Then there’s always transmutation. Can anyone confirm if you can transmute between characters, i.e. if you had 2 characters that wore medium armor and one join the order of whispers while the other joined the vigil, could you make a set with the whispers top and vigil leggings?
I, too, would like to know if this kind of transmutation trick works. I would rather hear from others who have done it successfully before spending any in-game moneys.
Without getting into the specifics of the questions/answers themselves, I just wanted to post in the chance that the staff involved would see my thanks for them doing this regardless. It’s nice to see some interaction like this, and it makes me think of the times when folks bombarded Gaile Gray with questions in Lion’s arch in Guild Wars and folks frantically screenshot’d the replies for the rest of the community.
I wonder if there’s ever a chance something like this would ever occur on the official forum and not over at reddit.
Perhaps there really is a language barrier! But it looks like this human was clever enough to at least get the conversation going.
Yeah, it’s just a bug, but I was more amused than looking to come on here and report it [did that in game already].
To give the thread more drive, do you have some funny or odd captures of templates in dialogue and/or cutscenes? I would love to see them.
That’s just a different kind of love.
Regardless, it’s certain that there was a strong emotional bond between the two, even if they didn’t get the chance to admit it.
It is fair to say I definitely hated the asura in Guild Wars.
I made one to get more of their story [and Zoija’s!!] and explore their perspective, and I am glad I did. There is a lot of fun there [like the story arc mentioned by Flyfunner]. Sure, they’re still dysfunctional, arrogant jerks, but there’s a lot of humor there, too.
The human storylines are, compared to the others at least, kind of meh. They certainly have their moments and fit well in the fantasy setting, but I wouldn’t be confident using that alone as a "selling point" for race selection.
I suppose I could go on and talk about the cities, animations, and voice acting as well, but I am not sure if that would help. What I like or don’t like may be vastly different than you. Perhaps you would be best served by starting one out and playing with different weapons and stuff to get a feel for the looks/"style" of the race and do a couple missions for the voices. Then swap and try the other. *shrug* I am definitely an "altoholic", though, so that seems normal to me and may be too much work to others.
Best one by far….Moriarity’s Hold, Bloodtide Coast. I was running through there one night and Captain Penzan busted out in some long song, was great. Found a vid of it….http://www.youtube.com/watch?v=u7jlYKKh45w
Also if you follow him on his side quest to find his treasure you will be laughing the whole time. One of those hidden gems in the game.
There’s another dynamic event that lets you find out how the, er, treasure he procures at the end of that event gets left in the swamp. I liked that little connection.
I screenshot’d a lot of the dialogue from Webb Daukins as I escorted him around in a Kessex Hills event. I won’t past it all here, but suffice to say it was a pretty touching tale — quite good writing for only being a small handful of lines.
There’s a lot of love in the little details in the game world.
I’m also relatively new to gw2 so it took me a little while to get used to the guest system too. Basically aside from story quests, all quests are found in the game world and activate once you get within a certain range of the questgiver.
exactly — GW2 has removed NPCs with exclamation points over their heads and instead rolled that functionality into the process of earning “renown” among the various NPC groups by killing things, gathering trophies, and helping allies within range of the hearts.
I suspect you will find that it’s not so much that we’re doing different things than we would in other MMOs/the former Guild Wars for questing as it is that it’s rolled into the more fluid experience of wandering around map zones to explore, do dynamic events, and all that.
Happy leveling and exploring! You’ll get those level 6/7 baddies in no time.
Does he have 10 mails** in his mailbox? If so, delete one that is not necessary, and the first mail waiting to get to him should appear. Delete other messages as needed.
** Like, actual messages sent from other players, not the stuff from heart NPCs or the explorer’s society.
If you’ve already joined the Priory, you should begin to see the same missions. There are a few places where you can choose alternate forks in the path (for example, at one point you will go aid one of the lesser races of the world, and you two won’t be able to pick the same one), but the overall course is the same.
