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Decap Engi

in PvP

Posted by: ukuni.8745

ukuni.8745

Anyway still trying to find an engi-proof close defender…only decent options outside double stability war seem to be power necro and s/p/d thief but as far as i can see they’re not so engi-proof vs a decapper who knows how to use his skills just a bit above random spam level (Thx god 80% of those engis around don’t even know wtf are they doing)

The real question is if there’s something that you can leave at close vs a decap engi being sure you’re not going to lose that point? (Considering same skill level, spammer decapper vs spammer something else and good decapper vs good something else)

This is for both personal interest and for helping ppl out of this kitten meta..

Your opinions down here folks

leave another engineer, i play HGH zerker engineer and i haven’t had any problems beating them on a point fight.

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Mask's wvw solo roaming vid #7291

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Posted by: ukuni.8745

ukuni.8745

neat video, i to wanted to use acidic elixirs and had the same problem i just use accelerant packed turrets now so my elite makes a good cc field

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Mask's wvw solo roaming vid #7291

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Posted by: ukuni.8745

ukuni.8745

will have to watch when I get home from work, I think hgh engineers will flourish after the next balance patch.

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The New DD Ele

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Posted by: ukuni.8745

ukuni.8745

who wants to join me in making a build that resembles the old dd ele as closely as possible, you need to stack alotta might, great mobility, great healing and as best an engi can get with Condi removal since we can’t exactly get close to an eles amount of Condi removal.

you will also need to mimic typical dd ele combos, this isn’t going to be an easy build to accomplish, but I have faith we can accomplish it.

I dont think its possible. Youd absolutely need bomb kit+rocket boots, and i think elixir S would fit best since its kinda like mist form. But you won’t do the same dmg, or have a teleport, or stability, or good burst dmg, or good condi clear. Which makes it just an engineer build. Why make a D/D ele engi build when you could make an ele D/D build?

because I feel like having some fun

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Engi, the new dd ele

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Posted by: ukuni.8745

ukuni.8745

first I wanna say this is all for a bit of fun so kitten baggery to a minimum please

So I main an engineer, a few days ago someone posted on the engineer forums complaining that engis are like the way dd eles used to be, remember when no one knew how to beat you so complained you were op, same thing except engis now.

but it got me thinking, I wonder if I can make a build that literally mimics the old dd ele, Challenge accepted I say but there is something I need from people that know how to play dd ele, what do I need to accomplish for it to mimic an ele and I wanna go pritty in-depth, as far as mimicking your skill combos so for example you guys do rtl-> updraft I’m going to do rocker boots-> Ft#3, so what I want is a list of things you guys think are iconic parts to dd ele builds that will be the parameters for me.accomplishing this self set challenge as well as things that I’m not aloud to do so it fits in more like an ele.

once again this is all for fun and I will make a WvW roaming video of how it went and you guys can judge to see if I accurately mimicked the dd ele.

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The New DD Ele

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Posted by: ukuni.8745

ukuni.8745

who wants to join me in making a build that resembles the old dd ele as closely as possible, you need to stack alotta might, great mobility, great healing and as best an engi can get with Condi removal since we can’t exactly get close to an eles amount of Condi removal.

you will also need to mimic typical dd ele combos, this isn’t going to be an easy build to accomplish, but I have faith we can accomplish it.

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WvW Stealth condis and HGH bomber

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Posted by: ukuni.8745

ukuni.8745

sorry for taking so long reign, im easily distracted, any way the first build is as i said focused around using stealth alot and being able to combo together a few skills for maximum condition damage out put as well as having a bit of power there to add to the damage you can get outta the skills on the rifle as awell as the grenades since they both have good damage potential with power as well as conditions, you can swap out incendiary powder for enhance performance and take a sigil of battle if you wanna get some big might stacks but i recommend taking the sigil of geomancy because you want to be able to repetitively re stack your conditions which in this build is every 10 seconds burning and 11-15 bleeds and when added with the damage you deal lining up the combo is more then enough to take down most opponents.

