Dev Tracker

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi All,

Happy New Year! Thanks for being so patient with me. Regarding other dev’s posting during this period it is unlikely as it is the holiday period and I don’t expect them to emulate my behavior.

Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

I am up to date with all the posts, thanks for all hard work, ideation, and discussion.

We are in the process of pulling the net in now and so I am going to ask you all to do something very difficult now (As in you won’t feel comfortable doing it). Previously I asked you to name your top three ideas. You did, and then everyone discussed them which led to a refocusing of many of your ideas and the birth of some new ones.

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole. Note I to found this very difficult but my one is blow. Also note I consider Wardrobe to be QOL, however any Wardrobe ideas that are Systemic or build on existing mechanics can be included.

Please also understand this is not a vote that leads to development, this is part of the ideation process. I would recommend looking at ideas that are built on existing systems or mechanics within the game. This is a nice to have however. Many have mentioned giving info on the relative weight of each idea that is put forward, we should do this after this phase but to be honest (having given it a lot of thought) I wouldn’t want to see this weighting get in the way of great ideas.

Remember at the end of the day we are not going to give details on what is in dev or what we plan to build. We will talk about what we like however and thus knowing details about Feature Cost is interesting to know but should not be something that inadvertently hampers the CDI or your ideas.

My original three were:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

And my top one is:

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

The other two were extremely close but I feel this one would have the best bang for buck for the community.

Finally note we are working on horizontal progression, with many of ideas (some of which may even be in this thread), so I can’t stress enough that this exercise is about further ideation focus refinement. Not a dev list.

Chris

Le Bump!

Chris

Bump

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Happy New Year! Thanks for being so patient with me. Regarding other dev’s posting during this period it is unlikely as it is the holiday period and I don’t expect them to emulate my behavior.

Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

I am up to date with all the posts, thanks for all hard work, ideation, and discussion.

We are in the process of pulling the net in now and so I am going to ask you all to do something very difficult now (As in you won’t feel comfortable doing it). Previously I asked you to name your top three ideas. You did, and then everyone discussed them which led to a refocusing of many of your ideas and the birth of some new ones.

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole. Note I to found this very difficult but my one is blow. Also note I consider Wardrobe to be QOL, however any Wardrobe ideas that are Systemic or build on existing mechanics can be included.

Please also understand this is not a vote that leads to development, this is part of the ideation process. I would recommend looking at ideas that are built on existing systems or mechanics within the game. This is a nice to have however. Many have mentioned giving info on the relative weight of each idea that is put forward, we should do this after this phase but to be honest (having given it a lot of thought) I wouldn’t want to see this weighting get in the way of great ideas.

Remember at the end of the day we are not going to give details on what is in dev or what we plan to build. We will talk about what we like however and thus knowing details about Feature Cost is interesting to know but should not be something that inadvertently hampers the CDI or your ideas.

My original three were:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

And my top one is:

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

The other two were extremely close but I feel this one would have the best bang for buck for the community.

Finally note we are working on horizontal progression, with many of ideas (some of which may even be in this thread), so I can’t stress enough that this exercise is about further ideation focus refinement. Not a dev list.

Chris

Le Bump!

Chris

Bump.

Note I will create a Proposal for discussion based on everyone’s discussions and favorites once folks have more time to discuss and list theirs.

Chris

Morning All,

I am going to be out most of the day. Looking forward to seeing more of your number Ones and discussions around them.

Chris

Flood Control? Seriously?

in Forum and Website Bugs

Posted by: CC Danicia.1394

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CC Danicia.1394

Community Coordinator

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If you wish to discuss flood control, yes.

Wait, why did I just get infracted for discussing flood control related forum policies?

No, you were infracted for discussing your infraction. If you wished to discuss flood control only, that’s fair as that is on-topic to the thread. Contesting your infraction is not appropriate.

Guild Wars?

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Thanks for the responses, all. I’ve finished compiling my feedback.

If you’d like to start another thread on the topic, feel free.

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Happy New Year! Thanks for being so patient with me. Regarding other dev’s posting during this period it is unlikely as it is the holiday period and I don’t expect them to emulate my behavior.

Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

I am up to date with all the posts, thanks for all hard work, ideation, and discussion.

We are in the process of pulling the net in now and so I am going to ask you all to do something very difficult now (As in you won’t feel comfortable doing it). Previously I asked you to name your top three ideas. You did, and then everyone discussed them which led to a refocusing of many of your ideas and the birth of some new ones.

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole. Note I to found this very difficult but my one is blow. Also note I consider Wardrobe to be QOL, however any Wardrobe ideas that are Systemic or build on existing mechanics can be included.

Please also understand this is not a vote that leads to development, this is part of the ideation process. I would recommend looking at ideas that are built on existing systems or mechanics within the game. This is a nice to have however. Many have mentioned giving info on the relative weight of each idea that is put forward, we should do this after this phase but to be honest (having given it a lot of thought) I wouldn’t want to see this weighting get in the way of great ideas.

Remember at the end of the day we are not going to give details on what is in dev or what we plan to build. We will talk about what we like however and thus knowing details about Feature Cost is interesting to know but should not be something that inadvertently hampers the CDI or your ideas.

My original three were:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

And my top one is:

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

The other two were extremely close but I feel this one would have the best bang for buck for the community.

Finally note we are working on horizontal progression, with many of ideas (some of which may even be in this thread), so I can’t stress enough that this exercise is about further ideation focus refinement. Not a dev list.

Chris

Le Bump!

