Showing Posts For timidobserver.7925:

Mjolnir question

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

There is probably less than 100 people in the entire game that have this hammer if I had to guess. Good luck getting an answer.

Arrowcarts,Towers,Game Design

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Here is a “Microsoft Fix” that can be applied until a full fix can be formulated.

Fix = Changing aspect Ratio in WvW automatically does one of the following things, which ever is the easiest.
1. Set it up so you can’t change any game settings while manning siege.
2. Set it up so that changing aspect ratio makes you unman any siege you are on.
3. Set it up so that certain graphics settings, namely AR, can’t be changed unless you are at spawn.

Reduce the damage you take in WvW.

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Another soloer that thinks they should be able to take on a zerg alone.

How do you deal with Mesmers and Thieves?

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

I don’t fight mesmers unless I can’t avoid it. Thieves just avoid their burst with dodges, aegis, blocks, and invulns while they kill themselves on your retal.

Burn MF Burn (Burst Build)

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

Hrm, 20 in Zeal with no AH, MF, PoV, or AR…

Could you elaborate on that? I’m not into the Guardian acronyms..

Hmmmmmm, build looks a little squsihy to me.

Im done.

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

Meh, it is a legit complaint. Necros are very potent in Spvp right now and there are a ton of people taking advantage of it. They are truly the FOTM.

Don't slaughter people in Divinity's Reach

in Clockwork Chaos

Posted by: timidobserver.7925

timidobserver.7925

Nuke Divinity’s Reach!

Queens Speech page updated!

in Clockwork Chaos

Posted by: timidobserver.7925

timidobserver.7925

I could go for something that is like the Red Wedding from The Game of Thrones. Just… everybody dead. However, that might be a bit too much for a game that has a lot of kids in the audience.

WXP Rate Increase

in WvW

Posted by: timidobserver.7925

timidobserver.7925

So, for those that earned WXP the hard way, will their be an adjustment of their rank? It should be pretty easily to mathematically calculate what WxP a person would have based on the new equation and boost them to that.

Can we get rid of self cc ?

in Engineer

Posted by: timidobserver.7925

timidobserver.7925

I agree with the OP. Many abilities that are more powerful than overcharge shot don’t give other professions a self-cc.

If this kind of balancing is required then Necros should self destruct after 5 seconds.

Put Living World stuff in WvW!

in WvW

Posted by: timidobserver.7925

timidobserver.7925

The frequency of champ badges is significantly lower in WvW than in Cursed Shores/Frost Gorge.

Ninja nerf in this patch

in Elementalist

Posted by: timidobserver.7925

timidobserver.7925

Meh mistoform was op anyway.

Guardian; PVT or Zerker?

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

Please dont ask me what I want to do, Im well aware that one is for tanking ad the other for DPSing, but what Im asking instead is; for 80-90% of the situations, this includes PvE open world, Dungeons, Fractals, WvW, Pugs and premades, whats best?

Don’t try to make one build/playstyle fit everything. Gather multiple sets of gear and swap based on what you are doing.

Some few changes I'd like to see.

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

Great ideas.

I like your suggestion with Cleansing Flame, but I think it should only remove conditions from the caster. 1) We have enough allied condition removal, more may be too much. 2) Targeting these types of skills on allies is a PITA (think Healing Breeze).

Flashing Blade I like your idea about Flashing Blade, but only if it continues to act the way it does now when it has a target. I don’t want it to just blinks us forward 600, when we have a target selected.

I’m almost always running Greatsword or Hammer, Staff, and Pure of Voice in WvW for the reasons stated. I’ve tried every build out there and while some are viable (and a lot more fun), this setup is just the most reliable in any given situation.

They need to do something for sure. When almost every decent build has 30 in Valor, something needs to be changed.

I don’t think this is ever going to change unfortunately. I don’t think they could do anything to any trait line to make it more effective than 30 into valor for AH without making the profession completely unbalanced.

Some few changes I'd like to see.

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

I don’t think the increased cooldowns are necessary, but good ideas.

WWW = zerg?

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I would suggest rolling on a server of tier 3 or lower. In those tiers you can be very effective in a small group.

An elite signet

in Guardian

Posted by: timidobserver.7925

timidobserver.7925

So, Necros got a new condition.