http://gw2buildcraft.com/calculator/engineer/?2.3|4.1b.h1k.0.0.0|0.0.0.0.0.0.0.0.0|1b.71l.1b.71l.1b.71l.1b.71l.1b.71l.1b.71l.0.0.0.0.0.0|211.0.211.0.311.0.1b.62.1b.62.1b.62|u29b.a6.a6.a1.a6|30.d|2c.2f.2j.2e.30|e

as for the second video well i wanted for ages to go back to the original build that sold the engineer for me but due to alot of changes it was never as viable using the same build i used all that time ago that worked so i had to alter it a bit to fit it into the current meta a bit, the things that i do miss is the old build had alot more power damage potential but less tank and due to the range of bombs you cannot sacrifice that tank anymore but hell who cares if your bombs power damage is smaller when your burns are over 1k and your concussion bomb hits well over 2k every confusion tick.

http://gw2buildcraft.com/calculator/engineer/?2.3|a.5q.h1h.a.5q.h1n.0.0.0|0.0.0.0.0.0.0.0.0|5q.71l.5q.71l.5q.71l.5q.71l.5q.71l.5q.71l.0.0.0.0.0.0|1q.62.1q.62.1q.62.1q.62.1q.62.1b.62|a3.u647.0.u2ab.0|30.d|2b.2e.2g.2j.30|e

you will need to get max stacks to get over 3k condition damage when you get that high it hits like an absolute truck, it is important to learn to combo between your skills for maximum survive ability if you run in trying to spam for victory you will quickly run out of options and you will either deal no damage or get killed very easy, the huge tank does help with this but don’t forget to manage your skills properly.

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What new stat combination would you like?

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Posted by: ukuni.8745

ukuni.8745

power
toughness
condition damage (high)

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HGH still viable?

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Posted by: ukuni.8745

ukuni.8745

maybe the thief paranoia comes from people getting burst on by them and assuming it was the lack of toughness and not the players own active ability to counter a thief

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New Engineer - Torment Build

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Posted by: ukuni.8745

ukuni.8745

shrapnel isn’t to bad with bombs actually, if you have reduced cool down and a sigil of earth and high precision which you have you can actually get alot of bleeds using fire bomb, when traited it has a 8 second CD and lasts 3 seconds, it has the intial damage from the bomb going off and then 3 following pulses that deal damage as well as apply burning with the engineer 5pt trait in firearms you get a chance to inflit bleeds on crit, a 66% chance to inflict bleeds on crit with a 2 sec cd and a 15% chance to inflict a bleed per pulse of the fire bomb now in spvp useing a rabid amulet and testing on the immortal golem i was able to stack upto and around 12-15 stacks of bleeding by using fire bomb and then switching to elixir gun, now you may think we ive gotta keep them in fire bomb for 3 seconds and well you’ve got glue bomb and glue shot to help out with that.

anyway just something you should keep in mind while running your build.

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HGH still viable?

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Posted by: ukuni.8745

ukuni.8745

HGH condition is too weak at the moment because they moved IP to master. So you cannot have burning + might stacks from explosives trait line at the same time.

HGH power still exists but you are a free kill for every thief ( low defense + they steal your migth buffs and 2 shot you)

(sPvP point of view)

in SoloQ or teamQ I haven’t seen a HGH engi for a long time.

when you run HGH conditions you get over 3k condition damage with the right build, i might not be able to take IP but fire bomb and blow torch will do enough especially when my burning hits over 1k a tick just add in some bleeds and poisen and thats all the damage you need, as for HGH power you should literally be a thief’s nightmare at least i feel like i am when ever i fight a thief with power HGH, then again it really does come down to your build.

also i dont do teamQ or soloQ very often but when i do i use HGH zerker nader.

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HGH still viable?

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Posted by: ukuni.8745

ukuni.8745

still very viable, power or conditions?

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Some advice for a 5 man wvw group build!

