Dev Tracker

Weapon Discount

in Black Lion Trading Co

Posted by: Curtis Johnson

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Curtis Johnson

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Weapon Discount should be working now.
3 ticket weapons available for 1 ticket for one week.
5 ticket weapons available for 3 tickets for one week.
7 ticket weapons available for 5 tickets for one week.

Infinite Gathering Tools: Some Info for you

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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wrong forum, and Ill tell ya right now. They will not give you a refund.

Hey I’m sorry to disagree with you, i just got my 3 items refunded.

Thanks again Guild Wars team!!

We’re happy to help. Thanks for the note.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Private Messages: A Personal Request

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Got several “Can you review my ticket” PMs this weekend. Please, please read the first post and follow the steps there for help.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Account hacked/"unable to restore"

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I just want to make sure that folks know the difference between an account restoration and a character restoration, when both involve a roll-back. Guild Wars 2 is programmed in such a way that it is not possible to roll back a single character. It’s all or nothing — full account restore or nothing at all. That’s just a technological limitation that I do not think ever will change.

What other games do is… what other games do. We are naturally conservative about our game economy and cautious about the potential for fraudulent or other kinds of abusive behavior. On the other hand, we try always to temper that with kindness and with the best possible outcome.

I know — really know! — that it’s devastating to think that a friend, family member, SO, or roommate might do something that, in a moment, wipes a few years of gaming. On the other hand, as a gamer I value that the company doesn’t hand out restorations like candy, because I work hard for my items, and I don’t want to get into that awful inflationary situation where the item that once was worth 10G on the TP now would cost me 90G. And I’ve seen that happen in other games.

I’ll try to take a look at your tickets tomorrow, but I’ve found that in most cases, the notes on the account confirm that we simply cannot restore the account, as much as it would be something we (and the player) would like to see happen.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Securing an account, for real

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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So let me be clear — you had not had a single human response (just the “got your ticket” auto-response) and then a survey? I’m thinking that the access to your e-mail account may include someone deleting our responses, but could you give me this ticket number, please?

I don’t like to think we’d say “How’d we do?” until we, you know, did something.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Brute Force bugged

in Bugs: Game, Forum, Website

Posted by: Jeffrey Vaughn

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Jeffrey Vaughn

Content Designer

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The problem is, I haven’t been able to reproduce the issue. I’ve played through that story step dozens of times with no issues, so I haven’t been able to figure out what causes it to stall.

Not Getting Our Mails? Yahoo, Gmail, Hotmail & more.

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Moving this to the front row because there are suggestions that players having this trouble may wish to use.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Fraud Alert – Don’t buy outside of TP!

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bumping to keep in players’ minds.

Thanks for being diligent about this!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

e-Mail from "ArenaNet?" Please read! [merged]

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks for keeping this on the front page.

You have “Dispensation of the Anti-Bumping Rule” for this and the thread dealing with E-mail difficulties, although the latter situation seems to be abating somewhat.

Thanks again.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Account temporarily closed E-mail confusion

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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The answer and advice in this thread are solid, so thank you for heeding that and for changing up your credentials to keep your account safe!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Account hacked/"unable to restore"

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Let’s be clear: If you share an account, if you leave your account active while you’re away, if your Evil Little Brother™ guesses your (insecure) password and jumps onto your account to wreak havoc, we’re not going to be able to tell “Is this a hack, or is this a ‘hack’.” And unfortunately, we get claims of “hacking” every day from people who try to get a restoration essentially to duplicate the allegedly-stolen items.

If we cannot trace the account(s) involved in the compromise, we cannot terminate it or them, thereby removing the items from the economy. If we cannot remove the items from the economy, we’re “duping” items, and that’s not a good thing — it impacts the entire community.

We must follow protocol for the good of all players. If an error is made, the team will correct it. But when they tell you they cannot see a compromise, they are looking at game logs that show access points have not changed from previous access points (prior to the alleged hacking incident), or they are seeing a back-and-forth over months, so clearly they are looking at a shared account. And neither of those can or will be restored.

Agents want to help you, and they want to restore your account if you’ve been a victim of a compromise, so they will look at the data in your favor. If you need a review you can continue the discussion with Support or you can post in the Tickets for Review thread. The better bet is to continue the discussion with Support, because in situations like this I would need to turn back to them for an explanation and it’s simply more efficient to discuss with someone already familiar with the case. I will say that like botting termination reversals, it’s not common for us to be able to reverse a decision about declining an account restoration.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Can I be banned for this?!

