Showing Posts For zerospin.8604:

The Mini-Pet Arena - Train Them - Watch Them Fight

in Suggestions

Posted by: zerospin.8604

zerospin.8604

I’m proposing a new, revolutionary mini game that spans the world of Tyria and will send you all back into the open world.

1. Every mob in the world, including the bosses, will have a tiny chance to drop a SKILL TOKEN. The skill token contains within it one skill belonging to the mob that dropped it. For example – flame breath in the case of a river drake.

2. You can apply that skill token to any suitable minipet you possess. This way you TRAIN the minipet to USE that skill. Congratulations, now your minipet can use flame breath!

3. Each minipet may only learn up to 5 skills.

4. In every city there is an ARENA where you can enter TOURNAMENTS, using your minipet.

5. Your minipet will use the skills you trained him to use to fight another minipet in the tournament.

6. During the tournament, you can press 1-5 to use a given skill. The pet acts on his own otherwise. You can also order it to dodge.

7. Skills can be upgraded to the next tier, if you use the same skill token again. There are 10 tiers, at tier 10 the skill is twice as strong as the base one.

8. You may use the mystic forge to TRANSFORM skill tokens, mixing their effects randomly. For example, a skill that deals direct damage, and generates a poison cloud, mixed with a skill that creates a fire field and applies a bleed, may result in a skill that deals direct damage and causes a bleed, or one that generates a poison cloud and a fire field, and so on.

9. This does not require new animations, just a basic attack animation on the minipet, that will trigger any skill. This will simplify implementation.

This can be extended / improved in many ways, but you get the basic idea I hope

Free Travel TO Cities

in Suggestions

Posted by: zerospin.8604

zerospin.8604

Yes it should be free. Although you can go to the mists, LA, then the target city, that is 3 loading screens, which is very very painful on weaker machines. Especially LA which is taking forever to load.

New class: Samurai

in Suggestions

Posted by: zerospin.8604

zerospin.8604

I wasn’t aware Aura portals can lead to medieval Japan. Why not to Coruscant as well, let’s have a Jedi Knight profession too

"(Reward Zone)" - Darkness Falls Solves everything.

in WvW

Posted by: zerospin.8604

zerospin.8604

Yeah that would be a fantastic thing to have in the game. Would make WvW a lot more exciting. /signed

Armor Trinity - Why?

in Guild Wars 2 Discussion

Posted by: zerospin.8604

zerospin.8604

I just want the option to transmute the looks of any armor onto another, regardless of weight. The game is about looks, so why lock us from 2/3rd of the content? I don’t get it.

What innovation does Guild Wars 2 bring?

in Guild Wars 2 Discussion

Posted by: zerospin.8604

zerospin.8604

The main innovation is that things happen instead of us only reading about them. This has not been done in any MMO I can think of not even in any single player RPG I can think of. Not in Fallout, not in the Elder Scrolls, not in Mass Effect, not in GTA, nowhere. Things happen whether we are around or not. One action leads to another instead of just ending. This is new. And it’s big. People may not realize it because it is just so kitten good and smooth and natural. It’s only the first step but it gives a foundation to an entirely new breed of MMO’s in the future. We are seeing a revolution that is starting, people will look back in a couple of years and say this is where it started.

Is an engineer going AFK with turrets up considered an exploit?

in Guild Wars 2 Discussion

Posted by: zerospin.8604

zerospin.8604

No they are not saying that at all. It would be ridiculous. They are saying that using 3rd party EXTERNAL programs like autoclick bots, and going AFK, is an exploit.

Dropping down turrets and going AFK is normal gameplay. You are not cheating and it is no ones business if you are at the keyboard or not all the time. Would be a really stupid and slow way to level up anyway, I doubt anyone is using it in this way. I would probably use that if I had to go away for a couple of minutes, just to make sure i don’t die meanwhile.

Points for player kills

in WvW

Posted by: zerospin.8604

zerospin.8604

I’m going with no

The problem with this is it breeds farming players at their spawn as an option, the objectives need to be the main focus to spread the population out across a larger area.

There are 3 exits. Farming is not possible. If someone gets farmed, he wants it, or is new and doesn’t know he doesn’t have to be farmed.

