I don’t think the war/guard/mesmer meta is that hard to fix.
Buff Ranger, Necro, Engineer PVE damage.
Nerf Warrior damage significantly, and/or remove their ability to stack might/provide fury.
Give another class (engie probably) time warp/portal.
That’s the dumbest thing I’ve ever read. In what way is it an improvement to just make a different class that can optimally handle content clearly designed for zerker facerolling? How does that fix the content?
“This toxic waste is too toxic in my backyard! Put it in another backyard!”
Actually there’s been months of documented Warrior favoritism in PVE it’s one of the most powerful classes in the game. Warrior/Guardian/Mesmer all have solo dungeon runs documented on PVE youtube videos all over the net right now. If balance were really there they wouldn’t be able to just faceroll 5 man dungeons solo even at the highest skill.
And yes Engis need more boons, Condi damage needs to be brought up to par with burst dps, pet AIs and pet AOE damage resist needs a huge boost so they stay alive long enough to be usefull in PVE, and finally CC and healing need big boosts to make them useful again pre-boss immunity buff usefulness.
I was actually fed up long ago. The open world needs just as much attention as the Dungeons and to be fair the game was to be all about the open world long before November. (7 years before Nov 2012) so It’s not all about the dungeoneers folks, that’s what got them into hot water in the first place with the community.
This whole temporary content thing is for the birds. I don’t count the newest one Dragon Bash because as I’ve been informed by the GW1 players it’s an actual respin of one of the holidays in the games original lore so I don’t mind this much. I just would like more DEs and metas in the open world, I want metas to not take an extra 1hr for the boss to decide to show, I want them to have better rewards for players doing them, I want them to auto team people if they aren’t already in a party when people get into a zone where there’s an event (for all events) like Rift does, and I want there to be rewards that can be used in other venues for when people aren’t online to help you because let’s face it, not everyone in guilds get along and people often don’t team in guilds so you might as well allow a player who can’t get help to actually do things himself with some sortof LFG system for open world stuff.
I like this idea too. I usually buy certain things for cooking the same things over and over and I’d like to just load the TP screen to see those items because they are already saved as something I get all the time.
I hope so. AOE looting is okay but Autoloot is so much better, no more pressing a button for getting stuff you just kill and move on.
I would love a racechange because I’d like to do jump puzzles but not on my Charr. I’m thinking making him an Asura.
I didn’t bother with the other systems either from the previous events. This time I used MF and noticed a big change with my mf armor on even to this day compared to when i don’t have it on when opening these boxes. I get better candy and more drops with MF on. Seems like they might be testing it a bit.
I also received a ticket, not something I was aiming for I assure you I just was curious to see what the drop rate would be like after about the 49th opening that’s when a ticket dropped. These were the regular boxes too. I never buy those from any store in any game.
They said they were working on the in game rewards system which tells me they know there’s a problem with their current RNG only rewards and the dependence on not only the cash shop but a single currency for items that can only be found in the TP which is highly manipulated by those players who used the SS event to get multiple precursors and who used head start to find the fastest farm zones and built their gold up to inflation levels and continue to make a mockery of the TP to this day.
If they’re going to make cosmetics and sell them do it direct. It’s more honest. Have the capacity in game to make enough money to get the gems in the store for the small things, not ten million sinks where players have no choice but to throw chunks of money into the hole and not get a return. Have a system of rewards that uses vendors for open world because the majority of the players they originally attracted to this game were not interested in dungeons trust me, they made the open world the best sounding thing ever and that’s where the rewards system needs the most help.
I know they are working on it right now I just hope it’s something that makes sense. A two system recovery would be nice, non RNG vendors for many of the Runes and Sigils or T6 mats to keep crafting relevant, and a salvage system where essential items can be acquired by using a higher cost salvage kit on whites blues greens and rares would be nice.
