|-Swiftpaw Sharpclaw [DnT]-|
|-Swiftpaw Sharpclaw [DnT]-|
Ah that’s your problem then most likely. It needs to be there for the transition in many cases.
|-Swiftpaw Sharpclaw [DnT]-|
did you have it equipped during the transition from day to night?
|-Swiftpaw Sharpclaw [DnT]-|
U get DR for each path you do more than once per day. If it’s a path you haven’t done yet for that that day, you should get the full 60. Note that Server reset time has changed though.
|-Swiftpaw Sharpclaw [DnT]-|
there are like 10 of these threads what is up with the I have to make my own thread thing? we need some clean up around here.
An answer from the devs fresh today!
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursorsits like only 3 pages and doesnt take long to read them.
This thread was made before there was any response from devs.
Make my own thread thing? As explained above.. hadn’t seen any information for a month.. the other threads were full of complaints, so my question was more unlikely to go unanswered.
The answer was posted in the black lion trading co. area, so people who only frequent crafting are less likely to see it, thus I posted the link here as soon as it popped up.
|-Swiftpaw Sharpclaw [DnT]-|
I would also recommend CoF- the first 2 paths are fast and easy if you are not on voice comm, and even with pugs, Path 1 can take 15 Mins, path 2 around 15-20 mins. Path 3 you can also do easily if you are on voice com and have good communication for the torches. Path 3 of Arah, with a good team can also take around 25-40 mins depending on your builds.
|-Swiftpaw Sharpclaw [DnT]-|
Ascalon Catacombs, you can do all three paths in around 30-45 mins total.
|-Swiftpaw Sharpclaw [DnT]-|
Out of the blue, an answer!
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors
I am much relieved!
With less bots flooding the market with t5 items, of course precursor rates will rise since less people will be willing to buy them to craft rares for the mystic toilet so it’s only natural that they should respond in some way.
Wouldn’t get my hopes up too much though in terms of better methods of attainment.of precursors. They could simply be upping the mystic toilet’s precursor output by a tiny amount. shrugs
That is pretty much what I figured as well tbh, but at least it is something. As I watched the prices go up, legendary precursor went from a very long grind to impossible because I couldn’t keep up with the rising price.. at least now it has the chance to go back to very long grind. I feel a little better at least. I was grinding cursed shore everyday for 10-12 hours feeling like it was a race between me and the trading post. Probably wasn’t healthy, now I can slow down a bit lol.
|-Swiftpaw Sharpclaw [DnT]-|
I spent 350g on my precursor last week, would suck if they became freebies next update.
They’re a little rarer than most would like but their price is due to the high demand for legendaries. If they nerf precursors it would really be a slap in the face to anyone who worked to get a precursor the hard way when compared to those who sat and cried until it was made easier.
It’s a slap in the face to me that you got your precursor at 350 but I have to pay 400 now and possibly even higher in a month’s time. imo they need to add an NPC that just sells it outright at 350.
|-Swiftpaw Sharpclaw [DnT]-|
Finally, something! Thank you very much, any change at all is appreciated.
|-Swiftpaw Sharpclaw [DnT]-|
Out of the blue, an answer!
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors
I am much relieved!
|-Swiftpaw Sharpclaw [DnT]-|
‘They made a choice that penalizes not themselves, but everybody around them, so by your logic, they should be excluded.’
