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Account bound WXP

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Posted by: CEDWYN.5392

CEDWYN.5392

March 18th, sounds about right, 3.5 months after announcing making wxp account bound.

Next post, “Season 2 is right around the corner. This time we have even more PVP achievements, so get out there and kill 150 boars for 10ap!”

This forum never changes...

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Posted by: CEDWYN.5392

CEDWYN.5392

I visit the wvw forums every now and then, but what I find humourous and annoying is how the same types of threads are always on the front page whenever I visit. These include:

-Blob / anti-blob / pro-blob
-Commander tag suggestions / issues
-Stealth is op
-Match-ups suck / are boring / are lopsided
-Rewards suck / trains suck
-LS in WvW / PVE in WvW
-Hacker / Exploits
-Achievements in WvW
-Season 2 hate
-WvW rank / account-bound
-PPT / Coverage problems

Suggestion:
Get rid of the ability to create new threads and create a unique thread for each of the topics above.
When you fix one of the topics to the point that a thread no longer is replied to (community accepts your solution), you remove it from the forums.

“Commander Thread”
“Blob Thread”
“Hacker Thread”
“BG is awesome Thread”

Why do the wvw titles even exist?...

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Posted by: CEDWYN.5392

CEDWYN.5392

That’s assuming no one ever takes any of the camps, no one besides you ever kills a yak, and no one gets fed up with you killing their yaks and throws a stealth trap. I’m fairly certain that no human is dedicated enough to something so pointless, and that no one is ever going to kill 1m yaks in this game.

You have little faith in the Korean Race.

Why do the wvw titles even exist?...

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Posted by: CEDWYN.5392

CEDWYN.5392

Your example is stupid. No one is going to wait 5 minutes for one Yak. They are going to roam the map and kill all the Yaks.

Let’s take an enemy BL that is fully capped and all supply camps upgraded (2 yaks, faster delivery). You are a thief and spam stealth whenever PVP happens. That means 6 camps, 12 Yaks, every 5 minutes.

1,000,000 * 5 / 12 = 416666.66666666666666666666666667 minutes
416666.66666666666666666666666667 / 60 = 6944.4444444444444444444444444444 hours
6944.4444444444444444444444444444 / 24 = 289.35185185185185185185185185185 days
289.35185185185185185185185185185 / 365 = 0.79274479959411466260781329274479 years

Thus it is entirely possible to get this achievement.

Stop with the PvE hate!!!

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Posted by: CEDWYN.5392

CEDWYN.5392

WvWers (PVPers) don’t hate PVEers.

PVPers hate PVE in their PVP game mode.

Note: Zerker PVEer’s, aka rallybots can be annoying, but that is more an issue of training and understanding the game mode than an actual hate.

Queue is broken

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Posted by: CEDWYN.5392

CEDWYN.5392

Since queue cannons work, clearly queue is a bad word for Anet’s system, as others have described their experiences in this thread.

The missing factor is priority. This may be represented by something else, but clearly each position has a priority. That is, someone with a high priority moves through the queue faster.

Anet doesn’t want to keep on asking the server/db what a clients position is, so they coded a formula that estimates a position based on priority and position reported when they entered the queue.

When Devon says it is FIFO (first in, first out), he is telling a half-truth, if not lying completely. It is clear people who group together prior to queue can move more quickly through the queue than party members in different zones. I think this is because they are using their overflow queue system which prioritizes parties in order to get them into the same overflow / main map. It also looks like people in wvw / eotm gain a higher priority.

Person A is position 3, priority 1 (best)
Person B is position 2, priority 2 (normal)
Person C is position 1, priority 3 (worst)

A spot opens up, the system looks for the next best priority and skips B and C selecting A. When a new spot opens, it skips C and selects B.

This is simplified. I would hope anet isn’t stupid enough to program it like this. They would have a counter that progresses as high priority people are added, and every x priority 1 people added, a priority 2 and priority 3 person is added (to keep the queue moving for everyone).

IMO, the queue is an effort by Anet to please people complaining about the queue, but just like the GvG arena, culling, wvw map max player size going down, etc. It blows.

(edited by CEDWYN.5392)

Queue is broken

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Posted by: CEDWYN.5392

CEDWYN.5392

Another two examples: Someone announced they were leaving and signed off.

1. The person who was #1 in queue did not get in.
2. My personal queue spot did not improve

The queue is definitely NOT working.

The queue is not broken. As you said earlier, your guild mates were all at position 17. So using this logic, it is clear that when your guild mate was at position 1, so were 500 other players. He didn’t get in because his #1 position was a large #1. Someone with a small #1 will get in ahead of him.