Chris

Bump.

Note I will create a Proposal for discussion based on everyone’s discussions and favorites once folks have more time to discuss and list theirs.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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How about some of the more egregious vertical progression imbalances get fixed before implementing purely horizontal progression suggestions such as the fixing ascended armor crafting so that it is more equitable instead of light armor taking 36 days to craft, medium armor 24 days and heavy armor 25 days due to the time gating on bolts of damask.

Hi Morrolan,

I will discuss this with Izzy when I get back to work on the 7th.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

Chris, if you remember, I suggested something to this regard about global ongoing goals within the living story CDI thread. I think I titled it, global dominance where depending on how much of the world the players control, we receive certain benefits similar to WvW.

Hmmm tie the idea of global dominance to guild claiming of outposts in the open world and you would have a fascinating meta game that could involve the whole server. Small guilds of 5-10 could fortify camps and outposts while towns and forts would be available for larger guilds. It would cost influence and guild merits to claim an outpost and you would have to make sure the guild checked up on it at least once a day.

yes Malchior I got some of my sandbox ideas into the horizontal CDI I am sorry :P

Yes I remember this now along with a similar idea by Nike. Very cool ideas.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

My number one would be “Zone Progression” / “Order Progression”

Something that gives players a purpose to explore the zones.

  • A lot of people miss quests, my main guess why this is the case is: they miss stories. Dynamic Events are cyclical in nature, so those stories have no real end – climax if you want. Time to give your writers something more to do and let them design unique events.
  • even the most simple idea could make people exited. Today I leveled in Kessex Hills when I saw a bear walking alongside a skritt. Awesome I thought… until I found out that I can’t interact with that npc at all; it’s just a guild mission boss. Why not spawn such rare characters (dozen of them, but rare spawns) in the open world, give them a loottable and a few interesting dialogue-options or even a small event associated.

Fill the existing maps with tons of things to do. I mean: tons and tons of things. And may these be just little things… the world has to feel more alive.

…and then combine this with progression. The more people find, the more they unlock. And the more they can unlock for others (in the sense of triggering new events).

summary: progression in specific zones via a huge variety of things to do (something for everyone – fighters, explorers, collectors, lore-lovers, treasure hunters,…………

People should have some goals for each of the zones. Not for the world in general (Legendary – mats from everywhere). Zelda reference: the Master Sword is in the Lost Woods, not everywhere in Hyrule.

This idea makes me excited, it could also tie into nearly every Horizontal Progression idea that has been put forward in this CDI.

It is just a good global ongoing goal to have, and one I think we have been doing but dependent on priorities could do a lot more of, especially from the point of view of using/evolving the Map Completion Meta Game system.

Chris

Chris, if you remember, I suggested something to this regard about global ongoing goals within the living story CDI thread. I think I titled it, global dominance where depending on how much of the world the players control, we receive certain benefits similar to WvW.

Hi Cesmode,

I certainly remember the title (Global Dominance) but am fuzzy on the details. I will go back and read the idea. Sorry for not remembering and calling this idea out to.

Chris

Gem purchase rewards

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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That’s right: “In early January” is sometime in the first half of the month. I am not sure about the precise planned distribution date, but you can be sure you didn’t miss it!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Will I be responded to by email or website?

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey guys, thanks for helping me out with this problem so quickly!

A couple games denied my request for an email change but you guys threw me a bone and helped me with this problem. Thank you very much, looking forward to playing GW2 more!

Great — I’m glad we could help you out! (And that we looked sterling when compared to… I mean, that we could help you out. )

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Trasmutation splitter problem

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m glad that everything is ok for you now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Please review your email support

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m sorry for the confusion, but if you’re reporting issues, it’s always best to include the ticket number so that I can look into the matter. At this time, I have no idea why that happened, nor am I able to give any feedback to the agent on the ticket. Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Account Issue Follow-ups – Updated Regularly

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update: 2 January 2014

176762 - Resolved
195926 - Resolved
202576 - Resolved
200884 - Resolved. See, we were right about the name being ok.
202590 - Agent responded today. Please update your ticket after you’ve reviewed the agent’s suggestions.
189314 – I asked an agent to review this today or tomorrow.
192163 – The devs are investigating this issue.
210303 - As the team explained, you seem to be receiving phishing e-mails. If you wish to change your e-mail address, we’re happy to help. Please respond to your ticket with the info requested. If you are not getting our e-mails, see this forum thread: https://forum-en.gw2archive.eu/forum/support/account/Not-Getting-Our-Mails-Yahoo-Gmail-Hotmail-and-more/first#post2924424
106997 - I see you made a new ticket, but I cannot see what the issue is. An agent responded on 26 November. If you did not get the response, please read this forum thread: https://forum-en.gw2archive.eu/forum/support/account/Not-Getting-Our-Mails-Yahoo-Gmail-Hotmail-and-more/first#post2924424
TheGhostLP.8654 - Please provide your ticket number
An Oak Knob.1275 – We will not change a display name upon request, particularly one that was changed due to a breach of the Naming Policy.

  • Some tickets awaiting review are flagged either for “gold selling” or for “fraud.” These reviews take time because they are very complicated. Please continue to discuss these matters with the Support Team to reach the best resolution.
  • Please also note that botters and gold sellers (RMT workers) file appeals, too. (That’s obvious from my comments of a few days ago.) We will not reinstate accounts found to be involved in these offenses. Those listed as “final response” it will not be reviewed again.

