Showing Posts For Codo.2860:

Writ Of Persistence

in Guardian

Posted by: Codo.2860

Codo.2860

I’m interested too.
When this change from 50% to 2s was introduced?

Does versatile well rounded Guardian exist?

in Guardian

Posted by: Codo.2860

Codo.2860

Just read brutaly’s guide, it’s sticked here in the forum. Pretty much every answer lies there.

I play 0/5/30/30/5, imho valor and honor traits are too good to miss.
The best place to put berserker gear is indeed trinkets because they give good critical damage conversion rate. From armor/weapon you can get the tou/vit you need.
My favourite weapon is hammer.

Guild wars 2 support, is amazing

in Guild Wars 2 Discussion

Posted by: Codo.2860

Codo.2860

GW2 support is really good, I definitely agree!
Opened two technical tickets, got quick and useful answers.

Guardian Power Victory of SOAC Tournament 1!

in Guardian

Posted by: Codo.2860

Codo.2860

Greetings from me too, I’m just a casual player but it seems to me we have pretty good players here!

You are now ArenaNet's lead designer.

in Suggestions

Posted by: Codo.2860

Codo.2860

I would give racial skills a purpose.
I don’t remember having ever seen a norn using an animal form…

They are not supposed to be viable – otherwise we’d see racial advantages/disadvantages. Racial skills are for flavor and should probably stay that way.

They don’t give any flavour right now because they are so poorly designed that no one use them. Should they be removed form game, who would notice?
I don’t say make them strong, I just say give me a reason to unlock them, for example making them funny to use.

I love my racial skills and I use them on all my characters. Just saying

You aren’t a norn, I suppose…

You are now ArenaNet's lead designer.

in Suggestions

Posted by: Codo.2860

Codo.2860

I would give racial skills a purpose.
I don’t remember having ever seen a norn using an animal form…

They are not supposed to be viable – otherwise we’d see racial advantages/disadvantages. Racial skills are for flavor and should probably stay that way.

They don’t give any flavour right now because they are so poorly designed that no one use them. Should they be removed form game, who would notice?
I don’t say make them strong, I just say give me a reason to unlock them, for example making them funny to use.

You are now ArenaNet's lead designer.

in Suggestions

Posted by: Codo.2860

Codo.2860

I would give racial skills a purpose.
I don’t remember having ever seen a norn using an animal form…

Magic find, useful or detrimental?

in Fractals, Dungeons & Raids

Posted by: Codo.2860

Codo.2860

In my opinion in a party only the sources of mf that don’t kitten yourself are acceptable, ie the +20% from amulet infusion (that replace a laughable +5 to stats) and the +30%-40% you can get from food.

Are STATs the be all end all?

in Guardian

Posted by: Codo.2860

Codo.2860

It’s hard to compare the effectiveness of boons to the one of stats, since it depends on how well you can use them.

Comparing primary stats with secondary stats is doable instead. Like you may expect, condition damage and condition duration are not very good for a guardian, while boon duration is awesome (the +30% boon duration you can get from four runes is decisely better than what four runes of divinity can give you, at least for shout builds).
Healing power is good with a build coentered on it (but I have no real experience here), while critical damage is efficient only when you can get +1% per 5-7 points of stat (like in jewels or food).

How much dmg your Guardian can do?

in Guardian

Posted by: Codo.2860

Codo.2860

Wait, what?

I’m a bit confused here. Is that your Guardian that did the damage or a Warrior in your party?

A Guardian.
Warriors numbers are quite different… :P

However, 18k seems very good to me!

Monthly pvp laurels

in Guild Wars 2 Discussion

Posted by: Codo.2860

Codo.2860

Everyone got the 10 laurels that he deserved.
I don’t see why complaining just because someone was lucky and got more than that…

Guardian the best standalone PvE class?

in Guardian

Posted by: Codo.2860

Codo.2860

Yes, in my opinion guardian is the best PVE standalone class, at least for casual players.
This just because it offers enough damage to kill mobs still having the highest survivability.