Fortunately when this happens you can still join each other and then go do the alternate story. This would enable you to go on these forks and then meet up again together for the missions after them as normal.
Does that get the idea across?
http://gw.zweistein.cz/gw2storyline.pdf
The linked PDF is a flow-chart for the story paths. If you both have already selected Priory, you are about halfway down and should be able to see where it might fork; most of those decisions you can both select if you want to do as much together as possible, but as I mentioned you can still select differences and do each mission together, switching whose mission you do.
GW1 the game really started at max level, since leveling really didn’t mean anything and was done quickly. It’s true that the first chapter extended the leveling throughout most of the PvE story, but still level didn’t mean much. In other MMOs there are kind of two games -- that of leveling and that of endgame.
Here in GW2, the game is whenever you log in to play. Leveling is just kind of a thing that happens. Doing it this way certainly has some positives.
It’s been my experience with blink that it won’t cross gaps, and it doesn’t let you ascend upwards to higher platforms.
Portal is nice, especially if you feel you may miss a jump, in that it lets you go back to a previous position. You could use it as a waypoint of sorts, I suppose, too. When you drop the one part of the portal, it will linger for 60 seconds; the other side will only last 20 seconds.
Neither of these are needed for the jumping puzzles, if you don’t enjoy playing the mesmer or want to stick with the norn for them.
may i suggest...when a team mate either rez/heal a clone it will affect the plyr.i think it will help...
Yeah, this is how I have felt it should work since I first created my GW2 mesmer. If a clone is being revived, it should be your health bar that rises. Or, more succinctly, all attempts to res a mesmer or her clones should affect the actual player character only.
Can I have your stuff?
Yes, if you’re on TC tonight @6 PM EST.
I’ll transfer there if you want to mail it to me :) Missed the whole event myself, couldn’t even do the quest because it was bugged on my server.
I’m taking a break from GW2, going to give it a few months to develop and see where it headed. I suggest holding onto your items.
You’re taking a break and still asking for items/stuff? I say, you should not get to enjoy such illgotten gains! :P
OP: feel free to mail me stuff :3
One piece of low-level armor isn’t going to make a significant difference in underwater combat.
I suspect that those monsters are just hitting you with better skills.
It also shows the World completion on the Map page. It is the same table as the area tables, just above them.
Yes, but the person wants to see a bar under the names for each map zone -- the information on the map display is a cumulative amount for the world and does not reveal the breakdown by map area.
This is an MMORPG. RPG games, since the dawn of time, have been about stats and vertical progression.
Anet has, from what I understand, introduced 1 end game tier dungeon, and items needed to progress in this dungeon, and everyone is acting like this is the death of the game.
Am I missing something? Surely you can choose not to do this dungeon? It is specifically aimed at those who want to grind, which is what the other 50% of the fanbase has been moaning about since launch.
This is meant to appease them, not alienate you. Why is this such a bad thing? I honestly don’t understand…
As stated, progression was quite a bit different in GW1. GW1 vets likely are reeling a bit at the different gearing philosophy prevalent in GW2.
Moving away from GW1 to “appease” players who weren’t used to that and were upset, if that is indeed a primary catalyst for doing it, is a pretty bad thing to do, doubly-so when press emphasized the GW-style characteristics this game would have.
It’s certainly not the death of the game or ruining everything ever forever, but it’s a bummer.
_*Do people think, in general, that these forums (and game forums in general) are so negative because the people who are really enjoying themselves just play and don’t come here to whine?*_
I mean this seriously.
Not really
Of the folks I am friends with / I know who have the game, it’s pretty evenly split between liking the game and not really enjoying it. I am one of the only ones who seems to have an interest in reading and posting on the official forum.
I never bothered with the forum in the first game, but as I recall most everything was on GWGuru. I was content to enjoy the game, use vent/teamspeak, and read the Wiki for updates and news.
Sometimes I feel like I should do that now, as there are a lot of negative threads on the forums.
