In-game stats should never be tied to achievements, imo.
"Gone" in the sense that you no longer have the "put skin on item" item in your inventory, yes. You can keep using the skin, however, via transmutation stones (under 80) and crystals (80; formerly known as fine transmutation stones).
AI-controlled teammates would be worthless in the GW2 combat system.
Maybe if any NPC in the world would dodge -- ever -- there might be a chance that AI teammates wouldn’t leeroy into battle like Rurik but with less healing.
Personally, for GW2 I think a better call is for an in-game grouping function that works across servers -- i.e. an automated means for folks to get matched without having to rely on a third-party website.
The armor master doesn’t have gear with the valk prefix (http://wiki.guildwars2.com/wiki/Armor_Master). I’m looking at one in-game at the moment and can see the same.
As this is the only type of armor NPC I am aware of that will take badges, perhaps you mis-identified armor you saw in WvW? I don’t think what badges can purchase has been changed recently, but I may not be in the know.
Yes, please let us skip it.
---
Or at least let us hit "B" to speed up the text
No, wait, do this. That would be best.
Man
We had some awful commercials for video games back in the day. This fits right in alongside them.
Terrific job, Anet. I loved it.
And if you are feeling unsure, you can talk to the cloud inside the first building for "infantile mode" to get a feel for the level layout and puzzles. You should be able to speed through that solo and make a decision about normal mode from there [likely that, yes, you will be fine alone or in a group].
Minority haters be gone - this content is awesome [...]
The implication that players who do not like this content are "haters" or infringing upon the fun of those who do like it implies that those players’ opinions are less valid and less important. That’s not a good way to frame discussion.
This thread / your post is hardly the only one doing this, it just happens to be the one I’ve read now and decided to reply to with this comment.
I only hope we all -- those of us who like the SAB and those of us who do not -- can understand each others’ point of view on it and continue having fun adventuring in Tyria together.
Actually this fits to the retro style of the Box.
Not everything was explained back in the old days….
Exactly.
I went in without reading up and actually took the lack of explanation as an intentional nod to how games were.
Game Over
This content is terrific and entertaining, but it’s also vastly jarring compared to practically anything else in the game world. I loved the April Fool’s jokes in Guild Wars (everyone looking like Gwen, swapping sizes with our minipets, stick figures, etc.), and this dungeon keeps that amazing theme of creativity and fun and gives me very good feelings about future April 1st updates and, in general, the sense of fun among the developers.
However those previous jokes weren’t permanent. In my opinion this content is even less tied to the world, Moto’s backstory being just a way to shoehorn it in, than the Halloween and Winter holiday events and should definitely not be permanent when even those events are not.
I was kind of hoping to see goofy balance updates, but the SAB has been fun enough on its own.
Not as if i cant roll something else up later. Cheers
exactly
GW1 was my first real foray into MMOs, and I fear it ruined me in others. I can never stick to one character; trying to gear up a collection of characters on a raid team is quite a pain in the butt.
But in any case good luck and have fun!
While I would agree that randomly just salvaging junk for tons of points is pretty dumb and it’s nice to see that being stopped, I think the larger issue is anyone caring about anyone else’s achievement points.
I’m more impressed by the folks who know how to play the game, are friendly to others, offer help when they can, joke around in map chat, organize groups in wub-wub, and come up with cool looking armor and weapon combos for their character designs. As far as I care, they could have 0 achievement points.
edit: Except I guess once they have leaderboards public points will actually have some bearing, so that’s just all the more reason to be happy that they are doing things like what the OP has mentioned in this thread. So kudos.
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Where do you get the New Transmute Crystals?
One would think they would have added a in-game message telling players this.
So the 150 yellow ones I have are now useless (all level 80 characters)?
The tooltip for the basic transmutation stones has always noted that they don’t work on level 80 items.
There’s no way they’d be thrown at us like free candy if they worked end-game, imo.
