Showing Posts For zoomborg.9462:

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

How did they make it easier? Well basically mechanics dont overlap as much anymore. B4 the bug fixes it was total chaos.The orbs in split phase dont get stuck either so wiping there is very unlikely. U can more or less expect what mechanic comes next. And with the change to Arkk’kittenbox the overall dps of the group has gone up massively which makes things easier.

I wouldnt count the orbs gettig stuck as something that made the encounter harder but ye. On the other hand the panel phase starts always from 40% so it got harder in some regards. As for the overlaping part idk.

One thing that i clearly remember was eye mechanic happening 2 times in succession, mb once in the whole fight but completely destroyed the group. Update: even though it is rare, orbs can still get stuck behind destroyed pillars in case u are dragging 2 of them.

DPS meter really?

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zoomborg.9462

For me dps meters were a bliss as i wanted something to see how i am performing and there is no other way, here or in any other game. It is first and foremost a tool to measure performance, especially personnal. Thats why i always loved bgdm, accurate af and i dont have to see what other people are doing at that time as im not interested in that.

People kicking others cause of dps meters isnt the tool’s fault but the player’s who use it. U can blame them for using it that way but that’s where the line is drawn. Looking at gear and build isnt possible atm as the illegal client of arcdps has long been dropped from their site and i unavailable.

Players kicked others from groups even b4 meters existed,now they just have a tool to somehow “justify it”. In the end it boils down to the expectations of the group u join.

If u join an experience group with requirements and play like kitten then YES are prolly gonna be kicked.
If u join a casual group with the “all welcome” message then by all means feel free to play w/e u want how u want. It is fairly ez to find a group that suits you these days, as fractal lfg is packed with all kinds of groups.

(edited by zoomborg.9462)

Has Anet Remembered the Casuals?

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zoomborg.9462

It’s quite a surprise that no1 mentioned the big big QoL update anet released last spring. B4 that all the wp in the HoT maps were locked until u did all the events, same went for adventures as most were locked until u did the whole meta and then had mb 10min to do the afdventures and u had the participation system were u had to reach 200% to get the most rewards. U basically had to invest 1+ hour in a single meta while now u can just hop on and reap all the rewards.

No1 also talked about the locked merchants that also got unlocked after the update. I remember having to do a whole cycle of ds just to talk to the merchant to get a gift or a machined sword or an insignia/inscription. Anet does remember the casuals and this was the biggest proof there ever was. And u literally couldnt progress on a map with no 30 people doing all the events so if u were playing on odd hours that was a nightmare.

Mind u that was pretty early and came due to the outcry that everything run on a very strict clock making it feel like a job instead of a game. In OP’s mind HoT might still not be casual friendly, the bigger picture however suggests otherwise.

(edited by zoomborg.9462)

Transgressions about Raids

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Posted by: zoomborg.9462

zoomborg.9462

This is a law for guilds as far as im concerned. There are no promised slots. The guild leader asks “who is available for monday clear”, and then he writes on the guild message board.

Monday 21/8 Name1/Name2/Name3/Name4………. 8/10 for everyone to see who’s gonna be raiding and how many slots are available. If more people join or some cancel then the message gets updated as soon as possible.

The first thing u wanna see in a raiding guild is some form of organization. If u join a guild where people are whispering each other to get slots in raid, it is a very bad sign of disorganization and favoritism.

Absolutely dislike the new fractal.

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

How did they make it easier? Well basically mechanics dont overlap as much anymore. B4 the bug fixes it was total chaos.The orbs in split phase dont get stuck either so wiping there is very unlikely. U can more or less expect what mechanic comes next. And with the change to Arkk’kittenbox the overall dps of the group has gone up massively which makes things easier.

(edited by zoomborg.9462)

DPS Tests

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Posted by: zoomborg.9462

zoomborg.9462

Hmm, in wvw i play both power and condi, but lately i only power with gs, sw/sh and run illusion (i switch between insp/dom depending on the mood). Condi gets too boring and braindead after a while.

For open pve shatter chrono usually kills things faster than anything else i’ve played. DH is probably the one class that can instantly kill anything.

