|-Swiftpaw Sharpclaw [DnT]-|
|-Swiftpaw Sharpclaw [DnT]-|
Not really impressed with this update. It doesn’t do what I think alot of PVE rangers are desperately wanting… Make rangers on par with other classes in dungeons.
Sure its great we see all these little buffs here and there but it’s really not made a dent in the usefulness of a dungeon ranger. I still await the day where I can take my ranger into a dungeon and not feel guilty because I cannot contribute as much as I do on any other class.
Good to see that they at least tried this time, with a whole host of little changes instead of none at all or ‘underwater skills need buffs!’ bs again.
In honesty I was probably hoping that they would do something amazing to spirits that would make them awesome for group dungeons, I think they have alot of potential and I enjoy using them in pvp… sadly they did not
|-Swiftpaw Sharpclaw [DnT]-|
Loving your ideas, its a pity we won’t see anything like it here
Maybe in another game T_T
|-Swiftpaw Sharpclaw [DnT]-|
Btw, thief is top 3 class for fotm along with mesmer and guard. There is at least 1 thing I can do as a thief that carries people through on every fractal. It really shines on dredge but there is something on every one. People don’t know this b/c they don’t trust thieves so they remain close minded. Really sad.
Btw, you seem like the kinda person who could make an awesome ‘thieves in fractals’ guide. I’d love for more people to understand the merits of thief and how play it, especially in high lvl fotm.
|-Swiftpaw Sharpclaw [DnT]-|
sooo.. you got all those skins from only 103 runs? 
bad rng is bad but still more lucky than me 
  
In my last 120 runs I got 3 skins.
Im talking the 38’s and 48’s with I think around ten of the 26/28 dailies.
I think it’s a time thing, if I dont touch fracts for a week and then suddenly do one..  get a skin. If I do 5 back to back runs per day I see nothing for weeks.\
And yes, there is no prestige to fotm skins. It’s all ‘wow look who got lucky.’
I just want them because they are pretty T_T I’m still holding out for the skin I actually want. cmooonnnn greatswordd.
My new tatcic is to just leave fotm alone for a while and then randomly do one, it seems I have better chance at skins… be it the ones I dont want
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Hello, my boyfriend just got banned for being “engaged or assisted in gold or item sales for real-world money”. Which he hasn’t done. he’s been working on his twilight and has been receiving alot of assistance from friends and myself to make it happen. He received about 6 to 8 mails with materials and the such before he was perma banned. Before this, he couldn’t decide what legendary he wanted and a friend of mine sent him an incinerator which he decided he didn’t want so he sent it back. My friend sold the incinerator and bought dusk for him which he then sent him.
There are boat loads of chat logs that anyone could probably look at and say, hey, ok that’s what’s going on.. but I guess he met the ‘20 or so parameters’ for an automatic ban.
He sent in a support ticket and I really hope that someone will actually look at the account >_< He’s put alota time into working on his legendary and so have I and our friends.
|-Swiftpaw Sharpclaw [DnT]-|
They are very tight lipped about it, but imo, expect to see something new in the gem store at the very least. ;P
I’m guessing there wont be new skins from the dungeon, just new stat gear with same ol’ skins…and new skins will be available in cash shop.
I hope my hunch is wrong though, I really think this is a great opportunity to add a whole bunch of new skins through the dungeon :P
Looking forward to whatever happens! NEW DUNGEON!!! Whew!
|-Swiftpaw Sharpclaw [DnT]-|
I am happy for any new skins they throw our way, this game is in dire need of them!
Also braham’s mace and shield are bloody amazing. They have my money.
|-Swiftpaw Sharpclaw [DnT]-|
Clearly ranger is op in this video and needs a big PVE nerf.
Leetist scumbags playing OP classes in PVE like you should be ashamed.
awwwwyeah
|-Swiftpaw Sharpclaw [DnT]-|
Incorrect I can tell you that if you are still in need of 20 slot bags, FoTM is THE MOST PROFITABLE dungeon to run. At lv48 you get 145 tokens, leaving you short 5 tokens of getting a 20 slot bag. This translate to 10g worth in the cost of crafting one. I for one don’t care for invisible or any of those special type of bags as I just need space.
