Showing Posts For suffish.4150:

Ban for intentional fail ranked match? plz

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Posted by: suffish.4150

suffish.4150

I have seen very few people deliberately lose games this season but yes, it can be very annoying when it does happen. Best thing to do is to report them for botting and Anet will make a decision on how to deal with that player because players can (I think) be banned for throwing games on purpose. It doesn’t bother me much at all though because I just think to myself that we would have lost anyway even if the player who was afk was playing and this is usually true if they had zero interest in pvp and we’re just there for achievements, so much so that they would sit afk through whole matches.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Lord Buff Plz Tks

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Posted by: suffish.4150

suffish.4150

From an in-game point of view, absolutely not. Lord rushes rarely succeed from my experience and giving the Lord a buff would just make it so that no Lord rushes succeed at all. I usually have no problems defending the Lord for my team and when we have me (a druid) and an elementalist defending, the Lord will probably never go down. This is all my experience however so maybe Lord rushes usually succeed for you.

From a pro league point of view, the foefire Lord definitely needs a big HP buff because based on what I saw in week one, foefire is basically a match up to 350 points rather than 500 with the portal Lord rushes succeeding 100% of the time. It makes the games on that map a bit anticlimactic when one team portal-rushes Lord at 350-300, giving no chance for the other team to get back to defend.

So overall, I think I actually do want to have it buffed since I enjoy watching the pro league more than playing the actual game, however, if I based my decision on my ingame experiences like I am sure most people would, I would want it to stay the same as it is now.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

A Lesson for Mid-Game Quitters...

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Posted by: suffish.4150

suffish.4150

@Celine…, i agree with you and thx for the vid

in my opinion pvp devs should change pip gain/lose in a way where a losing team doesnt lose any pips, if they reached 400+ pts in a game to encourage players to play the game instead of raging and afking

I have seen this be suggested many times but I just do not see how it would stop anyone giving up on a game- if someone is so convinced that their team has zero chance of reaching 500 points that they stop playing, why would they believe their team could reach 400 points? If a team is 350-200 down for example, someone might say something like ‘noob team, I am afk’ because they do not think they have any chance of winning. I honestly do not see how not taking pips away from a team if they reach 400 points would turn that comment into something like ‘We won’t win, but let’s try to reach 400 points’. I understand why it would work for your average player just to give them more morale so they keep trying, but for the kind of people who afk this would not change anything.

As for the OP, that was a really nice comeback. It always feels great to make a huge comeback and having it go down to a boss kill at the end would have made victory feel all the better. My favourite comeback I have done was when I won from 280-480 down. The comeback you did should really convince people who give up on games when 100 points down that it is never over until your opponent reaches 500 points, which is something I have always believed. I enjoyed the video.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

This is the reason that I hate PvP

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Posted by: suffish.4150

suffish.4150

For my last 20-30 games (legendary division, was prestige 2 but not any more) I have had a similar win rate as the OP (20% or lower). However it does not make me hate pvp, infact I think big loss streaks help me enjoy pvp. I look at it this way: if I just won 5 in a row and I am 1 win away from going up a division, I feel positive about the game and think I have a good chance of winning. However when I lose that game it makes me feel absolutely awful and I lose any motivation I have to play. I still do play because I think I need to gain that pip I just lost but I usually get a huge loss streak because I have zero motivation to try to win because of what happened to me the previous game. Right now, with my big loss streak in legendary (I suspect I am in the ‘MMR hell’ that people talk about, but I don’t know for sure because I haven’t played nearly enough over the last few days) I can now appreciate a good game much more- I can lose 500-450 to an awesome comeback and appreciate what the other team did and congratulate them rather than getting angry; I can lose a game on forest to a boss kill and actually see what I could have done to land the final hit rather than getting annoyed and complain about the other team winning by random chance.
This is all because when I am losing a lot, I EXPECT to lose and then actually have fun rather than just raging to myself if I lose. I understand that it can be frustrating before you reach legendary, but I had a long run of losses in diamond and when I was in that loss streak, I really did have more fun because I didn’t care if I won or lost, I just played for fun which is something that not many people seem to do in ranked.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

PvP Rank-Badge System

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Posted by: suffish.4150

suffish.4150

I really like the suggestion of having the number of times you reached the division next to the badge. That will add a lot of prestige to a division badge without making other people who can’t play every season feel like their hard work was for nothing. However I also like the current system of having to work back up to get your legendary badge because that gives me motivation to play because then I can show off what division I am in to all the people in HotM/LA when standing around. I think a better suggestion would be to have 2 badges next to a player’s name- the highest division they ever reached and their current division.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

another matchmaking topic,other perspective

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Posted by: suffish.4150

suffish.4150

At the start of the season when I was getting through the lower divisions, I agree that almost all of the matches were total blowouts. None were even close. However, as I have now reached legendary I experience very few blowouts (Maybe 1 game out of 15 finishes as 500-less than 100). Of course it depends what score you would say a blowout is, but I don’t think there is a particular score that defines one. I would only consider a blowout to be a game where I never felt I could make a comeback meaning that scores like 500-150 would sometimes not be a blowout to me. Generally though, it gets a lot better as you get into the higher divisions, maybe because players there are more likely to try to make a comeback and not give up when 100 points down. Maybe not but that is the attitude I have seen much more in legendary.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

dueling vs Mesmer? HOW????

