Showing Posts For Chad.6104:

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I think the Labyrinthine map would make a great yearly festival map. If it’s a festival map it can be set in the time before HoT with merchants and crystals and events. Not only does the game need a summertime festival but it could be a great sink for low level mats. It would need the merchants to sell new items though, as the old items are already available. Maybe a yearly set of new weapons or a few minis. The gliding from that map would be great though.

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

@castlemanic.3198

What I’m seeing of your argument is that as of today it doesn’t fit the lore. What you’re ignoring is that the Devs can make new lore any day and time they choose and if they wanted to bring back that map they could do it by adding new lore, and they don’t need to break existing old lore to do so. I don’t see your arguments as valid as it doesnt recognize that new lore can be added to the game at any time to change things completely (just like gliding was added with no deep lore to back it up).

So yes, an Asuran researcher and if you insist, his Krewe, and some jump pads are doable and within the lore (and certainly not near as lore bending than learning how to glide by killing and harvesting).

And since we are going around the same points at this time, I’ll going to allow you to have the last word (where you will attempt to tell me that arenanet can’t add lore and jumpads to bring back this map and which I won’t be convinced by).

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Why would an Asura be studying the Labyrinth though?

He was studying any old, left behind crystals because they were a part of Glint? He was looking for left behind books and literature? He was studying the area because it might have ties to Cantha? (Hinted at back then). He was studying it looking for information about the water dragon since those people were rumored to fly over the ocean?

Remember, it’s an illegal trading route, there are less than stellar people here, so finding any of that stuff is a lot harder than it normally would be. This isn’t great but it’s a good start.

“And what would make the Asura come up with the idea of jump pads as a relevant mode of travel? Why would this be a thing that they Asura came up with, especially since gliding is now abundant within the world?"

Gliding doesn’t get you upwards, only across and down. He would need something to cross gaps and go upward to the top of the stuctures. The crystals used to do that and since jump pads are already known he could use and modify them.

But there are air currents and leylines that run all throughout the world (not through core tyria because they don’t want to modify core tyria mapes with HoT stuff. Apart from the current events stuff, there’s nothing related to the main story that is placed within core tyria). That would also be a lot of jump pads that would need to be placed, which is extra resources that an asura would need if they were going to explore the area.

None of that explains why the former commander of the pact would need to visit the place.

Good start but needs a lot of work, keep going!

“None of that explains why the former commander of the pact would need to visit the place”.

If the Asuran found something about Cantha or the Water Dragon or information about Glint, the commander couldn’t waypoint to the closest spot and go in for a look see? I bet s/he could.

The difficulties you mention are nowhere near insurmountable. If Arenanet wanted to put in that map with new traders/new lore, they could easily do so. (After all, gliding was added to the game and lore with very little need for a deep explanation. Just fill out mastery lines by killing stuff and harvesting nodes and Ta Da! you can glide). I think some jumpads are doable.

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

So jump pads then in place of the crystals which have been modified by the Asuran genius studying the Labyrinth to work like the crystals did. Dash, leap up in air and jump you across open areas. And there’s your lore update that allows the Cliffs to work and doesn’t touch your crystals. Problem solved.

Why would an Asura be studying the Labyrinth though? That’s a place of trade, of illegal trade if I remember. What use does an area of illegal trade have to do with an Asura studying the area? And what would make the Asura come up with the idea of jump pads as a relevant mode of travel? Why would this be a thing that they Asura came up with, especially since gliding is now abundant within the world? The Asura clearly couldn’t come up with the jump pads just by studying the Labyrinth itself, the Labyrinth wasn’t the source of the aspect crystals. What would bring the former commander of the pact to the Labyrinth in the first place?

Remember, the first time we went, we were specifically asked to go investigate it, specifically because this was related to the coming of the Zephyrites who only landed when they needed supplies and this was basically an opportunity to greet them to the world. If we were to return, we’d need another reason to go there beyond “well hey it was cool that one time”.

Mashing two things together just because you have a sense of nostalgia does not make good storytelling. If you want to propose a reason as to why we go to the Labyrinth, why there are jump pads, why the asura who created jump pads is studying the area, this needs a lot more thinking to it. If you only want a vague thing cause it was cool that one time, then I’d say that ArenaNet should focus on other content instead. Otherwise, if you have ideas then awesome! Share them! Brushing up on lore would help with that too.

Why would an Asura be studying the Labyrinth though?