They also have the choice to change their build so that they do not affect others around them, comparing them to charr and norn doesnt make sense as those people do not have a choice.
|-Swiftpaw Sharpclaw [DnT]-|
I intend to achieve mine the legit way, as it is I make around 10-15G a day from cursed shore and dungeons. It’s a long path but I hope to make it because I find the weapon truelly beautiful and I have an obsession with skins in video games. I wont be getting help from friends sadly, I just don’t have the courage to ask for loans and etc. Although the RNG aspect saddens me I know by the end of it I will feel justly rewarded… I hope :P
When I played GW1, I felt like the way you could work for 50/50 HoM was the best way about achievements, the RNG factor didn’t really apply unless you wanted the luck title. I sure wish getting a legendary was more like that, so there would be less uncertainty. Atm I am at the mercy of RNG in the forge or at the mercy of the people selling them on the TP and it just doesn’t feel fair to me. I would much rather have the precursor at a fixed amount of effort like the other things. People say RNG is a measure to stop everyone getting the legendary, but what bothers me is that you go though all that effort for all the other pieces for your twilight or sunrise or what have you, only to be smacked in the face by RNG and told to try again. Not everyone had a 50/50 HoM and it didn’t take RNG to stop them, it took a fixed amount of effort.
I dont have a solution but atm I sure hope I have some good RNG or that the TP prices dont jump up faster than I can earn the money.
I have already seen people who farm cursed shore everyday and work really hard and they have achieved their legendary the legit way because of this, they have my respect. Not everyone cheats their way there which gives me the reassurance that if I work hard, maybe I will be able to achieve this too.
|-Swiftpaw Sharpclaw [DnT]-|
My point was not that MF is necessarily ideal, but it is a small part of a larger whole, and it is the whole, not a part, that should be judged. The loss of effectiveness can be mitigated very effectively through immeasurable (player skill) means.
Magic find is not ideal. That’s pretty much all I’ve been saying here, Kashien has been throwing all these wild assumptions around about being selective and etc, my only argument is that you are better off taking another stat. As I have said though, I cannot know a pug’s level of skill, so it is understandable why people would want to know thier MF level.
The less you are built around the MF sacrifice you make there, the more of a performance sacrifice you are going to make. People cannot know who is running what, but that is not what I am saying here.
All I have said is that there Is a difference. Kashien would have everyone think there is not. And people who think there is not a difference caused by magic find, they are less likely to try and build around it to compensate for that 13.5%, or to try run something else.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
A good analysis and I agree, there are worse monsters. But when taking people who you have never played with, I can understand why people would be a little weary as you need to be a good player to account for the sacrifice. As you say, you play a glass cannon ele but don’t get downed because you are a skilled player, I wish that was the case for every glass cannon ele I see.
But this is my (and Kashien’s) point. My gear is not what determines my contribution, it is a summation of so many factors that asking for this little snippet of information is encouraging shallow, biased attitudes. It tells the novice that “you need to watch out for these people.”
Group with a person. If you feel they are not pulling their weight, either have a talk with them or boot them outright, but base this decision on their actions, not a theory-crafted conjecture based on one little number.
You cannot know the quality of a pug player. Which is why people would judge based on MF. Myself I take them regardless, despite all this talk about me being this horrible person, and if it is an issue I do say something. But as I have said before, when it comes to Arah and etc, I cannot make these allowances unless I know for a fact they are built around that set.. which I cannot because it’s a pug.
|-Swiftpaw Sharpclaw [DnT]-|
Alright, we all know that the stats on your gear make so much difference, having MF gear on must tank your perfromance. Obvious, right? Lets look at the numbers.
I will assume full level 80 exotic gear and ignore runes. I don’t have all my spreadsheets handy, so I have to rely a bit on the wiki—I may be off a little due to either wiki error or my misinterpretation of wiki content.
A level 80 will have 916 in the 4 basic stats and 1400 trait points. This is a total of 5064 stat points. This is before gear.
You get one major and two minor attributes, with the minors being worth a total of 696 × 2 = 1392. We’re at a total of 6456 now.
The major stat, which is Magic Find in the two exotic MF sets, contributes 1001. Actually, it is less in this particular case, but let’s not quibble, we’re mathing a worst-case analysis.
This means that MF drops your effective stats by about 13.5% I ignored food buffs. As best as I can tell from the wiki, this is in full MF gear, but not including armor runes.