Given guardians a new boon and attach it to an elite signet. The boon can give immunity to all conditions and control effects for X seconds. You can only take direct damage while you have this boon.

8/9: TC/Mag/DB

in Match-ups

Posted by: timidobserver.7925

timidobserver.7925

Good job Pyro. You guys have your field stacking down. Your strategy basically takes out most of the pugs and militia quickly by taking advantage of the fact that most of them are going to run right into your aoe bomb and stand in it. You then you just whittle whatever is left down.

Solid fights tonight. Hope to see you guys again before the week is up.

Look, it's broken!

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Yeah, as someone who almost exclusively plays WvW, I saw the price of the food I use (not a very popular food, by the way) skyrocket from about 3s to almost 20s per serving after the last update. How are we supposed to keep up with the PvE crowd if our drops are so crappy? We can barely sustain our wvw builds and still provide upgrades/siege, let alone think about trying to go for a legendary or some other nice REWARD for time spent playing this game.

This guy has it right here. Someone that exclusively plays WvW should be able to get rewards just like those that exclusively play PVE. I’d dare say that there should be WvW legendaries.

GW2.NET a .NET wrapper around the GW2 API

in API Development

Posted by: timidobserver.7925

timidobserver.7925

So, is anyone able to help me figure out where I am going wrong at trying to get this to work. Here are my steps.

1.Downloaded the 0.5.0.0 release(this doesn’t happen if I use the latest source code. It works fine with the latest source code.)
2. Opened visual studio 2012 professional.
3. Started new project.
4. Right click references and added all of the dlls in the place that I saved the latest release.
5. Put using gw2dotnet.v1 in my new project.
6. Put the following items in my code directly from the example.
GW2DotNET.V1.World.WorldManager wm = new

GW2DotNET.V1.World.WorldManager();
var allEvents = wm.Events.ToList();

I got the following error.
Newtonsoft.Json.JsonSerializationException was unhandled
HResult=-2146233088
Message=Error converting value “Inactive” to type ‘GW2DotNET.V1.World.Models.GwEventState’. Path ‘events10.state’, line 11, position 99.
Source=Newtonsoft.Json

8/2 SoR/TC/BG

in Match-ups

Posted by: timidobserver.7925

timidobserver.7925

TW will henceforth be known as The Waypointers.

(edited by timidobserver.7925)

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: timidobserver.7925

timidobserver.7925

This is awesome. My favorite update item since launch lol. I have almost a full bank tab dedicated to badges of honor alone.

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: timidobserver.7925

timidobserver.7925

The Dev Post in this thread is really good. It is amazing that some people are still complaining. IMO, his post resolves the thread.

Rally together and quit this game

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Why wouldn’t they focus on living world. They are making a ton of money of it. They are probably making Turbine Store level money off of it.

Nothing is free. The one time price you paid for Gw2 only goes so far. There are no ads on the site or in the game to make money from. They’ve got to make money somewhere. WvW actually restricts money. My WvW Guild requires wearing the guild chest piece, so I don’t even bother with cosmetics grinding for the most part since the Guild Chest piece is ugly and nothing goes with it.

I am not saying I like it, but it does make perfect sense to me. Yeh I like WvW, but absolutely no money comes from it.

This was ANets choice in business model to expand the market share. They could have just as easily committed those resources to sPvP or WvW, targeting that consumer base with microtransactions, game improvements, and overall additional content. THEY CHOSE to target unskilled PvE casuals and MMO tourists with garbage content violating the core of the company’s founding doctrine: innovation. Instead they put themselves on the path to becoming just another boring MMO from what was once the most anticipated and promising title to hit the genre since World of Warcraft (yes there was a time in which Blizzard was the very heart and soul of MMO innovation…how far they have fallen).

If they cared about the PvP crowd, the content model, the very method they use to make money and grow the IP, would reflect that. We are not targeted by the business model they developed with our very own funding. That collectors edition box I paid for in full the day pre-purchases went up was ultimately money taken and spent to create sub-par content with a monthly expiration date that I do not care for nor cares about me in return. Every dime I toss into the gem store in support of the game gets thrown straight into the pockets of NCSoft who make all the budgetary rules for ANet.