(edited by tigirius.9014)
dude u r awesome .. i agree on 100% of these suggestions
i also thank u for taking ur time doing all this…
its a lot of work
Thanks so much! I appreciate your input. I did this just after launch in the hopes that some of these things would be put in but alas most people ignored my post.
What I don’t understand is why don’t they just make it all one shard? Why have server transfers or guesting at all?
They have the technology and with everything they’ve done to this game to make it easier in some parts, why make it harder in others? Why don’t they just crossover the servers, make parties automatically group for events, make everyone travel to the lead person’s channel like they do in single shard games. This alone would solve the problems with having individual servers and there would no longer be empty servers anymore.
While I agree with the VOIP system request, there’s already way too many things requiring people to group in the open world. One of them is directly affecting getting rewards.
In Rift they had a temporary group solution. You walk into a zone where a thing was happening and you’d be instantly grouped with other players who were doing the same event. There was no extra clicking you were just there. poof. When you ran off from the event or the event was over and there wasn’t another one in the area it took you out of group itself.
They also developed a method of credit that didn’t involve DPS as the sole means of getting credit in events, it measured healing and rez.
there was no long waits for these things either. People timed when invasion events happened and they started right on time, there wasn’t a possible spawn time within 1 hour with people just standing around waiting for the boss to show, I mean we know he’s a boss but cmon keep your appointments already Zhaitan! sheesh!
Lord if I see another “it’s only RNG” “your sample size is too small” or “these things don’t happen despite multiple bugs they’ve already found” reply I think I’m going to turn into a Risen and run around throwing Orrian Truffles at everyone I see.
/double facepalm
My feeling, and it is just a feeling, is this. I think it matters little to Anet if people who have already purchased the game are playing anymore, unless their playing is bringing in revenue (gem purchases). Since they already have the purchase price of the game, the goal now is to somehow increase gem purchases even if they alienate players in the process. Why should they care if players leave who are no longer generating income?
I am not trying to be overly cynical, I think the changes to this game have simply been the result of nuts and bolts business decisions about how to keep the game earning.
Maybe they are right….because they already have my money for buying the game. Unless they can somehow manipulate me into buying gems they are not going to make any more from me. That’s business.
I think those businessmen really have lost all sight of what’s happening. There’s business and then there’s bad business. They don’t realize they’ve bitten the hand that feeds them.
It’s a much better plan to get money from those who enjoy your game the way it is at launch than to manipulate it blatantly in an attempt to squeeze even more from your players. There will always be people who can’t afford gems every minute but there are plenty of people who if you treat them right will come back and will spend gems for the things they want without hesitation in support of what you are doing.
So really they’ll have to ask themselves is it better to squeeze and in the process scare your good customers away just for the prospect of having extremely high profits or is it better to allow the free players to play and get a constant steady stream of profits coming in because you have happy players slowly increasing the amount of players you have over time because you took the time out to properly update fix and increase the value of your game by pouring money back into it.
That’s what happened with WoW, WoW was never an overnight success with millions of players, they made changes they updated they adapted to the demands of the new majority and they did it over a period of months. Other F2P titles have done this as well and have had great success with it. People claimed that STO wouldn’t last and it just hit it’s 3.5 mark and is about to have yet another major update. People all over that game all the time because the Devs took the time to update, improve the game and they adjusted the economy in their game to allow for players to be able to earn in store currency for the small things if they wished with relatively quick currency runs.
I’d say right now it is pretty pointless actually. Most people are looking for speed runs for everything and that means Zerker Zerker Zerker just look at the prices for Zerker build gear in the TP you’ll see what I mean.
Until they make CC and Support viable there really won’t be much need for them. Kaaboose put together a video about the problems recently.
You pretty much hit two of mine.
- Class favoritism when they are being balanced in PVE patches.
- Only one viable PVE build for everything.
- Terrible healing skills on the support side. (most Engineer don’t scale with +healing, hardly any direct heal options way too many regens)
- Bosses that seem to know exactly where your healzones are and drop an AOE right on top of them.
