Highest ranked reached 28 soloq
Isle of Janthir
For those that missed it can anyone summarize the podcast?
Also I dont think celest engi are strong than rabid condi ones.
Well I agreed with just about everything you said right before that part. Celestial Engies definitely have a small leg up on the Rabid counterparts due to the far superior CC.
Phanta, Reevz, Backpack, Myself, lots of players on NA who share the opinion that Cele is better in more situations than the condi variant. It’s not a huge upgrade in strength, it’s just the CC becomes far too lethal. Remember on NA we’re fighting a bunch of Eles, Engies, and Necro/Thief. The Overcharged Shot is so deadly.
hmmm so you think rifle is stronger than pistol/shield?
I think condi ele deserves its own topic.
Oh lol the meta is not ready for condi ele.
Ooooooo this looks intersting.
I assume your talking about celest rile engi with TK, GK and Elixir S? That has good offense but has one stun break on 60sec cd and almost no condition removal. Its survivability is not on same level as ele and without fire fields its doesn’t stack might like an ele either.
It also has counters Necro, sd Ele, and freaking sb d/x condition ranger are good against them aswell. Also I am starting to see condition mesmers doing quite well against them since the buff to torment on shatter.
Did anyone see the game of MiM vs TC at last week ESL? MiM had thief+Mes+Guard+Ranger and beat TC who I think had multipe engi and celest ele. MiM was able to burst down tagerts faster with thief+Mes and they made good use of portals. Also I dont think celest engi are strong than rabid condi ones.
Cele rifle engi and Cele Ele are the two best conquest builds in the game right now.
As far as what nerfs are going to be applied to them goes, I don’t know what ANet will do, but because these builds do so many things well ANet has a lot of options for the eventual nerfs.
I assume your talking about celest rile engi with TK, GK and Elixir S? That has good offense but has one stun break on 60sec cd and almost no condition removal. Its survivability is not on same level as ele and without fire fields its doesn’t stack might like an ele either.
It also has counters Necro, sd Ele, and freaking sb d/x condition ranger are good against them aswell. Also I am starting to see condition mesmers doing quite well against them since the buff to torment on shatter.
it’s an instant cast, animation won’t help you. there’s absolutely no reason to put a cast time on it when the skill knocks the engie down as well.
sometimes it even knocks the engie down while the targe is still fine! (hi last stand, hi shared anguish)
it’s honestly one of the best designed skills in the game as it has a risk factor to consider and can’ just be spamed like so many other things.
Also stability =engi knock down and target is fine.
yea, but an engie using it on a target with stability only has himself to blame for the self knockdown, unless he used it for the cleanse or the opponent’s stability just went up.
Yes I agree I was merely reinforcing you point that its a cc ability that cannot be spammed off CD. Since missing can impact negatively on the engi.
it’s an instant cast, animation won’t help you. there’s absolutely no reason to put a cast time on it when the skill knocks the engie down as well.
sometimes it even knocks the engie down while the targe is still fine! (hi last stand, hi shared anguish)
it’s honestly one of the best designed skills in the game as it has a risk factor to consider and can’ just be spamed like so many other things.
Also stability =engi knock down and target is fine.
I think all class good, it really depends on the player. Killing bosses 20secs faster or finishing a dungeon 1 or 2 min quicker big woap, its not a big deal.
Player also need to take into account the effort/skill req to play certain classes. Most people pug so there experience will be based of that.
Time spent dodging and healing is time you are not doing dps. This is why warriors are highly rated they have good support. They don’t have to worry about surviving and can just focus on attacking.
If I am pugging I would rather be safe and have a warrior over a thief, who in most cases is constantly downed and in range most of the time.
Most gw2 playets cannot play classes optimally which has shaped the options of many people.
