Ever since the latest patch, I can’t enter the EB puzzle at all. Getting permanently stuck on loading screen. 4/4 tries stuck over 2 days. It did happen rarely before, maybe once in 10 tries, but now entering the Mystic Portal is pretty much equivalent with closing the game, that’s all you can do. I still hear rain falling and NPC’s talking on the loading screen.
Getting close to something that may or may not be a solution (potential solution) isn’t exactly encouraging ;/ Thanks for letting us know anyhow.
But consider this, imagine a server where there is a dominant guild who does not tolerate randoms trying to lead. I have heard this happens on some servers. That guild may force their members to vote down any non-guild people who try to lead, effectively blocking new commanders not just for themselves but for everyone. I still thing that a personal block is the best and most fair way to go, as it does not affect others.
@Speno
I can see how some people may leave you if you decide to defend yaks, and withdraw votes, but that is their choice. You may regain their votes again once you move on to other objectives. Also you could ask some people to guard the yaks without doing that yourself (at least not for a long period of time).
Bottom line is, you can still issue commands and directions in the chat, my system is merely giving freedom to people, they can choose who will be the blue dot for them, instead of a 100g badge forcing that symbol on everyone on the map. If they don’t feel like guarding yaks right now, and would like to siege a tower instead, they can go there and align with another commander.
In addition, the favorite commander list allows them to have multiple commanders visible at a time, but they will only see the one they voted for currently drawing on the map.
Stealth has to be nerfed, a thief can’t just dance around a group of 6+ players unharmed, kill most of them, and easily escape once reinforcements come, just because he’s invisible 95% of the time. Just happened. Was no way to counter it. AoE didn’t work in the least. Receiving damage must break stealth OR dealing damage must cancel stealth. One or the other, a class can’t be this OP and deal both top damage AND be invisible for 95% of the time.
You forgot the most important nerf, damage must break stealth. A class can not remain invisible 95% of the time and be pretty much safe from everything while dealing high damage.
This is just ridiculous. How can one class be so OP and nothing is done about it? One thief was just dancing around 6 of us in WvW, he was all alone we had plenty of people running in the area, including the 6 he attacked. We could not do a THING. An Engineer in this situation would be toast before he could take one guy to 90% of health. But a thief? He just kept appearing and disappearing for long periods, killed a few of us, and easily avoided the rest, which is completely ridiculous. Why is damage not breaking stealth? AoE did noting to him, not a thing, I could throw grenades till tomorrow and he’d be killing the others, completely safe. Why is there no counter for invisibility and why can a thief be invisible 95% of the time and deal high damage at the same time? How come an engineer can consider himself lucky to escape if a few enemies spot him from max visibility range, but a thief can dance around a group unharmed and be able to escape on top?
// rant over
TLDR : A thief killed me and few others in WvW and escaped unharmed, please nerf
Agreed, in game surveys would be awesome. There could be a compete separate page next to the trading post, full of questions and surveys about the game play, taken from the hot topics from the forum and from the suggestions. There every player could vote and comment.
I did not add a vote down system on purpose, it is a lot easier to abuse than the positive vote system. Ranking down could be used by enemy faction spies to vote down good commanders, could be used by some players to vote down someone just because they don’t like them, even if they are good commanders, and so on. The positive vote system is backed up by the block list and favorite commander list.
Fair play as long as damage breaks stealth, otherwise it’s OP.
@Kid Taylor
Trading votes would be futile because as a commander you gain virtually nothing but an obligation. It’s not a one time vote either, the system would require you to become elected over and over again for long time periods (weeks), and THEN capture objectives well enough to actually keep the votes during each day. You won’t get a permanent title otherwise. It would be much much easier to convince random people to donate gold so you can buy it for 100g. Keep in mind that when you vote for someone who is a bad commander, you will be his follower and will miss out on following a good commander. While this may be possible for small groups of people voting for a friend over and over, I don’t see this happening for higher ranks, such as Lieutenant, Commander and higher. 15 random people won’t just log in and vote for you for weeks each day just so you get a blue dot. It would take ages to trade this way. And easy to spot and block too.
In addition, you have the safeguard in form of a block option, if you see someone is only trading votes and is doing nothing, simply block them. There would be filters to for example block ALL commanders except X and Y, and so on.