In terms of other loot, the loot in general is just trash. They 100% nerfed the heck out of the Jade Maw chest. This is coming from someone with 2 characters level 65 pre-nerf patch, so I can tell you I ran the hell out of FoTM.
lol ok Dwight Schrute XD
I meant monetary reward in regards to drops. Not savings you could make if you decided to stinge out on larger bags. Besides (as you said), you’ll have all the fotm token bags you need in no time at all and then you are once again wasting your time in fotm unless you’re after skins -.-
It’s been so long since I decked out every alt in bags that I’d forgotten about them T_T
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
been running a full spirit build of late. in hotfixes nobody is smart enough to kill it, it usually lasts the full duration unless it’s smashed to bits with AOE. Usually I avoid using it around an engi, necro wells and mesmer staff aoe. In Tpvp is mixed results, I think alot of people are like wtf is this and ignore it, because who the hell takes a spirit ranger srsly lol. More often times than not I get good use out of it, although I find the res is quite slow and its hard to position the thing close enough someone downed (and in time), if it has already been up for some time. I have just been using it as a passive heal. Troll unguent also heals the spirits along with yourself and the pet so it at least gets a little help there. Ive only once actually resed myself with it, the timing has to be pretty spot on. The other issue being that, when ur going down fast and u know you need that res, if someone’s aoeing you down, that spirit will be dead before it gets the res off anyway.
Looking forward to a 75% chance on spirit procs at least ( I think that’s what I heard in SOTG anyways) :/
|-Swiftpaw Sharpclaw [DnT]-|
ima link you to this thread:
https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-Amnesia-An-annoying-bug
The last comment:
it’s not a bug, this was intended. the reason behind this (and someone has mentioned it, possibly a dev, I’ll dig it up and link it later) is that each name you make for your own character utilizes a name database. now imagine for each individual pet you have you made unique names. That means new databases have to be created for each individual pet. Now I assume you have never programmed a database before, and I have only done non-professional maintenance on one, but they would have to make sections for each animal type, break it down to specific animals, then link individual names per animal to individual accounts, all the while making sure there is no redundancy of names and other redundant info…..it’s not really feasible, especially when it takes you all of 25 seconds to retype that name. If it takes you any longer, get typing lessons or choose a shorter name lol. now before you put the torches to me, I do think it would be prudent to make the actual pet slots name-bound, that way even if you swap, the same name is still there and saved in the same spot, only now you have a new pet (although this would still require new assignments, I think it would be much much less labor intensive). So there’s your answer. For now stop being lazy, they just don’t have the resources to do it. -Nay of the Ether.8913
Please stop quoting that post.
I don’t even know where to start to explain how wrong , on how many levels that is.
Even assuming there was the issue with the DB ( which means anet is using tech from 1998 ), the information could be easily put in a local file, or uploaded on a cloud with ease.
I could probably afford renting the needed cloud storage (on a third party provider) for petnames for ALL gw2 players EVER with my crappy minimum wage, and still pay rent…
Funny everyone jumped on the ‘oh you’re wrong’ bandwagon. Please stop quoting my one post :P
As stated previously, I do not have any opinion on the views of this player. I simply added it because I wanted the OP to know that there is an exact same post as his, with responses already on it, the quote was the last response to that post.
-_-
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
I buy 30 token yellows and salvage them as I’m not a fan of the mystic toilet. Only other option is attain a recipe that uses 200 of ‘x’ token to make an accessory and sell it on TP.
|-Swiftpaw Sharpclaw [DnT]-|
As a constant runner of dungeons I can tell you right now that fotm is (one of) the least profitable dungeons to do. This is because of the time taken vs the level of monetary reward. The only reason anyone should set a foot in fotm is for skins and even then you are playing an awful RNG wheel of fortune.
TL:DR-
Fotm is not worth the time if you are just after money.
|-Swiftpaw Sharpclaw [DnT]-|
Good job everyone, we’ve scared Jon peters away for good this time. Just when he thought it was safe to inch his way back into the ranger forums with an innocent topic on jellyfish.. BAM he’s reminded the class sucks.
Maybe if we were all nice and/or pretended we actually cared about the jellyfish or just didn’t say anything (if you don’t have something constructive to say, don’t say it), he’d build up the confidence to start posting more on here and maybe.. just maybe the next topic he starts will be about how to improve the ranger.
I get this feeling that the whole Jellyfish fiasco was a test to see if we could mature the kitten up for a second and have a cognitive conversation with a dev that didn’t involve kittening and crying about a broken class.
He’s probably read this and said to himself ‘welp, I’ll try again next month.’
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
When you say 100 you mean level 100, I believe the upper limit for now is around 60 because the AR past this level is not achievable yet, maybe some hardcore FotM runers can shed light on that though.