This is a significant hit, if you look at it in the abstract. If you build around it, however, it isn’t quite as dire.
There is a very viable guardian build that is very heavy on the support that really only calls for condition damage as a stat—others are nice, but really, the damage just isn’t there regardless of gear.
Toughness and Vitality are only needed if you take a beating. Support players tend to be the most adept at avoiding damage, so in this case, they aren’t that necesary. The guardian’s natural regeneration and mitigation potential are also second to none.
Guardians that want to inflict condition damage are not beholden to crits. So precision doesn’t make any difference.
Critical damage, power… not for this build.
Healing Power is useful, so we’ll earmark that one.
Boon duration cannot be had on gear, but is very valuable for this build. Condition duration less so, but is also not available on gear.
So far we can consider:
- Vitality / Condition Damage / Healing Power
- Condition Damage / Vitality / Power
- Condition Damage / Precision / Toughness
- Magic Find / Power / Condition Damage
Of these four viable gears:
The second is the most readily available.
The fourth is what we’re assuming the player already has.What did they actually give up from the stats that matter to this build? 1001 condition damage is replaced with 696 condition damage, for a loss of 305 points (4%).
Conclusion
This means that the best-case for a player wearing MF gear is effectively a 4% reduction in stats. Consumables can offset this loss, and I see many people run dungeons without consumables, or under-leveled consumables. These people deprive the group of at least as much as some people that go in full MF gear.4% reduction in damage output is being downed once every 4 minutes and immediately rezzed. Don’t talk about “more likely without toughness/vitality” because my glass cannon elementalist can stay standing through a dungeon.
4% is asking your group to stop for 30 seconds once an hour.
I know we’re looking at a best case justification on the worst possible numbers. We’re also looking at a very trivial downgrade. What is a 15% loss—the case where you really need that stat that was replaced by MF?
Being killed 5 times in a dungeon is about a 15% loss (very difficult to geta firm value when you look at variable distances to run from waypoints, etc.)
A 2 minute break for your group is a 15% loss.
So, all things considered, there are far worse monsters than somebody who knows what they are doing and wears MF gear.
A good analysis and I agree, there are worse monsters. But when taking people who you have never played with, I can understand why people would be a little weary as you need to be a good player to account for the sacrifice. As you say, you play a glass cannon ele but don’t get downed because you are a skilled player, I wish that was the case for every glass cannon ele I see. How many pugs are going to have this best case scenario? It’s hard enough these days just to get a decent player for a hard instance when my friends list is full of people who are busy.
Also I might add, that if you die at lupicus even once, it’s a long run back and has an immediate affect on your team as you are not there to help them. Leading to a higher chance to fail and then having to start over.
The real issue here:
This means that MF drops your effective stats by about 13.5% I ignored food buffs. As best as I can tell from the wiki, this is in full MF gear, but not including armor runes.
This is a significant hit, if you look at it in the abstract. If you build around it, however, it isn’t quite as dire.
How many people are going to build around it or even know how to do so?
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
You can say all you want about min-maxing.
Right now its just magic find.
But then people are going to find the ratio between toughness and vitality and if vitality wins out, then anyone with toughness will be deemed “noob” and ostracized. If toughness wins, then anyone with vitality will have the same thing happen to them..
There is just no making you people happy until you can point and laugh at someone for having terrible gear/ playstyle.
Well I have to say I don’t do any of that, I certainly don’t single people out and laugh at them or what have you. But we cannot lie about magic find. It does affect performance. I don’t expect any of that ostentation, rather I hope people understand the implications of taking magic find on their set over a set with 3 stats that souly affect performance. They can make their decisions under that understanding.. As my guidlie did, even at the cost to his team on many a night.
Yep. Min/Maxing. There’s just no getting through to you. You know best. Right? You know what is best for your guildy. And so he blindly follows you into the wild blue yonder.
I love how you think that it hinders performance.