Why you get damaged when you die in WvW?

in WvW

Posted by: zerospin.8604

zerospin.8604

Yeah repair costs make you feel really bad after trying to save someone and die in the process. It may be a low amount, but you still feel bad. That’s why I’m using town clothing when I die, go down in style, save some cash

Patch notes - Still no reward for support?

in WvW

Posted by: zerospin.8604

zerospin.8604

The current reward system is completely broken. You can arrive at a keep, drop all the siege, then kill an incoming enemy group all by yourself, and get no participation – just because you happened to kill them 1m outside of the radius. Ofc the fact the zerg got in because of your siege means nothing. Hey you only spend a bunch of silver and tried to help by doing supply runs to build the siege, couse no one else carries any. Nor does it count you revived some people on the way. Yep, you did nothing to receive a reward. //sarcasm

Engi and WvW.

in Engineer

Posted by: zerospin.8604

zerospin.8604

Grenades all the way. Power + precision, grand master in explosives. Ideal for team play, you can rather easily clear walls on keeps, deal significant damage and cause chaos in an enemy zerg while defending on the walls, as well as generally just blasting everything away. You can make an entire zerg back away sometimes. Freeze grenades are great for slowing them down so your zerg can catch up to them. The toolbelt grenade barrage is you most damaging skill, and it’s wide AoE on top. Supply drop helps during siege, and used as initial strike at the heart of the enemy when charging another zerg or enemy camp. Elixir S (shrink) is fantastic for reviving under heavy fire, for getting the hell out of there, for charging past the enemy into a keep. Riffle aids with the net shot for picking single targets, then nuking them down. And of course AoE generally helps to get loot and badges both here and in PvE.

WvWvW/badge gear has unfair price and time to get

in WvW

Posted by: zerospin.8604

zerospin.8604

I agree. I got 400k karma in WvW and 550 badges (and I was doing puzzles too). I can buy any full karma set, but only 2 pieces of WvW gear. Clearly not in balance.

What's So Hard About WvW?

in WvW

Posted by: zerospin.8604

zerospin.8604

Our server was constantly owned in previous matches, we suffered from nightcapping and being outnumbered. In this match however we went from being 3rd place, to being 1st place, owning all 4 maps in the morning and leading by insane numbers. All it takes is a tier change xD

Remove upgrade cost

in WvW

Posted by: zerospin.8604

zerospin.8604

p.s. Dying in WvW should ALWAYS give repair cost .. I saw bunch of players that rather do suicide jumping from cliff’s when being chased just to avoid repair cost

or you can also switch to town dress right before you die. no repair cost !

Seriously? Why haven’t I thought of that before ^^

I love wvw but I hate wvw because of the invisible army

in WvW

Posted by: zerospin.8604

zerospin.8604

Yes, the names should be rendered at the least, or red dots on the map.

How do you report people purposefully draining supplies?

in WvW

Posted by: zerospin.8604

zerospin.8604

It’s obvious people are abusing the system, and it highlights one of the flaws of the current system. While I like and admire Anet, the current WvWvW setup is clunky and really should be changed to a more elegant system (one that does not foster abuse of any kind, and requires server cooperation and not individuals’ gold to keep bases upgraded).

Yeah I hear you, however a system that does not allow for abuse of any kind does not exist. Not in any game and certainly not in the real world. All one can do is try to design a system that minimizes abuse and provides mechanisms to deal with it. However, these mechanisms are likely to be used for abuse as well so it is somewhat futile. Example from the real world: the police force. Created to prevent abuse, yet it does abuse the innocent often as well. Same thing with the courts, government, etc etc. Everything humans do can inherently be abused or used for abuse. That certainly goes for games designed by us flawed humans :P

Guild Wars 2: It's alive!

in Guild Wars 2 Discussion

Posted by: zerospin.8604

zerospin.8604

I spent 16+ hours yesterday in WvW. Nuff said.

"Temporary Fix" for rendering issue

in WvW

Posted by: zerospin.8604

zerospin.8604

Wont do anything.

You arnt rendering those people because the server hasnt told you they exist yet. Server side issue.

Not quite. The server does transfer the data to your client, you can in fact do damage to them when they are invisible, and you get the damage number, which means there is communication between client and server. To deal damage you must know the position.

The issue lies in slow loading of model textures and data from the disk. It is most likely queued in a background thread, and it takes just ta few seconds too long when there are many people incoming. This results in them appearing way too late, on top of you.