An european group made it to 80, and asked here if that was the cap since they couldn’t start 81. There’s a technique not to get wiped after killing the tentacles, but I’m not sure how to do it
And I don’t really like that reward system. It’s better than testing your luck, but I wouldn’t do FotM just to reach a certain level and get a special reward. I prefer that the whole dungeons becomes a bit more rewarding than giving you a ultra-super-cool item just once
They did this before the patch that restricts you from going past 50 now 
|-Swiftpaw Sharpclaw [DnT]-|
Been looking for a new build for dungeon ranger, will check this one out thanks :P
|-Swiftpaw Sharpclaw [DnT]-|
ima link you to this thread:
https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-Amnesia-An-annoying-bug
The last comment:
it’s not a bug, this was intended. the reason behind this (and someone has mentioned it, possibly a dev, I’ll dig it up and link it later) is that each name you make for your own character utilizes a name database. now imagine for each individual pet you have you made unique names. That means new databases have to be created for each individual pet. Now I assume you have never programmed a database before, and I have only done non-professional maintenance on one, but they would have to make sections for each animal type, break it down to specific animals, then link individual names per animal to individual accounts, all the while making sure there is no redundancy of names and other redundant info…..it’s not really feasible, especially when it takes you all of 25 seconds to retype that name. If it takes you any longer, get typing lessons or choose a shorter name lol. now before you put the torches to me, I do think it would be prudent to make the actual pet slots name-bound, that way even if you swap, the same name is still there and saved in the same spot, only now you have a new pet (although this would still require new assignments, I think it would be much much less labor intensive). So there’s your answer. For now stop being lazy, they just don’t have the resources to do it. -Nay of the Ether.8913
A. What makes you think that player has intimate knowledge of how AN programs their game? How do other games accomplish this, but AN can’t? Who cares if there is overlap in pets name, not like toon names where multiple names would be a problem.
B. If that is true, just have it store on the client side in a file. Fixed.
A.) What makes you think I think that a player has intimate knowledge?
B.) You make assumptions.
C.) Just letting you know this question has been asked before and that’s where people have responded. No need to be so aggressive <3
|-Swiftpaw Sharpclaw [DnT]-|
ima link you to this thread:
https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-Amnesia-An-annoying-bug
The last comment:
it’s not a bug, this was intended. the reason behind this (and someone has mentioned it, possibly a dev, I’ll dig it up and link it later) is that each name you make for your own character utilizes a name database. now imagine for each individual pet you have you made unique names. That means new databases have to be created for each individual pet. Now I assume you have never programmed a database before, and I have only done non-professional maintenance on one, but they would have to make sections for each animal type, break it down to specific animals, then link individual names per animal to individual accounts, all the while making sure there is no redundancy of names and other redundant info…..it’s not really feasible, especially when it takes you all of 25 seconds to retype that name. If it takes you any longer, get typing lessons or choose a shorter name lol. now before you put the torches to me, I do think it would be prudent to make the actual pet slots name-bound, that way even if you swap, the same name is still there and saved in the same spot, only now you have a new pet (although this would still require new assignments, I think it would be much much less labor intensive). So there’s your answer. For now stop being lazy, they just don’t have the resources to do it. -Nay of the Ether.8913
|-Swiftpaw Sharpclaw [DnT]-|
Speaking of which, I think this has been done before, check this out:
Anet seems pretty cool with it, at least on facebook :P
|-Swiftpaw Sharpclaw [DnT]-|
Oh yeah, 30-40 fotm groups should be MUCH more profitable than CoF1 speedrunning. Either buff the former, or nerf the latter.
The response will always be nerf. Then people will just move onto farming something else. That’s what happens when you have dungeons that aren’t rewarding enough to do legitimately or with a regular/mixed group.
|-Swiftpaw Sharpclaw [DnT]-|
SORRY JON PETERS I CANT HEAR YOU OVER ALL THE kittenING ABOUT HOW CRAP RANGERS ARE.
gais lets talk about the rainbow jellyfish now ok? We have the rest of the forums to be  kitten  off, he’s not gonna listen to us about it here ( we all know the track record of rangers getting ignored, especially in pve, its not about to change in a bloody jellyfish thread )
 ( we all know the track record of rangers getting ignored, especially in pve, its not about to change in a bloody jellyfish thread )
So, I kinda like the new model, but I think the green is so acidic. Imo it needs to be more rainbowy and less radioactive/fresh from nuclear plant looking. Really liked the concept art for it, would be great if it was closer to that. I was pretty hyped for it when I saw the concept art ^-^
-on a side note I think it’s great that a dev is asking us what we think about a concept before he adds it. It would be wonderful in the future of this happen with armour and weapon skins! ( we all know how awful a charr looks in cloth )
 )
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
I figure the other test is see what instance the ascalon weapons glow in right?
|-Swiftpaw Sharpclaw [DnT]-|
Quick, someone kill him on their ranger so he knows we’re op and in need of another nerf.