The queue approximates your position. Queues rarely go up after you join them. That would kitten people off if they are at #10 and after 30 minutes are at #50 because the queue approximated wrong. So to solve this issue, they just keep you at #10 for 30 minutes and hope you think nothing of it.

The issue is, the queue is not broken. If they add 540 players at position #1, that makes everyone feel cool.

(edited by CEDWYN.5392)

Underground hack still exist [High]

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Posted by: CEDWYN.5392

CEDWYN.5392

There was a time that EBay would try and handle this internally as I have almost always found EBay to be honorable fighters who strive to keep the hacking/cheating down on their server. Not sure with all their guild transfers if that is still the case though. Too bad there isn’t a place to reach out directly to them on the forums.

Post in your match-up thread on the match-up forums… oh wait, nevermind.

Thief shenanigans in our citadel

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Posted by: CEDWYN.5392

CEDWYN.5392

During the last week of the leagues when JQ/SOR were afk, we had a BG thief/mesmer port in about 30 people into the JQ spawn on BGBL. We built an omega golem in the middle of their spawn. While it was funny at the time, there ofcourse is several facts:

1) Enemies are still invuln, so spawn camping isn’t possible.
2) Guards do a good amount of damage.
3) You can kill merchant NPCs, why is this even possible?
4) Why don’t legendary guards detect stealth?

Still no Account bound WVW ranks.............

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Posted by: CEDWYN.5392

CEDWYN.5392

Database has a field for wxp current, max, rank, etc. for each character with a uid linked to an account. This is pretty simple.

Thus to merge wxp between all characters, all they need to do is a “Select * From WXP_DB Where AccountID=____”, and then loop through the results and add it to a new field called “Total Account WXP” perhaps in a new db table (for cleanliness and archive the old wxp db). This can be done quickly during the downtime patch.

The next thing is to either add a new db or use the existing one to assign some new fields that tell the game which characters have used which points (basically a reworking of the current db) that also says how many points are left (updated on rank up across account or when points are spent).

The game would need a new ui to show how many total wxp ranks you have for your account (easy), and how many points are left to be spent.

The game would then have a function that updates the DB whenever a point is used, subtracting it from all characters ‘total points available’ as to reduce server->db communications when switching characters. (Sacrifice some disk space for communication bandwidth)

HOWEVER, while this is all really straight forward and would take a programmer no longer than a week to create the databases, and recode the game, all this has to go through countless meetings to approve of the new DB design and code checking, etc. (Most of the meetings will be a waste of time, but all big companies have this issue)

Now we also must consider that programmers time is split between PVE and PVP, where PVE gets most of the attention, so they probably have 1 programmer for PVP and that programmer is working on EotM.

Anet could’ve rolled out the account bound wxp months ago, when it was first announced, but that would’ve pushed EotM’s potential released back by weeks. Thus it got shelved.

Now that EotM will enter real beta testing when it goes live, that 1 programmer will have to split their time between fixing the glitches/exploits/remaining bugs in EotM, and programming the new wxp system.

Conclusion: 6-8 weeks before we see wxp account bound.

(edited by CEDWYN.5392)

Living story in WvW? Again?

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Posted by: CEDWYN.5392

CEDWYN.5392

ITT: People who still think Anet actually cares about what players want.

Not like there is a history of some company consistently ignoring player requests and releasing content in PVP that no one asked for. OOOOOOHHHH… WAIT.

PVE in WVW, BANZAI!!!

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Posted by: CEDWYN.5392

CEDWYN.5392

Another reason to uninstall the game.

There is nothing wrong with pvp gameplay mixed with pve.

Shill, get out of this thread you shill.

Discussion: Downed/dead state and zerging

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Posted by: CEDWYN.5392

CEDWYN.5392

Why not tie rezzing to something objective based… oh I don’t know, maybe the ruins?

0 bloodlust: rezzing of a downed player can be done by any method currently available, but a dead player cannot be rezzed.

1 bloodlust: a dead player can only be rezzed out of combat, within x minutes.

2 bloodlust: a dead player can be rezzed by any method, no time limit.

3 bloodlust: a dead player is rezzed whenever a stomp is made.

Restrictions: rez restrictions are applied at time of death. So if you die while only have 1 bloodlust, and your server goes up to 2 bloodlust, you still are restricted to 1 bloodlust worth of rez power.

