LOL, I have to agree. The waves don’t even come that often. You 100% of the time should have enough time to regen all of your endurance between waves.
Ironically, the people that can’t dodge the wave are also the same people that like to wear zerker, so they get oneshot by every single wave that hits them.
Fortunately, I’ve finished it 4 times and gotten my achievement, but it is so frustrating to see so many failing.
That said where I disagree with you at is nerfing it or it being a bad idea. I’d like to see them adjust a few things like the whole queue/overflow situation, but I don’t want anything nerfed at all. I do like Teq, I just hate having to AFK forever to get it done.
I play on TC and queues are a major issue unless we are being destroyed by a T1 server, so I am not seeing this.
If you find WvW so incredibly unacceptable in its current state that you’re willing to quit en masse, then maybe GW2 just isn’t the game for you? Play the game for what it is right now, not for what you fantasize about it being in the future.
It was the game for them two days ago, and apparently it was the game for 99% of this forum two days ago. It was the game for a not insignificant portion of the WvW-playing playerbase two days ago, as well. If GW2 was never a game that they enjoyed, then maybe I’d agree with you, but that’s not the case.
I find it amusing that the game is suddenly shattered for so many over something as insignificant as a 0-150 point increase in stats. I simply can’t believe that people who honestly and legitimately enjoyed the game prior to the buff are unable to logically enjoy it now. It seems far more likely that they’re simply being disingenuous, for effect.
I agree with this. Obviously you have to adjust to new things, but I haven’t had any issues with general WvW play after the update.
The primary leaders of this whining are GvG guilds/players. To solve that all Anet had to do was put a neutral zone behind south camp, but instead they decided to be pricks about it. Now you have all of the GvG community raging all over the forums and threatening to quit in mass. It would have been a simple solution.
I’m a Guild Leader, and we primarily raid WvW. My guild has never GvG’d during the lifetime of GW2…
Your arbitrary statement tries to demean both types of players, the people who GvG and the people who go out there to just WvW, thinking most people on the forums complaining are solely a bunch of GvGers QQing is shortsighted at best.
I haven’t demeaned anyone. I am just pointing out who has done the majority of the complaining. Threatening to quit in mass does qualify as whining, so that is legit.
Given that I both GvG and Raid, demeaning both would be demeaning myself. Pointing out that a large portion of a certain group is doing a ton of complaining isn’t demeaning them.
The primary leaders of this whining are GvG guilds/players, which I know the guild of the OP of this thread is a member of a guild that GvGs(I was in a GvG against them recently.) To solve that all Anet had to do was put a neutral zone behind south camp, but instead they decided to be pricks about it. Now you have all of the GvG community raging all over the forums and threatening to quit in mass. It would have been a simple solution that wouldn’t have hurt anything.
Here’s a stat for you. In the past year my guild has done nine GvGs (official and unofficial): Pro, vH, Agg, EK, RE, OnS, RoT, EP, and CERN. That’s 9 nights that my guild did a GvG. You know what we did before that?
World vs World.
You know what we did after that?
World vs World.
You know what we did a large majority of the other 380 days when we weren’t doing a GvG?
World vs World.
How does the fact that you WvW sometimes and GvG sometimes effect what I said?
You were probably determined to be upset about the update regardless, but as I said in my post, if they had created a neutral area for GvGs you, and a lot of other people, would probably be a few notches less wound up.
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I doubt they would do it this way, but you really do need to be able to get an ascended backpack via wvw. I am shocked that it isn’t been addressed honestly. After all, backs were the first ascendeds available, so you’d think they would have made it into WvW by now.
If you find WvW so incredibly unacceptable in its current state that you’re willing to quit en masse, then maybe GW2 just isn’t the game for you? Play the game for what it is right now, not for what you fantasize about it being in the future.
It was the game for them two days ago, and apparently it was the game for 99% of this forum two days ago. It was the game for a not insignificant portion of the WvW-playing playerbase two days ago, as well. If GW2 was never a game that they enjoyed, then maybe I’d agree with you, but that’s not the case.
I find it amusing that the game is suddenly shattered for so many over something as insignificant as a 0-150 point increase in stats. I simply can’t believe that people who honestly and legitimately enjoyed the game prior to the buff are unable to logically enjoy it now. It seems far more likely that they’re simply being disingenuous, for effect.
I agree with this. Obviously you have to adjust to new things, but I haven’t had any issues with general WvW play after the update. As far as the general play goes(taking keeps, defending stuff, killing people, flipping camps, roaming, ect) I don’t see a huge issue.