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Posted by: suffish.4150

suffish.4150

I find mesmers by far the hardest class to deal with on my druid (I play staff/longbow) as well and are the only class that I am not confident I will win against before going into the fight. That said I do win about half of my fights against mesmers, maybe a bit more. This is what I do:

- If it is a fight on a point I control, I don’t even try to hold it, I just let it be decapped and try to keep it neutral. You will probably die very fast if you try to stay on point too long against a condi mes.
- I try not to be overly aggressive. I usually just kite around and wait for my burst to finish its cooldown before I try to attack again. I only try to deal as much damage as I can if I am confident I can win the fight very quickly or the Mesmer starts on low health.
- Once my burst is ready, I use it on my opponent as quickly as I can (LB 4, LB 2, bristleback f2, swap to smoke scale and let it do smoke assault). That usually takes a lot of health away from the Mesmer. I just repeat this every time it is off cooldown.
- Most importantly, I never activate celestial avatar unless on low health with a ton of conditions on me because then I get the most benefit from it and more often than not get back to full health with the Mesmer having already taken a lot of damage. Just make sure to activate skill 3 first to get that healing burst so there is no risk of being killed before you used all your heals.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

The pro league cancelled matches

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Posted by: suffish.4150

suffish.4150

So, what is going to happen with TCG vs. Rank 55 and Orange Logo vs. Car crashed? I understand that they will be played at a later date but my question is if they will be streamed at all. I really hope they will be because they were the 2 best matches of the night and I really don’t want to have to just be told in week 2 of the pro league ‘oh yeah 55 and orng both won 2-1’ I want to see HOW they won it. Seriously I have never been more disappointed in GW2 than when I heard that the TCG vs. 55 match had been rescheduled. I mean I can cope with one cancellation, but 2?
I know it won’t happen but I would suggest that one of the matches is played in week 2 and the other in week 3 meaning that there will be 5 matches on both of those weeks. I don’t mind if they are played at any random time though as long as I am able to watch them.
I admit that part of the reason I made this thread was to vent my extremely high levels of frustration but also so I know if I have to prepare for not seeing 2 of the best and most important series of the EU pro league. So, has there been any official word on this yet?

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Pro League: the delay between games

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Posted by: suffish.4150

suffish.4150

I don’t mind the delay between games, I find a certain amount of talking about the games interesting. What I do mind though is that the 2 best games of the week, both of which could have gone 2-1 were cancelled. Seriously, why is this? There were no cancelled games in EU last season from what I remember and now 2 very important ones in one night. The start of the pro league which I have been looking forward to for ages has been absolutely ruined for me and I will not be anywhere near as excited for next week. Hopefully that will change if the matches are good but my expectations are now very low.
I understand that the cancellations probably couldn’t be helped but it really annoys me, especially as someone who truly cares about the pro league. Massive disappointment.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

pro league compositions first day

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Posted by: suffish.4150

suffish.4150

Think it will be something like
Rev
Rev
Scrapper
Mesmer
Ele

or maybe with a reaper instead of scrapper or mesmer.

You can only have one of each class this season so teams can not run double revenant. If they were allowed to though, yeah I think you would be about right.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Dumb Things You've Seen Teammates Do In Ruby

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Posted by: suffish.4150

suffish.4150

I am in legendary and I still see people do stupid stuff (and it is usually me who is doing it, lol)
- I was defending altar on temple because I saw an enemy coming to capture it. He came onto the point and dropped a portal. After that he walked over to the bridge leading to the altar so I followed him to try to get a kill. Without me noticing, the Mesmer put a second portal on the bridge and teleported a short distance back to the point. I didn’t even notice for so long he got the decap. Very stupid of me.

- I was in an extremely close game, also on temple, but if my team just held the points we had and didn’t die we would win by about 3 points. All my teammates were in fights and I was just afk on a point (Don’t ask why lol, I just get scared of losing games like that so I didn’t want to leave the point). What I didn’t realise was that 2:30 was coming very soon and while I was just standing on my point doing nothing, the enemy team captured tranquility without a fight, winning the game for themselves. I personally took the blame for that loss in team chat.

Yes, bad players like me are in legendary division so if you are hoping for good team mates when you get to legendary, you should give up hope!

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

pro league compositions first day

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Posted by: suffish.4150

suffish.4150

My guess would be that every single team will use:
1) Revenant
2) Elementalist
3) Necromancer

Almost every team will use:
1) Engineer.
The only reason I say almost every team is because we saw orange logo running necro/druid/mesmer/ele/rev in the challenger cup after they lost their first game so maybe engineer will not be a completely necessary class.

Teams will probably use one of the following classes if they use an engineer, if not they will use both:
1) Druid.
2) Mesmer.

To be honest I doubt that we will see any thieves, dragon hunters or warriors although I would love to see teams try some sort of crazy composition involving these classes that could actually work for them.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)

Division based lounges in the lobby.

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Posted by: suffish.4150

suffish.4150

I really like the idea of division based areas that only people from that division and above can go to. I also like the idea that the look of them will be improved as you go higher however I do not think that the lounges should have any more services than the regular HotM has, it should just have them closer together and more convenient. I think they should work like the Royal terrace where it is not an instance but only people from the appropriate divisions can enter so the people in lower divisions can still see inside. It would add to the prestige of being in a high division and would also help with the formation of groups if lots of people from the same division can stand around in the same place.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Statistics on your last 10 games

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Posted by: suffish.4150

suffish.4150

Over 450: 1
400-450: 2
300-400: 3
200-300: 1
100-200: 3
Under 100: 0
Highest losing score: 488
That game where the losing team got 488 was the only one out of the 10 I lost and it went down to a boss kill on forest so it really was as close as it could have been.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

F.U.N.

