|-Swiftpaw Sharpclaw [DnT]-|
|-Swiftpaw Sharpclaw [DnT]-|
Mesmer – High DPS
Ele – High DPS
Ranger – High DPS
Ranger – High DPS
Warrior – High DPSHighlighted your problem for you right there.
Ranger has very high single target dps. Team composition makes zero difference unless you’re doing some speed run. 90% of players out there will fight simin exactly one time. For them, telling them their ranger can’t do it is flat out wrong. I beat it so you’re wrong. I beat it with back when simin was hard. It’s a joke now from what I heard.
There’s more to this fight than dps and if you can’t see this then you need to reevaluate your understanding of the game.
All he has stated is this: ‘ranger-high dps.’
For all we know the so called ‘high dps rangers’ are sitting there camping shortbow with their bear pets.
And yes, simin is a joke right now.
|-Swiftpaw Sharpclaw [DnT]-|
Try adding a melee weapon to your setup as well.
|-Swiftpaw Sharpclaw [DnT]-|
How much would you pay for a slot at the end of a 48 run? 
I’m wondering if those are worth selling mhm.
|-Swiftpaw Sharpclaw [DnT]-|
Hi Guys
I have left this game for quite a few months but few days ago i wanted to log in to play some Fractals with friends. However i was surprised that no one online; i checked Gw2lfg and found out the number of LFG’s reduced drastically. Most people go for CoF and few for FotM and almost No one for other dugeons. I haven’t read some patch notes. This is a bit off-topic but anyone minds explaining to me what happened? Did they nerf Dugeon, esp FotM ? Thanks in advance!The loot table change they said many months ago that was in the works never happened so it’s pointless to run anything but CoF path 1 which takes like 6-10min. CoE 1 and 3 is the next best thing, but you must have a speed clear group consisting of the right professions and capable people to do it. The rest really aren’t worthwhile.
They changed AC a bit and pugs can’t handle it as well so I’d imagine there are less posts.
They had a stealth nerf to FotM loot tables. This made this dungeon pretty much a waste of time and we are all pretty much baffled as to why they purposely broke the loot. You will see very few posts for the 40s since you get the same loot as 1 it seems. You just get a better chance at a skin but pugging it can be brutal compared to 30s and below so it’s not worth it.
Honestly, I’d suggest holding off and coming back later. Not much is going on here now or probably the near future.
My guess is this: They noticed that every Charr and his arctodus was running fotm and not touching the other dungeons. So, instead of just buffing the loot of other dungeons to make them as worthwhile, they just nerfed fotm loot into the ground and are relying on the poor sods who really want a skin to be all that’s left slaving away in there.
|-Swiftpaw Sharpclaw [DnT]-|
I get the suspicion that any real dungeon / perma content /fotm update will likely have to wait till expansion. Good news? well at least rumor is the expansion is late this year, although my guess we could be waiting till next year… who knows haha, anet’s not gonna tell us XD.
|-Swiftpaw Sharpclaw [DnT]-|
Looking at their ‘balancing’ history it’s quite understandable elementalists live in fear and terror whenever a new ‘balance’ patch comes around.
Seems like the big problem we have is that dagger weapon, both main and off-hand and especially when dual wielding those things. Devs seem to have identified the Elementalist’s dagger as a weapon they generally don’t like (well, ok, let’s be honest: they kittenin hate it). They probably won’t stop whacking away at us with their nerf bats until people finally stop using daggers on Elementalists.
Then we can all be super awesome staff eles!
|-Swiftpaw Sharpclaw [DnT]-|
Soooo.. fotm 48, you’re the only guardian in a team of high dps players who are quite squishy and you need to play anchor… what are you running if it’s not AH?
I’m no expert with Fractals (I hate the farming), but I’m curious, why are you asking me which build is better for tanking besides the tanking tree? It doesn’t make much sense to me.
Anyway, this is what I have in mind, although his/her build isn’t exactly DpS, but I don’t see why it couldn’t work with a full DpS build either.
Fascinating, I just tested it myself. I’m pretty sure that it was different last year, but anyway. So the trait is not as useless as I remembered it, but anything beyond Fiery Wrath still does not bring enough utility and/or damage to let go of the points in Honor.