But I think it’s worth noting that there are probably a lot of people with some passionate feelings with respect to video games, especially MMOs. Many of us have been Guild Wars players since 2005, and there are a lot of facts and characteristics about that game that I think it’s fair to say we assumed might translate over to this one that haven’t. And there are certainly many players new to the Guild Wars universe, be they coming from a different MMO or new to these games in general, drawn by the press and teasers that may also feel that things have come up short of expectations.
These people are likely more motivated to post, as the implication is that a post with a complaint or critical feedback, etc. points out something wrong with the game that should be changed and may help motivate change or improvements made in the future. Someone who’s happy with a feature of the game or an event, for example, probably doesn’t have that same motivation to post, as that game aspect is already present and working to their satisfaction.
We could go on and discuss the tone of many of the posts, but, well, welcome to the Internet. People aren’t happy, and it’ll show.
Oh phew I am glad it’s not just me.
At first I worried something happened to my account’s achievement records. Then I wondered if there was an adjustment of how many points are awarded for the achievements I do have.
Are the points we got for doing dailies over the past few months what’s missing, since daily and monthly achievements are now split into PvE and PvP categories?
It’s possible that could count for the many hundreds I am missing; I don’t recall how many points we typically earned per daily completion.
Still, adding the ones I can see doesn’t seem to add up to the same number I am being shown, so *shrug* I guess I wish you folks luck in figuring it out for us all. heh.
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anything that dies when you hit it, although not things like rabbits
They do, actually.
The number of times I’ve triggered the “kill variety” daily from a rabbit or squirrel or whatever being too close to combat is pretty high. So I tend to kill them when I’m running about now just because I can.
I danced around the columns after tossing rocks [on a guardian at the time] to pull the weapons. Then I’d sit on the boss until he spawned more weapons. The NPCs, as mentioned, will res when the weapons are gone.
I didn’t bother with the couriers, as the Mouth didn’t seem to heal much from them. So it took more time than the other option at this fork did, but I guess he’s also supposed to be stronger than he is in that version of the mission anyway.
If we didn’t have the pillars, I don’t think we’d have enough endurance to keep dodging all of his daze-waves and the weapons.
I am unable to use this gate on characters that are not part of the Vigil. Currently, you are only able to use your own Order’s gate. As you are Priory, you should use their gate to get back to Trinity.
Make sure your inbox has room to receive new mail. It has a max capacity of around 10 mails, past that additional messages will get held in stasis until you clean out the inbox.
While I noticed the "n/10" counter in my mailbox and haven’t ever had more than 1-4 messages at a time, these kinds of threads seem to pop up now and again. Would it be a quick and trivial thing for you folks to add something similar to the inventory’s "you’re encumbered" icon change to let people know their mailbox is full and won’t accept new messages?
It’s hardly a critical thing, but *shrug* it might cut down on threads about folks not getting mail.
Is running dungeons for the same gear, what you can buy or craft, is the answer? Oh yeah you can do it for the looks, but come on…
As I read the news about the patch, I became really excited, because a minor gear progression will be available – an incentive to do dungeons. The end game will become interesting, as you have to beat mobs, bosses, the whole dungeon to get better gear, therefore making progression and create a stronger character, which, in my opinion, is what end game should be about. An MMO is about making your character better and better to beat the upcoming content. As things stand currently, you reach lvl 80 and you can get a full exotic (end game) gear in no time. This made a lot of players to quit, because they can’t do anything else, there is no GOAL in the game anymore. That’s where the problem lies, and now Anet is heading into the right direction, in my opinion, with introducing this method. ( I don’t want to come up with WoW, but if it isn’t for their end game raids and gear progression, the game would be pretty much dead now.)
This is why I can’t understand the rage about it. Do you really want to continue farming events for gold, and get a different looking armor, or go into a dungeon with your mates and fight for a better gear and feel good about it? Furthermore, they are introducing this whole system in pieces, which is really a sensible thing to do now. You get the back item and the rings now, and in later major updates we will be able to get more. Most importantly, it will be worthwhile to do dungeons and a lot of players will have an incentive to log in again and play with the game.