This not to say that it’s better than a warrior, and I don’t think that he can level faster.

(edited by Codo.2860)

Opinions wanted: Power vs Prec

in Guardian

Posted by: Codo.2860

Codo.2860

If you can exchange 60 power for 6% crit chance (126 precision) why are you even asking? Power is better but not twice better unless you have very low crit dmg.

Calculating effectiveness of sigil of strength is a bit troublesome, I don’t see you mentioning what kind of weapon do you use. But let’s assume GS. With +90% might duration while autoattacking just one target you should achieve ~2.3 stacks of might on average. With 38% crit chance its ~2.7 stacks of might. Assuming your current power as 1800 the conclusion is that sigil of force will give you effectively 2.57 stacks of might but that’s under the assumption that you will have no stacks of migth ever (sigil of force effectiveness increases with adding more stacks of might). Effectiveness of sigil of strength will increase with fast attacking skills like Whirling Wrath (because you have low crit chance).

Interesting! If you’re right, considering Whirling Wrath, multiple mobs and Fury (Save Yourselves alone gives a good % uptime) Sigil fo Strength could be a very good choice!

BTW, like said many times no doubt can exist between 60 Power and 6% Critical Chance.

Opinions wanted: Power vs Prec

in Guardian

Posted by: Codo.2860

Codo.2860

A simple example in the case haviz’s approach is too abstract.

We have 2k power, 40% critical chance and 80% critical damage.
So our damage is:
1+0,4*1,3=1,52
We add 100 power, the damage increases by 5%, so we go to:
1,52*1,05=1,596
How much precision do we need to get the same result?
We have to increase critical chance by x, so that:
1+(0,4+x)*1,3=1,596
If we solve the simple equation we find that x=5,85%, so we need 122,85 precision.

Opinions wanted: Power vs Prec

in Guardian

Posted by: Codo.2860

Codo.2860

I remember we did the math on this forum a couple of months ago and what we found is that power is pretty much always better than precision for raw damage.
Given a fixed critical damage, the higher your critical chance is the better is to invest additional stats in power. I seem to remeber that with 100% critical damage you get the best raw damage with critical chance at 25% and everything else in power. Or something like that.

Obviously 6% critical chance will be pretty much always better than 60 power, but why compare 126 precision vs 60 power?

(edited by Codo.2860)

Single disconnection per day

in Account & Technical Support

Posted by: Codo.2860

Codo.2860

Yes, it’s 15-30 minutes after I start playing, it doesn’t seem to depend on the time of the day. Sadly there are no other computers there, so I can’t cross-check.

However sometimes I happened to be in TeamSpeak when I was disconnected from GW, and there I had not even a moment of lag, so I think it’s a matter related to GW itself. I also use a router, but if there’s something not properly setted in my lan how can it produce only a single disconnection per day?

Your Favourite 3 Guardian Skills!

in Guardian

Posted by: Codo.2860

Codo.2860

1. Mighty Blow!
2. Save Yourselves: traited and geared is 33% uptime for many boons.
3. Signet of Judgement: the passive is something like +300 toughness.

Other skills are imho more useful than these 3 (SYG, WoR…) but also more situational.

Error:(code=7:11:3:189:101)

in Account & Technical Support

Posted by: Codo.2860

Codo.2860

Hi, I have an odd connectivity problem: I always get ONE single disconnection per day, never more than one, never less. The disconnection comes within 15-30 mins since I started playing, the error code is the one in the subject of this topic. Then I can immediately reconnect and everything works fine until next day, when I get again one disconnection, and so on. Things like TeamSpeak keep working while I get the disconnection on GW2, so I don’t think it’s a problem related to my provider. Any ideas?

Single disconnection per day

in Account & Technical Support

Posted by: Codo.2860

Codo.2860

I, I’m experiencing a problem with Guild Wars 2 since months.