- Being forced into a PVP zone to complete the map exploration.
- too much PVP/Dungeoneering focus when it comes to game balance and content patches.
- the 2004 UI design. (hope there’s a “Kitchen Sink” patch coming for that soon like the rewards)
(edited by tigirius.9014)
Yeah there needs to be an immunity after the first CC like in other game so that one can’t be permastunned.
At least I think it is. It doesn’t have a longer duration like the rest of my boons do. I’m specced into elixirs on my Engineer and I was playing tonight after finishing a post about my build. It dawned on me that Vigor is the only boon that doesn’t last 15% longer with my 2 Superior Runes of Water on my armor. All of the other boons are affected by this bonus but Vigor doesn’t seem to be it’s still at 5 sec.
The boon I’m talking about comes from the trait Invigorating Speed
Tried previewing some guns just now won’t load the menu for it.
Almost thought by the title that it was something to do with headgear.
?
We already have masks like that.
Where? I’d like one. I was thinking of my old hunter’s gas mask helm in WoW.
So i’ve made an engineer today, and leveled him to 17 via maxing Chef, but since i’m out of funds i resorted to WvW (the only mode i play pretty much) to gain levels, but it’s painfully slow, so i have to do PVE.
I don’t like PVE that much, i find it repetitive, and i don’t like that very much.
So, any tips on how to level an Engineer as fast as possible? (10~15 levels per day)
Well if you do it the way I did it it shouldn’t take much time at all. Basically I gathered explored and did any events happening in the areas I was in. I also picked a craft but if you maxed yours already that wouldn’t be an option.
Doesn’t matter the craft either its just going to be used for leveling anyways.
I literally had to slow myself down for fear of reaching level 80 faster then my friends.
When they shadow refuge, you can drop a supply crate on them or knock them out of it by detonating a healing turret traited with acelerant packed turret. I sometimes use my personal battering ram but it’s a hit or miss because of the close range.
I don’t PVP but it seems to me that bombs might work well especially when they like to do that port thingy. Not sure since they did something to confuse and retaliate in PVP tho.
Hopefully this loads with a click
So I usually am a passive agressive trickster when I fight. I like leading the enemies into a field of doom where they die rather quickly, no fess no messy cleanup.
I usually set my toolbelt mines and 1 regular a little farther away so that by the time they reach me they usually have nothing left. Helps with the higher level mobs. When they’ve exhausted my bombs I generally use the bombkit a dodge a bit. If they do manage to hit me I rely on the Superior Runes of the Pack to give me boons for the bonus damage, and my trait Hidden Flask for when those buffs turn off.
Movement is perfect in this build because I can literally stack swiftness until I finally reach 2 minutes. The extra endurance is great in preventing becoming overwhelmed so I suppose it’s a bit like evade tanking in a sense. If things get too hairy I drink the B and switch to pistols for a quick AOE blind and a Blowtorch for when the burn wears off naturally. I played around with using the Elixirs to remove conditions but I’ve learned that in open world PVE this isn’t really that essential, so I use the medkit for that as well as the swiftness boost.
This helps farming resource nodes very well especially in regions like Orr where you have to keep on the move the most to keep from being slowed down by a series of mobs that use CC after CC after CC I also use the Protection Injection to prevent extreme drops in health when I get CC’ed.
For damage I rely on Conditions and generally have no issues getting most things to die while I survive using my quick toolbelt skill and relying on the confuse/retaliation boons for their demise.
I’m sure other people are using other things I just thought I might share. This build is mostly just for open world adventuring and personal story questing. I generally don’t meddle in any other part of the game. (PVP/WVW/or Dungeons)
(edited by tigirius.9014)
I’m really not sure. Was it 0-3 per item or is it 1-3 per item salvaged?
LOL! Loved it!
/15 char
Please link to the screenshots and videos.
