(edited by HannaDeFreitas.4236)
Sometimes i dont know if you are aware of what you are writing. This js a very missleading message.
Runes of lyssa gives you 10s protection
Wow, woah, oh my.
It must be woefully embarassing to tell someone he isn’t aware of what he says… and then make a mistake that shows you know absolutely nothing of the very subject you just accused the person to ignore.
It’s been a while since the last time I’ve seen such a powerful self-ownage.
I don’t know how you guys can stand repeating cof1 over and over.
I tried it once, managed a 3 times run in 15 min, god that was boring as hell.
None of those “warrior is bad” rumors are true, a good Warrior can stomp anyone in WvW, except D/D Eles (I just killed one after dealing 57k total damage to him, lol Anet really?) and P/D thieves (you just run away).
I actually look for 1vs2s at least.
The answer to win WvW is GS+sword/board or axe/board for me.
You have a great burst with HB/WA/Rush, and nullify damage with EP/Sblock.
All you need to do is set up your HB properly, but HB isn’t really necessary more like a tool to win faster (or a challenge to yourself, setting up a good HB is satisfying).
You DPS him until he’s forced to blow up all his dodges and CDs (if he doesn’t he will die to your DPS), then you flurry/frenzy/HB or Bull/frenzy/HB.
But it takes a lot of practice to become good with it.
I think I mastered this playstyle when I was around 3k kills.
You can get a glimpse at how it works in this video: http://www.youtube.com/watch?v=8RSIwo_G95M
Also this: http://www.youtube.com/watch?v=zdSC4t2GTsQ
(edited by HannaDeFreitas.4236)
Wait he actually let you land a Hb? Sounds like he doesn’t have any cantrips lol. Impressive though, chasing a dd down-not exactly an easy task. I’ve never really detailed a kill like that before… Mounting him on your wall anytime soon? Haha
Well I use mind tricks to land HB.
I start the fight with sword/shield so he doesn’t think I’m a HB Warrior, I let him use dodges and mist then I suddenly Bull+Frenzy+HB exactly when I see he’s starting to be offensive.
My second HB is landed through Flurry (5s immob), switch into hasted (last stand trait) HB.
Btw I think my full mobility Warrior has a bit more mobility than D/D Ele.
I can cover a total of 2850 range within seconds (Savage, Rush, Bull, WA) and those skills reload faster than yours so I’m always on your back.
But yes I’m sticking this to my wall.
57,400 damage and I finally downed a D/D Ele, I’m so proud lol.
I’m experiencing some incoherency with this.
When I play my Warrior, DD/PD Thieves are 2shot free kills, P/D thieves I just run from.
When I play my Thief (DD), all Warriors are free kills.
How is this even possible?
You are a Warrior. You don’t need to choose a weapon, you use them all.
Swap to hammer when it’s most efficient, swap to GS when CC is no needed.
Shout healing heals for unnoticiable amounts for a high DPS cost.
If you want to support on a Warrior do it through offense, else play a Guardian and support properly.
Or you could go banners so you carry Banner of Disc which gives DPS to your team, use EP to tank while DPSing and FGJ for support.
This way you’re still being decent while supporting.
Just killed a D/D Ele! opens champagne
This is how I did:
one 8k HB (protection) and a 12k one
2x 6k WA
4.4k Rush
3k flurry
2k shield stun
4.5k arcing slice
2k bull’s charge
1 bladetrail invul’d (would have been 3k)
1 sword auto blocked (6k)
Total damage to kill a D/D Ele = 57,400
Plus the fact I had a ton of mobility due to sword/GS so I kept up with his running.
After this fight I consider Guardian squishies lol.
GW2 is the most anti-grind MMO I’ve seen.
Time gating prevents people from doing the same content more than once every 24 hours thus preventing grinding of tokens.
DR prevents grinding mobs to be effective.
I love that we finally got a game that rewards varied play and makes grinding unrewarding.
You get stuff over time, you don’t “grind” for it.
Elementalists complaining about WvW
Lol what.
D/D Eles are still terribly OP, they actually got buffed now that frost aura grants them 10% damage reduction (as if protection wasn’t enough).
There is a reason 90% of the pop in WvW are D/D eles, it’s a big bandwagon.
Anet failed to nerf it because they nerfed RTL which wasn’t the problem, while EA was only nerfed in sPvP.