I usually play from 2 locations. In the first one, no trouble at all. In the second one I always get one disconnection per day, never more and never less. I always get disconnected after 15-30 minutes of play, and I can instantly connect again. Apart from that, everything is fine.

Though not game-breaking this problem (bug?) seems quite odd to me, I wonder if any one experienced something like this, and if there is any solution.

Thanks in advance!

Guardian 26th March patch

in Guardian

Posted by: Codo.2860

Codo.2860

@Lahm – I apologise, the tone of my post may not have been entirely clear – I’ve updated it slightly.

It was clear enough to me! XD

Cursed Shore Penn / Shelter Changes

in Guild Wars 2 Discussion

Posted by: Codo.2860

Codo.2860

These changes doesn’t seem such a big problem to me. I spent a couple of hours in Orr yesterday night and the drops in Penitent/Shelter were not so bad. Probably it will be hard now to make 4-5 gold/hour like before but I doubt there are better places to farm still. I also did Melandru and Grenth hoping for some good drop but I only got a couple of rares from each chest: these daily events seems now more rewarding than before to me but still far from being a steady source of gold.

Generation Wars 2

in Guild Wars 2 Discussion

Posted by: Codo.2860

Codo.2860

GW2 is definitely not a grinding game.

It takes maybe 100 hours to make a level 80 character in full exotics, and then you can compete in every stage of the game.
Ascended gear only offer a minor benefit (much less than the difference between rare and exotics) and has been clearly introduced to keep players playing after everything else that matters is achieved.
Encouraging players to spend half an hour a day on GW2 is in no way a bad attitude imho. With that and sometimes a fractal you can keep your character slowly improving with little effort.

GW2 is perfect for people that want to be on par with the best but can’t/don’t want to spend 10 hours a day playing.

February 26, 2013 Patch Notes

in Guardian

Posted by: Codo.2860

Codo.2860

However considering how much other professions are affetected by the food nerf, it’s pretty much a buff for us!

Max build effect theorycrafting.

in Guardian

Posted by: Codo.2860

Codo.2860

Since we have rather opposite opinions on that matter and we won’t reach consensus, shall we at least try to divide necessity of AH/MF in different game types? I can’t comment WvW but for me it’s completely unnecessary in PvE and let’s say 50/50 necessary in PvP. Now, I know this answer won’t satisfy you but I play computer games for fun and where’s the fun when you play build with absurdic survivability. I’d rather spent quality time on the floor and analyze what went wrong than be satisfied with my rather above average survivability. I had exactly same attitude in gw1. I was playing builds that were straying from meta in gvg yet they were (imo) more fun, less stagnant and gave more satisfaction once you mastered them.

Ok, but you cannot say that AH is not technically the best just because it seems easy-mode to you and so you have not fun!

Max build effect theorycrafting.

in Guardian

Posted by: Codo.2860

Codo.2860

From a theorycrafting perspective I consider 0/0/30/20/5 really mandatory: 0/5/30/30/5 and 0/0/30/30/10 seem the best to me, depending if you like consecrations or not.
Boon duration is awesome but 30 points in virtues only give you +30% to this and +30% to regenerating vitues that is meh at best: with 4 runes you achieve pretty much the same. Valor for example give you +300 toughness and +30% critical damage, how many runes do you need to get the same??? :P

My Progress With Tanking So Far

in Guardian

Posted by: Codo.2860

Codo.2860

I think that in this game, apart from high-level fractals (I don’t know them very much), a guardian can tank everything, obviously dodging the biggest hits. This is useful for the group and only cost a little portion of its dps to the guardian.

And Butaly’s stats seems absolutly realistic to me, if you build your guardian properly.

The Norn Elite Skills... Seriously?

in Norn

Posted by: Codo.2860

Codo.2860

Conclusion for this thread:

60 Skill Points – Gain Stealth a few secs.

I’m sure that’s what all of you imagine when you read about shapeshifting norns… gaining stealth for a few secs to run away. Impressive…

Ahah pretty much!