This game will gain more unskilled casuals and be a successful business for years to come…at the price of losing it’s WvW and sPvP fanbase, and likely be glad to be rid of us since we don’t fit into their chosen business models targeted audience. They’re on a fast track to being sellouts that abandoned innovation for profit forgetting true innovation is the most profitable thing imaginable. The audacity to think that I would not judge and ridicule them for doing so is foolish, as they targeted me by saying exactly what I’m repeating to them now. They know they’re doing wrong, because they were there leading the crowd with the ridicule of other MMOs…and then they decided to set themselves up to become them.

I guess you missed the point of what I said. Nobody works for free. Anet is not trying to provide you a free game with free constant updates. If they were going to relaying totally on box sales, they would either need to be releasing an expansion in a couple of months or preparing to shut the game down due to lack of profit. They do need to make money.

The game isn’t even a year old yet. Updates to Spvp and WvW will come, however it should be expected that they are focusing on the portions of the game that the most players participate in and the portions of the game that are most likely to generate money.

Rally together and quit this game

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Why wouldn’t they focus on living world. They are making a ton of money of it. They are probably making Turbine Store level money off of it.

Nothing is free. The one time price you paid for Gw2 only goes so far. There are no ads on the site or in the game to make money from. They’ve got to make money somewhere. WvW actually restricts money. My WvW Guild requires wearing the guild chest piece, so I don’t even bother with cosmetics grinding for the most part since the Guild Chest piece is ugly and nothing goes with it.

I am not saying I like it, but it does make perfect sense to me. Yeh I like WvW, but absolutely no money comes from it.

(edited by timidobserver.7925)

Why are people dueling in WvW? (not in sPvP?)

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I’m not making excuses, I’m providing a valid argument for the players who duel for reasons other than the typical “For the Glory” mentality.

Please, I am trying to be respectful. I like TC and have considered transferring there before. All players, not just duelers, should be able to test their builds in another way besides transferring to the other server to fight in the Sanctum JP.

Yes, once you are given a viable alternative, coming up with some crazy hypothetical of just having to be playing with a friend is making excuses. You can accomplish the exact same thing in the Jumping Puzzle that you accomplish in Borderlands. The difference is that you don’t take up valuable queue space if you are in the jumping puzzle.

And no, if you are a WvW dueler don’t transfer over lol. We have enough.

Enough with the long Queue's!!!!!!!!

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Waiting over 85mins to get to play a kittening game that you have BOUGHT doesn’t make any kittening sense to me!!!!!!!. Only a company like ANET would allow this, and not give a kittening kitten about it. For Christ’s sake really, all maps despite repeated queue’s over 85 kittening mins!!!!!!! If any kittening moron from this kittening organization is reading this get off your kittening kitten and find a kittening solution ASAP.

Tier 1 and tier 2 people have no basis to complain. If you do not like the queue, transfer to a lower tier. Otherwise stop whining

Tier 2 queues are fine other than reset night. Other than EB, you probably won’t find one longer than 10-20 minutes unless you decide to login in the middle of your servers prime time.

Why are people dueling in WvW? (not in sPvP?)

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Because SPVP is about point capture, and you have to use SPVP gear.

WvW allows for far greater stat variety. Figure you need 30 vitality for a bit more survivability? Not a problem. In SPVP it is.

People duel in WvW because they don’t understand the point of WvW. Like the person I quoted who doesn’t realize that WvW is also about point capture.

The difference is that people are more likely to notice you failing to be productive in Spvp because of the limited people. Your whole team might then call them on how much they fail. Failing people in WvW aren’t usually noted due to the large amount of people that tend to fail in WvW.

That’s not why they duel…
They duel because sPvP stats can’t vary like they can in the open world/WvW.

Dueling is a positive experience as it teaches both parties about the strengths of their class.

I wouldn’t duel in WvW if I didn’t feel that I HAD to (same goes for the Obsidian Sanctum). Open world (PvE) dueling would solve this problem, but that is not a simple debate either.

I am a player that is usually out doing things that actually are productive toward the ultimate goal of winning the week’s matchup. To me, dueling people are useless wastes of queue space. Particularly if they jump in on reset night go run around and duel.

Again, most wouldn’t waste such space if they didn’t need to.

Honestly, my presence or lack of in a Zerg isn’t going to tip the scale in a fight. That, however, is ALSO a separate debate.

If open world dueling were implemented, I’d have no reason to duel in WvW. Even if I wanted to duel against someone from another server, they can GUEST to me!