Finally, I’m sad that the community is flaming about it like no tomorrow. You don’t know yet, what will it be, but you immediately start writing whine posts and saying things like this is the end of gw2… :/ Just be patient, and you will realize that, in fact, it’s a good thing.
Just my two cents, and /heavy flamesuit on :P
7 (8?) years of GW would suggest that a lot of players have had no problem with playing for skins and running dungeons with friends without stat increases being the reward.
It’s rough to come from GW, where there was never an emphasis on gear tiers, to a patch that appears to be stepping away from this tradition and how it seemed the gear would be handled based on trailers, blog posts, interviews, and so forth.
It’s certainly not the end of the world, but it’s disappointing. Knowing a fresh level 20, even in blues, would be just as well equipped as your elite/prestige armor-clad character with cool Zodiac skins, etc. to fight the good fight, be it against AI monsters or other players, was one of the coolest parts of GW. Now, a fresh 80 in exotics, let alone greens or rares, sure won’t be a pushover, but they won’t be on the same footing, either.
Trahearne forgets when I’ve already met people and keeps re-introducing them to me. (My mesmer was introduced to Tegwen and Carys due to a choice I made, and then later when they are part of a Pact mission Trahearne behaves as if I’ve never met them before. Fortunately, during the mission, they don’t pretend to have just met me.)
Trahearne sounds like a text-to-speech program, with about the same emotional range as a toaster.
Trahearne is placed above the Orders’ leadership due to being impartial. Cool, we [the characters in the game, I mean] all agreed that one member of one of the Orders, which included our player character, might not be impartial. But apparently a side-effect of being the Marshal means Trahearne gets to take credit for everything you and the notable NPCs of the world do.
Somehow Trahearne is the one who gets credit for the Pact despite it being the player character’s idea.
Trahearne seeks out your advice for various things and then claims he came up with it. It starts with simple things -- your character tells Trahearne what to call the fortress the Pact is building [Fort Trinity], but then the next time it comes up he tells everyone in a rally that he came up with the name -- and grows.
I would need to get back into some of the missions to snag more dialogue for examples, but there are several, like the one mentioned above about the Priory.
The idea of Trahearne, that of a scholar on his own Wyld Hunt to heal the lands being forced into a position of leadership and to command warriors, scientists, explorers, assassins, etc. and bring together disparate groups under one banner, is genuinely pretty good.
But too often the storytelling praises Trahearne, focuses on him, and/or ignores details about who you are and what you’ve done. When paired with his poor acting, the writing surrounding Trahearne makes him an awful character.
Each of the mentors you work with prior to being paired with him had far more personality as well.
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It’s a little thing, but I know a couple of times I made a character and immediately went into that tutorial area in the mists to play around. I shot at the practice mobs and tried to get a feel for the class skills and mechanics, and having access to all of the traits is nice.
I also am totally fine with playing up to around level ten or twenty and deleting a character. Sure, we don’t get elites until 30, but around twenty levels of play is usually enough for me to decide if I have a good feeling with a character or not, and it’s not so much that I’m upset deleting it. I have done this when I had only the five character slots and wasn’t sure if I’d like a class, and I have done this when I wasn’t satisfied with my race/gender/class choice. Perhaps there is a level for which this works for you, as well, and you just need to try out the classes until you find one that "sticks".
Though in fairness for me it’s less "what class do I like" and more "which class(es) will I be playing more than the others".
You should definitely play a warlock. Fear is super OP and death coil is like an instant iwin button. Also, flaming horses.
hahaha, high-five
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A little more consideration when merging threads would be appreciated instead of using the 112 page [Merged threads] as a garbage can.
Agreed.
The merging of everything has basically let us all know that any opinions, for or against, reasonably worded or written in passion, aren’t going to be read.
It also makes that thread more of a mess to try to follow, especially when a merging puts posts in time order, mixing threads up with one another. In the off chance that anyone, player or staff alike, were to try to follow any discussion it’s much more difficult now.