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I think your fellow players are right — I highly doubt that you were banned for this program. Here’s a scenario: someone eats a doughnut while driving, and drives down the freeway at 100 MPH. He gets a ticket and says “I was caught for eating a doughnut!” Not exactly the case.

Your account was terminated, you’ve appealed, your case has been reviewed, and you’ve been given an answer. If you would like further review, you can post in the Tickets for Review thread, but be aware that the cases where a decision about botting is overturned are about as rare as diamonds in doughnuts.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Where is my mini Mr. Sparkles, Anet? =(

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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It’s ok guys, we’ll spark-a-lize you as soon as all the tallying and computation is done.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

No forum loging => No reinstall

in Forum and Website Bugs

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Can you ask her to email forums@arena.net with her username so I can review?

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Given the fact that the questing is a thing of the past, maybe instead of having “trainers” be merchants, we can create a small instance (no bigger than Ascension Arena in GW1) where you’re presented with a task having your regular weapon skill and only that one utility skill you’re trying to learn.
With a trainer (now in real meaning of the word) looking over you, giving you pointers as to what to do in situation he/she had presented you with.
It’s just a small concept, but this way you’d earn your skill rather than just outright buy it, while learning it at the same time. Maybe give it an attempt cost? Creating an ability to fail such quest?

I think this could have a lot of potential as well, depending on the ability it could even change up the game-play/experience.

The next challenge: We want to put as much content in the open world as possible, so you’re constantly running into other players and having great social experiences. This is one of the pillars of Gw2, and why we try and avoid instances as much as possible. How would you modify this system to work in the open world? (I see a lot of easy ways – skill point challenges are very similar to this, but it’s fun to ask you!)

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Well, new personal story arcs could send you off on paths that lead to unlocking something specific from the Order you chose at the beginning of the game (which would add more substance to the Order you choose mattering)…

Also just want to quickly add, I think this would be really cool and is an example of an approachable system for all players that’s relatively easy to message, understand, and could be available to everyone.

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.

So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? We’ve seen if the path of progression isn’t relatively clear, most our every-day casual players won’t bother doing it, which isn’t a system that buys us much game play over-all.

And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? I think you can get away with no real messaging around something like a rare skin, but if it’s a system that expands your characters profession diversity it needs much clearer communication.

These are the kind of questions I ask the designers coming up with the systems we’ll use in the future, so it’s a fun opportunity for you guys as well

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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the current system works great and allows for progression on the individual players terms. no need to make “special” content that forces players to jump through hoops or do things outside of their realm of interest when you have a user friendly system in place. the main concern should be to improve existing content and adding more permanent content along the way.

Which current system do you think works great specifically? In theory, we have a lot of systems already

For me, I think some our current systems of horizontal progression and their earn systems are:

- Collect skins: Purchase them for currencies (which becomes play the fastest way to earn currency X), get them as rare drops (play fastest way to kill mob/content type X), or purchase them off the trading post. (Play the fastest way to earn gold)

- Skills: Collect skill points. (Which becomes play the fastest way to earn XP, or skill points.)

- Achievement Horizontal Rewards: These are things like achievement point skin unlocks, titles, etc. This is more just sort of play everything that gives achievement points, since very little of it is repeatable.

- Legendary: This one doesn’t really have a totally clear path to acquisition other than earn crazy amounts of gold, which goes back to play the fastest way to earn gold. (note legendary is only horizontal if you already have ascended)

- WxP Abilities: Complete objectives worth points in WvW. (Complete objectives as fast as possible, find a group to help you do this. Of all the above this is basically just telling you to play WvW, and though it is as some degenerate aspects is probably the least so)

- PvP Skin Locker & PvP Ranks: Play PvP. (This is basically just play PvP since the latest release.)

Not everyone plays the way I described above, but many of the systems above encourage you to want to play the fastest way possible to earn the rewards, sometimes at the cost of not playing the way you’d find the most fun. The upside of Gw2 is you can play the things you enjoy most and still be rewarded for them in most cases, even if it’s not at the fastest rate. The downside is because almost everything can earn you most of the same rewards, this becomes a matter of choosing to do the things you enjoy the most, but getting rewarded slower because of it.

Potential different systems would create more diverse game play, but the challenge is making it not overly complex, and running the risk of driving players to force one specific type of game play they may not enjoy since they can’t earn it other ways. These are some of the challenges we face we looking at any form of horizontal progression, and some of the discussions that come up when looking at new potential systems as well.