I understand your attitude towards duelers, but you must understand that partaking in duels is educational as well as conducive to creating friendship when done right!

The (partially) forced location is not entirely the fault of the dueler!

Your presence won’t tip the anything no, but a bunch of people like you thinking the same thing does tip the scale which is typically the issue. It is more or less the difference between server tiering honestly. I play on TC, and this week we are seeing how effective it is when servers can rally just about everyone that is in WvW to work toward the goal of the match up. Once you see SoR in action, you’d realize how counterproductive your dueling really is.

Dueling in WvW is no more or less educational than dueling in Spvp. The only difference is how gear works, and that you are more likely to be noticed failing and called on failing in Spvp if you run around doing things not relating to the objective.

Also, I didn’t say that zerging is the only way to be productive. At least be dueling someone over a Yak or something.

Okay, in a general sense, you are right. WvW dueling and sPvP dueling are equal in terms of education.

But hear me out. It’s common knowledge that builds viable in sPvP may not be so in WvW, right?

Say I want to know how to take care of thieves in WvW where their roaming is most effective. IF I could duel a thief to know the ins and outs of his build as well as mine (both of which may not be possible to create in sPvP) I might stop complaining about how apparently OP they are. The only place I can achieve this right now is WvW.
This is also why I support open world dueling despite its risks to the community as a whole. If I can duel outside of WvW I will duel outside of WvW. sPvP is an entirely different playing field and just doesn’t cut it. Until a solution comes, duelers will go to WvW.

I do understand how effective it can be to rally up EVERYONE in a map for an objective, it’s quite epic actually respect for TC, btw, I am from FA.

Seems like you should be able to accomplish this in the EB Jumping Puzzle, which would allow you to duel and remain out of the queue space.

I am there now. And it’s being griefed. But it is a PvP area, so it’s expected.

What if I want to test a build with a friend, who is most likely on MY server?

Yes, I know you are going to find an excuse to do what you want regardless through coming up with some hypothetical that requires you to be dueling in WvW : ). The point is that there is an alternative, the jumping puzzle. The other point is that you are being counterproductive to the goal of WvW. At least roam around soloing people that are trying to solo camps or yaks.

Then again, since you are on FA just keep dueling. It’ll make things easier for TC whenever we go back to T2 next week or the week after : ).

(edited by timidobserver.7925)

Why is WvW Rank Not Shared Between All Toons?

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I can’t really think of a good way to make it account bound after the fact. I guess they could make it account bound, and increase the requirements to max out each tier by say 50%?

Really? How about refund all WxP across all players into a single account pool and then let them put it back in using the same progression they have today. It takes hundreds (possibly thousands) of hours to max out several masteries already. They don’t need to up the difficulty. Most players will probably see a handful of completed masteries across all characters during their entire play time in GW2.

You know what, I could live with this as long as each character could have the points configured differently. I wouldn’t want to be stuck with the same WxP traits across each characters.

I like AC on my Guardian, but I don’t want it on my Necro.

Why are people dueling in WvW? (not in sPvP?)

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Because SPVP is about point capture, and you have to use SPVP gear.

WvW allows for far greater stat variety. Figure you need 30 vitality for a bit more survivability? Not a problem. In SPVP it is.

People duel in WvW because they don’t understand the point of WvW. Like the person I quoted who doesn’t realize that WvW is also about point capture.

The difference is that people are more likely to notice you failing to be productive in Spvp because of the limited people. Your whole team might then call them on how much they fail. Failing people in WvW aren’t usually noted due to the large amount of people that tend to fail in WvW.

That’s not why they duel…
They duel because sPvP stats can’t vary like they can in the open world/WvW.

Dueling is a positive experience as it teaches both parties about the strengths of their class.

I wouldn’t duel in WvW if I didn’t feel that I HAD to (same goes for the Obsidian Sanctum). Open world (PvE) dueling would solve this problem, but that is not a simple debate either.

I am a player that is usually out doing things that actually are productive toward the ultimate goal of winning the week’s matchup. To me, dueling people are useless wastes of queue space. Particularly if they jump in on reset night go run around and duel.

Again, most wouldn’t waste such space if they didn’t need to.

Honestly, my presence or lack of in a Zerg isn’t going to tip the scale in a fight. That, however, is ALSO a separate debate.