Last day of the match : everyone from server B and C transfers to server A to get the chest.
Had no idea what Millennium Falcon is
Googled it
. . .
Nerds…
.. said the caveman xD
Agreed, damage must break stealth. It’s enough that you can deal damage while being invisible, but to take damage and not be unmasked? That is OP.
I saw flamerams turning into arrow carts upon completion..
The borderland jumping puzzle gate can not be opened anymore..
One can’t enter the EB puzzle anymore. Tried 3 times, 3 times got stuck on loading screen..
(edited by zerospin.8604)
Can't unlock the vault door at the end of the jumping puzzle post patch.
in WvW
Posted by: zerospin.8604
Same thing, I got both parts and the gate wont open.
Rank titles and specific numbers can easily be modified, it would be up to ANet anyway to pick the titles and follower ranges, the ones I provided are just an example.
I believe the team responsible for culling (Performance) is not related to the team that deals with game systems and WvW in particular. So they do have the resources, and I made sure this system is easy to implement. Most of what’s needed is already there, all it needs is putting it together. I could do that myself, no need for a team tbh but the big devs always like to waste resources and thousands of $ to do every little thing
Exactly, I want to see my name, my title, my guild name and the star -.-
I just tried to enter WvW, and couldn’t, no response whatsoever, no queue notice, nothing. May be related. Also got stuck earlier when trying to enter the jumping puzzle in EB. Currently our server is loosing so there is no queue in EB, if that helps.
Canons will die within 60 seconds when faced with a medium size zerg. Even if you mount them, you will die before firing off 2-3 shots.
When faced with a 25 people zerg while having 10 defenders, my strategy would be to hold out as long as possible while waiting for reinforcements to save the day. Helm’s Deep Tactic, in other words lol :P I believe that’s how it’s meant to be by design.
@Adaneshade
And you still could do that in the new system thanks to the guild commander layer. However in the new system, your display would not be cluttered with a horde of wannabe commanders with lots of gold and no tactics. You could use the tag at once, without any gold, by simply voting for whoever you choose in your guild.
Having orbs = meaningless.
Our server held all 3 orbs yesterday and we are severly outnumbered and far at the 3rd place. It helps nothing at all.
If your server is already crushing the opposition, having the orbs will not change it.
If your server is already crushed by the enemy numbers, having orbs will not change it either.
One-shotted a full health Warrior as an Engineer with my riffle ^^
in Engineer
Posted by: zerospin.8604
Lyuben wins the cookie. Too bad the cookie was a lie
I have indeed lured him to the cliff and blasted him off it lol it was so funny :P
Moral of the story: Be aware of your surroundings.
@Monsoon
My system does incorporate switching off the commanders you don’t like.
@Narcosis
In my system it is highly unlikely you would see a commander who is not worth following In the rare case they do suck for your tastes, there is an option to turn them off, and pick your own commander, or start giving strategy suggestions in the chat and maybe become one
I have added the Layer System, Achievement System and Dynamic Commander Switching to the post, check it out
(edited by zerospin.8604)
Yeah a guild commander tag could be easily added. The system could work in layers, the public layer, and the guild layer. If only your guild mates voted for you, then your symbol would be visible only to them. If you also issue commands in the chat, non-guildies may vote for you, and you will also become a public commander. Your guild would still see you as a guild commander, but others would also see you as a normal commander.
One-shotted a full health Warrior as an Engineer with my riffle ^^
in Engineer
Posted by: zerospin.8604
Nerf engineers! ? :P
A cookie to the first who guesses how.
I can even see a Wookie! No wait, it’s not rendering. You’re right though it is the Falcon.
@Cruzyo
Thanks for constructive criticism The issue of guild members voting for one of their members as commander is perfectly natural in my system, he will indeed become visible to everyone after a certain number of votes has been given. If he’s a good commander, there is no issue at all. If he’s a bad commander, remember you have the ability to turn him off (you wont see his marker) and vote for your own commander. Remember, you can only see what a commander is drawing on the map, if you voted for him, so a bad commander won’t be an issue here either.
Again, people not in the guild will not vote for a bad commander. Each person can only vote for 1 commander at a time. There should be no significant issues here. It is highly, highly unlikely most people on the map will vote for a bad commander who has no clue what he’s doing.