As for raids/fractals it is pretty routine. Boonshare chrono with dom/insp when u need distorts and illu/insp if u dont care about distorts but wanna maximize alacrity.

One thing that really helps is having the whole kitten nal of weapons in you inventory. Want more dps? get sword.
Want more cc? get pistol.
Want pulls? get focus.
Want to blast fields? Get torch.

As for rotations, they all really are afk rotations if u play chrono for a while. Apart from the occasional distorts and portals there isn’t something hard for the class.

And for dps? well it is probably the worst time since we have to take extra commander gear to make up for the duration food nerf. I used to be a dps junkie b4 the patch but now i dont really bother as most of it has gone into boon duration stat.

There are too many questions in your post to answer everything but this should be helpful enough.

(edited by zoomborg.9462)

Absolutely dislike the new fractal.

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Posted by: zoomborg.9462

zoomborg.9462

Important to mention that with the fixed bugs 100cm is rapidly getting into farm mode just like Nightmare cm is now.

I could definitely tell how easier it became since the bugs were fixed. If people are a bit bolder and just do it frequently (even if it seems painful) it won’t be hard anymore. Pugging it was almost a “nightmare” when it first came out but now it’s puggable on a daily basis. Also a lot of skipping mechanics is already happening, a lot of groups either use a tempest or guard for reflecting red orbs (most groups wipe from that) with aftershock and focus 4 skill or take a necro for the debufg and epi while the chrono either distorts or blocks the reds with precognition (it will always be off cd with decent alacrity). The only dangerous mechanic of Arkk is eye but u never get hit by that unless u arent paying attention so that’s a l2p issue and not a difficult mechanic.

Im sure as time goes on 100cm fractal will be trivialized like everything else.

(edited by zoomborg.9462)

Anyone else want harmonious mantras back?

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zoomborg.9462

The trait was kinda meh because of it being in dueling (isn’t used in most builds) and at the same time competing with deceptive evasion, at least from a pvp/wvw standpoint it was never a strong trait.

The new QT benchmark for Necro is in

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zoomborg.9462

Ahhh QT, the bane of my existence.

I’d mention what I truly feel about them but I’m certain I’d violate several rules of conduct, so let’s just say I’ll simply agree to disagree.

That said, keep in mind that they base all their data off of an immobile punching bag that doesn’t hit back, no mechanics to maneuver around etc. What happens in a non-hostile vacuum is NOT what happens in a real situation. So, my Brothers and Sisters of Necromancy, I offer this advice: Ignore QT’s pronouncements. I did. I raid with my necromancer, and I hold my own. Don’t let the Anti-Necro sentiment of QT affect your game. If you can pull your weight then raid on.

tl:dr: Ignore the pronouncements of QT, do what you do best!

U do realize that qt test builds on real scenarios as well? The benchmark is there so u have something to base your performance on but they do test different builds and classes in real raid scenarios b4 coming to final conclusions.

And yes, in a real raid scenario getting ice field priority is super lucklaster cause u cant control where and when other players put their fields even if u try to get some distance. Hence the average necro can barely surpass 20k and that’s only with cleave dmg (epidemic).

QT are stating the facts as best as they can and a lot of hours go into that, they freely share that information with the community and they’re doing a pretty kitten good job, unfortunately necro is getting the short end of the stick for sometime now.

Wanna blame balancing? Sure go ahead but dont blame QT.

Why does raiding feel so unfriendly?

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zoomborg.9462

It’s funny how people throw the “elitism” word around, yet they call anything that inconviences them as “elitism”.

What is elitism, here are some examples:

Getting 28k instead of lets say 30k on KC and getting kicked. That’s elitism. And that is usually the only case i see rarely after 2 years of raiding. 2 years of pugging. If anyone with more experience than that disagrees feel free to object. Unfortunately i don’t think most people here have any real experience apart from……escort.

Most people that complaing about elitism are the ones joining lfg groups with specific requirements and then getting kicked because they dont meet these requirements. Then they go to the forums and accuse Anet’s system and the rest of the player for being elitists and toxic, well 200 IQ logic right there.

If this reflects anything, it’s how so people are utterly ignorant, lazy, petty and they don’t care about anything as long as it matches their own playing habits but they throw a tandrum if something is out of their comfort zone (i didnt say non-achievable) and that it as selfish as it gets right there.