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Few?
The merged thread has 5k responses to it.
Half is negative half positive, most negative comments are by the same thirty or so people repeating themselves.
Even if a lot of the posts were unique that is still at most a thousand and guild wars has hundreds of thousands of people that own the game.
Logic dictates that it is the few.
By that same reasoning, it was a small few who wanted new gear tiers. shrug What can we do but go by our opinions and what we can read? Without an easy way to reach everyone, MMO forums are always going to have arguments among the most vocal, be they in support of changes or not.
Also
With all of these threads being merged, I suspect any feedback that may be gleaned from them will get overlooked. That’s too bad.
You paid your money, your got your time, they owe you nothing, so don’t complain.
That’s a solid path to developing a better game. Mmhmm.
To want folks to stop "whining" or to construct better arguments in support of their opinions is certainly admirable. But to imply that having a complaint is not justified or worth raising is unrealistic.
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This isn’t entirely unexpected. I find GW2 to be an incredibly enjoyable game, though I didn’t buy into the marketing hype for the same reason I have walked away bitterly disappointed from other recent MMO’s - promises are broken. Rarely does a business remain loyal their cokittenget audience in the world we live in.
The thing is they have just under a decade of doing well by us players with GW, so why change GW2 in only a couple months?
No clue why infusion couldn’t just be a mechanic to mitigate Agony like it is for Spectral Agony in the first game. For some reason you have to boost the stats on gear as well?
But legendaries are OK. Good for legendaries, I guess. Everything else, here comes more impetus for transmutation stones sales...
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Yeah, for example here you are listed as having posted on "November 3th". I was just in a thread that listed the date as "November 2rd" for posts. I was looking to see if anyone else had posted about this.
Nice find in the javascript. I hadn’t gone that far. I wonder if the issue with the preOrdinals setting is the fault of whomever wrote Timeago for jQuery, though, and not actually this forum’s admin.
edit: Nope, Timeago doesn’t seem to have this variable.
Well wherever the error came from, I gotta agree with the above poster -- always make sure your index values and the values you use agree. ;)
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Anyways, I’m excited for the new content and I wonder what the different stats of the new armor are going to be like/how much of an increase they’ll actually be. Does anyone know much about infusion?
No, which is creating the problem.
The content itself looks pretty rad. I am excited to see where these deep sea creatures came from / what their role is in things. And an ever-changing dungeon could be entertaining.
I’m curious how many of the folks who would call themselves "hardcore players" that are bored or the like with GW2 played Guild Wars.
Everything was even easier to get in the first game. The emphasis was on play, character customization, and, in my opinion, fun.
GW1 went for 7.5 years without a gear treadmill, too.
No, it didn’t. ArenaNet released insignias in Nightfall. Practically the same thing.
lol?
The insignia system just opened up the gear for better customization. It didn’t introduce any new stats or tiers.
I watched people throw money away at lockboxes in Star Trek Online and laughed. I must admit to getting a little amusement out of people doing it here for Halloween.
Kudos to the lucky "winners", of course, but boxes are not a way I’ll ever support the company.
That is definitely pretty cool, but I prefer seeing news before entering the game like in the current display. Of course that content could be put on a screen like that, too, so *shrug*.
I’m all for more skins and more options for character customization.
However I share the concerns of many in this thread [though there are so many pages now I have not ready every post]. Guild Wars was always appealing for finding ways to entice us players with each new chapter and the expansion and the content updates without any changes in what was "max" armor and weapons.
While I do have two level 80 characters now, I have played pretty casually and have not been in a rush to get one character maxed out. I am still in the very early stages of deciding what armor skins I think I want and how I will go about getting them -- dungeons runs, PvP, dynamic event zerging -- on these characters. But I guess now I have to make sure I get this other gear as well? This has me worrying that there will always be that "new" level of gear now as content is added to the world (and a continual need for me to get the higher-level transmutation stones if I want to to keep using a skin), and not having that was one thing that always was appealing about the Guild Wars style of play.