I never told my guildie that his magic find set was the issue, I let him figure it out for himself. I think you are becoming rather irrational. I only advocate that people understand that magic find lessens performance and that they could be doing something better. Had my guildie been told about it, he would have saved alot of time and money from repairs by choosing to craft the right set in the beginning.
|-Swiftpaw Sharpclaw [DnT]-|
You can say all you want about min-maxing.
Right now its just magic find.
But then people are going to find the ratio between toughness and vitality and if vitality wins out, then anyone with toughness will be deemed “noob” and ostracized. If toughness wins, then anyone with vitality will have the same thing happen to them..
There is just no making you people happy until you can point and laugh at someone for having terrible gear/ playstyle.
Well I have to say I don’t do any of that, I certainly don’t single people out and laugh at them or what have you. But we cannot lie about magic find. It does affect performance. I don’t expect any of that ostentation, rather I hope people understand the implications of taking magic find on their set over a set with 3 stats that souly affect performance. They can make their decisions under that understanding.. As my guidlie did, even at the cost to his team on many a night. it could have been avoided if he just knew about it to begin with.
|-Swiftpaw Sharpclaw [DnT]-|
All this talk about performance seems to be like min/maxing to me.
It’s not about min/max.. whatever that even is. I am just letting you know it does make a difference if you are wearing magic find or not. What you decide to do with that information is up to you. As for me, unless it’s arah path 4, I don’t much care.
|-Swiftpaw Sharpclaw [DnT]-|
You said it yourself, swiftpaw, MF matters in a group because it effects group performance negatively. But so does low gear rarity, unoptimal build types, bad trait allocation, class, and even mf food buffs. Its not a brazen assumption at all; your say mf is the leading problem, but your argument encapsulates min/maxing all of a characters stats when its not “optimal”.
You already have a choice, its called join a pro guild with as much scrutiny as you and only do runs with them. There’s no need for you to impose discrimination on other people’s ability to play; doing so is selfish.
I have never said it is the leading problem. It is a problem though. You cannot say it is not. That is all I have ever argued. That it is a problem because it affects performance. Of course those other things affect performance too, but that’s not what this thread is about.
I am not imposing discrimination, I just do not want the falsehood that Magic find does not affect performance spread around.
For the record I am not in a ‘pro guild’ and if you read my earlier posts you would no I don’t discriminate as I took my guildie in a full magic find set for many runs and let him figure out it was a bad idea.
|-Swiftpaw Sharpclaw [DnT]-|
Again , what you are trying to do is to Min/Max the game. These people could have a ulterior motive to using magic find gear, what if they need yellows to dissect and get ectos?
I’ve said this one too many times, but stop trying to min/max the game. There are more to dungeons than just speed runs.
I am not trying to do anything, I am letting you know that the simple fact is. this:
1.) Magic find does not improve performance.
2.) By taking magic find you sacrifice one of your 3 stats that could be beneficial to your performance.
No idea why that is so hard to understand..
|-Swiftpaw Sharpclaw [DnT]-|
And now, because you lost an argument, your bringing politics into this. Nicely done. Evaded the general question just like a typical liberal.
I’m not losing an argument, because you have yet to make an actual argument, you have some circular logic complex going on. I have put forth my statement and you have yet to give me a rational and though out answer. I am not a ‘liberal’ either for what it matters.. I am not even american >_>
|-Swiftpaw Sharpclaw [DnT]-|
Yes you have two other stats. But without Magic find you could have 3 stats. I don’t know what isn’t getting through here…. 2 vs 3….
If you want magic find, you sacrifice a stat that affects performance. Magic find does one thing and one thing only. It affects the quality of the drop you get off a mob. It doesn’t up your health, it doesn’t up your DPS, it doesn’t do anything to your performance at all.
|-Swiftpaw Sharpclaw [DnT]-|
Your misleading the public if you think magic find gear has no place in dungeons. Lol.