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Posted by: suffish.4150

suffish.4150

I play ranked pvp for fun. Winning close games is fun, progressing through the leagues is fun. While I am yet to have a truly terrible loss streak this season, I did have both a 10 game loss streak and an 8 game loss streak in the same day with a win/loss/win/loss/win/loss run in the middle so I think I do know how it feels to be losing progress however hard you try. It sent me all the way from diamond tier 6 to the beginning of tier 4 in one day. However unlike some people, i keep trying and never stop until I achieve what I want to. Yes, when I lose a game I should have won or get on a huge loss streak it makes me feel absolutely awful, as bad as a game has ever made me feel but when I win a very close game or make a big comeback it is the best feeling a game ever gives me. One example of a game like that happened just today where my team came back from 400-490 down to win 500-493. Those games are the ones I find fun and are why I play pvp.
What I am saying is that sometimes pvp can seem unfair and can make people extremely angry and frustrated but if you just never stop trying to achieve what you want to, you will inevitably have a really good run of games that, if you enjoy pvp at all, you will find fun. That is what I like about leagues at the moment.

Good for you my friend… Your loss streaks though are pretty trivial in comparison to what a LOT of people have been experiencing.

I know that my loss streaks are not bad at all compared to some people and I even mentioned that in my post however I would still keep playing with a 100 game loss streak. Nothing, and I mean nothing, will stop me playing 15-20 games per day until I get to legendary and I am saying that I think that what more people should think like because if you just keep playing even if it feels like you are getting nowhere, you will keep improving and eventually get on a really good run of games and get to where you wanted to be at the start of the season.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

F.U.N.

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Posted by: suffish.4150

suffish.4150

I play ranked pvp for fun. Winning close games is fun, progressing through the leagues is fun. While I am yet to have a truly terrible loss streak this season, I did have both a 10 game loss streak and an 8 game loss streak in the same day with a win/loss/win/loss/win/loss run in the middle so I think I do know how it feels to be losing progress however hard you try. It sent me all the way from diamond tier 6 to the beginning of tier 4 in one day. However unlike some people, i keep trying and never stop until I achieve what I want to. Yes, when I lose a game I should have won or get on a huge loss streak it makes me feel absolutely awful, as bad as a game has ever made me feel but when I win a very close game or make a big comeback it is the best feeling a game ever gives me. One example of a game like that happened just today where my team came back from 400-490 down to win 500-493. Those games are the ones I find fun and are why I play pvp.
What I am saying is that sometimes pvp can seem unfair and can make people extremely angry and frustrated but if you just never stop trying to achieve what you want to, you will inevitably have a really good run of games that, if you enjoy pvp at all, you will find fun. That is what I like about leagues at the moment.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)

The Unofficial S2 problem discussion thread

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Posted by: suffish.4150

suffish.4150

1) While some matches are blowouts, which is unavoidable. even with the best matchmaking system in the world there will always be the occasional blowout. However, I have found that as I am in diamond now, I see far less blowout games than I did before, I think it all gets better when people get to the higher divisions.

2) I have seen no problems with queue times yet. I am in diamond tier 6 and have not seen a queue longer than 6 minutes, most are less than 4 minutes. I will see how it changes when I get to legendary.

3) I agree that there is a lack of incentive to play once you get to legendary because there is very little more to work for. Why try to get to prestige 5 if nobody can see it? I think your prestige level should show next to your legendary rank badge.

4) Class imbalance is something that I don’t really care about or notice in pvp. Skill is far more important than the class you play. I would much rather have a very skilled warrior on my team than a bad necro. No matter how much balance Anet try to do, there will always be good classes and bad classes. I like how the balance is at the moment.

5) I feel like I am in the minority for this but I absolutely love the esports for this game. It is so fun to watch, i love seeing how the teams do in the pro league season, it is absolutely incredible in my opinion. It really is. If I had a choice between never being able to play pvp again and never being able to watch the pro league/other esport events again I would choose to never play pvp again, and I love pvp at the moment. I would really encourage Anet to carry on with the pro league for many more seasons because there is nothing I have done ingame that is as exciting as watching the best games in the pro league. Yes there are some boring games to watch but the close ones make it all worth it.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

The reason you're stuck in a division?

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Posted by: suffish.4150

suffish.4150

With the way the league works at the moment, you can never truly belong in a division. The only thing that decides where you ‘belong’ is by how much you play. I am what most would call stuck in diamond right now, but I know that I will make it to legendary eventually because I play at least 15 games every single day of the season. The sheer amount of games I am playing is what will carry me to legendary, not my skill because I definitely do not belong in legendary division based on my skill.
This is even more true for divisions up to sapphire- you can be by far the worst player to ever buy GW2 and you WILL get to Ruby at the very least if you play enough because it is literally impossible to not gain 5 pips every so often and then have that progress protected. Nobody ‘belongs’ in any particular division.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

When is proleague?

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Posted by: suffish.4150

suffish.4150

The pro league starts on the 21st March and I guess the magic find buff will be for that entire day and for every other week of the pro league, but I am not sure. I care far more about the pro league than the magic find buff.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

losing a pip from somone rage qitting

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Posted by: suffish.4150

suffish.4150

I loss pips when I get a team mate with a dc all the time. It is very rare that the system actually works as it should and keeps my pips the same when I person disconnects, even if they do not come back near the end of the game. I think it has something to do with how long the person is away for but I agree that the system needs to be changed so you do not lose a pip if a team mate was disconnected for any amount of time.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Is anybody actually happy with Season 2?