Anyway, I think you might have misunderstood the mechanics of the second stage of the Claw’s battle. It isn’t just about "spanking" him from range, it’s about insuring that you can unleash an all out assault on the beast both from melee and range. You do this by weakening the Claw by having several golem self-destruct in his face. The whole point of the second stage is insuring that the group can get enough golem to the Claw so as to get him in a weaken state. Unfortunately, it is possible for players to position themselves so to constantly giving him damage at range. That needs to change imo.
Agreed. No one seems to care to do the second phase correctly. So much stacking on the ledge to spam range/charzooka and not actually contribute to anything useful. Honestly, I am pretty sure that helping the golems through to stun the Claw nets greater damage overall than just standing there on the right ledge and spamming 1.
If that could change, this fight would be more interesting. It’s already the only meta event other than the Megadestroyer and the Orrian temples that involves more than stacking in a spot and attacking.
Like, honestly, for a thread about revamping world bosses, I think you’d have been better served starting with the Shatterer or Tequatl, of the dragons.
It depends.
Some is crafted. Some is bought with karma. Some is bought with Badges from wub-wub. Some is gotten by running dungeons. Some is found as loot / available to purchase over the trading post.
lolol "you don’t have my permission to render me". So when you walk around, people shouldn’t be able to see you?
Names can be toggled off. Does that grind your gears, too?
In GW, titles only showed when you hovered over a character or selected them.
The latter already has been in GW2 since forever. I, personally, would like it if the former was an option. I like that folks can display their titles and am in fact quite happy to see them showing in game, but it would be nice to toggle that off at times.
I would assume, from the wording, that if you have something more towards the back targeted when you fire off, say, spatial surge, it now has the ability to also hit up to two enemies that wander into / are already in the line of fire between you and that target.
If you target the closest enemy, I would expect that to be the terminal point of the attack, not hitting the others behind it. The idea of "locking" or whatever seems not to be the point of this skill update at all.
Well, now I feel stupid. I had assumed that this signet being active meant the health was present at illusion creation, not based on some lame pulse mechanic. Now I have a better grasp on why sometimes an illusion will seem to take less hits than another copy of the same.
Lol inB4 Izerker even more broken.
“Honestly, we’re not sure how this happened. Nothing was changed with the Illusionary Berserker skill. We’re looking into this.”
The UI change for shroud... holy kitten. I’ve wanted that since I first played a necro.
Yeah..once again we got nerfed hard, but hey..at least we have improved banners and kick!
At least it’s not one of warriors’ best group elites that gets nerfed as a result. Justified or not, that’s objectively quite a slap-down on Time Warp; seems far more like a mesmer nerf than warrior, imo.
Big banner buffs, though. That’s kind of neat.
edit: Like, I get that this does harm frenzy quite a bit compared to what we had before, but that’s one utility skill among many. Time Warp is one elite among three and arguably was far above the rest in terms of utility, especially in groups.
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I don’t care about town clothes breaking my immersion or whatever.
I just am bothered by the guy wearing a hoodie in the promotional art looking like a grade-A kitten.
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Rather than an armor that saves the stats, MMOs should really develop two "wearables" on the paper doll for characters -- a visual piece of the slot for what your gear looks like and the stat piece of the slot for what it does. The latter could be swapped in and out, so folks would still need to fight the correct boss / run the correct dungeon / earn the correct currencies to get this gear the same as always. Visually players would be free to look however they wanted without the need to duplicate sets if they want the same look with varying stats, for example.
But this will infringe upon the transmutation stone sales, I guess.
At least WoW’s transmogriphication doesn’t delete the source item. allowing you to use it on multiple pieces of gear (e.g. want your healing set to look the same as your DPS set).
Perfect World Online is probably one of the closest examples of this. Not only does their character creation provide tons of sliders and customization, but their armor system is paired with "Fashion Mode" so you can choose what you look like and override the armor appearance if you want. Kind of like the costumes in GW1. Still not quite a disconnect between armor/character visuals and gear stats, but it’s close.