It has no place in performance in a dungeon. Magic find does not benefit your performance in a dungeon. Need I say it again… -_-
|-Swiftpaw Sharpclaw [DnT]-|
‘Pretty soon, you will move onto wanting to see ALL thier stats, and ALL thier gear. Once anet gives you an inch, you’ll want to take a mile.’
That is a rather brazen assumption. Sounds like that republican argument against marriage equality. ‘If you let gays get married whats next!!? people marrying animals!?!?’
|-Swiftpaw Sharpclaw [DnT]-|
again, your trying to min/max the game. Let players play how they want to play. If you want to play like that, to where yo uwant them to link their gear. Go ahead. but making things viewable to the public. No. We dont have a right to see that.
I don’t want anything really, I’m just trying to stop misinformation being spread about statistics on gear.
|-Swiftpaw Sharpclaw [DnT]-|
Yes, it can be proven, it’s called experience. I as well as others have already told you, they have tried both sets in the same scenarios. One set with 3 stats that affect performance, one set with only 2 stats that affect performance (your magic find set). I have done a run of CoF in a full Magic find set, and a run of CoF in a Vitality/power/toughness set. I died 5 times in the Magic find set, I was squishy as kitten and it was really hard to stay up. I did not die once in the vitality/power/toughness set. Same conditions. Sorry I cannot make a youtube video for you but most people can make the simple conclusion that MF set is less performance. Really there is not point arguing with you, you see thing how you want to see them because the reality is too harsh.
‘What if the guy needs to get more yellows? So he can better his character, by using the Ecto he gets?’
How does this affect his current performance in the dungeon? This has nothing to do with anything. We are arguing here that 3 stats that affect performance are better than only 2. It doesn’t matter if ‘well what if he needs money!?’,that doesn’t all of a sudden cancel out the fact that 3 stats are better than 2. Once again you let your feelings get the better of you.
|-Swiftpaw Sharpclaw [DnT]-|
Logic?
Logic doesnt mean anything with your battling ignorance.
Take hitlers logic, where did that send 6 million people?
What are you even talking about? Are you trying to insult me now too?
Do you know how irrational you sound right now? >_>
|-Swiftpaw Sharpclaw [DnT]-|
Hate all you want, the reality is, magic find affects performance.
Proof please. Thanks.
It’s called logic. Three stats vs. two.
If these stats don’t matter, why even wear armor at all?
Why not just wear a set with no base stats? Let’s just take them all out seeing as, via your logic,they don’t matter.
At this point I think you are trolling tbh.
|-Swiftpaw Sharpclaw [DnT]-|
I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.
More noticeable than the thread called, “November 15th Massive Update: Precursors Addressed?”
In a sea of complains on the stickied thread
Just repeating that again.
And that thread you mention, also a sea of complains there too.
There are a sea of complaints always following this topic. Those with precursors dont want their ‘accomplishment’ diminished, some people want hand outs, and others want a way to track progress that is not another RNG grind (since we already have clovers). Regardless of if people want change or not, to begin with it was a terrible system, and by designing it this way the have polarized the majority of those people chasing the weapons.
For sure. But my questions sit at the top, anyone complaining here just bumps my thread up in popularity. If I asked this question on one of those other threads, people would be reading through hundreds of complaints to find it.
|-Swiftpaw Sharpclaw [DnT]-|
I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.
More noticeable than the thread called, “November 15th Massive Update: Precursors Addressed?”
In a sea of complains on the stickied thread
Just repeating that again.
And that thread you mention, also a sea of complains there too and no answers.
The person on that thread asks many questions. I ask one. I really just want one simple answer.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Nice job on the site! I will certainly be using it
|-Swiftpaw Sharpclaw [DnT]-|
It is a simple fact you cannot argue around that 3 stats that contribute to your performance are better than 2. What you want to believe does not make it true.
I am sure everyone here would love that Magic find did not affect performance, do you know the implications of that? I would be running around in my magic find set for every dungeon ( of which I do 6 a day). I have a variety of sets.