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Posted by: suffish.4150

suffish.4150

I am very happy with season 2. I seriously don’t see how people think it is any different to season 1 other than the win streak/ loss streak mechanics. I see a lot of complaints about matchmaking but I do not think that Anet could make it any better. Not that I mean it is amazing quality matchmaking, what I mean is that no matter what Anet changes with matchmaking, there will always be total blowouts and the average score will always be about 500-300 to the winning team. There is no way to make every game close and I think that people need to accept that the matchmaking is as good as it is ever going to be. Sure, there is that chance that is will improve but I highly doubt it.

Just like season 1 I exclusively solo queued (except when I duo queued with a guy saying he pays me 1 gold for every win and I pay him 1 gold for every loss. I lost twice in a row and he didn’t want to play with me any more, he got 2 gold though, lol). I have found solo queuing quite enjoyable and I will make it to legendary without having to group with anyone. I got to diamond tier 7 but then got a huge loss steak and I am now back on tier 4, that doesn’t mean matchmaking is rigged, bugged, broken or whatever you want to call it though, loss streaks are just something that will happen to everyone occasionally.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)

when will you fix moa?

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Posted by: suffish.4150

suffish.4150

Moa, from my experience, is very powerful and is a guaranteed kill if the team focuses down the moa in a team fight, even 1v1 if you get moa’d at low health it will at least force a decap on the player defending the point. However, I see this as a good thing because it is an elite skill with a long cool down and even in big team fights if there is no coordination at all the moa will easily get away so it can only fulfill its potential with coordination.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

When esl proleague s2 will start ?

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Posted by: suffish.4150

suffish.4150

When I was watching the video of the challenger cup on jebro’s YouTube channel I think I remember him saying it was in about 2 weeks. Because he said that last week that will probably make it Monday the 21st or maybe the 28th. I hope it is soon because I am so hyped for it, it is just so exciting to watch and with the new meta it will be so much more entertaining. I am seriously more excited for pro league than I was for Heart of Thorns to release. So yeah, I highly doubt that we will have to wait until next month for the pro league, which is great in my opinion.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)

Who won the challenger cup?

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Posted by: suffish.4150

suffish.4150

we won trixxti! BTNA did it!

Nice! Seems you’re doing well now that you don’t have to carry me :P

Zero counterplay is out!!!!! They did it for the streak !!! 0 games won since S1.

So since Edison team won (Ez Pz), it means that we have a second team out…. which is?

I believe it was Apex Prime?

Apex did not compete so the only 2 pro league teams to compete in NA were zero counterplay and Ez Pz and of those 2 only Ez Pz got through so the other 2 qualifiers are new teams.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

afkers and people throwing matches

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Posted by: suffish.4150

suffish.4150

I don’t see very many people deliberately throwing matches or afking, but occasionally I do and it can really ruin the game for people (although I will admit that when people go afk it is in a situation that most people would consider a lost game) and for people like me who try until the very end it can make those efforts seem pointless. I personally don’t mind it at all because I just accept it as part of the game and that it will never change, because it won’t. However for some it can really spoil their play time and I think Anet should consider the feelings of those players and try to do more to stop people afking in games.
What I think the main reason is for people going afk is that they do not believe that comebacks are possible so stop trying when 100 points down. I see that attitude in loads of people who do not deliberately throw games as well, but they simply play worse when behind because they lose belief that they can win which isn’t really their fault. There is nothing I like seeing in pvp more than people calling targets, going for decaps and trying to take kills at score like 450-250 down. I just love playing with people like myself who will still try to win in situations where most would consider the game to be lost and try as hard when 300 points down as they would when the game first begins. I do think that more should be done to encourage players to think like this and try to the end, however I highly doubt the afking will stop because that is just how some people are.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

What is the state of gw2 esports

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Posted by: suffish.4150

suffish.4150

The e-sports in this game is going really well. The pro league finals just happened and season 2 is coming very soon. It seems to be attratcing more viewers than it did before too, or at least the pro league finals did because there were over 4K viewers for that rather than the usual 2k which is great. I am so glad it is succeeding because at the moment I care more about watching the pro league than playing the actual game, it is just awesome and I am sure many others feel the same way so it is definitely a success in that people are enjoying it, or at least I am!

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Stuck in PvP / 0 Pips gained

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Posted by: suffish.4150

suffish.4150

I was stuck on foefire earlier but it eventually got out by closing the game Down and logging in again. That was the first time it has happened to me in 4.5k games so I suppose it is becoming quite common now.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Pro League season 2?

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Posted by: suffish.4150

suffish.4150

Hey all, I just wanted to know if there has been any official announcement on when the pro league starts again. It can’t be long since the qualifiers just happened this weekend but I haven’t seen any official word on it so maybe they have said previously? I personally am so excited for it to start- season 1 was amazing and with this new meta it will be even more entertaining. The pro league is the thing that I care about more than anything else in Gw2 right now so I have just been wondering if Anet have made a statement on when it is starting again.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Stop matching me....

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Posted by: suffish.4150

suffish.4150

I actually agree that blocked players should not be on your team. They are blocked for a reason.

While I am sure that you block players for a good reason, can I ask why you don’t want to play on a team with them? I understand you may not want to see what they are typing, but you can’t see that from players that you block even when they are on your team (or can you? I wouldn’t know, I have never blocked anyone). In my opinion it is the same as playing with them in an open world meta event such as the ones in Heart of Thorns, you can’t see what they are typing and rightly so but they are still helping accomplish your shared goal which is the same with pvp matches.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

always the far pushers.....

in PvP

Posted by: suffish.4150

suffish.4150

The essential rules for forums? Reading. Thanks.