|-Swiftpaw Sharpclaw [DnT]-|
Ive had a half success rate with killing D/D’s I used to play one so I know the rotations. Depends on thier skill, some are really, really bad and just jumping on the bandwagon of a good build with no idea how to play it. Those are the ones I kill. The other half though… I’m lucky to come out alive. I run SB/1hsWarhorn, tactics usually include evading and keeping distance. Pew pew with SB, when they get close 1H sword out, Warhorn birds, turn around 1H sword connection skill further out again, watch for frost armor, save your interrupt on SB for their heal or when you are in a tough spot.. all that jazz.
|-Swiftpaw Sharpclaw [DnT]-|
One shot for each time this guy ignores the OP and continues on his magic find tirade!
I thiNk *hic *, I’M reaLlyy * hic * druuuuUUunkK now.
|-Swiftpaw Sharpclaw [DnT]-|
Picture it, Wolf/Hyena combo. Run in everyone proc’s Hyena F2 and now its 15 vs 5 lol…….
A bunch of friends and I did this, and just to mind kitten the other team some more, we all named the pets after one another so we all had doubles of ourselves.
|-Swiftpaw Sharpclaw [DnT]-|
haha this reminds me, just the other night I had a group with 3 guardians so I ran glass cannon on my war thinking they would have the brains to chain aegis for mossman’s stealth. They didn’t, in fact two of them didn’t touch their virtues the entire run. So he focussed my warrior the entire fight and naturally I began to kite him while in stealth as there were no aegises. I was then raged at non stop because I was moving him around and they were too dumb to follow. I said, well what do you want me to do?
The answer- ‘just face tank him and die, we will just chain res you.’
I was sworn at and called all sorts of names by an idiot who didn’t know how to use his virtues and his suggestion was to just facetank and die. Gotta love pugs XD.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
You are still gimping yourself of a stat that could be used to contribute to the team. Doesn’t matter how much you try to argue it.
Why don’t you go make a ‘magic find is good in dungeons’ thread instead of trying to derail this one? thanks!
edit- I’m deleting my responses to your derail out of respect for OP.
One shot for every deleted post!
the stats that you do have is
power
condition damage
or
power
precision
All of these are damage stats. I find it funny that you wouldn’t say that to a person with toughness and vitality “you could be doing more damage, you’re gimping the group, why don’t you run naked?”, but you would to an MF person even though their damage output would be the same. That’s simply illogical. Especially when the MF person could just lie to you and if he is a good player you would never know.
‘Don’t argue about logic of the 90% of GW2 playerbase, believe me it’s something special.’
This is a mantra I think I’ll be chanting for a while to come.
As I have said previously, at least have the respect to take your irrational rantings somewhere else. Make your own thread instead of ruining this one.
One shot for each time this guy ignores the OP and continues on his magic find tirade!
|-Swiftpaw Sharpclaw [DnT]-|
You can run zerks in fotm. You just have to be a decent player. Sounds like this guy wanted to just facetank crap.
You suffered from bad players , not bad gearsets.
|-Swiftpaw Sharpclaw [DnT]-|
Reason people skip- not worth killing the mobs. 
Done the dungeon a hundred times before.
Just here to get the reward at the end and move on to the next dungeon. 
Players are not to be blamed for poor dungeon design. If you make mobs with a ton of HP and give them crap drops, do you really think people are gonna kill them? No. We take the logical option and plow through to the end for the real reward. Time saved, is time used to plow through to the end of the next dungeon for another reward.
If you want to clear the whole dungeon, advertise for it. There’s people out there, just not as many, and for good reason.
Edit- Yes, Kholer is worth killing. People who want to skip him are not doing so to save time vs. money, they are doing so because they lack the skill to kill him. At that point I really question how the rest of the dungeon is going to go.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Bolded text is case and point. Thankyou!
‘Don’t argue about logic of the 90% of GW2 playerbase, believe me it’s something special.’
So true, so true -_-
Apologies OP, I’m leaving it at that, I guess I should have known the MF crusaders would respond to any mention of MF.
thank you for stopping reading right there. How about finishing reading?
However if you joined a dungeon in blue level 80 MF gear and attacked the same things as your team I wouldn’t kick you because you still would be contributing.
You are still gimping yourself of a stat that could be used to contribute to the team. Doesn’t matter how much you try to argue it.
Why don’t you go make a ‘magic find is good in dungeons’ thread instead of trying to derail this one? thanks!
edit- I’m deleting my responses to your derail out of respect for OP.
One shot for every deleted post!
