Ehh no you are not blocked from it you or they simply don’t choose to get into it. Look, i would be perfectly fine with them having an ez mode. I understand not everyone has the time to train for hours, they simply want to spend their time doing something fun for them.
But this isnt wow or any other raiding centric game the raid team is small and the resources limited and i will not accept lowering the bar of quality and experience they provide for some easy mode.
Also, what do you want from raids? Is it the lore or the experience/excitement players feel when doing them? The first i can understand you want to simply experience the story and ok i suppose that a good enough reason for ez mode but the latter its a nono, you will never get the experience ppl have been praising the raid team for with anything other than the original. Defenately not something easier.
(edited by zealex.9410)
if i were you OP i would ask for the lifeskills and the crafting bdo has to come to gw2 LUL
ehh its good to have hard to get stuff in the game, it gives value to them.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/237256/gw287.jpg
If you’re gonna post made up dps numbers in screenshots then get logs or vids to prove it.
More Alacrity wouldn’t of made enough difference to make it seem any less kitten and the player actually spent some time on Necro before, this run was aimed at him specifically trying Nec in all wings and resulted in Nec being useless literally everywhere.Stop comparing benchmarks and spreadsheets to reality. Necro can do more than ele in certain bosses. Stop with the delusional elitism. Or do ya need Nemesis to debunk zis kitten?
Ya’ll never do a dps of benchmark golem in a raid, Never.
According to Nemesis, you can have 100% DPS-uptime without Ice Bows, so this post is useless.
no it was according to nike. nemesis just quoted what the elitists said in his videos.
ya took him out of context.
actually pre icebow nerf you had 100 dps uptime but thats only because the icebow used to oneshot bosses….
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
I mean everyone on the forums is a developer.
> Some enjoy them, some feel the lore should be included in-game, rather than out.
Unfortunately the latter requires engineering resource, which would further delay development of expansion/living story/etc.
> The rest of your post assumes that those complaints are accurate.
My post is not only about the complaint, but also about the “content drought”. The current “content drought” is readily apparent and mentioned by WoodenPotatoes and various GW2 caster that’s part of TeaTime.
Current content drought? https://wiki.guildwars2.com/wiki/Current_Events
The story line with the anomaly and new events tied to that. The bandits and new PvE bosses. The inquest story line and its events and achievements. Bloodstone crazed creatures. Transfer chaser. Caladbolg crafting story. Ember Bay and a story section (with achieves and new items to get). Rifts and anomalies. A Crack in the Ice with its new map, achievements and items. The Head of the Snake with its new map, story, achievements and items. As well as festivals; Halloween, Lunar holiday, SAB.
I’m not seeing a content drought. New content may not be coming out at a rate you want but it’s been a steady release of new maps, story lines, events, achievements and items to get.
Its commendable that the content comes on a steady stream but thats about it, it doesnt change the fact that this content is irrelevant after a day or 2.
I see advertisements on multiple sites every day. Of course, it’s always possible that those sites tailor their advertising to my viewing history, but it does tell me that the game has ads in many new and entertainment sites online.
I can help with that (i think). I use the laptop of a friend for various things some times when i get to be in his place. I’v never seen a single gw2 add, while on my computer i see the freaking lvl 80 boost add on the big majority of sites i visit so yeah.
For your suggestion number 1 yes i agree, down from that though you are being to general and we already get what you suggest in pve and again rng in what? Be more clear.
None of what you’ve said justifies nerfing it, though. Mesmer has abysmal DPS as a class with awful ramp-up and even worse cleave. It makes up for this by packing a lot of very potent offensive and defensive support options, including Distortion. And sure, while you can F4 or time your signets to get Distortion to allies, it has a short range and lasts 1s on allies, so it still takes skill and coordination to land it for the big hits. The number of random Mesmers I encounter who botch it constantly is quite significant.
The other—more important—point, however, is that ANet has plenty of mechanisms at their disposal to prevent Distorting big mechanics if they want to take that route. They employed one on Deimos already. If they want to limit Distortion’s application in other encounters, they can continue doing the same thing with the encounters instead of nerfing the skill, which is the better path anyway since Distortion share’s strength is limited to these raid/fractal encounters.
The argument about mesmer having terrible isnt enough of a reason why distort is too strong of a skills. Mesmer already brings enough support and control to justify that lose in dps making distort more in like with the rest will not make him suddenly a bad pick anymore.