Why do you think your only option is dropping points in Honor?
Also, 30/0/30/10/0 builds seems kinda fun too: http://www.youtube.com/watch?v=Y1TKrCvJ9Lo&feature=youtu.be (check his videos, there are some more with a build like this)
Thing about AH is, it enables you to run full zerker and pump out deeps and still anchor, at high lvl fractals, which is why I ask you how it would go without it. I do not think that points in zeal would be worthwhile. You’d either have to be running tank gear with offensive traits, or offensive gear with tanky traits. Now that’s all well and good, but it seems to me one setup (AH+zerk) would work way better than zeal (+ tank gear) which is lackluster atm.
It’s the one trait line I hope Anet takes a look at in this new ’we’re looking at traits of every class’ patch’ thing that’s coming up. I can’t seriously give people a hard time for running AH, even in easy dungeons, simply because at this point in time, zeal just isn’t cutting it. Even if, as you say, you’re getting heals off the traits in that spec, you are still making it harder on yourself as they are nowhere near as good as AH. In all, my main issue with this trait line is that it does not offer enough of an offensive buff to warrant sacrificing the AH trait line.
Myself- I would like to pull away from AH for high lvl fotm to be more efficient, but atm I feel that zeal does not offer enough to make that sacrifice.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
The reason AH builds are prevalent is because it’s still a great build for survivability, and this is key in PvP, but for PvE it isn’t as required and there are better choices when it comes to killing stuff
….Then they go preach how that build is awesome because they leveled 1~80 with it, farmed Orr, killed someone in WvW, and completed a dungeon with it.
Soooo.. fotm 48, you’re the only guardian in a team of high dps players who are quite squishy and you need to play anchor… what are you running if it’s not AH?
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Guardian Test
01 Do you think guardian is underpowered and needs more HP;
—— If yes, go to 02
—— If no, go to 0302 You have no idea how to play a guardian
—— If you are willing to improve, go to 04
—— If you are not willing to improve, go to 0503 You understand the importance of regen, dodge heals, aegis, protection, condition removal, blind, etc, go to 06
04 Read up on some of the builds and learn to use the myriad of mitigation abilities guardians have, a 13k HP guardian is more survivable than a 25k HP warrior, by a long stretch
05 Fail
06 Well done, now go out there and pwn
I enjoyed this way too much
|-Swiftpaw Sharpclaw [DnT]-|
" Also, until they provide viable ways to make money in the game vs. time input that doesn’t involve playing the trading post, I say, why get angry about it?"
That’s a very strange argument. Almost everything you do in game makes money for the time spent. Your concept of viability is only in comparison to other things that can be done in game.
Well, the way I see it:
In my opinion, dungeons are lacking on providing money vs the inflation of the economy, the reward is always 26s at the end + 16s end boss (+more if omnom bar) + rng on core/mat drops. Never changes, even though the price of your legendary goal keeps going up.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
All we got was that there would be improvement to the loot tables and a lfg tool but that was many months ago. We haven’t gotten any responses or any additional info about things to come since the dev that posted here went to the living story team. There are probably 10 fractal threads made every month with no response on them.
I know I’m a minority in this. The devs think that the living story content trumps all PvE content in terms of priority, and anyone who speaks out to the short-comings of what the living story means in terms of “game longevity” is simply told to go play something else if they’ve got a problem with it.
You aren’t in the minority on this. Half my friends list stopped playing and the other half all don’t like the direction the game is going with the ascended gear grind and the limited time filler content + gemshop boxes instead of permanent good and challenging content. I find myself logging in just to talk to few that are left and thinking of things to do but there really aren’t any. Dungeons really need some love especially fractal loot + skin aquistion and arah loot and adding some challenging ones.