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Posted by: ukuni.8745

ukuni.8745

I’ve been using a HGH rifle build with nades and my traits are 0/25/15/30/0 yea I know I don’t have nades traited but there is a method to my madness, I take a mixture of soldiers and celestial gear, so without the points into fire arms I don’t have a good crit chance, luckily I have a good up time on fury, I also use the power food and the presicion crit damage food, after stacks I’m sitting on 2400 power, with fury 55% crit chance, 1600 toughness, 2000 vitality and 50% crit damage, even without points into grenades I’m still hitting around 6-8 with grenade barrage and the same with jump shot assuming you are at 25 might which is easy with this build, this with a guardian is a devastating combo, team stack might and use toss elixir s for stealth, this gives the guardian a great opportunity to use binding blade to great effect and the moment he pulls you can do heavy burst on multiple people this normally ends with 5 downed people if you get the timing right which is pritty easy, the other advantage to this build is the survivability that comes from using a hgh build, this build will also work very well in 1v1 and 1vx situations.

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inb4 dire stat/perplexity runes etc in spvp

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Posted by: ukuni.8745

ukuni.8745

I’m more worried about fighting Condi spam classes that can take rune of scavenger with a sigil of leeching and sigil of doom.

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Cheese Build

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Posted by: ukuni.8745

ukuni.8745

I think toolkit bombs rocket boots, full apothecary with perplexity, pistol shield with 10/0/20/30/10 might be the most troll you can get, massive tank with heaps of cc and a kitten ton of confusion makes you devastating for solo roaming

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Why is Sigil of Earth Not Popular?

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Posted by: ukuni.8745

ukuni.8745

it was very useful when haste was 100% and the other engineer trait that stacks bleeds but since it’s only a 50% increase in cast time now the negative effect makes it a lot less useful then any other combination, however with the up coming changes to sigils we could see it making a come back

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Anet, about the new runes/sigils?

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Posted by: ukuni.8745

ukuni.8745

Hey so i like the idea for the 2 sigil slots on 2 hand weapons (mainly for my rifle engi) and i liked the idea of how you would be changing the runes which is also a buff for me since i wont have to go 2/2/2 runes anymore.

It seems the runes will be moving towards a more universal style like Runes of the noble in which they give condition damage, might duration and 3 might on heal, which is a great rune for engineers because it removes the need to go 2/2/2 runes and gives us extra of everything we need, however also a newer rune, Runes of perplexity (i hate em) the are the only rune that is used offensively to utilize its bonuses(3 confusion on attack, 5 confusion on interrupt).

Will we be seeing more runes that can be used offensively to utilize there particular bonuses or since we will be able to use 2 sigils will runes be only able to stack any sort of damage in there current form (example:5% chance to inflict bleed when struck)?

if you do change runes to take more offensive ways to stack damage wont it potentially make the condition meta even stronger, or alternatively if the rune gives a power based damage bonus, (like a Rune of Air but functioning on attack and not a buff when taking damage) will allowing them to stack with a air and fire sigil become well overpowered considering there would be 3 going off all the time?

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New Engineer - Torment Build

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Posted by: ukuni.8745

ukuni.8745

sigil of leeching is great when you use it with runes of scavenging, i think your build might lack condition damage but you do have that high condition duration so taking the sigil of torment even though it is only 1 stack will help to maximize the cover conditions for your burns, i don’t recommend taking runes of tormenting, you need to be pretty darn close to get it to hit and you could take runes that could bump you up to that 100% condition duration mark or get more condition damage, i would recommend scavenging simply because of the extra life steal will give you some pretty good tank.

since you are taking the invigorating speed trait id take infused precision over napalm specialist and modified ammunition since it will give you perma vigor and greatly assist your survive ability. also the changes to sigils hasn’t been implemented yet so you can use 2 sigils properly yet, so take leeching or torment with a sigil of bursting to maximize dps, if you do take sigil of torment you can take the runes of perplexity to maximize the conditions you’ll be pumping out (as much as i hate those runes there is no denying they get the job done).

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This is just Depressing

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Posted by: ukuni.8745

ukuni.8745

I got depressed when I decided to take a look at the warrior and seen that 20 trait points gave a warrior all the tank he needed, sadly engineers are.really strong imagine how strong we would be if we had traits like other classes.

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Why are there not more engies?

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Posted by: ukuni.8745

ukuni.8745

I can only speak for PvE where he is an awesome teammate: Most engis A) don’t know what they are doing or are annoyed by grenades. And sometimes even C) they know what to do, but forget about their skills and just keep spamming a skill.