The primary leaders of this whining are GvG guilds/players, which I know the guild of the OP of this thread is a member of a guild that GvGs(I was in a GvG against them recently.) To solve that all Anet had to do was put a neutral zone behind south camp, but instead they decided to be pricks about it. Now you have all of the GvG community raging all over the forums and threatening to quit in mass. It would have been a simple solution that wouldn’t have hurt anything.
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While I’ve met some good commanders, the most helpful people I’ve encountered – as someone who has only played for about 2-3 months – have been randoms I’ve encountered in map events, who offered to guide newer players and coordinate boss events.
Of all of these truly rad people, most had a boatload of achievement points. 6000+
I would approve of an adjustment that sees the commander title made available only through an achievement.
Eh, achievement points are a little bias atm. Players that WvW primarily will have less points than anyone else. Until that is fixed, I’ll pass on this achievement point commander solution as well.
Ignore this thread. Please redo the rest of them. AFK auto attacking dragons isn’t my idea of fun.
The only thing that needs to be addressed it difficulty. Teq is doable, but it is very unlikely that an overflow will get it done.
I mean, why not put Tequati in a separate instance?
Seriously why not?
It is pretty simple to figure out. GW2 is a game that catters to casuals and attempts to create content that all players can participate in regardless of skill, character level, and time put in. If people could form groups for this, all of the uplevels, casuals, and general bad players(aka the people that die every other time that Teq releases a wave) would be unable to do the content. With it this way, the bad players, casuals, and uplevels are subsidized and able to participate in the content.
Tequatl is giving an assist to FA and DB lol.
Hmmmm, this looks like a fun build for PVE. I think I’ll try it out. I imagine that it should hit very hard.
How often can you get a chance at the chest that has the ascended item. Is it daily or every time you defeat the dragon.
Yes, this. Move Teq to orr.
Lol. Out of hundreds of posts complaining about the buff and offering alternatives and this post praising the buff and asking for minor change only THIS post gets responded to? Seriously. I guess only people that are going along with the changes get listened to.
Also This guy is from T1 where population is not a problem at all. On a server where you are constantly going against superior numbers the new mechanic as destroyed morale.
Going along with it and trying to find ways to make the situation better is better than banging your head against a brick wall. Bloodlust is here and it probably isn’t going anywhere, so make suggestions on how to improve it instead of randomly raging.
I agree with this. It’d be nice to be able to go in with a guild or organized group.
Nah, I shouldn’t have to pay to get on a turret.
There isn’t really any reason to be standing there. Given that he pops on all overflows, you should go do whatever and then pop in when he spawns.
I’ll agree with this and add too it.
I’ve noticed that if zergs/large group hang out into the blood lust areas too long it is extremely detrimental to PPT. So the worry of having zergs camping it isn’t really founded unless it is a blow out and they have nothing better to do.
On my server we lost a keep because too many people were too busy trying to keep the bloodlust buff.
Sooooo… How is the Bloodlust patch? Is it bad or really bad?
Actually, I think it will serve a purpose. Our(TC’s) tick has been lower than usual due to groups spending to much time in ruins and getting stuff capped while warring it out down there. Given the automatic decay, it will be extremely detrimental for a zerg to try to maintain bloodlust buffs.
So, if big groups hang out in ruins, it will be detrimental to the PPT. Eventually large groups will figure this out, and it will become an area for good small scale fights.
At least that is my impression so far based on how TC PPT has been doing today.
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Alt F4 wastes to much time. If I die i’ll just die.
I like that WvW doesn’t exist in a vacuum like Spvp. It feels alive.
That said, if it were me I would have created a neutral zone for WvW behind south camp where bloodlust doesn’t apply for GvGs. It wouldn’t have hurt anything for them to do that. However, for general WvW, I am fine with all of the things you’ve listed.
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Goodbye to those that stop playing. Hopefully you are the pugs, uplevels, and undergeared.
Full time wvwer and commander since the start of Guild wars.Try again
Btw,can’t you read ? An Organized guild like FIRE is disbanding because of these changes..let me tell you,these guys are not undergeared upleveld and they are certainly no pugs.
Sounds like a poor guild leader if he is going to rage disband a guild that so many people have put effort into building.
Why keep playing something that in your opinion is going down the drain ? People dont like the changes anet is making,and they are not the only ones thinking so..for that see the other dozens of threads about these changes where people are voicing their opinions.
Also did i ask you to feel bad for anyone ?
I would ask if anyone wanted to take over the guild. I wouldn’t rage disband it. Doing that shows a total lack of respect for the people that have helped build it.
As far as playing it goes, the change came out like 6 hours ago. No one has had enough time to play it enough to decide they don’t like it. Surely not even 30% of the massive membership of FIRE has logged in yet and played WvW. So basically, he is disbanding a guild because he is mad.