The fix is, I repeat again, to render red dots as enemies on the map, this way we would at least know something is there, even if the models are still loading. You only need position for that, and that you have.

Singularity Zerg an exploit, or WAI? (screenshots included)

in WvW

Posted by: zerospin.8604

zerospin.8604

Yesterday our server was hit, I think for the first time, by a tactic I like to call a Singularity Zerg. I was wondering if people consider this to be an exploit and abuse of game flaws, or a valid tactic?

Singularity Zerg
A large zerg consisting of many people standing as close to each other as possible, taking advantage of reflection, healing, blocks, repulsion walls as well as exploiting AoE target limits, and causing severe problems on the entire map, such as severe lag, invisibility due to slow model loading, and making enemies unable to use half of their skills at all. You can usually safely approach a singularity zerg, as seen on the picture, they focus on standing on top of each other. The singularity can withstand heavy siege bombardment for long periods of time, and can cut down reinforced gates without siege, even if you aim a catapult at the door.

I have attached screenshots, censored of course, I’m not here to pass any accusations, in case the tactic deployed is not representative of the server. I can’t believe they were not aware they are abusing the above game flaws to gain advantage.

A singularity zerg is nearly immune to AoE and damage, because the damage is spread on random few within the zerg, and they are constantly healing, and reflecting.

But the most annoying thing is you can’t use half of your skills at all when dealing with it, for no apparent reason, the skills just won’t fire at all.

Does ANet consider this to be a valid strategy? If so, how does it differ from dungeon exploits? If it’s allowed however, what is the proper way to counter it?

Attachments:

Having to pick up loot bags is incredibly annoying

in WvW

Posted by: zerospin.8604

zerospin.8604

I see some people still do not understand this problem. Let me explain.

When you run at full speed + buffs, chasing an enemy, or escaping, there is no time to pick it up even if you notice in time that a loot bag spawned. Do I have to spell out how bad it is in a WvW setting to have to turn around and run back to get a loot bag? Even if there is no enemy, your turning around may trigger a herd response and many of your allies turn around with you or get generally confused about directions! Yes it happens!

What is this guy doing? Is he turning around to charge the enemy? Is he picking a new target? Is he running away? Nope! He’s only running back to get a lootbag!

In addition, the problem is increased by the same thing that causes invisible zergs. The loot bag model tends to appear a split second too late to pick it up while running. This means if you’re focused at chasing an enemy, you will loose many bags.

Now that’s not even the worst of it yet. Currently we have the worst possible interaction implementation – the single key F. For everything. Yep. For looting as well as for rezzing. It’s bad enough in PvE, but in PvP it’s just ridiculous. Try to loot that badge before the enemy zerg wipes you? Nice try mate! You will start rezzing the ranger pet, get locked in it for at least 2 seconds before you can get off, and you die, ending up with no loot, no badges, and broken equipment

Awful, awful implementation, I don’t know who thought of this, but he clearly never played any fast paced PvP :S The loot bags should only appear, if you have no room left in the bags. However, badges should not count as items, but a sort of currency, and always be awarded.

(edited by zerospin.8604)

All classes now get a 25% movement signet...

in Suggestions

Posted by: zerospin.8604

zerospin.8604

My engineer runs at 33% speed all the time, I need no signets

Getting Gold selling mail A minute or two after login?

in Players Helping Players

Posted by: zerospin.8604

zerospin.8604

I have noticed this too. And I’m still waiting for ANet giving us the ability to instantly ban a goldseller from using chat and sending mail, with 1 button click. The GM’s can’t do this, but we can.

Unable to Login In

in Account & Technical Support

Posted by: zerospin.8604

zerospin.8604

That bogus message really has to be removed. Imagine all the non-tech savvy players who don’t visit forums, which is 95% of the player base, getting hit by this message. How many of them will waste time and maybe money to try to solve this fake problem, which is obviously server-side? This is unethical.

Engineer Downed Skill Replacement - Rocket Jump

in Suggestions

Posted by: zerospin.8604

zerospin.8604

I find the engineer has some pretty useless downed skills, compared to some other classes. In particular the lack of a ‘escape’ skill is rather painful. We have no way to escape from a dangerous area, be it siege fire, enemy zerg, or other. Other classes can vanish and change position, turn in to mist and move away to safety, but all we have is stationary, we never move, and are sitting ducks.