Seriously I rarely see a random engi use his fields, spreading heal and 15 stacks might. I know just one engi that does that – a friend of mine. But randoms? No, just annoying dps suckers with rifle and elixiers or dual pistol condition fuzzies …

You realize Elixirs are one of the best might stacking tools in an Engin’s kitten nal right? They aslo grant boons + might to allies.

that is incorrect, if you take a kit with 3 elixirs and assuming you take elixir b you can only stack 14 stacks of might at best, the reason hgh works is because of high might duration and sigil of battle you can go different builds with that same high might duration and not take elixirs at all and stack more might except you’ll be doing it in an aoe, however the build that doesn’t use elixirs requires you to use skills for stacking might rather then offensively, which can lower the overall damage potential and you also don’t get those easy boots that elixirs give, both builds have there advantages but the no elixir build is better for general team utility

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Changes coming for ENGs

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Posted by: ukuni.8745

ukuni.8745

from what ive heard so far engineers are only getting buffed, it might not be noticeable at first but trust me when i say we are getting a buff

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Hobo Sacks: A Terrible Fashion Statement

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Posted by: ukuni.8745

ukuni.8745

Yeah, I remember that.
And then they nerfed Kits because of adding Sigils.
I don’t even use Kits, and I thought that was stupid – they’d outright said they were trying to get Sigils working on Kits, and then when they finally do, they go “Obviously this is grounds for a nerf. No, we actually haven’t seen what the playerbase would do with this, but let’s go ahead and chop down some of this damage.”

i always get depressed when i think about how i didn’t get to use a HGH zerker nader with original nade damage, it would be like an aoe kill shot that didnt have an obvious cast animation.

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Please nerf engineers

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Posted by: ukuni.8745

ukuni.8745

1) Might is situational if your entire group already has enough might. A grenade engie can burst 18 stacks of might using Thumper Turret, or sustain 12. That means the other 4 members of the party only need to maintain 13 stacks all together which is super easy to do.

2) You’re not capping vuln either if you’re not using grenades at all so I fail to see your point. Some vuln > no vuln.

3) Even pugs can cap 25 might. I don’t think it’s even possible to cap vuln on a boss in any party without an engie or extreme levels of coordination. It’s true that most classes give at least a little bit of vuln but you also need a lot more to cap it.

4) Stop doing trash events.

Yeah, there are a couple of encounters where grenades aren’t ideal, just like there are encounters for any class where the standard meta setup isn’t. Doesn’t mean it’s not still the best setup.

take your nade bombs and rifle turret get rid of nades take utility goggles and the sitting duck trait, this will allow you to solo stack 25 vulnerability, stack aoe might and you can further stack vulnerability from the bomb auto to upkeep it between cool downs, i personally would take Elixir gun over the rifle turret because acid bomb alone will deal alot more damage then rifle turret static discharge and still be able to stack might with it, considering you can also cancel the leap animation you don’t have to worry about getting out of melee range to keep using bombs.

assume you threw in thumper turret over the utility goggles you would lose 10 vulnerability but you would be able to stack 18 might and if you toke 2 runes of alturism like i do that’s 21 aoe might the only problem being the large cds on thumper turret so you wont be on the greatest of up times of might, but even if you did lose 10 vulnerability it should be easy to still cap vulnerability from team mates as well, you can say that using my idear wouldn’t be able to upkeep 100% vulnerability but then again you cant say your permanently using nades because apparently your build also involves stacking might which also takes away from your own uptime on vulnerability, also you cant cap vulnerability with nades alone unless your using more condition duration which would actually take away from your total dps unless your team mates are blasting in the poison field from poison nades but then again why would you be wasting blast finishers in poison field when you could stack might with it and lets face it 3 might is better then some vulnerability.

also you could go 25/20/0/0/25 and still upkeep better vulnerability then nades if you take the precise sights and sitting duck traits, you’d be surprised how often you would be proccing vulnerability, so far all im thinking is taking nades brings less to a team fight then a number of other options especially if your approach is to stack vulnerability and team might, now if you dont plan on being the might/vulnerability stacker for your team using bombs and acid bomb at 25 might will heavily out do any dps nades can do your only issue would be surviving in melee range but if you are going outta your way to run a build like this you clearly know what you are doing and chances are so does your team.

im sure there is more i could go into but i feel ive already said enough.