If your ticket is at least three days old, and if you still need assistance, please post in the  Tickets for Review – 3 days and older [merged] thread, which is here at the top of this forum.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update: 2 January 2013

176762 - Resolved
195926 - Resolved
202576 - Resolved
200884 - Resolved. See, we were right about the name being ok.
202590 - Agent responded today. Please update your ticket after you’ve reviewed the agent’s suggestions.
189314 – I asked an agent to review this today or tomorrow.
192163 – The devs are investigating this issue.
210303 - As the team explained, you seem to be receiving phishing e-mails. If you wish to change your e-mail address, we’re happy to help. Please respond to your ticket with the info requested. If you are not getting our e-mails, see this forum thread: https://forum-en.gw2archive.eu/forum/support/account/Not-Getting-Our-Mails-Yahoo-Gmail-Hotmail-and-more/first#post2924424
106997 - I see you made a new ticket, but I cannot see what the issue is. An agent responded on 26 November. If you did not get the response, please read this forum thread: https://forum-en.gw2archive.eu/forum/support/account/Not-Getting-Our-Mails-Yahoo-Gmail-Hotmail-and-more/first#post2924424
TheGhostLP.8654 - Please provide your ticket number
An Oak Knob.1275 – We will not change a display name upon request, particularly one that was changed due to a breach of the Naming Policy.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

e-Mail from "ArenaNet?" Please read! [merged]

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bumping for visibility.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Not Getting Our Mails? Yahoo, Gmail, Hotmail & more.

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bumping for visibility.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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To be clear you guys and girls don’t have to pick the ones I put forward. I was just contributing to the thread with what I would like to see as a player. You can pick an ideas from the thread. Just wanted to make that clear.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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We have to choose only 1. Do we necessarily have to choose between those 3 ?

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.
— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.
— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

Or are there other choices ?

Also, would it be possible to have a CDI about fractals and ascended ? Because there’s soooo much more to talk about and do about it.

Yep those were just my top 3. You can create your own or pick from ideas from other CDI members etc.

And I am sure Fractals will be the topic of a CDI at some point.

Chris

Something big is coming in 2014

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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2014 is going to be an amazing year for GW2 and the community!

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Snipped from TheDaiBash

Thanking you.

Right…left…diagonal…

My one would probably have to be: Traits and Skill Progression.

Including, but not limited to:

On the Skills side of things:


  • Unlocking Skills – Not from the UI, but from ‘buying’ tasks with skill points, with some random elements to them. Also, not limited to heal, utility and Elite skills, but also to weapons. Not only does this have the advantage of breathing new life into old content while remaining new content (at least at the time), but I’d also say it’d add longevity to the progression system, instead of simply adding the skill, and it being unlocked 5 minutes after the game has updated because of the skill points that have been amassed, thus giving you more time to create new skills / work on balance ect.
  • Unlocking Skill Effect Customisation – Not huge amounts, but maybe it would be a good alternative to unlocking weapon skills. Maybe a skill that has a condition attached could swap that condition out for a different effect. For example, on Warrior GS autoattack, instead of applying Vulnerability, maybe the player could choose to have it apply Might while in a stance, or more stacks of Vulnerability at once if the target is suffering from, say, Weakness and CC. Or maybe on Ranger Shortbow, instead of the Bleed if they’re in a certain position, maybe they could swap it out for a guaranteed crit, with a % damage reduction.
  • Unlocking Cosmetic Options for Skills – Bring back the Signet of Capture mechanic (that is, as an item for skill points and Karma), and allow us to collect ‘skins’ for our skills that alter the look (but not the animation). For example, maybe Well of Suffering could be unlocked as Archdiviner’s Well of Suffering by beating the Archdiviner at a certain Fractal level, where the skill gains an effect similar to Entropy with dark purple and black effects. Also, tying it into the Sociopolitical suggestion, skins for skills based on Order. For example, Warrior Banners could have the Order symbol on, while unique Ranger pets could have Order armour.
  • Non Combat-Related Skills – Things like Carpentry to make your wardrobe system and bookshelves, Authoring to create build templates / write stories to place on said bookshelves, or maybe even Taxidermy where you can stuff beasts that you’ve slain to hang onto your wall. The higher these are, the more fancy you can make things. For example, you might have a plain bookcase at Level 1 that can hold 5 books, while at Level 10, the bookcase can hold 20 books and has etchings in the side of it.

and a note on providing a reason for new skills


On a separate note, with the introduction of these skills should come content that requires players to consider their load-outs.

IMHO, who whole point of progression through unlocking skills is to enhance your character; to give them meaningful choices when choosing what skill to take. This, ultimately, results in depth.

However, in most content, it can be done simply by damage. There’s no need to bring utility or any other types of skills, thus simply unlocking skills when all current (and possibly future) content could be done with the skills we have now would be meaningless.

Therefore, to have a meaningful system of skill-based Horizontal Progression, content needs to force the player to adapt within the rules. I’m not saying gate content unless players have skills X, Y, and Z, but content needs to get players to consider “which skill would give me the best approach here?”.

Maybe a boss converts Vulnerability to Protection, so swapping out any skills (or effects even) that causes Vulnerability for a different one would be advantageous.

Ultimately:

  • having multiple encounters with the boss where the boss could learn. For example, you go full-on damage for the first encounter, the next encounter the boss brings skills that reduce direct damage.
  • having variety in groups of trash mobs. For example, one set of trash might have a few mobs that provide reflects, while the next set might only be susceptible to damage while under the effects of CC.

would be a great asset in meaningful skill-based progression.

