Most venoms do not even do condition damage. It was even more visible before the last update that added Torment. Thus they are in the trait line that offers condition duration. Condition duration is GOOD for a condition damage build you know.
The other set of venom traits are in Shadow Arts which is a little weird but OK : the first trait is a healing effect and Shadow Arts is our healing line. The second is the infamous Venomous Aura and I must say I wouldn’t be sad at all if that trait was changed somehow.
Condition conversion into boon isn’t the same as condition removal. You’ll have to redo the tests.
And you can always do the jumping puzzles with a mesmer portal anyway.
There is no jumping puzzle or platforming. The only thing that will even get you that high up is to refill your charges on your jump with a mesmer most likely. Just a trick. I don’t think it was ever intended.
The very last jumps are very tricky and a fail probably means a death so your portal won’t be of use if that happens.
But it probably wasn’t intended yes.
Actually if you can’t even do that, you can use the lightning skill to get across. All you need to do is to place your cursor and yourself correctly.
You don’t get the lightning skill until after you have traversed the platforms with the wind skill. There is no lightning on the lower levels. So you can’t use it to get past the wind platforms.
There is plenty of lightning on the lower levels. There’s one near the sea level just on the ground and another a few meters before the super jump part hidden in plain sight under a small set of stairs.
There’s also 2 other sets that I remember, one also trivial to get and the other a little more tricky but who cares?
No you don’t. You get to use first the Sun movement to dash through waterfalls. It’s trivial. Then you use the super jump movement to jump high stairs. Just use the movement skill while running forward. Then you get the lightning jump and the skill snaps on the platforms since there is a lightning pillar on those you can grab onto. Just look at the skill icon, it changes when you walk on the lightning painting on the ground and look at the pillar.
And even so, even if that one didn’t work, it’s just a matter of getting close and using the point and click lightning move to jump to the next platform! Point and Click. Press 3 then click on the next platform when you see a green ground target reticle appear on the next platform! So hard!
About the super jump part. Even someone with disabilities allowing him only to press one button at a time can make it. You just have to activate autorun forward and press the 1 button to jump the stairs.
(edited by stof.9341)
The first chest is for 100 achievement points and has no bonuses. You cannot see it in the interface since it only displays chests you didn’t receive yet.
As I said, it requires a jumping puzzle just to get to the NPC to talk to him. Unless I’m mistaken and he is on the lower levels before you have to start jumping.
Just no. You cannot call that a jumping puzzle :/
All you have to do is walk forward and use the skills you are given in the very obvious places. So walk forward and press 1, 2 or 3 at times.
Do you have at least one level 80 or so? Technically, you can mine say, orichalcum and some lower level mats and trade them for chests that have scraps inside.
Also, I got the fortunes to drop from mat bags we loot in WvW on players. So I guess you could apply your madz sPvP skills in the Obsidian Sanctum jumping puzzle and farm people for them, maybe :p
Grandmaster of Om requires jumping puzzle? That’s getting far fetched XD
Jumping Puzzles are part of the game. Obsidian Sanctum is part of the game. There will ALWAYS be new achievements tied to those now and them and so people will always complain.
The only way to make being a DPS (Damage Per Second) class impossible is if you turn this game into Hello Kitty Online and remove the concept of Damage altogether.
Else, there will always be one class that does more DPS than the others and will be the defacto DPS class.
The map is designed for knockdowns/backs to be really powerful, of which every class has some form.
Except Thief.
You do not see a problem with Anet requiring you to complete a pvp JP to get a PVE meta achievement?
You do not see a problem with you labeling a meta achievement as PvE while ANet never called it so themselves?
I’m against a change that obsoletes my zerk gear by making it unusable in some dungeons :o
I’m not unemployed to farm all the gear combinations that exist. In fact, I think ANet should just delete from PvE all the non zerker gear and balance the PvE from that point on. It’d probably be a much better designed game in the end.
I do agree though that “dodge” is a little too universal as a PvE counter mechanic. We need more encounters where you need to jump or move or maybe at times put up a reflect skill and where dodging doesn’t work. For that ANet needs more bosses with attacks you can avoid without dodge but that go through dodge itself.
This isnt how it works. You nullify all conditions.
And I think this change will have a positive effect. I just dont like the paper/scissors/rock design direction.
Do you think we should remove protection, stability, weakness, condition removal and all forms of boon removal next? After all, those are paper/scissors/rock gameplay elements too.
yeah doesn’t work, still 4 seconds
Do you think it could be linked to the fact the patch isn’t out YET and we only have the patch notes?
How about downed state health in Necros?
You mean, the thing that was already fixed in the previous patch? You want them to break it back that’s it?
It’s also 8s of adrenaline quick generation. Could be interesting. I already used that utility against heavy condition classes, now it might even be worth it to use it at same time as condition cleanse signet (or to be pro, during the cast of the later) then earthshaker down those necros.