Celestial Might stacking video I am only running traveler runes, if one was serious might stacking runes(strength/hoelbrake) would be desirable. This could give some players ideas, also show a quick look of my stats at the end of the video
https://www.youtube.com/watch?v=u4SwGcHa-sU&feature=youtu.be
(edited by vincecontix.1264)
Oh I forgot I uploaded a celestial mesmer video a while ago in a spvp. http://www.youtube.com/watch?v=tY8Y7pvQQuA
Though mesmer has had some changes since then(torment AA) and might stack celest works much better in wvw.So I watched about half that video. At no point during it did you ever have more than 9 might stacks. That simply isn’t enough to make celestial efficient. Look at what eles, engies, and warriors are doing. You absolutely need to be able to maintain at least 15 at all times or celestial is totally worthless. That video just proves my point.
Also, the vast majority of players you fought were pretty awful, I mean staff guard, gs warrior, really?
Its old vid and I was only using sig of battle for might. Like I said b4 it works better in WvW Sig battle 6-9 stack , food 1 stack every time you dodge, and Bountiful interuption 5 stacks for every interrupt(no icd). Imo 9+ stack is a good base line of might for wvw.
(edited by vincecontix.1264)
Oh I forgot I uploaded a celestial mesmer video a while ago in a spvp. http://www.youtube.com/watch?v=tY8Y7pvQQuA
Though mesmer has had some changes since then(torment AA) and might stack celest works much better in wvw.
Celestial hands down.
Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.
Actually for a wvw build celestial is a good choice esp when you stack might.
This would work…except mesmers don’t stack might.
Sig battle 6-9 stack , food 1 stack every time you dodge, and Bountiful interuption 5 stacks for every interrupt(no icd). Anyway will up load a video when I get some time.
You cant sack might cause of the Runes. Whats with your speed? Take focus?
Possible but then you lack more deffens at all.
You cound put 4 Points into Chaos for the Staff trait. But then you miss the Boon removal an 20% condition Duration.Do we have other Options?
Maybe a Rework and switch to Mantra of Recovery. We lose again the 4 Points in Domination but we get good heal with Condi remove. And we lose 1 cover Condition but we get more Confusion out of it.
Something like this:I think that could work pretty well
Edit:
Or with a Sword
I run something similar to that it does work.
Celestial hands down.
Celestial is incredibly inefficient for mesmers. The stat combo just doesn’t work at all, it’s a horrid choice. If this question were aimed at engie/warrior/ele you’d be right, but not for Mesmer.
Actually for a wvw build celestial is a good choice esp when you stack might.
Celestial hands down.
Count me in/15 chars
8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.
Bro, I was trolling calm down. I thought it was obvious with the bad spelling, and the post that was complaining about shatter Mesmer that was posted like a week ago as a reference. I guess my sarcasm wasn’t obvious, my bad.
Sorry that I got too defensive, but everybody at the top lvl knows that mesmer is really weak atm. We have to outplay pretty much everybody to win. Also, our survivability is so bad, the only good thing we have atm is boon removal and portal. Those people saying mes is op clearly don’t know the mes class and are having a hard time spotting the real one. Clearly a L2P issue…
Yea, i’m aware of the state of Mesmer, but it’s not as bad as you’re making it sound.
It’s pretty bad actually, that’s why you don’t see many mesmers in tPvp.
Actually I see quite a few esp if you look at EU.
Well for those who say its balanced. Please tell me a trait in the game with a higher power level?
I dont think there is one. And this for a minor trait? And balance is secondary to FUN. The trait is really not fun to play against. Mindless spam being rewarded is not really a good thing. Add an icd of 10 seconds Then its still a really good trait.
And if there are other viable specs then even more reason to nerf it.
Classes have different core mechanics so comparing individual traits is kinda pointless. Also considering 6/0/2/0/6 and 2/6/0/0/6 are stronger atm why do less viable specs need a nerf. I would also add that thief doesn’t weapon swap as often as other profs so it cant make use of energy sigils.