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Ahh, I, like a self-centered American, hadn’t considered non-English dubs. My apologies.
The dragons have always been a joke.
The, hands down, most epic monster in all of video games to slay and you just stand there beating down his foot...
Really Anet?
Even the Lupi fight you have to avoid, kite and chase him around. kitten plz make these epics beasts move....
It’s because they’re more like building objects that happen to have attacks than living creatures. As is the Fire Elemental and Golem Mark II.
The temple fights are more interesting in that regard -- as far as I recall all of the priests behave more like champion mobs than objects.
I’d be in for a makeover kit in a heartbeat, I think.
The armor’s not bad, either, though I’d rather have Anise’s.
I enjoyed being able to make use of many different builds in GW1 with my rangers, some with a pet and many without. I realize that was a different combat system than what we have now (especially with secondary professions), but ranger presented several ways to engage in combat.
I think some of the animations and weapon skills for GW2 rangers are amazing and fun, but the reliance on the pet and proper pet control to do the most damage has turned me away from it. Oh, a ranger is certainly strong, so I think this post should be read not as a "rangers are weak" but more as a "my play-style feels too constrained".
Also, mostly unrelated, but I can’t help but miss splinter barrage.
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but they r not guilty for the not smart ppl zergers.
Zerging is an effective tool, that’s why people do it. And it IS because of ANet because its their game and they effectively create the environment that dictates whether zerging is effective or not.
wub-wub is basically Galcon (game site)
Superior numbers!
But it’s true, it’s what works and what the environment fosters.
I could go for some Crystal Dessert. I bet it’s super sweet with tons of sugar.
...
For what it’s worth, CD has a decent-sized PvE population still, and it’s been my experience that calling out events in map chat is a great way to get others in the zone to come on by and join in the fun. Most players are friendly, even if they don’t necessarilly party with one another all the time, which is great.
Wear Banner is the way.
Oh man, being able to strap that banner to my back or something would be amazing.
What he’s saying is that your bar is kind of like this, say, when you’re close to leveling from 13 to 14:
13 [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~------- ] 14
You complete a heart or a story mission or whatnot and get enough to level, and the numbers at the sides will update (13 becomes 14, 14 becomes 15) before the sparkly effects animate down to the bar and the bar extends. So it is possible that when you looked at your XP bar the numbers had already been updated, and you then watched the animation of the bar "growing" to the right before starting over on the left without maybe realizing that the numbers were 1 lower before.
First, it would update the numbers while your character had a flash of light around him/her and raised his/her weapon up:
13 [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~------- ] 14
14 [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~------- ] 15
Then, the effect on the bar would animate
14 [~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-- ] 15
14 [~~-------------------------------------------------------------------------- ] 15
possibly making it look like you didn’t gain a level
I believe that’s the idea Jzaku is trying to get across (man I should’ve recorded video of leveling up to illustrate this better, I guess). Without seeing the situation first-hand, though, that’s just what it sounds like you are describing. I cannot claim that is 100% what is happening to you without seeing it myself.
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That would totally ruin the ability for a warrior to bring multiple banners into group play, wherein teammates help keep the banners with the group since you can only carry one yourself.
video #7
video #8
So what are we supposed to be focusing on in these videos?
In 7, while I definitely appreciate that you’ve got great uptime on those banners as your server assaults the gate and that you’ve positioned them to give aid evenly across the area, you spend most of the video standing back and just watching. You’re not contributing to much here. While I realize folks are often standing around when gates are being hit, you’re not up there providing much harassment to folks on the wall, removing conditions for allies, or popping boons on allies.