In my opinion ANet did a very bad job on our elites, not because of the fact that they aren’t strong enough (was clearly stated that racial skills would have been subpar) but because they aren’t fun at all. How can you enjoy such a flavour transformation if it only last 30 secs every 4 minutes??? I really cannot get the reason of such a long cooldown on skills that has no impact on game balance.

forget the cooldown… give it to me 24/7 and I wouldn’t use it either… I’m half my character while transformed.

Ok, I agree, but roaming the map in animal form maybe fun, at least it would add a bit of flavour and diversity.
But with 30 sec duration and 240 sec cooldown no-one can have fun, nor have a minimum of flavour and immersion… it’s simply pointless.

Toughness make much of a difference?

in Guardian

Posted by: Codo.2860

Codo.2860

5. Even with SoJ and protection it seems to me that +100 vitality with 16k total health is a 6,25% resistance increase to burst, while +100 toughness with 3k armor is only a -3,33% to damage.

The first part is correct but the last part isn’t necessarily correct. That is in fact where we mostly go wrong, toughness increases the relative value of healing. I had a column i didn’t post where it was displayed how fast the healthpool was restored on different levels of toughness and the differences are significant with the same healing power in both builds. Also why i favor clerics over magi from a pure survival perspective.

Yes, I agree, my statement was only related to burst damage, where healing cannot help you. Here a bit of vitality maybe useful, depending on player skill. I know I sometimes make mistakes in avoiding big hits so I go with 17,5k health.

4. I don’t know enough about healing power but from my math precision should be just enough to trigger on-critical effect reasonably often. Past this point power is better for DPS. This makes critical damage too not so over-the-top to me.
To me vitality must be handled in the same way as precision: it’s useful until it make possible to survive a burst, but past this point toughness is the winner.

Given these considerations I go for a mix of knight and soldier.

Well in a pve environment that might be true but in pvp you want them to trigger as often as possible and as reliable as possible. The same is true in precision the more often it proccs the more reliable and predictable it becomes which is key in pvp.

One of the biggest healing sources is also omnomberry pie which seems to have no internal cd and that is huge on a high crit/toughness build.

No ICD on omnomberry pie??? That’s huge, I thought it was 2s!
However if you stack precision for on-crit effects predictability I can only agree.

I realize that i was unclear about my intention when posting, sorry for that, i dont think one excludes the other. And personally i find these armor vs vitality and precison over power discussions a bit moot. The reason why i think so is that we infact have three different stats on each set so we are infact forced to combine stats and cant stack one or the other to excess. The only stat we might be able to stack in excess are toughness since we have a gear that combine pre/pow/tough and ofc clerics that are also useful when stacking toughness and heal power.

To me soldier+knight is perfect because they work very well together. Power and toughness are primary on one and secondary on the other, so you can go quite high in these attributes, which are the ones that more benefit of high values. Mix and matching the pieces you can get the only other 2 things you need: enough precision for on-crit effects, enough vitality to survive burst, and the best balance depends on player skill.
Condition damage on guardian is garbage to me, critical damage is meh at best (apart when you get 1% for 5—7 stat points like in jewels, runes or food).
Healing power maybe really good but I don’t use it very much, so I can’t say.

Toughness make much of a difference?

in Guardian

Posted by: Codo.2860

Codo.2860

This chart, along side extensive gameplay has led me a couple of conclusions:

1. Armor>Vitality as long as there some sort of heal
2. Armor improves heals
3. As long as you build for condition removal Armor>Vitality
4. The ideal armor for a guardian would be crit/toughness and either healing power or critical damage. Both would be beast when a guardian use them and i cant see Anet ever introducing them but one can hope.
5. Armor>Vitality vs bursts, as long as you stack passive SoJ and have protection in utilities/virtues.
6. Vitality are for children and elderly that want a slower gameplay and dont have time to react to incoming damage :-) Joke aside, vitality only benefit, an opinion ofc, is that its less cd depedent and fully passive and can from time to time be nice to have versus bursts.

