Dev Tracker

Soo no quarterly update??

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Good catch, Windu!

Yes, Episode 3 will begin on Monday, November 21st. We look forward to welcoming you to join us in exploring the new story within “A Crack in the Ice” that day.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ingame Support request as Ticket

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I noticed none of my recent tickets show up on the new Support site. All are from 2 years ago, or more, and show very little of the discourse (only one entry each direction).

Is it working as intended?

I am not a member of the customer support team. Kindly update one of your tickets to inquire. Thank you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Server Issues (renamed from "In the Name of God")

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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In the name of all that is holy, please post in the right sub-forum!

This is sort of ok, but is it really appropriate for a forum designed for general GW2 Discussion?
https://forum-en.gw2archive.eu/forum/game/gw2/Connection-with-server-unstable/first#post6399751

This is perfect: It’s an Account and/or Support Issue, right?

https://forum-en.gw2archive.eu/forum/support/support/Crashing-at-launch-1/first#post6399748

And lookie, threads with meaningful subject lines, in the correct (or nearly correct) subs get answers!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Ingame Support request as Ticket

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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When you use the in-game report system, you’re able to choose only a few selected topics, and those reports are dealt with by specific team members who, as a rule, focus on those broader issues rather than issues that affect only a single player. So say you report an offensive name, or verbal abuse (offensive chat), or gold selling. Those are situations that can impact a lot of players.

On the other hand, if you’re having individual technical issues or problems related specifically to your account. In those cases you would use the ticket system to provide information about the situation and request individual help.

As you can see, there are really two kinds of issues, and therefore two ways of reporting.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Connection with server unstable?

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We are very sorry that you’re havings issues. I believe this may be related to a broader connection issue that the team is working to correct at the present time.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Crashing at launch

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We are very sorry that you’re havings issues. I believe this may not be related to your account, but part of a broader connection issue that the team is working to correct. However, do try the command line argument and see if that helps.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Bring back Countryard!!!

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Would you want to see any changes to Courtyard before it came back? A new mechanic, perhaps?

Glicko Temporary Manual Adjustments

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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11/11/16

We made several temporary Glicko rating adjustments for today’s reset:
• Far Shiverpeaks: -100
• Seafarer’s Rest: +100
• Gunnar’s Hold: +150
• Jade Quarry: +100
• Dragonbrand: +150

These adjustments were made to help adjust worlds into tiers where they will experience more competitive matches.

The team will update this thread with new temporary glicko adjustments going forward.

Update on PvP Map Achievements

in PvP

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A message from the PvP Team:

Hi all,

We’ve been monitoring your feedback regarding the temporary achievements included with the recent PvP map releases, and we wanted to let you know that we’ve decided to make those achievements permanently obtainable. In addition, we will continue to offer the achievements for Eternal Coliseum and will be reactivating those related to Revenge of the Capricorn in the future to give players another chance to complete them. Lastly, we wanted to let you know that we’re planning to introduce map achievements for each of the existing PvP maps in a later release. We’ll have more information on those as the time gets closer.

Thanks!

The PvP team

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Video]Gw2 Short - Mad King's Council

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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You guys did a great job!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Political Discussions in Tyria

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Let’s please not use this thread to continue political discussions. The topic is not appropriate for the game, and isn’t the right fit for the forums, either.

We’ve removed threads about the outcome of the election — even when they try to invoke references to in-game matters. We did the same with threads about the outcome of previous elections, referendums, and so forth. We’d prefer to not have to remove thread, but in the interests of keeping things on an even keel it’s our responsibility to do so when it’s necessary.

I’m going to close this thread, but please take its advice to heart.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Political Discussions in Tyria

in Guild Wars 2 Discussion

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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Hey All,

We’ve been monitoring the in-game chatter tonight during the US Election, and while most conversations were civil, some were going well beyond the boundary of acceptable behavior that we allow in-game by bordering on harassment.

Guild Wars 2, the world of Tyria, and most games, are meant to be a way for us to enjoy ourselves and allow a possible escape the confines of reality for a short period of time. MMOs are nothing without their communities, and sometimes real-life can splash into that very quickly and aggressively.