He was studying any old, left behind crystals because they were a part of Glint? He was looking for left behind books and literature? He was studying the area because it might have ties to Cantha? (Hinted at back then). He was studying it looking for information about the water dragon since those people were rumored to fly over the ocean?

“And what would make the Asura come up with the idea of jump pads as a relevant mode of travel? Why would this be a thing that they Asura came up with, especially since gliding is now abundant within the world?"

Gliding doesn’t get you upwards, only across and down. He would need something to cross gaps and go upward to the top of the stuctures. The crystals used to do that and since jump pads are already known he could use and modify them.

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Then as I said above, make new lore. One thing about lore from an imaginary world is that you can always make more as needed.

Example: An aspiring Asuran genius who has been studying the Labyrinth map has learned how to [make new items that work like those crystals] [found a way to fuse cracked crystals together, which caused them to refill with dragon magic from the increased magic in the world] [or put in jump pads as a means to get around the area he’s studying]. Old lore doesn’t rule out new lore.

Old lore kinda does rule out new lore, otherwise that would be retconning and god knows how many people are tired of the retconning of all the lore from the first game. Just randomly making up new lore isn’t good storytelling, this IS an RPG after all, even if it has the MMO in front of it.

If old lore states the mursaat were mostly wiped out, then Lazarus put two fingers into his mouth and whistled like he was calling for a horse in an old western movie, bringing in an army of mursaat that suddenly float from the heavens, that would be a retcon, a very bad retcon and would basically ruin the point of anything that happens currently in lore. So yes, old lore DOES trump new lore in some facets.

As for your example above, the crystals are harvested from [b]a purified champion of Kralkatorrik, the elder dragon of presumably sky and crystal, which had corrupted Glint in the first place[/i]. That’s a combination so unique I couldn’t possibly find the numbers to tell you the odds of finding that again. There isn’t really a way of replicating it short of, well, another Glint dying so that her corpse could be harvested. It’s impossible otherwise.

Killing Glint’s first scion is a good solution for zephyrites (assuming that he is mature enough and has the same magical capabilities and essentially situation as Glint that would result in the generation of harvestable aspect crystals upon his death), but it’s not good storytelling to suddenly reintroduce such a HUGE loose thread from Guild Wars only for it to result in moving this specific plot forward. With masterful work it might be possible, but for now this loose thread needs proper treatment from ArenaNet’s storytelling team, and that isn’t this dragon’s immediate death to revive the zephyrites.

So jump pads then in place of the crystals which have been modified by the Asuran genius studying the Labyrinth to work like the crystals did. Dash, leap up in air and jump across open areas. And there’s your lore update that allows the Cliffs to work and doesn’t touch your crystals. Problem solved.

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

So the crystals in the Labyrinth don’t work because Glint is dead but the ones in Dry Top work because……?

That’s….. that’s not what I said at all. Like, not even in the slightest.

Here’s the lore. The crystals that the zephyrites have used, no matter where we’ve seen them, were all harvested from Glint after her death. So Glint’s death doesn’t matter to how usable the aspect crystals are, Glint’s death is relevant because of how much is available. There isn’t a limitless supply of these aspect crystals because they came from a single source, Glint’s body after her death. So, with that in mind, the zephyrites harvested all the aspect crystals that they could from Glint’s body (to make sure that nobody could use or abuse them to nefarious ends). This means there isn’t any spare ones they can pick up.

So, they come to Labyrinth, chill for a bit and have a few crystals lying about. Nowhere near their entire stock (as that’s the very thing that keeps their ships afloat), but there’s a few lying around for the player to use. Presumably the commander goes out of their way to hand back the crystals.

They leave, come back a second time, same sort of stuff, and then leave (assuming that the activities don’t have a lore reason behind them, if they do then it’s probably the zephyrites teaching us games that they’ve made with the aspect crystals, again we probably give them back).

THEN, the whole thing happens with the sylvari and the bomb, crashing all the ships and shattering all the crystals. We can assume this happened lorewise because the ships kinda drop from the air after the explosions, instead of being able to keep what’s left of the ships floating in the air. So, with the aspect crystals shattered, there would remain a few larger pieces that can be used, but at minimal strength, meaning that those crystals would NOT be able to support the zephyrite ships. The rest of the crystals are, more than likely, shattered beyond the ability to be used.

That should cover it.

Then as I said above, make new lore. One thing about lore from an imaginary world is that you can always make more as needed.