Very interesting considerations!

I pretty much agree but…
4. I don’t know enough about healing power but from my math precision should be just enough to trigger on-critical effect reasonably often. Past this point power is better for DPS. This makes critical damage too not so over-the-top to me.
5. Even with SoJ and protection it seems to me that +100 vitality with 16k total health is a 6,25% resistance increase to burst, while +100 toughness with 3k armor is only a -3,33% to damage. To me vitality must be handled in the same way as precision: it’s useful until it make possible to survive a burst, but past this point toughness is the winner.

Given these considerations I go for a mix of knight and soldier.

The Norn Elite Skills... Seriously?

in Norn

Posted by: Codo.2860

Codo.2860

Conclusion for this thread:

60 Skill Points – Gain Stealth a few secs.

I’m sure that’s what all of you imagine when you read about shapeshifting norns… gaining stealth for a few secs to run away. Impressive…

Ahah pretty much!

In my opinion ANet did a very bad job on our elites, not because of the fact that they aren’t strong enough (was clearly stated that racial skills would have been subpar) but because they aren’t fun at all. How can you enjoy such a flavour transformation if it only last 30 secs every 4 minutes??? I really cannot get the reason of such a long cooldown on skills that has no impact on game balance.

Toughness make much of a difference?

in Guardian

Posted by: Codo.2860

Codo.2860

I just wanted to add that with Signet of Judgement you have 10% damage reduction, which at 2600 armor is equivalent to +288 toughness.
This may help you have offensive gear without being too squishy.

Power vs Precision

in Guardian

Posted by: Codo.2860

Codo.2860

Yes, usually Power is better, I have to agree.
But you shouldn’t put every point there: in your case, for example, with 2k points to spend you should put 366 points in precision and the rest in power.
If you had 100% critical damage you should have put 716 points in precision instead.

Paragon (Build)

in Guardian

Posted by: Codo.2860

Codo.2860

Hi Harbinger, I like your build very much, it’s quite similar to the one I use. Only differences are runes, weapon and Pure of Voice.
For the runes it’s just a matter of preference: I prefer 2 divinity 2 monk 2 water for the +30% boon duration.
For the weapons, why Sigil of Rage? Is it for a spike in PVP?
And finally I hear that Pure of Voice doesn’t work with Save Yourselves and rarely works with Hold the Line… is it true? Do you only use it with Stand on your Ground?
I replaced a shout with Signet of Judgement and the trait with Two Handed Mastery just for these bugs.

Sigil choices for a tanky DPS

in Guardian

Posted by: Codo.2860

Codo.2860

More might procs for the entire party on crit not included in the formula… accuracy.

For my scepter + shield I use accuracy + fire. It procs that aoe very very often with the rapid attack of scepter & smite. I would highly recommend that set up for you scepter + focus.

EM has 1s ICD and 45% crit chance is enough if you attack 2 mobs (0.83s autoattack speed). Having better crit chance won’t proc it more because with 45% he’s already at the limit. Not to mention Sigil of Fire has 5s ICD. Now, don’t get me wrong, I like bigger crit chance (I have 103% with fury and without any food on my guardian), but for strictly better dps in his case Sigil of Force is better. There’s virtually no difference at proccing with 45% or 100% if you attack at least 2 mobs, you still get same amount of might stacks from crits.

I’m the fool too, you’re indeed right about damage.
But saying that with 45% EM is at the limit is a bit too much. If you hit 2 mobs you have 30% not to get any crit, this will make you lose some triggers, and you will spend much time fighting against single bosses too.