[/quote]

Lot’s of really cool ideas here to. I really like the carpentry idea which you and others have mentioned in the past. In regard to the idea about bosses that learn. Do they learn within the world they reside in for example SoR or is it level based like in fractals or based on an item the group has (essentially gated)

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

Next

I think that the earlier mentioned Hero Recognition and Diversification is a great interpretation of the things I like most about Guild Wars 2, therefore I would definitely go with that! :-)

Though I’ll still waffle a bit on my favourite bits of this game, in the hope that it’ll be helpful in some way:

Fashion and customization:
Having more choice for dress up and personalizing characters would be awesome. I love coming up with new character ideas. So this includes more armour variety (especially for medium), town clothes, currently unobtainable sets (such as the PvP-only tribal set or shaman NPC animal hoods). Also, a better way to store them such as in a skin locker! Also I’d love to see a way to unlock the clothing and armour that’s already in the game but not yet for players to wear.

Lore and world:
Anything that ties our characters to the world or choices we made. For example the aforementioned Order missions would be awesome, or different factions we could support to unlock rewards. Rewards could tie in to customization again, armour, weapons, titles, unveiled mysteries, decorations for your home instance .. Perhaps an Elonian hairstyle for Order of Whispers, or a Raven Headdress for earning favour with the Norn Raven Spirit. Or an eyepatch, for supporting corsairs. Unlocking is good!

Skills and customization:
I’d love to see new skills, weapons, traits, everything. Perhaps also customizing the weapons we already have. For example, three different skills to choose from for your “number two” attack with a sword. The skills would be of similar power, but different, so people could diversify their builds with the existing weapons.

As a final note, I think your art design is absolutely amazing in every aspect of the game, so whatever you will do, seeing more of that is always a treat to me. ^^

I will pass on your kind words to the art team.

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Happy New Year! Thanks for being so patient with me. Regarding other dev’s posting during this period it is unlikely as it is the holiday period and I don’t expect them to emulate my behavior.

Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

I am up to date with all the posts, thanks for all hard work, ideation, and discussion.

We are in the process of pulling the net in now and so I am going to ask you all to do something very difficult now (As in you won’t feel comfortable doing it). Previously I asked you to name your top three ideas. You did, and then everyone discussed them which led to a refocusing of many of your ideas and the birth of some new ones.

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole. Note I to found this very difficult but my one is blow. Also note I consider Wardrobe to be QOL, however any Wardrobe ideas that are Systemic or build on existing mechanics can be included.

Please also understand this is not a vote that leads to development, this is part of the ideation process. I would recommend looking at ideas that are built on existing systems or mechanics within the game. This is a nice to have however. Many have mentioned giving info on the relative weight of each idea that is put forward, we should do this after this phase but to be honest (having given it a lot of thought) I wouldn’t want to see this weighting get in the way of great ideas.

Remember at the end of the day we are not going to give details on what is in dev or what we plan to build. We will talk about what we like however and thus knowing details about Feature Cost is interesting to know but should not be something that inadvertently hampers the CDI or your ideas.

My original three were:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

And my top one is:

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

The other two were extremely close but I feel this one would have the best bang for buck for the community.

Finally note we are working on horizontal progression, with many of ideas (some of which may even be in this thread), so I can’t stress enough that this exercise is about further ideation focus refinement. Not a dev list.

Chris

Le Bump!

Chris

CDI- Character Progression-Horizontal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

My number one would be “Zone Progression” / “Order Progression”

Something that gives players a purpose to explore the zones.

  • A lot of people miss quests, my main guess why this is the case is: they miss stories. Dynamic Events are cyclical in nature, so those stories have no real end – climax if you want. Time to give your writers something more to do and let them design unique events.
  • even the most simple idea could make people exited. Today I leveled in Kessex Hills when I saw a bear walking alongside a skritt. Awesome I thought… until I found out that I can’t interact with that npc at all; it’s just a guild mission boss. Why not spawn such rare characters (dozen of them, but rare spawns) in the open world, give them a loottable and a few interesting dialogue-options or even a small event associated.

Fill the existing maps with tons of things to do. I mean: tons and tons of things. And may these be just little things… the world has to feel more alive.

…and then combine this with progression. The more people find, the more they unlock. And the more they can unlock for others (in the sense of triggering new events).

summary: progression in specific zones via a huge variety of things to do (something for everyone – fighters, explorers, collectors, lore-lovers, treasure hunters,…………

People should have some goals for each of the zones. Not for the world in general (Legendary – mats from everywhere). Zelda reference: the Master Sword is in the Lost Woods, not everywhere in Hyrule.

This idea makes me excited, it could also tie into nearly every Horizontal Progression idea that has been put forward in this CDI.

It is just a good global ongoing goal to have, and one I think we have been doing but dependent on priorities could do a lot more of, especially from the point of view of using/evolving the Map Completion Meta Game system.

Chris

I think this idea is pretty much reflecting the ethos of the game as well. I find myself often just wanting to wander the game (actually I’m doing that now whilst I break to catch up on this thread) – you don’t need me or anyone else to tell you how wonderful the game is just to explore as a setting. Someone suggested in another thread the game feels “sterile”, which is perhaps too harsh a word, but they could be more alive with so much more bustle going on in them.

I think the above suggestion would transform the game to a level beyond any other mmo and be hard to compete with too.

Yeah I read that thread to. Its interesting how a Living World Event can feel more ‘Alive’ than exploration in some maps. I think the fact that Living World events are tied directly into achievements that reflect the theme of the story contribute to this.