I played with a lot of people in this game lots of guilds from raiding/guilds to completely casual open world guilds that do gm’s and maybe a dungeon run once in a while and never, NEVER did anyone mention elitism in this game.
That’s because people are aware of what they want to do in this game, how far they wanna go (casual/hardcore) and they just do it or give it up. Period. It is called “not being a brat” but actually having a sense of self and realize that u arent the center of the world and not everything needs to cater to yourself.

It’s not Anet’s fault if raids seem exclusive/unfriendly, it’s not the system’s fault, it is the player’s own perception of themselves as a player and the game, especially when they talk and make assumptions based on what some1 said and without any actual experience themselves on said content.
Best example is Tekoneiric’s post :clearly zero knowledge about raids, never raided, never will but who cares it is freedom of speech right?

Does anyone like the mastery system?

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Posted by: zoomborg.9462

zoomborg.9462

It is a perfect progression system as opposed to having additional lvls for characters (80-90) or having a gear treadmill. There needs to be a progression system for people to have long term goals and this is really ez as u get exp just by playing and exploring the maps instead if pure grind and it doesnt invalidate previous content by inflating toons with additional levels and more gear stats.

Even if it is artificial there should be delay on how quickly u progress so people dont rush the whole expac in a week and burn out. It also allows people to take it ez and get the masteries on their own pace instead of making it feel like a race.

The only way u can get a “bigger” sense of progression is by unlocking the new elite-specs and learning to use them.

Apart from that there would need to be additional lvls or a next tier of gear to inflate stats and make u OP in any content besides the new expansion which is a huge no-no.

(edited by zoomborg.9462)

Thanks for Shattered Observatory Changes

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Posted by: zoomborg.9462

zoomborg.9462

U have enough time to kill anomaly, do skull mechanic and then push the orbs so it shouldn’t be a problem regardless unless people panic.

Why does raiding feel so unfriendly?

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Posted by: zoomborg.9462

zoomborg.9462

Raiding feels unfriendly cause it is information overload, u need class and role knowledge, nice effective gear, need to know mechanics etc etc otherwise u become a burden.
That’s where raiding guilds come in and that was always the way raids were meant to be played, with statics and guildies.

The fact that u can pug them shows how easy they are if u are willing to put some effort.

Some people also mentioned training raids….. training raids, unless organized with voice comm and an exp leader, are doomed to fail from the start and people should have never bothered in the first place. Thats where forums like this and reddit come in handy. U will find nice organized newbie runs or raiding guilds to take u in and teach you the ropes IF U SEARCH.

Problem is people are too lazy/dumb to do that so they bash their head against the wall even though there’s the door next to them.

So a question to you : How did people even got into raiding at this point if raids are so hard and unfriendly and toxic ? I started raiding 1 year after they came out and never had a single problem even though i never had a group (100% pugs) and no it wasnt luck. Just enough effort.

Case in point most people that complain are just too lazy/ignorant to do anything and would rather cry on the forums than actually go after what they want.

Legendary armor acquisition [Time]

in Guild Wars 2: Heart of Thorns

Posted by: zoomborg.9462

zoomborg.9462

TL:DR – Do you what you enjoy doing, and the rewards will come to you.

That’s not how it works, you either end up grinding something all over or you get nothing. Nothing comes in this game from casual play or “fun play” or those short time spans you could actually afford to grind. The usual grind that we can find in other games simply is nonexistent in gw2.

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

Well, you only prove my point. I have GW2 for the whole time (almost 5 years now).
It doesn’t matter now if my life was way too busy to play or I didn’t have the time to play in those exact intervals (13 LI’s a week). Maybe if I were able to reasonably grind or the system was setup differently. I’d have it now..

If your life was too busy or u didnt have time for raids that is not Anets problem tbh. I made it by hoarding gold (not farming) and raiding for 2 hours a week. 2 hours a week is a ridiculously small time for an MMO and hoarding gold is basically not buying stuff. Some people have it, some people are on their way…u on the other hand are just whining about something that doesnt cater to ur own personnal routine, i also wish Anet fixed daily reset to match my routine regardless of everyone else but thats pure entitlement right there which makes it beyond dumb…mb next year i guess….