We are all here because of our love for games and the worlds that they allow us to explore. Opinions can differ, but by playing Guild Wars 2, we all have something in common. So, please, stay civil. Remember that no matter what is going on in the real world, Tyria should be a safe place for everyone to enjoy.

We are all in this together.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

FanArt Halloween : My 1st GW2 Contribution

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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That’s great!

I have a whole lot of art ready to go for next year’s Halloween episode of Community Showcase Live, and this make a great addition.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - November 8, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fix:

  • Brisban Wildlands: Fixed a bug that prevented players from participating in the Seanan’s Bandits renown region.

JQ and BG OPEN AGAIN!!!

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Blackgate and Jade Quarry both opened because they were below the population cap. Blackgate currently has a smaller population than Jade Quarry and some of the combined linked worlds populations (combined linked worlds population example being Crystal Desert + Darkhaven + Devona’s Rest combined has a higher population than Blackgate). With all that being said, we do keep track of the transfers that happen. Since we have been seeing an increase in transfer behavior with the past 2 world links, we are discussing whether we want to change how we calculate WvW world populations or if we want to lower the WvW population caps.

New Swampland Fractal is Fantastic.

in Fractals, Dungeons & Raids

Posted by: Benjamin Arnold

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Benjamin Arnold

Content Programmer

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You’re right about his invuln phase. But then there were the nerfs to attack frequency and some other things, which I was talking about.

They only really changed the way he chains skills together to prevent him from doing crazy things that left him open for minutes of ranged DPS. The rest of it was bug fixing, making the Oakheart champs less stupid, and reducing Bloomy’s melee hate so people wouldn’t feel compelled to range all the time. Only other thing you might consider a nerf is slower projectile speed, but it was such a small reduction that you can barely notice (especially in close range). In many cases, the ‘nerfed’ parts of Bloomhunger’s encounter were given higher damage to keep them threatening. You can remind yourself of all of the changes here.

Yes, most of the “Nerf” was just easing some of the things that felt unfair. When I made the balance change I wasn’t trying to make it overall easier, just more fair and fun, based on personal experience and feedback from you guys. I think it succeeded in that regard. Besides, Bloomhunger doesn’t need to be the hardest fractal boss. There is plenty of room to do that in future fractals.

Also, thanks for stroking my ego a little bit guys.

Doomsday preparation pack...

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Timing? I can’t imagine what you mean.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

New Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Thanks for the feedback everyone! It still seems like there is a general lack of interest in the idea, so we’ll pass on it again.

Ground disappearing during personal story

in Bugs: Game, Forum, Website

Posted by: Brett Nellermoe

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Brett Nellermoe

QA Embed

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Hey guys! The patch note only mentions one Personal Story instance, but in fact every ‘missing ground texture’ related issue for Wayfarer Foothills (including the crashing) should now be fixed on live. Please keep us updated if you run into any more issues!

Game Update Notes - November 8, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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11/08/2016 – November 08 Release Notes
Living World
Halloween: Shadow of the Mad King
The festivities have ended. Join us again next year!
World vs. World
Beta

  • Deployable cannons are no longer in beta.
  • Beta cannon blueprints are now junk items that can be sold at vendors.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Plush Aurene Backpack Cover and Backpack Straps are available in the Style category of the Gem Store for 400 gems.
  • A new Doomsday Preparation Pack containing a Shadow Dye Kit, a Flame Dye Kit, a Raiment of the Lich outfit, a Watchwork Mining Pick, and a shared inventory slot is now available in the Style category of the Gem Store for 2,250 gems. This item is limited to one per account, and the price will dynamically adjust due to purchase limits on available shared inventory slots.

Improvements

  • Past Halloween miniatures are no longer available at the Black Lion Miniature Claim Ticket vendor.
  • Six new exclusive hair colors have been added and are available in Total Makeover Kits and Self-Style Hair Kits, found in the Services category of the Gem Store.

Bug Fixes

  • Fixed a bug with the ground textures in the norn starting instance “The Great Hunt.”