If open world dueling were implemented, I’d have no reason to duel in WvW. Even if I wanted to duel against someone from another server, they can GUEST to me!

I understand your attitude towards duelers, but you must understand that partaking in duels is educational as well as conducive to creating friendship when done right!

The (partially) forced location is not entirely the fault of the dueler!

Your presence won’t tip the anything no, but a bunch of people like you thinking the same thing does tip the scale which is typically the issue. It is more or less the difference between server tiering honestly. I play on TC, and this week we are seeing how effective it is when servers can rally just about everyone that is in WvW to work toward the goal of the match up. Once you see SoR in action, you’d realize how counterproductive your dueling really is.

Dueling in WvW is no more or less educational than dueling in Spvp. The only difference is how gear works, and that you are more likely to be noticed failing and called on failing in Spvp if you run around doing things not relating to the objective.

Also, I didn’t say that zerging is the only way to be productive. At least be dueling someone over a Yak or something.

Okay, in a general sense, you are right. WvW dueling and sPvP dueling are equal in terms of education.

But hear me out. It’s common knowledge that builds viable in sPvP may not be so in WvW, right?

Say I want to know how to take care of thieves in WvW where their roaming is most effective. IF I could duel a thief to know the ins and outs of his build as well as mine (both of which may not be possible to create in sPvP) I might stop complaining about how apparently OP they are. The only place I can achieve this right now is WvW.
This is also why I support open world dueling despite its risks to the community as a whole. If I can duel outside of WvW I will duel outside of WvW. sPvP is an entirely different playing field and just doesn’t cut it. Until a solution comes, duelers will go to WvW.

I do understand how effective it can be to rally up EVERYONE in a map for an objective, it’s quite epic actually respect for TC, btw, I am from FA.

Seems like you should be able to accomplish this in the EB Jumping Puzzle, which would allow you to duel and remain out of the queue space.

Why is WvW Rank Not Shared Between All Toons?

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I can’t really think of a good way to make it account bound after the fact. I guess they could make it account bound, and increase the requirements to max out each tier by say 50%?

Instant Death in WvW

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I can see this happening if you are running zerker and someone with ballista mastery is trolling you.

You know you've played WvW too long when...

in WvW

Posted by: timidobserver.7925

timidobserver.7925

You are on the verge of having an entire bank tab dedicated to badges.

I don't understand.

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I don’t see an issue with warriors. The only thing they are really good for is CoF speedruns, which won’t exist anymore after Tuesday. Coordinated use of the F1 Hammer ability is also neat in a zerg situation, but honestly, I’d rather have coordinated use of Necro Wells.

As long as stupid ride the lightning or perma stealth still exists in any form, I have no issue with warrior speed.

Keep in mind that I am not a warrior player. I do have a warrior, but I haven’t played it in months and probably won’t ever play it again because I hate it. If a new profession was introduced, the warrior would be deleted for the character slot.

Why are people dueling in WvW? (not in sPvP?)

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Because SPVP is about point capture, and you have to use SPVP gear.

WvW allows for far greater stat variety. Figure you need 30 vitality for a bit more survivability? Not a problem. In SPVP it is.

People duel in WvW because they don’t understand the point of WvW. Like the person I quoted who doesn’t realize that WvW is also about point capture.

The difference is that people are more likely to notice you failing to be productive in Spvp because of the limited people. Your whole team might then call them on how much they fail. Failing people in WvW aren’t usually noted due to the large amount of people that tend to fail in WvW.

That’s not why they duel…
They duel because sPvP stats can’t vary like they can in the open world/WvW.

Dueling is a positive experience as it teaches both parties about the strengths of their class.

I wouldn’t duel in WvW if I didn’t feel that I HAD to (same goes for the Obsidian Sanctum). Open world (PvE) dueling would solve this problem, but that is not a simple debate either.

I am a player that is usually out doing things that actually are productive toward the ultimate goal of winning the week’s matchup. To me, dueling people are useless wastes of queue space. Particularly if they jump in on reset night go run around and duel.

Again, most wouldn’t waste such space if they didn’t need to.

Honestly, my presence or lack of in a Zerg isn’t going to tip the scale in a fight. That, however, is ALSO a separate debate.

If open world dueling were implemented, I’d have no reason to duel in WvW. Even if I wanted to duel against someone from another server, they can GUEST to me!