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
1h sword will cripple you target ever 3rd attack making your pet more effective. Having your pet at your side rather than in the distance makes them more reliable ecspecially if you cc your target.
Those that only use range suffer(with pet issues) more than those of use who have developed thier melee skills.
All our ranged weapons have a slow of some sort, LB = barrage, SB = crip shot Axe = low CD chill, not to mention LB gives pet swiftness every time you use hunters shot makin it very easy for your pet to keep up…
The main issue with pets is that -most- pet families need BM points to be worthwhile, that and they have pretty sketch AI but that issue is being worked on (its a complicated one have patience).
What our -real- issues are is that a TON of our traits and utilities are just garbage/lackluster.
I agree with this. I think traits need some improvement. I also think there are utilities that need to be made more group friendly. We need something that makes people say ‘oh a ranger just joined the group, sweet now we have ’X’ to make this run better.’
|-Swiftpaw Sharpclaw [DnT]-|
Who wouldve thought. A how can i deal with a ranger post. Rangers are so broken its impossible!!!!
Ok joking aside. Kill his pet. If he is rubbish at pet management his pet will die easily. This will take pressure off you. You should have enough hp to survive long enough to do it.
However, if you rely on wells for damage you are already at a disadvantage. A good ranger will never stay inside one. You may have to tweak your build a little.
O.o
Seriosly??You want a necro who is struggling to deal 20k dmg to a player to try to run threw 2-3 pet lifebars!
and then kill the ranger???I mean if the guy is a dedicated tank that deals no dmg short of the pet… sure… but a trap ranger… dodge roll the spike trap, face him during shortbow attacks, if its a feline pet, catch it in dark path or a chill or in a well and kite/mess it up, if its a canine watch out for the howls and leaps.
I laugh everytime someone is dumb enough to attack the pet. Easy kill.
|-Swiftpaw Sharpclaw [DnT]-|
People with MF set contribute to the group, but ppl with a regular set contribute much more. So, DONT USE MF on fractlas (any dungeon btw), if not you are a leech and a very selfish player.
If the person goes down and I have to rez it slows the group. If I don’t red then I have to wait for them to WP back. If they have aggro and kite the mobs then it lowers dps for the rest of the melee and makes the run slower.
MF people are lame, if you can run with full MF gear and not die then run full berserker armor and speed up the run.so you want to change how people play, because you selfishly want everyone else to change their gear to be more efficient? I would call you an outright elitist to be honest. Do you also not want anyone else but warriors in your group? Because I can tell you that all the other classes output less damage.
Normally unless one tells you that he or she is wearing MF you will not even notice, but no, it’s a big deal, because… Well just because.lol calling people who don’t want leeches in their team selfish. Golden.
but they’re not leeches. People are leeching only if they’re doing nothing. No damage at all. If their damage simply doesn’t fit in with your standards then you are an elitist that should not set standards for OTHER people to begin with.
By your logic I should just join a dungeon naked and only help kill things half the time. I’m still contributing, just not as much as everyone else. But I still am, so therefore who are you to question me? You filthy leetist you.
if you join a dungeon naked you are purposively gimping yourself and then you state that you wouldn’t even attack most mobs… -_- However if you joined a dungeon in blue level 80 MF gear and attacked the same things as your team I wouldn’t kick you because you still would be contributing.
Bolded text is case and point. Thankyou!
‘Don’t argue about logic of the 90% of GW2 playerbase, believe me it’s something special.’
So true, so true -_-
Apologies OP, I’m leaving it at that, I guess I should have known the MF crusaders would respond to any mention of MF.
|-Swiftpaw Sharpclaw [DnT]-|
I think it’s temporary, but a reoccurring idea. My guildmates told me they annouced skins would be gone, forever, at the end of the month. So get what you want now.
Ah yes that was my main concern. Skins! I have a few, just wondering how long I have to get the rest that I want. :P
|-Swiftpaw Sharpclaw [DnT]-|
Apologies if this has already been answered, but..
is SAB a permanent dungeon? Or is it a temporary dungeon (like Mad king’s) that will be removed at the end of the month?
When it came out on April fools I was under the impression it was temporary, but now I’m not sure because of all the talk of leaderboards and hardmode versions and added levels.
Cant seem to find an answer on the wiki. >_<
Thanks if anyone can tell me!
|-Swiftpaw Sharpclaw [DnT]-|
1) I wish to ask why berserker? All I read is zerk zerk full zerk.
I’m lvl 3 fractal and we die a lot (also because first timer never listen to you when you try to explain…) but can’t understand why no one says healing tough or vit! Or at least balanced… Can someone explain me?
2) does vitality increase time needed to be revived?