Suffish, you wrote that you leave AS SOON AS ONE DIES. But if one dies that doesnt mean the fight is lost… it however is 100% lost when you abandon that 3v4 in favor for a 1v1 on far. Especially as a druid Im more often than not able to turn around fights on mid that started out with one of my teammates dieing in first push.
You leaving – as a ranger – that fight just because ONE GOT KILLED… thats stupid. And shows a total lack of being able to assessing the state of the fight.

Thanks for the advice, I was under the impression that Druid was better as a roamer type class but if you say it is good on team fights and can turn a 3v4 around I will try staying in those fights and seeing what results I get. Hopefully it will improve my play on that class.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

always the far pushers.....

in PvP

Posted by: suffish.4150

suffish.4150

So what you are saying is… as soon as one goes down in a 4v4 fight… you abandon ship and let the other 2 die in a 4v2 fight instead of brazening it out in a 3v4 fight. But sometimes you expect your teammates to pull through a 3v4 fight because you like to have a 1v1 on far.

GG. I hope Ill never have you on my team.

What I am saying is that my teammates will only have to hold a 4v3 for maybe 20 seconds, which is very doable. I abandon fights where my team loses members because when that happens, the fight is lost. In my opinion there is no point fighting for a lost cause when you can leave that fight and go far, which has no one defending it. My teammates should also leave rather than fighting any longer. I see them doing this sometimes on the Pro League so it must be the best decision as I used to stay in a fight that was lost but after seeing how the pros play I know that it is a good option to leave and cap a free point.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Stop matching me....

in PvP

Posted by: suffish.4150

suffish.4150

The problem with this is that some people will just block whoever they consider a bad player, and if that player truly is bad they will have been blocked by so many people they can’t get a game, which just isn’t fair. I personally don’t like the idea of blocking anyone for any reason because it just takes away from conversations you could have with people (people who rage in matches are usually very nice when standing in HotM, I have talked to a few of them after games and they really are), but that is another matter. Additionally, it will also increase queue times for people who have a lot of people on their block list for genuine reasons which also isn’t fair. Also being matched with people on your block list really takes nothing away from your game because you can’t see what they are writing and they are still going to try to help the team to win (who wants to lose?) so I really don’t see an issue with it. I have won games with people who have blocked me on my team. I have no idea why anyone would have blocked me but that is another matter, my point is that being matched with people you have blocked does not decrease your chances of winning or make the game any less fun.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

always the far pushers.....

in PvP

Posted by: suffish.4150

suffish.4150

In my opinion, pushing far is a good thing a lot of the time- if I am in the team fight on mid at the start of the game and one of my team mates dies I immediately go far so my team can have a 2-cap or at least 1 cap each with far contested even though we lost the team fight at mid.
I sometimes push far immediately after leaving the base when the game starts as well, although this is much harder on forest. This is because if my team can hold the 4v3 at mid (assuming no enemy went for our close) for just a little while until whoever went close arrives at mid, we have all fights with even numbers and we have a cap in our favour when the enemy have none. We could even have both side caps with mid being a 4v4 if I can win my 1v1 on far quick enough (I absolutely melt thieves and necros on my ranger which I always play now so this usually happens when I am against those classes). Of course this really depends on if you are good at most 1v1 fights, but from my experience far pushes are usually a good thing.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

YOUR league performance? [MMR Data!]

in PvP

Posted by: suffish.4150

suffish.4150

1) I started on the first day of the league
2) Ruby division, tier 5
3) At the moment I win slightly more than half my matches, but I had a 29-game win streak to start the league.
4) I am steadily advancing, there hasn’t been a day where I have earned no pips.
5) Not at all, my longest loss streak is 3 games since the start of the league.
6) Regardless of how much I win or lose, nothing will stop me playing ranked as much as I can until I reach legendary. It was the same with last season.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Simple fix: end blowouts fast

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Posted by: suffish.4150

suffish.4150

Just today I experienced the most amazing comeback I have ever done in game. It was on foefire against a team that had 3 pro league players on so I knew before the game started that a loss was the most likely result, however we still tried our hardest and held our own for the start of the game. However, the skill of the opponent was too much and we ended up a long way back with virtually no chance. At 280-480 behind with the enemy holding mid I thought It was over but we managed to wipe the enemy at mid and decap to keep them at 483 points. We held a 3-cap for a while just to get near enough points for a Lord rush. At about 320 points and a 3-cap we went for the gate and magaged to kill the Lord just as we reached 350 points, winning us the game 500-483 when we were 280-480 back. That was a gap of 200 points and we won and also that was a MUCH worse position to be in than 200-0 even, because one mistake and we would have lost.

That is why I would never support what the OP is suggesting, it felt awesome to make that comeback and that is why you should never just give up and accept that you lost.
Also, comebacks do not happen nearly as infrequently as people are suggesting. Comebacks such as the one I described, maybe. I have played 4.5k games and never had anything like that before. But 150 point comebacks are not so rare and I see teams doing them all the time in ranked. I see 200 point comebacks at least once a week too, proving that you should never give up and accept that you will lose. Anet should do all they can to prevent that attitude by maybe giving increased pips if you won by a comeback (I know that would be exploited but I can’t think of anything else) and encouraging players to try until the very end rather than just going afk.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

why don't they ban idiots

in PvP

Posted by: suffish.4150

suffish.4150

I really don’t understand why people afk in games because there is always a chance to win even when 400 points down so I keep playing until the end regardless of our situation because I have made some amazing comebacks before and also been on the wrong end of a few as well. Just yesterday I was insulted by members of my team because I was still capping/decapping points to try to win when we were about 400-150 down. I don’t care though because I find it funny when people get angry at me and for a lucky few angry people who rage at me I even send them gold (I sent 100 gold to a person who was insulting me through whispers not too long ago because it can really help me enjoy the game when people rage at me, lol).
But enough about the actual people who afk. I agree that there should be a punishment for those people because it can really annoy people and ruin their fun in game, which they should be having. I think that people who afk/throw games deliberately are supposed to be punished by Anet and although I can’t say whether they actually are or not, I do believe that they should be.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

