I am NA, otherwise I would. However if we’re limiting it to fighting on a capture point, where you’re actively trying to cap, then I have the advantage in the fight. Good luck sitting on point with your melee-range attacks while I hit you from 900. Range and the ability to keep range is what makes S/F a decent matchup against warrior, you can kite endlessly with LF and superspeed from air attunement.
Ok, lets do like this…. If we are dueling we are mostly on a side node so:
1 lot of side point have something for hide behinde making obstrutced most of Ele skills, so I can Easy decap/cap ignoring the Ele. So a point for Warrior.
2 if the point is already mine I can just hide behinde something waiting for you to come in the node.
If with Ele you come in the node for win it in melee range vs a Warrior you have already Lost. Another point for Warrior.
3 I would never stand on the point and take damage, I can just decap and then fight the Ele. Another point for the Warrior.
4 At 900 range I will never get hit from Phoenix, nor dragon thoot, so if i have a longbow I can just proc adrenal healt and stand on the point, blocking evading and recovery most of damage ele Can do, and cap it.
Another point for warrior.
5 Ele hard counter Warrior only in open field, and that means the Warrior should Chase you out of nowhere (wondering why someone should do it) Maybe in wvw you are right.
6 superspeed alone is not enough to kite a GS Warrior, so if you have lighing flash in CD Warrior can close gap easy
7 if we are talking about a duel in a 1v1 server then I stop to talk hereSo don’t come here to tell me SF counter Warrior please
I’m not going to respond to each individual point, I’ll pick a few:
1. The warrior can’t hide behind an obstruction and cap at the same time. Saving your unobstructable attack (Comet) for when your enemy is trying to kite and heal is part of being a skilled player.
2. While what you say is true, why as a S/F ele would you go attack a point where a warrior is bunkering? Even if you win it will take a long time, no matter what you’re playing it takes a long time to 1v1 a warrior. This is a mistake.
3. If warrior decaps then leaves the point, that’s not a win. Warrior’s rotation speed is slow, their role is not decapping. And if the warrior decaps then goes and fights the ele, they aren’t doing much to help their team. If in this instance the warrior won, they’d have to go back and cap the point, then slowly make their way to the next node. Even if the warrior did exactly what you say they would, this would only be a slight gain for the other team. And the warrior still eats a bunch of damage during the ~6s you spend decapping. Maintaining damage via air auto is how you keep them from regenerating health after you burst.
4. So now we’re discussing Macebow, which is great but not meta. To be fair I did not clarify, I meant that S/F ele can beat GS power warr.
7. I am purely discussing Conquest, capping a point is irrelevant in a 1v1.