This is why I like Marcus’s idea so much. It builds on existing systems and content and is more of a philosophy than a specific work task.

Chris

It’s partly why dynamic events are such an overwhelming strength of the game, especially over an archaeic qst system. The events tell the worlds’ story not the character’s. If you go on holiday to the same country every year, there will always be something different – places change over time and people change even if only in the background. That’s what every zone should aim to achieve even if it isn’t part of the current main story.

Aaaand I’ve realised I’ve gone off topic into a diff CDI here

I don’t think we are off topic and it is a really interesting discussion. I will however bump the post I made about the next phase of this CDI so other’s realize what we are doing.

Chris

CDI- Character Progression-Horizontal

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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I have an idea for you, Chris. One which might seem a little radical, but here goes:

Have an all-(relevant)-hands-on-deck release with the entire (relevant) development team building new Dynamic Events. Shoot for the moon: dozens or hundreds of new Dynamic Events. Call it a “Game Changer” because it is literally changing the game world.

Based on various loose-lipped comments I’ve heard, you have something big planned in the next few months. Why not follow it with a huge overhaul to the in-game world? Give everybody a reason to go back out and explore again.

And then… repeat. 3-6 months down the road, cycle out 100+ events and add 100+ new ones. And repeat. And repeat. That’s a real “living world.”

I think that’s a really interesting idea TimmyF.

……..’nuff said (-:

Chris

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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My number one would be “Zone Progression” / “Order Progression”

Something that gives players a purpose to explore the zones.

  • A lot of people miss quests, my main guess why this is the case is: they miss stories. Dynamic Events are cyclical in nature, so those stories have no real end – climax if you want. Time to give your writers something more to do and let them design unique events.
  • even the most simple idea could make people exited. Today I leveled in Kessex Hills when I saw a bear walking alongside a skritt. Awesome I thought… until I found out that I can’t interact with that npc at all; it’s just a guild mission boss. Why not spawn such rare characters (dozen of them, but rare spawns) in the open world, give them a loottable and a few interesting dialogue-options or even a small event associated.

Fill the existing maps with tons of things to do. I mean: tons and tons of things. And may these be just little things… the world has to feel more alive.

…and then combine this with progression. The more people find, the more they unlock. And the more they can unlock for others (in the sense of triggering new events).

summary: progression in specific zones via a huge variety of things to do (something for everyone – fighters, explorers, collectors, lore-lovers, treasure hunters,…………

People should have some goals for each of the zones. Not for the world in general (Legendary – mats from everywhere). Zelda reference: the Master Sword is in the Lost Woods, not everywhere in Hyrule.

This idea makes me excited, it could also tie into nearly every Horizontal Progression idea that has been put forward in this CDI.

It is just a good global ongoing goal to have, and one I think we have been doing but dependent on priorities could do a lot more of, especially from the point of view of using/evolving the Map Completion Meta Game system.

Chris

I think this idea is pretty much reflecting the ethos of the game as well. I find myself often just wanting to wander the game (actually I’m doing that now whilst I break to catch up on this thread) – you don’t need me or anyone else to tell you how wonderful the game is just to explore as a setting. Someone suggested in another thread the game feels “sterile”, which is perhaps too harsh a word, but they could be more alive with so much more bustle going on in them.

I think the above suggestion would transform the game to a level beyond any other mmo and be hard to compete with too.

Yeah I read that thread to. Its interesting how a Living World Event can feel more ‘Alive’ than exploration in some maps. I think the fact that Living World events are tied directly into achievements that reflect the theme of the story contribute to this.

This is why I like Marcus’s idea so much. It builds on existing systems and content and is more of a philosophy than a specific work task.

Chris

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Sociopolitical Diversification

Guild Halls

- Guild Halls should be accessible through an UI icon similar to PvP, WvW, TP, etc.

- Getting back to the place in the open world where you were should be done through the same UI icon
(Note: The same Ion should be found in |G| window for those who want to accesses it from there)

- The guild hall UI Icon will be available only if the character represents the guild (guild-less characters won’t have that button in their UI)

- Guild Halls should be instanced zones or various architecture

- Guild Halls zones should evolve in time depending on the guild influence, merits, points etc accumulated totally by it.
( I am not a fan of donating because this will force guilds on arguing of what is more important: banners or guild donations?. It should be automatically evolved once you get to certain amount of points similar to the achievement system: you unlock things the more you gather and it should count the total amount w/o extracting the usages of influence points

- Statues:
I would like to have a place in the Guild Hall where I could see Statues of the characters that have done the most for the guild, calculating the influence earned
it will be a sort of the Top 10 Players list only we can see statues of the last character the player has played.
The Statues will be updated every time the players logs off with the respective character he has been on and the Top 10 will be updated every week counting the activity of the last week (This will give the possibility that new guild members can be in Top 10 if they played more then old guild members)

Also regarding the statues, there should be one permanent statue of the Guild Founder so every one will know who is the founder of the guild.

- Trophies. These are items that can be displayed in some palce in the Guild Hall and they are earned by playing guild activities. They are like Guild Ranks and if we compare it with the WvW ranks, we can see a rabbit, a dolyack, etc

- Guild Halls should contain all services available in the game bank, crafting, merchants, etc.