D/D Eles can still get bazillions of health back (resto signet, EA, etc) while sitting on 43% damage reduction from prot/aura and dealing great damage/control.
(edited by HannaDeFreitas.4236)
If you want to “tank” use a sword.
Flurry gives 4sec++ immobilize to mobs in a 180 degree cone, so they are forced to fight you instead of your team.
Warrior’s Killshot = 15-18k
Warrior’s Eviscerate = 10-14k
Thief’s Backstab = 10k-12k
Warrior’s Arcing Arrow = 8k
lul y do u want to do that?
Ectos are worth a ton more in GW1 than they are in GW2.
They are pretty much like GW2’s destroyer lodestones.
Minions are getting agony resist, yay!
Hopefully we can get them to dodge boss oneshots too (i.e. trait that gives minions aegis when you dodge).
We’re aware of and working towards a solution for that problem. Agony Resistance on summoned creatures and pets is something we are trying to do.
That’s a big relief.
One last issue remains though: GW2 dungeons are filled with “oneshot mechanics”, we dodge them but minions can’t and die.
Any plan to make us able to protect them from oneshots?
Suggestions: “Minions gain aegis for 2s when you dodge”.
Props to you Ravenous.
When I first saw you in WvW take on 5 guys and killed them all in a few seconds I had to ask what you’re build was. Still using the same build 3 months down the line.
Top build and a top guy!
Thread Necromancy is forbidden here. Warriors do not use magic.
You made it so one cannot write “P” and “IS” even with a space in between.
I hope you realize there are a bazillion of ways to combo a word ending with P with “is”, you can’t just wordfilter it this way because it makes typing normal sentences a mess.
For instance a newbie asks what’s the max # of team members (common question).
You answer “the cap is five” with 5 in place of five, it gives you: “the ca kitten ”.
Another asks the duration of endure pain.
You answer “EP is five seconds” with a 5, it gives: “E kitten s”
So you let yourself get hit so you go exactly at 25% or a little below hp, then rotate to your endure pain and shield block and at the same time make sure you don’t get any conditions on you? Only in a pretty dream where endure pain actually worked like other profession’s invuln skills.
EP+SBlock is 8s of no damage already, so considering OP’s skill lasts only 5s we’re already overkill here.
And for Balthazar’s sake, stop talking about conditions as if they are the end of the world; I can name at most 4-5 places where they are really a serious harm during a fight and I bother removing them, and none of them are in fractals.
In any decent team conditions are just trivial things to turn into boons.
And DP and such are 3 secs not 5.
Endure Pain is 5 sec and DP is 4. Both proved by ingame testing.
Activate the skill and look at the CD counter on EP, it goes away exactly when timer is 85.
(god I hate to repeat this to every rookie here)
I said popularized by, not invented by. Reading comprehension for the win.
No reading issues here, perhaps on your side; denial builds were made wildly popular back then by GW1 and WoW (fearchain locks), and that was well before LoL was ever created.
And Gw1 was never balanced, as stated by it’s own developers, so claiming that thieves and mesmers are okay because GW1 had the same mechanics but worse, is not exactly a great defense.
You missed the point completely. Comparisons are sometimes used to make a point.
I was talking about how gamers were used to much more complex CC/Denial builds and complaining about Thief/Mesmer really shows how nowadays gamers want all classes to be simple to counter.
I’m sorry you prefer easier fights where timing and focus aren’t as fundamental and your opponent doesn’t have counter mechanics that you need to skillfully deal with – but some people like me actually enjoy fighting people with a lot of tricks up their sleeves.
Therefore I’m sad to see people thinking Mes/Thief are hard to deal with because I would expect a lot more depth to pvp builds in the future; even going well beyond that.
And as a final note… GW1 might have been more unbalanced (not even that much, gimmick builds just needed a nerf) but GW1 PvP zones were exploding with people, GW2 sPvP is empty.
Because easy PvP with no complexity is not entertaining.
(edited by HannaDeFreitas.4236)
I’m actually happy with this.
I don’t want an expansion, I want what vanilla GW1 had like fow/uw/tombs/sf, HA, GvG, more skins etc.
Why bothering thinking expansions when the vanilla game has a lot more coming?