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You can't be serious

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Posted by: ukuni.8745

ukuni.8745

I was expecting something a lot worse his was kinda funny, in all seriousness net turret is only good in a 1v1 and maybe a 2v2 provided they ant bursty types, so that could be a reason to nerf it a bit for the 1v1 factor but for a game that is apparently not balanced around 1v1s i say “the kitten”

A lot worse? It was supposed to be a 3s immobilize every 10s, it will be 2s every 13s.
From 30% immobilize to ~15.3%. They halved its only effect in a couple months.

While still retaining all the weaknesses and bugs.

when i said alot worse i ment a long rant about nerfs, but it wasnt, just a guy voicing the obvious, the OP’s post made me laugh a bit inside and the fact that anet is oblivious to the issue adds to it, but yea i dont think any one is going to notice this change since no one cares about turrets in there current state.

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You can't be serious

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Posted by: ukuni.8745

ukuni.8745

I was expecting something a lot worse his was kinda funny, in all seriousness net turret is only good in a 1v1 and maybe a 2v2 provided they ant bursty types, so that could be a reason to nerf it a bit for the 1v1 factor but for a game that is apparently not balanced around 1v1s i say “the kitten”

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the future apparently?

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Posted by: ukuni.8745

ukuni.8745

^well that is certainly unorthodox lol I hope it works out well for you.

The 2 sigil this is going to be great, they also said that sigil would not share cool downs with anything but themselfs, I.e. Sigil of air and sigil of fire could proc at the same time. I don’t know what the best combo would be heat but overall it’s a win for my SD build.

I’m also afraid of the new ferocity stat.

maybe a good new combo would be to take sigil of battle and go 20/20/0/0/30 and take enhanced performance, that would average around an extra 300 power which I think would make up for a 10% loss in damage.

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the future apparently?

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Posted by: ukuni.8745

ukuni.8745

This is gonna be rediculously OP, mark my words. Geomancy AND battle on a HGH build?

that’s why I’m thinking of celestial, atm lack of condition damage from rifle means power is best and lack of damage on pistols means conditions are best but if you can stack 25 might and do the blunderbuss shrapnel grenade combo that is a good 11 bleeds every 10 seconds which i think is heavily going to out do going just power or just conditions simply because you’ll be sitting around 2400+ power and around 1200+ condition damage which is a lot more damage then then most current builds, hgh offers great defensive options as it is.

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the future apparently?

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Posted by: ukuni.8745

ukuni.8745

incase you havnt heard apparently 2 hand weapons will be getting 2 sigil slots and 2 weapon swap sigils will proc together, now weather that happens or not I guess we will see but if it did happen this does mean quite a great deal to rifle users and the potential for quite a lot of builds, I think it also helps open up the way for more unorthodox builds one of which I’m currently thinking about that will use the celestial amulet in spvp, anyway imo it’s kinda a big deal so pretend it is going to happen and lets have a discussion about the pros and cons for potential new builds that could hit the scene.

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[Vid] WvW Solo Outnumbered #1 (I'm Back!)

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Posted by: ukuni.8745

ukuni.8745

very nice, its especially hard playing 30/30/0/0/10 but you did great, keep it up.

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Hobo Sacks: A Terrible Fashion Statement

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Posted by: ukuni.8745

ukuni.8745

in 11 days this topic will have literally been on the front page of the engineer forums for a year, a whole year engineers have kept this post going just so we can have the ability to change the look of something we are nearly forced to use so we can have a viable build.

anet can you please give us some information about what is planned and please not your usual “this is on our radar”.

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WvW Roamer looking for a fun bunch!

in Looking for...

