kill stealing etc.
IMO all of those would make gw2 a much better game for me, but I’m not sure most of the gw2 population would agree.
+1 to this. Id hate gw2 if it was like that. I think its almost at a good balance now and will be with a bit more focus on challenging instanced content (fingers crossed for HoT).
The article does raise a good point though. If you focus too much on endgame and dont put enough into the early game then you are going to drive people away. Either because players who like the early game cant enjoy it because its neglected. Or because players who like endgame cant stomach the grind to get to max level on their alts. Its important to make sure all aspects are of good quality.
Anet did a good job with their core systems and their leveling. They ruined it a bit with the new trait hunting but in essence its not nearly as frustrating as many other MMO’s. Anets endgame is lacking in small group content at the moment. But there are plenty of other good endgame features to keep people occupied and hooked. So overall you can see that balancing both sides is the best approach and anet are definitely trying to do that.