I also believe that if you were to get damaged or go downed by an ability simply because you couldn’t avoid it therefore bad play by your part you shouldnt be forgiven just because the mesmer was in the group and distorted that.
Also simply because an average mesmer cant pull it off doesn’t mean the ability is balanced pretty much like how ele even tho “Was hard to play” didnt make it right that when you learn it was out dpsing everything else by a landslide.
There’s nothing right about a skill or mechanic of a class being able to make mechanics non factor. If you failed a mechanic you should be punished if you were fast enough for you “oh kitten” button then you should go “uff that was close” but that “oh kitten” should be a choice you cant make regularly inside a fight.
If total dmg immunity is fine for you that’s ok im cool with increasing the cd of f4 and icnreasing the icd of inspiring distortion too.
Haha any tips for vg when your chronos are running grav well?
have one running timewarp and 1 moa ^^
I see i believe pvp is faster new because of condition dmg. Let me explain power builds you either could burst him down and kill him or you couldn’t and there was down time condi don’t have that you can pull of big numbers with condition but theres no real downtime because of the nature they have as dots.
Firstly i believe making it a normal stat will normalise how the dmg increases per condi dmg stats you have and that could also help poorly scaled skills ion classes be more in line.
Secondly i think protection, aegis are fine since not all power classes have burst but rather higher sustain protection is great against that and aegis is for that Big burst or skills that alone will deal half your health bar (according to ppl that is possible in wvw). Condis exist in between they are sustain dmg with low ramp up time (imho) but not mind blowing high burst (well except some poorly scaled conditions and the lack of separate balance is certain area of the game).
Yeah sure resistance fights against that but not everyone has it, or condi cleanses and just handing them for free to everyone is not the best solution imho because it takes what gives uniqueness to some other classes.
Thats why i believe adding a new condition reduction stats while normalising the rest that need it like healing power and after that you go and tweak resistance and make it the equivalent of protection a flat 30 or whatever number would work well with dot dmg.
I think Distortion is fine. It’s functionally no crazier than what other classes have, requires perfect timing to utilize effectively, and the Mesmer has to give up a lot in its class’s DPS to have this kind of utility.
A normal chrono will run domi/ins/chrono or illu/insp/chrono or domi/illu/chrono 2 out of 3 of these builds will have the ability to spam invul by default so yeah and no the timing is not so strict since the dmg is not so instant to make it hard to use most abilities in pve have a animations and are not instant.
That with distort being isnta cast with f4 and only a small cast with phantasms or signet use in general makes it really easy. Tbh i don’t feel 1 mechanic should negate so terrifying attacks and make mechanics of any fight meaningless. It also make mesmer itself the tank class.
Well first off bolding everything has the same effect as putting everything in all caps, it doesn’t make people think it’s all important, it makes people think none of it is and causes them to skip over it. I’d recommend putting that in a quote instead of bold if you want people to read it.
That said yes the condition system has always been mechanically broken, it’s a mechanic whose only response is entirely binary and pre-meditated.
I don’t know if you’ve played the MTG card game, but I compare conditions in this game to counterspell. Counterspell was a catch all card which countered any one other thing, but had a very specific cost, built on the idea of being balanced around it having such a specific cost that it couldn’t be used everywhere. Boy were they wrong. It quickly dominated the game well outside the realm that its designers thought its cost would relegate it to. The only thing that directly answered it, was itself, and you needed to be prepared for the enemy counterspell, so everyone ran their own. There was no other way to play around it and eventually it was removed from competitive play.
Conditions are the same way, save in an A-B format instead of an A-A one. If the enemy has conditions, you either have their direct counter, condition removal, or you do not, and have no response to them, nothing to play against or even around them. The exception of course are universal responses like dodging, but those are equal responses to everything, still maintaining conditions advantage comparatively speaking.
And so with no gradation of build choice against the mechanic, condition damage can only be in two states: either it is comparable to other damage sources, and everyone brings condition damage and condition removal as their only choices; or it isn’t comparable to other damage sources, and nobody brings condition damage or condition removal.
haha at first i posted it with no darkening or "" and i said “lets make more apparent which part i want ppl to see so they will not get lost” but i putted both sorry on my part (not all that used with the commands to alter text here). Thank you tho for the rest of your post really interesting read. ^^
I didn’t know where to put this since theres no “condis” subforum (but with all the hate ppl have towards them it seems it should have a forums of its own) so ill leave this here for further discussion.