World XP Reset

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Posted by: CEDWYN.5392

CEDWYN.5392

I bet he tried to use a ballista in the marionette pve event and thought his pvp mastery would carry over.

Siege Click Daily

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Posted by: CEDWYN.5392

CEDWYN.5392

Devon Carter (or whoever put siege timers) got a promotion. The siege timers are a genius way to force you to waste siege (because no one likes scouting/refreshing). This ultimately reduces the supply of elder wood and mithril as well as increases trade post anet fees for selling thousands / millions of siege plans.

Just another day in WvW

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Posted by: CEDWYN.5392

CEDWYN.5392

A 30-40 man group should never lose a keep if you all defend it..

Perhaps if they have a commander on voice comms. Something tells me they either don’t use voice comms or they don’t stack on the commander / follow the commander or they don’t use team-builds, rather solo / pve builds.

Re: Problem at hand: it takes a lot of effort since anet hasn’t implemented in-game voice comms or useful commander tools, so those without such tools available to them (ie. server wide voice comms vs. guild voice comms) are going to be far less efficient than any server using such tactics.

A lot of people blame blobbing as a main cause of grief in WvW. This is hardly the truth. Big fights always occur in open world / wvw type games. “Blobbing” is blamed, but it is actually several factors which ultimately determine which army wins. Some major factors as mentioned are voice comms, ability to follow a commander and stay on commander in battle (pugs often don’t stay on the commander in battle because they are afraid of dying, so they retreat or do something less useful), ability of commander to position siege properly, ability of commander to lead and make good calls, skill of players, experience of players, proper builds and gear (ie. rallybots versus immortal builds).

40 people wearing improper gear, with improper builds (little synergy), with improper siege placement (if they even refresh the siege or have supply to build it), probably non-upgraded keeps, are going to have a bad time.

WvW - Three Likes & Three Hates

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Posted by: CEDWYN.5392

CEDWYN.5392

Positive:
1) Large scale pvp combat.
2) Goal-oriented pvp combat (capture camp → yaks → get upgrades → defend better).

Negative:
1) Night time protection / off-peak points. Every other PVP game has some sort of night time protection. T1 is only T1 because of COVERAGE not because they are more skilled than T2/3/+. It would go a long way to balancing server matches if there was NTP.

2) Scouting / Defending. It’s boring, it doesn’t reward you but it is needed with current game mechanics. Silly.
2b) Siege refreshing. It’s boring, it doesn’t reward you but it is needed with current game mechanics. Silly.

3) PVE. Get rid of it. No one likes it. Nothing worse than putting down a speed field and a mob runs into it, takes damage and triggers you for combat.
3b) Living story. Get rid of it. No one likes it.

4) Siege / supply griefing. Limit the amount of supply someone can take from a camp. This will also hinder siege griefing. For siege griefing, allow people to vote for commanders (or SOMETHING) so they can force despawn bad siege. Also if someone is known for griefing (multiple reports), limit how much siege that can place and how much supply they can use.

5) No new maps in 15 months?

6) WXP account bound promised 3 months ago. No word on when it is deploying.

7) Lack of updates/timelines on forums.

8) GvG area sucks. Too easy to grief. Can’t we just get a spvp arena that allows upto 50 people per side (+ many more spectators)? This would also go a long way to supporting GvG esports.

9) Masteries, some are simple overpowered and are a MUST in any build (supply proc, +vit, +pow). Why should there be any masteries that are a must have. Make all masteries a must have or remove/tweak the op ones.

10) PVP vendors: easier way to get top gear (like ascended) using badges / whatever. Also if you are afraid of people abusing this, limit this gear to PVP only so people can’t wear it in PVE.

11) Change class roles without leaving the battleground.

Losing HP on inclines--annoying?

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Posted by: CEDWYN.5392

CEDWYN.5392

Since this does not happen in PVE, one has to assume it is server lag caused within WvW. The time/distance of falling is so small on slopes that I believe this is causing a rounding error with very small numbers and the server thinks you are falling further than you are. The only reasonable guess is something is being divided by a very small number and increasing the damage rather than decreasing it.

Yes, it is very annoying.

Rally Bots

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Posted by: CEDWYN.5392

CEDWYN.5392

Let’s be fair… Anet has no idea what they want for this game mode.

They want large zergs, they want small groups, they want roamers, they want scouts and people to refresh siege, they want people to cap ruins, they want people to play on pvp overflow maps, they want jump puzzles, they want gvg (I think), they want pve on pvp maps, they want pve objectives.

Rally bots are the last of their concern.

