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Royal Terrace portal to LA

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We are working on a fix to send Royal Terrace users to the Vigil Keep, please look for it in our next release!

Weyandt's Revenge, lethal entrance to cave

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Thank you for the reports, I’m unaware of any changes purposefully made to the cavern, but we’ll review the Weyandt’s Revenge entrance… for the time being, I personally have had the most success surviving this fall by jumping to my little rockbro here then aiming for the screen left waterfall:

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Cut Scene On Log In

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Players can now talk to Laranthir of the Wild in the Grand Piazza in Lion’s Arch to view a replay of the cinematic.

Ground Misaligned

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Thank you for the reports, we are looking into both of these terrain issues.

texture bug in new LA

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Thank you for the report, we are looking into fixing this terrain issue as well as the one near the Claw Island Portage Waypoint.

Cutscene did not play

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Thank you for the reports, we are looking into fixing the cutscene for future players to view when they log in for the first time. For players who have already logged in, we are working on adding a replay option to one of the NPCs in Lion’s Arch. Please expect these changes sometime tomorrow, 3/19. I will update closer to fix release with exactly which NPC will have the cutscene replay.

No cinematic zoning into Lion's Arch?

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Thank you for the report, we are looking into fixing the cutscene for future players to view when they log in for the first time. For players who have already logged in, we are working on adding a replay option to one of the NPCs in Lion’s Arch. Please expect these changes sometime tomorrow, 3/19. I will update closer to fix release with exactly which NPC will have the cutscene replay.

Cut Scene On Log In

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Thank you for the reports, we are looking into fixing the cutscene for future players to view when they log in for the first time. For players who have already logged in, we are working on adding a replay option to one of the NPCs in Lion’s Arch. Please expect these changes sometime tomorrow, 3/19. I will update closer to fix release with exactly which NPC will have the cutscene replay.

Stuck in Reconnaissance

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Reconnaissance should now be able to be completed, please update this thread is you see any further issues!

Stuck in Reconnaissance

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Jeff is correct, I can’t give you a specific ETA on the fix, however, you should be able to complete Reconnaissance by choosing either Demmi’s or Agent Batanga’s option with our next Release.

You can also check out our release notes here when we post them.

Can't complete Reconnaissance story mission

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Hey KimberRanger, there is a secondary bug with choosing Agent Batanga’s option on this step, we are working on a fix for the issue.

Battle for Lion's Arch Open Issues and Tips

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The ‘Six Minutes to Knightfall’ achievement should be obtainable in the upcoming build.

Also, in further Battle for Lion’s Arch news, make sure you spend your Found Belongings and Found Heirlooms before 3/18:

https://forum-en.gw2archive.eu/forum/info/news/Update-Alliance-Supplies-Found-Items/first#post3750166

Battle for Lion's Arch Open Issues and Tips

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Update of the ‘Six Minutes to Knightfall’ achievement: we’ve identified the issue and are currently working on a fix. Thank you for the information on only two people from the successful maps getting the achievement, that was the final clue we needed! I’ll keep this thread updated as we work on the fix.

We want our Six Minutes.. Achievement

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Thank you for your reports on this achievement. We are aware of the issues players have been having with ‘Six Minutes to Knightfall’ achievement not awarding and we are still investigating the cause. Please see this thread for updates on the issue:

https://forum-en.gw2archive.eu/forum/livingworld/escape/Battle-for-Lion-s-Arch-Open-Issues-and-Tips/first

Battle for Lion's Arch Open Issues and Tips

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We have been tracking the reports of the issues with ‘Six Minutes to Knightfall’ not awarding and we are still investigating the issue… It is quite the elusive problem, even with the information and screenshots we’ve received from players. We have not, however, dismissed the issue and I will keep this thread updated as we work on a solution.

Battle for Lion's Arch Open Issues and Tips

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We are currently working on the difficulty of the Assault Knight fights; I realize that sometimes its hard to get a full overflow or that there are non peak hours where server populations will be lighter. Hopefully with the difficulty changes, it will also make it easier for a good server to get ‘Six Minutes to Knightfall’.

[Event] Frustrations with Knight fights.

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Thank you for reporting this, we realize that is is difficult to get full maps during non peak hours or that it is hard to get a full overflow to coordinate for these fights, we are currently working on easing the difficulty of the Assault Knight fights to better allow servers to participate in the Hologram Fight.

Battle for Lion's Arch Open Issues and Tips

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Thank you for your continued reports, I’d like to update that we are currently working on issues with:

  • The ‘In Tune’ achievement
  • The map wide Health Display for the three Assault Knights
  • The ‘Six Minutes to Knightfall’ achievement
  • Assault Knight rewards

Battle for Lion's Arch Open Issues and Tips

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No More Tricks, Scarlet

  • This achievement requires a good deal of skill and awareness, make sure you are watching for the red telegraphs that show where the Holograms will fire next and make sure you do not run through any active scorch marks during the fight, good luck!