It could perfectly well be applied in PvP too but I’m not sure about the effects on balance there.
This change could be reserved for PvE mostly if needed.
There is a big problem with the Hammer weapon : most of it’s damage suck. Unless you take a trait that gives you “+25% damage on a disabled target”. Except that Defiant makes that trait mostly useless.
A simple suggestion would be to add to that trait that small fact :
“+25% damage on a disabled or stable target”
IE : the bonus damage would always apply if the target cannot be stunned at all. If it’s a little too strong, you could make it only a 10% bonus or make it only apply for the actual hammer CC skills (F1, #4 and #5)
What do you think? I love my hammer but having to basically completely put it down in every single boss fight makes me sad.
If doing damage to more people via an increase in the AoE cap is a technical limitation that would lead to more skill lag, it seems to me like we could reduce skill lag by making heals/cleanse/buffs all group based.
I have long been a proponent of putting in a proper squad management system and converting all friendly abilities to group/target based only. I think the quality of play and the viability of squad and smaller group level play would be increased.
Being able to all just blob up with no effort to forming groups or to be organized in any fashion is what has created such a low skill cap in this game.
They could also greatly reduce skill lag by removing 90% of the AoE skills in the game and we’d probably have a better gameplay in the end.
I’m not sure how it happens in WoW, but in Aion, a stealthed Assassin had those particularities :
- damage removes stealth
- you cannot target him
- you cannot use 99% of the skills without an hostile targeted
- you cannot autoattack without an hostile target
As a result, the methods available for stealth reveal where extremely limited : a few point blank untargeted AoEs and the AoE around a target could be used.
Aion as a game was very stingy with AoEs which were all on long CD except for the gladiator PBAoE chain in which you could do the first hit like every 12s but the radius was small.
One little fact not many knew though was that you CAN thrown a targeted AoE on a friendly so I had loads of fun using my seemingly useless weak AoE DoT on my team gladiator as he charged first into the other team so that the cast ended up at the right time and caught any stealthed assassin (or ranger at times) going for me and my friendly backliners long before they were any threat. You could also cast the spell at yourself.
Still, as I said, such AoE spells were very uncommon or long CD in the game which is something I always found to be a nice balance compared to the huge AoE spam that is GW2. The best AoE class in Aion was the melee gladiator which is kind of fitting since it’s extremely limited by his short range.
Take a single-condition cleanse (
thief is not so good for this
Signet of Agility comes to mind. Sword #2 too.
Doesn’t seem to work. Use the existing account-bound version and then hit “2” to pack it up again. Still account-bound.
The patch isn’t even out yet! XD
If removing the AoE cap isn’t an option, maybe add back body blocking.
I thought it was full blown kittened when they announced that wouldn’t be in GW2.
Then it would be literally impossible to stack on top of each other. Even trying to stay excessively close would make it too difficult to move.
If you think skill lag is bad, wait until they add body blocking and the game becomes a turn by turn strategy game where each player makes his move sequentially.
Culling can be removed on a map basis. It can even be removed on a specific map from specific server basis probably.
Achievements are put in all areas of the game to push and reward players from participating in all the activities the game provides. It’s normal to see some of those temporary achievements pop up in the PvP jumping puzzles.
I like those achievements. They give value to the JP area, they put some life in it by attracting players :p
This place isn’t meant to be a dead spot nobody cares. It’s the only real PvP free roam area. The fact there’s nothing much of value to be had there was a mistake. Those achievements are a good idea.
You forgot the portion of attacks which can crit but glance.
Half your attacks do half damage. How does that hurt more the higher your crit chance is?
50% of all attacks glance, including crits. So if your crit change is 50%:
You will get 25% glancing crits, 25% glancing normals, 25% true crits and 25% true normals.
= ((0.25 * 200) /2) + (0.25 * 200) + ((0.25 * 100) /2) + (0.25% * 100) = 112.5% of your vanilla damage.
Compared with non weakness:
(0.5 * 200) + (0.5 * 100) = 150% of your vanilla damage.It’s basically a 25% dmg debuff overall, whereas before it was only a debuff on non crit builds. Anet said they wanted it to be a debuff to burst damage.
A glancing blow isn’t a crit. When a crit is converted to a glancing blow, you do not apply the crit damage bonus. Or at least that’s how I understand it.
Ah yeah, I know that problem with Cleansing Ire. Still making it always spend the adrenaline doesn’t feel to me like the right option somehow.
And I still do not agree with your title because some stuff in classes that are nearly irrelevant to the current meta cannot be the problem for esports validity of the game.
Condion typed damage is also prone to runes/food/traits that reduce condition duration to which power damage is not.
Condition duration reduction food and runes is itself countered by condition duration increase food and runes anyway. Your point is?
Wait, did you just say that Warriors are OP or something? Since they don’t lose adrenaline when they fail their bursts.