RIP power builds in roaming

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Posted by: CEDWYN.5392

CEDWYN.5392

What about berzerker necros?

Questions

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Posted by: CEDWYN.5392

CEDWYN.5392

lol… some mod renamed this thread from “Josh Davis” to “Questions”…

Questions

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Posted by: CEDWYN.5392

CEDWYN.5392

Josh,

Welcome to our little corner, it is a bit dusty.

As your first official duty, may you please brief us on the following in a timely manner:

1) When is WXP going to be account bound? (It has been over 2 months since the announcement was made)

2) Will we be able to buy ascended weapons/armour on the pvp vendor?

3) Do you plan to remove PVE content from WVW? If not, why? (What purpose does it have that cannot be obtained on non-pvp maps now that daily achievements have wvw options?)

4) Please address outstanding problems/solutions such as night time protection (server timezone prime time vs. off time), siege griefing, supply griefing, commander upgrades, defense rewards, lacking season 1 rewards, season 2 amendments (achievements, rewards, match-ups), GvG updates, etc.

5) Timeline for upcoming WvW changes (there have been no major changes for 3 months). Include milestones such as EotM release date, Forum CDI’s, and anything else that is relevant.

Thank you,
WvW Community

Missing Communication

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Posted by: CEDWYN.5392

CEDWYN.5392

Very apt timing for this thread to appear as I’ve recently been enlisted by the WvW team.

What does this mean for you guys? I’ll be working closely with Devon and crew to act as the liaison between our development team and you – raising community concerns with the team, finding answers, being the good/bad guy, and whatever else!

For those wondering, I play engineer, I prefer to roam, I’m currently on JQ, and yes, I take bribes in the form of cookies.

Josh,

As your first official duty, you need to brief us on the following:

1) When is WXP going to be account bound?
2) When will we be able to buy ascended weapons/armour on the pvp vendor?
3) When are you removing all LS / PVE from WvW?
4) When are you addressing issues such as night time protection, siege griefing, supply griefing, commander upgrades, defense rewards, season 1 rewards?

Regards,
WvW Community

Some straight answers.

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Posted by: CEDWYN.5392

CEDWYN.5392

Wxp account bound – mentioned by Devon that it will be done… 2 months ago (before league 1 ended), and we still have nothing to show for this.

IMO, anet just says things to get people to shut up and stop asking. “Oh yea, and just keep playing the game and buying gems every 2 weeks and you’ve eventually see this stuff you have been asking for.”

Why would anyone WANT to swap servers to BG?

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Posted by: CEDWYN.5392

CEDWYN.5392

1st Tier Problems.

WvW Season One Rewards Are Unacceptable

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Posted by: CEDWYN.5392

CEDWYN.5392

Guys, stop posting in this thread. Anet was hoping they could ignore this and you guys keep on posting and making it appear on the frontpage. For the love of arenanet, don’t reply to this thread so it can continue to be ignored by anet.

Account Bound Ranks - When?

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Posted by: CEDWYN.5392

CEDWYN.5392

Devon said that to get everyone to shut up about it. There was a thread about it every other day up until he ‘announced it’. I highly doubt it is a priority on their todo list. It will be released around the same time living story is taken out of WvW.

Redcoat rifle formation?

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Posted by: CEDWYN.5392

CEDWYN.5392

That is poetry.

Does Anet care about WvW?

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Posted by: CEDWYN.5392

CEDWYN.5392

No.

Let’s see why:
1) They couldn’t even be bothered with a formal announcement of the results of the WvW season in the same light that they promoted it.

2) WXP account bound even after saying they won’t change it. They also said culling couldn’t be fixed because it was hard coded… and it was fixed. They are stubborn about their design changes and this makes it incredibly hard to get them to change glaring flaws in the design.

3) Night Protection or the lack of it. Maybe EotM will change this but I doubt it.

4) Lack of attention to minor wvw problems, some quality of life improvements like commander tools; dealing with griefing siege (ie. moving it or deleting it); queue time (not ‘# in line’ but average time), and other suggestions found on these forums every day.

5) Lack of narrative from development team. No weekly blogs, no forum write-ups, nothing except a rare PR post from Devon that doesn’t really give anything useful (always vague). Ie. He said the were making account wxp but not when… and it is rumoured it won’t be until April, after EotM releases. Many people expected this change a week or two after the post, and it is like 4-5 weeks now?

6) PVE/LS in WvW even though everyone hates it.

Turn WvWvW into GvGvG

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Posted by: CEDWYN.5392

CEDWYN.5392

Like the idea, but there are still many issues with WvW that need to be solved first.