" Man if only that was possible. With the way classes kitten out conditions there would never be enough condi removal in this game to deal with it all.
The rebalancing needs to happen at the source of conditions where each class has 1 damaging condition and 2 covers max. If you’ve ever played condi Guardian, it’s probably the most balanced condi class when it comes to this. You have burning as your damage and if you spec into DH you can gain cripple and vulnerability as covers, unlike other condi classes that just look at you and you gain 5 conditions really. Though if the rumors are true, Guardian will be joining the other classes and probably kitten out conditions like no tomorrow come next expansion.
Though the true rebalancing that should happen are with stats in general. All stats, even condi damage and expertise, should start at 1000 and have a base value. Then all condis should all have a scaling factor with no base value to them, so that when you gain 1000 condi damage the damage of the condition doubles just like how 1000 power doubles your power damage. This would solve the problem that occurs currently where when you gear 1000 condi damage bleeds increase by ~250% damage while burning only increases by ~180%. There is a true failure in the stat system when Anet added stats beyond power, precision, vitality, and toughness, but didn’t decide to overhaul it completely.
If they added something like this they could relook at vitality and toughness (as well as maybe adding a resistance stat, cause you resist conditions), where at 2000 toughness you’d reduce damage by 50% and at 2000 resistance you’d resist 50% condition damage as an example. At the same time 2000 vitality should make you have double the health (aka base health scaling x vitality = current health, since Guardians have ~12k health at no extra vitality they’d have a scaling factor of 1.2 x vitality, while warriors would have 1.8 x vitality to get their 18k, and at 2000 vitality you’d have 24k and 36k). In a system where all stats start at 1000 and everything is a scaling factor healing power would become more powerful as well doubling the output for certain terribly scaling abilities.
Yes I know this post took a total tangent, but the problem with condis stems from the core stat system not being universal across the stats and their usefulness. "
This in my opinion addresses the core issue that exists with condis in pvp and wvw (but this could clear out the stats and help in other game modes such as pve) .
Now i know this goes further than just condition but rightfully so since if there was a chance for this to happen it should happen in all the stats that should function similarly.
I take no credit for this since i wasn’t the one who came up with this but i haven’t seen anyone explaining so well the issue so i believe this deserves a thread of its own.
(I will not include the name of who wrote this in fear that the man/woman might become victim of bad behaviour from others that don’t agree).
(edited by zealex.9410)
If condi is a problem in zergs, it either needs rebalancing or (more likely) people need to bring more condi removal
Man if only that was possible. With the way classes kitten out conditions there would never be enough condi removal in this game to deal with it all.
The rebalancing needs to happen at the source of conditions where each class has 1 damaging condition and 2 covers max. If you’ve ever played condi Guardian, it’s probably the most balanced condi class when it comes to this. You have burning as your damage and if you spec into DH you can gain cripple and vulnerability as covers, unlike other condi classes that just look at you and you gain 5 conditions really. Though if the rumors are true, Guardian will be joining the other classes and probably kitten out conditions like no tomorrow come next expansion.
Though the true rebalancing that should happen are with stats in general. All stats, even condi damage and expertise, should start at 1000 and have a base value. Then all condis should all have a scaling factor with no base value to them, so that when you gain 1000 condi damage the damage of the condition doubles just like how 1000 power doubles your power damage. This would solve the problem that occurs currently where when you gear 1000 condi damage bleeds increase by ~250% damage while burning only increases by ~180%. There is a true failure in the stat system when Anet added stats beyond power, precision, vitality, and toughness, but didn’t decide to overhaul it completely.
If they added something like this they could relook at vitality and toughness (as well as maybe adding a resistance stat, cause you resist conditions), where at 2000 toughness you’d reduce damage by 50% and at 2000 resistance you’d resist 50% condition damage as an example. At the same time 2000 vitality should make you have double the health (aka base health scaling x vitality = current health, since Guardians have ~12k health at no extra vitality they’d have a scaling factor of 1.2 x vitality, while warriors would have 1.8 x vitality to get their 18k, and at 2000 vitality you’d have 24k and 36k). In a system where all stats start at 1000 and everything is a scaling factor healing power would become more powerful as well doubling the output for certain terribly scaling abilities.