This forces the focus of the video to solely be on the green 388s or thereabouts popping up on your allies. Great, cool, I definitely like seeing support in large group events. But that doesn’t seem to be doing all that much overall. You still have to walk up around three minutes in and rez all of the people that are downed on the stairs; the healing didn’t keep them up through the arrows and meteors and whatnot. I kind of feel I am left to question what contribution you bring here.
In video 8, I really do love that the group is keeping the banners going, knowing that you cannot carry all of them at the same time yourself. That’s always terrific to see! And again I always love longbow combo fields being tossed down in fights like the ones in this video, so that was a pleasure to see. However, there again is a lot of you standing around solely on banner duty while your allies do all of the fighting and buffing and most of the combo fields and blast finishers. I would honestly be surprised if your absence from the series of engagements actually meant more people died / your side lost anything, based on how it’s presented here. The earlier posts in this thread had me thinking you would be leading the charge in and absorbing punishment, laughing at the invaders as they failed to knock you down.
Banner regen is a neat concept, imo, and I love to see people make healing work in this game (especially since I’ve often been the reliable healer in other MMOs for guilds/friends/whatever). But these two videos show some green numbers over top of a decently-sized wub-wub melee. Does this perform in, say, dungeons? Does this keep a small roaming squad alive in more intimate combat (e.g. a team of three to five vs. equal numbers)? I suspect not, especially if your contributions to those situations would be more standing around and placing banners.
This thread had so much build-up at first, I kind of feel let down.
Proof that even games need solid UX developers. Hire me when I finish my PhD, Anet!!
I hope this gets resolved for the OP/guild in question. In the mean time, everyone be sure to edit existing ranks and/or confirm permissions before moving people between ranks.
This isn’t an issue unique to vendors in GW2 (that is, the UI allowing you to purchase armor your class/profession cannot use). However other games add a confirmation dialogue or allow you to sell it back in a short window to account for slip-ups.
While I am all for being careful with what you do at vendors, I think ideally since the UI already can note when a weapon or armor piece is not usable by your character it should also prohibit purchase of the appropriate items.
I literally just did this map on a character earlier this morning (about two hours before now or so) without any issue [on my server, at any rate -- CD]. You are indeed standing right about where the PoI square should be, and it should have triggered for you. That’s wacky and unfortunate.
The best is when they glitch out and keep appearing near you enough for you to get in a report.
“You know, your failure is only funny if you try.” – Boss just outside of CoE
this guy
This kittenin’ guy!
Yeah, Blum is in, like, everything. He’s done a lot of work in English audio for anime, as well. Likely you have heard many of the others in other places, be it games or animation or Hollywood films.
The wiki’s list of actors: https://wiki.guildwars2.com/wiki/Voice_actor
IMDB for GW2: http://www.imdb.com/title/tt1716744/
If you are curious about any of them, searching on their names should bring up more information.
I don’t understand why people get so worked up about this,the lfg site is perfectly functional,so I don’t see why the devs should devote resources to making something that can already be gotten.....
And besides,if they do make one and it’s not as good as the lfg site,then it will actually hurt the dungeon finding as people will just be usin that one.
All the site does is allow people to send invites to one another without having to be in the right zone / server to see one another. It does not form the groups for players, get them into the dungeon, or the like.
An in-game tool to queue would be a step above the site in that you could select the dungeon(s) you want and immediately get partied with others who want the same. You wouldn’t have to wait for someone to read your listing or send you a whisper/invite. And I suppose if some people are the more shy type (?) that doesn’t feel comfortable sending join requests or whatever a built-in LFG tool would help them out?
The site does have great options for filtering and specifying things like which path or if you’re a new player, etc. that an in-game tool for quick queues likely wouldn’t, though.
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I have been noticing that as well, and usually it shifts as you say for a bit. It’s almost as silly as when the client cannot decide if it wants to put the guild tag in a new line or next to the player name and keeps alternating back and forth sometimes.