“I didn’t get no loot, cross my heart,” is not proof.
What screenshots and videos? No-one has mentioned any.
See now I know you haven’t been paying attention because I posted screenies in one of the threads about it a while back. That particular thread was also filled with other people’s responses with their screenies and with videos of their own of both the gameplay and the end results. So please feel free to check again there bud instead of falsely calling people liars. Thanks.
I responded in that thread when you did – the results were not unusual. In fact your results were pretty much the same as what I see when I play the game.
There’s nothing going on here.
Just like when they found the bug for the killcredit and for the ecto salvage rates with anecdotal data. All we’re asking for is a thorough check into a possible Wi Flag style bug with their loot algorithm it’s not an irrational request, in fact there seems to be a growing precedent which should worry anyone, especially them.
And we’re only reporting it because we care about the game. Do you really think people would bother if they ragequit already? I wouldn’t I’m here because I like the game and I want to see it get better.
Couple of things…
I wouldn’t mind someone looking into the Wi Flag stuff though, because stuff like that usually has a big chance of spelling disaster.
There was only anecdotal evidence for the killcredit bug as well as the anecdotal evidence for the ecto salvage bug both were found to be true. 8 months of evidence of not only a negative side to looting and permaDR as well as never ever hitting DR and winning the lottery, yeah I’d say there’s a problem here.
I’d like to see a real check into a possible Wi Flag style bug with the loot algorithm too because in other games my luck is never been this bad, ever.
I can’t comment on PVP however they definitely need to make things more diverse with PVE. Kaaboose went into detail into just what is wrong on the front of PVE and some of the reasons why there really isn’t a GW2 Trinity there is only 1 accepted build for everything right now in PVE and that’s Zerker.
I hope their rewards system includes a change in how events are handled to better include the support and the CC.
Uhm actually no it’s not it works great. I use it now on my engi I found a way to get boons and actually keep them for longer and it’s nice not to have to use potions until I puke rainbows for a change. They need not touch that especially in PVE. If they make changes to PVP and it’s not breaking I don’t mind but PVE doesn’t need anymore nerfs on the engi side trust me.
I’m a bomberman with mines and at times I use the elixir B.
So, why is everybody complaining about RNG? I honestly don’t care about skins, and if I get one by chance from Boxes that’s fine.
Only thing that bothers me a bit is the extremely low drop rate of keys for Black Lion Chests, since I would really like to get some Transmutation stones.
I’m actually not for a change and guess why. I opened my 40th box tonight the kind you get from the mobs not the store and I got a ticket. I love how these seem to be affected by MF, the moment I dawned my MF armor I got three pets and a ticket. It was nice. I also like how it falls off of everything they really did a good job this time. I like how you can get things in game, it’s why I play three other F2P mmos that do that because I can actually get what I like without having to spend a dime.
I hope their rewards system they are developing will be just as awesome.
Looks kool. I hope they make Engineers heavy armor again so my armor doesn’t look horrible when the steampunk skins become available.
I quit playing GW2, with no ill feelings, in March. I simply stopped having fun, and if I’m not having fun, I’m not playing a game. As a long-time MMO veteran, I found GW2’s “endgame” model to be disheartening. Legendaries are neat, but there isn’t enough variety among them to be interesting to me, really. (“Yay, I’m player #23859262 with Eternity…”) So I got stuck running Fractals over and over… and over… and I got bored. I understand lots of folks think WvW is awesome, but I’m not one of them.
I’m here today because, a quarter-year later, I’m wondering what it’s like to have a level 80 on GW2.
The whole temporary content thing is really strange to me. I can understand that GW2 doesn’t want a gear treadmill. That’s awesome. Problem being, to me, their replacement seemed to be “Play some cheap minigames in this month’s content, get some tokens, and MAYBE we’ll give you a weapon/armor skin.”