Yes I know this post took a total tangent, but the problem with condis stems from the core stat system not being universal across the stats and their usefulness.
i will upload this as a thread of its own if that’s ok with you
There are currently 3 classes capable of sustained PvE healing:
Druid > Elementalist > Revenant
Druid offers best support (other buffs) even though ele can offer higher healing. Ele is used in less organized groups (e.g. PUGs, first clears) to make certain bosses more faceroll-y.
Revenant is not in the current raid meta, but has builds from previous meta. Usable in T4 Fractals.
cough cough healing guard cough cough
Not everyone needs to do everything thats the beauty of gw2 to me. If you don’t want to get into something that doesnt mean that part of the game is not allowing you to enter, its your choice.
Slap a 10s ICD on the new Deathly Chill in sPVP so it doesn’t go bananas and things are looking pretty good for Reaper.
I hope they’ll don’t do it: even 2sec icd would destroy the means of the ice-whirl
ehh either that or rentroduce the condi cap but one of 2 things needs to happen
They where talking about turning DC into a PI type power attack nothing to do with condis.
Also this isn’t WvW. Please take your necro salt to the appropriate subforum.
what salt? And yes makin git like PI could deff make power reaper more viable but it would kill the condi build at the spot
Which is a good thing. The only reason condi reaper is good is because of that one trait, and Reaper is not suppose to be a condi spec! Its crazy to think they will not make a new condi elite spec, so there is no way they’ll keep a competitive condi reaper build around that only works because of one trait.
By making Deathly Chill direct damage we’ll get some actual purity of purpose, and give a badly needed buff to PvE power necro.
Careful what you wish for. Engineers got some changes in the name of “purity of purpose” and it hasn’t worked out that well for them.
Id prefer purity of purpose on reaper at least then you can know what apect of it is weak and you can buff accordigly and it also make the spec powercreeping the class in 1 way. I believe thats what you wanted.
I was wondering if the devs ever thought of nerfing or changing the mechanic of healing button simply because for a single button its really op. Giving dmg restoration to you and sometimes even to your group makes mechanics and any real danger tha can occur in raids fractals and any pve scenario a non factor.
haha this also
It’s overpowered when utilized properly in a group setting.
I wouldn’t call it an instant I win button as it does require setup and sacrificing your phantasms (losing alacrity). So it’s a finely tuned mechanic. If they wanted to still allow it to be strong but not ludicious they could make it so attacks don’t penetrate distortion but AoE fields on the floor do as those should be avoided not stood in. That would require a large scale overhaul though so don’t look for it to happen anytime between now and ever.
f4 yes does that but signet and phantasm spam is basically the same thing
You bring that up as if its some big “GOTCHA” except evades, blocks, and aegis work just as well against conditions so…
yes but power dmg comes in a smaller window so these means of midigating or ignoring the dmg are much stronger while for conditions the fact that they last that long makes it so after u used said skills u just stand there unable to do much.
There’s already a game mechanic to mitigate condi damage. It’s called condi cleanse. People on here talking about about conditions like there’s absolutely no counter what so ever. This must be your first week in gw2 or some nonsense. I can have 99 stacks of bleed and 50 stacks of burning slammed on me all at once and all I have to do is astral form as a druid and low and behold, every single condition I had on me is gone, wiped from existence. Wheres my direct damage cleanse? Sure armor partially mitigates, but it certainly doesn’t make direct damage disappear without a trace.
theres also a counter to power builds its called evades blocks aegis etc but theres also a stat that even further counters power.
If condi is a problem in zergs, it either needs rebalancing or (more likely) people need to bring more condi removal
Man if only that was possible. With the way classes kitten out conditions there would never be enough condi removal in this game to deal with it all.
The rebalancing needs to happen at the source of conditions where each class has 1 damaging condition and 2 covers max. If you’ve ever played condi Guardian, it’s probably the most balanced condi class when it comes to this. You have burning as your damage and if you spec into DH you can gain cripple and vulnerability as covers, unlike other condi classes that just look at you and you gain 5 conditions really. Though if the rumors are true, Guardian will be joining the other classes and probably kitten out conditions like no tomorrow come next expansion.
Though the true rebalancing that should happen are with stats in general. All stats, even condi damage and expertise, should start at 1000 and have a base value. Then all condis should all have a scaling factor with no base value to them, so that when you gain 1000 condi damage the damage of the condition doubles just like how 1000 power doubles your power damage. This would solve the problem that occurs currently where when you gear 1000 condi damage bleeds increase by ~250% damage while burning only increases by ~180%. There is a true failure in the stat system when Anet added stats beyond power, precision, vitality, and toughness, but didn’t decide to overhaul it completely.