It seems like a large part of the point being made is that folks are doing the meta events, including the dragons, to farm them and not to enjoy them.
edit: Also the whole idea of folks just being logged in and not helping with pre-events or camping out a zone is an issue. I don’t really address that with this post, but despite doing that at times myself I do definitely agree that’s ..not really "playing" and further evidence that MMOs are all about how to grind for stuff. I’d never just stand around for anything in GW1, but again, don’t want to derail comparing to a different-style game too much.
Exotic armor and weapon skins from dungeons are only available by running the explorable version of dungeons multiple times for even one piece, let alone a whole set. After the first run, is a player really doing this for fun? Isn’t this also a loot-oriented grind?
That’s more or less the bread and butter of most MMO games -- providing the carrot on the stick to keep players running forward. Well, OK, we really didn’t have it much in GW1, but that’s probably a whole separate discussion. The point is that I think maybe there’s a matter of perspective here: rather than spin it as people who want loot potentially ruining fun events, why not see if we can think of ways (or, ideally, the developers do) to keep making the pursuit of loot more fun and engaging?
World events in a non-instanced game world are going to attract tons of people. But catering to the community at large also means providing a reward for the participation. Look at the giant in Nageling -- he has tons of health and takes a while to whittle down, even with a decent number of folks, while offering nothing more than typical event completion. Hang out in Diessa and count how many times someone notes the giant is up and folks respond with "not worth the effort" and the like. Because it’s not -- the event offers nothing more than other events in the area provide for a reward but takes much longer to complete. (edit: compare to, say, Kol in Harathi -- that is part of a larger chain, and at least you can flow into other events as a result [plus the centuar boss provides a chest] and start a karma train for a bit if you so desire) Removing the loot from the meta events will have the same effect. I won’t ever deny that players will still come and complete them, as they can be fun and are neat, but overall I suspect that wouldn’t be a wise choice for retaining players.
And the fact that the chests were changed to guarantee a means to generate ecto for everyone suggests that the aim is to keep players in the game world doing these events.
So if we assume the loot motivator remains, what can be done to make these more than a giant cluster of auto-attacking? From my perspective, it seems that the large boss fights are where the non-trinity idea has kittens in its armor (edit: Really? That’s a common phrase, word-filter. I am not trying to use a racial slur here. Holy crap.). Fantasticly fun combat, in my opinion, with trash mobs and enemies overall, but once a giant health pool and a pattern of a few attacks come into play it’s kind of eehhh.
I think I am flowing off-topic, though. It’s late, I should stop writing this post.
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You cannot view wub-wub stats while on Overflow, and you don’t get the crafting-related bonuses if you, say, are in Overflow-LA crafting. I believe none of them apply.
It’s my newest character and probably still least played so far. Totes biased!
*shrug* It just seemed easy to support in the fights.
Though I do appreciate being called on the bullkitten of posting "any group". I shouldn’t have used that phrase.
I wonder if Awesomium [the process that acts as GW2’s internal browser for the trading post content] just sucks with that font choice and if they are the ones we need to complain to for this to get improved.
No, it’s pretty accurate.
My necro runs a wells/aoe setup, and it has been one of the easiest setups to mesh with any group.
"(laugh) You’re kidding, right?"
And both the male and female voice actors deliver this line with such great bravado and arrogance. I love it.
My female charr, using Battle Cry, sometimes gets a little too into it: "Crush! Maim! Kill!"
A male asura ran past me yesterday and was swapping attunement, I think, and I remember cracking a smile. I cannot recall exactly what he said, though, and sadly we do not yet seem to have a complete list of combat/skill-related dialogue (though the wiki has a good amount of it filled out for all of the boons and conditions).
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The NPC plot deaths in GW1 seemed appropriate, even if they may have evoked a response.
Many Pact members have died in Orr for seemingly no reason, though I can’t decide if it’s failing to come across well due to poor writing or poor action scenes/in-mission cutscenes.
Is there a list of all of them? ’cause I’d want to go back and be the big hero and save them all.