I liked that in Guild Wars a player could get a max-level set of armor, even if it wasn’t the skin or one he or she wanted (e.g. getting one of the basic max level sets in Droknar’s or K-City and the docks in Kamadan), and be fully functional in the game. Then you were free to explore the story, complete missions, quest in the instanced zones, run dungeons, etc. as you wanted without fear that you were not bringing to bear as much as the other players. It left me free to play with my friends and guild, helping out when we ran high-end missions and dungeons or just helped get people through a chapter or to a prestige armor vendor. And along the way, I was rewarded with cool drops and mats and money and could similarly customize my character. I knew that through play I would get the prestige armors I wanted, the cool weapon skins I was after. And I did. More than once on some characters when new armor and weapon skins were introduced! But getting them didn’t make the character suddenly better. The gear "treadmill" was in chasing cool looks, not chasing after a maximum that keeps getting pushed further away with new content.
I am not claiming that cannot be entertaining or that going after the new hotness of gear in a game doesn’t keep people involved -- I know it does! I’ve played other MMOs. But I liked that in GW it was a visual goal and not an always-updating functional goal. I felt that was one of the set of characteristics that made Guild Wars unique and enjoyable.
And I was keen on GW2 being the same. I was happy to have two characters at 80 now, with another close, knowing that I could get into the "let’s look awesome" phase of the game while also knowing I don’t have to change my gear.
Sure, we don’t know how the gear differs, and arguably for most people the new gear may not be necessary. But everything sounds like it points to a stat increase as well as an upgrade slot uniqueness, and these are indications, to me, that GW2 is not following GW1. And I am worried.
Since I cannot see any info on the stats of the gear yet, I can’t know if I am justified in that worry. Still, making something more desirable than everything else at 80 that is essentially equal suggests that will keep happening. And then I start to worry about level cap increases with new chapters instead of the previous method.
If you’re not driven to level to get to the next story section or you don’t enjoy the combat enough to wander around completing maps, perhaps one idea would be to start another character of a different class. Maybe that would spark your interest more.
Why have you waited for two months to follow your guild?
I’m guessing you didn’t play GW1? Lion arch was the main area in that one also.
And Kamadan.
Kaineng City was for a time, but really as soon as Nightfall was around it was Kamadan and Lion’s Arch.
But way back there were still folks in Droknar’s Forge.
This was mostly to be to facilitate trading. Unofficially the first district of these cities, and then the lower ones once it was filled, were where everyone went to trade. This didn’t change even when the LFG/Trade window was added to the UI. It helped, of course, that LA was the entrance point to Tyria from other places in the world, Kamadan for Elona, and KC for Cantha. Before Factions, Droknar’s was the biggest hub near the higher-end armor outposts (I cannot recall if any of the outposts in the Crystal Desert were populated much due to the farming that was possible down there), and I remember talking with old guildmates about Ascalon being a bigger trading hub for international trades using the international districts.
Here, in GW2, the one, singular trading post is everywhere. BUT LA has the asuran gateways to everywhere / is the closest city to the Orders’ gates to Fort Trinity. And has more access to higher-level areas than most of the cities. The Mists goes right back to Lion’s Arch only, as well. And can get you to the other parts of the world via these gates or less-expensive waypoint travel due to its central location when you need it ASAP.
It’s like Stormwind and Orgrimmar once Blizzard released Cata -- all of the other cities had the same services except the portals to all of the new zones and easy access to anywhere in the world (just as Dalaran and Shattrath were the focal points in their expansions). No one really goes to any of them, and LFG tools and a global trade/LFG chat channel just help keep them even more deserted.
So really aside from cultural armor vendors the other cities don’t have much draw, unfortunately. I know I’d rather take the convenience of LA over watching a few more loading screens coming from a racial city to the action in higher level questing areas or Orr. But it’s far from my favourite city.
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Since you mentioned, WvW , that made me think of the world bonuses, specifically "Robust" for health boosts. Perhaps that has changed on your world.