The main problem with this achievement, afaik, is that sometimes you’re ported to Breachmaker when the fight is already ongoing, and instantly die due to spawning on “scorch mark”, so achievement fails from the very beginning.

That was another think I meant to mention, thank you for reminding me, Nighthawk. The Assault knights were intended to be a fight that players had to split up and fight at the same time, it is one of the issues we are currently looking at. The Scarlet Holo fight begins 5 minutes after the first Knight’s death; originally, this was not an issue because a map divided into groups of three would take down the Knights within 5 minutes of each other. However, with recent player tactic changes, the first Knight is dying as much as 10 minutes before players get up to the Breachmaker, meaning that you will portal up into an active fight, possibly die before you load in, and you can lose time on the Scarlet Holo Fight timer. We are working on ways to make sure that players will have much less risk to portal up to an in progress fight.

For the time being, I encourage you to encourage your fellow players to wait to kill the first Knight until a time where the other two Knights are closer to death. If you can get the Prime attunement in under 5 minutes from the first Assault Knight’s death, you will portal up to a grace period and you will have some time to load in and prepare yourself before the Prime Hologram begins her onslaught. Again, it is an issue we are aware of and should improve with the Assault Knight fixes.

Knights aren't dropping loot [Resolved]

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Thank you for all the reports on this, we are currently working on the Assault Knights loot issue. For further updates, please refer to this post:

https://forum-en.gw2archive.eu/forum/livingworld/escape/Battle-for-Lion-s-Arch-Open-Issues-and-Tips/first

(edited by Moderator)

Battle for Lion's Arch Open Issues and Tips

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I’ve seen the many posts on both this forum and the Game Bugs forum reporting issues with the Assault Knights and I’d like to take a few minutes to respond to you all. We are certainly not ignoring the forums, the lack of red posts is because I have been running around trying to get the issues you report fixed as quickly as possible and I have not always had the time to follow up on your threads and let you know!

In regards to the Assault Knights, we are currently working on issues with:

  1. How the Knights distribute their rewards to Players
  2. Design and balancing tweaks to help the all around functionality of the Assault Knight events

I do not have an ETA on the fixes, but be assured, they are of top priority. More details on exactly what was changed will be in the patch notes of the future hotfix when we release the fixes for both issues.

I would also like to touch base on the Achievements for the Battle for Lion’s Arch Release, in particular:

  • Six Minutes to Knightfall
  • No More Tricks, Scarlet
  • In Tune
  • Bigger, But Not Faster

All of the Battle for Lion’s Arch achievements have been tested for their functionality and do unlock correctly; I have a few tips/notes for each:

Six Minutes to Knightfall

  • This is likely not awarding due to the way we are currently awarding participation and rewards. Once we fix the first two issues listed in this post, this achievement should be attainable for everyone who gets event credit for an Assault Knight in a map.

No More Tricks, Scarlet

  • This achievement requires a good deal of skill and awareness, make sure you are watching for the red telegraphs that show where the Holograms will fire next and make sure you do not run through any active scorch marks during the fight, good luck!

In Tune

  • This achievement is also a tricky one, I would recommend you disable your auto attack so that you are precisely controlling when you hit the holograms. Necros, Rangers, Mesmers; watch your minions, pets, clones, and phantasms, their damage counts against you if you are not attuned. Engineers, your turrets fall under that category as well. For all professions, I would recommend crafting your build based solely on damage your character does and not use any summons or sources of outside damage. Again, attention is critical, always be aware of your current attunement and the attunement of the hologram you are fighting.

Bigger, But Not Faster

  • This achievement also requires vigilant attention. Watch for the large red Extraction telegraph rings as a warning. Keep your dodges saved for this skill only. A good time to dodge is when you see the Knight jump up into the air; dodge sooner/later than that and you will miss the window and get hit by the Extraction attack.

I hope this post goes some way in helping you all progress through the Battle for Lion’s Arch content and I’d like to thank you all for posting in this forum. You all are invaluable in helping us to respond to issues that arises quickly as possible.

Prime Hologram bugged

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There is a main forum thread in the Game Bugs Forum about this issue:

https://forum-en.gw2archive.eu/forum/support/bugs/Invulnerable-Prime-Hologram/first

Prime Holo Buged?

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There is a main forum thread in the Game Bugs Forum about this issue:

https://forum-en.gw2archive.eu/forum/support/bugs/Invulnerable-Prime-Hologram/first

Invulnerable Prime Hologram

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Thank you for the reports and your patience we’re currently investigating the Prime Hologram’s phase transitions.

Color pools not appearing after Knights defeat

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We are currently investigating the Attunement Pools disappearing on some servers after they’ve completed the Assault Knights, thank you all for your reports!