8. Nice joke…… I can’t believe you’re crying about mes. Mesmer is by far the weakest class in game and has been the weakest for a long time. Everybody in this game can shut down a mesmer. Reason #1 Everybody runs celestial, which means everybody is doing condi dmg. Mesmer has 0 condi removal and we’re forced to take decoy and blink because without those 2, [Reason #2]a thief will literally destroy the mesmer. You did good from 1-7, but when it came to mes you lacked the knowledge of the class and you didn’t provided any facts.
Spvp is not a single players mode Shatter mesmer is very strong. If I am in a team fight I rather deal with thief burst rather than mesmer burst. Though I dont think they are op they have a spot at high level play.
Op very well thought out post.
Sorry it makes sense that you are still hit after you stealth. Going invisible doesn’t mean you don’t take damage. If you are in the trajectory of attacks stealthed or not you should be hit. Also its one of the counters to deal with stealthed opponents.
It working as intented get over it.
Decoy ignores ‘revealed’ so I guess you’ll have to fix that, otherwise this change won’t do anything.
+1 good idea
Thats already been changed decoy doesnt ignore revel anymore.
Also don’t take hotjoin seriously its just for a bit of quick fun where you can learn.
Warrior, Ele and Engi stack might fast
Mesmer, Necro and Thief meta specs all have plentiful boon stripping capabilities
Mesmer – every clone shattered removes a boon. That’s up to 9 boons stripped just by using the class mechanic, while also dealing damage
Thief – not only does thief strips boons, he steals them and grants them to his team. Along with dazing the enemy, dealing damage, closing the gap, healing himself and gaining a new skill that helps him fight said class more effectively. Every 20 something seconds.
Necro – Path of Corruption, Corrupt boon, some weapon skills as well, all of which not only remove the boons, but turn them into conditions as well…
Guardian is a special case, since DPS guardian is a strong 1v1 spec even without boon stripping and bunker guardian is unrivaled as a point holder.
I’d say current meta game is the best one we’ve had since launch. There is no big prevalence of instagib specs or condi burst mayhem, instead, we have prolonged fights where mistakes accumulate and the better player/team wins. I don’t see that as a bad thing. Another thing to mention is that there is the highest number of viable pvp builds in this game since launch as well right now.
Not saying the balance is perfect, but I would be against doing anything too drastic to shift the meta back to instagib specs or condi.
Engi and Ele probably hold points better than Guards
Engi doesn’t hold points better than a guard, what are you taking about hotjoin? Bunker staff ele might be able to hold almost just as good.
Dude… no one even uses Moa, and it has been like this for a long time because it is a clearly bad Elite, specially for PvP.
The only useful Elite that Mesmer has is Mass Invis (in PvP, the only place where Elite matters), and it will not make any difference if they nerf or not Moa because no one has been using this Elite for 2 years (just for troll porpoises obviously). I am a Mesmer main and I have to deal in daily bases with the “I Win” button from Engies and Necros, with conditions everywhere from every class, cele Eles/Warriors/Engies, point blank CoD Rangers players etc, etc, etc, and as bad as it is, I learned how to deal with it all.
Then, after all that, someone comes to complain about a skill that no one uses while there are a lot of other things that are more broken and need more attention… like… sit down and think about all the game mechanics, classes, skills and specs. And then go make a research, play for a good time with the class, and after that think again and see if it is worth to complain or suggest changes about something that you don’t know about.
Actually at high level tpvp moa is used regularly.
I know that. The only time I saw someone using it was in a joke Torney against the Chinese team or something like this. It was Helseth that used it, right? And even the casters were like “lol wtf”.
MIM Eu winners of ESL last night ran moa.
best tank PvP,
engi says hi
Guard is way better esp tanking on point.
engi is better at everything else can face most classes with ease with more cc and more damage
More cc yes, more damage well? Well let me put it this way who would a media guard or static/zerker engi.
Also which zerker spec between the 2 is stronger in the overall meta. As I said b4 nothing tanks better on point than a guard.
Dude… no one even uses Moa, and it has been like this for a long time because it is a clearly bad Elite, specially for PvP.