Game needs a TON more skins, and new content to achieve them, especially in the form of new and engaging dungeons. Atm it’s gotten quite stale doing the same thing over and over to grind out legendaries because every other skin either has no prestige about it or is ugly/boring.
|-Swiftpaw Sharpclaw [DnT]-|
well its because of warrs making the life hard for the rest of us! i kinda agree tho. as a ranger. if someone have the choise between us or a warr. ppl will pick warr 99times out of 99times XDD
Some people are just kittenholes XD
It’s understandable for when they want to do COF P1 farm or fotm 50+ and they are maxing out for time efficiency, but I think ranger shouldn’t be discriminated against in most other dungeons.
|-Swiftpaw Sharpclaw [DnT]-|
they are no warr. but hey none of us are. never had any problems with my ranger in dungeons
Of course they are no warrior , they are no any class. They don’t really have a needed role. They are fine in dungeons, but when it comes down to maximizing efficiency, you will be hard pressed to do so with ranger. It is a funner class than guardian in my opinion, just not as useful
|-Swiftpaw Sharpclaw [DnT]-|
but but. we got 2 builds :O hows that a lot of builds :O
Yeh the limited builds of all classes are annoying.. but imagine you have only 1 build.. or in the case of ranger.. no viable dungeon build that brings you up to par with any other class. I like to just pretend we’re invisible and hope Anet will leave us alone.
|-Swiftpaw Sharpclaw [DnT]-|
Good idea, motivates people to watch and maybe they learn a few things along the way.
|-Swiftpaw Sharpclaw [DnT]-|
I know how much you hate exploits, but I really don’t mind that dub uses them to his advantage. It might be because I (and dub for that matter) come from GW1, where most of the SC community was pretty layed back when it came to exploits. There was always some outcry, but most people just accepted it as a way of life. Especially since Anet usually didn’t do anything to fix them anyway.
It took them 5 years to fix an exploit where you could use a consumable that would rez you to teleport rez people through certain gates. Even though that glitch was reported back when that thing came out. It took a while to perfect that exploit though, since it involved camera positioning etc.
I am of the same opinion. Came from GW1 and never cared. Also, until they provide viable ways to make money in the game vs. time input that doesn’t involve playing the trading post, I say, why get angry about it? That’s what happens when you corner people into limited options to grind out money.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Let’s just hope they leave us alone XD After the amount of kitten I’ve gone through with the ranger class, I can honestly say  I’m happy with my guardian atm
|-Swiftpaw Sharpclaw [DnT]-|
Ranger is actually one of the strongest classes.
You can’t complain until you see everything they have done, and honestly Pets are doing way too much damage when they hit there target.
They are probably going to reduce damage by 25-40% and allow them to move while attacking.
However you know something is wrong when they do more damage then a full zerker warrior with there greatsword autoattack by almost double.
HAHAHAHAHAHAHAHAHAHAHAHAAH!
My pet will never outdamage a warrior, get off whatever you’re smoking. The only attack that outdamages warrior GS auto is an ability cooldown on the jaguar or an f2 cd on raven. The autoattakcs on the jaguar at full 30 BM do not hit for more than the GS auto.
And when my Jaguar can hit something for 44k in cof then we can talk about outdamaging the warrior.
Well. That was depressing. I wanted to persist in false hope for a minute but you ruined it.
|-Swiftpaw Sharpclaw [DnT]-|
New dungeon is fine, my only issue is that the end of P 3 ( I think) with the warmaster NPC, is dependant on that npc not dieing. I don’t like NPCs and I don’t think they should dictate how a boss battle goes. Other than that, I like the new update to AC but I think that of you’re gonna make it take a little longer, bump up the loot tables or something. This dungeon is easy to pug so long as your pugs are decent players.
The real issue here is the overall quality of pug players. They are absolute garbage. People need to improve as players, instead of the dungeons being tailored down to easy-mode for them. Nobody learns that way.
Tbh the dungeon takes about the same amount of time simply because while the enemies have added mechanics, they also have a decrease in health. Also if I remember correctly they did update the tables such that AC chests drop dust (with the rarest dust drop being crystallized dust)
I agree that Warmaster needs to be changed (you can stand in a spot where rocks don’t fall, but I doubt this is intended) and with your opinion that dungeons shouldn’t be watered down. Although I know Hrouda has been working on the living story team, I really hope someone on the team is working on updating the other dungeons (and the dreaded dredge fractal)
mainly the reason I think it takes longer is because on path 2 you have to mess around with the silly oozes at the end with the guns and most pugs are crap at coordination vs. just killing the thing straight up like it used to be.
|-Swiftpaw Sharpclaw [DnT]-|
Agreed. I’m still here because I need to pay off my last legendary T_T
Enjoy your summer.I thought you got your legendary quite a while now.