Since I can’t seem to quote:
@RealoFoxtrot
My system suits these people perfectly. Their guilds, dedicated to WvW, will obviously choose to follow them again, and they will receive the permanent titles soon enough Bottom line, the commanders who are capable now, will be chosen to be commanders again in the new system. Only those who bought the title merely for showing off will be left out.
Current Commanders should be removed completely. Refund the gold to those who got it. Instead introduce a voting system, where you can right click and vote for a person to be your current ‘leader’ for the match, meaning you think he knows what he’s doing and you will follow him. Then he gets a blue icon – FOR YOU only. If you talk in the chat, and appear to talk with reason, and your advices actually work, people will vote for you. No need to farm 100 gold killing dredge!
If say 12 people vote for the same guy, that guy gets a temporary COMMANDER title and a purple icon visible FOR ALL. Simple, easy, effective.
A rank system could be easily introduced here. The more people vote and follow you, the higher your rank becomes, from say Lieutenant through Commander to General and Field Marshal. It would be just a title next to your icon, showing how many people follow you currently.
If a person gets voted a COMMANDER often, he receives a permanent title, and can turn it on/off at will. Since people were following him for weeks already, it is ensured this title is earned and credible. People don’t choose to follow someone this long, who does not get results.
A person can see the people who voted for him, as a Number of Followers, this will help him in deciding what targets to take. With only a few followers there is no point charging SM.
In addition add a feature to hide unwanted commanders, and a Favorite Commander List – commanders on that list will always be displayed for you.
Finally, whatever your chosen commander draws on the map will be visible for you. For advanced strategies in the field.
Simple in implementation, clean, logical and effective. This is how commanders should be.
UPDATE:
The commander system will work in TWO LAYERS. The PUBLIC layer, and the GUILD layer. If only your guild mates voted for you, you will become a guild commander (or lieutenant or general depending on follower count), you will be visible as a symbol to them and only them. Other non-guild players can also vote for you, so you can become a public commander as well, subject to all the above rules, and everyone could see you on the map. However your guild mates would still see you as a guild commander.
Achievement System
Once you are voted a commander, each time you receive karma from an objective, you also receive points towards the Commander Achievement. Once the achievement is complete, you will receive a permanent title you can turn on and off, without others having to vote for you (they can still turn you off though). This ensures that you have to be A. chosen and B. taking lots of objectives as a commander, in order to get the title.
I can see multiple ranks, for example:
[Guild] Team Leader – if you have 6+followers.
[Guild] Lieutenant – 12+ followers
[Guild] Commander – 20+ followers
[Guild] General – 40+ followers
[Guild] Field Marshal – 84+ followers (about half of the map population)
Insert guild name in the brackets if you are in the guild layer.
You have achievements for each of these ranks, and the ranks are only there to give people quick ideas about how many people you are leading currently. If ANet really wants a gold sink within the Commander system, you can provide Rank Armor sold for gold, as long as you completed the achievement for that rank. Purely cosmetic.
Dynamic Commander Switching
Say, you voted for commander A, or have not voted for any commander at all, but you start following commander B, and have the DCS flag turned on in options, you will automatically align to the commander you are following, if you stayed within X range of him for the past Y minutes. Just a little neat automatic trick to help the undecided pick the best commander to suit their gameplay style! Entirely optional.
(edited by zerospin.8604)
500 teams will do the trick! One big All vs All arena Just kidding.
People are still in the misconception that free transfers have anything to do with it. Did you miss the memo yesterday where ANet looks at the ACTUAL TRANSFER DATA and confirms that most players transfer FROM winning servers TO loosing servers? Not the other way around? Kinda totally busts your theory doesn’t it?
FYI ANet has confirmed the other day that free transfers are not the reason for this imbalance, so stop repeating this myth, it’s long busted. They got the data.
My already completed monthly Survivor achievement for October is bugged. Both title and description of progress are displayed as ??? and there is 0 progress on the bar.
Pretty sure the largest drop is the already mentioned Malchior’s Leap cliff. You can also climb to the very top of Mount Maelstrom, not the vista, there is another route to a higher spot.
Yep had this happen a couple of times, just gets stuck, no apparent disk activity. All you can do is kill the process and get back in the WvW queue. Yay..