The fact you mention those two tiny facts about how thieves and warriors work while the former is very uncommon in high level and the later is plain impossible to find, and say this is the reason the game isn’t esports itself it kind of baffling.
Don’t you have more relevant examples?
That’s an interesting notion. I had forgotten before how annoying the current utility skill system was. My utility bars are nearly all of the form : 2 stun breakers and 2 condition removals (if I can get a skill that does both)
In fact, it’s a shame that a lot of classes cannot make good use of their fun utilities because they are stuck using cond removal and stun breakers.
And here people are already screaming to add new boons to nerf conditions!
1) There are already mechancis that let you avoid getting conditions. Its called Aegis, Blind, Block and Dodge. Because an attack actually has to land to apply a condition. And you want to add even more boons to avoid conditions being applied? What a joke.The problem is, that you have more boons/conditions that reduce incoming direct damage than sources that reduce conditiondamage. I dont know if you have realized but the things you listed let you avoid direct damage as well.
I’ll also remind people that aegis and block do not stop necro marks. And aegis or single blocks only affect 1/3 of an engineer grenade skill.
Blinds also are unpractical since they are hard to apply at range in a meaningful way.
I watched tournaments, it’s an unreadable mess short of watching the point ownership interface or when the action shifts into a back point where a 1v1 is occurring.
Vitality isn’t valid as condition resistance because it’s an equal opportunity stat that protects as well against condition than against power damage.
You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.
Positioning 101.
So basically there’s no room for melee in the game except for bunkers?
Still can’t understand how an enemy can avoid the blast of a Big Ol’ Bomb set 2 meters ahead of him by blinding ME.
Ah, try blinding a warrior to make him miss the “Fear Me!” shout!
The problem is that heavy condition cleanse builds for some classes leave them as threatening as a white underleveled mob.
Bullcrap. Shadow arts condi cleanse spam thief still crits backstab for 4-5k on high toughness easy.
Mesmer just needs 10 points in inspiration and mantra heal+null field.
What we’re seeing here is a case of people wanting to keep all their offensive perks with free defensive boosts.
You may be non-threatening to bunkers with the damage sacrifice, but that is intended. Your builds doesn’t get to address every weakness it has.
The fact is every warrior I see wants to run full zerker, gs, and axe/shield. And they want to be able to do the ridiculous damage they already do while having high uptime.
And the answer is, you can’t. If you were allowed to do that damage to someone for prolonged periods of time, thieves would be booted and so would any spike class really in favor of a warrior who can not only spike, but has better sustained and cleaving.
A thief in stealth to remove conditions does 0 DPS. Also it “only” removes one condition every 3s while in stealth. Either you do a long duration stealth or you spam short ones. Long duration is vulnerable to getting more conditions applied on you, and you are useless anyway. Short duration spam means spaming C&D with all the issues we know. Blind, cripple and dodges will prevent you from doing it often enough.
Mesmer mantra heal + Mender’s Purity = 1 condition every 10s with a LONG (2.75s) mantra cast time every 2 cleanse. Also it removes poison AFTER the heal is applied. Null field is on average one condition removed every 9s. kitten CD on null field is harsh. Also it’s vulnerable to plain condition reapplication since it cleanses one per second. It removes the most recent first also. And Necro scepter autoattack reapplies one condition at each stage. Have fun with your kitten CD Null Field removing in total 4 stacks of bleed and one of poison.
And all that doesn’t matter much since once you are feared, most condition removal skills stop working.
The problem is that heavy condition cleanse builds for some classes leave them as threatening as a white underleveled mob.
According to that image, the tallest human female is the exact same eight (minus hair style maybe) than the tallest human male.
What is the problem already?
Vitality is as much of a counter to power damage than to conditions.
So power damage is countered both by Toughness and Vitality. And the later is a poor counter anyway.
Engineer melee weapon is the toolkit and the bomb kit :p
Bomb kit autoattack is one of the strongest autoattacks in the game for DPS if I’m not mistaken.
No, the trait line says iy increase Steal recharge rate by 15%, it doesn’t mean the same as reducing CD by a flat 15%
30 seconds is too long, it’s enough time for all classes to refresh their heal cooldown and nearly all their utilities. At this point of the time, if a fight didn’t end odds are it cannot end at all.
The only place in the ENTIRE GAME where we can have REAL gank PvP because all the QQers and carebears forced it out of this game…..and you want to change this too???? Go away and run dungeons.
The pinnacle of PvP is killing people in loading screens and spawn camping.
Power based AoE isn’t THAT much of a problem currently compared to condition applying AoEs. What do you propose to do to those?
This is why I only log in for the LA skin of the month, the aesthetic of the game is just going completely away from my tastes. Need some more elegant/ornamental/slick stuff added(like the new rapier and pistol) for me to get interested or excited again.
That stuff just looks dumb to me, but to each their own of course.
Yeah, I miss all the very classy armors and weapons we had in Aion already. GW2 is just more and more vision impairing flashy particle stuff it seems.