Example: An aspiring Asuran genius who has been studying the Labyrinth map has learned how to [make new items that work like those crystals] [found a way to fuse cracked crystals together, which caused them to refill with dragon magic from the increased magic in the world] [or put in jump pads as a means to get around the area he’s studying]. Old lore doesn’t rule out new lore.

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

During the crash land and the explosions, the aspect crystals, the very thing that allowed their ships to fly in the first place are all shattered and broken. What remaining pieces are left provide a much smaller benefit to the whole crystals that were available during the bazaar of the four winds, the rest are gone and unusable.

Unless there were to be a second, fully matured, Glint who then died and whose body could be harvested for the aspect crystals for the sake of the zephyrites, then it’s impossible for them to return and recreate the bazaar of the four winds

I kinda covered that Chad.

So the crystals in the Labyrinth don’t work because [reasons] but the ones in Dry Top work because……?

(edited by Chad.6104)

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

The crystals in Dry Top work. Why can’t the crystals in the Labyrinth work?

Sugg: bring back Labyrinthine Cliffs

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Make new lore?

Just think of the gliding possibilities on that map.

Gadgets, Gizmos, and Consumables

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Harpy feathers with 3 seconds of stealth while moving are sometimes useful.

https://wiki.guildwars2.com/wiki/Harpy_Feathers_

Thanks for the Super Cloud Glider!

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Looks like you two were having lots of fun.

It’s a great Glider. The music and rainbow make me smile.

Renowned Hearts progress should be shared!

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

There not always a dynamic event around to do.

True, but hopefully the person who is showing others around knows the signs when there will be one soon. Even if you do not know the exact things around that heart if there is not something out-of-the-ordinary (like NPCs talking) go map some more waypoints and keep your ear to the ground. There are also exact times for the low level bosses and their pres.

It’s not always groups with one person showing others around. It’s also groups of friends playing together and doing map completion together. I think its asking a bit much to tell people doing a heart to stop doing that heart and find events or waypoints elsewhere instead. Why not ask for better group design for doing hearts instead?

(edited by Chad.6104)

Renowned Hearts progress should be shared!

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I’ve noticed the same things with hearts and groups. Anyone who finishes early will then have nothing to do to help out except maybe help kill mobs. It means time standing around with little to do while the other group members finish up. There not always a dynamic event around to do.

I purposefully no longer take banner buffs.

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

You could move your mini map to the top of the UI. You’ll be able to see your buffs then.

Ah, thanks! That’s very helpful I think the buffs can still go off the screen, but thanks this will definitely give me more room to see my buffs

YW. I dragged my minimap to the top a long time ago. It lets me see what’s happening around me better.

I purposefully no longer take banner buffs.

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

You could move your mini map to the top of the UI. You’ll be able to see your buffs then.

My feedback as a returning player

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

You can have multiple shards (and you can go where you want, without server lock)if you go for 3 factions (or they could even go for "every guild is a faction by his own)
Yes raids and fotm are the hardcore content, still it’s a waste to have so many dungeons that generates just a little gameplay because people have no reason to play them, and if they do, they’re so easy it doesn’t take much time to get what you want

About factions and WvW. Isn’t one of the main complaints about the new system in WvW the loss of server identity and how players no longer know the people they play with since it changes so frequently? Will it actually be a good thing WvW turns into random groups fighting other random groups and no one knows who the good commanders are? If it’s faction against faction on multiple sets of 3 maps and you can get out of a losing map onto a winning map far easily, how would it keep people from abandoning losing maps to jump into winning maps?

My feedback as a returning player

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

If you have 3 factions not tied to servers, won’t you have long queue times instead?

jumping gliding

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Don’t think anet has said and why only low level alts?

Remove the Cap on Daily Achievement Points

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I must be missing something here, but are we talking about normal achievements here, like ones you get generally 5-10AP each for? How the hell is it possible to hit 15000 a day?! I must be misunderstanding.

He’s talking about the cap on the total number of AP you can get from doing dailies and from the old monthlies. Once you get 15k AP from dailies/monthlies you can no longer get 10 AP/day from doing dailies.

Its a cold night in Kryta.

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Maybe people shouldn’t play only a small part of a game and expect it to be the whole game.

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

" I just hope that Anet can learn from this nightmare many of us went through today"

Nightmare? Nightmare??? You’ve got to be kidding me. If you think this is a nightmare just wait till something really bad happens in your life to give you perspective. It was a delay in a video game update. Any “suffering” you had was minimal. It also didn’t require another thread on this same subject.