My second one XD
If you are looking for higher end dungeons especially CoE you can find me, I’m looking into a bolt.
yeh I pretty much live in COE atm, will let you know when we have space, .
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
It’s hard to get people for pub runs, nobody wants to get drunk
|-Swiftpaw Sharpclaw [DnT]-|
New dungeon is fine, my only issue is that the end of P 3 ( I think) with the warmaster NPC, is dependant on that npc not dieing. I don’t like NPCs and I don’t think they should dictate how a boss battle goes. Other than that, I like the new update to AC but I think that of you’re gonna make it take a little longer, bump up the loot tables or something. This dungeon is easy to pug so long as your pugs are decent players.
The real issue here is the overall quality of pug players. They are absolute garbage. People need to improve as players, instead of the dungeons being tailored down to easy-mode for them. Nobody learns that way.
|-Swiftpaw Sharpclaw [DnT]-|
I think what’s happening in that concept art is that the ele is downed and using the grasping earth downed ability on that monster.
I like your idea though :o
|-Swiftpaw Sharpclaw [DnT]-|
just keep swimming, just keep swimming…
Hey, rangers are OP underwater.
|-Swiftpaw Sharpclaw [DnT]-|
They need to just split ranger entirely. Spvp and Pve can be completely separated. Then they can hugely improve on dungeon play for rangers. Probably a silly dream of mine though -.-
|-Swiftpaw Sharpclaw [DnT]-|
Every time someone makes suggestions for improvements on fotm I get excited and happy, then I am sad and depressed because I know A-Net will completely ignore them.
I think the Hrouda guy is working on living story stuff atm too. Be nice to see some fotm love but i think it’s more likely we will get a new dungeon before that happens. Nice suggestions though, would be good to get rid of all the rings gathering dust on the mule.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
OMG gimmie gimmie gimmie
|-Swiftpaw Sharpclaw [DnT]-|
The best dungeon they made so far has been the Molten facility , but sadly it was a living story one . Even if a bit to easy, i felt that every mob encounter was fun, and the boss mechanics were very fun . The rewards were quite cool as well .
Wish that one stayed, it was refreshing to do every so often.
|-Swiftpaw Sharpclaw [DnT]-|
Ah yes i see. That’s my problem I wrangle with because lets say it’s Fotm 40+. There’s alot of trash mobs with silly HP bars and they are generally clumped together, eg. ascalon, dredge etc. In this case, would the lesser damage of staff/condi actually result in more damage because it’s aoe vs single target? Atm I’m trying to pin down the right build for my bf’s necro in there but I don’t actually play it myself and he’s one of those ‘i don’t really care’ kinda guys.
The answer probably lies in the level of dps of your group. My typical fotm group burns the trash so quickly that having only one (and not more) character that is mostly single target wouldn’t be a detriment you’d do more dps focusing on the veterans/stronger mobs of the pack with strong hitting daggers than trying to put conditions on mob that are dying in exactly 2 seconds (and you can still summon wells from time to time). Most dredge mob don’t live long enough for conditions to become comparable to direct damage.
If your group can’t burn down most of these mob quickly, you’d probably gain dps from having an AoE condi necro build versus a zerker necro.
Yeh it’s a tough call since we usually pug and it’s a mixed bag heh. I personally ( dont tell him T_T ) think his Dps is pretty kitten awful atm lol. He’s running condi wells from what I gather. When we go with my regular motley crew we burn stuff down fast so I think I will recommend he runs the zerker/single target as you have suggested, and he can go ahead and do condis in the pugs or something. For every other dungeon I have him take his zerk warrior, but for fotm he has to take the necro as it’s his only AR/ high fotm lvl character, so gotta make the most of it
If hes using wells then he should be going beserker anyway. Wells dont have any condition damage component. Necro has strong single target dps as Nikaido said. But they can also be good at aoe burst with the combo i described above. Ive used it on the golems before the lasers on coe and it generally results in us killing them faster. Because it hits most of them whereas the warriors are only cleaving 3 targets at once. Still for overall dps in a dungeon your better off taking a warrior.
oops sorry im getting wells and marks mixed up, he’s running marks from the staff!
|-Swiftpaw Sharpclaw [DnT]-|
Ah yes i see. That’s my problem I wrangle with because lets say it’s Fotm 40+. There’s alot of trash mobs with silly HP bars and they are generally clumped together, eg. ascalon, dredge etc. In this case, would the lesser damage of staff/condi actually result in more damage because it’s aoe vs single target? Atm I’m trying to pin down the right build for my bf’s necro in there but I don’t actually play it myself and he’s one of those ‘i don’t really care’ kinda guys.