I don’t want that. Where’s the actual playing of the game at a high level? I’m talking about fighting enemies that are interesting, bosses that require skill and coordination, and new content (not just re-playing old content)? I know there was a dungeon at the end of Flame and Frost, but my understanding was that you had to go back and do the other sillier F&F stuff to get access to it. Sorry to tell you this, that makes the content seem rather inaccessible to me.
So how are you guys liking this temporary-content model? If you’re still playing, why are you still playing? Without starting a gear treadmill or increasing the level cap, what could a true endgame look like in GW2?
Some of us aren’t too happy about it. We would much rather have fixes, updates to the ui, and permanent DEs and Metas. Save this patch it’s not so bad honestly and I’m not counting this among the replacements for real content because it is a holiday in the game adapted from GW1 so I can understand them adding it. It’s when they do things like Fire and Frost that gets me a little disappointed.
Heck even waiting on a dragon is really bad I don’t have time to wait 3 hours for one to appear. When it’s time to appear it should really only take 10 minutes imo if they are really hungry to eat the Tyrians I mean.
Please link to the screenshots and videos.
“I didn’t get no loot, cross my heart,” is not proof.
What screenshots and videos? No-one has mentioned any.
See now I know you haven’t been paying attention because I posted screenies in one of the threads about it a while back. That particular thread was also filled with other people’s responses with their screenies and with videos of their own of both the gameplay and the end results. So please feel free to check again there bud instead of falsely calling people liars. Thanks.
Yep one of my many suggestions as well. sadly no one comments on it so it just stays in limbo.
My ranged attacks tend to autotarget enemies farther away then the closest ones I’ve never seen this happen in any other mmo the algorithms usually choose the closest targets even if they are behind me. So I can understand the frustration.
I’m wondering since I play an engineer and use bombs and mines mostly if the attacks will just continue to function normally without the autotarget. hmmm
But you keep on believing that is no Dev posts about looking into an issue than no issue exists. Their track record is not very good, in my book.
Several people post evidence that there is a problem with salvage rates. A dev posts that they are looking into it. He comes back to thank everyone for their efforts and says the bug has been fixed. People get free salvage kits to replace the bugged salvages.
This is not my imagination. This is the system working the right way. After the embarrassment of calling out people for posting conspiracy theories when it turned out there really was a problem, Anet cannot afford to ignore proof that there is a problem.
The thing is, actually posting conspiracy theories without backing them up with evidence will still get laughed at and dismissed.
Sooo I guess you missed all of the posts lately about the evidence from both sides that have shown that the same people get the same amount of great loot all the time with no randomness while the same people who usually get nothing still get nothing while both sets are playing the same events on a weekly basis.
Saying there is no evidence and there not being any evidence is one thing but ignoring evidence and claiming it’s not there is not evidence that everything is working properly it’s evidence that someone isn’t paying attention. There’s been multiple posts about this.
I agree DR does not affect the level of the event completion.
There is a fundamental design flaw in how they handle their event completion.
It’s been my experience that their events are handled with a behind the scenes dps meter. The more DPS you do the higher your event completion will be. People with burst DPS in classes that are favored for burst DPS will always get gold compared to those classes that do not do as well in this department, Just as those specced into any other build will have worse time getting credit for these events. It was discovered when the game first launched and talked about at length before any of the other problems came forth.
So, until they revamp how they reward participation, this will still be a problem for most. Using this model those that help one another by rezzing them during battle, who trait for that to be easier, those who heal and remove conditions, those who CC and apply conditions will not receive what the burst DPSers receive for credit.
Some of us have suspected for some time (but haven’t tested) that this extends to the party loot algorithm.
Er, actually, I think loot is random. I’m not sure, but I know they have mentioned the idea of tagging. If you do enough damage, you ‘tag’ a monster and are put in for a loot calculation. Then the calculations run normally.