My dude why you take this so seriously lmao its flavor text, I didn’t suffer posts like yours are why this kitten gets out of hand I just wanted better communication thats all

It also didn’t require another thread on this same subject. Really. There is the thread already with a red post where you could have detailed how your day went.

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

" I just hope that Anet can learn from this nightmare many of us went through today"

Nightmare? Nightmare??? You’ve got to be kidding me. If you think this is a nightmare just wait till something really bad happens in your life to give you perspective. It was a delay in a video game update. Any “suffering” you had was minimal. It also didn’t require another thread on this same subject.

What's in your wallet?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

About 650 gold. Thats more than I usually have as I buy gems when I get much above 500.

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

It’s getting a little late in the day, even on the Pacific coast. Since presumably they’d want to be at work to catch and fix bugs/exploits/whatever in a reasonable amount of time I wouldn’t be surprised if they put it off till tomorrow if it can’t be released soon.

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

If the patch is delayed much longer do we get another easy daily and some more Lunar envelopes to buy?

Episode 4 release time?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I wonder though, how does a power outage that was fixed yesterday, affect the release now?

Maybe because it put them that many hours behind schedule if the computers were down and they couldn’t work on the new patch?

[Suggestion] Charr Dance

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

It’s based on the Haka. A traditional Maori warrior dance before a battle.

https://en.m.wikipedia.org/wiki/Haka

https://m.youtube.com/watch?v=BI851yJUQQw

I'm part of the 1%. Capitalism = Noble ingame

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I’m going to repeat the question. Was there a point to this thread?

it reminded me I need to log on and do my dailies before reset to get my 2 gold. that’s point enough for me.

I'm part of the 1%. Capitalism = Noble ingame

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

means every time someone does daily, it HARMS every other player’s economic power, ever so slightly

How about everytime someone vendors the loot they get instead of selling it on the trading post? That harms every other player’s economic power ever so slightly also yet you haven’t recommended removing vendor value from loot.

Remove Leather from Low Level Crafting

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Can someone please post a link that talks about this “level farm”? I’m perpetually out of the loop. Thanks.

https://forum-en.gw2archive.eu/forum/game/gw2/Quick-note-on-Ep4-bundled-updates
First post: “This release will also include a new, challenging group-farming spot for leather.”

No other information about where exactly or what.

a world with no transmutation charges?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I’d be willing to buy an infinite use T charge stone for 1000 gems. I really dislike having to restrict the changing of skins to what I “must” have instead of want. Most of my chars don’t get a change of looks for months at a time.

Fallen from former glory...

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

its grindy for cosmetics but it’s always been grindy for cosmetics. You had to get the full amount of t6 mats needed for a Legendary and no daily gold and no log in rewards to help out and you had to completely map WvW, which was difficult if you were on a low tier server. gold was scarcer and rewards were smaller. There wasn’t any account bound magic find to boost your drop rate. My big way to get a bit of gold was to hit the meta bosses but the meta bosses back then were often not done, no megaservers. I would arrive at the mark golem and no one would be there but me.

(edited by Chad.6104)

a world with no transmutation charges?

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I think that unless anet is making big bucks on them in the gemstore they should reconsider the T charges. On a cosmetic based game they inhibit trying out new styles and promote keeping one look for a long time.

All around feedback from a solo player

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

For the dungeon tokens, there are PvP daily rooms for PvE people. Go do your PvP dailies in them with the Arah reward track selected and you’ll get the dungeon tokens. (You’ll need to have done the story line dungeon first). If you go right after reset each day there is usually PvE hosts who will kick out anyone who breaks the PvE friendly rules. Find a room that says daily and ask what the rules are as they are a bit different for each arena.

New Sets of Cultural armor All Races

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Practically everyone would like to see new armor sets. Currently, ANet says it takes them 8-9 months to release a full set of armor that’s similar across races, so we’d have to assume 12+ months for armor that’s distinct for each race. The community is already impatient at the pace of new armors; I can imagine we’d put up with additional delays.

Yeah .. thats why they started to develop the game 1960 already because else they
could have never provided us all the armor sets that were in the game at release
and those we got in the first year after relase.

I know right. Unless the armors are made by a single unpaid intern who only works when he decides he wants to, there’s no way one armor takes 12+ months to develop. That’s absolutely ridiculous. If that was true then the game would’ve taken decades to create.

Heart of Thorns which had about two new armor sets per armor class + Mistward armor would’ve taken like 7 years at least.

I guess ArenaNet is in possession of the TARDIS.