To address this one area “imbalance” I have a few issues – perhaps you can come up with some thoughts on these:

1) Servers, regardless of gods will attempt to play the same god. There has been a lot of work put into maintaining guild relations among every server. This idea could backfire are kitten off any allied guilds who could not get to play under the same god.

2) Same issue goes for non-NA (assuming no night time protection is implemented) – many of the non-NA guilds will go to the gold of their fellow server guilds, or if atleast the guilds they like. Few will go to another god imo. This maintains the current issue of lopsided non-NA matches on NA servers.

3) This potentially could lead to “gaming the system” since guilds could split across many gods, but work together when they face each other. Infact, this will happen considering point #1.

IMO, balancing will occur if/when night time protection is added for off-peak hours of a specific server timezone (ie. pst-cst-est as one ‘peak time’). Since you won’t have to rely on coverage guilds for non-peak hours. This ends up making only NA (or EU, or whatever) peak times the only time that points matter, the off-peak times don’t contribute to score (or very minor contribution).

Guild Wars 2 Design Manifesto

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Posted by: CEDWYN.5392

CEDWYN.5392

Designers have no say when it comes to money. Their bosses bosses don’t care as much about PR as they care about money. If that means changing what makes them money… they do it… and then wonder months later why no one wants to play their game. It is risk vs. reward. They have daily meeting about this very thing, and what they can get away with.

The only way to make them change their methods is to stop playing. Tell people not to play the game. Once the numbers drop, anet will release manifesto-ish content to get you to come back. You return, enjoy it while it lasts then leave again. Repeat this cycle until you die.

"DO NOT TOUCH" pillars across Tyria

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Posted by: CEDWYN.5392

CEDWYN.5392

Great… more LS in WvW… can’t wait for that patch when the pillars summon kitten.

56% of Silk Listed Supply is gone from TP.

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Posted by: CEDWYN.5392

CEDWYN.5392

Just wait a week and there will be no silk on the TP and you’ll be paying 3-4s per piece. Each person that invests in silk now still has a chance to make a big profit, atleast 100% by the end of the month (unless they change mat costs for light armour).

Living Story in WvW

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Posted by: CEDWYN.5392

CEDWYN.5392

We need more PVE in WvW, it is the only way I get my achievement points. If they take out PVE/LS from WvW, I won’t play this game ever again.

New meta for wvw; mes port away.

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Posted by: CEDWYN.5392

CEDWYN.5392

New meta, lol. Sweep your buildings….

Dude, many people don’t have the sweep ability unlocked. It costs 25 skill points and must be equiped in the utility bar. It has a 60 second cooldown. Using it will sweep an area clean, approx 500 radius.

I like to use it after a battle to clean up the blood.

New Build at Reset

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Posted by: CEDWYN.5392

CEDWYN.5392

Feedback: Why not make a global announcement before reset along the lines of “WvW Reset will be delayed 20 minutes while we release a patch.” And then delay the entire reset by 20 minutes instead of letting people play for 10 minutes, reset/force close and have to queue up at the portals again. Not to mention the positioning on the map for 10 minutes to be ruined by the patch.

Ofcourse this is better than patching 1 hour after reset – but any force close patch on a Friday night is silly.

Is shorter matches the answer?

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Posted by: CEDWYN.5392

CEDWYN.5392

IMO we need night time protection (NTP) first (implied more-so for T1/T2 match-up). During NA primetime, T2 can compete with T1 quite easily. During off-peak hours, this is where T1 is separated from the rest.

Night-time protection removes this issue. We’ll see more diversity in rankings because you don’t need to rely on SEA/EU/OC players to help you win. Now – all tiers are competitive during PST→EST time zones. You could easily see T2-T3 servers move to T1 because they have the same skilled players/guilds as current T1 primetime but don’t have off-peak guilds that create the current issue we have.

Short matches with no ntp means only weekends will show a difference in final score (compared to the average player who works/schools during off-peak, having weekdays free to play isn’t available).

So every weekend with a reset on Friday night will have higher scores across all servers because players can play during the weekend days. All other short matches will have different scores because said players cannot play during weekdays. This just skews the results / ratings.

Was the intention to not reward servers?

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Posted by: CEDWYN.5392

CEDWYN.5392

Leagues weren’t about winning. Leagues were about attracting players who had left the game to come back are participate in it again. They were about getting new people to try the game who wouldn’t normally play it. They may have been about financial gain from wvw to see if wvw warrants investing more funding, or the return of investment by updating the current wvw model.