If they added something like this they could relook at vitality and toughness (as well as maybe adding a resistance stat, cause you resist conditions), where at 2000 toughness you’d reduce damage by 50% and at 2000 resistance you’d resist 50% condition damage as an example. At the same time 2000 vitality should make you have double the health (aka base health scaling x vitality = current health, since Guardians have ~12k health at no extra vitality they’d have a scaling factor of 1.2 x vitality, while warriors would have 1.8 x vitality to get their 18k, and at 2000 vitality you’d have 24k and 36k). In a system where all stats start at 1000 and everything is a scaling factor healing power would become more powerful as well doubling the output for certain terribly scaling abilities.
Yes I know this post took a total tangent, but the problem with condis stems from the core stat system not being universal across the stats and their usefulness.
wow wish they would hire you or copy paste was you suggest.
have you meet Daimos?
Wasn’t it deimos? And yes i have and it feels cheap having distort straight up not work in some scenarios while in other its the best thing ever and trivialises mechanics.
what salt? And yes makin git like PI could deff make power reaper more viable but it would kill the condi build at the spot
your suggestion of reintroducing the condi cap would kill condi necro on the spot.
And I know it’s WvW necro salt because WvW’ers are the only people suggest condi nerfs in this meta.
you need to think outside of 1 gamee mode no it would not kill necro if the max condis you could have on someone are 30 stacks or so of each condi and their talk also included pvp and for pvp and wvw was my suggestion of the cap
Slap a 10s ICD on the new Deathly Chill in sPVP so it doesn’t go bananas and things are looking pretty good for Reaper.
I hope they’ll don’t do it: even 2sec icd would destroy the means of the ice-whirl
ehh either that or rentroduce the condi cap but one of 2 things needs to happen
They where talking about turning DC into a PI type power attack nothing to do with condis.
Also this isn’t WvW. Please take your necro salt to the appropriate subforum.
what salt? And yes makin git like PI could deff make power reaper more viable but it would kill the condi build at the spot
(edited by zealex.9410)
I was wondering if the devs ever thought of nerfing or changing the mechanic of distort simply because for a single button its really op. Giving dmg immunity to your group and yourself and spamming it with pahantasms and signet makes mechanics and any real danger tha can occur in raids fractals and any pve scenario a non factor.
As long as it happens this year I am happy. Expansion 2 at the soonest next year would be… risky.
Why? This year the competition is gonna be really tough with both ff14 and eso releasing theirs and i dought gw2 can take on them both. Tbh i prefer having this lw season have like what? 8 to 10 episodes then the expansion to make sure they have the time they need.That way we get a quality product that brings the lvl of detail and quality this game has shown to be able to pull off.
FF14 and ESO release their expansions in June. So it would be smart to release the GW2 expansion in September / October / November when most players are already done with the other two expansions (Stormblood will have massive content but Morrowind is pretty small compared to other MMORPG expansions). To release an expansion 4-5 months after the competitors did is pretty smart because in that time frame won’t be any bigger game expansion for the next 6-12 months.
Battling in late 2018 with WoWs next expansion seems to be much harder than battling with half a year old FF14/ESO expansions.
around that time blizzcon happens in it of it self is a lighthouse for ppl to go play blizzard games
Agony originally was added as a gating mechanic for fractals. The theory was that only people with experience would have enough AR to participate at top tier fractals. In practice, that’s no longer true: anyone with enough gold can get 150 AR (through a variety of methods).
I think it would be foolish for ANet to consider spreading agony resistance requirements to other game modes, including raids — it adds nothing to those game modes while alienating people who don’t have already have lots of AR.
he doesnt say it as a requirement he says that make ar work as toughness but for condis. Its an interesting idea but idk id prefer an actual stat that give condi resistance
So you want to make every PvPer and WvWer have to own ascended weapon and armor ? WvWer will not be happy because there is no way for them to gain ascended armor in wvw. It feels like a terrible change.
i thought having asc in wvw is a must coz its really good
Slap a 10s ICD on the new Deathly Chill in sPVP so it doesn’t go bananas and things are looking pretty good for Reaper.