I don’t have the quote but I saw a discussion some years back. Apparently when the game was in the design stages they hired temporary staff of designers and artists that were let go after the game was launched and they were no longer needed. That could be why they were able to design more armor back then if they had a larger group of people that were dedicated to armor creation.

Carapace (Heavy) Armor

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

The female heavy armor is modeled after the Monarch butterfly wing. The male version not looking the same is because anet makes male and female armor look dissimilar even when there is no real reason to do so. They could have given males the butterfly motif also but instead they made the male version blander and more generic. imo there’s more reason to update the male version to resemble the female version than there is to remove the butterfly motif completely.

Attachments:

Carapace (Heavy) Armor

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I thought it was gorgeous armor because of the unique butterfly theme.

Tastes vary.

[Suggestions] Physique Options for Community

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Maybe it’s because in a world where people are active and running around and fighting and not eating modern refined foods and sugar, very few people are fat.

This just in, folks: capitalism invented fat people.

Smh

Interesting information I googled just now. Shows how much weight has increased in the last 150 years. Fat people back then were very rare and probably were old, rich and sedentary. What you see in game is more what people have looked like throughout history.

http://voxeu.org/article/100-years-us-obesity

Celebratory Dye Pack Question

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

You’ll need to make a ticket and contact support to ask them that. They’re the only ones that can give you a real answer.

Personal Request for Armor

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

ANet needs to give us male armor that shows a lot of skin. If they want, they can go to old armor already in game and release individual pieces that have parts cut out.

How to farm those platinum doubloon

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

You can make an appropriate range char and park it at a chest but the far faster way is to earn gold and buy them. I have a char parked at a chest and I only get a silver doubloon about once every 5 to 6 days. You can do your dailies and get one every day.

human character

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

You won’t get any traits for a while and at the most you’ll get 3 lines at level 80. I’d play the profession first and then look at traits to support the playstyle that’s best for you. Unlock those as you get them.

Don’t unlock at random. You can’t mix and match traits from various lines. You get 3 lines max at 80 to use at one time. At your low level you’ll only have one line at first. Unlocking from a second line means you’ll have to either switch to that line or have it be unused.

(edited by Chad.6104)

human character

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

All the races are good. The guy above was being funny.

However you can get some really good necro looks with sylvari and the ability to have different colored skins besides a range of white/brown/black.

human character

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

I think you start off with a dagger, which I actually like on a necro. Has a life siphon on skill 2 and an immobilize on 3. You might look into axe for new necro. Give you a bit of range and has a cripple.

(edited by Chad.6104)

Suggestion: Race adding in Character Panel

in Guild Wars 2: Heart of Thorns

Posted by: Chad.6104

Chad.6104

As Healix said, the race is shown on the character select screen. It’s on the left. Right under the character name along with the level and the profession.

Attachments:

New back\glider combo idea

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

No backpacks, but there is the Phoenix Glider.

Attachments:

Some thoughts about the good NPCs in game

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

Interesting thought but I’ll guess no. It would put too much load on the servers if everyone was wandering around with an NPC buddy. They already have to disappear the minis when the map population gets too high. This would add to the problem and you’d probably see the NPC buddies and minis set to disappear with lower map populations. This would mean they’d be gone more often and longer.

GW2 Online Status affected by GW-login

in Players Helping Players

Posted by: Chad.6104

Chad.6104

Are your two accounts linked? If so I’m going to guess it’s related to that because linking ties the two accounts together and they are forced to have the same login. The computer might be handling them as one game in the same engine since they are tied together and the switching of visible/invisible affects both. My guess nothing can or will be done in that case.

Please don't make DR similar to Lion's Arch

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

The more I think about it, the more I wonder if they’ll split DR into 2 cities. If they don’t then people who haven’t paid for it will get access to this part of this LS section.

What they could do is have the old DR and it will be there for all who don’t have HoT or this LS. It will also be there to all who don’t go into the map where DR is being attacked but choose to stay in the old DR. To access the new attacked DR and the map behind the city there could be a portal that’s blocked for all non HoT owners. The new map and new DR could be continuously under attack by the White Mantle with instanced story line just like the HoT maps are still continuously under attack by Mordremoth with instanced storyline. It would be static “defend DR” map like the HoT maps are a static “win these maps against Mordremoth”

Please don't make DR similar to Lion's Arch

in Guild Wars 2 Discussion

Posted by: Chad.6104

Chad.6104

There’s always the possibility that the attack will be in some sort of story instance, either solo or group play, and that the real time DR will be untouched.