The answer probably lies in the level of dps of your group. My typical fotm group burns the trash so quickly that having only one (and not more) character that is mostly single target wouldn’t be a detriment you’d do more dps focusing on the veterans/stronger mobs of the pack with strong hitting daggers than trying to put conditions on mob that are dying in exactly 2 seconds (and you can still summon wells from time to time). Most dredge mob don’t live long enough for conditions to become comparable to direct damage.
If your group can’t burn down most of these mob quickly, you’d probably gain dps from having an AoE condi necro build versus a zerker necro.
Yeh it’s a tough call since we usually pug and it’s a mixed bag heh. I personally ( dont tell him T_T ) think his Dps is pretty kitten  awful atm vs other classes lol. He’s running condi wells from what I gather. When we go with my regular motley crew we burn stuff down fast so I think I will recommend he runs the zerker/single target as you have suggested, and he can go ahead and do condis in the pugs or something. For every other dungeon I have him take his zerk warrior, but for fotm he has to take the necro as it’s his only AR/ high fotm lvl character, so gotta make the most of it
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Maybe just me, but I find it’s really hard to see if I’m actually hitting something with that attack at all. There’s no projectile and there’s just a burst of flame which is usually easily lost in the tons of other particle effects in a dungeon run. When I do manage to separate the number from the condi ticks and what have you it’s so poor I may as well have not hit with it. I generally neglect it all together with S/D, I rarely auto attack and when I do I make sure it’s on air or earth while I’m waiting for my next attunement to load.
|-Swiftpaw Sharpclaw [DnT]-|
Not sure how this would work on a Necro, will he too, get better dps in zerker or condi spec, if he is the sole provider?
Necro definitively have higher dps in full zerker with dagger main hand. It’s just that their dps is mostly single target (like thieves), with just a few decent AoE in the form of wells, if they use dagger.
Ah yes i see. That’s my problem I wrangle with because lets say it’s Fotm 40+. There’s alot of trash mobs with silly HP bars and they are generally clumped together, eg. ascalon, dredge etc. In this case, would the lesser damage of staff/condi actually result in more damage because it’s aoe vs single target? Atm I’m trying to pin down the right build for my bf’s necro in there but I don’t actually play it myself and he’s one of those ‘i don’t really care’ kinda guys.
|-Swiftpaw Sharpclaw [DnT]-|
You should talk about condition builds. And how they are arent as effective as direct damage. Having multiple people running condition builds is awful due to bleeding cap and so on.
Good point, I’m also a little iffy on this subject because when it comes to ranger ( yes it’s pretty awful vs other claseses in dungeons), but when it comes to using one in a dungeon, I run full zerker on it, but many a time I have been told that condi will yield better dps. Let’s just say, If the ranger is the sole provider of its condi’s in a dungeon, would it be doing better dps than it would straight up zerker? Atm I’ve sided with the outright DPS on this class. Not sure how this would work on a Necro, will he too, get better dps in zerker or condi spec, if he is the sole provider?
|-Swiftpaw Sharpclaw [DnT]-|
shhh keep it quiet
|-Swiftpaw Sharpclaw [DnT]-|
Ever also noticed that the skill 5 of avatar of melandru is an aoe immobo similar to the Rangers Entangle? Used it to troll in wvw. sometimes use it in dungeons when im bored of my other elites:P if the vines dont get destroyed them mobs will have like 20 sec immobo and a bleed per second immobolized. Its in my opinion a bit underrated elite
(after that tho i drop it immediately)
Yeh I did haha, I just haven’t tested that one out yet because I was so focused on getting heal spring going and smashing it XD. Not a bad elite indeed.
|-Swiftpaw Sharpclaw [DnT]-|
I get this feeling that it doesn’t matter what I post, you’ll just report it which is pretty immature at this point.