If you are in a group, the ‘tag’ is collected among your group. So even if you only do 1 damage, if your group manages to beat the ‘tag’ amount (which is really small from what I’ve seen), you all are put in the running for loot. And even full support characters should at least be swiping at something.
I don’t think DPS correlates with the rarity of loot you get though if that’s what you’re saying.
Unless you have data to show different, which I’d be really interested to see.
No this is generally just a suspicion. I’ve been in groups where only one guy was the burst DPS warrior PVE build and got the same exact amounts of loot in every guild function before they had guild events when the game began and this was the start of learning about the lopsided loot issues where 1 person got everything while doing the same events weekly with the same people while the same people who usually got nothing continued getting nothing in that party while doing the same events so, there is something wrong, I’m just not sure what it is. I do know there’s something wrong and I have suspicions about the loot algorithm, how the events handle their copper silver gold levels, and how DR plays into all of this. ( For example, I know for a fact that the temporary mobs contribute to DR because I get DR immediately upon reaching an event location killing the whole way in Orr where everything is a Risen type mob that happens like clockwork.)
Yeah… they have no history of denying a loot drop bug and then MONTHS later finally owning up to finding an ‘issue’ where everyone was not getting the loot they were entitled to.
As a matter of fact… I do believe the devs referred to that as “an X-File level conspiracy” long before actually discovering the problem. What an insult to the player base that was.
And they were honorable enough to admit they were wrong. The next time someone posted real evidence that there was a problem, it was immediately picked up and investigated, and the bug was fixed in a day or so.
It’s called learning from your mistakes. So when people keep crying “DR bug! Loot bug!” without posting evidence and no dev comes in to say “we are investigating this issue” then it leads me to think that there is no issue to investigate.
Disagree? Prove it.
Actually they mentioned nothing about calling players names and it was quickly swept under the rug. They just said there was a bug and they fixed it. Emotionless and quick to keep it from being a further issue. That was after almost 6 months of us complaining.
There’s plenty of evidence for this issue, I’ve been posting mine off and on since November when this all began, just because people want to use the strawman argument that people want something for nothing does not remove the evidence on the other side of the coin either where some players get everything all the time in the same events in the same party doing the same things monthly. That’s evidence enough that it’s not randomized, and no amount of cognitive dissonance is ever going to change that fact.
This doesn’t happen in any other mmo btw It’s not a matter of some electronic representation of luck, because that’s not reality. If this were a luck issue, it would happen to me in the three other game titles I play but it never does which means it’s in this game alone.
So the sooner they check the algorithm the sooner we’ll all shuddup until the next bug comes along, but that’s not happening. so. (as far as I know) so they are redoing some aspects of the rewards system to see if that helps. I hope it does.
All things are not equal in the loot system, all people are not getting the chance for good drops, some people are stuck in a perpetual low drop 98% of the time situation so you can argue until you’re blue that there’s nothing wrong, but until everyone has equal chances at the loot there will still be a problem. That’s not what’s happening in this game I repeat loot chances are not equal in this game.
This is the only myth I can see concerning loot drops.
By this logic, I should be angry that there are people who are 98% of the time getting better loot than everyone else.
I would argue that it is actually impossible that there are accounts which have plain worse/better chances at getting rare loot… but let’s be honest it seems like a possibility when we all remember back at release.
There was a problem with some accounts not getting any WvW boni. That was an issue on a per account base. Why shouldn’t there be a related bug regarding loot.For example, I have a char with 200% magic find. I can tell you that I found in total 9 exotics in over 2000 hours of gametime.
That doesn’t sound normal to me. And please don’t come up with stuff like, oh your samplesize is too low. It is 2000+ hours, that isn’t exactly low.
I’ve personally had 7 drop the entire gameplay time. (not sure what it is because I’m heading to lunch) but needless to say the sample size is big when you loot everything you kill in the game per hour not missing a single thing. I agree, they can’t argue against that many hours and actually sound sane.
Yeah not a good idea. If elitism is so great I’m sure some other game will hand that to you.