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Reading through a lot of the comments on various class diversification (or just stronger trait/skill diversification) concepts, one of the things that seems to be missing is a discussion on how you’d actually earn/unlock these additional abilities to make it a progression system.

One of the goals of progression, in this case horizontal, is to create an extended sense of game play and thus = reward for playing it.

For example, we’ve added more skills to the game recently, but those simply unlock with skill points, which basically means -> play any part of the game that gives exp, or kill champs to get skill point books. That’s ok as systems of unlocking horizontal progression go for the extended class diversification, but game play wise it generally means find the easiest place to get XP/champ-loot and do it over and over again for a large % of players, since folks most often gravitate towards the path of least resistance.

What sort of systems of horizontal progression unlocking would you like to see that’d accompany a system like extended class progression?

Regarding your specific example of new skills, throwing skill points at the game is the least interesting route you guys could have given us. A system where we kill veterans to capture skills could have provided both more interesting game play and another form of a gold sink (assuming we purchase signets or consumables used in the capture process). In my opinion, there are always more interesting options than “sit in front of your keyboard pressing buttons until you’ve got enough skill points to unlock something”.

Yeah to be clear, my point was in saying the skill point version isn’t very interesting, it lends itself to degenerate game play (play the fastest way to earn skill points, not the most fun) which is generally true of most systems of progression in basically any MMO ever made.

The veteran hunt is very similar to the Gw1 style skill collection, and certainly one of the systems we’re well aware of and talk about regularly when we consider systems of horizontal progression acquisition for the future.

What other systems would excite you that don’t fall into the “sitting in front of your keyboard” pressing buttons options? Keep in mind they need to be easy to learn so we can teach them to new players, accessible, and not overly complex/tedious, and hopefully not something with a path of least resistance that leads to degenerate game play.

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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What sort of systems of horizontal progression unlocking would you like to see that’d accompany a system like extended class progression?

I think special dynamic events could be one way. Currently some dynamic events open up special vendors to buy little knick knacks. For example, if in Brisban Wildlands there was a special dynamic event chain where you help the Skritt King in some way and after the events are over you can buy a new skill from him with skill points.

So a question for this, how would we message well to newer players how a system like this would work? One of the challenges of events is simply: they may not be running when you’re in an area. Is it ok to make people stand around waiting for an event to happen so they can get a specific thing from that event? How would they know what to do if the event wasn’t currently active, what form of messaging could help them understand the state of the world – while still being immersive and not requiring them to use a 3rd party app to progress?

CDI- Character Progression-Horizontal

in CDI

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Reading through a lot of the comments on various class diversification (or just stronger trait/skill diversification) concepts, one of the things that seems to be missing is a discussion on how you’d actually earn/unlock these additional abilities to make it a progression system.

One of the goals of progression, in this case horizontal, is to create an extended sense of game play and thus = reward for playing it.

For example, we’ve added more skills to the game recently, but those simply unlock with skill points, which basically means → play any part of the game that gives exp, or kill champs to get skill point books. That’s ok as systems of unlocking horizontal progression go for the extended class diversification, but game play wise it generally means find the easiest place to get XP/champ-loot and do it over and over again for a large % of players, since folks most often gravitate towards the path of least resistance.

What sort of systems of horizontal progression unlocking would you like to see that’d accompany a system like extended class progression?

Mystic Coffer as Tpvp/Soloq Reward?

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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We haven’t really gone into depth on how luck will be used – I’m just saying that it will. I’m hoping we’ll be able to preview some of the new reward system soon.

Mystic Coffer as Tpvp/Soloq Reward?

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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It would be in your benefit to salvage the items from the chests for luck.

Sigil of sup hyrdromancy not applying chill

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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As Pyroatheist touched on, there are a lot of hidden mechanics to sigils that aren’t exactly clear to players – and this is something we’re going to change.

In the meantime, you can learn more about how sigils interact with each other at the Wiki.

Dragon's tooth bugged

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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After reading through the responses, I decided to log into our test client from home and try to reproduce some of the claims here. (This got me out of cleaning the kitchen, thanks guys.)

  • Interrupted DT is going on a 6s cooldown rather than 4 – I stand corrected!
  • As for DT doing no damage if you’re interrupted AFTER the cast finishes, I was unable to reproduce this. I tried CC’ing myself with Head Shot, Fear Me, and Earthshaker. I tried casting DT and interrupting subsequent casts (Fire Grab, for example) and I wasn’t able to get DT to fail, either. Every time I fully completed the cast the damage would land.