Assault Knights Full Heal

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The Dynamic Assault Knight’s regenerating health is an issue that we are currently investigating, thank you for your reports!

Red attunement circle missing

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Thank you for the reports, we are currently looking in to the issue of the Dynamic, Synergetic, and Static Attunement Pools not spawning after defeating the Assault Knights.

Personal Story in LA

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Hi Erithus, Reconnaissance can be completed, you just need to visit two unmarked locations:

https://forum-en.gw2archive.eu/forum/support/bugs/Can-t-complete-Reconnaissance-story-mission/first#post3682722

We should have those two spots fixed with markers in today’s build, but just in case they aren’t this forum post lets you know where they are.

Can't complete Reconnaissance story mission

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This is a known issue with Reconnaissance that we are working to fix, there are two missing markers. You’ll also have to go inside the Bank to break up looters and approach the two that are standing near the fire pit next to the former Mystic Forge. If you’ve done all 5 areas, you should be able to complete the story instance until we get those last two green markers back in!

Jade Quarry needs a reset

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The first 4 tiers of the Citizen Rescue award a Standard Citizen’s Rescue Bag. The 5th and final tier awards an Ultimate Citizen’s Rescue Bag.

Swashbuckler's cove bug?

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There is a missing ledge in this Jumping Puzzle, we are working to add it back in to allow you to complete it in the intended manner!

"Recipe: Sharpening Stone Station" gone?

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You have to successfully help Urmaug escort his Ogre brethren out of Lion’s Arch before he feels obliged to sell you his special recipes

Jade Quarry needs a reset

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Thank you for the continued reports, we are currently working on the issue with the tiered Citizen rewards not awarding correctly for main server maps.

Swashbuckler's Cove terrain bug

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Thank you for the reports, we are working to correct the missing ledge!

Bones instead of Heirlooms

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Make sure you have space in your inventory when you loot the Rubble Piles to prevent getting bones.

Evacuate Lions Arch Citizens bug

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We are currently looking into the constantly resetting or completely missing Citizen Counters, thank you for the report!

Can't get credit for Commander Lawson

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Based on more reports, we are investigating further into this issue with the escort events and how they award participation.

Can't get credit for Commander Lawson

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This was one of the issues we addressed in our hotfix today. If you are still seeing problems with Commodore Lawson, please post your issues so we can investigate them further!

Citizens Rescued Bugged

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Yep… we fixed our Citizen Counter reset bug a little too well ><

We are currently working on the issue, for now, try not to force your way into Lion’s Arch before your server can complete the entry events in Lornar’s Pass, Gendarran Fields, or Bloodtide Coast!

Citizen rescued tiers

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Xiahou Mao is correct, we are working on a fix for this currently. The numbers in the patch notes are the intended tiers, but currently they are not awarding at those set numbers.

Rescued People in Lion's Arch counter bug

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Thanks for reporting this, Bulmahnjm, we’re currently working on a fix for the Citizen Counter reset!

How Do Defend Rally Point Achievements Work?

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You have to succeed every defend event at a rally camp for an entire evacuation cycle. Evacuation cycles end at 50 minutes past the hour, that is when you would receive credit if you managed to hold the rally camp the entire cycle.

Escorting the Moas bugged

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Thank you for the reports, we are currently working on getting in a fix for the Moa achievement bug.

Obsidian Sanctum Portals Still Lead to LA

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Thank you for bringing this up, we are currently working on getting OS to send people to Gendarran Fields.

Vigil Keep Gate to Fort Trinity

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Thank you for reporting this, were working on a fix to allow players out of that gated area… we realize the Vigil Asura Gate Guard is not very good company.

Lawson Marriner escort bugged on Dragonbrand

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Thank you for listing all of the bugged servers, we are currently working on a fix for Lawson!

Things That Aren't Working

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Awesome list, thanks for bringing these up!

  • 1-3 are legitimate issues that we are already working to fix, and yes, they affect the main server maps and not the overflows.
  • 4 – So the defend events won’t run if the Scarlet Alliances are currently holding the rally camps. If you see the crosses swords event at the camps, that means a defend even has already run and failed – you’ll have to succeed the recapture event before another defend event will start. If you are seeing it work out differently, let me know!
  • 5 – Rubble Piles will offer Found Heirlooms only once per day.

LA Map Exploration Completion?

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We have taken care to make sure that all elements of Lion’s Arch map completion are still accessible during the Escape from Lion’s Arch release. Some of them may be a little tricky, but you should be able to get to all Vistas, the Diving Goggles, and even still be able to do the Lion’s Arch jumping puzzles!

TC LA Main Bugged?

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Yes, some servers are not resetting their Citizen Counters after each Evacuation Cycle. It is a known issue that we are currently working to fix, thanks for bringing it up!

They Remembered I Rescued Them!

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Urmaug will also offer a little extra something for players who successfully help him rescue the ogres