It’s just an idea, *shrug*.
You’d see a pretty drastic increase in reports made on regular players, as well, I’d wager. Pretty flawed system then.
If you got a small reward for a report made on a character that did end up being investigated and found to be botting, though, that’d be swell. ;)
Dwarven keys (http://wiki.guildwars2.com/wiki/Dwarven_Key) open the doors in the dredge cavern areas. If you cannot get the PoIs from scraping the doorways, try killing dredge and looting to get a key.
and the order/pact missions and dialog just seem so… un-charr-ish much of the time.
Yeah, everyone sounds really… human in the later story dialogue.
Asura dance is best dance.
But
None can deny the power of 15+ Charr all perfectly starting a sync’d Haka while in formation.
The asura dance is definitely cool.
I think your post highlights an interesting point — some dances are terrific even solo, others are amazing in groups. One or two charr dancing is kind of underwhelming to me.
Though I’d argue all of them are fun in synch’d groups.
It would be a blast if the animators had any spare time to pop in a few more dance animations for more variety.
It’s also hilarious to be running next to another player in a city, such as LA, only to have them vanish as soon as you approach a populated area, appearing again only when whatever algorithm controls the culling decides to render them.
I miss being in outposts in GW1 and being able to see everyone, though I recognize that the district system made the max number workable.
the problem with that is you still have to lift your fingers off from movement buttons when activating skills
But putting your hotkeys comfortably -- for you, as what is comfortable may differ from person to person, so I won’t claim where I have mine is optimal -- around your movement keys is a solid approach. You cannot move backwards and forwards at the same time, nor can you move left and right at the same time. So potentially you have a couple fingers on that hand that should be able to hit your hotkeys without disrupting your movement. Or, at least, disrupting it a minimal amount.
The issue is, what sort of failsafe is going to work? If it’s timed, why wouldn’t all the guides just say "Wait 10m and the objective will complete without you doing anything." That’s not very fun. Was it IN the tree?
How about one that doesn’t let them get up into a tree like they tend to? Like, make the tree where the groups spawn and the Pact soldiers engage them not a pathable area for AI.
Since this is a just a text medium, that may read as a cynical response. But really talking about timers seems like introducing extra steps and complication when it sure seems like the easiest solution would be to limit AI movement away from geographic objects they shouldn’t enter.
First off -- the t1 sylvari light armor is definitely cool looking. Really cool choice, in my opinion, there for a sylvari character.
So, reasonably, I should buy/craft armor to match my level and transmute to keep my cultural skin - but I’m confused about the stats. Why does a level 35 set of armor have stats comparable to ~50?
Tier 1 cultural armor has the same stats as level 35 rare armor, as it is level 35 rare armor. For example, the shoulder piece has +10 condition and +7 precision in that sylvari set. If you take a gander at other rare shoulder pieces at level 35, they likewise have +10 in their primary stat and +7 in their secondary.
If you compare it to level 50 blue or even green armor, perhaps it might seem similar, but it is not.
As for the scaling, the way I have come to understand it is about how it sounds like you are thinking -- if you have armor that’s a few levels below your level, when you get scaled down it will scale down relatively as well and be a few levels below your scaled level. Likewise those with solid gear at their level should scale up fairly well when dropping into WvWvW or, for example, the Halloween events we had.
Personally, I haven’t encountered any issues with armor scaling in lower-level areas; things die pretty easy when you have more traits and all that available. Hopefully it’s not messing you up much, as I imagine that could be frustrating. In any case, I wouldn’t worry about it, especially not immediately like at level 36. Heck if I had rare armor at 35 I’d probably keep going with it for a while longer than I normally do [normally just stick with blue and green when leveling, don’t see a lot of point, aside from skins that look cool, to dump money into rare or exotics until later in the game] before worrying about upgrading it.
I wish the developers would give a word about this, or at least a reason for the change.
Considering hats have made us all bald since 2005 in the Guild Wars universe, I don’t know that there’s anything that will be done. I wouldn’t hold my breath.