1.) Once you know the fights and how/when to be using invulnerability, evades and dodges and you are comfortable, many people will switch to a berserker set to maximise their damage while still retaining their survivability through movement and knowledge of fights instead of vitality/toughness/healing.
2.) I do not believe so. My understanding is that when downed, your HP is reset to a certain number.
You issue with people dieing lots at level 3 is likely because they lack the skills and experience to keep themselves up. At the low levels, fotm is extremely easy, but if you’re in a pug and they have no idea what’s going on, I generally recommend they play it safe with PVT or knights till they know what’s happening.
|-Swiftpaw Sharpclaw [DnT]-|
people to discriminate against professions and reinforce a meta
But what if the game does this? Focusing too much on projectile reflection, bursts of damage and general favour of glass cannon over large hp pools and dedicated healers. Not to mention how drastically different is the damage that different professions can deal.
So please, stop this talk about “all classes are equal”. They are not atm. And players are free to prefer the most effective combinations to do PvE content.
As someone who’s been kicked so many times from a group before even entering the dungeon just because I’m on my ranger. I agree.
There is a difference in classes that needs to be addressed, I can’t blame people for wanting what’s going to make the run go faster and easier.
|-Swiftpaw Sharpclaw [DnT]-|
I’m interested, please let me know when/where. Happy to adapt to any build/playstyle.
|-Swiftpaw Sharpclaw [DnT]-|
Drink if you get less than 2 yellows in a entire run lvl38+…. Im rlly drunk.
Hey, at least you get that one MF exotic that is account bound!
I’m so depressed right now.
|-Swiftpaw Sharpclaw [DnT]-|
A bit like astro physics and quantum mechanics then lol whatever shall i tell the science community. Sorry your big bang theory is baseless since you cant test it or prove it.
Funnily enough. I have tomorrow off so i might actually have the time to test this. Will see what we can come up with.
The way it is at the moment what is evident is this. The boss has 300k hp. Whichever class can reach 300k first is the winner. Because you are only measuring this. The warrior will win because it is what it was designed to do. However, if one day the devs make a boss with 1,000,000 hp. The Ranger will win. Which one is the “better” class.
Dont pigeonhole the class based on what it was not dedigned to do. Is the damage godly? Yes. Why? Because the shear ease at which this damage can be done and how high the sustained damage is. Non stop plinking away at range.
Im not sure what this has to do with the big bang? unless you’re trying to make some snarky remark about how you support creation theory or some nonsense.
People will not take your claims seriously unless you have hard evidence to back them up. That is my only point. Go ahead and prove yourself right, or sit here and talk while people think your claims are crazy. Put it in a new thread when you have your results because most people are not going to want to come back here.
There is no point in having ‘high sustained DPS’ if someone’s burst damage (even when interrupted every so often) adds up to more damage over time. You need to prove that your sustained damage keeps up with or outperforms other classes over the same amount of time.
|-Swiftpaw Sharpclaw [DnT]-|
I think I should just do what Serbent said and let this thread die. It was fun babe but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice.
Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.
I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. It’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.
Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups?
I’m done lol, I’m so done XD
Peace man!
(Sorry Serbent, I was bored. I’ll stop now.)
No you use other means to measure. Like you know… time. A stop watch. Maybe even a bottle of water with a hole in it.
Sure dps is measured by numbers/time. But that is REAL dps. Not the way people are actually using it. High numbers do not automatically = better damage as time is not factored in. When calculating dps based on dummies and golems in the mists it does not give accurate effective dps but only gives potential damage. There are far more variables to be included in calculating effective damage.
I already gave this example before and i will do so again since some people seem to not get it. Warriors have the highest potential damage in the game. However, they have terrible effective damage which is why they are terrible in spvp and only okayish in WvW.
Guardians have ok potential damage but because they are pretty close to being immortal can apply the damage far more effectively and consistantly.
Rangers do not need to engage in melee. Do not NEED to interupt their attacks with anything. Have extra damage in the form of pets. Even if they need to go into melee they are designed to be godly. Damage mitigation? What better way then to have dodges coming out of your ears.
Cant help it if you cant see the big picture.
Though funnily enough, i think soneone has done some maths on a Ranger build which they say does more damage than a thief. Maybe you should go check it out.
Oh and i woukd still like this video just to compare damage range. And maybe see some amazing pro skills in action. Talk is cheap.
Sigh. ok so lets have a hypothetical situation here (as we haven’t tested anything. it can go either way:
We got a warrior and a ranger.