IMO, wvw is broken on several fronts, namely coverage wars (night time protection) and how ppt works. Until they fix this, seasons are just unbalanced for everyone except the top servers in each catagory. It seems like a catch 22 – they can’t update this until they get more funding, but they can’t get more funding until more players invest time/money in wvw. The latter is only achievable on scale with development by the amount of players involved in wvw.

Rewards are the least of the problems but the biggest problem for the consumer as it has direct relation to the desire to play wvw for many players (ie. zerg vs zerg, “Look at all those bags waiting to be collected” is something I hear a lot). Why would anyone say anything like that unless that expect something (a reward). Anet only recently increase reward from drops and from rank-up chests. They still have a long way to go imo.

I’m taking a casual break for the next 6 months. I will play on reset nights for fun, but won’t commit more than 5 hours a week until they fix the biggest problems in wvw, and rewards is at the bottom of my list atm.

Boon Removal Trap (A way to punish zergs)

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Posted by: CEDWYN.5392

CEDWYN.5392

Open World PVP in EVERY GAME is about zergs. I use the term lightly because zerg has earned a bad name. I think a typical zerg is an uncoordinated group who lacks the discipline to maintain their mass properly. Many guilds can field 40-50 players every evening and dominate – not just because of numbers, but because of the skill and coordination of the leadership leading the zerg.

You are a fool to not maximize your success by only bringing the best classes for large scale operations.

Zerging will always exist in every open world pvp game or wvw game. Get use to it or go find a different type of game (like team arenas in certain games that allow 10-20 players per team).

What this game really needs is traps that only activate to groups of x+ players. This reduces the zerg mentality of grouping on a single commander and forces a different type of play style. Combat will still be zerg oriented, but traps that activate when x players are near it will force zergs to move differently.

Cow supply trebs already favour anti-zerg ‘balling’ (to borrow another term from starcraft).

REMOVE Immobilize STACKS from WvW please.

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Posted by: CEDWYN.5392

CEDWYN.5392

I find immobilise stacking to be a tad ridiculous at times. I often find that I simply cannot remove the immobilise due to the spammy nature of covering conditions. In the past this was fine as you could just wait out the base duration of the initial immobilise so you weren’t permanently rooted, but now it’s very easy to root people for prolonged periods of time by simply refreshing both the immobilise on the target and the covering conditions. I remember being immobilised for 9 seconds once and subsequently died even though I removed 6 conditions. I simply could not get rid of the immobilise as it was so easily covered and therefore easily stacked.

Unless you have condi removal that specifically removes immobilise or a cleanse-all ability there’s little to no counter play to immobilise stacking of this nature. Kind of frustrating when it happens.

Cleansing is broken and only removes the latest conditions, it doesn’t prioritize the worst conditions to remove. IMO, the player should be able to specify which conditions to remove (ie. a list) so one player might want to remove confusion first but another wants to remove immobilize first.

WvW Season 1. Coverage is not the problem.

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Posted by: CEDWYN.5392

CEDWYN.5392

I’ve thought about this sort of thing in the past, but it would need a lot of restrictions to stop it from being abused. More complex = more work = not going to happen in this game.

What bothers me about PPT is the timer. You can hold a keep for 14 minutes and lose it in the last minute and those 14 minutes meant nothing. I wouldn’t mind seeing the time holding an objective influence the points gained, so if you held it for 90% of the time, you gain 90% of the points at tick.

Ofcourse, this all depends on whether or not the ticks actually are weighed down by their server. If it didn’t bog down the server/database, you could simply have x points per y seconds which would reduce the issue above. No more capping objectives at the last minute.

The other thing that I think is bothersome is that all objectives of the same type have the same ppt. What would revolutionize this game is if, as mentioned elsewhere in this thread, if you gained more ppt for holding objectives further from your spawn.

Consider your home BL. Your NW/NE towers in this design would be worth nothing to you, but worth a ton of ptt to your enemy. Vice versa, the enemies towers (SW/SE) are worth more to you then to them. Holding onto a waypoint garri/bay/hills wouldn’t influence this ppt, but be a perk of being able to waypoint these objectives.

Thus, holding garrison on your BL might give you 5 point every 15 seconds, but for the enemy it gives 15 points every 15 seconds. Hills/Bay could be equal grounds, 5 points every 15 seconds regardless of owner. NW/NE tower 2 points every 15 seconds, enemy gets 10 points every 15 seconds. Etc.