The only useful Elite that Mesmer has is Mass Invis (in PvP, the only place where Elite matters), and it will not make any difference if they nerf or not Moa because no one has been using this Elite for 2 years (just for troll porpoises obviously). I am a Mesmer main and I have to deal in daily bases with the “I Win” button from Engies and Necros, with conditions everywhere from every class, cele Eles/Warriors/Engies, point blank CoD Rangers players etc, etc, etc, and as bad as it is, I learned how to deal with it all.
Then, after all that, someone comes to complain about a skill that no one uses while there are a lot of other things that are more broken and need more attention… like… sit down and think about all the game mechanics, classes, skills and specs. And then go make a research, play for a good time with the class, and after that think again and see if it is worth to complain or suggest changes about something that you don’t know about.
Actually at high level tpvp moa is used regularly.
What was mim team comp?
Azani – Mesmer
Sam – Guard
Levin – Thief
Shaku – Ele
Tamyr – Ranger
Yea ty, I watched a match of theirs against TC. They made really good use of portals and they were able to down players faster with mes+thief.
From what you said op sounds like you are getting hit by caltrops.
Idk I still see a good amount of thiefs.
I am still getting lag spikes.
5v5v5 would be too much of a zerg fest imo
3v3v3 would be good
This^^ /15 chars.
What are you smoking most of your suggestions are op as hell.
warriors need a hardcore buff, heal sig could be upped quite abit again for starters, and some better condi removal without having to go troopers rune,…cleansing ire unless on LB is totall garbage vs invuln/blind/stealth/block/perma evade (ranger/thief) warrior is hands the most clumsy and weak class of gw2 and Ik the bandwagon will never agree…but also srsly the hardest class to play succesfully
Please don’t buff healing signet. I hate having to use a passive heal just because it’s the only skill that’s even viable. I’d love to use Healing Surge, reduce the cd with some seconds and I’d take that probably.
About condi removal I don’t think we need more because there’s alot of things you can do. You can use zerk stance, lyssa runes, stamina signet, purity/generosity sigils, CI, dogged march, minus condi food, minus condi runes, warhorn or trooper runes with shouts. I don’t think warrior is supposed to have more than that. I mean if I want I can spec full condi removal and be awesome, but I’d lack against power builds. Dodging actually gets you a long way in evading conditions. Thiefs are just ridicoulus though.
Then there’s alot to warrior builds. People seem obsessed with getting their toughness up for example, forgetting that toughness only applies when you’re being hit. Same for any stat ofcourse but especially toughness. I’d say a reasonably good player doesn’t need toughness, because a good player doesn’t get hit. (Unless thief)
Warriors shall be weak vs all other classes?
Hard to believe if I see so many warriors who can easily dominate 3 players at once.
Lmao. Warr is probably the worst class for outnumbered fights. I know one warrior that can for real kill good players outnumbered and that’s RÔM[TCG] he soloed 3 people in the PvP world cup in china. Then he’s probably the best warr in gw2 but it is possible. But there’s just a handful who can do it for real against real players. Scrubs in WvW doesn’t count.
What build was ROM running?
Where can I find the VODs and brackets for this?
I’d appreciate it if these could be made clearer for the future.
Grats to whoever won (MiM?).
http://www.twitch.tv/guildwars2/profile/past_broadcasts
MiM won the EU one
What was mim team comp?
Maybe join should be rename to quick play or something and have a description informing play that it is not serious. Many player’s are taking it seriously and its ruining there enjoyment. As it stands right now hj is turning lots of play off spvp.
People already complain about how the game is not balanced.
Suddenly having to balancing it around both 2v2, 3v3 and 5v5 would make it more or less impossible.
Because people just like to complain, this is one of the most balanced MMOs around. Sure some things need adjusting but balance is good atm. Also lots of players have issue with passive skills/traits more so than actually balance.
best tank PvP,
engi says hi
Guard is way better esp tanking on point.