And mesmers and thieves are in the same boat, classes that abuse multiple layers of defensive mechanics, creating either boring or frustrating play. Popular as a result of the competitive metas created by games like LoL and DoTA, where you don’t win by defeating your enemy but by denying them any counterplay. The devs just need to admit they screwed up and have the balls to remove some of these mechanics, even if it will anger the abusive and toxic members of the playerbase who are exploiting them.
LoL/DoTA… you’re kidding me…
GW1 already had denial builds back in 2005 and they were much worse than anything GW2 has.
A Mesmer or Necro could make you take bazillions damage for simply activating any skill or just autoattacking while rupting everything you cast, making you attack slower and have slow activation times…
In comparison, beating GW2 Mesmer/Thief is a joke.
Anyone who got at least r9-r12 in GW1 has no issues with them at all, it’s just nowadays gamers who want the game to call them 10 minutes before a spike comes because god forbid you need to be awake while roaming, and they want their chars to automatically resist bursts because god forbid a 2013 gamer must time his anti-burst CD, or even slot it at all.
I just managed to kill 3 rangers on my own because none of them had a single stunbreaker slotted, and only one of them had signet of stone (the only one that gave me some mild challenge), then a Warrior came to finish me and rezzed them, they started using /laugh as if the poor Warrior finishing my last 4k health made the earlier fight less embarassing for them.
It’s a wrong mentality that’s haunting gamers.
D/D Ele is the only one that really is uncounterable if player remotely decently.
They simply outheal all damage while dealing theirs and having insane damage reduction.
Thieves, only P/D is really too strong, all else is just l2p problem, thieves die in 3 hits.
Mesmers, what? The good ones will wreck your back sometimes, but they are fairly balanced.
Everything you wrote is wrong and ridiculous.
Your videos with the clicking and the regen ticks of 350 don’t prove anything.
Guardian outheals a warrior easily, and that’s even before the lovely protection, aegis, elite etc figure in. Even an ele does more healing than this.
Please do some proper research, you’re just wrong.
It’s what I wanted to say but I feared infractions so thank you for reading my mind lol.
A bit overkill on armor in my opinion…
I suggest you at least get a zerk armor or weapon but your gear choice isn’t bad really.
Traits build is the same I use so have fun with it.
I’m curious btw, how much does HB hit for on your build and is the aggro focusing on you a lot?
As much as I would like devs to answer these kinds of threads, what you posted in the OP is basically your very subjective view of the game.
Point 1 is “I don’t like dailies”, ok, that’s your opinion. Others do.
Point 2 is “I don’t like GW2’s progression system”. Others do. Your point?
Point 3 calls out staff for being liars without providing evidence and say you dont trust Anet. So?
This thread isn’t listing real issues but simply “I don’t like this and that”.
So what? I don’t like some stuff myself but I don’t demand an answer from Anet.
Dodge, endure pain, shield block, etc.
This game is reflex-based, try to avoid stuff / negate damage.
The only ones a Warrior should have a problem with are D/D Eles (this is an everyone’s problem as they’re OP as hell), P/D Thieves and good Mesmers.
You should wreck others with ease if you play your cards right.
Ha, looks like we’re playing almost the same warrior! I used to do leg specialist too, but I found it too hard to give up 10% damage or mobile strikes..
I gave up on leg specialist too, the other choices (10% dmg, 4s haste on 25%, Mobile strikes) are just a ton better honestly.
Sword takes care of legs well enough on its own :p
I got about a ten thousands of kills in WvW, now I’m back to PvE all the time.
Here is why.
You grab SM/Keep? A golem rush takes it back in 1 minute.
You grab tower? 20 man zerg take it back in 1 minute.
You kill people? Lower rewards than killing mobs (???)
Large fight? Total AoE spamfest (weren’t they changing this?).
One person attacks your keep? Waypoint contested.
D/D Ele? Deplete his healthbar to 10% 3 times, he gets back to full health every time.
Deploy expensive siege? It disappears after 30 minutes.
Your server is wildly superior to the other 2? They cap stuff at night and still make you lose.
In WvW it’s too easy to invalidate your efforts, it’s unrewarding compared to PvE, contains unbalances that aren’t getting fixed, allows some cheap gimmicks, the point system does not reflect how the fight actually went, and fights are too AoE-based.
It’s fun, but there is too much gimmick.
I don’t understand the focus on “making the living world”.