Yep it is gamebreaking, invisible zergs everywhere, you are not alone this happens all the time both in PvE and WvW. It is surprising that ANet has designed WvW for 500 people per map, knowing the engine can not display more than 100 people in a synchronized way. How often do you scout a keep that’s being attacked, and see only projectiles hitting the gate, shot from empty places around it? How often do you charge a few people together with your 15 person group, only to get lolwtfpawned within seconds, and see a 50 person raid materialize around you few seconds after you died? How often do you shoot at air desperately hoping you’ll hit anything, because nothing is visible? Happens all the time.
Personally I’m not spending another copper on upgrades until ANet implements a public donation system build around a dynamic event progress bar with donations filling said bar. As should have been implemented in the first place. The current system is a failure. Either that or cut the costs by 400%.
The first thing many players ask is “Can I duel you?” (to test out the class). In GW2 you have to say “nope”.
It’s funny because at the beginning, in the beta, it looked like GW2 had the longest duel times, with fights lasting for minutes. Now I haven’t been playing sPvP much since, so is it really that bad, is it really seconds? :S
1. TP + Forge = Making lots of gold without even going out of LA! My favorite. I’ll let you figure out the details
2. Farming events with +MF gear = selling lots of items, including rares = lots of gold.
3. Farming certain mobs for their drops and selling these on TP = lots of gold.
If you combine these methods you can make multiple gold per hour.
The reason people still buy WoW expansions is not because they like it, but because it’s hard for them to let go, they have so much invested in the game, they are ‘forced’ to buy the next, no matter how crappy, expansion. So the numbers mean nothing. Now, if you could prove me that the 2.7m were in fact, compeltely new players, who never played WoW before, then I’d agree. however it is far more likely, the majority of the 2.7M already has multiple max level characters, and just continues on the train to nowhere, hating the game, but playing it. I experienced the same with LOTRO, a game superior to WoW in all things that matter. But I quit that eventually.
It is too early to say if GW2 is the success it hoped to be, it all depends now how fast and how good ANet can update the game and expand the foundations. We should know by the end of this year.
One was the “Fear not this night” song, the other was seeing my character in this pretty scene
Alas all the rest needs to be reworked, Zheitan size, the Zheitan fight, the final cutscene voice-overs need to be more inspiring, the loot needs to be equivalent to the task, and so on.
I wish the picture was only the icing on the perfect cake, however, the cake is missing
Will we ever see a proper, glitch free, epic ending?
You can’t ban buyers. Let me demonstrate in a few steps.
1. ANet starts to ban gold buyers.
2. Goldsellers start to mail random people free gold.
3. ANet inadvertedly bans a few innocent players.
4. Kittenstorm and lawsuits and really bad press for ANet.
5. ANet stops banning gold buyers.
6. Goldsellers continue business as usual.
Result? ANet looses face and credibility, and goldsellers remain untouched.
I just finished the last chapter, was also waiting with it for a few weeks until now. It was changed yes, but I wouldn’t call it ‘fixed’. I could choose between siege blueprints, got a 1000 points letter of commendation and.. 3 green items lev 78-79 from 3 loot bags. Really. Why even bother giving anything at all? Any mob can drop siege blueprints and green items.
Color me disappointed. If that’s the kind of fix we’ll be getting in the future, the game won’t last long.
Something has to be done, that is true, the current system is beyond ridiculous and obviously no one has spent more than 5 minutes thinking about it when it was implemented.
Very soon there will be dozens of commanders online at any given point, the map will be cluttered with blue markers, no one will have any clue who is where doing what, the few commanders who actually do know what they’re doing will be lost in the forest of blue dots. Just sloppy, very sloppy.
If spies are allowed, there must be a system to combat them if discovered. Votekick is pretty much the only solution available and pretty safe as long as the required approval rate is set high enough, say 100 yes votes – so the vast majority. Pretty hard to abuse this.
Lol 10000m? 10km? Where did you even get that number? It would take an average of 2 hours running from the treb to the target point for it to be 10km.
The range is fine, pretty much within expectations, it can’t really be much longer, because of the engine limitations and the fog, you can barely see where the treb hits as it is.
In SM castle today, we were trying to take it, a huge and long fight in the lord’s room, against an invisible enemy of unknown quantity and lag ^^ Not very fun.