I agree they do need a better system of applying a harder level to dungeons rather then requiring everyone to do hard level (as in setting your own level before entering, a sortof heroic choice for everything including paths) that way the hardcore crowd can enjoy dying every minute while playing as they do. However, adding a second set of cosmetics just for the purpose of bragging rights is very 1999. It’s not really a priority when it comes to fun anymore.
I’d suggest they go thru and make the storyline and paths all have easy mode, and heroic mode. That way people can play how they like and still see all of the content.
I will be the first one to complain about the temporary sense of the LS updates and how the store is riddled with RNG gambling boxes but I have to disagree with you on that. This most recent patch really is not that bad it looks like they’ve learned from the problems of the past concerning the boxes and are making an effort to include the people who don’t have gobs of money in the bank (or gobs of gold from selling multiple precursors) and offering a chance to get something cool for just playing. Those are the type of games I usually play, where I can actually get the box items either from the gameplay or from the AH (TP).
(edited by tigirius.9014)
I agree DR does not affect the level of the event completion.
There is a fundamental design flaw in how they handle their event completion.
It’s been my experience that their events are handled with a behind the scenes dps meter. The more DPS you do the higher your event completion will be. People with burst DPS in classes that are favored for burst DPS will always get gold compared to those classes that do not do as well in this department, Just as those specced into any other build will have worse time getting credit for these events. It was discovered when the game first launched and talked about at length before any of the other problems came forth.
So, until they revamp how they reward participation, this will still be a problem for most. Using this model those that help one another by rezzing them during battle, who trait for that to be easier, those who heal and remove conditions, those who CC and apply conditions will not receive what the burst DPSers receive for credit.
Some of us have suspected for some time (but haven’t tested) that this extends to the party loot algorithm.
(edited by tigirius.9014)
I know the average player has absolutely no concept of statistics but good heavens…
Ladies, it’s random. RNG is RNG… etc. If you notice a significant decrease, over a very large sample (let’s say 100-300, to be very generous) over a significant period of time (i.e.: not one day), then you might be on to something.
Your loot being slightly better yesterday means kitten all. It’s honestly such a ridiculous notion…
Actually, it appears you have no concept in statistics. For one, computers are not 100% random and cause anomalies. Furthermore, most people tend to follow a pattern. One person will always get more ectoplasm than another. Pretty much everything in life follows a particular pattern. This causes a dilemma between developers, because they could make an item a 2% drop rate and discover that 10% of the game has it.
This certainly happens with loot in this game (and no other game I’ve ever played or am currently playing at the moment.) so it’s definitely not based on the fallacy of luck.
However, what I was just posting was a question of the range. Is the range for these ectos actually 0-3 per salvage or is it 1-3 because if it’s 1-3 then there’s still something wrong as I’ve receive 0 on multiple occasions now since the “fix”. If it’s intended to be 0-3 then I am actually seeing random results. That’s all I am saying about this fix.
The loot however is still a different story, we’re still seeing the Wi Flag style problems with that but that’s a totally different problem.
I’m well known as one of the so called troublemakers on these forums but even I have to say thanks (and I have) about the dust fix as well as future fixes coming, and I too am impressed that they allowed for chests to drop from mobs all over. That was certainly a surprise.
I noticed that I would get 0 on attempts alot after their patch that supposedly fixed the bug that was reported before is the bug back or was it intended to still drop 0 from an attempt?
All things are not equal in the loot system, all people are not getting the chance for good drops, some people are stuck in a perpetual low drop 98% of the time situation so you can argue until you’re blue that there’s nothing wrong, but until everyone has equal chances at the loot there will still be a problem. That’s not what’s happening in this game I repeat loot chances are not equal in this game.
This is the only myth I can see concerning loot drops.
By this logic, I should be angry that there are people who are 98% of the time getting better loot than everyone else.