"Zerg Cheating?"

in PvP

Posted by: suffish.4150

suffish.4150

I see a few people complaining about zerging in pvp, but the thing is that if a team was ‘zerging’ as in staying in a group of 4 people minimum for most of the game, they will probably lose because they would be getting all of their points decapped all the time. So to answer the OP, yes Zerging is a thing in pvp but ‘Zerg cheating’ is not as you would only be putting yourself at a disadvantage if you stayed in a big group all the time.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

April Fools' 2016

in Guild Wars 2 Discussion

Posted by: suffish.4150

suffish.4150

For this years event I would like to see something like the OP suggested, however I doubt that Anet will do anything that alters the actual gameplay which is a shame if that is the case. Something I would like to see though is all friendly npc characters in cities and anywhere in the world really turn hostile and quite powerful so that zergs of people do not kill them instantly and they all just run around trying to kill the nearest player. I would love to see all the crafters/merchants in LA start trying to kill all the afk players near them, lol.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Super easy pvp league season

in PvP

Posted by: suffish.4150

suffish.4150

I won my first 29 games of the league before I lost a single one, very few of those were even close. In total I won every game until I got to the last tier of sapphire. Since then I have had about a 50% win rate but did manage to get into ruby. So yes, from my experience the lower leagues are supposed to be very easy but once you are in the higher leagues (ruby and above) you should find progress more difficult.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

The road to Legendary - 100% SoloQ

in PvP

Posted by: suffish.4150

suffish.4150

I got to legendary through solo queue last season so I don’t see why it will be impossible this season. If anything it looks like it is going to be easier based on what I have seen so far.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Remove Tank Meta

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Posted by: suffish.4150

suffish.4150

From what I have seen there is no tank/bunker meta any more. The only true bunker support build I see regularly is tempest but that can be killed very easily if you interrupt the heal after they have already used their invuln skill. Sure Druids and scrappers can survive a lot of damage, but they are by no means a bunker build and 1v1 fights do not last very long from my experience unless both players play almost flawlessly. In this meta, what I have found is that fights can be over in seconds if you fail to dodge an important skill. So I really don’t understand how the OP could have had almost the opposite experience to me.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Double moa mesmers

in PvP

Posted by: suffish.4150

suffish.4150

From my experience, Mesmer moa is really not that powerful in normal pvp. In a 1v1 I can survive by just running away for a bit or if I need to stay on point, just evading whenever I see an attack coming. Sometimes I even try to stay in the fight and attack the Mesmer when I am in moa form if my health is high enough. Double moa isn’t much better than single moa either from my experience (they usually use all their cool downs on the first time you get turned into the moa).

In big team fights it can be powerful but that is if and only if you can get people to focus the moa which rarely happens in solo queue. If they do not focus you down/immobilise you to stop you from getting away, just use skill 5, a couple of dodges and maybe even skill 2 in moa form to get away and just wait it out until you go back to normal

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)

New matchmaking is seriously fantastic

in PvP

Posted by: suffish.4150

suffish.4150

I am not sure if I like the new matchmaking. Don’t get me wrong, I love how I win all the time now (I have won every single one of the 22 games I have played since the season started and I am now 7 pips into sapphire) but I do not like how every single one of those 22 except 1 has been a total landslide. That 1 game I mentioned was really fun and it involved my team making a 150 point comeback to win 500-460. Those are the type of wins I enjoy. I mean other than that one game, my opponent has never reached 300 points and in about half of those games, my opponent has not even reached 100 points, I even won a game about 500-280 that my team had a DC on for the majority of the game. I know this is probably because Anet wants players who reached legendary last season like myself to get to where we need to be quickly, I would appreciate closer matches.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Matchmaking in unranked.

in PvP

Posted by: suffish.4150

suffish.4150

Firstly, just because you lost 10 in a row it does not mean that matchmaking is wrong, everyone has one of those streaks occasionally and you will probably get a win streak soon to balance it out. (I lost 20 out of 21 games once, 13 of those in a row and the next day I won 14 in a row back in league season one so win/loss streaks are just down to chance).
As for matchmaking in unranked, I THINK that it uses your MMR rating because I have recently been really improving in my play and winning a lot more and I am now finding myself matched with pro league players and after I go on a losing streak, I can never see any names I recognise for a long while, this is all just anecdotal though as I don’t know the exact mechanics for it.
The fact that you didn’t get out of Amber doesn’t mean anything for matchmaking in unranked though, I know that 100%.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)

Balance + Pro League Class Stacking

in PvP

Posted by: suffish.4150

suffish.4150

I don’t see why there is so much complaints about balance. When the is a ‘balance’ update I neither expect nor want balance, what I want is for the meta to be made more fun to play (it is really good right now). Let me put it this way: would you rather have every class perfectly balanced but have them all running unkillable bunker specs like in season one? I certainly wouldn’t. What I expect from the balance updates is that there will be a change up in the meta and that new classes will become powerful and others will become weaker, preferably the ones that were OP in the previous meta. In other words I think the way that the game is balanced is perfect because there is no way to achieve perfect balance, so why try? As long as there are maybe 5 or more powerful classes that can be played at pro league level I think they got it right as long as the meta is fun to play that should be the aim of Anet, but that is just my personal preference.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

ESL Finals Stream: disappointed

in PvP

Posted by: suffish.4150

suffish.4150

For once, I will actually defend my own camera work on this occasion.