I hope they’ll don’t do it: even 2sec icd would destroy the means of the ice-whirl
ehh either that or rentroduce the condi cap but one of 2 things needs to happen
That’s 2 of 9. The others are almost always undeniably better than core specs, which is a huge problem still. Saying that druid and scrapper are in a better spot is a weak argument against not nerfing elite specs to be in line with core specs
Shouldn’t an Elite Spec be undeniably better than a core spec? Otherwise it would just be another core spec.
They were originally sold as horizontal progression, so ideally they wouldn’t be any more powerful than a core traitline is. Ideally, for me, all 5 traitlines would be just as powerful depending on what role you wanted to play with your class. But balance that perfect is effectively impossible, so I’d settle for elite spec lines being on the same level as the most powerful core traitlines for each class. This would also mean changing elite specs so that they can’t do everything (offense/defense/mobility/support), since no core trailine has the ability to offer all of those at the same time.
Idk i dont recall elite specs not being sold as more powerful traitlines but if you say so. The issue with the elite specs of gen 1 was that they were doing too many diff things instead of focushing in 1 area of what the class can do theres also the issue of just changing gear sets allows for various builds within the elite specs. If it were on me i would make elite specs focus on 1 aspect of the class and amplify that one instead of having many niche things an elite spec can do.
I’d expect more news from the devs around when sab leaves. On a diff note i never understood why they didnt even hype a release prior to it actualy being released, like with the new raid and the new 100 fractal or lw updates. All of them were talked about on guild chat a few days after rather than like a few days to a week before to get the hype and the excitement going. I mean dont get me wrong the trailers for the lw updates are good but how about some time with the devs talking about things we havent seen and what should we expect and be excited about.
ehh didn’t you click yes on the trib cloud? “Yes im into that kind of stuff, don’t judge me”
I mean it does state its unfair and for those who would enjoy(?) thinking of ending themselves(joking ofc). As for the textures its supposed to be a 90’s style game. About the connectivity issue ehhh even single players in case you crash don’t aut save you just in case that happens asking an online game to have bad connection protection is at the very least wierd.
My advice: get used to using the LFG feature in this game.
Good advice for us all, regardless of which metas we love or hate, which story instance we can master.
1. Go to DS way on time
2. Get in a good squad through LFG
2. Dragon blasts everyone off the map
3. You get dumped along with a few others in empty instances away from your initial squad
4. Can’t rejoin the instance of the squad you were in the same instance with seconds before, because full
5. Game over, wait another two hours and try the slot machine againI’ve done dragon stand dozens of times. This has literally never happened to me, not even once.
It happens :/
I’ll just leave this here
https://gfycat.com/ChubbyAjarCaterpillar
Bob Ross :PogChamp:
Not to mention social awkwardness is your biggest enemy….
At least a power PS is standing still while doing 100B, in contrast to all those wannabe bouncing balls out there. I’ll never understand why some people constantly run around in SA fractals, especially when they don’t even use that stupid food.
It’s called SSS – Seaweed Salad Syndrome. After a while it becomes a habit.
what kittenous food buff that is can’t they just nerf it already? Coz buffing all the other foods looks like more work
I would also add healing guard to the table as a healer that provides good aegis and protection uptime on top of great healing for melee classes but weaker burst healing.
Also, OP, did your parents agree with you running around with that acount name? xD
I love how everyone skips over Guardian as a healer. Not like it matters because GotL and spirits overshadows everyone but they do exist.
guard is a diff kind of healer the aegis spam and protection make it more of a dmg midigation healer rather than a straight healer
Almost like they are Protection Monks, but sadly no where near as good. WTB reversal of fortune from Guild Wars 1 as well as Protective Spirit.
They are tho pretty amazing at heaing ppl that are in melee max melee range. You can easily keep your group and 85-90% scholar uptime and thats commendable.
3.) Elementalist: Make a decision, does ele damage scale with hit box or not? Because your meteor shower nerf just made us move towards things like wildfire, lightning orb, and phoenix, additionally skills like icebow 4 and lightning storm still do scale damage with hitbox size. Picking a single skill and putting an internal cooldown on it is inconsistent with the class. Either all skills should have internal cool downs or none of them.
My personal suggestion: Put an internal cool down on every skill, but buff its damage accordingly. Its stupid for 1 class to dominate large hit box, and then another to dominate small hitbox. Balance it so eles do the same damage regardless of hitbox size, and make sure that damage is competitive with condi ranger.