And so I propose to replace the third skill, the explosion, with a Rocket Jump. You activate it, and get a target selection circle, you pick a spot and desperately fire off your rocket boots, flying to that spot. The jump might initiate a small knockback to the surrounding enemies – bu that part doesn’t matter, most important is the ability to move away when downed, so people can revive you – for example if you got downed at the keep doors while repairing or attacking.

[WvW] "Invader Names" color = Server color

in Suggestions

Posted by: zerospin.8604

zerospin.8604

Yeah I’d like that as well.

Game breaking culling needs fix.

in WvW

Posted by: zerospin.8604

zerospin.8604

I already posted a solution – render enemies as red dots on the map. Just like you render allies as green dots. The slow loading model issue can not be fixed for various reason and ANet knows it, my solution is the only option that at least gives us an idea what lies ahead.

Game froze while switching sound quality

in Bugs: Game, Forum, Website

Posted by: zerospin.8604

zerospin.8604

I was in WvW, playing on lowest settings, both sound and graphics. At one point a strange wuzzwuzz sound started to play, like a sort of chopter? So I attempted to change sound quality, hoping to reset it. I moved the slider 1 tick up, no change. Then I moved it back to minimum, at this point the game froze entirely. No response to anything, couldn’t minimize either. Only killing it in task manager worked.

Sound Card: Creative X-FI XtremeMusic
2GB Ram
Win 7 64bit
Radeon HD 5750 1GB

Putting UnreachableTrebs on Cliffs in Home Borderland

in WvW

Posted by: zerospin.8604

zerospin.8604

Umm if the defenders have to use unreachable trebs in their home base, it seems they already are loosing hard, and got pushed back to the wall, so they should be able to do that.

WvW teaming?

in WvW

Posted by: zerospin.8604

zerospin.8604

Problem is, that the two winning teams gang up on the loosing team :P Unexpected and really stupid but oh well.

New Mechanic : Loosing Server Sacrifaces Orb For Point Boost

in WvW

Posted by: zerospin.8604

zerospin.8604

Not really an issue. Safeguarding orbs is already in, and is logical. If the winning team attempts to defend the orbs with all they have, the other servers can simply take all the other keeps instead, problem solved. Currently if you’re low on points, you have NO ways to get them, and my method provides that. Even with the boost, if you don’t take some keeps, it won’t make a difference. All it does it make it easier to close large gaps. If the servers stay within the 5000 points range (or any other number this is just example) , the orbs may not be sacrificed anyway. This ensures close matches won’t be affected.

Fix siege weapons line of sight

in WvW

Posted by: zerospin.8604

zerospin.8604

I can see why it’s a problem code-wise. Suppose you drop a grenade, and want to be really strict about realism and LoS. Suppose the grenade falls next to 50 people. Right now it’s a simple calculation, find out if each of them is inside of a blast sphere. Trivial and fast. If you want LoS however, things get really bad, really fast. You need to start casting rays from the sphere to each player, and not one ray, but many, in fact as many as you can, to be as precise as you can. Now, each of these rays, needs to be tested for intersecting the terrain, the keep wall, doors, siege machine models, etc. You can imagine this becoming a nightmare and requiring serious CPU power. That’s why it’s a problem.

New Mechanic : Loosing Server Sacrifaces Orb For Point Boost

in WvW

Posted by: zerospin.8604

zerospin.8604

Can you explain how the exploit would be performed? I don’t see it.

New Mechanic : Loosing Server Sacrifaces Orb For Point Boost

in WvW

Posted by: zerospin.8604

zerospin.8604

Here it goes, a mechanism to help even the odds and give chances to the loosing side.

The 2 servers that are NOT leading, and are, say, at least 5000 points away from the next server, may sacriface the orb that’s in their possession, and all the privileges it gives, to receive a +100% boost to all gained points across all maps. The orb disappears until the server gains position in the ranking (going from 3rd to 2nd place, or 2nd to 1st). Once the position changes. the boost ends and the orb resets.

Who would decide about sacrificing the orb? Not 1 person, but many. You gather at the altar, and use it, and press “Yes, I give consent”, which fills a bar, just like an event. Let’s say 24 agreeing votes would initiate the sacriface.