Here’s the thing. If you think s/f staff is such a great idea, then make a post about it. Go make your own thread and share it with everyone, instead of undermining someone else’s on the grounds of ‘oh he’s an elitst!’ and ‘you cant really know! You all make assumptions!’
There’s no preconceived notions, you yourself aren’t even running the build which is testament to it being less effective than the hammer you are using. I have run countless builds, including s/f and staff myself. I don’t theory craft, I actually go on ahead and test it in the dungeon. It is not an optimal build and it in turns garners a reliance on staying at range. For the record I have over 3k hours played and I spend all my times in dungeons from AC to arah to fotm 48 dailies, I do it all and I test everything available to me.
|-Swiftpaw Sharpclaw [DnT]-|
Make it stop. Make the endless flood of threads about killing trash mobs stop please. These threads were dumb in November, and haven’t gotten any less pointless in June.
If you are planning to make a thread like this in the future…
1. stop and think about it.
2. think about it a second time carefully
3. and then don’t post it.
Agree with this. ^
If you want to kill make your own group then you can call the shots.
In a group, party leader or majority vote is usually the one to be followed.We run multiple dungeons multiple times a day, time and efficiency is important to many players. Don’t tell us how to play the game.
If you can’t find people that want to play the way you do then that’s not our problem.
I used to want to kill everything.. 3000+ hours later, not my thing. I make my groups and we skip. Only ever had one person complain and he insisted on trying to kill the mobs by himself until we kicked him.
There’s one thing I still really want to kill everytime, and that’s lieutenant Kohler in AC, I believe he’s worth killing, and not hard to do so. But the majority of pugs will skip it. I Dont kick up a hissy fit, I go with what the majority wants. If I want kohler, I make my own group, and I specify that I’m killing Kohler. That’s how it works.
|-Swiftpaw Sharpclaw [DnT]-|
You know those useless racial skills we have for elites? Well I was bored today and I thought I’d give avatar of melandru a try. What I noticed was that it gives you a healing spring for 10 seconds so I decided to pair this with my S/D build in dungeons to see how it goes. When the kitten hits the fan, i hit melandru and drop the healing spring, then blast finisher it repeatedly with all the S/D skills + ur dodge in earth and arcane wave.
I worked out I get around 5 finishers off in that time, which equates to a total of 6936 aoe healing once the healing power of my ele is factored in (low, 336, in zerker gear)
Blast Finisher, at level 80, heals for 1320 + 0.2 * (Healing power)
If a few others in the group notice the spring and finish in it, perhaps we can get even more healing going, but knowing pugs I’m gonna just assume for the most part I will be the only one performing the finishing.
Is this a decent amount? Is worth taking? there are many situations in pug dungeons where the fiery GS is ignored by the pugs or picked up by the wrong guy/used incorrectly, and the summon elemental has it’s moments but can also die a fair bit. My biggest annoyance is that avatar of melandru is a 180 second cooldown. I’m also keeping in mind I can give people protection for another 6 and a half seconds and aoe condi cleanse while in form but I can do these things with S/D water attunement/dodge roll anyway. Atm I’m solely using it to put aoe heal field down, pop out and then blast finish it.
|-Swiftpaw Sharpclaw [DnT]-|
Actually I play hammer….but whatever.
Never claimed it was optimal, but for people to be so shortsighted to think that scepter cannot be viable just speaks of complete lack of knowledge. Its a very good weapon for pve and can be perfectly viable.
The guide is for “newer players” aparantly, not jaded eltitists with myopic view on class and spec. If it was just put in a requirement to be a warrior and have done with it and thats whats optimal.
What would you prefer a new player using a scepter, contributing to the party in both decent dps and utility, or a new player using a hammer and getting downed very 10secs due to being in melee range? There is such a thing as incremental improvemetn and not just jumping in at the deepend, all that does is cause people to drown and I suspect people like yourselves just votekick at any perceived imperfection…..thats not a group for new players, and thats what the OP said the post was for.
And it is elitist to think your way of playign is the only way, I’ve looked at some of the other posts the OP has made….they can be summed up as “I am a god at this game, all inferior people should look up to me”.