Power vs Precision

in Guardian

Posted by: Codo.2860

Codo.2860

Unless my math is wrong I can’t think of a realistic situation where precision would increase damage by more than power. For example, with 2500 power and 40% crit rate, with +50% critical damage (for 200% crit damage):

+105 power increases damage by 105/2500 = 4.2%
+105 precision is 5% crit. If base damage is 1.4 * 2 + 0.6 * 1 = 3.4 then the new damage would be 1.45 *2 + 0.55 * 1 = 3.45 which is a 1.48% damage increase.

It’s not even close, even with very high power and medicore crit with decent crit damage.

BTW all these formulas are far too complicated. If the formula is power * [a bunch of other numbers blah blah blah complex crap] then damage increase from power is simply % = (change in power) / (original power) as everything else divides out.

I think that your formula that gives 1,48% damage increase is wrong, why 1,4 and 1,45 instead of 0,4 and 0,45?
A bit of precision is needed to maximize dps, but with only 50% critical damage it’s only a bit (300-400 points maybe).

Power vs Precision

in Guardian

Posted by: Codo.2860

Codo.2860

The problem with the formula lies in the fact that with OLD DAMAGE I meant the damage without taking critics into account. So when you add 1050 and then 1050 again you get a 50+50 damage increase, that is correct.

In your link sadly I can’t see the graphic but the formula is surely right.

Ah ofc, that makes sense. So you could say OLD DAMAGE ~ Power.

The link can’t provide any graphics. You substitute AAA and CCC with your own numbers, click “=” and get (x , y)=(… , …) Thats the perfect distribution for Power and Precision.

Awesome, with Wolfram it’s easy win indeed!
By the way there’s a fault in my formulas so better stick to yours.

Sigil choices for a tanky DPS

in Guardian

Posted by: Codo.2860

Codo.2860

I just say that Accuracy increases your damage more than 5%, so Force is not an option.

Power vs Precision

in Guardian

Posted by: Codo.2860

Codo.2860

Im not sure about the damage increase with Prec, Codo, can you explain this formula? Let’s say old damage = 100 and crtical damage =0.5. I’ll put 2100 points into Prec., damage increase =100. Now I’ll put 1050 points into Prec, damage increase = 50, new damage = 150. Now i’ll put another 1050 points into Prec, damage increase = 75. I have 225 damage now instead of 200.

Another possibility:
Wolfram Alpha for the win
CCC is your Critical Damage ([The number in your Herointerface +50]/100)
AAA are the attributpoints you want to spent for power and precision in total.

x = the amount of points you have to put into Power, y into Precision.

The problem with the formula lies in the fact that with OLD DAMAGE I meant the damage without taking critics into account. So when you add 1050 and then 1050 again you get a 50+50 damage increase, that is correct.

In your link sadly I can’t see the graphic but the formula is surely right.

First of all you’re making it WAY too complicated, and in the end it’s causing you to make some pretty large errors.

Your “coefficient” for power increasing tooltip damage isn’t the actual skill coefficient. You’re better off looking up the real skill coefficients and then comparing power versus precision on a skill by skill basis. I’ve posted a list of the Guardian coefficients on this forum, it’s probably around the second page.

Most skills have a coefficient between .6 and 1.5, for example. The true damage formula is Damage = Power * Average Weapon Damage * Skill Coefficient / Armor. Once you know the skill coefficient you can plug everything else in, multiply by critical hits, and actually compare precision versus power.

Damage without Crit = Power * Average Weapon Damage * Skill Coefficient / Armor
Damage with crit = Damage without crit * (1 + Critical Hit Chanche * Critical Hit Bonusdamage)
= Power * Average Weapon Damage * Skill Coefficient / Armor * (1 + Critical Hit Chanche * Critical Hit Bonusdamage)
= Skill Coefficient * [Power * Average Weapon Damage / Armor * (1 + Critical Hit Chanche * Critical Hit Bonusdamage)]

Damage is proportional to Power * (1 + Critical Hit Chanche * Critical Hit Bonusdamage), therefore the Coefficient is irrelevant for maximum damage. Same goes for Average Weapon Damage and Armor.