(edited by zoomborg.9462)

Raiding & Legendary Armor

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zoomborg.9462

I don’t understand what some people want. Raids were provided because players wanted challenging end game content. Of course they are going to be difficult to complete – it requires organization, coordination, practice and skill.

There is plenty of other game content that caters to players who are not interested in that kind of a grind.

If you are interested in raiding, there are tons of opportunities to learn or work with raiding guilds. There are several guilds that recruit and train new players. But it requires effort on your part.

If, on the other hand, you prefer to just press 1 repeatedly or roll your face across a keyboard to succeed, there’s content for that too.

But it’s not fair or reasonable to demand that raids be dumbed down to a level where any player can complete them. That defeats the point of challenging content.

But then they went around and locked legendary armor behind it to force people to play raids if they wanted it.
( lucky it only took us complaning years to get other methods to get stat swap armors)
You can keep uniqe skins and ofcourse raids should get their own rings, trinkets, backpack and what ever else in the future.

Leg was introduced as raid centric armor from the beginning, unless u are blind or misinformed. U make it sound as if Anet pulled the dirt under you so u are clearly misinformed.
Now we got WvW/PvP leg armor and i know for a fact that u, personally, aren’t gonna go for those either as any person who just whines never actually does anything but whine. I guess i should watch the PvP/WvW threads to see if u are gonna complain there about accessibility as well, lol.

Legendary armor acquisition [Time]

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zoomborg.9462

Uzunari dude, the requirements and materials for armor were released 1+ year ago so people actually know how to NOT GET STUCK ON TIMEGATES. So u can go cry somewhere else.

WTF did you do to fractals?

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Posted by: zoomborg.9462

zoomborg.9462

The new fractal is fine honestly, if people cant put any effort to improve that’s their own problem.

Raiding & Legendary Armor

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Posted by: zoomborg.9462

zoomborg.9462

Bai long? The devs already announced that the last tier of WvW armor will be changed from asc to leg quality. There u go.

Still i guess thats too much for u but at least “trash nomad gear” can actually be useful there.

Upcoming Stat Changes in the Q3 Balance Update

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zoomborg.9462

So I bought PoF already and I am really regretting it after having read this. This is just a little too much for me. They sell GW2 as “no gear grind,” but I consistently find myself having to fix builds due to their insanely heavy-handed approach. They were so close to actual BALANCE in PvE, that I was actually getting pretty excited. I think I’m going to switch games now….

/end whining

The real question I was asking is… the game isn’t out yet, how do I go about getting a refund? Do I just cancel it from the side of PayPal?

Balance changes and gear changes are always the most impactful in any game, and every player is expected to change/tweak builds to keep up to date no matter the cost. U sir are not a special snowflake. U may have to spend 100-200 in new gear which can be gained within a week, mb less depending on your playtime.

Mirage is a condi spec :(

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I really wanted a power dps spec with some intricate rotations like tempest…… there are way too many condi specs as it is not to mention we already had condi mesmer applying bleed, torment, confusion……..(the exact same condies as mirage).

Upcoming Stat Changes in the Q3 Balance Update

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zoomborg.9462

As a chrono main on raids i have to admit that getting permanent duration on boons with almost full zerk gear has been extremely generous, getting 10k+ as a full support is by all means too good to be true. This is a really big nerf but certainly justified.

U want boonshare? Gear for it.

I guess leg armor finally came in handy.

WTF did you do to fractals?

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zoomborg.9462

The dungeon elitists back then were mostly speed runners. The berserker builds had nothing to do with actually being successful in the dungeon. But when ANeT removed the money incentive that speed running dungeons was built around the dungeon elitists began to disappear.
The builds for raids however are meant to deal with the speed at which you need to defeat the boss. ANeT created this little thing called an enrage timer to create an artificial difficulty level. Instead of a boss fight that any class could enter and take down the boss in an enjoyable fight, you need to DPS the kitten out of the bosses or you die due to the enrage timer or the instant death timer.
As for fractals, they were meant to be quick mini-dungeons. But they have recently been edging closer to raid-like.