No one here has ever stated that melee is the only way to play guardian. It is however, the most efficient. Therefore, that is what will be recommended here, as the aim of the guide is to make people better players. Even you yourself are running a hammer.
Take your aggressive rants elsewhere. No one cares about your personal issues with the OP. If we want to talk about looking at people’s posts, I had a look at yours and it’s the typical carebear crap I expected. ‘oh noes gear inspection is evil!’, calling anyone who doesn’t agree with you an ‘elitist’ and acting like you are this superior human being of open mindedness. Anyone who doesn’t agree with you is just ‘ignorant and arrogant.’ and so on. You pick fights and lash out at people because you think it makes you look like you’re a champion of the poor people who are marginalized by the ‘evil elitists’ who are simply stating the more efficient way to get things done.
You want to fight people, do it in whispers, not in a guide for people who actually want to learn and be good players.
As OP has stated ‘If you don’t understand what we mean by “best way”, then congrats! This guide is for you!’
And yeh, i would prefer he uses the hammer because then he’s actually learning .
|-Swiftpaw Sharpclaw [DnT]-|
(edited by Moderator)
3 war 1 guard 1 mes. p3 destroyer dies even before shield flickers
Do you even need the guardian for CoE? I feel like that could be speedrun just like CoF with 4W/1M..
sanctuary knocks down destroyer for 5 seconds-ish. else just use aegis. less time dodging means you can do your 100b combo setup seamlessly and consistently.
also save yourselves + signet of inspiration coupled with warrior trait empower. that’s 2% additional damage PER unique boon.
you can also do 4war 1mes or whatever combination you feel like. we run this mainly due to it being consistent and comfortable, we run CoE for long hours so comfort is actually needed here.
the bare minimum we have tried for 1shot destroyer is 3war 1 mes. the other guy went akitten lol.
Yeh u can do both, I usually run 3 zerk war, 1 zerk mes, 1 zerk guard and we still get destroyer down in one go. Also guard is nice for WoR +aoe pull on eles at the start/ SYG wolves and all that jazz. It’s not needed but it’s comfy. To save Mesmer some hassle can also run hammer/GS and use banish on alpha to get him in corner at the start, although I prefer he does it and I run GS/staff for might buff. When doing the multi runs it’s just nice to have, especially when someone gets bugged in the crystal, u can aegis em. Oh and Line of warding the zerker risen guys +aoe pull aegis chain to smooth out that part. Didn’t know about the sanctuary trick on destroyer, I was just aegis chaining + SYG the tooths. :o
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
I used to do the kill everything back in the day, good luck!
|-Swiftpaw Sharpclaw [DnT]-|
Agreed. I’m still here because I need to pay off my last legendary T_T
Enjoy your summer.I thought you got your legendary quite a while now.
My second one XD
|-Swiftpaw Sharpclaw [DnT]-|
I’d rather have an option for something like 5 custom profile sets. You could equip all your zerker gear, save it to profile 1. Equip all your WvW gear, save it to profile 2. Equip whatever mix or naked and save it to profile 3 and so on. Then changing to your desired set is just the click of a button.
I’d also like to see this for traits and skills, and be able to name them. Tis but a dream…
^ This, please, please, please. I keep trying to reach for my gear set changing macro.. only to realize that it doesn’t exist. T_T
|-Swiftpaw Sharpclaw [DnT]-|
Citadel of Flame path 1 is much easier, faster and more rewarding than level 40+ fractals. Jumping into a world boss and being rewarded with rares is risk free. Literally risk free. I haven’t seen any of these events fail. Not once.
Why is this? I don’t understand the design philosophy. Could someone kindly explain this to me? It’s giving me a headache.
To appease the unskilled and unwashed masses. Simple as that.
Considering that very few people are capable of doing 30+ Fractals, they complained that it wasn’t fair that all of us Fractal enthusiasts were getting all the good loot. Remember many patches ago when we’d get about 6-8 rares AND 2-3 exotics for every 30+ run? Yeah, gone are those days. Now, only the easy content gets easier and more rewarding as ANET ninja nerfs all the hard content.
Really?? kitten , this might have even gotten me to do Fractals.