Why the wild majority of us sticks to dungeons?
Because the open world is way too easy and unrewarding in comparison.
Players make a world living.
Give players challenging zones that offer good rewards and we will fill the maps.
Give players easy unrewarding zones and they will crowd dungeons.
In GW1 I could go out of Droks, not even harder zones, and find good loots and a hell of a challenge.
One Avicara mesmer is as strong as 20 Risens, and can drop very good stuff.
So I have had an 80 thief for awhile and I am considering getting my warrior to 80 to play for a primary basis of PvP. I would prob go for a bunker build with Sword/shield and switch to rifle. I do alot of WvW and in small groups but primarily I’m wondering how warriors are doing PvP wise. I’ve fought many warriors on my thief and I can usually win unless I can get stunned easily or by another person while he unleashes the kraken on my face. Anyways with the information I’ve retained from the other threads it seems warriors are not doing so hot in PvP atm along with nearly complete focus on rifle/longbow builds. Any tips for a sword and board build? Thoughts suggestions if I should do this or a specific way I can do it more efficiently?
We don’t do well in sPvP, that doesn’t count WvW.
WvW-wise Warrior is pretty kitten good.
I use GS+Sword/Shield and it works pretty well for me.
Sblock to nullify their initial burst, Leap in, Hamstring, bait dodges, stun+flurry, switch immediately (as soon as the first hit of flurry lands) into frenzied HB, stake.
Balanced stance when you are CC’d.
If things are getting bad Endure Pain, detarget, Rush/Leap/Whirl away.
Mobile Strikes removes immobilizes when you Leap/Rush/Whirl so it’s pretty much impossible to lock you down.
Bolas/Bull are also so good to use but I got TIRED of them bugging out and failing so I refuse to use them until Anet decides to give us these fixes.
Tried guard, was much less total healing. harder to pull off, less safe, MUCH smaller range.Guard dont last as long in big fights.“book” heals slow and stopped easily .Also cant use it on the move.Total effect is just less.Better then nothing I suppose.IMO waste of a player ( gard) Class is 100x beter used like Akgard.
personally I would rather heal 20 people 400 a tick non stop always.
All classes can heal , just not as well IMO.
I.E. Found a way for my ranger to group heal OVER 1000 a tick AOE.
Granted this is nice BUT, its a small range and a burst heal I guess.
Guardian heals a lot more, but on a narrower radius.
Let alone the damage reduced by protection alone is probably worth more than your regen by itself.
That’s not to say anything bad to your build, but you can’t say it’s the best healer in game that’s simply false.
Also a full support Guardian is pretty much immortal, not even funny lol.
If you die with it, it’s a l2p issue.
I use it. I like it.
“Guards! Get him!”
Albeit that its true bleeding may be easy to appear/be on an enemy. I remember back in the first month or so of launch, Someone proved that 50% bleed duration increases your dmg output more than rendering strikes, But I personally think its almost the same since it varies with the amount of times you crit and hit an opponent and who else is hitting that target. In terms of usefulness, I think rendering might better in terms of adding other conditions to hamper the opponent.
That, and it also depends on your team.
1. If you have an Axe necro he can keep 25 vuln on all mobs with epidemic so no point in rending strikes at all.
2. If you have AoE Bleed spammers of any sort (condi thieves etc) deep cuts is kinda useless.
3. If you plan on using Rifle/LB, deep cuts largerly increases DPS of both (especially Pin Down) so it’s definitely worth taking.
Traits are not set in stone, there isn’t a trait build that is best in general just like there isn’t an utility set that’s better than everything else.
If it was like that, Anet would have made a design flaw.
I prefer to see the damage bonus changed into a 3%/6%/9% in PvP and 25%/50%/75% in PvE.
Yup Banner Regen is pretty good when fully specced into especially in WvW.
Even with normal healing power the regen is pretty kitten good.
Still not the best in game tho, Guardian heals for much more with full healing set.
Empower 3k, Shield heal 3k, VoR heals 3k, Breeze 3k, tome full heal and 1.5k heals on 1, plus the same 380 regen ticks.
And he gets a ton more survivability than a Warrior but that goes without saying.
I prefer 30 arms for multiple reasons; crit rate, last chance, ability to equip both f.GS and c.shot (when using GS/Rifle).