Mysterious Asura voice change

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We take on board that some of you have suggestions or requests on this subject, and we do appreciate your feedback. However, for a variety of reasons, the changes that were made are not something that will or even can be reversed.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Poll: Next Project Priority (Closed)

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The poll has ended! The final results are:
60.1% WvW Scoring Improvements Phase 2
39.9% WvW Matchmaking Improvements
This means that the WvW team’s next big priority will be adding rewards to Skirmishes and improving the Skirmish UI. Thanks to everyone who voted!

Identities of Linked Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Since a lot of nameplate suggestions are coming up in this thread I figured I would let everyone know that the simple nameplate feature will be coming. Simple nameplates will be an option to replace either enemy or everyone’s names with a colored icon – red, green, or blue – and the only thing that will show besides the colored icon is the guild tag and commander tag. We want to reduce nameplate clutter in WvW and not add to it, which is why a nameplate suggestion was not one of the 3 proposed solutions. Also it should be noted that titles do not display in WvW (outside of a soon to be fixed bug where they display to squad members.) So displaying your world name through the title system would not be a good solution either.

New Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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World Linking would still exist in the new world system. For example, maybe the current world links for EU would be the same but now Kodash, Jade Sea, and Seafarer’s Rest are now linked with a new empty world (we would probably have done different links but just to give everyone an idea).

Identities of Linked Worlds

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I don’t like any of these solutions. The host server holds the major bulk of the population while the linked server only holds a small amount. With all of these solutions you take AWAY the identity of servers. not fix them..

It seems to me that this is on topic and states a valid opinion. While it’s unfortunate you don’t like any of the suggestions, it would be really helpful to know if you can suggest an alternative that you would find more desirable.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Identities of Linked Worlds

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hi,

The moderator team is going to have to do quite a bit of clean-up on this thread, so let’s get a few things straight:

  • This is a well-intentioned thread by the World versus World Team. They are inviting your feedback and engaging on an important subject. Please do share your thoughts.
  • To those of you sharing valid feedback, sincere thanks!
  • The WvW Team is not involved with game balance. Please do not hop on this thread to post salty, negative comments, nor to try to redirect the team to do your bidding.
  • When you ask for engagement, please stop and think about how you’d like to be treated and extend that courtesy to everyone, dev and player alike. That is the way we can look for more interaction, more information, and a better and more productive form of engagement.

Please read our thread on Giving Good Feedback for information on how you can provide valuable and constructive feedback, which will help all of us.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Heads up! Norn-vember and Wintersday are coming!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Oh my gosh, another change:

Norn-Vember will be airing on Wednesday, November 30th at Noon Pacific. (I edited the initial post to make the clear, too.)

I will pull the art on the same date, November 8th, but because of other projects, we’ll be airing one week later in the month.

Thanks for your understanding about these date changes!!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

New Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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If players on the bigger worlds don’t transfer but other worlds do, we could still end up with better pieces to create more balanced matchups. For example say World 1 is 120% of our population goal and World 2 is 100% and our smallest world is 50%. If we were to link the smallest world with World 2, then World 2 would be at 150% and now is much bigger than World 1 creating a matchup that isn’t competitive. However, if the smallest world split their population creating a new small world that is 20% we would have a better world to link with World 2.

Tiers would still remain the same as they are currently. We wouldn’t be adding new tiers along with the new worlds.

New Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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We wouldn’t force players to move worlds but stacked worlds would have a high chance of never opening for transfers again since we would be lowering the population player cap on all worlds. So for example in NA worlds like Blackgate and Jade Quarry would stay “Full” and wouldn’t be open for transfers unless player started to transfer off.

New Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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We could achieve more balanced competition in a world-versus-world setting if we had more pieces to join together with the World Linking System. It currently is not possible for us to establish an “equal” number of players on each link/world with the current world sizes. You may recall this initially was mentioned by Tyler a few months ago.

For example, world populations currently look something like this:
• World 1: 95%
• World 2: 82%
• World 3: 81%
• World 4: 60%
• World 5: 30%
• World 6: 10%

Since our final world total needs to be divisible by 3 because we need a team for each color—Red, Blue, and Green—we either need to avoid linking any of the worlds, or link some worlds even if the result is that they have the advantage of a larger population.