/Goes back to cleaning the kitchen…

(edited by Josh Davis.6015)

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi All,

Happy New Year! Thanks for being so patient with me. Regarding other dev’s posting during this period it is unlikely as it is the holiday period and I don’t expect them to emulate my behavior.

Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

I am up to date with all the posts, thanks for all hard work, ideation, and discussion.

We are in the process of pulling the net in now and so I am going to ask you all to do something very difficult now (As in you won’t feel comfortable doing it). Previously I asked you to name your top three ideas. You did, and then everyone discussed them which led to a refocusing of many of your ideas and the birth of some new ones.

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole. Note I to found this very difficult but my one is blow. Also note I consider Wardrobe to be QOL, however any Wardrobe ideas that are Systemic or build on existing mechanics can be included.

Please also understand this is not a vote that leads to development, this is part of the ideation process. I would recommend looking at ideas that are built on existing systems or mechanics within the game. This is a nice to have however. Many have mentioned giving info on the relative weight of each idea that is put forward, we should do this after this phase but to be honest (having given it a lot of thought) I wouldn’t want to see this weighting get in the way of great ideas.

Remember at the end of the day we are not going to give details on what is in dev or what we plan to build. We will talk about what we like however and thus knowing details about Feature Cost is interesting to know but should not be something that inadvertently hampers the CDI or your ideas.

My original three were:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

And my top one is:

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

The other two were extremely close but I feel this one would have the best bang for buck for the community.

Finally note we are working on horizontal progression, with many of ideas (some of which may even be in this thread), so I can’t stress enough that this exercise is about further ideation focus refinement. Not a dev list.

Chris

Bump

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Ok so I am heading out for the day and will be back later.

Meanwhile please keep the conversation going in regard to Sub Classes. I do appreciate that the initial reaction is to do a separate CDI on it, but I would like to see if we feel it could be part of a Horizontal Progression proposal at this stage or that we think it is currently not relevant and thus making it a topic for the future makes sense.

I am going to bump the phase post I did a few days ago as well to get some more opinions on the groups ‘Ones’.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi Kain,

I understand the fundamentals of your point, my comment was not in reference to this.

It was in reference to ‘dramatic’ way in which you are trying to make your point. You will always do better to approach discussion from a reasoned metrics based standpoint than from an emotional one.

Thus with all due respect my opinion of your sentence was that it was OTT. I think I am entitled to have that opinion.

At no point did I either disagree with your point or say that I didn’t understand it.

‘Beacon’ mechanics are very important serving a ‘Complimentary Function and Cyclical Compulsion Loop Driver" of all types of Progression including Vertical but they are not the ’Core’ of either Vertical or Horizontal reward progression. The proof of this can be found by reading posts by contributors who sight their favorite example of Horizontal progression being in single player games for example.

I hope this makes my initial point clearer now and sorry for any confusion.

Chris

(edited by Chris Whiteside.6102)

sweepstakes... Why US only?

in Guild Wars 2 Discussion

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Greetings all!

Yes, this is a proper contest. To answer the OP about why it is US based only, it is because it is a partnership contest run with US TV Networks.

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I know I’ve suggested this before, but I will repeat it again: Underflow servers.

The root of all Horizontal Progression is the community. Chasing after nice aesthetics are pointless without other players to show it off to and interact with.

Please bring the community back to your game. We need underflow servers before Horizontal Progression even has a meaning.

Personally I think Underflow Servers are very important to. I do however think that your final sentence is a bit over the top (-:

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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There has been a huge amount of discussion around sub classes. I would love to see you guys close out this particular area by either putting a sub class proposal together (Sentence detailing how it would work) or deciding as a group that it isn’t relevant at this point.

Personally I like the idea behind sub classes and see quite a few of the counter arguments based upon assumptions around balancing etc. Where possible we should try not to make decisions around feasibility of ideas through assumptions.

In short I would like to see if the CDI group thinks it is a relevant part of Horizontal Progression at this stage of GW2’s life?

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Totally uninterested in player housing. I am interested in new lands to conquer. I am not interested in progression that means I need silk curtains rather than linen curtains. I am here to save the world. If I want to decorate a home, I’ll play the sims. It does a much better job of home creation than GW2 ever could.