Yes, damage-wise in the choice between Power and Precision only two things matter: your current Power and your Critical Damage.
I would say that most guardians have at least 1800 Power: so if your Critical Damage is at least 70% Precision should be better than Power.

Power vs Precision

in Guardian

Posted by: Codo.2860

Codo.2860

This is the plotted graph.
On the left you have Power, on the bottom you have Critical Damage.
As you see the higher Power is the lower the Critical Damage needed to make Precision the best solution.
Obviously I may have made some mistakes. :P

Attachments:

Power vs Precision

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Posted by: Codo.2860

Codo.2860

I’m at work so I have not much time, however the formula is really easy (if wiki is correct) but has two variables, Power and Critical Damage, so you cannot get a single value as result but you get a function.

Increasing power by X your damage increase in this way:

DAMAGE INCREASE = OLD DAMAGE * [[OLD POWER + X] / [OLD POWER] – 1]

If you increase precision by X you get:

DAMAGE INCREASE = OLD DAMAGE * [0,5 + CRITICAL DAMAGE] * [ 0,01 * X / 21 ]

So you get the function:

[OLD POWER + X] / [OLD POWER] – 1 = [0,5 + CRITICAL DAMAGE] * [ 0,01 * X / 21 ]

You can draw it, this is the line where, for a given OLD POWER/CRITICAL DAMAGE pair, increasing power is as good as increasing precision. On one side of the line power is better, on the other side precision is better.

Power vs Precision

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Posted by: Codo.2860

Codo.2860

Who has 3k power?

Thanks, you’re right, 2k is more realistic.

Power vs Precision

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Posted by: Codo.2860

Codo.2860

As a rule of thumb Precision is better than Power to increase damage only if your Critical Damage is greater than 50%.

Let’s say you have 2k Power.
If you add 20 points you get to 2020 Power and your damage is increased by 1%.
On the other hand if you add those 20 points to Precision you add a little less than 1% Critical Chance. So, for every attack, you have 1% more chances to add to your damage the difference between a regular and a critical attack. This difference is [regular damage] x [0,5 + Critical Damage].

I said rule of thumb because the exact value of Critical Damage after which Precision is better than Power depends on your starting value of Power: the greater it is, the sooner Precision becomes good. In fact on damage Power is additive and Precision multiplicative.

(edited by Codo.2860)

WvW Guardian Weapon - Greatsword or Hammer ?

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Posted by: Codo.2860

Codo.2860

I would definitely go hammer. It gives protection to allies every chain and retaliation every time you use the 1+2 combo.
GS only gives retaliation every 16 sec I think.

A thousand hour review of the guardian

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Posted by: Codo.2860

Codo.2860

I think we do agree, but with the caveat that I don’t think any other weapon or trait should be must-have.

Fine to me.

Thank you OP ^^

After you put all the “bugs” and faults of this profession, I immediately deleted my Guardian

(after salvaging Exotics for Ectos ofc )

When they fix it in couple of years, I’ll make new one ^^

Many complaints but it’s still super strong!

What are the popular Guardian builds?

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Posted by: Codo.2860

Codo.2860

For dungeons the most popular builds I think that are 0/0/30/30/10 and 0/0/30/20/20.
0/15/30/20/5 is more of a general purpose build.
However the backbone is 0/0/30/20/5 with altruistic healing, it seems that still there is no universal consensus about were to put last 15 points.

A thousand hour review of the guardian

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Posted by: Codo.2860

Codo.2860

Ok so it seems we all agree.
Zeal should have at least a viable grandmaster option but it should NEVER become our must-have trait.
The same for scepter.

Post Your Stats!

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Posted by: Codo.2860

Codo.2860

I go 0/15/30/20/5 with knight armor, berserker hammer and valkyrie trinkets. Runes are 2/2/2 divinity/monk/water cause I think that +30% boon duration is awesome.