A tank set, A DPS set, and a Magic Find set. Can you guess which one I perform the worst in?
Look at it logically, take out all your emotions here. As unfair as the drop rate in this game is, as unfair as the dungeons are in the fact that they demand preparation and thought in builds and traits to be an effective team… that’s just how they are. It’s the same as when people argued about how someone in a green set of gear somehow matched someone in a rare set of gear because they didn’t want to exclude people. What you want doesn’t affect reality.
People aren’t saying MF affects performance negatively because they are mean people and just hate other people for having magic find sets. There is a legitimate reason. It’s because it does.
When you are taking a pug, you are not telepathic I am afraid. You cannot tell the difference between a skilled and a bad player. But they may be the difference between a 45 minute run and a 4 hours run of Arah. You say it’s unfair on people to exclude them for wearing a full magic find set.. I say it’s unfair to keep me and my team in Arah for 4 hours because they dont care to make another set of gear. Especially when I have illness that restricts the amount of time I can be at the computer in one sitting. It works both ways. And when I cannot tell if that player is good enough to compensate for their poor stats, naturally I will take someone with better stats. Especially if I have 6 people applying ta the same time (yes it happens sometimes >_<). Making the wrong choice there can be a doozey.
I’m all for being a carebear and group hugs and everyone’s happy lalala land you have going there.. I don’t want to exclude anyone, but when it comes down to it, I want to choose the pugs that are going to be the most fair to my team, and it becomes that much harder when I ask them what their gear is.. they don’t tell me or they lie to me, then we start failing the dungeon and they fess up 3 hours in after dieing over and over.
I do not think it is unreasonable to at the very least display that amount of magic find someone has. Even if only for Arah as it requires alot more contribution from each individual player, especially path 4. Nothing else, just that stat. Likely A-net wont implement this anyway.. but please do not spread the falsehood that a MF has the same performance value as another set of 3 stats.
I’m not saying don’t take them, you don’t have to, you can make your own groups. But as for me, I would like to have the choice, as they are my groups that I put my time into.
Hate all you want, the reality is, magic find affects performance.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Our opinions don’t matter in this thread. Only the devs. He asked a simple question. Hope he gets a simple answer.
If there is an answer, why would it be in this thread rather than the stickied official response thread at the top of the forum?
Well I only ask one question and I was hoping it wouldn’t get polluted with a ton of people with opinions on whether or not precursors are fair and what have you. I figured it would be more noticeable than having the question lost in a sea of complains on the stickied thread.
I know likely I wont get an answer as A-Net have been so silent about it, but I was hoping at least someone might know something new that I had not seen.
I might add- I don’t mind all the suggestions people are putting here, it’s cool. I just hope someone with an answer sees my question :P (small chance I know)
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
No, that’s just as stupid. If you invest in something, you should benefit from that investment. Show the proof that someone with magic find is automatically the worse person in a group or drop the argument.
Well tbh I have some first hand experience here. I had a guildie who always insisted on taking a magic find set and it was terrible. He was a warrior and died every encounter with a mob and could not understand why.. He dragged the whole team down everytime we had him in a dungeon and I was hard pressed to say anything without offending him.
Eventually he figured it out and switched to another set with power/vitality/toughness.. and let me tell you, it was like taking a whole new player. He rarely dies now and cant believe he wasted his time beforehand. When you have a member who dies every encounter, it becomes a liability. You are sacrificing one whole stat that could add to your DPS or survability which would contribute to the group’s success in the dungeon.
Saying that Magic find doesn’t affect your performance in a dungeon is wishful thinking, of course it does, you are one stat down on being a constructive member of your group. You can say ‘well I do just fine in MF set in dungeons it’s all player skill blah blah blah’ till the dolyaks come home but you cant get around that fact that you would be more efficient to your team if you had 3 contributing stats instead of 2. And for many people who lack skill, that extra stat may just make the difference between dieing every encounter and being a productive member.
|-Swiftpaw Sharpclaw [DnT]-|
-EDIT-
An answer from the devs fresh today!