Guilds like FIRE are people who are good at pvp. I know its hard for you pve types to understand, but players like us don’t want power creep and un fair fights. I liked roaming and small fights a lot because it was (mostly) a test of skill and builds. Ascended and buffs crap all over it.
Enjoy your crutch to win on
Well, I won’t bother saying that I am not a PVE type and spend most of my time in WvW. I’ll just say disband your guild and get out. See ya.
Goodbye to those that stop playing. Hopefully you are the pugs, uplevels, and undergeared.
Full time wvwer and commander since the start of Guild wars.Try again
Btw,can’t you read ? An Organized guild like FIRE is disbanding because of these changes..let me tell you,these guys are not undergeared upleveld and they are certainly no pugs.
Sounds like a poor guild leader if he is going to rage disband a guild that so many people have put effort into building.
What am I supposed to feel bad because some people are quitting. I say get out. The queues will be smaller.
I hope whoever is going against my server does this so that we can pvdoor their garrison.
As a solo and small group roamer, this new update is crazy! I understand it was supposed to benefit the “little guys” but when you have only enough to do a few small things whether it is looking for fights or taking a tower or trying to ninja a keep, it will become very onesided now. Once again the larger population server will have more people and have a buff now that makes them harder to kill. No fair duels, no fair roaming, no fair anything. It’s more about the size of the group than actual group or individual skill now. It’s the first day but it has already made a huge difference just in our matchup.
I think you’ll see the best time with bloodlust on reset night. All of the big groups will be( should be) trying to claim as much ground as possible. So a few small groups vying over bloodlust could definitely be useful.
Goodbye to those that stop playing. Hopefully you are the pugs, uplevels, and undergeared.
Too early. Really need to see how this effects a match up from reset night all the way through.
It really needs to be instanced and people need to be allowed to form raid groups. This will only be doable if people can be relied on not to fail, and you can’t really rely on randoms not to fail.
Good job adding in the gem cost part. That will grab their attention.
I protested mine by not playing my engi anymore.
Those leaked notes are for midway through October.
The Living Story revolving around Tequatl starts tomorrow.It is most certainly a bug. It’s even been acknowledged as an issue and will hopefully be resolved by the turret targeting change, if it hasn’t been fixed in the next patch or two.
Also, Turrets will probably be no more useful against the adds in the Tequatl fight than they are against the adds in the Claw of Jormag fight; I guess that’s about all they’re good for in these fights, though, since there doesn’t appear to be a fix coming until this time next bloody month.
When the changes come in doesn’t change anything from what I said. Tequatl isn’t going anywhere. So whenever the fixes from the leaked notes come in, engi turrets will work. It may or may not be 2 more weeks off, but they will eventually work.
I guess im the only person that can make an ascneded and still be fine with swapping off to exotics.
That’s fine in the short term, but eventually most of us would like to have the best gear, at least for our main weapons. Sword, focus, maybe even greatsword, and of course the aquatics, I can live without; the rest, though, are almost necessary. I main with a staff. I switch off to either hammer, mace/shield, or mace/torch. In WvW, I often run scepter/shield, especially in sieges. The boost of the weapon itself plus the infusion can mean a lot of difference. Too bad Anet decided to turn it into a massive money sink.
Eventually you can. The second ascended is much easier than the first. I haven’t even focused on making a second one and I have most of the mats I need already just from casual WvW.
Season 1 is going forward as we described, however nothing about future seasons is set in stone. We’ll take a look at the data we get from the first season and will absolutely make adjustments so that future seasons are even better than the first one.
My concern with four leagues is simply that there isn’t enough variety at that point. I could very well be wrong, but we are going to try season 1 this way and then we’ll take a look at how it played out.
You mention variety being the concern. Well, Is there any logical/sound reason that NA needs more variety than EU? I think that we should be able to get by with the same amount of variety as EU.
There is a smaller point spread between EU servers than NA servers.
Black gate(1) – Yaksbend(12) = 636.133
Seafarer’s rest(1) – Gandara(12) = 306.221
^This is the sort of reasoning that you should be using to make decisions. Surely double the point spread doesn’t equal less leagues.
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Season 1 is going forward as we described, however nothing about future seasons is set in stone. We’ll take a look at the data we get from the first season and will absolutely make adjustments so that future seasons are even better than the first one.
My concern with four leagues is simply that there isn’t enough variety at that point. I could very well be wrong, but we are going to try season 1 this way and then we’ll take a look at how it played out.