I understand your attitude towards duelers, but you must understand that partaking in duels is educational as well as conducive to creating friendship when done right!

The (partially) forced location is not entirely the fault of the dueler!

Your presence won’t tip the anything no, but a bunch of people like you thinking the same thing does tip the scale which is typically the issue. It is more or less the difference between server tiering honestly. I play on TC, and this week we are seeing how effective it is when servers can rally just about everyone that is in WvW to work toward the goal of the match up. Once you see SoR in action, you’d realize how counterproductive your dueling really is.

Dueling in WvW is no more or less educational than dueling in Spvp. The only difference is how gear works, and that you are more likely to be noticed failing and called on failing in Spvp if you run around doing things not relating to the objective.

Also, I didn’t say that zerging is the only way to be productive. At least be dueling someone over a Yak or something.

(edited by timidobserver.7925)

8/2 SoR/TC/BG

in Match-ups

Posted by: timidobserver.7925

timidobserver.7925

SOR, great fights tonight in Black Gate BL! Hope to see you guys for the rest of the week.

By great fights do you mean great double team on BG?

Yes because BG never double teams TC.

That would mean we have to scheme with SOR, which will not happen until hell freezes over

Scheming implies some kind of premeditated plan, which I don’t think exists between TC and SOR or SOR and BG. However, team ups do occur more than enough, SOR and BG included.

There isn’t any premeditation with TC. It is mostly just seizing the opportunity.

(edited by timidobserver.7925)

Why are people dueling in WvW? (not in sPvP?)

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Because SPVP is about point capture, and you have to use SPVP gear.

WvW allows for far greater stat variety. Figure you need 30 vitality for a bit more survivability? Not a problem. In SPVP it is.

People duel in WvW because they don’t understand the point of WvW. Like the person I quoted who doesn’t realize that WvW is also about point capture.

The difference is that people are more likely to notice you failing to be productive in Spvp because of the limited people. Your whole team might then call them on how much they fail. Failing people in WvW aren’t usually noted due to the large amount of people that tend to fail in WvW.

That’s not why they duel…
They duel because sPvP stats can’t vary like they can in the open world/WvW.

Dueling is a positive experience as it teaches both parties about the strengths of their class.

I wouldn’t duel in WvW if I didn’t feel that I HAD to (same goes for the Obsidian Sanctum). Open world (PvE) dueling would solve this problem, but that is not a simple debate either.

I am a player that is usually out doing things that actually are productive toward the ultimate goal of winning the week’s matchup. To me, dueling people are useless wastes of queue space. Particularly if they jump in on reset night go run around and duel. At least do it during off hours.

I can live with duelers that at least bother to call out enemy positions while they are running around.

Spvp works just fine for learning the strengths of your profession.

Is living world monopolising the dev time?

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Keeps, towers, ect are too bland when compared to the rest of the GW2 Universe. There should be an option to hire an Artisan from the various races. Hiring an Asura, Norn, Human, Charr, or Sylvary Artisan would change the look of the keep/tower and add some benefit related to the race chosen to said keep/tower. For example, a Sylvary Artisan might might the keep/tower into some planty looking thing that has spore pods that trap enemies.

Do you punish bad's?

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Do you go out of your way to punish bad players in WvW?

When you see these things do you tend to focus the player to make them learn?:

1. Full Signet Thief/Warrior

2. Lich Form On Necro

3. Uplevled Ranger/Engi

4. Stumbling across a roamer doing PvE

5. Scepter Wielding Guardian

6. Level 30 or below food (I.E. Increase burning duration 5% food) Oils 3/1% Boost.

I tend to focus a few of these types of players, but normally running with commander and sticking close to group so I cant even though I want to kill all of the above.

Those post is kind of redundant. If you go out of your way to punish bad players, then you are the bad player that is off attacking some solo guy while the commander is trying to rally people to their icon..

Engi / Necro

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Sorry if this is the wrong forum.
I love WvW, and im new. Both classes are level 40, but i really cant decide which would be better to finish leveling?

What are the pros/cons/“niche” role of each in wvw? (both in Zerg and roaming)

I would really appreciate the info <3

If you want to be useful to a group then roll the Necro. Not saying that Engis can’t be useful, but the overall opinion, is that Necros are extremely useful to WvW groups atm. Engis aren’t particularly desired in WvW groups.