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts-Follow-up-Precursors
Hi, I have been trawling through the forum posts for a long time looking at the legendary precursor comments- I have one question really, just a small one. Will there be a change? that’s all I want to know.
Will there be a change to any aspect to how precursors are acquired. I don’t care what that change is, devs don’t have to tell us what that is, I would just like to know whether or not there will be a change. So far the only feedback I have seen is that they were ‘watching the precursor market carefully’ ..Or something to that degree and that was like a month ago.
I have seen alot of people complaining, some of it just, some of it not. I am not here to complain. I just wish to know what I will be doing next… should I relax a bit? Or should I continue to grind like there’s no tomorrow because of uncertainty.
If anyone has a post I may have missed answering this, please link it to me. Thanks
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
>.. and then Arthur, in all his glory, took upon himself the four exquisitely made longswords he had collected, and threw them into the Lake, only to have one of lesser value hefted back at him.
“Kittens!” said Arthur, as he stuffed the lesser sword into his pack. “I shall have to go forth, and farm’eth three more swords to pitch’eth into the lake now!”
Suddenly, Galahad rode by on his mighty steed, proudly waving the Legendary sword Excalibur to and fro, light glistening off the mystical blade.
“HAHA Chinese goldfarmer kittenhole!” shouted Arthur, throwing horse feces at yonder Galahad.
“L2FARM NOOB” responded Galahad, before riding off to meet his international friends, the identical Rangers Qqqqffffff, Qqqqffffgg & Qqqqfffggg to whom he owed much.
Oh god yes. Spot on indeed. XD
|-Swiftpaw Sharpclaw [DnT]-|
Awesome write up, I really hope people read these, it will make it alot easier for them. Wish I had this when I first started doing them back in the beta days!
|-Swiftpaw Sharpclaw [DnT]-|
I found CoE path 3 very hard about 4 days ago. 2 runs later, I find it very easy. The same people who started learning the path with me since my first run think this too.
Agreed. You cant just waltz into a dungeon with a bunch of random people with unknown traits, gear and experience and expect to streamroll everything.
You want something? Work for it.
Dungeons as they are now are great because they force you to become a better player. Everyone sucked at dungeons the first time around. Even the so called elitists got their kittens handed to them in AC when they first did it at lvl 35. Now days those who complained but months ago about it being too hard, complain about it being boring, lackluster and too easy.
They figured out the boss attacks, they figured out target priorities, they figured out their gear and traits to be beneficial in a group situation.Get a friends list going of people know for dungeons and it gets a whole lot easier.
90 percent or so of groups are pugs. so what you are saying is pugs cannot participate in dungeons.
Sure you can, I never said that. I said you cant expect to steamroll through them. You sure can do it but don’t *expect it to be smooth and then complain about how hard dungeons are after.
|-Swiftpaw Sharpclaw [DnT]-|
I find he’s less likely to bug if you don’t skip mobs.. he still can bug but over the course of my runs I have noticed that if you don’t skip things, it’s less likely to happen.
Edit: Also the asura Tzark can bug at the chest before the door that leads to the tunnel the end boss Colossus Rumblus.. the door doesnt open and if you waypoint over the boss just isn’t there O_o. This has happened twice to me but not recently. I would say about 20 runs ago.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
Can friendlist prevent bugs? niice
If bugs are stopping you from doing every dungeon available atm I would be quite stunned.