- You should be able to receive a temporary guild invite to any number of guilds to be able to visit their Guild Hall. The invite will be shown in the Guild Window under the current guilds in a guest category

Housing

- I like Open World housing and not instanced based. I like to see player cities evolving. Zones like WvW maps only called sectors which can be accessed through UI icon
- the UI icon is available to every character
- the player houses will be account bound and it will reflect the players activity through all his/her characters
( the houses will have racial rooms in it and they will vary in aria depending on how many characters of that specific race the account has.)
expl.
if an account has 1 character of each race, the house will have 5 rooms of similar aria decorated in racial style.
if an account has 1 character the house will have 5 rooms but only one will be decorated because the account has 5 default character slots
if an account has more then 5 characters then the racial rooms will be larger depending on what race has more characters. NOTE: for each character slot added to the account over the default 5, the house aria will grow with 10 % meaning that if an account will have 64 character the house will be 640% larger

- players will buy a house space and a house model. When the existing land will be finished, A-Net would release a new similar zone. So the player city will have Sector 1,2,3,4 …. 100,… etc
Later, they can add new house models which can be purchased from a cash shop item called "House make over kit "

Some Awesome ideas in here Ronah!

Chris

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Thanks Chris! Good to know it’s on the radar, perhaps even being worked on as we speak

. (-:

Chris

(edited by Chris Whiteside.6102)

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Chris Whiteside.6102

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Hero Recognition based on Order choice, Player Housing, Guild Halls, etc…that could branch into further Diversification and Performance through new skills, events, challenges, etc…

So based on the above mix of Chris’ original categories, I’d say Hero Recognition/Sociopolitical development could set a solid framework for the different skills, events, and challenges that we’re all eager to see as well.

Are you thinking PvE skills like we saw in GW1? or something else? new weaopns based on faction even?

example faction system with necro that has attained mid rank

  • Great Sword for Vigil
  • Scythe for Order of Whispers
  • Chakra Guides for Priory
    all three would be melee AOE type weapons but do differnt things GS is power based, Scythe is Siphon based, CG is conditon based. depending on what weapon you want to be trained in you chose a faction to gain rep with. Ultimalty you can unlock all of them. Add token buffs like the Kiel/Evon ones to WvW for your faction so everyon can work towards it regardles of game type. Make them unlocked in SPvP for free.

Just sort of going down a rabbit hole with this…

For GW 2, I don’t think PvE skills would be a bad thing. WvW has their specific skills through rank upgrades. PvE should get similar. It’s very important; however, that said new skills are not imbalanced against the existing skills, and even more important that new, difficult, challenging content is introduced that could be alleviated partially by the use of new PvE skills.

The bold is going to be the difficult part. Players have blown expectations out of the water with stacking, combos, killing Lupicus in seconds, etc…If Arenanet truly wants to create challenge, they will essentially have to kill the existing builds or curb their power down to make any new content feel challenging enough.

I wouldn’t do this through nerfs to any existing skills, but instead, I would give all new bosses in metas or dungeons an “armored” buff (non-strippable) that reduced critical damage by a flat percent. This would greatly reduce the current strength of Berserkers, but still be possible to keep that strength high if players could stack Vulnerability. (the existing % debuff).

Some good points here. I would however disagree about challenge.

I think since launch we have introduced some challenging content for example, Fractals, the Gauntlet, Kite City, and Teq. I love the fact that challenge can come from many different areas and I agree with your point that GW2 does indeed have a high skill ceiling. The challenge for us is not to make the ceiling higher but to work within it and use all of the variables within it to create new challenges.

Chris

Also note I do agree that we need to continue to balance some build paradigms. Specifically support and crit. We have been working extensively on this toward the end of 2013 and will continue to do so.

Chris.

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Chris Whiteside.6102

Studio Design Director

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Hero Recognition based on Order choice, Player Housing, Guild Halls, etc…that could branch into further Diversification and Performance through new skills, events, challenges, etc…

So based on the above mix of Chris’ original categories, I’d say Hero Recognition/Sociopolitical development could set a solid framework for the different skills, events, and challenges that we’re all eager to see as well.

Are you thinking PvE skills like we saw in GW1? or something else? new weaopns based on faction even?

example faction system with necro that has attained mid rank

  • Great Sword for Vigil
  • Scythe for Order of Whispers
  • Chakra Guides for Priory
    all three would be melee AOE type weapons but do differnt things GS is power based, Scythe is Siphon based, CG is conditon based. depending on what weapon you want to be trained in you chose a faction to gain rep with. Ultimalty you can unlock all of them. Add token buffs like the Kiel/Evon ones to WvW for your faction so everyon can work towards it regardles of game type. Make them unlocked in SPvP for free.

Just sort of going down a rabbit hole with this…

For GW 2, I don’t think PvE skills would be a bad thing. WvW has their specific skills through rank upgrades. PvE should get similar. It’s very important; however, that said new skills are not imbalanced against the existing skills, and even more important that new, difficult, challenging content is introduced that could be alleviated partially by the use of new PvE skills.

The bold is going to be the difficult part. Players have blown expectations out of the water with stacking, combos, killing Lupicus in seconds, etc…If Arenanet truly wants to create challenge, they will essentially have to kill the existing builds or curb their power down to make any new content feel challenging enough.

I wouldn’t do this through nerfs to any existing skills, but instead, I would give all new bosses in metas or dungeons an “armored” buff (non-strippable) that reduced critical damage by a flat percent. This would greatly reduce the current strength of Berserkers, but still be possible to keep that strength high if players could stack Vulnerability. (the existing % debuff).

Some good points here. I would however disagree about challenge.