I’ll reply here, being an ele main, but it’s not just about eles.
There’s a big problem with the concept of competitive damage. Condi ranger is soooo much easier to play than ele. You don’t lose 10% damage when something sneezes in your general direction. You don’t lose 10% damage when you stop moving for a second. You don’t have to ground-target your skills just behind your target, or change distance to it constantly so you maximize the damage of your skills. You can simply flank in melee range and you’re golden.
Balancing the damage of both to competitive levels creates a choice between the two only for people who can play them at a near-perfect level. For anyone else (and that’s the majority of the player base), picking the harder class is simply a poor choice. They are limiting their own efficiency and hindering their own groups.
How about give these players an actual choice that actually matters? Because, let’s face it, whether qT take eles or condi rangers would only change their clear times, and only by very little. However, a player of lesser skill could potentially choose between an easier to play class for more consistent results and a harder to play class for better potential results. Taking a risk, betting on their own play. Now, that’s an actual choice.
And this doesn’t just apply to eles and condi rangers. Condi engi has the same problem compared to much easier dps builds. And there are other easy dps builds on thief and guard too, which produce far too much dps far too reliably. Not to mention the condi ps.
There has to be a bigger gap in dps to justify considering a harder class. Current balance only looks at final damage numbers. No, that’s not how you balance.
^this
Tbh idk i feel thief and guard are ok where they are thief brings no real support to the group so its dmg should be high to balance that out and guard hass less dps iirc than both ele and thief but scales well on small hitbox and big so its realiable at both while bringing minor at times not needed support. Condi engi with the buffs feels like its in a really good spot atm, but idk im not an engi main.
The issue is mostly condi ranger, the dmg it deal i suppose its too hight with too little requirements and that makes it a better choice for groups .You gotta have in mind tho that condi ranger takes no supportive skills so thats why their dmg iss hight since a group will have b default 2 rangers (druids).
The issue at the end of the day for ranger and to some extend the theif is that both have a rather easy playstyle and they dont bring much if anything to the group. (The thief rotation is really sad, having to spam dodge every once in a while and aa with the ocetional staff 2 mixed in there sounds boring and uninteresting).
The diff with condi ranger and thief is if they nerf druid and 2 are not anymore a must( or even a having a druid in the first place) condi ranger’s dmg goes down because they will have to pick utility skills that support the group. Then again placing traps correctly somehow makes the classs worthy of the dmg numbers it has…
(edited by zealex.9410)
Hmm, I believe it will happen by the end of the LS like before maybe? One thing I do know and suspect… Is that when it come to expansion I see 2 in the future:
1) New Race: Tengu and a new FULL Tyria Size Map in the SKIES, facing one of the Elder Dragons… Im guessing a Flying Mastery would be needed, maybe they will find an excuse to give us a combat mount machine or best to fly? Hmmm I guess if there are enough currents the gliders could keep us on air… and less resources to spend on it… we have to see.
2) New Race: Largos and a new FULL Tyria Size Map in the Deep scary Oceans…to face mister bubbles… Fast Swimming and using the ocean’s deep currents would be the Mastery I think. I guess since Largos already have their racial Ocean Swimming wings… Im guessing the mastery would help to even the odds in deep underwater combat.
Im just guessing but it seems to me it’s the only thing missing since GW2 pretty much covers everything with HoT. Im so addicted to it and I have not dive into the Raid stuff!
They woul rather dry the oceans of the planet tyria rather than give us underwater maps cozzz “NOOOO one of our game’s feature isnt as polished we better delete everything that has to do with it from the game” sigh
I agree W2 was not as well designed. It used to be a lot worse and a lot longer and there was a huge outcry which pulled devs off other things to shorten and improve it (that may/may not have been the catalyst for SAB dropping off the priority list later).
I also hate Trib. It just isn’t fun for me and far too long and frustrating to spend trying to get through, even with a video. But, ppl seem to like it, so at least it gives a bit more extension to the festival.
It’s a cool downtime festival, but it hasn’t grabbed me this year sadly. Maybe I’m more invested in other things atm (like actual Zelda), but I haven’ felt the “pull” so much..yet!
Duuuuuude the massiveness of the w2 maps gives them a huge
pro for me. It makes them feel like they are a real place somewhere and you feel like a small being in them also the lvl designs are pretty fanstastic with many areas inside the zones feeling like you can get around through diff routes and shortcuts and the lvl of detail and polish makes it feel like an actual standalone game.