I have a couple of problems with this line of thinking. First and foremost. Stop lying about enrage timers. enrage timers are difficulty, nothing artificial about them. No level of mechanic, no matter how difficult, cannot be made easier by stopping, taking a step back, and chilling out for a moment before it happens. Or, even worse, by taking 10 people in nomads gear and ignoring all mechanics. The whole point of enrage timers is to force people to do the mechanics while still playing their class well, without cheesing it out through overly tanky kitten.

The second thing, all classes have the capability to beat enrage timers if played well. The enrage timers in this game are all super casual. There is a problem in that some classes increase team DPS by such a ridiculous margin that they are considered necessary, and that kittening sucks, but once those spots are filled, everyone can do it.

And the third, perhaps most important thing? Fractals don’t have them. It will be harder if it takes longer, and therefore you should be good at the game and have good gear, but taking a healer or something to make it easier is allowed. You will still be able to do it.

Also, I reject the notion that fractals should be minidungeons. They should just be dungeons. They were minidungeons because a full fractal was 4 put together. The problem with fractals isn’t Shattered is too long, although I do think nothing should ever be made longer then it. Its that molten duo and solid ocean and stuff like that is way too short.

I didn’t lie about anything. Any time you have to use an enrage timer to “force”(your words) a group to do certain mechanics is an artificial way to create difficulty. You just proved in your own words that enrage timers are artificial ways to create difficulty. I quote: “The whole point of enrage timers is to force people to do the mechanics”.

Tue fractals don’t have enrage timer: YET.

And I only posted what the guildwiki said about fractals. They are mini-dungeons. So whether you think they should or shouldn’t be is irrelevant.

Enrage timers are there so people dont cheese the encounter with full tanky builds but instead rely on their dodges/dmg mitigation to avoid getting killed.That has always been the traditional combat of GW2. Even with 2 magi druids u cant keep the group alive if they facetank every single mechanic.

Also on high level fractals there is a lot of agony application which renders heals almost useless for a few seconds + agony does % dmg that goes directly through armor. This has never been a game where tanky builds work to your favor and i think thats for the best otherwise we would all die of boredom.

(edited by zoomborg.9462)

100CM 2nd boss guide?

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Posted by: zoomborg.9462

zoomborg.9462

use WSAD to move out of the aoe circles.

This. Also for the love of god A,D keys shouldbe used for strafing, not turning.

Absolutely dislike the new fractal.

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zoomborg.9462

Finally got the title yesterday and it took my group a lot of attempts. Just like the nightmare cm, u definitely get used to the pressure after playing it for a time. So it’s worth to keep practicing.

On a side note, there is no way to get the title by abusing platform bugs. It’s not dps related but it bugs with constant wipes as far as i know (thus losing eligibility).

O.M.F.G.

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Posted by: zoomborg.9462

zoomborg.9462

It is a convinience item but its got 30min cd if i remember correctly.

New living story zones

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zoomborg.9462

As i remember correctly there is a token u can buy with unbound magic that is account bound and can teleport any of your characters to the respective map without story. I already have these for Bloodstone Fen, Ember Bay and Lake Doric, havent looked into the rest.

[SC] 4man Matthias

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zoomborg.9462

Well done, amazing stuff here!

4 hr 2do 1 boss in a raid is unacceptable

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zoomborg.9462

The OP did not help his own case very much, but it is a very good case. As I see it, he’s not complaining about raid difficulty per se, but rather he is complaining about how hard it is to group up with 10 others who can actually run through the content. This is a very hard issue to tackle and Anet did recognize officially that it was an issue.

Saying it wasn’t meant to be pugged, if Anet did think like this at first, surely was a shot on their own feet: the whole kitten game is based on pugging LFG or joining randoms in maps to do events, why the kitten would you break with expectations so abruptly? And then again, the encounters are not hard enough to actually make that claim valid: raids can and I would even say should be pugged by many, just like CM Fractals. The idea of guilds and static groups is awesome, but chances are that you are playing GW2 and not other MMOs precisely because it didn’t require commitment at specific (and often massive if you think of games like WoW) time intervals; you pick it up, you play it, you leave it. And if you only come back 3 months later, new content should be learned (and it can, even with raids) in few days at most.