The warrior hits the boss for 20k with on hit of HB and the ranger hits the boss for 3k with one shot. The boss fears the warrior away and the ranger keeps ‘plinking’ away at the boss with 3k hits. Let’s assume the ranger gets one hit off a second and lets say the war is feared for 3seconds and is not DPS’sing for a total of 4 seconds. So 4×3, the ranger has done 12k damage in the time the warrior is out of action + his 3k. so that’s 15k damage. The warrior is still ahead by 5k damage, and he gets back in the fight and does another 20k and so on.
This is a totally hypothetical example but as you can see, just because the ranger is hitting the boss the entire time, does not mean he is keeping up with the warrior’s DPS or outdpsing him.
This is why these things need to be measured and proven instead of just assuming that it’s good. We dont know whether the ranger out dps’s the warrior in that time. Many people would believe though, that it does not, because dungeons tend to go alot quicker and bosses tend to die faster with other classes than they do rangers.
Anywho my final post, good luck with your testing.
HB twice in 3 seconds? Is this actually possible? Lol now factor in that the boss will do an aoe attack that the warrior has to dodge. Also factor in the boss actually moving. Also factor in any adds that are attacking the warrior or CC him.
Also it must be a totally unbiased comparison as in this scenario the warrior was using HB and the Ranger was using auto attack.
But anyway, the longer the fight goes on the warrior loses ground in damage. We already know the Ranger is not a burst class. Sustained damage is more effective the longer the fight lasts but it is reliable damage. Hell you didnt even factor in pet damage either.
Nice try though. I can clearly see how you are thinking.
it’s an example. Completely hypothetical. it serves only to show you that you cannot make assumptions and cannot make claims without first testing and proving.
|-Swiftpaw Sharpclaw [DnT]-|
I think I should just do what Serbent said and let this thread die. It was fun babe but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice.
Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.
I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. It’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.
Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups?
I’m done lol, I’m so done XD
Peace man!
(Sorry Serbent, I was bored. I’ll stop now.)
No you use other means to measure. Like you know… time. A stop watch. Maybe even a bottle of water with a hole in it.
Sure dps is measured by numbers/time. But that is REAL dps. Not the way people are actually using it. High numbers do not automatically = better damage as time is not factored in. When calculating dps based on dummies and golems in the mists it does not give accurate effective dps but only gives potential damage. There are far more variables to be included in calculating effective damage.
I already gave this example before and i will do so again since some people seem to not get it. Warriors have the highest potential damage in the game. However, they have terrible effective damage which is why they are terrible in spvp and only okayish in WvW.
Guardians have ok potential damage but because they are pretty close to being immortal can apply the damage far more effectively and consistantly.
Rangers do not need to engage in melee. Do not NEED to interupt their attacks with anything. Have extra damage in the form of pets. Even if they need to go into melee they are designed to be godly. Damage mitigation? What better way then to have dodges coming out of your ears.
Cant help it if you cant see the big picture.
Though funnily enough, i think soneone has done some maths on a Ranger build which they say does more damage than a thief. Maybe you should go check it out.
Oh and i woukd still like this video just to compare damage range. And maybe see some amazing pro skills in action. Talk is cheap.
Sigh. ok so lets have a hypothetical situation here (as we haven’t tested anything. it can go either way:
We got a warrior and a ranger.
The warrior hits the boss for 20k with one hit of HB and the ranger hits the boss for 3k with one shot. The boss fears the warrior away and the ranger keeps ‘plinking’ away at the boss with 3k hits. Let’s assume the ranger gets one hit off a second and lets say the war is feared for 3seconds and is not DPS’sing for a total of 4 seconds. So 4×3, the ranger has done 12k damage in the time the warrior is out of action + his 3k. so that’s 15k damage. The warrior is still ahead by 5k damage, and he gets back in the fight and does another 20k and so on.
This is a totally hypothetical example but as you can see, just because the ranger is hitting the boss the entire time, does not mean he is keeping up with the warrior’s DPS or outdpsing him.
This is why these things need to be measured and proven instead of just assuming that it’s good. We dont know whether the ranger out dps’s the warrior in that time. Many people would believe though, that it does not, because dungeons tend to go alot quicker and bosses tend to die faster with other classes than they do rangers.
Not only this, but things like fear can be broken immediately with condi removal/stun break. And the warrior is not going to be feared after every hit.
Anywho my final post, good luck with your testing.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
I think I should just do what Serbent said and let this thread die. It was fun but, it’s cruel of me to keep it going. I’m not making claims. You are. Back them up or get laughed at. Your choice. I just wanted to instil in you that people value rational and well thought out arguments that include evidence. I’m not a troll, I just found it rather intriguing that you persist with all this without proof.
Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down.