I never do if I see a post like this (which rarely happens) because its all personal opinion, other than if I have blatantly missed something, which happens & I wont deny that.

When using the camera, and being a player/viewer, many want to see the PoV of their fave player, they want to see abilities used in different situations, yes that happens, but it cant happen throughout the entire game. The game has many different aspects to cover & also a story to set the scene, we need the general overlook which imo was explained through each game yesterday.
Cap points
Kills
Downs
Respawns
Rotations
buffs
etc

With a new META also brings new work to the camera in terms of how the caster approaches it, the pace has increased, fights are back in ‘roads’ so its a matter of adjusting which I was fairly happy with.

Complaints about camera were few and far between as I re-watched the cast and the chat, so I feel this is more of a personal aspect for yourself.

As someone said above, there were issues here and there which I realise and I do go back and watch my casts to improve that work on the next show. I appreciate feedback, but constructive.

It was a good fianals. i Watched it all. good fun. good casting. And a good job casting it.
it would be nice in a couple of days maybe to get the POV from the different players through twitch video . the computers used should be able to do some recording on a fast pc on a “s s d” drive . shadowplay and so forth.

want to say agin. good fights and great casting. you really gave it all and lived into the matchs. I was entertained.

I agree with you about that, the commentary was great and it makes the matches so entertaining. Without that I would not find it nearly as exciting. I also really like how jebro clearly really likes what he is doing and stars shouting about awesome plays that are made, you can’t fake that. By the way my fave part was at the end of game 2 Vm vs. Abj. The commentary there got me so hyped about what could happen in the next games of that semi final. Great job overall.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

ESL Finals: Supreme Win

in PvP

Posted by: suffish.4150

suffish.4150

I have no idea how you think it wasn’t great to watch. There were so many kills, there were actually some comebacks (including one absolutely incredible one that even if all other games were awful it would have made the finals worth watching), and there were close matches. I also loved seeing the search and rescue play in the second semi final(I really don’t want it nerfed now just because of how awesome it was to watch in the pro league even though I did before). I will admit that the first semi final could have been more exciting and close but the other 2 matches were awesome to watch. Maybe people say they don’t like it because they simply don’t like the concept of gw2 e-sports but as someone who does really like watching the e-sport events that are held, the finals were amazing and I quite literally can’t wait for season 2 which will use the same meta.

Question for you, what happened to that caused the come back?

The one on temple? Vermilion got a load of kills on abjured players and managed to decap all their points so with about 1 minute left it was 1 cap to 0 in favour of vermilion and they also got tranquility and held a 3 cap for the rest of the game to win 500-477.
In total it was about a 200 point comeback.

This is exactly what I mean, you have no idea what exactly caused the come back.

What skills did they use during that key moment? How much was the damage? How much was the sustain? Was it good positioning? Was it bad positioning? What mistakes were made?

Dumbest post NA!! Like was it supposed to know it after one watch? ? Get you asinine logic out of here. Like who has that great of attention span to know who what went wrong.

And I also agree with the OP the finals were awesome.

“It was awesome! I don’t even know what happened! Literally, I had no idea what was going on, some people where hit by something, some died, some didn’t die.”
~ Fivedawgs.4267

You see why so many people treat Guild Wars 2 Esport as a joke?

I can watch League of Legends or even Super Smash Brothers and can tell you what is skills and strategies are being used. Guild Wars 2 PvP is reduced to a spam-fest with 3-4 traits proc’ing every 10 seconds.

Who said I didn’t know what happen?? Abjured sent way too many people to tranquility and couldn’t keep their home point .. that’s what cost them the game. Wait, how long/often have you being playing smh bro and lol?? Anyone who has, at least, being playing gw2 for a year or two would have no problem knowing which skills were used etc… And also Lol esport camera doesn’t show which skills are being use, so I don’t know what you are getting that. And here are my suggestion to you: learn the game and learn the classes.

Learn the game, coming from a Ruby player? HAHAHAHA! Get on my level. You can get to legendary by grinding matches on a Dragonhunter, yet, you’re in Ruby?

Also, who went to tranq? How did they lose tranq? You don’t even know.

After re-watching that game, I found that it was very easy to see who did what at the end which led to that comeback so there was no issue there:
Snowball got the decap at the altar to hold the abjured to 477 points and at tranquility alkore and kervv got the kill onto phantaram and then nos went down and chaith tried to res him up but didn’t manage it. I think phantaram also got back down to tranq from the respawn and he was in a 2v1 for a while and after he went down alkore started getting the buff and chaith, by the looks of the minimap got EXTREMELY close to interrupting alkore but he didn’t quite get there in time and nothing really changed after that other than nos dying at mid. I could name individual skills if I was looking for as much detail as I could, but there was really no problem with me seeing what happened at the end of that game there.

You had to rewatch it to even understand who went where, let alone any key skills that were used.

My point stands, it’s a mindless, spam-fest that doesn’t properly punish mistakes, doesn’t have a risk/reward, only reward. Any risk is never worth the reward now.

Guild War 2 combat has gone down the drain, I can barely log in to finish dailies let alone actually play the game. It’s just boring now.