This makes defending local objectives more important because losing them gives a huge ppt to your enemy. And taking enemy objectives if more rewarding – higher risk = more ppt.

This however doesn’t stop coverage issues. IMO, the only way to stop coverage issues is to close the BLs during non-prime time, perhaps even close EB, and force everyone onto the new pve wvw map (edges of the mists). This still allows you to do open world pvp, gives you objectives, perhaps even earns you points (smaller, no ppt) so if you play during non-prime time, you can still achieve points.

Devon/WvW team says, “But we want everyone to be able to play whenever they want.” Why punish 90%+ of the user base who plays during primetime and work/school/whatever during non-prime time. Nighttime protection, alternative maps with no ptt or gtfo.

WvW Season One Rewards Are Unacceptable

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Posted by: CEDWYN.5392

CEDWYN.5392

Five days, 408 replies, not even a kitten PR response. Reminds me of an ancient Confucius proverb:

“Man who fight man is dumb, man who fight non-man is smart.”

I stopped playing the game after the reward chest, last straw sort of thing. I want to personally thank arena net because I am now playing all the games that I bought during Steams’ Autumn sale. Thank goodness that arena net screwed up the reward chest and allowed me the chance to ragequit and go play something that isn’t gw2. THANK YOU ARENA NET!!

Blackgate Season One WvW Video

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Posted by: CEDWYN.5392

CEDWYN.5392

Nice that you recognized the scouts… but I think you missed a few, too bad. I know a few from LP/ND/Thai that aren’t on that list. Regardless – even if your name isn’t on that list, we still appreciate your effort and dedication to helping BG hold our keeps, refreshing our siege and spilling beer on your keyboard and allowing the enemy team to take garrison.

Yet Another WvW Reward Thread

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Posted by: CEDWYN.5392

CEDWYN.5392

Haven’t we already ask that we stop rewarding servers for being stacked? If any rewards be given, it needs to be badges based. Win season, gets xxx amount of badges. No more PVE goodies to fill the ques with those who didn’t want to be there in the first place. Anet thought that the achievements were a good way to track player involvement in WvW, but the truth is that no it doesn’t and created hostilities within the server itself. Where’s the rewards for the good scout? Where’s the rewards for those dying to defend from a zerg? Why reward bigger blobs? Rewarding players is a better idea than to reward the entire server for wins. I rather see a good reward for one who dies a lot in WvW fights than reward a member of a blob who easily cruise into the camp/tower/fort/castle for that easy cap.

Pretty much sums up my post! Maybe not for people dying, but there is a lot that can be done to promote player skill vs. mindlessly following a commander/blob/train to ‘achieve’ the meta. As discussed elsewhere, more tracking for useful merits that promote good WvW meta versus bad meta like ‘jumping puzzles’.

(edited by CEDWYN.5392)

WvW Season One Rewards Are Unacceptable

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Posted by: CEDWYN.5392

CEDWYN.5392

a exodus from WvW by brand new WvW players who are sorely disappointed that they wasted so much time for so little.

I like the idea of a wvw tournament influencing new people to try out WvW. Fresh blood to keep it going, but unfortunately anet has done all the wrong things to influence a positive response from your typical non-wvw player:

1) Achievements not focusing on key aspects of the game like yak escorting, keep upgrading, supply management (ie. not draining supply from a keep that needs it to finish an upgrade); or focusing on tasks that have little benefit like jumping puzzles, ruin capping (not bloodlust capping, influences cap trading), merc camp flipping.

2) Time investment, return of investment not equal to other parts of the game. Ie. Karka event gave a 20-slot bag and a decent accessory for 3-4 hours of time. Compare to WvW (not just the chest), player bags blues/greens, rank up chests greens, keep captures only useful for champ bags, ascended mats, wxp. WvW is ‘train’ or bust for decent loot.

3) Nothing unique to wvw. No skins, no gear, no weapons.

I like PVP for PVP, but I also like some bling to show off. I hate doing PVE just to afford a new skins or get a better weapon. Getting such a thing is 1001% easier in PVE than getting it via WvW.

Yet Another WvW Reward Thread

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Posted by: CEDWYN.5392

CEDWYN.5392


Two) Make rewards for all players involved, regardless of server. Let’s face it, some servers are never going to win, but their players still try to win. Some servers could win (very skilled, invest a lot of time) but can never win because of coverage wars.

By tracking player stats, you can reward players individually (personal reward, better reward) and globally (server reward, lesser reward). The personal reward will include useful things to a player: gear, dyes, skins, boosters, gold, siege equipment, wxp vials, badges, titles, pets. The server reward will include fluff: gold/silver/bronze finisher.