Sorry it makes sense that you are still hit after you stealth. Going invisible doesn’t mean you don’t take damage. If you are in the trajectory of attacks stealthed or not you should be hit. Also its one of the counters to deal with stealthed opponents.
Lol love seeing vids like this they are hilarious. You should put together a necro group so u can totally wipe out whole zergs.
I really appreciate the suggestions, I’ll be doing some experiments and posting my findings. I specifically wanna talk about the Bunker Guardian thing, but before I do I want to make sure I have my facts straight on what a bunker guard and bring and what a bunker Mes can bring.
Bunker guard can hold a node and fight outman on point the best out of all profs. Lots of group stability, heals, might, some cc(line of warding/5shield), condi clears, and projectile mitigation (shield, sanc bubble). In addition guard is the best prof to res down players.
Guard could hold mid point all match leaving mesmer free to roam and assault other nodes. With portals would be easy to aid guard on mid if needed. Also would allow mesmer to stealth more freely.
A 5 mesmer team is unorthodox, therefor you’re unlikely to fit them into the standard tpvp setup. So looking to Mesmers strengths is the best approach. Anarchy had some good suggestions, including a well thought out strat for portal use. You could very easily create the ability to zerg points to clear them, and portal back, even multiple times with more portals on hand. But that could get very advanced. Keeping it simple is often better than not.
That said, a PU’s ability to harass a point and tie up multiple enemies isnt something to be ignored. Left to a 1v1 an enemy team can lose a point meaning more resources drawn to deal with the lone PU mesmer. It shouldn’t necessarily be dismissed.
PU harassing someone on point doesn’t work againt good player. A good player knows trying to kill the pu mesmer is kinda a bad idea. 1 play on a celestial spec can easily hold a point from a pu mesmer.
Thought about this a bit more today, more often than not the meta builds and teams focus on sustain in team fights. whomever can sustain the longest generally wins the point.
Mesmers kinda .. suck total kitten at long periods of sustain … alteast a lot of mesmer builds tend to suck.
So after we did the tournament, we lost one person and did some 4manning of team queue. At one point we decided to all just go tanky condie builds (various different types). We randomly ended up with a turret engie as our 5th man and proceeded to absolutely wipe the floor with a couple teams. It was pretty nasty.
Where was the turret engi most of the game and what way did he impact the match?
I am actually fine with how imob currently stacks. Even so its still incredibly hard to lock down a lot of profs.
The lag is real and very frustrating, it always seem to come at the worst time. When ever I am just camping an empty point I never lag. A lot time lately I am getting insane lag spikes mid combat. Then when I die an respawn lag is gone.
All the situations that happen(afks, noob, lag) is something everyone encounters. Player at top end of lb have to deal with it as well. You can look at it as a statistical wash.
Great players deal with the negative situations better, they have bigger impacts on the game and carry harder.
Its relatively easy to get to the top but staying there is a different matter.
Sometimes players can get very lucky and rise to the top but if aren’t meant to be there they will fall. So if players are playing regularly and are consistently holding a top spot they are most likely very good and meant to up there.
At this time the is no incentive to be at top, which is a shame. Some rewards you be added to make things more meaningful.
Sorry op your statement has 2 separate ideas together they don’t make sense. Boosters and kill streaks? This conquest game mode killing isn’t even the main part of it.
(edited by vincecontix.1264)
I don’t really think nerfs like this are needed, let’s see if there is any change in team comps with ESL weekly tourneys. It will also be interesting to see the end result of WST.
(edited by vincecontix.1264)
ok
jsut got back from 5 games from hammer (not consecutively)someone please tell me how to beat tanky turret engi who’s in control of hammer
any class, please
except another turret engi
Mes with x/focus+gs, tanky guard gs+x/shield or hammer, tanky war spec with fear+stomp or rifle, Fearamancer, ranger with point black shot+wolf fear or celestial bunkerish staff ele. Those are some options.
Yea I still think shatter mes is still countered by thief but not to the degree of running s/x. I didn’t mean thief’s doesn’t counter mesmer anymore.
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