Posted by: ukuni.8745

ukuni.8745

I’d like to extend an invitation to join legendary [rage] from magumma we currently have +70 members that are active across all timezones, we mostly focus on solo and small group roaming and actively do dungeons for gear and such, we don’t require you to rep at all we merely consider ourselfs a meeting ground for skilled players to join up mess around and generally have a good time, we also have our own teamspeak which I’ll be honest isn’t really used to coordinate better but to help vocalize d@#& jokes, any way feel free to message me or send me a mail in make if your interested

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Smoke Vent

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Posted by: ukuni.8745

ukuni.8745

since it is dosent have a cast time id suggest they make it a short blind field like 1 second so we can use it for stomps or utilize if for stealth’s but would require a bit of skill to accomplish

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Funny WvW Moments Topic

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Posted by: ukuni.8745

ukuni.8745

I had a group chasing me down so I ran towards a high cliff and activated a stealth as I was about to run off, instead I stoped at the very top and watch them run of the ledge killing them selfs because the thought I ran off

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How to Engi

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Posted by: ukuni.8745

ukuni.8745

the playstyle depends on the build, and there are really dozens of build to choose from; anything from glass cannon heavy burst, to sustained damage skirmisher, to hybrid power and conditions, to full on conditions, and even to unkillable bunkers.

The problem is 99% of those builds are just “Fun” to play, but Not Really effective at killing things.

Ive run heaps of random engineer builds, and i can say that isnt quite true, at least for WvW, spvp is different because of the meta that alot of classes are forced into, so while it is very possible to make a random build work on the engineer in wvw, in spvp we have the same problems as every other class.

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PvP Engineers lets talk turrets

in Profession Balance

Posted by: ukuni.8745

ukuni.8745

please bear with me since this is quite a wall of text, i did try to touch base on the main problems with turrets (bugs aside) and add a viable means to potentially making turrets a viable option, im not going to go to in depth about exact changes rather a more mechanic change that will make them more viable in a better array of situations

if you bring turrets to a power fight your turrets cannot survive more then a few attacks and with the lengthy cool-downs renders them useless, if you bring them to a condition fight they may have the potential to deal more damage but the damage output is very low even if you consider what the sustained damage is, bomb kit alone can bring more to a fight then all turrets combined (besides healing turret) and is only limited by cool-downs where as turrets not only have lengthy cool-downs also have range and mobility factors as well as surviving factors to how well they can be utilized, in fact every kit does in some way bring more to a fight then any combination of turrets.

The best defense is a good offense, this is as simple as forcing your opponent to use healing/buffs skills, dodging attacks and simply trying to avoid damage in order to recover instead of actually attacking, the problem is forcing some body into this position requires the ability to burst.

As of right now you can add burst potential to turrets but that requires taking gear and traits that lacks defensive options and it also requires you to sacrifice your turrets, doing this makes the engineer very vulnerable and takes away from what it means to use turrets, and there are much more optimal builds if you want to deal burst damage, so we need a way to deal burst damage threw the use of turrets, and a way that keeps the idea of turrets which is point defense with out making them to overpowered at it, a simple option is to change the overcharge functions so they work more like a fast barrage rather then a duration of time where the default attack is improved, for example the rifle turret currently in over charge inflicts 1 stack of vulnerability and shoots 2x as fast for 10 seconds and the alternative could be shoots 10 rounds in 2 seconds, with out a change to the cool down you now know your rifle turret will deal an impressive amount of damage within a short time frame when you want it to while also applying a light amount of sustained damage between bursts.

Adding a burst function to turrets rather then the current lackluster overcharge mode is imo the quickest way to make them a viable option, if you are fighting someone rocking a berzerker build your turrets have the potential to burst them down forcing them to retreat and the current traits that improve the defensive capability’s will have more potential to be better utilized while the opponent is in retreat mode, if we face someone who has more bunker the sustain from turrets will achieve much more potential damage by being able to not only apply constant sustained damage but potentially break tanks with a burst function, its balanced because it has the potential for great damage but cannot chase an enemy down, they also cannot be relocated quickly.