|-Swiftpaw Sharpclaw [DnT]-|
Got so many tokens I had to make an alt character and deck it out with bags to hold them all. They arent the problem. The problem is the money from dungeons -_-, I make more in Cursed shore for same amount of time, really only exception is AC (since it can be done extremely fast and it has 2 × 5 silver from champ mobs. finish run= 26 + 16 boss loot + your 10 from extra champ mobs.) and possibly CoF. Btw if you are spending 2 and a half hours per run of Arah I dont know what to say.. I just… I’m so sorry you go through that…Must be pugging. Most paths take 45 mins to an hour. Path 3 is the fastest, you can get that done in 25 to 35 mins. I did all 4 paths a day for my set with some guildies, didnt take so long, and well it is supposed to be the hardest dungeon, that set is supposed to be prestigious, the skin is supposed to impress people or something according to devs. If you want a quick exotic set, just get AC set, it’s got some good stats on it too.. hell it’s ugly but you can skin over it with something nice.
|-Swiftpaw Sharpclaw [DnT]-|
https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts
Guess what this means? Legendaries will become even more expensive. Ektos, t5 and t6 materials are spiking already.
So getting a precursor through mystic forge also getting more expensive.You are correct. Forging through the Mystic Forge with even more expensive mats just became even less desirable.
I can only hope I will be able to afford this soon, grinding all day everyday and thinking I’m at least half way to being able to buy it off TP.. then watching the price jump up another 100g to 400+ is just disheartening. I’m playing catch up >_< Not sure whether to wait and see if something happens or push harder to earn the money.
|-Swiftpaw Sharpclaw [DnT]-|
I found CoE path 3 very hard about 4 days ago. 2 runs later, I find it very easy. The same people who started learning the path with me since my first run think this too.
Agreed. You cant just waltz into a dungeon with a bunch of random people with unknown traits, gear and experience and expect to streamroll everything.
You want something? Work for it.
Dungeons as they are now are great because they force you to become a better player. Everyone sucked at dungeons the first time around. Even the so called elitists got their kittens handed to them in AC when they first did it at lvl 35. Now days those who complained but months ago about it being too hard, complain about it being boring, lackluster and too easy.
They figured out the boss attacks, they figured out target priorities, they figured out their gear and traits to be beneficial in a group situation.
Get a friends list going of people know for dungeons and it gets a whole lot easier.
|-Swiftpaw Sharpclaw [DnT]-|
I wouldn’t use shelter for the Guardian’s Self Heal either. 4,881 base heal vs a 8731 base heal from the signet of resolve. The 2 seconds of block and 10 second CD reduction isn’t worth it. You should have enough Aegises up if you spec right and if u have a focus you can add another 3 blocks.
|-Swiftpaw Sharpclaw [DnT]-|
(edited by swiftpaw.6397)
As someone who speed runs dungeons nightly, and has over 8k tokens and 2 full sets of dungeon gear + multiple weapons that guide is terrible.
2 guardian (1 hammer, 1 greatsword), 2 warrior (axe/mace + longbow), and 1 situational (ele, mesmer, thf, or 3rd war) is the best comp. if you’re talking about both speed and ease of dungeons.
I’ve run dungeons for ~2-3 hours in a dedicated group every night for the past month. Most dungeon paths can be cleared in under 20 min with ease with a comp group like that with optimal gear and builds.
I run similar setup as you every night also, can’t go wrong there
|-Swiftpaw Sharpclaw [DnT]-|
I would regard this more as an opinion also. Shield/mace guardian… I would never take.
|-Swiftpaw Sharpclaw [DnT]-|
I’d tell you how to complete this but there’s video guides on Youtube. Get’s easier more times you do it and get used to it. Good luck on your runs.
|-Swiftpaw Sharpclaw [DnT]-|
The black lion ones nearly always give me ectos from rares and I think I’ve got one each time I salvaged a legendary, so I assume the others have different chances according to their level/colour too.
Salvaged a legendary? O_O
|-Swiftpaw Sharpclaw [DnT]-|
I had different experience today, salvaged about 6 rares got same amount of ectos I usually get no change for me.
|-Swiftpaw Sharpclaw [DnT]-|