So, even if Anet tells everyone to git gud it doesn’t actually tackle the problem, as I still can’t raid without others who gut gud (and really, most of us didn’t even git gud enough to 3-man VG), and it’s not all that easy to find these people, let alone in weeks where I miss the reset. Finally, this should not be turned into its strawman extreme, I’m not saying there are no groups to be had for raiding at any given time, just that their numbers are increasingly low and will become even more diluted as number of raids increase and population leaves/spread out. It is a dying from its inception mode, unlike fractals that now also present interesting challenge, so I can just play CM everyday instead of raiding, lol.

Raids are the most popular thing after fractals atm. The only lfg’s that are active from morning to reset. They aren’t dying, if anything else they are on the rise. Also the influx of players after leg armor released and the huge increase on training runs (both lfg, reddit, forum) are just supporting this fact. I’d go as far as to say that pve atm is in the best state it’s ever been since release.

I’m not talking out of my kitten here but from experience and presence. I pug a lot and usually fullclear 2 times a week and i always see new people, driven people that are already performing good without having 300+li.

Because the are no lfg finders and difficulty modes etc the raid community in this game is very packed and unified and the only ones that complain are usually the entitled generation of the pre-hot era where everything was ez and people were showered in rewards for pressing 1.

(edited by zoomborg.9462)

Shattered Observatory Feedback

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zoomborg.9462

We also have some bug fixes incoming that should help alleviate some pain points at the higher tiers as well.

Does that include making the floor fall at 15% or 40%? I know it’s been said that it is supposed to be 40%, but that it a Long time to be dodging the floor with anomalies showing up and having the floor possibly disappear from under them.

Cameron would like for it to stay at 40% as that was the original intent. With some of the other bug fixes it should hopefully be less frustrating, but we will continue to monitor feedback for this.

It should be set up such that anomalies can never spawn in a place where the floors are gone all around it. There should always be at least 1 available floor adjacent to the anomaly to stand on. If this is not the case, please let us know.

Unfortunately this happens. During the 40% phase the chances of an anomaly appearing on part of the platform that disappeared are extremely high.

Another thing i’d like to mention (i dont know if it is mentioned somewhere else), sometimes u get the orb phase without additional mechanics, sometimes u get bombs, greens and anomalies during that phase. Is this intentional?

Elder Wood Log Price

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zoomborg.9462

Fortunately the prices are slowly reverting back to normal. It’s pretty important to mention that the new map provides the same if not more elder wood than malchor’s leap/cursed shore in terms of nodes which really helps.

Isn't story mode solo play?

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zoomborg.9462

Ur kidding right? I did this stuff on zerk tempest and it was pretty smooth. Perhaps u should lay off the necro for a bit, shroud and minion tanking creates but habbits.

Easy mode raids

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zoomborg.9462

So lets devalue raids

Well to be fair, you can literally buy the raids and get carried to Legendary armour.

I enjoy the challenging content, but if others wanted an easy mode, I wouldn’t care.

Agreed u can certainly buy them, titles, achievements anything.
Fortunately on EU it hasnt turned into a credit card fest yet unlike NA where people buy anything and everything from Raids to Fractals to PVP tournaments…. I dont like the idea that you can buy them at all but most people i know and play with would never spend gold on stuff like this. If u take out the challenge from the game all that is left is mindless farming and zerging.

New fractal

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zoomborg.9462

Props for the fractal, the atmosphere is amazing the bosses have pretty interesting mechanics and challenge mote is brutal difficulty making it exactly like a 5 man raid.

All i can say is props to the fractal team cause after nightmare i never thought it could get better than this. Yes the fractal is bigger than most with all the wandering around and the cutscene but i dont care as long its quality content.

Easy mode raids

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zoomborg.9462

So lets devalue raids so people without experience, gear, skills, commitment, effort, initiative, patience can clear them by autoattacking.
Anet doesnt have to cater to people who dont care to improve, no1 does and no1 owes them anything.
And unfortunately considering how ez this game is on its whole, the “average joe” of GW2 is by no means average. It’s bottom of the barrel. I dont wanna see raids become as pointless as dungeons are now.