Imagine your server is badly outnumbered, and you loose across all maps. Now you have a clear goal, mobilize on one map, take an orb, and sacriface it. Now you will get 200% points for all keeps you own. It would still take effort and would give more ways to even the scores. This should make the matches a lot more close and interesting.

Discussion: Make REPORTING matter!

in Suggestions

Posted by: zerospin.8604

zerospin.8604

Already suggested something like this, about goldsellers. In my implementation however, the moment you press the report button, the ability to post in chat and send mail on the reported account gets suspended. No need for 100-200 reports, 1 is enough. I called it “light ban”. It offers great power, and would hit the goldsellers hard. If someone abused this option, he would be suspended in return. And the math agrees that sorting through a few tagged accounts beats going through 5000 reports.

Selling back to karma venders.

in Suggestions

Posted by: zerospin.8604

zerospin.8604

Agreed, I am surprised this was not a feature.

Reward those kittensurrect the fallen

in Suggestions

Posted by: zerospin.8604

zerospin.8604

I’ll repeat it again, reviving has to count as DE contribution, more precisely, the amount of health healed should be counted as damage dealt. If you heal a guy with 20k health, you dealt 20k damage as contribution to the DE. No need for other rewards. Well, more titles would be nice, Combat Healer is too easy to get.

It's disappointing that legendary items require 100% world completion

in Suggestions

Posted by: zerospin.8604

zerospin.8604

I was in a similar situation, but could simply transfer servers to get all 4 maps. It is no longer a viable option however. The solution is to keep things as they are BUT move the POI outside of the keeps. This way you still have to sneak and all, but are no longer locked out.

Enough With Invisible WvW Zergs - Display Enemies As Red Dots On Map

in Suggestions

Posted by: zerospin.8604

zerospin.8604

Since it is clear there is no fix for the invisible zergs in WvW, simply render them as red dots, next to friendly green dots on the map. This way even if their models are still loading, you wont die chasing what you though was 1 guy, into 50 others.

I know it is a simple fix, the client knows the position of the enemy, long before it can render the model, so drawing red dots would communicate that to the player almost instantly. I can’t understand why this was not implemented from the start.

Since players may overlap, you could enhance the display, by calculating groups of people that are next to each other, and in addition, or instead of individual dots, render circles with a number (of people in it). This should fix the issue when many players attempt to stand on top of each other to trick the engine.

This is the only solution available to this problem. And it could be done by the next patch

Anyone else think Sentry Points are totally useless?

in WvW

Posted by: zerospin.8604

zerospin.8604

Agreed, a sentry should stop Dolyaks, or at the least, make them turn around.

1day -> 2week matches your thoughts?

in WvW

Posted by: zerospin.8604

zerospin.8604

From what I have seen so far, 2 weeks will be way too long to make any difference in the score. If you loose, you are not more likely to start gaining points, on the opposite, your side will be more likely to gain LESS points in 2nd week, than in the 1st, simply because a lot of people will quit, while the winning team will be more motivated to defend their first place.

Not that it matters, I enjoy WvW more often than not, even though I’m on the 3rd place team most of the time

Make loot "Automatically" looted!

in Suggestions

Posted by: zerospin.8604

zerospin.8604

+99999 on this. Can’t sign this often enough.

My opinion on OP skills

in PvP

Posted by: zerospin.8604

zerospin.8604

Pets in general are OP. Each second you spend hitting one by mistake, is equivalent to a mez or stun on you. And if the pets do damage too then..

Change the Zhaitan fight a bit.

in Suggestions

Posted by: zerospin.8604

zerospin.8604

1. Zhaitan needs to be bigger.
2. Zheitan needs to be an actual threat and danger, apart from his actions in the cutscenes.
3. Less annoying adds on deck, more fun with canons – more skills, dragons dodging your shots, the need to block their attacks, additional flying adds to aim for.
4. Kill someone important. Kill Logan. Or Traherne. Whatever. There is a lack of drama. I don’t want a cheesy Disney happy ending. Let Traherne sacrifice his life to deal the final blow to Zheitan or something.
5. Make the Zheitan encounter more epic. Let him crush some mountains, add more ships that attack him. You do not attack an Elder Dragon with 1 puny ship! Make him destroy some of the other ships, maybe with some of our friends.