I put this in bold earlier because I knew you’d make some silly argument about how we should just assume that at a lvl 80 dungeon it would be acceptable damage. If it’s actually bad damage for a lvl 75 so not sure how it would magically get better at 80.
Just figured you should also know that ‘effective damage comparison’ is going to include numbers whether you like it or not. If you’re not using some ‘fancy numbers on paper.’ I’m not sure how you arrive to a conclusion? Do we take readings from the stars? Do we divine the answers from teacups? And until you provide actual numbers evidence people are not going to take you seriously.
I can post a GC ranger video for fotm 40, but I dont see the point in doing so as im not making any outlandish claims about it. It’s doable.
Anyways,
I’m done lol, I’m so done XD
Peace man!
(Sorry Serbent, I was bored. I’ll stop now.)
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
One shot every time a magic find leech joins. I’d be dead from alcohol poisoning by now.
- finish off the entire bottle when no skins or rings come from the daily chest at the end.
|-Swiftpaw Sharpclaw [DnT]-|
Kensai, the way to do that is to show real facts, good gameplay, and promote discussion … not make wild claims, lack facts, and show horrible gameplay and claim it’s good.
Havent seen anything from you yet.
Always trying to turn it around to distract from the fact that you’ve got nothing eh kensai. Nice try.
Havent seen anything from you either
That would be because I’m not the one making the crazy claims
see how this works yet?
No, but you are claiming how i play is the “wrong” way to do it. I would love to see the “right” way. So you must be somekind of pro with amazing skills right? Why don’t you show us? I am sure the ranger community would love to see the effects of all the number crunching in a “live” situation.
Everything looks good on paper.
Where did I claim how you play is wrong?
It’s almost as if you invent something out of nothing just to distract from your poor arguments.
Here is what was said:
Makes thread about godly ranger DPS…
Can’t prove it, makes video about keeping pets alive in easy dungeon…
At the same time shows god-awful DPS and doesn’t even use healing spring whilst wearing magic find runes.
Calls anyone who questions him a troll.I Never said it was the wrong way to play but it sure doesn’t give your poor arguments any credit when you make a video that has nothing to do with your original post and actually contradicts your OP because the damage was poor and you couldn’t even account for it with group utility because you wouldn’t touch healing spring.
Is this the wrong way to play? I never said so, but maybe you realised it was all by yourself, so good job on your part!
You seem to forget. There was another video for hotw which had better damage and STILK kept the pet alive. The gear was irrelevant as it proved it can be done with the crappest gear i had. Wanting to see really high damage on a downscaled dungeon is trolling as the damage would scale down. Who says that you have to have healing spring? Perhaps this is why none of you can keep your pets aluve. You are not using the skills provided to do it and claim it broken.
You trolls are hilarious.
My oppinions seem ti be obselete because i am a noob Ranger. I would love to see what you “pro” Rangers can do. I provide videos when asked. Funny how none of you can. Troll? I would think so.
/facepalm
No one is claiming they are a ‘pro ranger.’ 
It’s best you stop deluding yourself.
Once again, why even post the hotw video if it has nothing to do with your OP about ‘godly ranged DPS.’
Your lack of healing spring is an observation because you were providing poor dps for the team regardless of whether your pet was alive and so, one would expect you to at least provide for them in another way (aka healing spring). Once again though, this is all just another distraction from your embarrassment of an OP.
Your ‘opinions’ are obsolete because you cannot prove them. This has nothing to do with how good you or anyone else thinks you are.
This thread is a joke until you can prove your claims and you don’t seem to be able to, instead you just want to distract from the point because you don’t want to admit that you cant prove it and thus you shouldn’t be taken any more seriously than someone who says they see pigs flying.
’You’re a troll! you’re accusing me of being bad wah wah wah.’
Nothing I say will sway you though, so do carry on making an embarrassment of the ranger class. It’s not my loss.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Xsorus plays a ranger usually. Or at least he did till ranger got the quickness nerf lol.
|-Swiftpaw Sharpclaw [DnT]-|
A GW2 version of these dungeons would be nice. Great nostalgia value and good for capitalizing on GW1 history to make new GW2 theme skins rewards.
They were 12 man dungeons I believe.
|-Swiftpaw Sharpclaw [DnT]-|
Anyone wearing full Zerker in a fotm beyond 26 is going to spend more time downed than anything else unless they’re a mesmer or a very good thief.
Not entirely true :P
Not only me but a few people I have grouped with over time have run zerkers even into the 40’s. It takes alot more attention and it sure helps to have a good guardian, but it can be done and when done well it sure makes the run go faster.
|-Swiftpaw Sharpclaw [DnT]-|