It also adds more defense to fighting conditions, a full turret engineer has very low condition removal 2 every 15 seconds, being able to force a condition users onto the back foot or retreat mode gives the engineer breathing room when he needs it, dropping a turret and bursting it once before its destroyed makes it damage potential more effective for the short term situations as well, you drop your turret and it does its burst, deals some good damage and then is destroyed in the middle of combat knocking back people in an aoe further hampering recovery from said burst, in team fights you would be able to put them at the back of a fight creating defensive line that would be able to punish anyone who dosent take precautions as well as giving team mates a great area to fall back and recover

okay well i think ive gone in depth enough on it, if you did manage to read the whole thing good on ya and hope you like my idea for improving turrets, and i do realize that turrets are in need of alot of fixes but i don’t think that fixing there current bugs are the best way to make them truly viable.

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WvW Stealth condis and HGH bomber

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Posted by: ukuni.8745

ukuni.8745

2 different builds in this video 1 is the Stealth Rifle condition build i said id post, and the other build is a revised version of the build i used in the first video i made, will post the builds a bit later when ive got the time to do them up in buildcraft

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Starting to see why people avoid PvP

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Posted by: ukuni.8745

ukuni.8745

I got sick of hearing how much of a noob engi spammer I was, well I’m sorry my berserkers build that uses 3 elixirs and nades and has a very specific burst rotation in order to maximise damage potential.

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Be Man! Play warrior!

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Posted by: ukuni.8745

ukuni.8745

the title of this thread made me assume this was going to be a sexist thing, ya no the old males can’t multitask

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WvW roaming with Condi Rifle

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Posted by: ukuni.8745

ukuni.8745

Nice vid.
I see your use of the bomb kit is really low,apart for some combo and only 2/3 times to apply confusion in the whole video.
Don’t you think would be better switch it with elixir S?
It’s an easy “emergency” button when you need stealth to confuse/escape from your enemy.

I would go also in 20 tools(sacrifice the 10 point in alchemy),in order to have the faster cooldown for rocket boots , and the passive that recharge all the toolbelt skills at 25% HP(i find this trait very usefull).
Mmmh…i play engy till the beta i still don’t remember the skills name :P .

I know you were not looking for tips , that’s just my version of the build :P .

Nice video(loled at the beginning with the newby engy) , i’ll wait the next too .

I did argue with myself about taking elixir s over bomb kit since I needed a stun breaker but after I decided to go more stealth I ended up swapping rocket boots for elixir s, I miss the mobility of rocket boots but it’s pritty easy to juke with stealth so I think it was a good trade off, I wish I did get some better footage so I could show it a bit more in-depth but sadly I had to go with what I could get.

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WvW roaming with Condi Rifle

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Posted by: ukuni.8745

ukuni.8745

i changed how i run this build decided to take alot more stealth its been great nuking people hard outta nowhere and hopefully will have some clips of it in my next video

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WvW roaming with Condi Rifle

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Posted by: ukuni.8745

ukuni.8745

im not overly impressed with the fights in this video been doing more group orientated stuff and havnt really gotten much solo roaming in but the build is solid and a bit different so hopefully something people enjoy.

http://gw2buildcraft.com/calculator/engineer/?2.0|4.5b.h1k.0.0.0|0.0.0.0.0.0.0.0.0|1b.71l.1b.71l.1b.71l.1b.71l.1b.71l.1b.71l.0.0.0.0.0.0|2y.0.2y.0.3y.0.1b.62.1b.62.1b.62|u29b.k46.0.a1.a6|30.d|2c.2m.2e.2f.0|e

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Please nerf engineers

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Posted by: ukuni.8745

ukuni.8745

Honestly, the fact that a Rifle/Bomb setup does exactly the same DPS as a grenade/pistol setup but loses out on might and vuln and is stuck at melee range clearly indicates the problem more than anything.

wut…

Have we called troll yet? Because if not I call troll.

we already called it I’m not sure why this post is still going

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Elixir H, could it be better?

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Posted by: ukuni.8745

ukuni.8745

allways get 5 seconds of protection with elixir h and toss elixir h yes please

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start supporting solo roamers

in WvW

Posted by: ukuni.8745

ukuni.8745

if everyone could roll the food they wanted, the armor they wanted and the stats they wanted id play SPVP until that condi-spam bunkerfest becomes fun ill stick to WVW roaming

couldn’t have said it better, if I wanted to be forced into the meta builds then I’d go play spvp, for now I’ll stick with a random fun build that works in wvw

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Givers?