It hasn’t even been announced yet. So we’re probably getting the announcement with the final episode of LS3 again, somewhere around autumn.
Then it’s a year or more until the xpack comes out, because as Crimson said they had too much negative feedback over the polish.
So either late 2018, or early 2019.
Or, more likely, RIP and in GW3.
They’re not going to have another 9 month content drought before the second expansion is released. The game won’t survive that, they know this, that’s why we’re being LS releases every two or three months now. If imagine that the expansion will be 3 -4 months after the end of the LS and the next LS will start about 6 months after the expansion launches.
The way HoT was handled with the drought in the run up to the release and the drought afterwards as they fixed the borked reward schemes they must added almost killed the game, IMO.
yeah honestly good job by some teams for turning that around.
FF14: ARR came out a year later and releases a 2nd expansion this summer…
Just to make people feel how extremely slow anet is. I lost motivation after a couple of months after HoT and I don’t bother to log in anymore because I am so bored (and some great games coming out the past months).
They need to learn that a steady stream of content is needed to keep players coming online. Why they only think they have to reinvent the wheel with new ‘concepts’ etc. is beyond my comprehension. People just want cool and meaty content like dungeons (non-gimmicky like Aetherpath). They just need to gaze upon their ex-company Blizzard to know how you do things.
Generalize much?
“People” want different things. Different players, different expactaitions.
Im perfectly fine with the speed we are getting new things.
New maps, new and revamped fractals, new raids, new story stuff, new pvp seasons, new legendaries, etc.Im glad they try out new stuff. If i wanted the same ol’ same ol’ – there are plenty of other games that deliever that.
I know, I know. GW2 people tend to be very patient. I assume it’s part conditioning part ‘you have to get along with it’. But imagine the standard MMO player back in the days and you release an expansion with only 3.5 maps and not a single dungeon. The people I talked with wished much more. So to speak, no I don’t speak for the general GW2 community, but at least with those who played with me GW2 and GW1 the past 10 years.
well 4 maps and yes the no dungeons release was aa bummer i would like at least 2 new dungeons to tell more specific story bits in the expac but they sort of abandoned the old dungeons. Well that doesnt mean new ones cant be made tho and i hope we will get to see some. But, pls bear in mind anet is by no means blizzard the can do so much with what they got.
It’s better if they give us a finished product, instead of some betatest version. Unfortunately, for this we’ll have to wait.
Im glad they try out new stuff. If i wanted the same ol’ same ol’ – there are plenty of other games that deliever that.
Actually, the “new stuff” in gw2 is mostly new in GW2, while at the same time trying to make this game into somethivg more alike to those “plenty of other games”.
I hope that this time around Anet will not repeat the HoT mistakes, and will concentrate mostly on GW2’s strong sides, instead of trying to please some small minorities at the expense of core players.
I take you refering to raids. I suppose yes raids exist in other games but in general hot was prett diff from what other games have. Maps with metas that effects the entire map, elite specs that change the playstile of the base class drastically, A mastery system for max lvl progression ( this is rather unique since other mmos tent to just raise the lvl cap) And then post release content such as lw season wich in it of it self is pretty unique to gw2.
FF14: ARR came out a year later and releases a 2nd expansion this summer…
Just to make people feel how extremely slow anet is. I lost motivation after a couple of months after HoT and I don’t bother to log in anymore because I am so bored (and some great games coming out the past months).
They need to learn that a steady stream of content is needed to keep players coming online. Why they only think they have to reinvent the wheel with new ‘concepts’ etc. is beyond my comprehension. People just want cool and meaty content like dungeons (non-gimmicky like Aetherpath). They just need to gaze upon their ex-company Blizzard to know how you do things.
correction, how blizard did things
As long as it happens this year I am happy. Expansion 2 at the soonest next year would be… risky.
Why? This year the competition is gonna be really tough with both ff14 and eso releasing theirs and i dought gw2 can take on them both. Tbh i prefer having this lw season have like what? 8 to 10 episodes then the expansion to make sure they have the time they need.That way we get a quality product that brings the lvl of detail and quality this game has shown to be able to pull off.
(edited by zealex.9410)
i would hold onto them until we get the last hot leggie then see if you want to go for any of them.
can i have my fractal themed cape please?