Why is the current mentality that you have to fail first before adjusting to something better. Why not proactively solve problems before they occur. We had to let the new matching algorithm fail for months before something was done. Just going by math and the current rating of the various servers, it should be clear that 3 leagues should be the minimum. You should postpone this and make that happen or just scrap the league idea entirely.
Usually there is a spread of opinions. Literally, I don’t think there is anyone, not even the usual lone blacksheep that feels obligated to disagree with any popular opinion, that thinks 2 leagues is enough for NA. Find me one person on this entire forum or any GW2 player anywhere, that isn’t trolling, that thinks that 2 leagues is a good idea.
Also, keep in mind that im not an anti-league guy that is just spouting this because I don’t like the whole idea. I like the league idea and the changes to the maps with Bloodlust. I just think you need more leagues for this to be a productive exercise.
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No point in making a new thread now. This is coming in less than 24 hours. Just deal with it lol.
WvW will be fine, assuming you aren’t on one of the bottom 1-3 servers. If you are an avid WvWer on a really low ranked/populated server it is a good time to consider a move, but I wouldn’t jump to the number one or even two. Should be fun to be anywhere between 3 and 8.
This isn’t the right place to post this thread…good job masking the title to make it seem relevant
I think it is a good enough place. It is a concern about the reward from this event. I am not sure why it is so hard to make the hobosacks optional. You can opt not to sure your helmet or your back piece. Surely it wouldn’t break the bank for them to get some intern to work on this for a few weeks.
Those leaked patch notes say that turrets will attack what the player is attacking. I am not sure if that is legit or not.
Has anyone found any hammers that look nice on an Asura. I can’t seem to find any hammer that looks good on an Asura.
If you have an epic hammer Asura, show it off here with a screen shot.
Rage sounds like a decent choice to me. Anything that increases the amount of fury that a guardian gets is good if you are aiming for damage. From what I can tell, between runes and boon duration, it should now be pretty easy for a guardian to achieve perma fury.
Though, I haven’t heard about the bug that Harbinger is talking about, so I don’t know if that is legit or not or whether the issue still exists. If the bug still exists, then yeh I’d do 5 rage or switch to an orb for the 6th slot. I think think 5 rage is stronger than 5 citadel for a guardian.
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I guess im the only person that can make an ascneded and still be fine with swapping off to exotics.
I agree. Hopefully those were the Alpha notes and someone figured out that the change won’t be very useful and went back to the drawing board.,
The only people that aren’t looking forward to it are those that are heavily into GvG and those on really low ranked servers that are going to have everyone jump ship.
Eles are not allowed to complain……
The engineer changes are groundbreaking. Thanks for those.
They have already said that they have no intention of doing this. They would prefer to address the issue by making it easier to get ranks.
unless they have a better solution so alts only have to get 1 wxp to level till they catch up to the total but with no chest then that faster wxp solution sucks compared to account bound ranks.
The point being, it is pointless to waste time making a suggestion after they have said that it is completely the opposite of what they want to do. It would be better to think of other solutions instead of suggesting one that has already been shot down.
The GW1 people and soloers hold the game back. The GW1 people would totally flip their lid if a raid was put in the game. They would all be screaming about the game becoming like WoW.
Therefore, there will be no instanced raid. I am completely shocked that there is gear progression, but so far they have ignored the constant protests of the GW1 people on that.
I would first note that we would not necessarily ‘flip our lids’ if a raid was intoduced, especially like Tequatl is being implemented. Some might even be OK with more traditional raids. GW2, however, is trying break new ground in that kind of area. You lump all GW1 players and soloers together and then act as though they are a tiny minority that the game is only trying to cater to, which simply isn’t accurate.
I also notice that in the first paragraph you just say ‘raids,’ whereas you later add instanced in front of it.
Yeh I was referring to instanced raids if context clues from the OP of the thread I am responding to and from my post didn’t get that point across. Though Tequatl, not matter what they do to him, doesn’t qualify as a raid. A raid boss maybe, but not a raid.
Didn’t really say anything about the size of GW1 community, so I don’t know where that came from.
Yeh, regardless, I expect that a full traditional raid would not go over with the GW1 community or at least most of it.
It should be easy enough to add an upgrade that adds more defensive structures to the keep. That way this stuff isn’t free.
Some T3 upgrade that makes it harder to AoE siege on walls.
The GW1 people and soloers hold the game back. The GW1 people would totally flip their lid if a raid was put in the game. They would all be screaming about the game becoming like WoW.
Therefore, there will be no instanced raid. I am completely shocked that there is gear progression, but so far they have ignored the constant protests of the GW1 people on that.
Looks very nice. Too bad it’ll probably be extremely unlikely to drop.