• Worlds 1+6: 105%
• Worlds 2+5: 112%
• Worlds 3+4: 141%

After linking, the difference in population between the highest and lowest teams is much narrower, but the third rank server still has significantly more population than the server that previously was ranked first. Also, the result of this theoretical world linking is that all worlds are now above our goal population cap, and probably have moderate to heavy queues.

If we instead had twice as many worlds, but if each had about half the population, it would be much easier to create linked teams with similar populations. This would lead to better matchups for everyone, and encounters would be less predictable. In this scenario, we would allow players free transfers to the new empty worlds for a period of time. These worlds would start out linked so that they wouldn’t begin in an empty state in a match-up. We would lower the player population cap on all worlds so that more worlds would become and stay “Full.” The result would be that guilds that want to expand would have an excellent option to do so with a move to these new open worlds.

Having outlined some of the thinking behind this proposal, we’d like your feedback on these three topics.
1. How do you feel about this proposal?
2. What, if anything, would you change about this current proposal?
3. Would you be interested in transferring to a new free world?

Identities of Linked Worlds

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The team has been looking at ways to improve the server identity within the World Linking System. We have come up with several potential solutions, and we’d like your feedback on them.

Solution 1: Alliance Names Proposal

Every time worlds are linked, an alliance name would be generated for the linked worlds.
• Names would be generated from a pool of names that we create.
• Once a name is being used it would not be used again until the pool ran out of names.
• NA and EU would not share the same names.
• An alliance name would be preserved until every name in the pool of names was used. For example, the linked worlds of Crystal Desert and Eredon Terrace would always share the same alliance name until all names in the pool were used.
• The alliance name would be used instead of the host world’s name in almost all areas of the UI. Specifically, it will be used as the map name, the name that shows up when something is captured, and the name on the mist war panel. On the mist war panel, the + would continue to list all the worlds in the alliance.

Solution 2: Guild Focused Proposal

Instead of having an alliance name, worlds would be referred to by their color.
• The borderlands would now be called Red Desert Borderlands Green Alpine Borderlands, or Blue Alpine Borderlands.
• The color designation would replace the “host” world’s name in almost all areas except within announcements.
• When objectives were captured, the name of the guild that contributed most when capturing the objective would be displayed. For example, “Objective Captured! [Guild Name] has captured [objective name].”

Solution 3: Some Guest Names Proposal

In areas where there is more player involvement, such as capturing objectives, guest world names may appear.
• When objectives are captured it would now display the guest world’s name: “Objective Captured! [Guest World Name] has captured [objective name].”
• The map name would remain the host world’s name.
• We would not display guest world names to enemies because we believe that would make fighting enemies more confusing since it would be harder to tell which world you were fighting.

Questions:
1. Which proposal is your favorite?
2. What, if anything, would you change about any of the current proposals?
3. Is there another proposal you think is better?

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey everyone. As Linsey mentioned, this thread is now closed. She will update everyone with more information soon.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Mysterious Asura voice change

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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There are some things about the Mysterious Asura that… must remain mysterious at this time. However, James Richter from our Audio or Sound Team provided some information on processing that you might want to know: “Everything from the September VO sessions was reprocessed last week using higher-quality source material. To be clear, these were recordings of the same performances, but with some de-noising removed that was causing things to sound compressed and grainy (which other players had noted in earlier releases!). In addition, there was a bug in the Distorted Intercom process that was causing it to sweep through a much narrower pitch range than intended. So it’s possible that players were accustomed to hearing less pitch variation from this character than they have now, but the current version is more what the sound designers wanted.”

Interesting stuff, eh?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ground disappearing during personal story

in Bugs: Game, Forum, Website

Posted by: GM Awesomeness

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GM Awesomeness

Self Help Administrator

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Hey guys! Thanks for letting us know about this. We have Top People on the case!

Raid problem solutions.