Yep, used to be an actual rewarding dungeon. Gone are those days though. -_-
|-Swiftpaw Sharpclaw [DnT]-|
Tbh it wouldnt have bothered me because both he and the guildy were so bad I felt like leaving anyway XD. Would have saved me some time if that had happened. I lost it all anyway because the baddie left right after the new build . I still stand by the 2 person kick system, it’s saved me time in the past with getting rid of people at the start of the dungeon. And I really have never seen anyone kick someone to get a friend in for the reward at the end, ever :o
. I still stand by the 2 person kick system, it’s saved me time in the past with getting rid of people at the start of the dungeon. And I really have never seen anyone kick someone to get a friend in for the reward at the end, ever :o
Also I believe that i conduct myself in a respectful manner, and that politely asking someone to do something constructive for the team isn’t going to get me kicked. He ignored my advise and that was the end of it. I have a clean record of never being kicked (so far) from any dungeon, and I have handed out polite advice many a time. it’s either received well or ignored, but no one ever reacts so aggressively. However, if I was aggressive towards them and harassed them, and that motivated them to kick me, then I would deserve that kick regardless.
I have seen alot of people wait till the end to kick someone out of spite for being a bad player though, People like getting revenge and all that crap. They never add anyone else, the boss dies, and 4 people get the reward. My opinion on this is to kick someone the moment you know they’re bad, or deal with it through to the end.
A few weeks back i joined a fotm pug halfway through, and it appeared that the thief in the group had gotten into an argument with the other players over something silly. When I joined they quietened down and got back to business, then right at the end of jade maw the thief who had been arguing and saying passive aggressive things got kicked. When I asked why, they said it was purely because they didn’t like his attitude. He was not repalced, 4 people got the reward. There are alotta pugs out there that really like to take the spiteful path when there’s a disagreement and kick the person right at the end to untimely waste their time.
The fact you are saying it’s happened multiple times to you, (and in the span of one week) really astounds me as I’ve never seen it happen once. I have 3146 hours logged and made 2 legendaries purely by running pug dungeons.. so I’ve done a crap ton, I literally live in dungeons and I’ve never seen someone get kicked for a friend.
How do you know that’s why they are kicking you? I’m always in the party, I see the aftermath of someone getting kicked, what people say and the chatter in the party chat after the person’s kicked. But the kicked person has no clue, they cant see what’s happening in chat after that, and they don’t know whether they were replaced by just another random pug or a ‘friend’ as you claim. The people who kicked you would have to whisper you and tell you ‘hey we kicked you for a friend to take your reward.’ for you to know, wouldn’t they? The reason I mention this is because, at least based on my average of 10 hours per day pug dungeon grinding, the occurrence of someone getting kicked just for a friend and no other reason has been extremely low, in fact 0. and you say it’s happened multiple times in a week. I’m not saying it doesn’t happen, I’m sure it does, but it’s not such a common occurrence.
Perhaps a real solution here would be that there is a lock function where a member cannot be kicked whilst in combat with (or having arrived at) the final boss of an instance. This would eliminate spite kicking, and people will be more motivated to get rid of poor players at the start of the instance instead of wasting time and then getting kitten ed off and kicking the liability at the end.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Same boat. But still here like a lost puppy with nothing else to obsessively play T_T.
|-Swiftpaw Sharpclaw [DnT]-|
Another month, another patch with mini activities and random reward boxes and gem shop skins. Where are the meaty things? Without something substantial, without an actual goal or challenging content all these distractions are really meaningless.
I’ll be back when summer is over, and see what’s what.
Agreed. I’m still here because I need to pay off my last legendary T_T 
Enjoy your summer.
|-Swiftpaw Sharpclaw [DnT]-|
Hurry up and just split ranger skills and pet in spvp, wvw and pve. come on A-net. -_-
|-Swiftpaw Sharpclaw [DnT]-|
That is one crazy awesome idea. Actually it’s got me thinking though. The Dolyak is a spvp rank. This greatsword could be a reward for achieving Dolyak Rank. Each rank has it’s own animal, and when you hit that rank, they should give you a sword with that animal’s ‘theme’ for it. Hit shark rank for example and you get a blade with some sharks swimming around it.. tiger, has tigers running around the blade etc.
|-Swiftpaw Sharpclaw [DnT]-|