While I understand that I cannot change your opinion on this, and I am not trying to, I really didn’t have to watch it again to see who went where, I saw that when it was live. It was just a matter of me actually remembering what happened after not seeing it for a day. While I was watching it live I was just caught up in the hype of that match and I was not trying to see EXACTLY what happened, and to be honest I didn’t care because it was just amazing to watch. If you listen to the commentators after vermillion got tranquility, that was how I was feeling while watching that game, lol.
My point is that you do not have to see exactly where everyone is and what skills they are using to appreciate a truly incredible match.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

ESL Finals: Supreme Win

in PvP

Posted by: suffish.4150

suffish.4150

I have no idea how you think it wasn’t great to watch. There were so many kills, there were actually some comebacks (including one absolutely incredible one that even if all other games were awful it would have made the finals worth watching), and there were close matches. I also loved seeing the search and rescue play in the second semi final(I really don’t want it nerfed now just because of how awesome it was to watch in the pro league even though I did before). I will admit that the first semi final could have been more exciting and close but the other 2 matches were awesome to watch. Maybe people say they don’t like it because they simply don’t like the concept of gw2 e-sports but as someone who does really like watching the e-sport events that are held, the finals were amazing and I quite literally can’t wait for season 2 which will use the same meta.

Question for you, what happened to that caused the come back?

The one on temple? Vermilion got a load of kills on abjured players and managed to decap all their points so with about 1 minute left it was 1 cap to 0 in favour of vermilion and they also got tranquility and held a 3 cap for the rest of the game to win 500-477.
In total it was about a 200 point comeback.

This is exactly what I mean, you have no idea what exactly caused the come back.

What skills did they use during that key moment? How much was the damage? How much was the sustain? Was it good positioning? Was it bad positioning? What mistakes were made?

Dumbest post NA!! Like was it supposed to know it after one watch? ? Get you asinine logic out of here. Like who has that great of attention span to know who what went wrong.

And I also agree with the OP the finals were awesome.

“It was awesome! I don’t even know what happened! Literally, I had no idea what was going on, some people where hit by something, some died, some didn’t die.”
~ Fivedawgs.4267

You see why so many people treat Guild Wars 2 Esport as a joke?

I can watch League of Legends or even Super Smash Brothers and can tell you what is skills and strategies are being used. Guild Wars 2 PvP is reduced to a spam-fest with 3-4 traits proc’ing every 10 seconds.

Who said I didn’t know what happen?? Abjured sent way too many people to tranquility and couldn’t keep their home point .. that’s what cost them the game. Wait, how long/often have you being playing smh bro and lol?? Anyone who has, at least, being playing gw2 for a year or two would have no problem knowing which skills were used etc… And also Lol esport camera doesn’t show which skills are being use, so I don’t know what you are getting that. And here are my suggestion to you: learn the game and learn the classes.

Learn the game, coming from a Ruby player? HAHAHAHA! Get on my level. You can get to legendary by grinding matches on a Dragonhunter, yet, you’re in Ruby?

Also, who went to tranq? How did they lose tranq? You don’t even know.

After re-watching that game, I found that it was very easy to see who did what at the end which led to that comeback so there was no issue there:
Snowball got the decap at the altar to hold the abjured to 477 points and at tranquility alkore and kervv got the kill onto phantaram and then nos went down and chaith tried to res him up but didn’t manage it. I think phantaram also got back down to tranq from the respawn and he was in a 2v1 for a while and after he went down alkore started getting the buff and chaith, by the looks of the minimap got EXTREMELY close to interrupting alkore but he didn’t quite get there in time and nothing really changed after that other than nos dying at mid. I could name individual skills if I was looking for as much detail as I could, but there was really no problem with me seeing what happened at the end of that game there.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

Maybe Anet should stop spending on Esports

in PvP

Posted by: suffish.4150

suffish.4150

Anet should never stop spending on esports. It is probably one of the only things I get hyped for in game now, especially after HoT was a bit of a disappointment for me with how short the story was, so as the story is all I care about in pve, I probably will not get hyped for living world to start again either. Watching the esports events also inspires me to play pvp. Up until the pro league started I had not played pvp for months, now I play every day at least 5 games especially with how awesome the finals were. I am sure it has the same effect on others too, meaning if they stopped the pro league, a lot less people would play pvp. If Anet do stop esports (which to be honest I don’t see happening) it would be the first decision about the game that they would have made that I would quite literally hate.
As for the people saying how all the pro league player get to decide what happens with the game, even if that was true, isn’t that a good thing? They have far more knowledge about pvp than an average player and therefore will improve the game much more than if Anet took advice only from the average players.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

ESL Finals Stream: disappointed

in PvP

Posted by: suffish.4150

suffish.4150

I can agree with you about the camera not always being in the right place. It sometimes even switched away at an important moment and the pro league would make better watching if this was changed. However I don’t think showing all 3 cap points on the screen at the same time is the answer, the camera control just needs improving slightly and to stay on the most important fights.
Although I have recently found out I am in the minority on this, I think showing what skills are used on screen should be a mistake, it would just clutter up the screen too much in my opinion and when they go to a certain player’s PoV, you can see their skill bar anyway. Also, I know most people disagree with me but I quite simply couldn’t care less what skills people are using at one time, it is what happens as a result of those skills that matters to me (do they get a decap? A kill?) so I think the only thing that needed slight improvement on the stream was the camera control, but even that wasn’t bad.

Absolutely awesome competition and I am so hyped for season 2 to start. I hope they continue with pro league for many more seasons as well.

Edit: After re-watching most of the finals, I will take back what I said about the camera control not being perfect. The reason I though that was because there was some important fights that were being missed. However due to there being so much action on all three points in the games, it was just not possible to capture absolutely everything all the time. So I have to say great casting and camera control was great, the only reason it didn’t show everything was because there was just so much going on!

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

(edited by suffish.4150)