Due to the RNG effects on many of the abilities and no super niche ability like plagueform spam blinding/chilling a whole group, Engis aren’t desired as much.

Why is WvW Rank Not Shared Between All Toons?

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I like being able to spec my guardian and necro differently. My necro has no use for AC mastery, while it gives my guardian something to do while ranged professions are flinging stuff at each other in a wall battle.

Why are people dueling in WvW? (not in sPvP?)

in WvW

Posted by: timidobserver.7925

timidobserver.7925

Because SPVP is about point capture, and you have to use SPVP gear.

WvW allows for far greater stat variety. Figure you need 30 vitality for a bit more survivability? Not a problem. In SPVP it is.

People duel in WvW because they don’t understand the point of WvW. Like the person I quoted who doesn’t realize that WvW is also about point capture.

The difference is that people are more likely to notice you failing to be productive in Spvp because of the limited people. Your whole team might then call them on how much they fail. Failing people in WvW aren’t usually noted due to the large amount of people that tend to fail in WvW.

(edited by timidobserver.7925)

Heavy Up the Engineer (Yes, another one)

in Engineer

Posted by: timidobserver.7925

timidobserver.7925

I agree with this thread. I can’t really see any issue with putting Engis in heavy armor.

How about the fact that it makes no sense conceptually or thematically?

Seriously, when was the last time you saw a mechanic clocking into work in full plate armor? Or a computer tech in chain mail?

I don’t really care about themes and rp carebear stuff. I am sure that Anet could find some way to explain an engineer coming up with a way to buff up their armor capability if they decided to go that way.

8/2 SoR/TC/BG

in Match-ups

Posted by: timidobserver.7925

timidobserver.7925

SOR, great fights tonight in Black Gate BL! Hope to see you guys for the rest of the week.

By great fights do you mean great double team on BG?

Yes because BG never double teams TC.

What disaster will befall QJ?

in Queen's Jubilee

Posted by: timidobserver.7925

timidobserver.7925

I’d like to see something terrible that leaves a mark on the world forever. Maybe Lion’s arch being blown up and half of it being turned into a ruin or something.

An elder dragon should literally land right in the center of Lion’s ARch.

Double the precursor drop rate

in Black Lion Trading Co

Posted by: timidobserver.7925

timidobserver.7925

My opinion is pretty simple. Regardless of how long it took, if there was a set amount recipe of mats that I could gather to create a legendary I would. I refuse to participate in stupid RNG stuff.

Once precursors can be crafted I’ll make one.

Limit AC's per tower/keep

in WvW

Posted by: timidobserver.7925

timidobserver.7925

I kinda want ACs to be buffed, but I am kinda bias after the match my server had this week(I play on TC.)

Ascii's WvW Wellomancer Build

in Necromancer

Posted by: timidobserver.7925

timidobserver.7925

I think I’ll give this build a try, although it seems a bit squishy to me for any kind of a large zerg situation. I like to have more vitality than that usually. I am thinking that it wouldn’t be a bad idea to drop that crit rate to about 5-10% and try to buff up vitality.
Is this your personal build, or is it something that your guild/server runs?

Why not put azurite/soldiers on the axe and warhorn since they are single target and not of much use in a zerg in terms of dps. You can swap over to them when you need more health, for example, when you are fleeing.

(edited by timidobserver.7925)

Arrow Carts need a buff while Outnumbered

in WvW

Posted by: timidobserver.7925

timidobserver.7925

A better solution would be to increase the amount of people each volley can hit when outnumbered. I think anywhere between 80-100 would be a good number.

7/26 BG/SoR/TC

in Match-ups

Posted by: timidobserver.7925

timidobserver.7925

Impressive megablob of SoR on TCbl… it was nicer when you were in separate groups that could be fought without lag. Shame y’all have to fall back on map zergz to get things done.

Nonetheless, good fights so far. Keep trying to take our bay!

Yea and sorry that our TC commanders seem fixated on Bay and ignore Hills. If I had a command tag I’d be going after the server in the lead, and the one that still has all its upgrades. But alas, not a commander and so it seems we will be ignoring SoR on TCBL.

Yeh, I don’t know what the deal is with that. The commanders should at least make it require some kind of guessing to figure out what they will hit next.