Stonemist Castle Should Not Grant Points Directly

in WvW

Posted by: zerospin.8604

zerospin.8604

I’ve had it with a hundred people banging their heads on the walls of a fully upgraded SM, while they should be taking camps and keeps. Always going for the large shiny target, like moths for a street lamp. Failing to realize SM is unimportant, it’s just the icing on the cake, and that holding it puts you in fact at a disadvantage. But nevermind that.

I have a much better system for SM. It should grant you NO points at all. Not 50 not 35, not even 5. INSTEAD it should give you a % boost from ALL OTHER keeps and camps you control. Say, a 25-50% boost. So, if an objective normally gives you 10 points, then if you hold Stonemist, you will get say, 15 points for that objective.

This means, if the enemy holds SM, then taking away their keeps, will render the SM useless for them, and hopefully more people would go for the smaller targets, instead of the big one in the middle.

8 Black lion chests 0 keys

in Black Lion Trading Co

Posted by: zerospin.8604

zerospin.8604

The chests are rather poorly implemented for two reasons.

A. The drop rate is way too high.
B. The contents are useless.

This causes people to ignore them, instead doing what ANet wants them to – buying keys. I used to play an Asian MMO years ago that also had such chests, but the implementation was truly cunning, it caused people to pay hundreds of dollars to buy them. What was different there?

A. The chests were really rare outside of the cash shop. Except for special events when every mob on the map has a small chance to drop them for an hour or so.
B. Inside the chests you could get any item from the cash shop, including endgame gear, legendaries and any mount. Or you could get trash. This had a result of a gambling casino. The chests would sell for large amounts, and people would spend tons of cash on them.

Obviously we do not want this sort of P2W in GW2, however there is a lesson to be had here. Make the chests rare, and give us a chance to receive banks lots, inventory slots, and cosmetic gear inside, in addition to the boosters and useless tonics. Then I guarantee you people will buy them for real cash, and their price in the TP will skyrocket.

WvW Scoreboard is hurting both Winners & Losers

in WvW

Posted by: zerospin.8604

zerospin.8604

The solution is to scale the points gained based on the number of people on each side and the point difference.

The less people fighting, the more points will they receive for each objective.

The less points your side has, the more points will it receive for each objective.

This means small servers will be able to compete with giants, and nightcapping will cease to be an issue. At any point in time during the match, regardless of the point difference, everyone will have a chance to catch up if they only try.

Suggestion: WvWvW queue with one char, join with another

in Suggestions

Posted by: zerospin.8604

zerospin.8604

I suggested it as well before, so I support it too.

Your thoughts about Orr

in Guild Wars 2 Discussion

Posted by: zerospin.8604

zerospin.8604

Mob density is way way way too high. If you try to just run, you always risk death.

Mob respawn rate is through the roof. If you don’t run through, and try to fight them off, it is not unlikely you will not progress at all.

Extremely annoying undead, running too fast, with skills that drag you backwards. I wish there were other types of mobs there but I guess it doesn’t fit the lore.

The look of the zone is fine I guess.

Events scale really badly, mob waves are instakilled in some events, in others they swarm you over.

In general, I’m not really keen on spending time there.

This is the last time I paid for upgrades

in WvW

Posted by: zerospin.8604

zerospin.8604

Just wasted 40s on a keep that looked safe, yet soon after there was a population change and most of the map got taken. I’m not complaining here about that, but about the ridiculous costs of upgrades. I’m just happy I didn’t buy the door upgrade too, that’s another 75s (sic). My charity ends here, I get nothing out of it anyway. And I am not surprised no one else is upgrading either (apart from the few who didn’t get the memo that it’s useless yet).

One of two things need to happen.

A. Players can donate x silver to fill a bar to start an upgrade. This can have a form of guild donations, but it is better to allow anyone to contribute to a given upgrade. It would be up to each player how much they want to contribute.
B. Keep the current system of players playing charity, but reduce the upgrade costs significantly to correctly reflect the temporary nature of the upgrade. For example a waypoint should not cost more than 25s, and the other upgrades should be scaled accordingly.

If you want the system to be used, one of the above has to happen.

Exploit Clarification: Mesmer Portals In Obsidian Sanctum

in WvW

Posted by: zerospin.8604

zerospin.8604

If this is not an exploit, then I want my owl tonic to allow me to fly thorugh the puzzle. Clever use of game mechanics ^^