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’re seeing frequent retreads of previously-discussed topics. Normally we’re neutral on such a situation, even while we know it makes gathering feedback more challenging, and reading the forums more (and needlessly) time-consuming. But when threads closely mirror a topic presented just a few posts below — as this appears to do — and when a thread heads into ToxicLand, it’s best to close and move on.

Player input on this topic has been read and is understood by the team. Opinions vary quite widely , but the devs are aware of the many opinions on this subject.

Closing now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

What's Missing from Material Storage?

in Guild Wars 2 Discussion

Posted by: LinseyMurdock

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LinseyMurdock

Game Designer

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Ok folks, this has been a very productive conversation and I would like to thank you all for participating! Our EU folks have sent me the top list for EU players and I have pulled down all the suggestions in this thread as of right now. I still need to pour through the Reddit thread suggestions as well, but my spread sheet is already up around 3k lines (includes duplicate suggestions) just from this thread and it is clear that there is a large consensus on many items. Since I am primarily leading the Living World teams, which is a fast paced and high energy project, with this as a side project it’s going to take me at least a couple weeks to fully sort through all the suggestions and come up with a plan. As of this moment, consider this thread closed and once I have completed my work, I’ll kick off a new thread with the results.

Lead Designer – Living World

Upcoming Ranked Arena Map Rotation Changes

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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I played one Skyhammer game yesterday. Guys, the camera when you cap close/far is really, really awful. I have to zoom in to understand what’s happening.

We’re looking into some changes for the side points to address this.

Can you guys add spirit watch and Capricorn please. Both are fantastic maps. So is the new coliseum map.

Glad to hear you enjoy the new maps! We’re happy that the initial reception of Coliseum and Capricorn was positive, but we’re still evaluating some map changes to address point-to-point run times and routes. I think they’re great candidates for ranked in a future season.

An issue: raids and their accesibility

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This topic has been brought up and discussed many, many times, When more than half the recent posts in a thread are by the same person, and when the content seems to lean towards a rousing game of “Quote Wars,” it’s clear the thread has exceeded its viable shelf life.

Thanks for the discussion, but it’s time to move on to other subjects.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - November 1, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fix:

  • Fixed a server crash.

Millanne's GW2 Art & Commissions

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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These are lovely, millanne!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

A Halloween Safety Announcement from [Seed]

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I love this so much!

We already filmed and aired the October Community Showcase Live show, but hey, I will definitely flag this for next year’s show!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Dredgehaunt Cliffs Map Crash

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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A fix for this is in the pipe. If all goes well, it should be out with today’s hotfix.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Heads up! Norn-vember and Wintersday are coming!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Due to scheduling adjustments, I changed the “gathering dates” for art. The new dates are:

November: The Norn-vember Show will be broadcast on our Twitch Channnel on Wednesday, November 23 at Noon Pacific Time. I will be selecting featured art by Tuesday, November 8.
December: The Wintersday Show will be broadcast on our Twitch Channnel on Wednesday, December 14, at Noon Pacific Time. I will be selecting featured art on by Thursday, December 1st.

If you have any questions, please let me know!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Upcoming Ranked Arena Map Rotation Changes

in PvP

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A message from the PvP Team:

We wanted to give you a quick heads-up regarding some changes coming to the Ranked Arena map pool for Season 5.

  • Skyhammer will be added to Ranked Arena on a trial basis.
    • Reasoning: The current iteration of Skyhammer is a far cry from what it was when it was released in 2013. We’ve made an effort to remove gameplay elements that prevented it from being a competitive map, such as deaths from fall damage and unavoidable secondary mechanics. We’re looking forward to seeing how this map performs in the ranked environment and will be keeping an eye on your feedback throughout the season.
  • Battle for Champion’s Dusk (Stronghold) will be removed from Ranked Arena.
    • Reasoning: One of our main goals for the revamp of leagues is to make divisions a more accurate reflection of skill. Unfortunately, it’s difficult to achieve this goal when players can opt out of playing an entire game mode within the league system and never face a significant proportion of the PvP player base. That said, we’ll be removing Stronghold for Season 5 while we evaluate the game mode for ranked play for future seasons.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Devs only allowed to play power Necro

in PvP

Posted by: Cal Cohen

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Cal Cohen

QA Embed

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What was your win/loss %?