It’s not a myth to the people who experience it month after month on this title who tried everything to get it to change their chances, who have followed every suggestion devs have put forth to get DR to turn off for their accounts and to continuously see these same results from doing the things the devs want us to do.
I find your reply that I suggested you get mad at people who are on the opposite side of the coin a strawman remark designed to invalidate very real experiences in this game. It’s been happening for almost a year now. You should be mad that they have yet to look deeper into DR and the loot algorithm itself (not the other players).
(edited by tigirius.9014)
This isn’t a post about the recent nerfs or the problems from nerfing PVE this is to explain to the Devs why I’m reluctantly deleting my ranger.
The overall problems with this class are beyond the problems with pets their AI and their weaknesses in this title in PVE. There’s just no charm. Let me explain.
In other titles there was prestige in being a class with pets. One could get special skins thru hard work and hunting, one could spend time with the pets daily to make them grow and feed them so they could one day become a special pet (or mount in games with mounts), there was a bond. I got this because I liked that feeling.
There was prestige because some skins took a long time to find, they were rare pets and took special set of skills to work out getting one tamed. That doesn’t exist in this game and yes I understand time restraints in getting out a game in development, but I think you pretty much removed something fundamental to why people play classes with pets in the first place.
In LOTRO I found the pets along the way that had special skins which dropped off of certain mobs (so yes I had to grind but still), in WoW I hunted the rare spawns althroughout the game for years and when they made it possible I made special pet food to give buffs to my pets, in AoC I fed and grew my tiger mount. All of these things are what makes pet handling fun imo.
The ranger class is missing all of these qualities. It became a class that was simply there as an alternative to the rest of the ranged classes. It didn’t seem special.
Now imagine this feeling on top of the problems with speed, dps, AI, pet defenses, skills that the pets don’t use themselves (we have to press an extra button), pets with no discernible roles where they don’t have trait trees of their own to modify or enhance their roles and you begin to see the reason why this class doesn’t hold the appeal anymore.
(edited by tigirius.9014)
I think he’s gotta point, they both need to fire it’s ridiculous not to. It’s either that or finally increase their speed to somewhere near a pistols speed instead of a rifle.
Rifle is slow too doesn’t do anywhere near enough bleed for most of the shots in PVE and the range is terrible. They need to take us out of the kitten and short range category once and for all.
They need to fix this and our burst DPS trait options. I know they wanted us to be a soldier class originally but cmon.
Even underwater movement makes the standard tab targetting miss sometimes so it’s not like it wouldn’t work like normal.
I also hope they make their flight faster and increase the speed of pistols because everything seems to attack as slowly as a rifle and that’s hardly realistic.
Conditions from all turrets do scale with your gear and traits.
Direct effects from said turrets, such as the rocket itself, don’t.
Unfortunate. Yet another setback to burst dps.
I tried the condi duration thing didn’t really help me. So I switched to 4 of the rune of the pack to go off before my alchemy injection and then by the time those boons are done my alchemy injection goes off. I have longer boon times so I can get my swiftness up to about 47 seconds while running around which was another annoyance.
But these are PVE concerns might not help you in PVP.
(edited by tigirius.9014)
Well one can only hope they make us heavy armor again and or improve the number of gears on our clothing. I like straps as much as the next guy but cmon now.
I would also hope they make them armor clothes earnable in game with some kinda karma vendor and easily transmutable because even MattVisual is tired of the transmute stones.
Healing turret is great for healing because of the AOE heal from overcharge and detonating with water field. Plus you don’t have to switch out of your bomb kit to do it.
They really shouldn’t make it a one trick pony. I’d suggest they return the kit refinement to EG instead of those glue sneezes or at the very least make Fumigate a direct cone heal. I’d really like them to make the kit regen trait and the regen skill itself increase in effectiveness. (honestly haven’t used it in months because months ago it really wasn’t impressive at all but somehow we had three versions of the same regen boon)