Now you can be good at WvW but don’t have to be on the best server to get the best rewards. The best servers get a small reward that can be shown off in wvw and non-wvw (limited time items: finishers, pets, skins, etc.).


Three) Make the rewards equal to the time involved. If you invest 10 minutes in WvW, you get 10 minutes worth of rewards. If you invest 200 hours in WvW, you get 200 hours worth of rewards. The time is related to the stats tracked – you can’t gain a reward for afking/doing nothing.

To prevent abuse, you average out a score for all the stats tracked. This will prevent someone from AFKing in a tower and getting credit for defense or repairing a wall that is being trebbed (wasting supply). Achievement hunters must actively participate to gain a reward, versus completing the current achievement meta to gain the reward.

The reward is tangible to the time invested. This reward says to all players, “We appreciate all the time you’ve invested in our game. You could’ve been playing one of our competitors games, but you chose not to, so we’ve got some great rewards for you!” You achieved a rating of A++ (F, D, C, B, A, whatever) based on your contribution to WvW. Here is your A++ reward! Your server placed 2nd, you get a Purple Dolyak Mini until the next season.


Four) Everyone gets rewarded. All servers get rewarded. (I am not being biased here, I am on a 1st place server and I hate hearing how non-1st place servers get nothing). Gold/Silver/Bronze leagues have the similar rewards for 1st/2nd/3rd etc.

Example:
Gold League
1st Big-sized Gold Dolyak Finisher; back-slot skin that says “I’m #1”
2nd Medium-sized Silver Dolyak Finisher; back-slot skin that says “I’m 1st place loser”
3rd Small-sized Bronze Dolyak Finisher; back-slot skin that says “Stick to PVE”
4th Small-sized Ghost Dolyak Finisher
5th Tiny-Sized Devon Carter Finisher where he uses a finger gun to execute the enemy
6th Something.

Silver League
Same as above but instead of Dolyak Finishers, you get Rabbit Finishers.

Bronze League
Same as above but you get Pikachu Finishers.

Wood League
Same as above but you get Will Smith Finishers.

TL;DR: I highlight the main points. But if that doesn’t help:
a) Track players involvement in WvW.
b) Personal rewards (player skill rewarded) and server rewards (team-work rewarded).
c) Base rewards off players involvement in WvW.
d) Reward everyone / every server even if you are just changing the colour/image of the reward.

Yet Another WvW Reward Thread

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Posted by: CEDWYN.5392

CEDWYN.5392


I play wvw for 15-20 hours per week on average. During the season I sometimes played 25-30 hours a week during key battles. I min-max my characters with ascended gear where possible (ie. guild missions, dungeons). I don’t PVE much except when I need to get something (ie. monk runes only obtainable from AC vendor) or AP hunting while waiting in queue. I use all my badges/laurels on wxp potions to get as many rank points as possible. I donate all my siege to my guild. I have few skill points because I spend all my resources and time making superior siege.

I play to win regardless if it is fun or not. I have put countless hours into the game. I regularly do the thankless jobs of scouting, yak escorting, siege refreshing – because it is needed to win. I don’t have fun doing it, nor does anyone, but we do it because we need to do it.

I pvp because it is challenging and team combat is very fun. For me, the reward is about overcoming your enemy with builds, tactics, strategy. I have had the pleasure of this reward for over a year of WvW.

For me, a tangible reward (wvw chest) which is the reward gained for competing in a tournament is equal to the skill and dedication (time) that the players put into the competition. Including the challenge of overcoming the best players in a game, there is an additional reward, a tangible reward which says “You Did It! Enjoy this as a prize!”

My server, my guild, myself – we’ve all invested hundreds of hours into competing in this tournament. Hundreds of thousands of hours in total – to win. This needs a tangible reward worthy of the dedication by the players to achieve the goal – whether you place first or last.

The tangible reward needs to apply to all players, with an exclusive reward to set the best servers apart from the rest.

Since Season 1’s tangible rewards are such a colossal failure (compared to the time dedicated by every player involved). Here is how season 2 will work:


One) No achievements. Instead introduce a way to track players involvement in the game: objectives taken, objectives defended, yaks killed, yaks escorted, supply used, siege weapon kills, walls destroyed, bloodlust stomps, jumping puzzle wins (lol, not), etc.

Now we know who is playing WvW and who is playing just for achievements.

Create a graph. Reward the players participation in WvW based on what they have achieved via the tracked stats.