Easy mode raids

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zoomborg.9462

Then we must remove the experienced ppl from the equation (just like Dungeons + Fractals) and put a ‘’hard block’’on the liquid rewards they can earn per month from the HoT raids , or put them on 2-week cooldown when completed (killing the end boss) .
It will push them to the newly expanion .

Theres a 15% chance that new casuals ppl will stick to the HoT raids to kill the most easy bosses on a daily farm routine , or avoid them entirely for more simplier actions in the next expansion .

Or they can transform them into daily minigames in LA portal ( as a trainning wheel or so that the design wont get wasted) , replacing them bosses with adorable-cuddly small forms that have the same pattern of attacks but in 3 stages/difficulty that the players must fullfil to complete it , while your auto-attack shoots cuddly hearts and the rest of attacks offer Healing + Protection to your team8s only

And by completing it , he will give you quest that will sent you to kill a dailly easy boss in the Raid , while offering you 150 stats in your primary atributes (to meet the stat difference between the exotic-ascendant gear) for the l33t players that insist that you must have ascendant , before joining

Or people can stop being scrubs and l2p. Raids are already in farm mode and W4 is ridiculously ez. There’s no reason to change mechanics or additional difficulty lvls.

Need more incentive for replaying episodes

in Living World

Posted by: zoomborg.9462

zoomborg.9462

LWS episodes arent really meant to be replayed they are fillers. U do the story, get the achievements and mb u farm the new maps for some currencies but thats all there is.

Legendary weapon sigil swap

in Guild Wars 2 Discussion

Posted by: zoomborg.9462

zoomborg.9462

Umm ok so the last time i ever changed runes on my weapons was 3 months ago? Heck i even have leg armor in bank cause its faster to switch asc sets than double click every leg piece and choose stats/runes.

Let’s also not forget that any player that does fractals on a daily basis is drowning on asc chests, thus having a huge amount of weapons to put sigils on.

It is a QoL feature but highly overated. Most players never even change their sigils/runes until new balance patch hits (every 3-4 months).

(edited by zoomborg.9462)

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

I still don’t understand what about having the option to run lfr impacts your social experience. Lfr surely has far worse rewards right? If you were already doing hard mode and were getting better loot, better content, a more social experience etc why would you suddenly throw that away and lfr then quit? I just find it absurd when I see groups for fractals of all levels!

Surely the entire basis of lfr is a training mode for people to get some experience of the raiding content to then move up to the harder modes of its for people who find even very easy on a game a legitimate challenge and if they were trying to blag their way into your hard mode groups it would cause the whole everyone in my team sucks/ li fakers rage you see here

Man are u in denial or something? Check the post above with the link, see what the person who CREATED the lfg finder has to say about that. Rewards dont even matter, the whole raiding community disappeared cause there was no social aspect anymore, no reason to join a guild anymore, just brainless afk “raids”. What the lfg finder did is that people stopped interacting with each other, they stopped looking for guilds, they stopped learning and getting better, they stopped doing anything that actually promoted “playing together”. Yes there is a small portion that dont use it and still do raids as guild but its a very small number of guilds that are slowly gonna disappear as well. Thats what remains of the WoW community now.

Everyone just selected difficulty and role and an automated system put em in a group. That’s what wow raiding is atm, a shell of what it was, boring and pointless. If u want the same for GW2 then i feel sorry for you.

(edited by zoomborg.9462)

weapon sigils...whats the best?

in Guild Wars 2 Discussion

Posted by: zoomborg.9462

zoomborg.9462

Both these sigils also scale with power. It would be a waste on a primarily condi build.

Losing my guildies due to HoT XP/MP demands

in Guild Wars 2 Discussion

Posted by: zoomborg.9462

zoomborg.9462

Sorry but if you are being effective with your time u can pretty much get all masteries really fast. Just hope into the new LW maps and do the dailies, that alone is a mastery unlocked.

The other thing u can do to get around masteries (something people do for HP runs) have a mesmer in your group using portals.

Last thing: Mushrooms, updrafts, gliding are the most crucial AND THE FIRST MASTERIES in your tracks. Not unlocking them means someone cant read english.