Did you solo or group que?

On my alt account I only solo queued. Necro 68-30, Warrior 31-21. Overall 99-51
Main account was probably around 90% solo, 10% duo. Don’t have the exact class splits for these games but probably about 60/40 necro/warrior 109-62

I wonder why your build has a shout in every slot but does not use Augury of Death.

This build was largely focused on maximizing burst, so chilling nova got the nod. I would use augury if I was going for a more attrition-based plan.

Played some GS games over the weekend. I think a more bruisery/attrition plan suits GS better to help mitigate some of the slow skills. 4 skill is good. 5 sets up 2. AA chain is pretty reasonable. The 3 skill was pretty unexciting for the most part but vuln+lf is ok. Overall the build played pretty well. GS definitely struggles to close the gap if the 5 gets dodged, but the axe swap fills that hole. Whether dagger/x would be better than GS in the same build is another question, but for the most part I felt like I was getting value from GS. Not trying to say the weapon is perfect but it doesn’t seem to be dead weight either.

Maximum jank GS build if anyone is interested: http://gw2skills.net/editor/?vRAQNBhOD7kZTozGsbTwdTgeTsgLYQXtAwBIuK2FDjS9guWYD-TpBFABN8AA+vMAAHEACOCA1v/ADXAAA

cmc in game

Error message when trying to purchase gems.

in Bugs: Game, Forum, Website

Posted by: SarahWitter.2317

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SarahWitter.2317

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Missed this post, but please note this issue is resolved. Thank you!

Error message when trying to purchase gems.

in Bugs: Game, Forum, Website

Posted by: SarahWitter.2317

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SarahWitter.2317

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This has been confirmed as fix, so please let me know if you see anything differently.

Thank you,
Sarah

Error message when trying to purchase gems.

in Bugs: Game, Forum, Website

Posted by: SarahWitter.2317

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SarahWitter.2317

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Hi! We’re investigating this issue. While the error isn’t helpful, it does look like you can proceed by filling out any of the red boxes. Helpful error isn’t being helpful

Arena Net when does Halloween event stop?

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We wanted to let you know that the Shadow of the Mad King (Halloween) festival will end in one week, on November 8, 2016. I hope you have a blast — as I know I will — in this final week of the festivities.

Enjoy!!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Game Update Notes - November 1, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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11/01/2016 – November 01 Release Notes
Container Preview Added
Many boxes, chests, and reward containers throughout the game have received preview functionality. By right-clicking in your inventory and selecting Preview, you will be able to browse the full list of possible container contents. Additional container previews will be added over time.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new Vibrant Dye Kit containing six exclusive colors is now available in the Special category of the Gem Store for 125 gems.
  • A new Customer Appreciation Package containing one Black Lion Chest Key and one Black Lion Chest is available at no cost for one week only. Limit one per account. Only available to Core or Heart of Thorns™ accounts.
  • For one week, the Mini Angry Chest is 20% off in the Toys category of the Gem Store.

Improvements
The Black Lion Chest has been updated, and its contents will continue to rotate more often with the in-game seasons. A preview of the current loot table is available in-game.

  • Booster drops have been removed.
  • Every chest contains a guaranteed seasonal item that will change regularly.
  • Every chest contains a convenience item.
  • Every chest contains an item that will progress your account in some way.
  • There is now a consistent chance at a fourth drop that is uncommon or rare.
  • A random wardrobe unlock item has been added to the chest. This will unlock a weapon, armor piece, backpack, outfit, dye, glider, miniature, or finisher at random, guaranteed to be something you do not yet have. This does not include rewards exotic or better but does include all Black Lion – style items prior to September.
  • Only for the duration of Halloween, the Grasping Phantom Glider is available as an uncommon drop in the Black Lion Chest.

Bug Fixes

  • Fixed a bug in which asura would not receive control skills for the Magic Carpet and Hovering Mad Mirror travel toys.