I think since launch we have introduced some challenging content for example, Fractals, the Gauntlet, Kite City, and Teq. I love the fact that challenge can come from many different areas and I agree with your point that GW2 does indeed have a high skill ceiling. The challenge for us is not to make the ceiling higher but to work within it and use all of the variables within it to create new challenges.

Chris

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Chris Whiteside.6102

Studio Design Director

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Role diversification.

I’m not that interested in player housing; it has no actual gameplay.

Role diversification adds to gameplay.

I disagree. Halls and Homes can add quite a bit to game play by giving people specific goals to work for. People may be drawn to areas hey normally don’t frequent for needed materials both mundane and exotic. Events could be created that tie into this as well. So to say is has no actual game play… I think the actual game play it provides could become quite extensive.

Agreed. It could also lead to new gameplay opportunities such as events, tasks, adventures and much more.

Chris

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Chris Whiteside.6102

Studio Design Director

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-snip-

I love reading your ideas, but they make my head hurt sometimes. XD

There is the possibility of offering too many options to players too. Devs have to balance between underwhelming and overwhelming, and having huge varieties of ‘what if’ options could potentially be extremely overwhelming.

I’d rather be overwhelmed than underwhelmed. If overwhelmed, you can always catch your breath and get caught up.

Overwhelmed during the ‘Casting of the Net’ phase is awesome because we as a group will help to refine and reduce the ideas.

Chris

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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My number one would be “Zone Progression” / “Order Progression”

Something that gives players a purpose to explore the zones.

  • A lot of people miss quests, my main guess why this is the case is: they miss stories. Dynamic Events are cyclical in nature, so those stories have no real end – climax if you want. Time to give your writers something more to do and let them design unique events.
  • even the most simple idea could make people exited. Today I leveled in Kessex Hills when I saw a bear walking alongside a skritt. Awesome I thought… until I found out that I can’t interact with that npc at all; it’s just a guild mission boss. Why not spawn such rare characters (dozen of them, but rare spawns) in the open world, give them a loottable and a few interesting dialogue-options or even a small event associated.

Fill the existing maps with tons of things to do. I mean: tons and tons of things. And may these be just little things… the world has to feel more alive.

…and then combine this with progression. The more people find, the more they unlock. And the more they can unlock for others (in the sense of triggering new events).

summary: progression in specific zones via a huge variety of things to do (something for everyone – fighters, explorers, collectors, lore-lovers, treasure hunters,…………

People should have some goals for each of the zones. Not for the world in general (Legendary – mats from everywhere). Zelda reference: the Master Sword is in the Lost Woods, not everywhere in Hyrule.

This idea makes me excited, it could also tie into nearly every Horizontal Progression idea that has been put forward in this CDI.

It is just a good global ongoing goal to have, and one I think we have been doing but dependent on priorities could do a lot more of, especially from the point of view of using/evolving the Map Completion Meta Game system.

Chris

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Chris Whiteside.6102

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It’s ugly to ask us that…

Chris Whiteside preference # 3 in my version.

https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/3407529

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

Sorry )-: but it will prove to be super useful though I think Louveepine.

Chris

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Posted by: Josh Davis.6015

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Josh Davis.6015

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I toyed around with an idea very similar to this before I joined ArenaNet. I think there’s something here, and I look forward to seeing what you can do with it. It seems like you have some decent support right out of the gate.

Drafting a clear and concise set of rules is going to be key!

Good luck!

(edited by Josh Davis.6015)

CDI- Character Progression-Horizontal

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Chris Whiteside.6102

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How specific are you looking for when we’re choosing our one?

Would ‘Expanding Ascended Gear’ count as one, for example, even though this could include:

  • Giving different play modes the chance to Ascend Exotics (granted, this is Vertical) to not force people into crafting.
  • Giving players the chance to unlock stats and upgrades on a single set of armour in a way unique to that play-mode.

Absolutely as long as the macro level design also included information about the more micro level of design you included in your post.

Chris

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Chris Whiteside.6102

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Sociopolitical Diverification! Adding more ways for players to invest their characters in the world of Tyria is always welcome.

I am curious what sort of rough cost difference there is between implementing open world housing vs instanced housing.
I really like the idea of open world housing, but I am curious if everyone else feels it would add to their investment in Tyria?

Hi Shongaqu,

The cost difference between open and instanced housing is mainly on the technical side which in turn has a HUGE amount of design Considerations/Ramifications.

Hope this helps,

Chris

Private Messages: A Personal Request

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I have received a few dozen PMs asking for help with individual tickets, so I’m going to move this to the front page.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

TgUpdate 1.11 everytime i open the launcher

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thank you to Felicja and Gaile for the support. The cider dl seems to have fixed the updater, camera and gem buying UI issues for me.

Because this involves the entry of sensitive financial/credit card information to buy gems. I would like an assurance from a red poster that the downloaded file mentioned in Felicja and your own QA person’s reply is safe and has been reviewed to make sure it is not some type of malware that can transmit that info to unauthorized parties.

I am holding off on making purchases until given the official A-OK on this.

Thanks.

Morrissey, your question is entirely appropriate and even wise.

Please know that the contents of this post was dev-provided and QA reviewed: https://forum-en.gw2archive.eu/forum/support/mac/TgUpdate-1-11-everytime-i-open-the-launcher/page/2#post3394514

(I already asked the question about malware and links, and as long as you use the process in the official thread, there are no worries about that.) So yes, with those instructions you’re good to go!