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Posted by: ukuni.8745

ukuni.8745

ive run 100% condition duration and it was by all means good but i found it to be to slightly inefficient, my personal experience has alot of the time been kill fast or make sure you can easily disengage, right now ive decided to run huge condition burst over huge duration’s, although since im taking nades and im a condition build ive got pizza so my duration is already 70% so its not far from 100%, i think its especially more important now more then ever to be running bigger potential for short bursts of big damage over long lasting conditions simply due to the current meta, of course some classes dont fit with it to well, rangers in my experience are still a very easy target for a condition engineer, as well as other engineers but its more of a game of wits when it comes to engineer vs engineer due to our small condition removal outside of HGH, necros will just turn those long last conditions on your self, warriors oftenly stack condition reduction and have some great condition removal so since you arnt hitting as hard they will most likely just passive threw it, guardians are a 50/50 some have great bunkers while others slowly just melt away, thief’s will stealth away if you cant hit them hard enough or fast enough, mesmers are a bit different they do have little condition removal so the duration will play a big factor there but getting them befor they get you can be quite difficult, eles are also a bit different ive faced some really good eles that could just clear my conditions and heal up befor i could really stack up alot to get that big damage (which is one of the reasons i steped away from duration over damage)and it toke a while but i slowly got chipped down till death and majority of eles just die easy so that ill leave up to you to decide.

anyway i think the best way to decide if you want more duration is by simply testing it out, i had a field day when i did it but due to certain problems stepped away from it to take much more burst potential which inevitably worked out alot better then duration.

i personally run a stealth condition enginner with rifle so that stealth makes it easy to line up my burst and my opening spike gets me around 7 seconds of burning and between 15-20 stacks of bleed (ive gotten lucky and hit 25 befor)and does around 6-8k damage and after that i quickly focus on stacking cover conditions so it does work very effectivly over condition duration since i have all this sudden burst condition damage on them that cant be cleared to easily unless your packing some great condition removal.

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HGH Bug?

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Posted by: ukuni.8745

ukuni.8745

didnt they used to give 2 on toss a long time ago, and changed it the same time they made on swap sigils work with kits?

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Please nerf engineers

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Posted by: ukuni.8745

ukuni.8745

If you argue that engineer has higher dps than an axe/mace + greatsword warrior, then please proof that using videos or show us the build.

this isnt mine and i dont run this build, but i can tell you that nothing beats this for sheer dps in WvW ive got a mate who runs this and he literally 1 shots anything even vets, is it more viable then a axe/mace + greatsword warrior, probly not since it lacks the great defensive options a warrior has but for sheer damage it hits harder

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Mesmer or Engi for Confusion?

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Posted by: ukuni.8745

ukuni.8745

engineer I think would be better for teams as you get more aoe conditions damage as well as support conditions then a mesmer there is also alot more team synergy with the engineer then a mesmer, if you arnt highly skilled with either class I’d recommend the mesmer if you want to solo roam since it is in most case’s a hell of a lot more forgiving.

when it comes to playing a confusion engineer it’s all about separately stacking confusion then other conditions since alone that confusion deals a kitten ton of damage and your other conditions deal a kitten ton so if you alternate between stacking different sets of conditions between cooldowns you can upkeep a whole lot of damage without giving your opponent a chance to fully clear all your conditions, so you stack confusion and light amount of other conditions they use condition clears then you stack a bunch of other conditions that they most likely won’t be able to clear, and you rinse and repeat, this will out dps your typical condition mesmer but you won’t have handy things like on demand stealth plentiful stun breakers and you condition removal will most likely be sub par.

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Elixir H, could it be better?

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Posted by: ukuni.8745

ukuni.8745

+1
i would love that, however what i wouldn’t love is getting hit with corrupt boon.

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Please nerf engineers

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Posted by: ukuni.8745

ukuni.8745

Either way I want to actually be able to play my engineer without feeling like a scrub playing the easiest and most OP profession.

this right here makes me think this guy is 100% just trolling

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