Rename thread to “No sense of challenge-World.”
We have this huge world yet it’s all a walk in the park, nothing poses a challenge whatsoever, you even solo events and group events.
You go out of Droks in GW1 and you find more challenge that what you can find in any zone of GW2.
Locking myself into instances for decently challenging content feels so Blizzard-like, what happened to the hard zones of Anet?
All the beauty of a large world just for leveling and forget.
You just met bad guilds.
The funniest thing in MMOs is how people try to overcome difficulty by exploiting, and when exploiting is fixed the forums become filled with complaints.
Gaming revolves around improving your skill to overcome difficulties; if you suck, you don’t do fract46 with exploits, but train on 10 until you’re good enough.
This is an MMO. There is no place for real PvP in an MMO.
And let me guess, “real PvP” would be camping people on CoD or whatever is the latest clone around.
Different PvP mechanics that put in competition different human abilities, neither is more or less real.
I agree with the OP that trust is an issue, but more fundamentally than the playerbase being unable to trust Anet, I feel like Anet’s choices reflect a lack of trust in their playerbase. I’m beginning to feel like I’m being treated like a child in this game with regard to my decision making. When I want to run the same dungeon path more than once a day, or farm the same region for an extended period of time, or defeat the same dragon twice in a day, Anet treats me like the child who wants to eat cake for breakfast, lunch, and dinner by telling me “silly boy, as much as you might enjoy that, as your parents it’s our responsibility to discourage you from making that decision.” Then when someone argues that they are old enough to make their own choices they are treated with the good ‘ole Jedi mind trick "You don’t want to eat cake". Yes I do Anet, yes I do. And please, trust me enough to make my own decisions and seek rewards in ways that satisfy my play style.
I just do not understand why I’m being discouraged (i.e. eliminating rewards) from playing the way that I want. Again, I feel like I’m left with Anet’s parental stance of “because we said so.”
So, can we get back to being adults and sharing mutual respect and trust? I sure hope so, because Anet is very capable of creating a great game and great content, when they’re willing to trust the playerbase to engage with it in ways that are naturally gratifying.
The problem is that MMOs are largerly played by childs who will farm X a bazillion of times and crash the economy, not adults.
They are forced to do this to prevent exploiting, it’s not something they decided one day by chance.
I agree that Champs should be unrelated to events.
30 Veterans are actually harder (you can’t just lolkite them all like easy champs) and don’t create design flaws.
They should make a coliseum where people can 1vs1 / 2vs2 etc and even allow us to bet for the winner and spectate.
I would go as far as creating Olympiads like Lineage 2 but the basic stuff above would be already a lot.
The only problem with it is that you’d melt.
A Warrior with traited EP/DP/SBlock can negate damage for 13 seconds plus health pool/healskill, so it’s definitely possible.
I’m not a fan of taunts, it’s obsolete design that makes encounters gimmicky.
But your doing 2/6 the damage of a Berserker Warrior…
A full-out zerker has 6610 E.Power, a 30 Def build without Zerker Power has 3382.
That’s 50% of the DPS of a full zerker, while having 576% more damage reduction.
Let alone, what would happen when Warrior reaches 50% health and triggers 12s of protection from his runes?
75% damage reduction +33% damage reduction… yeah, dream up.
And thats not how damage reduction works.
All damage goes through toughness, and then is reduced by boons and other things after that, so it would be much less then 75% damage reduction.
Damage reduction and Endure pain does not reduce condition damage either.
This is how Adrenal Sustain would work.
I am a warrior in full knight’s gear, I have 42% damage reduction.
I take 20,000 damage, its reduced to 11600.
I have Adrenal Sustain at stage 1, so I then reduce that 11600 by 25%, its reduced to 8700, its actually less.
I’m not sure what to tell you about this theory beside asking if you have any evidence that it works that way else we’re talking about fried air.
Anyways, do you seriously believe Anet is going to give such a major buff to Warriors?
It’s never going to happen, don’t get excited because it’d be a delusion.
(edited by HannaDeFreitas.4236)
Once you l2p Thief because incredibly good and much, much better than most classes out there in PvE.
But the learning curve is apparently very long as most Thieves around play like a very bad WoW Rogue and understood nothing of evasiveness/blindspam/stealthing.
Warrior might get better damage but has nowhere near the survivability of a good Thief.