I doubt that player housing in GW2 would mainly be about choosing your curtains. Chris already mentioned tasks, events and challenges coming out of this – some content where other players are involved, if I heard him right.

That is correct.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

Ever the optimist .

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole.

While the answers have been illuminating, I think we’re also looking at a little bit of a false dilemma…

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

…Are for the most part Rewards for play. These are the incentives to spend time in Tyria. They are ‘ends’, though Role Diversification also represents some new ‘means’.

I think each of those categories for the most part represents different teams that work in parallel. The Balance Team won’t be bogged down scripting in new racial titles. The map designer’s creating the framework for guild-halls won’t delay the creation of new armor skins. And beyond our individual preferences for one proposal over the other, I’d bet good money nearly all of us agree that some progress needs to take place on ALL of these fronts to keep GW2 in a strong, competitive, and innovative position relative to an interesting year for gamers who like to check out new things

I’m suspicious the choke point could end up being the means of accessing these goodies. New gameplay. The sub-set of design most people mean when they throw around the vague-to-the-point-of-meaningless “Content”. In our lust for shines, are we overlooking gameplay? Or are simple ideas like ‘re-clearing maps with additional challenges’ and vague hand-waving alluding to ‘new mini-dungeons’ adequate?

I can list lots of things I’d play for. I’m not sure I’ve given enough thought to what else I’d like to be doing during that journey…

I disagree. This CDI is about horizontal ‘progression’. Specifically ‘Character’ progression. On top of this each of the examples I put forward and those of many contributors imply or state activity leading to the ‘progression reward’.

Certainly in my mind I am imagining the journey being centered around existing core journey mechanics or evolved mechanics and systems like Marcus’s map progression idea or by many ‘journey’ ideas yourself and others have made.

With each of my suggestions I also imagine the theme of each type of character progression have a huge impact on the ‘flavor’ of the journey that pertains to each. Also note that in two of my examples they are not considered progression ‘end’ points. Instead they are bridges leading to more journeys.

Therefore in short I think a journey CDI would be awesome and whilst it is awesome to read these ideas in this CDI, i do not believe that Journey is the primary discussion in this topic, however important it may be.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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This thread has me all excited for new updates and I can’t wait until they release the preview for the update in the 21st!

Curious: Has there been anything (even tiny things) that we’ve discussed in the various CDIs that has been able to be added to the game yet?

There have been evolution s based on CDIs. I will do an update when my vacation ends.

Glad your excited about the CDI. Me to!

Chris

When is the next "Ready Up" ?

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Hopefully this week or the next! I’ll post an update as soon as I know for sure.

Dragon's tooth bugged

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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I played with Dragon’s Tooth a bit after reading this post. If you cancel-cast Dragon’s Tooth or get interrupted in any way while casting it, the animation for DT will still complete, but it will not actually do damage. The skill will be put on a 4s CD rather than 6s. This is working kind of like how rez banner (Battle Standard) worked for warriors previously. So, in essence, the skill is doing damage when it should, but the animation can be misleading if you didn’t actually get the full cast off.

I’ll write myself a note to bring it up on Monday. Thanks!

down the hatch killing priates at the end

in Forum and Website Bugs

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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Here’s a thread in the Bugs section of the forums which should help: https://forum-en.gw2archive.eu/forum/support/bugs/Personal-Story-Down-The-Hatch-Bugged

If you continue to have issues, please reply to that thread.

TgUpdate 1.11 everytime i open the launcher

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m getting a black screen after using Ficja’s fix and re-installed the game, and manually updated the patch files. When I click on Play on the client, the screen goes black with the resolution apparently simplified greatly, and a large cursor/hand are there, but nothing else. I also have no Guild Wars 2 folder in the Application Support in both of my /Library folders. I found this fix a long time ago that was used to overcome this issue, so I don’t know if this is an issue any longer.
Prior to this GW2 was running fine (albeit with a lot of tweaks posted on this forum). I’m running an iMac 24" 2010 2.8 GHz Intel Core 2 Duo 4 GB 800 MHz DDR2 SDRAM with an NVIDIA GeForce 8800 GS 512 MB. Please help.

Did you follow these steps? They may vary a bit form other posts:

https://forum-en.gw2archive.eu/forum/support/mac/TgUpdate-1-11-everytime-i-open-the-launcher/page/2#post3394514

Also, please note that the devs are working on a more permanent fix with less hoop-jumping.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Please review your email support

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Well, yes, I believe that the agent sort of misunderstood, or was trying really hard to say “But wait, there’s more!” (Why the password reset? No idea! But the agent will be put on half rations if he does it again. )

Sorry for the rather irrelevant response, and thanks for your patience with the situation. I know that answering all those ownership-verification questions is a bit of a pain, and waiting for the agent to get back to the ticket can be frustrating, too, but I’m glad it’s ok for you now!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Can I be banned for this?!