Attack: 2948
Armor: 2784
Crit Chance: 50%
Crit Damage: 89%
Health: 16155
Condition Damage: 170
Healing Power: 270
Boon Duration: 35%
Condition Duration: 0%
Virtue Recharge: 5%

(edited by Codo.2860)

A thousand hour review of the guardian

in Guardian

Posted by: Codo.2860

Codo.2860

@Codo: I see this all the time, but when someone gives us a tool, that tool should be a viable options. If Arenanet doesn’t want Guardians doing a lot of damage, or doing anything at range, don’t give us access to things like Zeal or the Scepter, instead of pretending we can do it, but then giving us subpar tools.

It would be like giving the Engineer a Mace, but having all the attacks on it suck, because Engineers aren’t supposed to be good at melee fighting. Just remove the kitten Mace, then.

I cant accept the poor range options just because we are being categorized as "best melee class. Scepter skills need some improvement, if that remains to be our ONLY range weapon. I’d love to see some staff skills being reworked to offer range attack instead their current state.

Spot on, this is what i call balance with in the class. Atm Guardians are in very poor shape in this area, the internal balance and i think this is what Anet should focus on, to make all lines and weapons to do their job, atm Zeal and to some extent Radiance isnt balanced with with the other lines.

If it aint working and Arenanet has no intention to make it work, then remove it.

I think that here we come to a matter of personal preference. VIABLE is different from COMPETITIVE. In my opinion if a range guardian is not viable it’s indeed a game design fault, if it’s not competitive it’s alright to me. This because I can understand that an engineer would want to use a mace for a specific task, but I can’t understand why he should use it as well as a guardian.
This cause professions, like classes in a RPG game, should fit playstyles. If I want a melee character I should go warrior or guardian, period. Playing other professions in melee should be fine but not over the top. If we want every profession to have the same performance in any field we’re just saying that we don’t want different professions, but only one. Or that we want different professions for aestetycs reasons only.
For example I really dislike how races were handled in GW2: reducing them to an aestetyc choice with no impact on gameplay made them lose part of their meaning.
But I understand that this is just my opinion.

(edited by Codo.2860)

A thousand hour review of the guardian

in Guardian

Posted by: Codo.2860

Codo.2860

Brutaly’s analysis are always worth reading!
I agree for the most part but I’m not so drastic abouth the changes needed. To me we are mainly a defensive melee profession, so having low mobility and poor range options it’s natural (as far as we are the best in melee, clearly). For the same reason it’s imho correct that we give our best focusing in honor and valor and not in an offensive line like zeal.
That said I think that every trait should have its purpose, so a few tweaks in zeal and radiance are indeed needed.
Another good point of Brutaly’s analysis is the one about weapons: GS is ok and funny, Hammer is OK stat-wise but spamming 1-1-2-1-1-2… is not funny at all, and staff is a set of random skills (I use very rarely 1-handed).

One build to rule them all?

in Guardian

Posted by: Codo.2860

Codo.2860

Hi Daedalus, I run your very same build (I mean EXACTLY the same), the only differences lie in main weapon and sigil/runes. I hope to find a way to improve my build as well, maybe we can help each other.
I read that you don’t like it but hammer is imho MUCH better in this build because, among other things, missing 2-handed mastery with a GS is bad, while with hammer it’s not noticeable.
Coming to sigil and runes it’s hard to me to choose the best setup. I run sigil of accuracy because with +5% CC you’ll do more or less +7% damage and you will also heal yourself more by AH (at least with hammer, that is slower than GS). Moreover, respect to the restoration one, it’s useful on bosses too.
I like Lyssa’s but imho (2) is useless if you cannot increase VoJ burning duration of a full second and (4) is too random to be really effective. So i run 2 divinity 2 monks and 2 water because I find +30% boon duration really good on this boon-heavy build.