Hate hero points farming

in Guild Wars 2: Heart of Thorns

Posted by: zoomborg.9462

zoomborg.9462

I’m a very very casual player. I’m not an active guild member, I’m not interested in obtaining legendary weapons and I don’t like grinding. I don’t like hard core, organised group PvE. I liked the original guild wars philosopy that you don’t have to grind in order to enjoy the game. But now to unlock elite specializations, which is a content I paid for when I bought this expansion, I’m forced to farm those kittenty hero points which means either I farm them in the original pre expansion maps, or I try to get the ones in the expansions maps which are too difficoult for me and require help from other players which I don’t have! Too much effort required to obtain something everyone should be able to access!

U just answered yourself right there. Access. Everyone who bought HoT has access to elite specializations. Access means u can unlock them, they’re not given to you.

Everyone also has access to ascended and legendary collections for items. Do they get these items handed by anet? NO. It is called progression.

Do people still roam?

in WvW

Posted by: zoomborg.9462

zoomborg.9462

About 1% roams, the others are in groups of 5+ and pretend it is roaming.

Difficulty Level of raids

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

Interesting. What exactly about an easy mode on wow was problematic for you? Could you not just ignore it completely and just run the old hard difficulty? Or was it because raids felt that they had lost their exclusivity? I’m curious because no one seems to think that fractals are a bad system

You know something’s wrong when….
https://www.reddit.com/r/leagueoflegends/comments/52fxo1/ama_league_design_lead_greg_ghostcrawler_street/d7jwm98/

Your own design lead says he regrets the LFR system because, it in short, removed the social component of raiding.

But hey, those people who keep saying they want something social to do with friends still think that tiered and automated matching will work!

This right there. The tiered lfg difficulty system didnt only water down the raids from quality content to “content”, it completely destroyed the social aspect of it. Like it or not, those of us who got leg armor, achiev etc the only reason we are playing is for the social aspect. Getting together with guildies and clearing, then getting together with friends and others to clear again, even pugging and finding our friends on the same group, thats what a community is and the raid community of GW2 is one of the healthiest atm.

It makes raids highly replayable and fun even if they are on farm mode.

commanders gear too expensive

in Guild Wars 2 Discussion

Posted by: zoomborg.9462

zoomborg.9462

Hi this is GW2 where players can earn a kittenload of gold each day. Wait… are u complaining about expensive gear?

If u wish to u can get up to 100g per day (mb less to keep it realistic). The only expensive thing in this game is legendary gear and nothing else. Period.

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

It doesnt count as a kill if u dont throw siege at its corpse.

Nice vid btw!

luring people into dungeons/fractals

in Fractals, Dungeons & Raids

Posted by: zoomborg.9462

zoomborg.9462

At least for daily fractals people (including me) want to be fast and efficient. Thats were meta builds come in, people dont wanna spend an hour on daily fractals just because someone wants to play his own build that doesnt synergize or has terrible dps.

Unfortunately the only solution to playing w/e u want without salt or drama or w8ing is to go with full guild group and not pug at all.

Mesmer Balance changes 20/6

in Mesmer

Posted by: zoomborg.9462

zoomborg.9462

What did you people expect? Anet to balance mesmer? They never could and never will.
We need icefrog for this.

LWS 3 Trinket farm too grindy?

in Guild Wars 2 Discussion

Posted by: zoomborg.9462

zoomborg.9462

No its not too grindy. Getting end game gear of your choice for doing nothing but daily gathering and some hearts is easy.

U need to have a base to even make an assumption if something is too grindy. For example, b4 LW3 maps existed u could only get these ascended trinkets through raids and nothing else, which means weeks upon weeks of full clears.THAT IS GRINDY.

So no, getting asc trinkets atm is not grindy but rather piece of cake.

Death of daily rooms

in PvP

Posted by: zoomborg.9462

zoomborg.9462

God forbid we have to actually pvp for pvp daylies……this is not the GW2 i knew where we get everything for doing nothing.

Thief reroll

in PvP

Posted by: zoomborg.9462

zoomborg.9462

Power mez can do it as well but u better be really good at it or RIP.