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This does not interact with the game, and should be ok.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Fraud Alert – Don’t buy outside of TP!

in Black Lion Trading Co

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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In the last couple of days we have noticed a sharp increase in reports from players who were cheated while trading or buying items outside of the Black Lion Trading Post. One offer that is currently popular with scammers is offering Bolts of Damask at around 10g.

The relatively low cost of this item might make it seem easier to trust that the deal is legitimate. However, we’ve seen just the opposite. Scammers are offering these items and then not delivering them. Please keep in mind that if you lose gold in this manner it will not be returned. Please also remember that any account that we verify to have been involved in the defrauding of players will be investigated and suspended or terminated.

We strongly encourage our players to use the Trading Post because it was designed to ensure that every transaction is legitimate. Please pass these comments along to your fellow players, particularly if you see these “deals” being offered in chat.

Thank you.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Fraud Alert – Don’t buy outside of TP!

in Account & Technical Support

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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In the last couple of days we have noticed a sharp increase in reports from players who were cheated while trading or buying items outside of the Black Lion Trading Post. One offer that is currently popular with scammers is offering Bolts of Damask at around 10g.

The relatively low cost of this item might make it seem easier to trust that the deal is legitimate. However, we’ve seen just the opposite. Scammers are offering these items and then not delivering them. Please keep in mind that if you lose gold in this manner it will not be returned. Please also remember that any account that we verify to have been involved in the defrauding of players will be investigated and suspended or terminated.

We strongly encourage our players to use the Trading Post because it was designed to ensure that every transaction is legitimate. Please pass these comments along to your fellow players, particularly if you see these “deals” being offered in chat.

Thank you.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Wow what a great conversation!

I was reading it while I was out and thought it might get heated but you all owned it really professionally.

I am going to play some NetRunner and will be back in discussion either later tonight or tomorrow morning.

Chris

Flood Control? Seriously?

in Forum and Website Bugs

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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This topic is for flood control. If you wish to discuss your infraction itself, you can submit an appeal to forums@arena.net

Not getting additional trait points after 80

in Account & Technical Support

Posted by: Jeffrey Vaughn

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Jeffrey Vaughn

Content Designer

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You can gain additional skill points after reaching L80, but you don’t receive more trait points.

Swiftness Bug when >= 40s

in Bugs: Game, Forum, Website

Posted by: Tyler Chapman.1832

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Tyler Chapman.1832

PvP and Balance QA Embed

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I think they are talking about stacking intensity boons and not duration boons. I’ll agree that we don’t really message out how duration stacking works.

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

Swiftness Bug when >= 40s

in Bugs: Game, Forum, Website

Posted by: Tyler Chapman.1832

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Tyler Chapman.1832

PvP and Balance QA Embed

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Except Retaliation is 5.

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

Swiftness Bug when >= 40s

in Bugs: Game, Forum, Website

Posted by: Tyler Chapman.1832

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Tyler Chapman.1832

PvP and Balance QA Embed

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Buffs can only stack 9 times total. This might be what you are seeing.

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

Solo Arena Double Queue

in Bugs: Game, Forum, Website

Posted by: Tyler Chapman.1832

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Tyler Chapman.1832

PvP and Balance QA Embed

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When did this happen?

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

CDI- Character Progression-Horizontal

in CDI

Posted by: Isaiah Cartwright

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Isaiah Cartwright

Guild Wars 2 Lead Designer

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morrolan.9608:

How about some of the more egregious vertical progression imbalances get fixed before implementing purely horizontal progression suggestions such as the fixing ascended armor crafting so that it is more equitable instead of light armor taking 36 days to craft, medium armor 24 days and heavy armor 25 days due to the time gating on bolts of damask.

The goal of the T7 materials is not to be a pure time gate for crafting it’s to allow those materials to have value above their cost. This does mean weapons and armor that only take one material take longer to craft if you craft all the T7 mats yourself but you could also buy those mats thus it isn’t a time gate.

We do recognize that cloth prices are a bit high this is a factor of how hard it is to focus farm for leather and cloth. This is something we are looking into.

~Izzy @-’——