Anyone active in this thread: For best practices related to security, please actively link to that official instruction post rather than copying and pasting the information into a new post, linking to an alternative post, or providing the information in an altered form.
Thanks!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Chris Whiteside.6102

Studio Design Director

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If I had to pick one of my three I posted before, it would be:

New Permanent Zones.

New zones would give us more JP’s, events, new creatures, and terrain to explore. Many people would like to see old GW1 areas opened up and I would agree with that 100%.

Note it doesn’t have to be from the original list that the poster (you) generated. It could be from anyone’s.

Chris

CDI - Character Progression - Summaries

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Chris Whiteside.6102

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Do devs have stealthbumps too? o-O

Hehe (-:

TgUpdate 1.11 everytime i open the launcher

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I will let the dev team know that you’re still having trouble with the Gem Store, Xfile, for if you have such an issue, a few others may have it as well.

The devs have tested a build that appears to fix all the issues mentioned in this thread: The access issue, the camera weirdness, and the Gem Store issue as well.

After additional testing (on a secondary test bed, to double-check that all is well) the update will be made live. I don’t think that’s too far in the future, but I’ll see if I can find out more about the timeframe.

Thanks to everyone for your patience with the interim update process and hang in there, more good stuff is coming!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

CDI- Character Progression-Horizontal

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

Studio Design Director

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Hi All,

Happy New Year! Thanks for being so patient with me. Regarding other dev’s posting during this period it is unlikely as it is the holiday period and I don’t expect them to emulate my behavior.

Note this CDI will only end when we are happy for it to do so ( and by we I mean all of us).

I am up to date with all the posts, thanks for all hard work, ideation, and discussion.

We are in the process of pulling the net in now and so I am going to ask you all to do something very difficult now (As in you won’t feel comfortable doing it). Previously I asked you to name your top three ideas. You did, and then everyone discussed them which led to a refocusing of many of your ideas and the birth of some new ones.

What I would like us to do is pick ONE idea that you would hold above all others as it relates to the community as a whole. Note I to found this very difficult but my one is blow. Also note I consider Wardrobe to be QOL, however any Wardrobe ideas that are Systemic or build on existing mechanics can be included.

Please also understand this is not a vote that leads to development, this is part of the ideation process. I would recommend looking at ideas that are built on existing systems or mechanics within the game. This is a nice to have however. Many have mentioned giving info on the relative weight of each idea that is put forward, we should do this after this phase but to be honest (having given it a lot of thought) I wouldn’t want to see this weighting get in the way of great ideas.

Remember at the end of the day we are not going to give details on what is in dev or what we plan to build. We will talk about what we like however and thus knowing details about Feature Cost is interesting to know but should not be something that inadvertently hampers the CDI or your ideas.

My original three were:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

And my top one is:

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

The other two were extremely close but I feel this one would have the best bang for buck for the community.

Finally note we are working on horizontal progression, with many of ideas (some of which may even be in this thread), so I can’t stress enough that this exercise is about further ideation focus refinement. Not a dev list.

Chris

(edited by Chris Whiteside.6102)

End Cinematic for Repeated Plays

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Posted by: Jeffrey Vaughn

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Unskippable cinematics are in real time in the world. If we allowed them to be aborted at any time, the NPCs could end up in bad spots (since they move around during the cinematic), and/or actions that occur during the cinematic (creatures appearing, characters dying, etc.) might not occur, etc.

Order changing.

in Personal Story

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Jeffrey Vaughn

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Did you play any of the steps with another player? If you accept story progress while doing the story with another player, you will be put on their storyline. (The game tries to keep the players together, even if their chosen Orders would normally be on two different storylines.)

Obnoxious autoattacking after skill use

in Bugs: Game, Forum, Website

Posted by: Tyler Chapman.1832

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Tyler Chapman.1832

PvP and Balance QA Embed

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Make sure to also toggle off Stop Autoattacking on Target Change.

Hope that helps.

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

Best PVP Class - 1 January 2014

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Tyler Chapman.1832

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It would be nice to see a community built list that shows specs rated top>down for each class and role in all areas of play. This kind of feedback is really helpful for our team.

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

Lag in sPvP with 3+ Sec Spikes

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Josh Davis.6015

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Check out the sticky at the top of this forum titled “Lagging in sPvP? Report it here.” Following the directions there and providing the information requested is very helpful in diagnosing these types of issues.

Thanks!

CDI- Character Progression-Horizontal

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Chris Whiteside.6102

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CDI - Character Progression - Summaries

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Posted by: Chris Whiteside.6102

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Chris Whiteside.6102

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Very nice. Hope this helps the developers in doing something.

I hope so too!

(Stealthbump)

Bump.

Chris

Best PVP Class - 1 January 2014

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Posted by: Josh Davis.6015

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Josh Davis.6015

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I’ll be honest, I like tier lists, especially when they’re well-made. They’re an interesting insight into player perceptions at different levels of play (even if I think I have a decent grasp on it already!). I also accept that the lists are subjective and are often interpreted in various ways by different individuals.

I’d love to see a new version of this thread flourish, but I think it’s important that we provide context for the lists. Casting a wide net and saying “rate these professions!” is invariably going to cause some polarizing discussion, and I think it’s fairly obvious why. Instead of creating a tier list based off of professions, I think it would be more prudent to create a tier list that includes popular or ‘meta’ builds or even roles, considering that professions are able to be played in such different ways depending on how you build it. For example, there are a multitude of builds for engineer – some top-tier, and some low-tier, but they’re both under the engineer umbrella, and each provide varying levels of results.

Anyways, just my 2c! Try to keep things constructive.